Follow TV Tropes


Characters / Pokémon: Generation I - Tangela to Mew

Go To

The character sheet for the first generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 114 to 151 (and Missingno.) in the Kanto and National Pokédex, as well as their evolutionary relatives. For the rest, go here.

  • For 1-73, go here.
  • For 74-113, go here.

    open/close all folders 

    Tangela and Tangrowth (Monjara and Mojumbo) 

114: Tangela / Monjara (モンジャラ monjara)
465: Tangrowth / Mojumbo (モジャンボ mojanbo)
Tangrowth debuts in Diamond and Pearl

Tangela is a figure obscured by blue vines. It was a pretty dull Pokémon back in Gen I; the only notable attribute was that it was a pure Grass-type (all the others were dual-types, mostly Grass/Poison), but that wasn't anything to write home about. When Tangrowth was introduced in Gen IV, its usefulness jumped tenfold since it's a great physical wall, and capable of utilizing both physical and special moves well.

  • Achilles' Heel: Tangrowth is a bulky, hard-hitting juggernaut that can shrug off basically any physical attack you can think of. On the other hand, it has poor Special Defense, meaning that a single super-effective special attack can easily send Tangrowth packing.
  • Armless Biped: Tangela doesn't get arms until it evolves into Tangrowth.
  • Combat Tentacles: Their vines act as these. The line can learn Constrict, Bind, and Wring Out, among other sorts of moves, to illustrate this.
  • Contemporary Caveman: Tangrowth's wild, shaggy appearance and prehistoric motif calls to mind popular depictions of cavemen, particularly one specific fictional caveman.
  • Dishing Out Dirt: Tangela evolves into Tangrowth by learning the Rock-type attack Ancient Power. In addition, evolving gives it more attacks that involve this, such as Earthquake and Rock Slide.
  • Gentle Giant: Despite being unintelligent and 6'7'' tall, Tangrowth is noted to be very friendly.
  • Glass Cannon: From a special-based perspective, Tangela has a surprisingly high 100 Special Attack stat, but a Special Defense stat of 40. Evolving only brings the Special Defense stat up to 50.
  • Green Thumb: Notably, Tangela is the only one of the original 151 to be a pure Grass-type.
  • Healing Factor:
    • Tangrowth is said to immediately regrow its arms if it loses them.
    • Both Tangela and Tangrowth have Regenerator as their Hidden Ability, healing some of their health whenever they switch out.
    • It naturally learns Ingrain, which can be further added to with Leech Seed (which it can be bred with), and all three Grass Life Drain moves that, as of Pokémon Black 2 and White 2, it can learn naturally.
  • Lightning Bruiser: They can turn into this thanks to their Chlorophyll ability, which doubles their speed stat in sunshine.
  • Magic Knight: Tangrowth's offensive stats are high and relatively close (100 Attack and 110 Special Attack), allowing it to hit hard from either spectrum or run a mixed offensive set.
  • Mighty Glacier: Tangrowth has a decent Attack and Special Attack stat along with great Defense and HP, but it happens to have poor Special Defense and Speed.
  • Only a Flesh Wound: One Pokédex entry says that Tangrowth sometimes get their arms ripped off by predators. It doesn't seem to care or notice, as they grow back very quickly.
  • Prehistoric Monster: By Retcon in Generation IV; Tangela will evolve into Tangrowth by leveling up after learning Ancient Power, which is associated primarily with Fossil Pokémon and Legendaries.
  • Secret Character: In Pokémon Diamond and Pearl, Tangrowth can only be obtained by transferring Tangela from Gen III and leveling it up while knowing Ancient Power. Pokémon Platinum onwards downplays its status by making Tangela available in-game.
  • Stand Your Ground: They can learn Ingrain, which prevents them from getting switched out for better or worse.
  • Standard Status Effects: Learns the Poisonpowder/Stun Spore/Sleep Powder trio naturally.
  • Waddling Head: Tangela's design consists of just its head almost totally covered in vines besides its eyes, with red feet sticking out.
  • Whip It Good: Naturally learns Vine Whip and Power Whip.
  • You Have Researched Breathing: Tangela, despite being covered in vines and aptly called the "Vine Pokémon", could not learn Vine Whip until Yellow.
  • You Will Not Evade Me: They naturally learn Block, which prevents the target from switching out or fleeing.

    Kangaskhan (Garura) 

115: Kangaskhan / Garura (ガルーラ garuura)
Mega Kangaskhan
Mega Kangaskhan debuts in X and Y
Another Safari Zone exclusive, Kangaskhan is supposed to be a kangaroo, but they also resemble dinosaurs. They're usually depicted with a baby in their pouches, of which they are very protective of. Anyone who messes with the baby... well, let's just say that they've just signed their death certificate then and there.

Kangaskhan gained a Mega Evolution in X and Y; however, unlike most Mega Evolutions, Kangaskhan herself is unchanged. Instead, her baby ages up into a child and climbs out of its mother's pouch to fight alongside her, represented by the two of them gaining the unique Parental Bond ability that adds an extra weaker hit to all of their attacking moves.

  • Action Mom: They fight while having a baby in the pouch.
  • Action Initiative: They can learn Sucker Punch, a powerful priority attack that lets the user go before the target (but only if they use a damaging move).
  • Actually Four Mooks: The mother doesn't change in appearance when Mega Evolving, but the baby "grows" bigger and a bit more mature and can attack as well, making the pair attack twice in the same turn.
  • Adult Fear: Kangaskhan are extremely protective of their babies. The Sun and Moon Pokédex entries mention that they become distraught when the child grows up and leaves it, and they become uneasy about the baby's future during Mega Evolution as the child only appears to be good at fighting.
  • The Artifact: Kangaskhan was introduced a generation before Pokémon breeding was codified. As a result, the species having a baby in its pouch without a father Pokémon can be rather confusing (especially since Kangaskhan's baby was never broken off into its own baby Pokémon). Unlike Mewtwo's early origins as a Pokémon born directly from Mew, Kangaskhan's nature as a seemingly mammalian mother hasn't been retconned.
  • Badass Adorable: Their Mega Evolution have the baby join the mother to fight.
  • Badass and Baby: Under normal circumstances, the baby is still in the pouch while the mother fights... Unless it goes into its Mega Evolution.
  • Badass and Child Duo: Mega Kangaskhan invokes this with the child working in tandem with its mother.
  • Badass Family: A single Pokémon manages to count as one.
  • Blood Knight: Mega Evolving forces the baby to grow, but fills it with so much aggression that all it can think of is fighting, causing its mother to worry about its future.
  • Boring, but Practical: In early games, they made for a decent HM user if you managed to capture one.
  • Born as an Adult: Up to Eleven, where they can be hatched from eggs with another baby to take care of!
  • Boxing Kangaroo: They are vaguely based on kangaroos and can learn a variety of punching moves, notably Mega Punch, Comet Punch, and Dizzy Punch.
  • Combat Pragmatist: Mega Kanghaskhan has no problem attacking twice, which makes it extremely lethal. Presumably, the grown child is the one who delivers the second hit. It can also learn a few Dark-type moves like Crunch and Sucker Punch.
  • Confusion Fu: As is par for a Gen I Normal-type, Kangaskhan's movepool is extremely wide, and they can run so many potential sets that Mega Kangaskhan is frightening to battle.
  • Disc-One Nuke: In HeartGold and SoulSilver Kangaskhan was a common Pokémon in early Pokéwalker routes, came with Dizzy Punch, and has stats high enough to last you throughout the game.
  • The Dividual: In the games, both mother and child count as a single Pokémon and the baby has never been seen on its own. Even breeding a Kangaskhan results in a parent and child hatching from the same egg.
  • Jack-of-All-Stats: A fairly well-rounded Pokémon that is surprisingly efficient, but does nothing amazing either. Until it Mega Evolves...
  • Kaiju: Kangaskhan is based on a kangaroo, but their bulk and stature bears more resemblance to vaguely dinosaur-inspired monsters such as Nidoking, Nidoqueen and Rhydon. Unsurprisingly, all of them are in the Monster egg group and can breed with each other.
  • Kangaroo Pouch Ride: An early episode of the anime depicted Kangaskhan as large enough to allow not only its baby but also a young human boy and eventually the rest of his human family to fit comfortably inside its pouch. Later episodes would scale Kangaskhan back to its regular size and this has never been attempted since.
  • Kangaroos Represent Australia: In Pokémon GO, Kangaskhan can only be caught naturally in Australia.
  • Lightning Bruiser: Mega Kangaskhan gets all of their stats buffed while the Parental Bond ability make them hit extra hard.
  • Little Miss Badass: The baby comes out to fight when it Mega Evolves. It's the reason why Parental Bond gives them a second attack on each damaging move.
  • Loophole Abuse: Parental Bond ordinarily has the second attack have a fraction of the first attack's power. However, when using a Fixed Damage Attack like Seismic Toss, the second attack's power is not reduced, which lets Mega Kangaskahn do a huge chunk of damage, regardless of defenses.
  • Mama Bear: You mess with the baby, you die. This is even reflected in Pokémon Amie/Refresh, where they will react with hostility if you even touch the baby.
  • Names to Run Away from Really Fast: Having one based off of Genghis Khan is pretty much a given.
  • Nerf: Starting in Pokémon Sun and Moon, the second hit from Mega Kangaskhan's Parental Bond ability had its power reduced from 50 percent to 25 percent of the first hit's power.
  • Non-Elemental: They're Normal-type Pokémon.
  • Older Alter Ego: When Mega Evolving, Kangaskhan's baby spontaneously ages up into a child so it can fight alongside its mother. When the Mega Evolution wears off, the child reverts to a baby.
  • One-Gender Race: Always female. In-Universe, how they're able to have the baby riding in the pouch without a male isn't mentioned.
  • Parental Substitute: In Sun and Moon, it can show up when Cubone calls for help.
  • Portmanteau: Their Japanese name combines kangaroo with ruler, making Garūra (though Garooler would be a more accurate transliteration). The English name combines Kangaroo and Genghis Khan.
  • The Power of Love: As with all Mega Evolutions, this is the in-universe fuel for the process. In regards to them, however, it's the mother's love and selflessness that allows the baby to turn it up a notch, hence their ability.
  • Secret Art:
    • Dizzy Punch, until Crystal. It's a damaging punch attack that has a chance to cause confusion.
    • The Parental Bond ability is exclusive to Mega Kangaskhan. It causes them to attack twice for each damaging attack, with the second hit dealing 50% (in Gen VI) / 25% (in Gen VII) of the damage the first hit did.
  • Together in Death: If Mega Kangaskhan faints, they'll hug each other as they return to the Poké Ball.
  • Took a Level in Badass: Whenever the pair gets its hands on some Kangaskhanite, it's time for the baby to achieve something much more than sitting in the pouch all day.
  • Super Mode: Gets access to Mega Evolution in Pokémon X and Y onward. While Mega Evolved, all of their stats are increased and they get the Parental Bond ability, giving an automatic second attack each turn that does 50% (in Gen VI) or 25% (in Gen VII) of the damage dealt by the first. Unlike most Mega Evolutions, the baby is the one that undergoes the physical change and presumably the second attack comes from the child.

