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Adventures In In In In is a short RPG Maker Adventure game, created by Fluffymouse. You play as an anthropomorphic mouse investigating the slow deterioration of his world as the game it takes place in is glitching out.

The game is available for free and can be downloaded from its itch.io page.

Due to the game being extremely short, making it impossible to talk about it without spoiling anything, all spoilers will be unmarked. You have been warned.


Contains the following tropes:

  • Ambiguous Situation: It's never explained why Luke is the only NPC spared by the glitches (at least at the start) and how he became self-aware enough to hear the narrator.
  • Big Bad: Luke assumes that a being called G.js is responsible for what's happened to his family and friends and sets out on a quest to defeat it, in hopes that that will set things right. Subverted as G.js most likely doesn't even exist in the game, and no single entity is actually responsible for the glitches.
  • Bittersweet Ending: The game completely cuts out as Luke confronts (what he assumes is) G.js. However, it turns out that whoever is playing merely rebooted and when the game starts again all seems to be going right. Fluffy is the hero, Luke has returned to his role as an NPC and party member with seemingly no memory of his harrowing adventure and all is set for the story to unfold like it was originally meant to be. However, once the credits roll the game starts glitching out again...
  • Hell Is That Noise: Due to just how badly the game is glitching out, the music that plays and the sound files are replayed just as broken as the visuals, leading to a constant rushing, off-key background noise.
  • Eldritch Location: The glitches and errors have turned Luke's entire world into a jumbled mess of broken maps, textures that won't load and NPCs that can only speak garbled nonsense because their dialogue isn't being sent correctly.
  • The End of the World as We Know It: The game is literally breaking down around Luke as he desperately seeks for a way to fix everything and restore his loved ones to normal. The ending leaves it ambiguous whether the reboot truly fixed anything or if the game is just doomed.
  • Happiness in Slavery: Downplayed. Luke is to some extend aware that he's a side character and that his entire purpose is to give Fluffy (the Player) a fun adventure. He's completely okay with that though, and one of his main reasons for wanting to stop G.js is so Fluffy can get the fun adventure he was meant to have.
  • No Antagonist: As the destruction of Luke's world is just a result of faulty, amateur programming, there isn't really a villain to defeat to fix it.
  • RPGs Equal Combat: Since Adventures in Suntown was originally supposed to be a High Fantasy role-playing game, there's still enemies running around that can trigger battles if you touch them. However, because the game is so utterly broken, the combat is a mess like everything else. To the point that winning and leveling up actually makes Luke weaker.
  • Side Quest: From what can be deciphered in their garbled dialogue, one NPC in Luke's home village was supposed to have one concerning their basket being stolen. Naturally, in the game's sorry state, the quest doesn't trigger right. The NPC gives it and perceives it as already being done in the same interaction, then attempts to give out a reward only for the item to fail to load.
  • Undying Loyalty: Luke is programmed to have this toward Fluffy, the player character, as in the game's original story he's supposed to be Fluffy's Best Friend and side-kick. This loyalty is so strong that Luke feels responsibility towards Fluffy before even really knowing him and sets out to stop G.js mainly to give Fluffy his adventure back.

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