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* That odd gibbering noise before Hadron speaks, particularly during a mission? She is constantly frustrated because that's the data version of what she has said. Had she been speaking to fellow Martians, the conversation could proceed much faster. However, she then has to slog through the agonizingly slow process of using Low Gothic. Everyone around her is either a Servitor, or is basically in slow motion, drooling and spitting to play at communication rather than performing the rapid and clean data emmissions she and her kind are capable of.

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* That odd gibbering noise before Hadron speaks, particularly during a mission? She is constantly frustrated because that's the data version of what she has said. Had she been speaking to fellow Martians, the conversation could proceed much faster. However, she then has to slog through the agonizingly slow process of using Low Gothic. Everyone around her is either a Servitor, or is basically in slow motion, drooling and spitting to play at communication rather than performing the rapid and clean data emmissions she and her kind are capable of.of.

[[WMG: Brunt is actually a pretty great quartermaster.]]
* While it's a bit of a shock at all that an Ogryn could ever do the job, the fact that Brunt holds onto the job implicitly probably means he's actually fairly good at it. The warband is, of course, at war and naturally puts quite an onus on their logistics departments to keep pace with the chaos, indicating that Brunt's mental capacities probably really are enough to get the job done because if there was ever a logical time for him to not keep up with it, now would be it. As well, Ogryns' notoriety for being unimaginative and innocent would be traits that would actually fare them well as quartermasters, which is an occupation that is historically infamous for being rife with corruption, so as long as a hypothetical Ogryn possessed the base intellect for performing the job, he might very well seem a better quartermaster than most other human ones.
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** '''Death Cult Assassin'''

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** '''Death Cult Assassin'''Assassin''': Seemingly {{Jossed}} with the skill tree update turning it into one of the Zealot's subclasses.




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** '''Inquisitorial Acolyte''': A bit redundant but definitely fertile ground for potential playstyle. A PrestigeClass with a separate origin as simply one of Grendyl's actual operatives, whose primary backstory focuses on being one of the Inquisition's agents rather than what they used to be. Could use weapons and abilities with more direct thematic linking to the Inquisition such as Psyk-Out Grenades, Digital Weapons, Displacer Fields, and other tools and skills that effectively make them an "Inquisitor Lite".
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* '''6)''' Grendyl ''doesn't actually exist''. Never has, and there is no one with that name or position at all. ''Rannick'' is the Inquisitor, and came up with the paranoid, fake-voice-using persona of Grendyl to deflect attention, similarly to the 4th theory.
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** '''Tech Priest/Skitarii''': Whilst the Mechanicus would likely be loathe to lose their own acolytes, there are those who are a little too curious or innovative for tastes of the hidebound traditionalists. Such an 'outcast' or 'heretek' could find their unique outlook and skills pressed into inquisitorial service, backing a team up with special "home made" weapons, grenades, and abilities, either with personal combat skills or by commanding a 'pet' unit like the Tech-Adept in {{VideoGame/Warhammer40000InquisitorMartyr Inquisitor}}.

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** '''Tech Priest/Skitarii''': Whilst the Mechanicus would likely be loathe to lose their own acolytes, there are those who are a little too curious or innovative for tastes of the hidebound traditionalists. Such an 'outcast' or 'heretek' could find their unique outlook and skills pressed into inquisitorial service, backing a team up with special "home made" weapons, grenades, and abilities, either with personal combat skills or by commanding a 'pet' unit like the Tech-Adept in {{VideoGame/Warhammer40000InquisitorMartyr Inquisitor}}.[[VideoGame/Warhammer40000InquisitorMartyr Inquisitor]].

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** '''Tech Priest''': Potentially a very versatile support class, perhaps not so very deadly themselves but offering useful support abilities. They could be a TheBeastmaster type class, using a Servo Skull or Servitor (weaponized or not, depending on chosen feats/talents).
** '''Skitarii'''
** '''Enforcer/Adeptus Arbites''': Whether genuinely corrupt or locked up on false charges by corrupt coworkers (like the Psyker Savants), one of the Imperium's Law Enforcers could fit quite well as an all-rounder that focuses on shotgun-type weapons and close-range combat, with a more defensive lean than the Zealot and Ogryn.

