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Fridge / Prince of Persia: The Sands of Time

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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

Fridge Brilliance


  • The justification for reloading saves in the game is that the Prince is recalling his story to Farah in the past at the end of the game, and every time the player gets a game over, the Prince declares that that never actually happens and backtracks. Whenever the Prince dies he'll quickly correct himself that that didn't happen, since he's narrating the story from after the fact so obviously he's still alive. This can make you wonder at his horrible story-telling skills, if he keeps misremembering his own past ending in his death, until you realize that this just shows how wielding the Dagger of time is screwing up his perception of the world, leading to him occasionally recalling failed timelines where he or Farah died and then backtracking because obviously that couldn't have actually happened.. In his memory he really does plummet to his death/get caught in deathtraps/get hacked to death by sand creatures again and again only to be yanked back by the sands of time at the last second. If you're retelling a certain portion of your life which memories are more likely to leap vividly to the forefront of your mind as you're speaking, the time you died horribly, or the time you magically got to go through it again safely?
    • The Fridge Logic with that Fridge Brilliance is that the Prince only says this when the player gets a genuine game over—that is, dies without the sands necessary to rewind time. He also says it when the player dies without possessing any ability to rewind time (such as the introductory sequence). Come to think about it, the Prince must be the worst storyteller that ever lived: "Then there was this spike pit with giant saw blades, and I tried to wall-run across it, but I messed the timing and died, then I rewound time, but this time the saw blade nicked me and I fell to my death, and I rewound time again and I rolled instead of jumping and I died. Wait, no, that's not how it happened..."
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  • Everytime you enter a room in Sands Of Time you are treated to a short cut scene showing off the architecture, and/or the traps. This is the Prince Setting up the scene to the listener. Shortly thereafter, the listener says in shock "Oh my goodness, how could you have possibly made it through there? you should have died!" to which the Prince replies "No no no, that's not what happened." and that's the death you played. This is even better when you remember that Farah didn't believe him. She thought he made up the story, so she may just have interrupted at points like that to mess with him.


  • It's a small one, but one of the main themes in the movie is the importance of brothers and brotherhood. In the original Prince of Persia game, Jordan Mechner (who helped write the film) used photos of his own brother to create the Prince's sprite. Jordan's brother brought the Prince to life. Neat, huh?
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  • On the theme of brothers, Garsiv saves Dastan from the Hassansins in the exact same way Nizam saved Sharaman when they were boys.
  • Related to the lack of sand zombies: If Dastan could extract their Sands of Time, he'd probably just abuse the Dagger of Time at every pivotal plot point. Perhaps that's why they weren't in the movie?
  • Nizam displayed surprisingly competent swordwork immediately following his Villainous Breakdown, the reason he was such a pushover during the film's climax was because his hands had been burnt in that timeline.


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