    Horsea (Tattu), Seadra, and Kingdra 

116: Horsea / Tattu (タッツー tattsuu)
117: Seadra (シードラ shiidora)
230: Kingdra (キングドラ kingudora)
Kingdra debuts in Gold and Silver

Based on seahorses, Horsea and Seadra were typical Water-types, although that isn't saying much, since there are a lot of Water-types to choose from. Then Gen II came around and it gained an evolution in the form of Kingdra, and a new typing which leaves it with a big number of resistances. Dragon and Fairy are the only types that can be super-effective (minus Freeze Dry), and exploiting the first is risky since Kingdra is likely to pack Dragon-type moves itself.

  • Bilingual Bonus: The Japanese word for "seahorse" roughly translates into "Dragon's Child", explaining why they're called the Dragon Pokémon and why Kingdra is part Dragon-type.
  • Boss Battle: Kingdra is this twice. The first time is as Clair's signature in the Johto games. The second time is with Juan in Emerald.
  • Critical Hit Class: With the change to the critical hit formula in Generation VI, a Kingdra holding a Scope Lens will always land critical hits after using Focus Energy. As critical hits ignore decreases to the user's attacking stats, this allows Kingdra to spam Draco Meteor with no drawback. This is accentuated by its Sniper ability, which further increases the power of critical hits.
  • Glass Cannon: Seadra doesn't have the benefit of increased Special Defense, Health, or the Dragon-typing.
  • In a Single Bound: Strangely, they can be tutored Bounce.
  • Jack-of-All-Stats: Kingdra's stats are fairly comparable to the perfectly balanced Silvally's, falling just 20 points short in HP and 10 in Speed.
  • Making a Splash: Water-type.
  • Non-Indicative Name: There are no Queendra, only female Kingdra.
  • Our Dragons Are Different: Kingdra, who is a seahorse like the rest of its family. And said rest of the family is identified as the Dragon Pokémon in the Pokédex. Makes sense, because Kingdra is based off the Weedy Sea Dragon.
  • Perpetual Frowner: With its slanted eyes, Seadra looks like it's in a bad mood all the time. Kingdra only gets angrier and more menacing, despite its softer features.
  • Poisonous Person: Not Poison-type, but Seadra can have the Poison Point ability, which has a chance of inflicting poison when hit with "contact" moves. Multiple Pokédex entries reference this fact.
  • Ridiculously Cute Critter: Horsea is a cute little seahorse.
  • Seahorses Are Dragons: As expected of eastern media, the idea of seahorses having draconic qualities are particularly strong in Pokémon, though only Kingdra is actually a Dragon-type.
  • Seahorse Steed: Can be this if taught Surf, which allows a Pokémon to be ridden over water on the overworld.
  • Socialization Bonus: Seadra needs to be traded while holding a Dragon Scale in order to evolve. However, Kingdra are rare wild encounters in some games.
  • Status Buff: The Swift Swim ability doubles their Speed during rain. They can also learn the moves Dragon Dance (raise Attack and Speed by 1 stage each) and Agility (raises Speed by 2 stages).
  • When All You Have Is a Hammer...: Kingdra doesn't have much in the way of type coverage. It doesn't need it, because Water and Dragon deal at least neutral damage to all but 15 Pokémon.
    • Furthermore, like most Water-types, it has access to Ice-type moves, which are super-effective against most of the types that resist Water. Only 6 Pokémon can outright resist all three of those types.

    Goldeen and Seaking (Tosakinto and Azumao) 

118: Goldeen / Tosakinto (トサキント tosakinto)
119: Seaking / Azumao (アズマオウ azumaou)

Goldeen and Seaking are beautiful goldfish Pokémon that have horns on their heads. Despite their docile appearance, they're actually quite aggressive. They use their horns for attacking and even to absorb Electric moves (if they have the Lightning Rod ability). While based on goldfish, their habit of traveling up waterfalls and laying their eggs in quiet streams also bring salmon to mind. They were also the first Pokémon to have an HM move, Waterfall coincidentally, as part of their level up moveset.

  • Adaptational Wimp: In the anime and Super Smash Bros., Goldeen is a useless fish that flops about helplessly, a role that's usually fulfilled by Magikarp.
  • Confusion Fu: Can learn moves from 9 out of 18 different typesnote , including Throat Chop as a tutor move in Pokémon Ultra Sun and Ultra Moon. Presumably, if it wasn't for the line's mediocre stats, it would be considered a serious threat, especially if this versatility was combined with Lightning Rod, as seen below.
  • Elemental Absorption: With Lightning Rod, not only is it immune to Electric moves, it gains a boost to its Special Attack, which actually brings it up to the level of its physical Attack.
  • Glass Cannon: Their best stat is its physical Attack while the others are average at best.
  • Healing Factor: Naturally learns Aqua Ring, which gradually restores a bit of health each turn.
  • Horn Attack: Learns several attacks evidently based around use of its horn, such as Fury Attack, Megahorn, Poison Jab (though that needs to be relearned), and, of course, the Trope Namer itself.
  • Killer Rabbit: Goldeen have a wild temperament despite their elegant looks and are known to break out of aquariums with their horns and ram humans that swim too close.
  • Making a Splash: Water-type.
  • Non-Indicative Name: Plenty of female Seaking.
  • Secret Art: Waterfall, in the first Generation. Even to this day, Goldeen and Seaking are the only two Pokémon that can learn it by leveling up, putting them among the very, very few Pokémon that can learn HMs by such method, alongside Salamence and Rayquaza (Fly), and the 5 families that can learn Dive, and the few Pokémon that could learn Whirlpool when it was still an HM (although the first Pokémon who could learn it were in Generation III where it was no longer an HM, it regained its HM status during HeartGold and SoulSilver, before losing it again in Gen V).
  • Status Buff: The Swift Swim ability doubles their Speed during rain.
  • Status-Buff Dispel: Can be bred with Haze, which removes all stat changes (positive and negative) for everything on the field when used.
  • This Is a Drill: Learns Horn Drill naturally, Drill Run from Move Tutors.
  • Useless Useful Spell: A user of the Soak move, which turns the target into a Water-type. Like most Pokémon that get the move, it can't really abuse it much.

    Staryu (Hitodeman) and Starmie 

120: Staryu / Hitodeman (ヒトデマン hitodeman)
121: Starmie (スターミー sutaamii)

Staryu and Starmie are very unusual Pokémon. Unlike real starfish, which move by creeping along the bottom, Staryu and Starmie are best known for whipping around at high speeds like shuriken. They also have amazing healing powers, but don't have much in the way of a face, which is just a glowing red gem and the source of their power. Starmie is part Psychic-type as well and learns a variety of attacks that most Water-types can't learn, such as Thunderbolt, Power Gem, and Dazzling Gleam.

  • Awesome, but Impractical: Starmie is way too fast to be able to make good use of Analytic, its Hidden Ability (which boosts the power of moves if the user goes last). That is, unless you attack your opponent after they switch in, since that does count as "moving first" for the purposes of the ability. Another option, though highly impractical, would be using Trick Room to reverse the attacking order so that Starmie will (most likely) always move last and activate Analytic.
  • Bizarre Alien Biology: Staryu used to have Camouflage as a Secret Art back in Generation III, a move which allowed it to change its own type, and a Pokémon’s type is generally implied to be tied to its biology, implying that the Pokémon who use it can change the very nature of their own body.
  • The Blank: The closest thing it has to a face is the gem in the center.
  • Boss Battle: Starmie is Gym Leader Misty's signature Pokémon.
  • Confusion Fu: They have a fairly good specially offensive learnset, with Water, Bug, Rock, Ice, Electric, Psychic, and Grass Type moves, as well as Dazzling Gleam. note 
  • Everything's Better with Spinning: Starmie has another star attached to its back that is constantly spinning, which it uses to propel itself along. They also learn moves such as Rapid Spin and Gyro Ball.
  • Eye Lights Out: In the anime, their cores slowly stop glowing when they faint.
  • Foil:
    • To the Shellder line. Both are Pokémon that can be fished up, evolve via a Water Stone and may be found holding Vendor Trash, sometimes they are version exclusive (Shellder is exclusive to FireRed and Y while Staryu is exclusive to LeafGreen and X). While Cloyster is a Mighty Glacier, Starmie is a Fragile Speedster.
    • To the Mareanie line. Both are based on the crown-of-thorns starfish (Mareanie moreso than Staryu), but the Mareanie line is highly aggressive while the Staryu line is pretty docile. Ironically, their stats favor the opposite playstyle to their temperament — Toxapex is a Stone Wall with a Healing Factor, while Starmie is a Fragile Speedster with a Healing Factor. Starmie's Psychic type also gives it a potent advantage over the Poison-type Toxapex.
  • Fragile Speedster: Starmie is one of the fastest Water-types and among the fastest Pokémon. While Starmie's defenses are actually average, its HP is pretty low.
  • Gemstone Assault: With those shining cores, they're capable of using Power Gem.
  • Green Thumb: Can learn Grass Knot.
  • Healing Factor: They can regenerate any part of their body as long as the core is intact, learn the move Recover, and can have the Natural Cure ability to remove Standard Status Effects by switching out.
  • An Ice Person: Starmie is well-known for using Ice Beam.
  • In-Series Nickname: According to Starmie's Ruby Pokédex entry, it's called the "gem of the sea."
  • Making a Splash: They're Water-types based off of starfish/sea stars.
  • Missing Secret: Staryu has a couple Egg Moves listed for it in Gold and Silver, though they are impossible to obtain because genderless Pokémon can't breed without a Ditto (who can't pass down Egg Moves).
  • No Biological Sex: One of the only examples of a fully biological Pokémon that isn't a Legendary, Mythical, or Ultra Beast to be this.
  • Not Completely Useless: Analytic will grant the user the damage boost if the opponent switches out for their action, as switching is almost always done before moves are executed. While almost worthless against the AI since they very rarely switch, it may be useful against human opponents, as it forces them to either stay in and get hit hard by Starmie, or try to switch and risk getting hit even harder by Starmie.
  • Piñata Enemy: Starting in Generation II, they have a chance of holding Stardust and Star Pieces.
  • Pokémon Speak: In Sun and Moon. Normally this wouldn't be notable, but Staryu and Starmie stand out as an example because they didn't originally do this.
  • Power Copying: Staryu is one of the few Pokémon able to learn the move Reflect Type, which causes the user to copy the typing of their opponent.
  • Power Crystal: The gem in the center is implied to be the source of their power, or at the very least their brain.
  • Psychic Powers: Starmie is a Psychic-type. Several Pokédex entries mention that it sends radio signals into the sky/space.
  • Punny Name: Staryu, Starmie ("You" and "Me")
  • Purple Is Powerful: Starmie is very purple, very powerful, and very fast.
  • Shock and Awe: Starmie is well-known for using Thunderbolt, but can also learn Thunder.
  • Shout-Out: To Ultraman. Let's count them — Staryu's Japanese name is Hitodeman. It has a crystal core which apparently tells its status, like Ultra beings. It has fondness in the night sky, referencing how Ultra beings came from space. It learns a lot of beam moves, referencing the iconic but multiple variations of Ultraman Beam attacks. Its anime cry of having a human-sounding grunt and shout is similar to how the Ultra characters never speak outwards, instead only grunting and shouting. And this Pokémon Music short solidifies it (fighting other kaijuu-inspired Pokémon Nidoking and Tyranitar even).
  • Showing Their Work: In real life, starfish/sea stars can actually regenerate body parts as long as the central disc is intact. This matches its Healing Factor abilities quite well.
  • Starfish Aliens: Literally. Starmie's Pokédex entry in the first Stadium game says it may hail from space.
  • Supernatural Is Purple: Starmie, assuming it is an alien — like its Stadium Pokédex entry claims.
  • Useless Useful Spell: One of Stayru's level-up moves is Gyro Ball, a Physical Steel-type attack that does more damage if the user is slower than the target. Both Staryu and Starmie have a low Attack stat and good Speed, making it completely worthless.