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** '''Tech Priest''': Potentially Priest/Skitarii''': Whilst the Mechanicus would likely be loathe to lose their own acolytes, there are those who are a very versatile support class, perhaps not so very deadly themselves but offering useful support abilities. They little too curious or innovative for tastes of the hidebound traditionalists. Such an 'outcast' or 'heretek' could be find their unique outlook and skills pressed into inquisitorial service, backing a TheBeastmaster type class, using a Servo Skull team up with special "home made" weapons, grenades, and abilities, either with personal combat skills or Servitor (weaponized or not, depending on chosen feats/talents).
** '''Skitarii'''
by commanding a 'pet' unit like the Tech-Adept in {{VideoGame/Warhammer40000InquisitorMartyr Inquisitor}}.
** '''Enforcer/Adeptus Arbites''': Whether genuinely corrupt or locked up on false charges by corrupt coworkers (like the Psyker Savants), one of the Imperium's Law Enforcers could fit quite well as an all-rounder that focuses on shotgun-type weapons and close-range combat, with a more dedicatedly defensive lean or crowd-controlling focuses than the Zealot and Ogryn.



** '''Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could also have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword, or have feats that center around quickly swapping between a pistol and a sword. Sort-of exists with the Veteran's Voice of Command.

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** '''Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could also have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword, or have feats that center around quickly swapping between a pistol and a sword. Sort-of exists with the Veteran's Voice of Command.Command ability and the Weapons Specialist capstone.



** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.

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** '''Ork Nob''': Perhaps similar to the Bullwark Bulwark Ogryn, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
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Syntax repair.


They seem to be the Greater Scope Villain hiding in the shadows. The greatest value of Atoma is its tank production and rarer metals; the Grimoires contain gears, rather strangely for Nurglish followers; and the Moebian 6th and the cults are paying SOMEONE else with prismatic crystals.

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* They seem to be the Greater Scope Villain hiding in the shadows. The greatest value of Atoma is its tank production and rarer metals; the Grimoires contain gears, rather strangely for Nurglish followers; and the Moebian 6th and the cults are paying SOMEONE else with prismatic crystals.
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* '''5''' "Grendyl" is an alias utilized by multiple conspiring members of the Inquisition, creating an illusion of the Inquisitor having far-reaching power and being able to respond to almost anything no matter where they are.

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* '''5''' '''5)''' "Grendyl" is an alias utilized by multiple conspiring members of the Inquisition, creating an illusion of the Inquisitor having far-reaching power and being able to respond to almost anything no matter where they are.

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*** In this scenario "Grendyl" may be a council composed of all the Inquisitor's inner circle of acolytes...Zola, Morrow, Hadron, Rannick and possibly Brahms.

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*** In this scenario "Grendyl" may be a council composed of all the Inquisitor's inner circle of acolytes... Zola, Morrow, Hadron, Rannick and possibly Brahms.




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* '''5''' "Grendyl" is an alias utilized by multiple conspiring members of the Inquisition, creating an illusion of the Inquisitor having far-reaching power and being able to respond to almost anything no matter where they are.


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'''Dark Mechanicum'''
They seem to be the Greater Scope Villain hiding in the shadows. The greatest value of Atoma is its tank production and rarer metals; the Grimoires contain gears, rather strangely for Nurglish followers; and the Moebian 6th and the cults are paying SOMEONE else with prismatic crystals.

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Whilst the class rework has dramatically shaken up the 'landscape' of the classes, there still remains a decent amount of potential wiggleroom for Fatshark to explore later if they so choose.



** '''Tech Priest''': Potentially a very versatile support class, not very deadly themselves but offering useful support abilities. They could be a TheBeastmaster type class, using a Servo Skull or Servitor (weaponized or not, depending on chosen feats/talents).

