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Trivia / Phoenix Wright: Ace Attorney – Justice For All

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Trivia page for Justice For All.


  • Life Imitates Art: Four years after the original release of Justice For All, an eerily similar accident happened in Indiana. Two similar-looking young women were among the passengers in the crashed vehicle; one of the two survived, but just as in the second case of that game, hospital staff mixed up the two women's identities, with the mistake only being discovered after more than a month. The details can be found on The Other Wiki.
  • Magnum Opus Dissonance: Series creator Shu Takumi considers Turnabout Big Top his first or second favorite case in the series. Fans disagree, with many Western players in particular considering it the worst case in the series.
  • Throw It In!: Franziska originally wasn't supposed to be shown crying, but her specialized sprite that Shu Takumi requested for just in case was thrown in because he didn't want the animation wasted.
  • What Could Have Been:
    • The opening of the first case was going to have a giant devil looming over Phoenix, instead of the Judge (inspired by the opening of Devil May Cry).
    • Edgeworth was originally going to be the main prosecutor for the game, until the development team caught wind of his surprise popularity. Feeling that having the "genius" prosecutor lose every case against Phoenix wouldn't be adequate, Shu Takumi created Franziska von Karma as the game's main rival and saved Edgeworth for the last case. Thus starting the trend of a new rival prosecutor for every game.
    • Pearl Fey was originally going to be a snobby rival to Maya of the same age who was only meant to appear in Case 2. But then it was decided that it would be more dramatic if Pearl was a little kid and the "rivalry" with Maya was being pushed on both girls against their wishes. The resulting new Pearl was considered so adorable that the team expanded her role into other cases, eventually resulting in her effectively displacing Maya as Phoenix's sidekick for the duration of the game.
    • The game was planned to have five cases, but the fourth one had to be scrapped due to memory limitations with the Game Boy Advance. It was later reused as the third case in Trials and Tribulations.
    • The Psyche-Lock concept was originally envisioned as a single large glass lock that had to be broken through. This had to be scrapped as too difficult to pull off for the Game Boy Advance, though something similar would later be incorporated in the The Great Ace Attorney games.

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