    Mime Jr. and Mr. Mime (Manene and Barrierd) 

439: Mime Jr. / Manene (マネネ manene)
122: Mr. Mime / Barrierd (バリヤード bariyaado)
Mime Jr.
Mr. Mime
Mime Jr. debuts in Diamond and Pearl

Mr. Mime is a clown Pokémon with a talent for mimicking and miming. It is especially talented at creating transparent walls, which is very useful for repelling attacks. The English name Mr. Mime may imply that it's supposed to be male, but they can be either male or female. In the Gen I games, there was an NPC who was willing to trade their Mr. Mime for an Abra, and it was the only way to get it. In later generations, it became more common, and it even received a baby with the name Mime Jr., going with the theme of having a title in their name. Just like its evolved form, it's good at mimicking people and Pokémon. It became part Fairy in Gen VI.

  • The Artifact: The English localization turned Barrierd, a gender-neutral name, into Mr. Mime, implying a One-Gender Race, back when there wasn't gender data. Nob Osagawara, the translator of the games up to Platinum and a member of Something Awful under the name Doug Dinsdale, revealed that he said naming it Mr. Mime would come to bite them in the ass if gender is ever introduced, which of course it did. Scroll to the bottom for what he said.
  • Barrier Warrior: Mr. Mime is heavily associated with this, and learns Reflect, Light Screen, Barrier, Quick Guard, Wide Guard, and Safeguard naturally.
  • Clown Species: Extremely humanoid in appearance, but make no mistake, Mr. Mime and Mime Jr. are Pokémon with a natural talent for miming and have innate psychic abilities.
  • Crouching Moron, Hidden Badass: It may be slightly silly and have subpar stats as Mr. Mime, but it has a wide movepool and can wreak havoc on an unsuspecting foe with high Special Attack and Speed. Becoming part Fairy-type has helped it a lot.
  • Creepy Doll: X and Y gives Mr. Mime jerky animations and a more defined dummy-like jaw, making it seem like a disturbing puppet or doll.
  • Crutch Character: If you haven't raised a Kadabra, you'll be relying on Mr. Mime for a lot of the Pokémon Tower to deal with the Ghost-types in it (and that only works because said Ghosts are also Poison-types — try this against the Ghosts in any other generation, and you'll soon regret it). After that, Mr. Mime tends not to be that useful and many players will opt to replace it.
  • Depending on the Writer: Different Pokédex entries offer varying explanations for its power to create solid objects, either that it actively manipulates atoms into holding still or that it convinces the audience that such things are real and that's how they come to exist.
  • Ditto Fighter: To a certain extent, as Mime Jr. can learn Mimic (the requisite for its evolution into Mr. Mime), as expected from the Mime Pokémon.
  • Early Installment Character-Design Difference: Likely due to its cartoonish nature, Mr. Mime used to be always depicted with Four-Fingered Hands in the main games. However, most spin-off titles and adaptations gave it five fingers, instead. Starting with FireRed and LeafGreen, Mr. Mime was given five fingers.
  • Enemy Mime: These mimes can set up Reflect and Light Screen.
  • Evil Laugh: Mr. Mime's cry in the Stadium games sounds hauntingly like a human laughing maniacally.
  • Foil: By Generation VI, it's very clear that it's this to the Jynx line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat total (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
    • Gen IV also set it up as one to the Sudowoodo line. Both were Pokémon based around imitation who received a pre-evolution that was required to learn Mimic in order to evolve.
  • Glass Cannon: High Special and Speed stats to make up for low HP and mediocre physical defense. Its signature Filter ability slightly decreases its vulnerability, but not by much. Its Special Defense is extremely high, though, reaching the top 25 highest of all Pokémon, being topped only by Legendary Pokémon and dedicated walls. Though again, that's somewhat mitigated by its subpar HP.
  • Living Toys: Mime Jr. looks like a hand puppet with legs. Mr. Mime is a much more unnerving doll/dummy.
  • Marionette Motion: Mr. Mime's default animation is to lean back and forth jerkily while placing its hands on an invisible wall in front of it.
  • Monster Clown: Quite literally this if facing against it, as it resembles a clown and it's a Pocket Monster (Pokémon).
  • Non-Indicative Name: They look more like clowns, but are named for their mime-like behavior. There are also female Mr. Mime out there.
  • Non-Ironic Clown: Mime Jr. was designed with cuteness in mind, and so averts the creepiness of its evolution.
  • Off-Model: Its Generation I sprite looks less like a Pokémon and more like an obese, unemployed clown desperately looking for work. It wasn't until Generation IV that Game Freak finally got it right.
  • Our Fairies Are Different: As of Generation VI, they are part Fairy-type, representing living objects and the Uncanny Valley.
  • Perpetual Smiler: Mime Jr. always wears a smile. Mr. Mime has a less cheery one.
  • Psychic Powers: Psychic-type. They use these powers to make invisible walls.
  • Squishy Wizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels, its HP is considerably lower than that of some Psychic-types.
  • The Fair Folk: In addition to being rather unnatural-looking, one of Mr. Mime's Pokédex entries implies this.
    It is adept at conning people. It is said to be able to create walls out of thin air by miming.
  • Youkai: Appear to be based on tsukumogami, or objects that come to life after 100 years. In this case, they're clown toys.
  • Your Mime Makes It Real: Pretending that you're behind an invisible wall is a standard miming routine. Mr. Mime is capable of making real invisible walls to defend itself against attacks.

    Scyther and Scizor (Strike and Hassam) 

123: Scyther / Strike (ストライク sutoraiku)
212: Scizor / Hassam (ハッサム hassamu)
Mega Scizor
Scizor debuts in Gold and Silver, while its Mega Evolution debuts in X and Y

Savage mantis bug-types. Scyther is a green person-sized Pokémon with a raptor-like head and scythes for arms. It's a pretty cool Pokémon, but it suffers a bit for being a Bug/Flying-type. It later gained an evolved form in Scizor. It loses its dinosaur-like characteristics and its blinding speed, but it more than makes up for it in terms of attack, defenses, resistances, and moves. It was exclusive to the Red version in its debut generation. Scizor is one of several Pokémon to receive a Mega Evolution in X and Y. Mega Scizor's claws become serrated and it also gains more armor.