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** '''Tech Priest''': Potentially a very versatile support class, perhaps not so very deadly themselves but offering useful support abilities. They could be a TheBeastmaster type class, using a Servo Skull or Servitor (weaponized or not, depending on chosen feats/talents).



** '''Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could also have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword, or have feats that center around quickly swapping between a pistol and a sword.

to:

** '''Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could also have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword, or have feats that center around quickly swapping between a pistol and a sword. Sort-of exists with the Veteran's Voice of Command.



** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn suggested below, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
* '''New Subclasses for existing classes:'''
** '''Veteran''':
*** '''Tempestus Scion''': Unlike the sharpshooter, who focuses on targeting weak points, the Scion will specialize in rapid-fire weapons and crowd control, and possibly get access to Hellguns/Hotshot Lasguns as their iconic ranged weapon.
** '''Zealot''':
*** '''Sister Repentia''': A female-exclusive subclass for the Zealot, making them a GlassCannon that deals high melee damage but completely lacking in toughness.
*** '''Exorcist''': A support focused Zealot whose class abilities gives a StatusBuff to all allies.
*** '''Crusader''': A melee only BloodKnight themed subclass whose class abilities do increased melee damage.
** '''Ogryn''':
*** '''Bullgryn''': A tank themed subclass whose class abilities buffs the Ogryn's damage resistance. '''Confirmed''' with the middle path of the Ogryn talent tree.
*** '''Gun Lugger''': A heavy-weapons focused Ogryn who has access to even bigger, deadlier guns like autocannons and heavy bolters. '''Confirmed''' with the right-side path of the Ogryn talent tree.
*** '''Bulwark''': A melee focused Ogryn whose class abilities do tremendous damage and includes a [[TheBerserker Berserker]] like rage mode.
** '''Psyker''':
*** '''Pyrotechnic''': A {{Pyromaniac}} themed subclass whose class abilities ignites enemies in warpfire.

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** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn suggested below, Ogryn, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
* '''New Subclasses for existing classes:'''
** '''Veteran''':
*** '''Tempestus Scion''': Unlike
'''Hive Ganger''': The Guard often recruits from the sharpshooter, who focuses on targeting weak points, ranks of the Scion will specialize in rapid-fire weapons and crowd control, and possibly get access gangs, sometimes press-ganging entire groups as an alternative to Hellguns/Hotshot Lasguns as their iconic sending them to jail. A Hive Ganger could be a more sneaky, underhanded take on the Veteran's ranged weapon.
** '''Zealot''':
*** '''Sister Repentia''': A female-exclusive subclass for the Zealot, making them a GlassCannon that deals high
combat expertise and Zealot's melee damage but completely lacking in toughness.
*** '''Exorcist''': A support focused Zealot whose class abilities gives a StatusBuff
capabilities, utilizing speed, street smarts, and cunning to all allies.
*** '''Crusader''': A melee only BloodKnight themed subclass whose class abilities do increased melee damage.
** '''Ogryn''':
*** '''Bullgryn''': A tank themed subclass whose class abilities buffs the Ogryn's damage resistance. '''Confirmed'''
get through dangerous situations. They could also have a (not-so-friendly) rivalry with the middle path of the Ogryn talent tree.
*** '''Gun Lugger''': A heavy-weapons focused Ogryn who has access to even bigger, deadlier guns
any Enforcer types like autocannons and heavy bolters. '''Confirmed''' with the right-side path of the Ogryn talent tree.
*** '''Bulwark''': A melee focused Ogryn whose class abilities do tremendous damage and includes a [[TheBerserker Berserker]] like rage mode.
** '''Psyker''':
*** '''Pyrotechnic''': A {{Pyromaniac}} themed subclass whose class abilities ignites enemies in warpfire.
Savant Psykers.
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*** '''Bullgryn''': A tank themed subclass whose class abilities buffs the Ogryn's damage resistance.
*** '''Gun Lugger''': A heavy-weapons focused Ogryn who has access to even bigger, deadlier guns like autocannons and heavy bolters.

