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Roleplay / Metro City RP

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Metro City RP is a Play-by-Post Game on the website It focuses around the adventures of both new and old Superheroes and is currently a Game-Master free game.

Which, of course, means that all sorts of shit is bound to go wrong.

The roleplay starts in the year of 2019, 5 years after the capes have scattered the world. Most of them live in Metrocity, however, a City of Adventure, where anything can happen. No, really.


But everything is not at rest, because it seems something is going on in the background...

Tropes applying to this roleplay:

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    Setting Tropes 
  • Alternate History: The Soviet Incident.
  • City of Adventure
  • Code Name: Nearly everyone has a cape identity separate from their civilian one, so this applies to them.
  • Demonic Possession: Demons can apparently be summoned by someone into their own body, which kills the caster but lets the demon puppet an empowered corpse.
  • The Fair Folk: Appear to be a thing, especially since one character’s powers revolve around summoning them.
  • Honest John's Dealership: Qarin's store.
  • The Legions of Hell: Demons are a thing, and there is currently a demon cult in Metrocity. They’re also more than a match for any one cape, which is saying something considering three powers is the norm for player characters.
  • Mass Super-Empowering Event: Par for the course in such a roleplay; Capes are everywhere in this game.
  • Primal Fear: Bogeymen are fear spirits/elementals, each representing a specific fear and possessing extra powers stemming from it. Bogeymen of more prevalent fears are stronger, and vice versa. Draconas/Bogey is “fear of foreign things bringing change”, stated to be a middling fear. Fortunately most of them aren’t on Earth.
  • Rule of Three: Every character has 3 superpowers.
  • Shout-Out: Metrocity. Need I say more?
  • Superhero Origin: Every player makes a post about what their character has done in the five years leading up to the start of the game, which counts as this.
  • Superpower Lottery: Everyone gets three rolls on it, which makes this place quite powerful for a cape setting, although it's not cosmic level.
  • 20 Minutes into the Future: The story is set five years into the future, where technology has... improved, to say the least.
  • Younger Than They Look: Several characters, due to various powers either letting them change shapes, swap bodies, or just plain not age.

    Roleplay Tropes 

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