  • Achilles' Heel: Scyther takes quadruple damage from Rock-type attacks. Scizor takes quadruple damage from Fire-type attacks, though that is its only weakness, playing this trope very straight.
  • Action Initiative: Both evolutions can naturally learn a variety of priority moves, including Quick Attack, Vacuum Wave, Feint, and (for Scizor only) Bullet Punch, all of which are further boosted by their ability Technician to hit harder.
  • Balance Buff: The introduction of more moves for their types has improved them a lot. For both Scyther and Scizor, they gain Technician as their ability in Generation IV, powering up any attack with 60 or less Power. In Platinum, Scizor can now learn Bullet Punch, which is a priority attack with 40 Power. And both of them can learn Bug Bite from a move tutor in Heart Gold and Soul Silver, a move that has exactly 60 Power.
  • Big Creepy-Crawlies: Person-sized ninja mantis-dinosaurs.
  • Blade Below the Shoulder: Moreso Scyther, though Scizor can count as well with its scissorhand pincers.
  • Boring, but Practical: Scizor has a fairly limited movepool and an even more limited variety of sets that it uses, but it hits like a train, has an excellent defensive dual-typing that, aside from Fire, makes every type hit it for neutral at best, and has access to a fantastic Ability that boost any attacks that have a Power 60 or less by 50%. Coupled with the fact that every generation has introduced more items, moves, and gameplay elements that are nothing but kind to it, Scizor is a Pokémon that will always be predictable, but undeniably good at destroying things and making game-changing plays.
  • Boss Battle: The second gym boss of Gen II, being Bugsy's signature.
  • Breakout Character: Scizor is very popular among fans who grew up with the Generation II games, which led to it receiving a Mega Evolutionnote  and a character slot in the aimed-at-older-fans Pokkén Tournament. It's also received minor nods like merchandise and Assist Character representation in Super Smash Bros..
  • Chainsaw Good: Mega Scizor's claws sort of resemble chainsaws.
  • Discard and Draw: Scyther evolving to Scizor in two ways:
    • Scyther loses its Flying type in exchange for gaining a Steel type.
    • It loses Speed, but it gets boosts in Attack and Defense. The amount of speed it loses equals the total gain in its attack and defense.
  • Divergent Character Evolution:
    • With Pinsir. They started as direct counterparts as version-exclusive large Bug Pokémon that didn't suck, but then Scyther got an evolution, and Pinsir became part of a Japanese Beetle Brothers duo with Heracross. Because of this choice, they had to diverge even further in Gen VI. Mega Heracross and Mega Scizor still match up, but Mega Pinsir stands alone because since Scyther is technically unevolved (despite sharing the same stat total with Scizor), it can't use Mega Stones.
    • Within the same species, Scyther is a Glass Cannon/Fragile Speedster, while Scizor is a Mighty Glacier, and the former is quite a usable Pokémon even though it's unevolved (in fact, the stat total DOESN'T CHANGE upon evolution), so 2 identical Scythers will end up playing quite differently if one is evolved and the other is not. Due to being able to evolve, Scyther can take advantage of the Eviolite.
  • Explosive Overclocking: While the energy surge from Mega Evolution makes Mega Scizor much more powerful than its regular form, it's unable to properly vent excess heat; as such, its body will start melting if it maintains the form for too long.
  • Extra-ore-dinary: Scizor. Notably, it was one of the few Pokémon that happily carried a Steel-type attack around before Gen VI improved Steel's viability as an offensive type.
  • Flight: Scyther (although it can't learn Fly) is Flying-type. Scizor's ability to do so is subject to Flip-Flop of God.
  • Heal Thyself: Both can learn Roost. Scizor is notable in that it is not a Flying-type unlike Scyther, and thus ignores Roost's normal side effect of not being Flying-type for the turn it's used.
  • Glass Cannon: Scyther has good attack and speed, but only moderate defenses and a typing with many weaknesses.
  • Heal Thyself: Like most Flying-types and their evolutions, they have access to Roost.
  • Jack-of-All-Stats: Scyther has the third highest base stats of all unevolved Pokémon, beat only by Type: Null and Porygon2, and with Eviolite, Scyther's moderate 80 points in both defense and special defense become a respectable 120, without losing its naturally good attack and speed. Eviolite Scyther is still more frail than other Pokémon with similar stats due to having many exploitable type weaknesses, but can serve as an excellent Support Party Member role with moves such as Tailwind and Quick Guard combined with offensive utility moves such as Knock Off and Bug Bite.
  • Mighty Glacier:
    • Scizor has a high Attack stat, good Defense, decent Special Defense, and it's only weak to Fire-type attacks. However, it's slow and said weakness is easy to exploit since it takes x4 damage from it.
    • Mega Scizor is bulkier than Skarmory while still being stronger than normal Scizor. Its Speed does receive a minor boost, but it's still fairly slow.
  • Ninja: Scyther has a ninja-esque motif.
  • Ninja Pirate Zombie Robot: They're human-sized ninja-styled preying mantises. And Scizor is made of metal, while Scyther has draconic elements in its design (like many other Gen 1 Pokémon).
  • Not Completely Useless: Light Metal does see some use as a strategy to lessen the power of Low Kick specifically for Mega-Scizor variants, since Scizor "regains" the more useful Technician when it Mega Evolves, but even then it's a niche case.
  • Off-Model: Scizor's Gen III sprite is bright orange when it is supposed to be deep red.
  • Poor, Predictable Rock: Their natural movepool is rather shallow, with few moves that benefit from Technician that provide good coverage apart from the Flying, Bug, and Steel-type moves that one or both get STAB on. note , making them heavily reliant on U-Turn, Bug Bite, Aerial Ace, and (for Scizor) Bullet Punch as its primary moves, though they can offset this gap with Swords Dance.
    • Furthermore, it's highly unlikely you'll see anything other than a Technician variant as the 90 effective BP that a 60-BP move has with the ability is stronger than all but three moves they can learn, all of which are non-STAB and come with heavy drawbacks.
  • Powerup Letdown: Scizor's Hidden Ability, Light Metal. It halves Scizor's weight (and unlike the move Autotomize which also halves the weight, Light Metal doesn't grant a speed boost by two stages), but the common moves that deal damage based on weight (E.G Grass Knot and Low Kick) are moves that Scizor isn't bothered by in the first place, and it makes Scizor even more vulnerable to Heat Crash.
    • To a lesser extent, Scyther's Hidden Ability, Steadfast. This raises Scyther's Speed whenever it flinches, but given that Scyther's a Fragile Speedster (and flinching requires moving after the opponent), Scyther won't be flinching a lot.
  • Raptor Attack: Scyther looks and acts less like a praying mantis and more like a Jurassic Park-brand Velociraptor, being aggressive, swift, worryingly clever, and capable of attacking in a flash with razor-sharp claws. The main difference is that Scyther is depicted as a solitary (and incredibly territorial) hunter as opposed to traveling in packs.
  • Rated M for Manly: Both of them, but Mega Scizor takes the cake. It's covered in armor plates, looks like it has chainsaws for hands, and overall looks like a bug mecha.
  • Samurai: Scizor fittingly has some samurai-ish traits.
  • Secret Art: Metal Claw for Scizor, until Pokémon Crystal, when Sneasel could learn it too. Afterward, it became more widespread.
  • Shear Menace: Although it uses Power Pincers, Scizor has been called the Scissors Pokémon and learns a few slashing moves by leveling up.
  • Signature Move: Ever since it gained the combination of Bullet Punch and Technician in Gen IV, Scizor is highly associated with the move in peripheral media. Swords Dance also counts for both Scyther and Scizor, but to a lesser extent.
  • Sinister Scythe: Instead of hands, Scyther has scythe-shaped claws.
  • Slaying Mantis: With raptor-like features and a metal shell respectively for extra badassery.
  • Socialization Bonus: Scyther needs to be traded in order to evolve.
  • Super Mode: Gained a Mega Evolution in X and Y.
  • Turns Red: Not made use of often, being overshadowed by Technician and all, but both can make use of the Swarm Ability to boost their Bug-type attacks while they're at low health.
  • Weak to Fire:
    • As Bug-types, both Scyther and Scizor don't take well to fire, but Scizor is especially vulnerable since Fire deals quadruple damage and is the only type that is super effective against it.
    • On top of this, Scizor has to use its wings to cool itself down due to being in danger of always Overheating and melting in the middle of battle. It's even worse with Mega Scizor, who can't properly dissipate the energy from Mega Evolution afterwards and will eventually break down from it.
  • When All You Have Is a Hammer...: Scizor's movepool may be limited, but it gives it exactly what it needs to wreak havoc on the opponent and deal massive damage to a variety of Pokémon. It can also be improved with the use of TMs.
  • Wings Do Nothing: According to the Pokédex in some games, Scizor's wings are not used for flying, but to regulate its body temperature. If not for this, Scizor's body would overheat and melt.
  • Xtreme Kool Letterz: Scizor (Scissor).
  • You Will Not Evade Me: Can learn Pursuit, which deals extra damage when the opponent attempts to switch. It also gets boosted by Technician if the opponent doesn't switch.

    Smoochum and Jynx (Muchul and Rougela) 

238: Smoochum / Muchul (ムチュール muchuuru)
124: Jynx / Rougela (ルージュラ ruujura)
Smoochum debuts in Gold and Silver

Lots of things can be said about Jynx. It's an Ice/Psychic Pokémon with poor attack and defense, but wonderful special stats and speed. It's got a lot in common with other human-shaped Pokémon. It's been compared to Mr. Mime (both were only available in in-game trades and both are Psychic-types that look similar and have similar stat totals) and Magmar and Electabuzz (they form a Fire, Ice, and Lightning trio, and they all received babies in Gen II). Their kisses can confuse or put its target to sleep.