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*** '''Bullgryn''': A tank themed subclass whose class abilities buffs the Ogryn's damage resistance.
resistance. '''Confirmed''' with the middle path of the Ogryn talent tree.
*** '''Gun Lugger''': A heavy-weapons focused Ogryn who has access to even bigger, deadlier guns like autocannons and heavy bolters. '''Confirmed''' with the right-side path of the Ogryn talent tree.
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** WordOfGod [[https://www.playdarktide.com/news/dev-blog-voices-of-the-41st-millennium blog entry]] says it's the Emperor. Whether it actually ''is'' or not is hard to be sure at the moment.

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** WordOfGod [[https://www.playdarktide.com/news/dev-blog-voices-of-the-41st-millennium blog entry]] says it's the Emperor. Whether it actually ''is'' or not is hard to be sure at the moment.moment.

[[WMG: Hadron's frustration]]
* That odd gibbering noise before Hadron speaks, particularly during a mission? She is constantly frustrated because that's the data version of what she has said. Had she been speaking to fellow Martians, the conversation could proceed much faster. However, she then has to slog through the agonizingly slow process of using Low Gothic. Everyone around her is either a Servitor, or is basically in slow motion, drooling and spitting to play at communication rather than performing the rapid and clean data emmissions she and her kind are capable of.
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** '''Skitarii'''
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Xeno weapons such as Tau pulse rifles and Eldar shuriken catapults, sourced from the black market or Ordo Xenos. While heretical, the Inquisition has been known to be rather flexible in such matters.
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* They're actually hearing the voice of the Emperor...sort of. One of the fragments of the Emperor's shattered psyche. Specifically, his sense of humor.

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* They're actually hearing the voice of the Emperor...sort of. One of the fragments of the Emperor's shattered psyche. Specifically, his sense of humor.humor.
** WordOfGod [[https://www.playdarktide.com/news/dev-blog-voices-of-the-41st-millennium blog entry]] says it's the Emperor. Whether it actually ''is'' or not is hard to be sure at the moment.
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Some of these weapons could also appear in a limited fashion during missions, such as the emplaced turrets or [=M60/M79/Chainsaw=] in VideoGame/Left4Dead and VideoGame/Left4Dead2; you either have to leave them behind eventually, or if you pick them up, they replace one of your weapons for a time (or occupy your deployable slot, like a medipack or ammocrate) and are discarded when they run out of their irreplaceable ammo.

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Some of these weapons could also appear in a limited fashion during missions, such as the emplaced turrets or [=M60/M79/Chainsaw=] in VideoGame/Left4Dead and VideoGame/Left4Dead2; you either have to leave them behind eventually, or if you pick them up, they replace one of your weapons for a time (or occupy your deployable slot, like a medipack or ammocrate) and are discarded when they run out of their irreplaceable ammo.ammo.

[[WMG: The nature of the Seer's "Beloved".]]
* They're actually hearing the voice of the Emperor...sort of. One of the fragments of the Emperor's shattered psyche. Specifically, his sense of humor.
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*** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn suggested below, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.

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*** ** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn suggested below, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
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*** '''Ork Nob''': Perhaps similar to the Bullwark Ogryn suggested below, a melee damage-focused tank class that, instead of a long forward charge that knocks enemies down, a shorter wider-sweeping charge that deals more direct damage as they run forwards swinging their melee weapon. Part of their unique arsenal could include dual-wielding a pair of choppahs. As the operation is run by the “by any means” Inquisition, an Ork mercenary isn’t out of the question.
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*** In this scenario "Grendyl" may be a council composed of all the Inquisitor's inner circle of acolytes...Zola, Morrow, Hadron, Rannick and possibly Brahms.

