- Development Hell: Continuing off of the Troubled Production entry below, in order to make a quality game, the team believed that they needed more time to do so, which was unfortunately a resource they couldn't have as the target release date was Spring 2018. Writer Amy Hennig states that she wishes Electronic Arts had cancelled them earlier, because ultimately the team had wasted their time investing in a game that the company had no faith in anyway.
- Executive Meddling: What made the development so tumultuous for Visceral Games was the constant demands by Electronic Arts and Lucasfilm. EA wanted the game to have a Metacritic score of 90% and a unique innovative gameplay feature. A Lucasfilm committee had to inspect and approve every single design choice, even NPC costumes. Needless to say, the high requirements and control freak tendencies imposed by EA and Lucasfilm caused the game to suffer from a protracted development phase.
- Refitted for Sequel:
- Troubled Production: According to Kotaku, there was always an uncomfortable relationship between Electronic Arts and Visceral Games, especially because Dead Space 3 had flopped. EA wanted to not only maximize on profits due to the gaming market's disinterest in linear single-player "play-it-once" games but also want a game with a 90% on Metacritic and develop an innovative gameplay mechanic like the Gravity Gun. All of these demands would have been impossible given how Visceral Games' manpower was divided due to working on several other games and how the studio couldn't hire more employees due to the high cost of having a studio in San Francisco. The fact that they literally couldn't afford to make a screw-up in the Star Wars IP did not help matters.
Trivia / Ragtag