  • Black Face: Jynx's original design bore an unfortunate resemblance to a racist blackface caricature, and became the subject of controversy as a result. The design was changed to have purple skin starting with Pokémon Gold and Silver, and was retroactively altered for Virtual Console releases of older games.
  • Brawn Hilda: This may be one aspect of Jynx's design, due to its breastplate and emphasis on singing.
  • Combat Clairvoyance: Gets the Forewarn Ability, which points out the most powerful move the opponent has when Jynx is switched in.
  • Dark-Skinned Blonde: Much more noticeable before Jynx's redesign, but this trait still remains for Smoochum and Jynx.
  • Depending on the Writer: It's not really agreed upon if Jynx has legs underneath its dress. Many of the 3D models and Pokédex pages where they show footprints suggest that they don't, while the anime and Pokédex body shape entries suggest that they do.
  • Distaff Counterpart: To Mr. Mime (despite its sexual ratio), and to Magmar and Electabuzz (despite them also being able to be females).
  • Divergent Character Evolution: Originally part of a Fire, Ice, Lightning trio with Magmar and Electabuzz, but because it didn't get an evolved form at the same time as they did, it has since become more of a feminine counterpart to Mr. Mime.
  • Elemental Punch: Can learn Ice Punch. Notably, in Gen I, it was the only Pokémon aside from Hitmonchan to learn the move.
  • Enthralling Siren: Jynx seems to be partially inspired by the Sirens, with her strong association with singing and music and her apparent characterization as a sort of "temptress".
  • Foil: By Generation VI, it's very clear that it's this to the Mr. Mime line. Both of them resemble humans in colorful clothing. They're both now dual-typed Psychic-type Pokémon with favorable typings against Dragons, with a baby form, similar base stat totals (Mr. Mime is only 5 points higher than Jynx), and who could only be acquired in Gen I by an in-game trade.
  • Fire, Ice, Lightning: With Magmar and Electabuzz, as the only natural learners of the Elemental Punch besides Hitmonchan in Gen I. They received baby forms with the same evolution requirements in Gen II. However, this line has always been closer to Mr. Mime's in terms of stats, and it didn't get a third stage in Gen IV like Magmar and Electabuzz did.
  • Gyaru Girl: The original intention for Jynx was that it is a Yama-uba combined with this fashion style.
  • Healing Factor: Smoochum can heal off status effects in the rain if it has Hydration as an ability; Jynx replaces this with Dry Skin, which gradually restores its HP in the rain instead.
  • An Ice Person: Ice-types.
  • Lady in Red: Subverted. Jynx isn't wearing a red dress — like most Pokémon that seem to wear clothes, her "dress" is actually part of her body. For further proof, many 3D models show that the underside of the "dress" is shadowy and there are no legs underneath. In almost every game-accurate artistic representation of Jynx, the dress is also unmistakably fleshy in its texture. The anime has depicted them with feet.
  • Missing Secret: In Gold and Silver, Smoochum has the move Lovely Kiss listed as a possible Egg Move, but it's impossible to learn legitimately, since the only Pokémon to learn it is its evolution, and female Pokémon couldn't pass down moves until Generation VI. The move was removed from the list in Crystal and was never added back, in spite of the situation being now possible.
  • One-Gender Race: Always female.
  • Post-Kiss Catatonia: Jynx weaponizes this trope — Lovely Kiss puts whoever is hit with it into a deep sleep.
  • Psychic Powers: Psychic-type.
  • Purple Is the New Black: The end result of the controversy was a design change.
  • Retcon: Jynx's skin was changed from black to purple due to complaints that she resembled Black Face. This has extended not only to newly-released games, but to re-releases of older games such as Pokémon Snap and Pokémon Yellow Version.
  • Secret Art: Lovely Kiss is exclusive to Jynx.
  • Squishy Wizard: Impressive Special Attack that can be boosted further with Nasty Plot. While their Special Defense is actually pretty good, their HP is lacking, and their terrible Defense ensures that they'll fold to a beating in no time. note  The Ice-typing also isn't really great defensively either, but it's useful offensively.
  • Supernatural Is Purple: After Jynx's skin was turned to purple.
  • The Unintelligible: Jynx's cries sound human, but nobody can figure out what they mean. In the Mystery Dungeon games, Jynx's quotes are all gibberish.
  • Youkai: Jynx is based on a combination of the Yama-Uba, a mountain crone/witch that has power over ice and is portrayed in Noh plays with actors in Black Face and wigs (explaining its unusual typing of Psychic/Ice), and Yamanba, a subculture named for its resemblance to said crone, which involves heavy tanning and bleached hair.
  • You Will Not Evade Me: Naturally learns Mean Look, which prevents the foe from fleeing. This pairs very well with Perish Song, also learned naturally by it.

    Elekid, Electabuzz (Eleboo), and Electivire (Elekible) 

239: Elekid (エレキッド erekiddo)
125: Electabuzz / Eleboo (エレブー erebuu)
466: Electivire / Elekible (エレキブル erekiburu)
Elekid debuts in Gold and Silver, while Electivire debuts in Diamond and Pearl

The Electabuzz family are yellow and black-striped Pokémon that have great control over electricity. If they have a basis, though, they appear to be based on Oni of Japanese legend. Their best moves involve pummeling their opponents with electrified fists. They seem to be direct counterparts to the Magmar family. They were only found in the Red version in their debut generation.

  • Acrofatic: Electivire can move pretty fast despite its bulky frame and weighing over 300 pounds. It's slightly downplayed in that Electabuzz (which is far less bulky-looking) is slightly faster — however, if Electivire's Motor Drive kicks in...
  • Astonishingly Appropriate Appearance: Elekid having a plug-like head, Electivire having a socket on its back and live-wire twin tails.
  • Badass Adorable: Elekid has much higher stats than most of the other "baby" pre-evolutions introduced in Gen II, boasting rather impressive Speed. It surpasses even Pikachu's stats, let alone Pichu.
  • Breakout Character: Of its Fire, Ice, Lightning trio, the Electabuzz line gets the most spotlight. Electivire is a brutal and intimidating Pokémon with amazing strength, movepool, and Ability. In addition, two of the anime's strongest and most memorable rivals — Paul and Gary — have trained Electivire, and those Electivire are some of the strongest Pokémon in their teams.
  • Berserk Button: Electabuzz cannot stand the color red, according to the anime.
  • Boss Battle: Electivire in Platinum, being Volkner's signature.
  • Cartoon Creature: There are features from quite a few different creatures in Electabuzz's design — monkeys, cats, humans, Sasquatch...
  • Elemental Absorption: Using an Electric move on a Motor Drive Electivire just gives it a Speed boost.
  • Elemental Punch: In Gen I, Electabuzz was the only Pokémon, aside from Hitmonchan, to learn Thunderpunch. Unlike the other two Pokémon it's frequently associated with, Electabuzz can learn all three elemental punches.
  • Everything's Better with Spinning: Elekid spin their arms around to charge up electricity. Electabuzz spins up its arms to increase the power of its punches; unfortunately, this gives the target enough time to run away.
  • Fire, Ice, Lightning: In Gen II, Jynx was included as a trio with it and Magmar, evolving from its baby form at Level 30 like them, in moveset Jynx was actually more similar to Magmar than Electabuzz was, and each of them are closely associated with one of the three Elemental Punches. Subsequent generations have focused on Jynx as a Foil to the Mr. Mime line, however, while Electabuzz and Magmar became even closer.
  • Foil: To the Magmar line. The stat totals of their members are very similarnote , just distributed differently, their movesets are mirror images learning moves with similar effects at the same levels, they evolve in the same manner as each other, and are sometimes version exclusive.
  • Fragile Speedster: Electabuzz is rather fast as expected from an Electric-type Pokémon, but it can't take hits.
  • Glass Cannon: Electivire has a fantastic Attack stats, but its bulk just barely improves upon evolving. Although Electivire is still decently fast, it's actually slower than Electabuzz.
  • An Ice Person: In a way. Until Gen IV, this line was the only one among Electric-types that could learn an Ice-type move outside of Hidden Power to counter most types resistant to Electric moves. But to this day. it remains the only Electric-type line able to learn Ice Punch, which is a much better alternative to the Shinx line's Ice Fang.
  • Lightning/Fire Juxtaposition: Has this with the Magmar line.
  • Secret Art: Electivire's Motor Drive ability, until Gen V. Motor Drive raises its speed if hit by an Electric-type move.
  • Socialization Bonus: Electabuzz needs to be traded while holding an Electirizer in order to evolve.
  • Shock and Awe: Electric-type.
  • Tail Slap: Electivire is said to use its twin tails in combat.

    Magby, Magmar, and Magmortar (Buby, Boober, and Booburn) 

240: Magby / Buby (ブビィ bubii)
126: Magmar / Boober (ブーバー buubaa)
467: Magmortar / Booburn (ブーバーン buubaan)
Magby debuts in Gold and Silver, while Magmortar debuts in Diamond and Pearl

Despite being in the humanshape egg group, Magmar and its kin don't seem to look human-like at all, seemingly having more in common with duck-billed dinosaurs. They're nominally based on a bird (the booby) but are more like anthromorphic personifications of fire itself. They've usually appeared alongside the Electabuzz family. They were only found in the Blue version in their debut generation.

  • Arm Cannon: Magmortar has two and retracts its claws before using them in some materials.
  • Badass Adorable: Despite not excelling in any particular area, like Elekid, Magby has much higher stats than any of the other "baby" pre-evolutions of its respective era.
  • Bird People: Magby and Magmar vaguely resemble birds due to their beaks. Magmortar, however, completely drops this.
  • Boss Battle: Magmortar, as Elite Four Flint's signature.
  • Cartoon Creature: The line is apparently based on a blue-footed booby, but they all don't look like the birds. Their appearance is more in line with other cartoony creatures like Nidoking and Slowbro.
  • Elemental Punch: Naturally learns Fire Punch and Thunderpunch (though the latter is only on Magmortar and needs to be relearned). Notably, Magmar was the only Pokémon outside of Hitmonchan to learn Fire Punch in Gen I.
  • Foil: To Electabuzz, as described above.
  • Fragile Speedster: Magmar has a good Speed stat of 93, but its Defense isn't very good.
  • Gag Lips: Magmortar has these in place of the beak its previous stages have.
  • Glass Cannon: Magmar has all around decent Attack, Special Attack, and Special Defense, but poor Defense. Magmortar has even higher Special Attack and better defenses, but its physical Defense is still low.
  • Incendiary Exponent: Magmar and Magmortar's bodies are on fire.
  • Informed Species: Magmar, to put it bluntly, looks nothing like a blue-footed booby. In fact, it doesn't even look much like a bird, beyond the fact that it has a beak (which looks more like that of a duck than a booby) and possibly feathers, if you choose to interpret the fluff on its arms and fiery crests on its head as feathers. It looks a lot more like a hadrosaur. Magmortar and Magby look even less like birds.
  • Feathered Fiend: If you can believe it's supposed to be a bird, and it does appear to have some kind of fluffy covering like feathers.
  • Fire, Ice, Lightning: With Electabuzz and Jynx, as described in their entries; they were the original users of the elemental punches, after all.
  • Lightning/Fire Juxtaposition: With the Electabuzz line.
  • Magma Man: In addition to fire moves (including Lava Plume), it also learns Earthquake.
  • Mighty Glacier: Magmortar is slower but has higher Special Attack and defenses. Defense still isn't that great, though, and unlike Electivire, it is slower at 83 Speed, though this is still above average, even among fully evolved Pokémon.
  • Playing with Fire: Fire-types.
  • Sean Connery Is About to Shoot You: Magmortar in its Platinum sprite and official artwork.
  • Shock and Awe: Magmortar is the only non-Legendary Fire-type to be able to learn Thunderbolt.
  • Socialization Bonus: Magmar needs to be traded while holding a Magmarizer in order to evolve.
  • Status Buff: A rare user of Belly Drum, letting it make better use of its decent physical Attack and physical movepool. It can also be bred with Barrier, allowing it to potentially patch up its poor Defense.
  • Status-Buff Dispel: Pokémon Black 2 and White 2 gave it Clear Smog, which lets it clear all Status Buffs off of any opponent it hits.
  • Unfortunate Names: Magby's Japanese name, Buby, is meant to be a homage on how it's based off of the real life bird, the blue-footed booby. But it's still rather hard to take seriously with the shape of its forehead. Magmar and Magmortar's Japanese names, Boober and Booburn, aren't much better.
  • Wreathed in Flames: Its Flame Body Ability gives it a chance to inflict a burn onto any opponent that physically strikes it.