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** '''[[OurDwarvesAreAllTheSame Squat/Leagues of Votann]]'''

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** '''[[OurDwarvesAreAllTheSame Squat/Leagues of Votann]]'''Votann]]''': Given Bardin in Vermintide it seems possible, though perhaps not likely. Any on Atoma would either be caught there by circumstance, or perhaps migrants later sent to the Tancred Bastion for some crime (real or imagined, like the others). League tech and equipment would probably not be widely (if at all) available to them.



** '''Tech Priest''': Potentially a very versatile support class, not very deadly themselves but offering useful support abilities. They could be a TheBeastmaster type class, using a Servo Skull (weaponized or not, depending on chosen feats/talents).
** '''Enforcer/Adeptus Arbites''': Whether genuinely corrupt or locked up on false charges by corrupt coworkers, one of the Imperium's Law Enforcers could fit quite well as an all-rounder that focuses on shotgun-type weapons and close-range combat, with a more defensive lean than the Zealot and Ogryn.

to:

** '''Tech Priest''': Potentially a very versatile support class, not very deadly themselves but offering useful support abilities. They could be a TheBeastmaster type class, using a Servo Skull or Servitor (weaponized or not, depending on chosen feats/talents).
** '''Enforcer/Adeptus Arbites''': Whether genuinely corrupt or locked up on false charges by corrupt coworkers, coworkers (like the Psyker Savants), one of the Imperium's Law Enforcers could fit quite well as an all-rounder that focuses on shotgun-type weapons and close-range combat, with a more defensive lean than the Zealot and Ogryn.



** '''[[UnwillingRoboticisation Servitor]]''': Not every reject can be so lucky to serve their penance before conviction, some could've already been sentenced and forced to serve in a near vegetabled state. Could be decent as a healer focused class much like a walking Medicae station.
** '''[[BeastMan Beastman]]''': Unlike the [[Characters/WarhammerBeastsOfChaos Beastmen]] of fantasy; the Beastmen of 40K are still considered abhuman, though only just barely. Whilst they cannot officially serve in the Imperial Guard, not even as conscripts, such a restriction doesn't extend to Inquisitors. Veterans may occasionally reference serving with Beastman units too.
** '''Disgraced Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword.

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** '''[[UnwillingRoboticisation Servitor]]''': Not every reject can be so lucky to serve their penance before conviction, some could've already been sentenced and forced to serve in a near vegetabled state. Could be decent as a healer focused class much like a walking Medicae station.
station, though this seems unlikely given the changes to healing mechanics in Darktide.
** '''[[BeastMan Beastman]]''': Unlike the [[Characters/WarhammerBeastsOfChaos Beastmen]] of fantasy; the Beastmen of 40K are still considered abhuman, though only just barely. Whilst they cannot officially serve in the Imperial Guard, not even as conscripts, such a restriction doesn't extend to Inquisitors. Veterans may occasionally reference serving with Beastman units too.
too, meaning they certainly still exist within the Darktide canon.
** '''Disgraced Commissar/Officer''': '''Commissar/Officer''': A former Commissar or Guard Officer, disgraced by some circumstance. Could offer potent passive buffs to all teammates in Cohesion, with abilities similar to Saltzpyre's ''Witch Hunter Captain'' Career. Could also have access to unique SwordAndGun weapon options, ''e.g.'' bolt pistol + power sword or laspistol + chainsword.chainsword, or have feats that center around quickly swapping between a pistol and a sword.



[[WMG: Genestealers as a future DLC enemy faction]]

Since the game takes place in a Hive City, it would be the perfect breeding ground for the Genestealer Cults.

Fatshark can just copy/paste some existing enemy types for the regular cultists, add in a few new textures and of course new enemy types like Genestealers and Hybrids.

A Patriarch, Magus and Primus as bosses and an aberrant can be a mini-boss.

Vox chatter on the Mourningstar suggests a "possible Xenos sighting" in the Deep Hive Districts (which are currently off-limits) that elite operatives are being dispatched to investigate.

