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Video Game / Bionic Commando Rearmed 2

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Good jump.

When General Sabio plots to launch missiles and Colonel Brubaker went missing, Spencer recruits the aid of four other people with bionic components in order to save Colonel Brubaker and his team and bring a stop to Sabio's missile plot. Oh, and Spencer can now jump.


''Bionic Commando: Rearmed 2 contains examples of:

  • Alas, Poor Villain: The ending has a lot of this, with Super Joe remarking that none of the game's villains were bad people, just decent folks who ended up doing bad things due to a series of unfortunate events. It also includes a Heel Realization by Super Joe, which somewhat humanizes his previous portrayal in the next gen game.
  • American Kirby Is Hardcore: The cover art for Rearmed 2 seems to be a deliberate aversion of this trope, as it can only be described as deliberately goofy.
  • Art Evolution: Although the overall world's art style is similar (enemies with ridiculously colorful uniforms, walking mechs, etc.), the character design has changed drastically from Rearmed to the sequel. Super Joe now looks like Jack Nicholson in full Joker mode (sans makeup), although the change is somewhat believably attributable to 10 years of aging and a desk job. There's no plausible explanation to how Spencer went from a red-haired Duke Nukem clone to a grungy rock band frontman who could double for Ronan Dex, though. Humorously, Gottfried Groeder looks exactly the same as he did in Rearmed, albeit 20-30 years older (guess the years haven't been kind).
  • Bittersweet Ending: The missile plot is stopped, but a number of the Bionic Commandos ended up dead and the way to the 2009 game is already being paved.
  • Fallen Hero: Brubaker's fall to villainy stems from having become a triple amputee while working for the FSA.
  • Hero Killer: Brubaker kills Wilcox his bionic legs in order to substitute his own missing legs.
  • Hoist by His Own Petard: Brubaker stealing several bionic limbs makes him a bigger target for GORRILLA than Spencer had been.
  • Interquel: Rearmed 2 takes place between the NES game / Rearmed and its 2009 sequel. Among other things it shows Spencer and Magdalene working together and sheds some light on the reasoning behind the "Bionic Purge."
  • Mythology Gag:
    • The plot to stop missiles from being launched is a callback to the arcade game where the player had to stop a missile from being launched.
    • The second player has his design taken from the American NES box art.
  • Nerf: The co-op play no longer allows split-screen play and the players now need to share a screen.

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