    Pinsir (Kailios) 

127: Pinsir / Kailios (カイロス kairosu)
Mega Pinsir
Mega Pinsir debuts in X and Y

A stag beetle with two oversized horns, which act much like pincers. It likes to crush things with them, and anything it can't crush, it tosses far away. It's the version counterpart to Scyther, and can be found in the Blue version in its debut generation. In later generations, it became the version counterpart to Heracross. In X and Y, Pinsir gained a Mega Evolution. Its Mega Evolution gains the ability to fly and an Ability that turns Normal-type attacks into supercharged Flying-type attacks. Now nowhere is safe.

  • Achilles' Heel: Mega Pinsir has a crippling weakness to Rock-type attacks, meaning one good Rock-type attack will likely squish it.
  • Always Accurate Attack: One of the few Pokémon to learn Vital Throw, and naturally learns it to boot. Vital Throw makes the user attack last, but never misses.
  • Bare-Fisted Monk: Although it isn't a Fighting-type, most of its damaging learnset consists of Fighting-type moves. This provides an interesting contrast to its foil Heracross, which also learns Fighting-type moves and actually is a Fighting-type.
  • Big Creepy-Crawlies: Pinsir is a really huge stag beetle.
  • Cast from Hit Points: One of the few Pokémon to learn Submission, which is considered one of the worst moves that does recoil damage. Mega Pinsir (once transferred through Pokébank) can use Double-Edge, which becomes a base 156 Power Flying attack before STAB through Aerilate. Naturally, this can wear it out quickly.
  • Critical Hit: Pinsir is one of only three Pokémon that can learn Storm Throw, which always results in a critical hit.
  • Divergent Character Evolution:
    • It used to be the version counterpart to Scyther, as both of them were Bug-type Pokémon that were actually good, until Scyther got an evolution. After that, it became part of a Japanese Beetle Brothers duo with Heracross.
    • It diverges from Heracross in their Mega Evolutions. While Mega Heracross is more of a Mighty Glacier, Mega Pinsir is a Lightning Bruiser, ironically playing quite similarly to Scyther.
  • Enemy Mine: While they are normally rivals with Heracross in other regions, in Alola, both of them are friendlier due to their shared rivalry with Vikavolt.
  • Hot-Blooded: Its Mega Evolution's Dex entry in Sun states that it's in a state of constant excitement. This is actually one of the tamest effects Mega Evolution has on a Pokémon.
  • Japanese Beetle Brothers: A Kuwagatamushi, Heracross being the Kabutomushi.
  • Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
  • Lightning Bruiser: Upon Mega Evolving, Mega Pinsir gains 20 points to its Speed and defenses, and 30 points to its Attack. Its ability happens to be Aerilate, which turns Normal-type moves into Flying-type while also slightly boosting its power.
  • Mighty Glacier: Regular Pinsir has an amazing Attack and Defense stat, but its speed isn't high enough to be considered fast.
  • Mundane Utility: One of the best unorthodox uses of its Mega Evolution, which gives it the devastating ability to convert Normal-type attacks into more powerful and STAB-boosted Flying-type attacks, is to give it the Normal-type False Swipe, making it a fantastic choice for softening up wild Pokémon for capture. It's also one of only three Pokémon that can use False Swipe on a Ghost without using Foresight or Odor Sleuth on them beforehand (the other two being Scrappy Pancham and Pangoro).

    Tauros (Kentauros) and Miltank 

128: Tauros / Kentauros (ケンタロス kentarosu)
241: Miltank (ミルタンク mirutanku)
Miltank debuts in Gold and Silver

Tauros was a Safari Zone exclusive in Red, Green, Blue, and Yellow, and, due to how rare they are to find and how prone it is to run away, they are usually the very last Pokémon you needed to complete your Pokédex (unless Chansey was really living up to their name). They have a very good Attack stat, but what's most surprising is their Speed. This made Tauros a top-tier Pokémon back in the old days, though Power Creep and changing mechanics has made Tauros stand out less. In Generation II, they got a female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability). In the Alola region, there's a tradition of using Tauros as a Poké Ride. Not only are they fast, but they can also smash rocks that are in the way.

Due to Miltank being unable to produce Tauros eggs, unlike Nidoran or Volbeat and Illumise, they're mostly regarded as separate, yet related species. However, as of Sun and Moon, the Pokédex have both of them on the same page.

  • Acrofatic: Miltank's high HP and Defense may make it seem like a Stone Wall, and it may have Thick Fat, but Speed is their second-highest stat.
  • The Artifact: Miltank is still not able to produce Tauros eggs despite Generation III introducing the Volbeat and Illumise duo, of which the latter can produce eggs of both "species".
  • Badass Adorable: Miltank's a very sweet and motherly Pokémon, but in the hands of Normal-type Gym Leader Whitney, this Pokémon is a force to be reckoned with.
  • Berserk Button: With Anger Point, being on the receiving end of a critical hit will instantly max out Tauros' attack.
  • Bizarre Sexual Dimorphism: They are apparently the male and female of the same species, yet their physical differences are striking.
  • Boss Battle: Miltank in the third Johto Gym, and a very frustrating one.
  • Brutish Bulls: Tauros, the archetypal bull Pokémon, is regularly described in its Pokédex entries as violent, short-tempered, and very fond of charging things down. A Tauros with no enemy to charge will take out its frustration by ramming and uprooting large trees until it calms down. This is subverted with those native to Alola, which are stated to be somewhat calmer and more even-tempered than those found elsewhere in the world.
  • Cast from Hit Points: Prior to Gen VII, Miltank's Milk Drink as a field move took away some HP from the user to heal other Pokémon.
  • Distaff Counterpart: Miltank was introduced as Tauros', which wasn't made clear until Sun and Moon where they appear on the same Dex page.
  • Elemental Punch: Miltank can learn Fire, Ice, and Thunder Punch by TM and Move Tutor.
  • Four Legs Good, Two Legs Better: For some reason, Miltank is bipedal while Tauros is a quadruped. In addition to being able to receive egg moves, Miltank is also able to learn moves that require arms, such as Hammer Arm and Wake-Up Slap. Thus, Miltank's movepool is much larger then Tauros's.
  • Friend to All Children: In the presence of young kids, Miltank will begin producing milk with higher levels of nutrients, which is good considering that their sweet milk is popular amongst children and adults alike. In most of their appearances, they're shown to be strong, but rather friendly.
  • Heal Thyself: Milk Drink heals up to 50% of Miltank's HP during a battle, and until Generation VI, it was a Secret Art.
  • Horse of a Different Color: In the Gen VII games, Tauros is available as one of the mounts available through the Ride Pager.
  • Jiggle Physics: In Generation VI and VII, Miltank's udders jiggle during her battle animations.
  • Kevlard: One of Miltank's abilities is Thick Fat, which halves damage from Fire and Ice type moves.
  • Lightning Bruiser: Both of them are fast, strong, and have good defenses, with only Special Attack lacking. Tauros is slightly faster and stronger, while Miltank is slightly bulkier.
  • Multiple-Tailed Beast: Tauros has 3 tails.
  • The Medic: Prior to Gen VII, Miltank could use Milk Drink to heal other party members outside of battle. In Sun and Moon, the Miltank outside the Nursery in Paniola Ranch will heal the protagonist's Pokémon when interacted with.
  • Nerf: In Generation I, Tauros can take advantage of special moves thanks to its 70 Special stat, which was decent at the time. Generation II turns its Special stat into its Special Defense, leaving Tauros with a measly 40 Special Attack.
  • Non-Elemental: Both are Normal-types.
  • Non-Indicative Name: Tauros' Japanese name means "centaur" despite not being one.
  • One-Gender Race: Tauros is always male while Miltank is always female.
  • Pink Means Feminine: Half of Miltank's body is pink and she is always female.
  • Powerup Mount: In Pokémon Sun and Moon, Tauros is a Ride Pokémon that can break through boulders, similar to the HM move Rock Smash. The charge also allows it to act as a fast mode of travel akin to the bicycles of old.
  • Secret Art: Milk Drink was Miltank's until Generation VI. It allows herself and other Pokémon to recover health.
  • Standard Status Effects: Tauros' Hidden Ability of Sheer Force defies this, as any attack that has a chance of inflicting one of these forgoes that chance to gain a power boost instead (in addition to ignoring the recoil from Life Orb when using such attacks). It somewhat compensates for the Special split in the Gold/Silver days, turning its special movepool from "useless" to "could possibly hurt something".
  • Team Mom: Miltank functions as a good medic outside of battle due to Milk Drink and is known to produce higher-quality milk after giving birth or in the presence of young children. While field effect for moves is removed in Generation VII, most Miltank in the overworld heal the player's party.
  • Took a Level in Kindness: Tauros native to Alola are still fierce as ever, but they supposedly have a measure of calmness over the rest of their kind.
  • Unstoppable Rage: Tauros is one of the few Pokémon with the ability Anger Point. If it gets hit by a Critical Hit and survives, its Attack is maximized.
  • Useless Useful Spell:
    • Their special movepools are massive and include high-powered moves of many types. Too bad their Special Attack is downright unusable.
    • Miltank learns the physical Steel move Gyro Ball at higher levels, though as a move that works best when used by very slow Pokémon against very fast ones, it doesn't work very well with Miltank's great 100 base speed.
  • You Will Not Evade Me: Tauros naturally learns Pursuit, which can deal a hefty hit to an opponent that's trying to switch out on the turn its used.

    Magikarp (Koiking) and Gyarados 

129: Magikarp / Koiking (コイキング koikingu)
130: Gyarados (ギャラドス gyaradosu)
Mega Gyarados
Mega Gyrados debuts in X and Y

Magikarp is infamous for being completely useless, so many don't bother to use it. Many others do bother, though, because it evolves into Gyarados, one of the best Pokémon in existence. Patience really does pay off. With an awesome Attack stat, Intimidate, powerful physical STAB, respectable speed, good Special Defense, and a solid movepool, Gyarados is perfectly capable of wrecking anything in its way. Electric-type attacks are your best bet to take down this leviathan. Gyarados is capable of Mega Evolving in X and Y, where it swaps its Flying typing for a Dark typing. Truly terrifying.