[[WMG: Other Chaos Cults will appear as potential threats as well]]

One of the greatest threats to the Imperium is 'Chaos Undivided', which is to say that the various Chaos cults decide to start working together for a change. But these cults are notoriously volatile as their members vie for their patron's favour: we ''already'' see signs of squabbling and infighting among Nurgle's flock, and it's possible that if the Nurgle cult grows too powerful then one of the other cults might pop up and start meddling to prevent their rivals growing more powerful, maybe even culminating in a full-blown EnemyCivilWar.

Or worse, they ''will'' start to work together, meaning fighting Tzeentch-blessed sorcerors and Khorne-worshipping berzerkers alongside all of Nurgle's not-quite-zombies. The Ragers certainly seem more than a little Khorne influenced as-is.

to:

[[WMG: Genestealers as a future Future DLC enemy faction]]

factions]]
The nature of the titular Darktide itself has also been left fairly vague; it is implied to be a wide array of threats that the Moebian Sixth have brought back just a part of, more than just Chaos. Given the Beastmen were not part of launch content for Vermintide 2, it seems reasonable to expect that any other number of threats to Atoma could rear their heads - Genestealers, other Chaos Cults, Orks, or any other number of things.

'''Genestealers'''
*
Since the game takes place in a Hive City, it would be the perfect breeding ground for the Genestealer Cults.

Cults. Fatshark can just copy/paste some existing enemy types for the regular cultists, add in a few new textures and of course new enemy types like Genestealers and Hybrids.

Hybrids. A Patriarch, Magus and Primus as bosses and an aberrant can be a mini-boss.

mini-boss. Vox chatter on the Mourningstar suggests a "possible Xenos sighting" in the Deep Hive Districts (which are currently off-limits) that elite operatives are being dispatched to investigate.

[[WMG: Other '''Other Chaos Cults will appear as potential threats as well]]

Cults'''
*
One of the greatest threats to the Imperium is 'Chaos Undivided', which is to say that the various Chaos cults decide to start working together for a change. But these cults are notoriously volatile as their members vie for their patron's favour: we ''already'' see signs of squabbling and infighting among Nurgle's flock, and it's possible that if the Nurgle cult grows too powerful then one of the other cults might pop up and start meddling to prevent their rivals growing more powerful, maybe even culminating in a full-blown EnemyCivilWar.

EnemyCivilWar.
**
Or worse, they ''will'' start to work together, meaning fighting Tzeentch-blessed sorcerors and Khorne-worshipping berzerkers alongside all of Nurgle's not-quite-zombies. The Ragers certainly seem more than a little Khorne influenced as-is.



The rejects stand no chance against a horde of Chaos Space Marines, but a Boss fight against a lone Marine sounds more reasonable.

to:

The rejects stand no chance against a horde squad of Chaos Space Marines, or maybe even a full-powered one in proper armour, but a Boss fight against a lone Marine sounds might be a little more reasonable.
plausible - especially if their armour is damaged somehow, or just totally missing.



Either that, or a rager gone wrong.

to:

Either that, or a rager gone wrong.wrong.

[[WMG: Future weapons]]
Icons for a slew of other weapons were datamined during the closed beta, including weapons that looked like a Long Las, a Melta Gun, and various other designs, possibly tied to kills with particular weapon types, many of which are not in the release build. 40K also has a vast array of weapons to draw from not yet represented in the game, both those that would be practical for use by the squad and some that would not, from the mundane (basic pistols and alternate models of existing guns) to the rather more unique (such as needle guns and melta weapons).

Some of these weapons could also appear in a limited fashion during missions, such as the emplaced turrets or [=M60/M79/Chainsaw=] in VideoGame/Left4Dead and VideoGame/Left4Dead2; you either have to leave them behind eventually, or if you pick them up, they replace one of your weapons for a time (or occupy your deployable slot, like a medipack or ammocrate) and are discarded when they run out of their irreplaceable ammo.
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Both of them have green chemical tanks installed onto their backs and scream a lot. The Rager's chemicals makes them both bloodlusted, strong and durable. Over time, the chemicals force an uncontrollable growth of muscle mass while turning them even more berserk, eventually becoming a Mutant.