Things aren't so bad for Magikarp, though, as it has its own mobile game Magikarp Jump, which allows you to raise Magikarp to be the best jumpers possible.

  • Achilles' Heel: Gyarados (but not Mega Gyarados) takes quadruple damage from Electric-type attacks.
  • Always a Bigger Fish: Even the ruthless, violent, and terrifying Gyarados flees from Wishiwashi's school form.
  • Always Chaotic Evil: Natures aside, Gyarados is pretty much pissed as soon as it evolves. When it's pissed, it destroys everything around it. It only stops being pissed when it's already destroyed everything around it. Go figure. X and Y really hammered it home by making it gain a Dark typing upon Mega Evolution and having said Mega Evolution used by the game's Big Bad.
  • The Artifact:
    • In a similar case to Charizard, despite being based on a Chinese dragon and being in the Dragon egg group, Gyarados is not Dragon-Type, since the Dragon-Type was restricted to the Dratini line. Despite the type having become more widely distributed since then, Gyarados wasn't retconned to be part-Dragon, nor did it gain the type for its Mega Evolution.
    • Hyper Beam was practically Gyarados's Signature Move (but not Secret Art) in the first three generations, and for good reason — it was the last move it learned by level-up and the strongest move that its Attack stat could feed. This led to anime Gyarados using Hyper Beam more often than any other move (and more often than any other Pokémon used Hyper Beamnote ) and Boss Battle Gyarados in the games almost always running Hyper Beam... but when Generation IV brought with it the physical-special split, Gyarados's ace-in-the-hole suddenly ran off of its Special Attack and its effective power was worse than halved. As a result, Gyarados's anime usage of Hyper Beam slowed to a trickle and Boss Battle trainers started replacing it with the physical equivalent, Giga Impact... but even though Pokémon like Snorlax and Aerodactyl received Giga Impact by level-up to replace their Hyper Beam, Gyarados hasn't, and Hyper Beam remains the last move it learns by level up.
  • Awesome Mc Coolname:
    • Gyarados is a combination of the Japanese terms for massacre/slaughter & hardship/adversity, showcasing its violent nature & difficult life as a Magikarp.
    • Its English beta name was supposed to be "Skulkraken", which is a reference to its deadliness and the fact that it's a Sea Monster.
    • Even Magikarp's name has a certain "awesomeness" to it, although the effect is supposed to be one of false advertising as opposed to actual awesomeness.
  • Ax-Crazy: Infamous for flying into destructive rages at the drop of a hat that frequently result in the destruction of entire cities. Mega Gyarados takes this Up to Eleven — its only instinct is to kill and destroy everyone and everything.
  • Balance Buff:
    • The physical/special split allows Gyarados take advantage of its Water-type moves again as in Generation II and III, Water-type moves uses its inferior special attack.
    • Gyarados can learn Crunch in Omega Ruby and Alpha Sapphire, thus giving Mega Gyarados a reliable Dark-type attack.
    • Even Magikarp has gotten a handful of upgrades, if kept very sparse and subtle to maintain its Magikarp Power. By Gen VII, it has gotten so far as being able to have a full moveset of palpable attacks, with Splash being made Not Completely Useless.
  • The Berserker: Mega Gyarados is driven solely by its instinct to destroy everything in the surrounding area. Fittingly, the very first move in Gyarados's level-up learnset is Thrash, although you'll need the Move Reminder to get it most of the time.
  • Beware the Silly Ones: Magikarp may look harmless and cute, but don't ever say the same for its evolution.
  • Boss Battle: Gyarados is a staple on boss teams — it's been used by Blue, Clair, Lance, Wallace, Wake, Cyrus, and Lysandre (the last of whom also uses its Mega Evolution).
  • Butt-Monkey: Most Pokémon get very flattering dex entries, such as Pidgeot flying at Mach 2 and Magcargo's given body temperature being hotter than the surface of the sun. Meanwhile, here are some excerpts of Magikarp's dex entries:
    Yellow: "Famous for being very unreliable."
    (Heart)Gold: "An underpowered, pathetic Pokémon."
    Ruby/Omega Ruby: "Magikarp is a pathetic excuse for a Pokémon..."
    FireRed/X: "It is the most weak [sic] and pathetic Pokémon in the world."
    Diamond: "No one knows why it has managed to survive."
    Moon: "They exist in such multitudes, you'll soon grow tired of seeing them."
  • Com Mons: Fish in a body of water, and you'll find a Magikarp (excepting Gen V, where it's Basculin). Became egregious when in DPPt, any body of water that yielded Magikarp could also yield Gyarados if using a better rod. Including ponds smaller than it.
  • Dark Is Evil: Mega Gyarados is part Dark-type, matching its nasty behavior. It is also Lysandre's signature Pokémon.
  • A Day in the Limelight:
    • Inverted. In Kanto, Johto, Hoenn, and Sinnoh, Magikarp is probably the most common Pokémon ever. But in Unova, it's so far findable only in a B2W2 exclusive location (besides the Magikarp salesman).
    • Magikarp is made the subject of the mobile game Pokémon: Magikarp Jump, a lighthearted virtual pet game where you train generation after generation of Magikarp to jump good... But even here, they can't catch a break, as your poor fish can get "Forcefully Retired" in ways such as them unexpectedly being made into Pidgeotto food.
  • Disc-One Nuke: Gyarados can be evolved early in-game, and wreck anything that isn't Electric-type or have Electric moves. Especially true in Generation I, as he can be gained before Misty, and is actually the best option to combat her Starmienote .
  • Discard and Draw: Mega Gyarados has considerably different strengths and vulnerabilities compared to normal Gyarados. In addition to trading in its Ground immunity for a Psychic one, Mega Gyarados becomes weak against the Bug and Fighting-type attacks that it used to resist and gains weaknesses to Fairy and Grass. In return, it loses its Rock weakness, becomes resistant to Ice, Ghost, and Dark-type attacks, and, most notably, reduces its crippling double weakness to Electric to a standard weakness.
  • The Dreaded: Gyarados's vicious temper makes it highly feared throughout the series. This is reflected by its default ability Intimidate, which lowers the opponent's Attack when it enters battle.
  • Explosive Breeder: Probably the reason why Magikarp isn't extinct despite being so ill-equipped. They are among the most common encounters when fishing in most regions and they have the shortest hatching time of any Pokémon.
  • Expert in Underwater Basket Weaving: Magikarp is infamous for starting out with only one skill, Splash, which has no effect whatsoever. It takes considerable patience to train it to the point where it can learn a useful move like Tackle.
  • Flying Seafood Special:
    • Magikarp usually flops about on the ground, but it floats about like most fish Pokémon in Pokémon-Amie/Refresh.
    • Zig-Zagged. Gyarados is part Flying-type and floats in midair, but the only Flying-type move it can learn is Bounce.
    • In Pokémon HeartGold and SoulSilver, if you walk with a Gyarados on the cliff route before the Safari Zone, it will "fly through the air with grace!" as do all Flying-types.
    • Being part Flying-type, it can participate in Sky Battles in Pokémon X and Y and fly as part of its Spectacular Talent in a contest in Omega Ruby and Alpha Sapphire.
  • Foil: They gained one in the shape of the Feebas line. Both of them have base forms that are well known for a certain flaw, namely Magikarp's weakness and Feebas' ugliness. They then evolve into Pokémon that are the exact opposite of their previous forms, as Gyarados is extremely powerful while Milotic is considered one of the most beautiful Pokémon in the world. They also have the same base stat total, and their stat spreads mirror each other. Magikarp and Feebas are also known for their hardiness in the wild, but while Feebas are extremely rare, Magikarp are extremely common.
  • Fragile Speedster: In spite of its pathetic bulk, Magikarp's Speed excels past a ton of Pokémon, and both of its abilities exploit that for further boosts. Given Gyarados' Speed is only 1 point higher, it's about the one element it risks downgrading by evolving.
  • Goomba Stomp: In Gen V, Magikarp can learn Bounce via Move Tutor. Bounce is a Flying-type move, and it can be kept when Magikarp evolves. Nothing says "Same Type Attack Bonus" better than a five-hundred-pound dragon dropping down from above.
  • Hair-Trigger Temper: Gyarados is easily enraged.
  • An Ice Person: Gyarados can learn Ice Fang and Ice Beam, which are useful against Dragon-types or any Electric/Flying-types.
  • Infinity -1 Sword: In Generation I, Gyarados was this to Dragonite's Infinity +1 Sword among non-Legendary Pokémon. It has one of the highest overall stats around, the ability to learn powerful TM moves such as Fire Blast, Blizzard, and Thunderbolt while having high offensive stats to take advantage of these moves, and a ubiquitous pre-evolution that only needed to reach level 20 to evolve (while obtainable Dratini and Dragonair started forty levels away from evolving into Dragonite). Its only major problems stemmed from its crippling Electric weakness and the vast number of Pokémon with access to Electric moves. In essence, Gyarados could do most of what the pseudo-legendary Dragonite could, being capable of carrying a player's team through the Pokémon League while being easier to raise and obtain early on. This is downplayed in the later generations, as Gyarados' Special stat became its Special Defense while gaining merely 60 Special Attack.
  • Informed Ability: The Moon entry for Mega Gyarados states that it can streak above the water surface at supersonic speed by jetting water from the orifices on its side. Not only is its speed not altered upon Mega Evolving, none of Mega Gyarados' animations suggest that it can do that either.
  • Informed Flaw: Despite its overwhelmingly negative Pokédex entries often proclaiming that it is "weak" or "virtually useless in battle", Magikarp isn't the weakest Pokémon in terms of base stat totals or movepools, nor does it even place in the bottom five. In particular, its base Speed stat is a relatively decent 80 (before factoring in Swift Swim), which means it outspeeds a considerable number of Pokémon despite its FireRed/X entry proclaiming that it, "is virtually worthless in terms of both power and speed." Even its Defense stat, while unremarkable, is durable for a "weak" pre-evolution, and due to exclusive use of the Eviolite, can actually be boosted higher than Gyarados'.
  • Joke Character: Magikarp, of course, was intended to be as weak as possible before getting some Magikarp Power.
  • Kaiju: Gyarados is a sea monster known to tear entire cities apart when enraged.
  • Kill Streak: Gyarados can have Moxie as its Hidden Ability, which boosts its already high Attack when it takes a Pokémon out.
  • Legendary Carp: Double Subverted: Magikarp is by no means legendary, but when it evolves into Gyarados...
  • Lethal Joke Character:
    • Magikarp in the card game. More specifically, Giovanni's Magikarp, which has a chance at rivaling the original Base Set Gyarados in terms of power.
    • Magikarp at least leans lightly towards this in the games from Generation II onwards, where it can learn the attack Flail. Let your Magikarp take the expected beating and it may now at least lay some proper damage. Some games also allow it to be tutored Bounce like its evolved counterpart, while Gen VII's Normalium Z makes Splash Not Completely Useless. It helps that Magikarp's one good stat is Speed, meaning you're regularly given the opportunity to at least try a good maneuver with it.
  • Lowered Monster Difficulty: In the later games, Gyarados actually becomes less dangerous at higher levels if encountered in the wild. At lower levels, Gyarados tends to learn powerful physical moves like Thrash and Aqua Tail, which can deal heavy damage off Gyarados's high Attack. However, most of its high-level moves are special, and Gyarados's Special Attack is quite a bit worse, causing it to deal less damage overall.
  • Magic Knight: In the Generation I games, Gyarados has a pretty decent Special stat and the movepool to abuse it.
  • Magikarp Power: Trope Namer, and played as straight as possiblenote . However, Magikarp evolves into Gyarados 12 levels earlier than the earliest-evolving starter in Red/Blue. It has a stat total of 540, higher than any of that generation's starters — not to mention any starter in general.
  • Making a Splash: Water-type.
  • Mighty Glacier: Leaning toward Lightning Bruiser. Gyarados has a high Attack stat, great defensive stats, and just short of great speed. It also naturally learns Dragon Dance, boosting its Attack even higher while also making it much faster. Mega Gyarados emphasizes this, keeping the same speed and gaining buffs to attack and its defenses.
  • Mix-and-Match Critters: Mega Gyarados downplays the serpentine elements of its appearance in exchange for more obviously piscene elements, essentially making it something akin to a fish-dragon.
  • Names to Run Away from Really Fast:
    • One way of interpreting Gyarados's name is a portmanteau between Gyakusatsu and Dosu; Gyakusatsu means massacre, and Dosu is a Japanese onomatopoeia of the sound of piercing flesh.
    • Gyarados's beta name in English was Skulkraken.
  • Nerf: From Generation II onwards, Gyarados' Special stat (a respectable 100) becomes its Special Defense while its Special Attack was set to a meager 60, rendering it unable to take advantage of special moves like it used to.
  • Not Completely Useless: Magikarp's signature Splash attack infamously has no effect whatsoever in battle; however, as of Gen VII, it can be powered up with a Z-Ring, and Z-Splash now has the effect of boosting its attack by 3 stages (2.5x).
  • No-Sell: In its base form, Gyarados can't be hit with Ground-type moves. Once it Mega Evolves, it trades this in for immunity to Psychic-type moves and its Ability becomes Mold Breaker, letting it ignore opposing Abilities that could interfere with its attacks.
  • Off-Model: Due to palette limitations, Gyarados' Game Boy-era sprites depict it with a blue tongue instead of the red one it has everywhere else.
  • Omnicidal Maniac: Gyarados, once its Hair-Trigger Temper is, well, triggered, will destroy everything in sight. Cities have been destroyed by raging Gyarados.
  • Our Dragons Are Different: Although not a Dragon-type per se, Gyarados is a sea serpent with aspects of a Chinese dragon, learns several Dragon-type moves by level-up, and is in the Dragon egg group. Gyarados is interesting in that while its appearance is pretty obviously Eastern with some slight Western motifs (it's a bit more bestial-looking than the average Eastern dragon, particularly its Mega form), its behavior is exclusively Western, being largely unintelligent, extremely violent, and generally lacking anything so much as resembling benevolence, instead being a perpetually-berserk beast.
  • Pig In A Poke:
    • Early on in Red and Blue, the player has the opportunity to buy a Magikarp for 500 Pokédollars. After purchasing it, the man reminds the player that there's no refunds. Now the player is saddled with a useless fish. It's also subverted due to being the earliest the player can obtain a Magikarp (you don't get an Old Rod until you've reached Vermilion City) and with a bit of hard training, it will evolve into a powerful Gyarados.
    • In the post-game of Black and White, you come across another Magikarp seller who also sells a Magikarp for just 500 Pokédollars. This situation is also a subversion since Magikarp aren't native to Unova and it's the only one the player can obtain in those games. Also due to being the post-game, 500 Pokédollars is virtually nothing and leveling up into a Gyarados takes no time at all.
  • Playing with Fire: Gyarados can learn Flamethrower and Fire Blast via TM. You read that right.
  • Poor, Predictable Rock: Gyarados' most useful Flying-type move is Bounce, which is at least marginally better than Mega Gyarados' Bite, Dark Pulse, and Payback. Gyarados' Special Attack is too low for them to make use of Dark Pulse, and their relatively OK Speed tends to nullify Payback's boost. Thankfully, Omega Ruby and Alpha Sapphire alleviated the problem a little by giving it Crunch.
  • The Power of Trust: As stated by its Pokédex entry from Let's Go, even as a creature of mass destruction whose only instinct is to raze anything that moves and should thus be nigh-uncontrollable, Mega Gyarados will still follow its Trainer's commands if it truly trusts them.
  • Prongs of Poseidon: The three-prong crest on Gyarados's forehead.
  • Rated M for Manly: Gyarados. A large, ferocious Sea Monster with powerful Attack, known for its short temper and ultra-violent behavior, with a Names to Run Away from Really Fast that is infamous and feared for ravaging entire cities, presumably with Hyper Beam, aka laser breath? Yes! Averted with Magikarp.
  • Red and Black and Evil All Over: Mega Gyarados gains the Dark type, and gets red and black scales along its sides and belly to match.
  • Red Eyes, Take Warning: Gyarados, and you'd better take that warning seriously.
  • Retcon: Along with others, its Mega Evolution's Pokédex entry was toned down in Let's Go Pikachu and Eevee compared to its entries in the earlier Generation 7 games. Instead of being completely governed by an urge to destroy, the entry clarifies that it still hears and listens to the voice of a trainer if it really trusts them.
  • Sea Monster: Gyarados's appearance is a mix of a Chinese dragon and a carp. Add in its Hair-Trigger Temper and it averages out to one of these.
  • Secret Art: Splash; Magikarp was the only Pokémon able to learn it in Gen I.
  • Similar Squad: The Rival's answer to the Squirtle line in the Gen I games and their remakes. Like the other members of its trionote , it has the highest base stat total for its type of its generation.
  • Signature Move: Splash is strongly associated with Magikarp and Hyper Beam with Gyarados.
  • Super Mode: Gained a Mega Evolution in X and Y.
  • Super-Powered Evil Side: Gyarados isn't particularly nice as it is, but when it Mega Evolves, its destructive tendencies get amplified and it gains a Dark-type to go along with this.
  • Throw the Dog a Bone: Magikarp is finally allowed to float like the other fish-like Pokémon in Pokémon-Amie and Refresh.
  • Unstoppable Rage: When it gets enraged, it'll destroy entire cities and villages for a month, leaving nothing alive.
  • Useless Useful Spell: Gyarados is now able to learn Hurricane in Pokémon Sun and Moon. But it's near useless due to Gyarados's terrible Special Attack stat, and becomes even more useless when it Mega Evolves, due to losing STAB.
  • With Great Power Comes Great Insanity: According to the Alolan Pokédex, when Gyarados Mega Evolves, its brain is affected, leaving nothing but its destructive instinct to burn everything to cinders.