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Both of them have green chemical tanks installed onto their backs and scream a lot. The Rager's chemicals makes them both bloodlusted, strong and durable. Over time, the chemicals force an uncontrollable growth of muscle mass while turning them even more berserk, eventually becoming a Mutant.Mutant.

Either that, or a rager gone wrong.
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** '''[[Characters/Warhammer40000Astartes Neophyte]]/[[Characters/Warhammer40000Sororitas Novitiate]]''': Whilst Unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.

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** '''[[Characters/Warhammer40000Astartes Neophyte]]/[[Characters/Warhammer40000Sororitas Novitiate]]''': Whilst Unlikely, unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.
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** '''[[Characters/Warhammer40000Astartes Neophyte]]/[[Characters/Warhammer40000Sororitas Novitiate]] ''': Whilst Unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.

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** '''[[Characters/Warhammer40000Astartes Neophyte]]/[[Characters/Warhammer40000Sororitas Novitiate]] ''': Novitiate]]''': Whilst Unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.
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** '''[[Characters/Warhammer40000Astartes Neophyte]]/[[Characters/Warhammer40000Sororitas Novitiate]] ''': Whilst Unlikely, (Since the Veteran and Zealot are already like mini-Space Marines and fanatical Sororitas) it would be interesting to play classes like super soldier monks/nuns.
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The rejects stand no chance against a horde of Chaos Space Marines, but a Boss fight against a lone Marine sounds more reasonable.

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The rejects stand no chance against a horde of Chaos Space Marines, but a Boss fight against a lone Marine sounds more reasonable.reasonable.

[[WMG: Mutants are the end result of a Dreg Rager's chemicals]]
Both of them have green chemical tanks installed onto their backs and scream a lot. The Rager's chemicals makes them both bloodlusted, strong and durable. Over time, the chemicals force an uncontrollable growth of muscle mass while turning them even more berserk, eventually becoming a Mutant.
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* '''4)''' Grendyl isn't really the capital-I Inquisitor; ''Rannick'' is. Rannick is TheManBehindTheMan and runs the show whilst someone else plays the part of Grendyl when public appearances and other interactions are necessary.

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* '''4)''' Grendyl isn't really the capital-I Inquisitor; ''Rannick'' is. Rannick is TheManBehindTheMan and runs the show whilst someone else plays the part of Grendyl when public appearances and other interactions are necessary.
necessary. "Grendyl's" speech to the Rejects could have merely been a pre-recorded message.
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Or worse, they ''will'' start to work together, meaning fighting Tzeentch-blessed sorcerors and Khorne-worshipping berzerkers alongside all of Nurgle's not-quite-zombies. The Ragers certainly seem more than a little Khorne influenced as-is.

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Or worse, they ''will'' start to work together, meaning fighting Tzeentch-blessed sorcerors and Khorne-worshipping berzerkers alongside all of Nurgle's not-quite-zombies. The Ragers certainly seem more than a little Khorne influenced as-is.as-is.

[[WMG: Chaos Space Marines will appear in Assassination missions]]
The rejects stand no chance against a horde of Chaos Space Marines, but a Boss fight against a lone Marine sounds more reasonable.
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** '''[[BeastMan Beastman]]''': Unlike the [[Characters/WarhammerBeastsOfChaos Beastmen]] of fantasy; the Beastmen of 40K are still considered abhuman, though only just barely. Whilst they cannot officially serve in the Imperial Guard, even as conscripts, such a restriction doesn't extend to Inquisitors. Veterans may occasionally reference serving with Beastman units too.

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** '''[[BeastMan Beastman]]''': Unlike the [[Characters/WarhammerBeastsOfChaos Beastmen]] of fantasy; the Beastmen of 40K are still considered abhuman, though only just barely. Whilst they cannot officially serve in the Imperial Guard, not even as conscripts, such a restriction doesn't extend to Inquisitors. Veterans may occasionally reference serving with Beastman units too.

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