    Lapras (Laplace) 

131: Lapras / Laplace (ラプラス rapurasu)

A gentle plesiosaur that ferries people and other Pokémon on its back, it is sadly endangered due to overhunting. In fact, only one was available in the original games, given to you by a grateful worker in Silph Co.; later games have seen it become a little more common. One is available every Friday in Gold, Silver, and Crystal and their remakes. In the Alola region, there are enough of them that Lapras are often employed as a Ride Pokémon. You can even fish from them.

  • Action Initiative: Naturally learns Ice Shard.
  • Badass Adorable: A Gentle Giant with an absolutely adorable design... and it can learn a great load of moves to cover its weaknesses, plus three of the four One-Hit Kill moves (the one it can't learn is Guillotine). Ever since Snorlax received a baby form, it also has the highest base stat total among non-Legendary Pokémon who only have a single stage of evolution. For a comparison, it's the same total that Swampert, Crobat and Rhyperior all have.
  • Boring, but Practical: It's one of the few Generation I Pokémon that is still standalone with no evolutionary relatives or alternate forms, and to this day, it hasn't gotten many new tricks aside from new TM moves and Abilities that everyone benefits from. However, it has huge HP and all-around good stats save for Speed, good type coverage with Electric, Psychic, and Dragon moves on top of STAB Water and Ice, and a good variety of status moves. Lapras may not be the best Water-type out there, but it's a solid choice if you need one. Although as far as Ice types are concerned, Lapras is overall the better of the three Kanto Water/Ice dual types stat-wise (Cloyster and Dewgong), so it does have that going for it. It's also very available in runs of Kanto games, as it's given as a gift as part of the story by a guy in Silph Co.
  • Boss Battle: Lapras is Elite Four Lorelei's signature Mon.
  • Brown Note: Lapras is known for its singing, and can learn Perish Song.
  • Elemental Absorption: With Water Absorb, getting hit by Water attacks just heals it.
  • Endangered Species: It's been over-hunted to near extinction. However, more of them appear in the wild in later generations, implying that the population is slowly recovering. Indeed, by the time of the Alola games, the population has recovered immensely… to the point where the Pokédex states that the excessive preservation of Lapras means there are now too many of them.
  • Gentle Giant: How the Pokédex describes it, nature aside. It is docile enough that it is willing to let anyone ride around on its back.
  • Gone Horribly Right: In Gen I, it was a rare and endangered Pokémon that was prime game for poachers. Preservation efforts over the years have benefited the population greatly... so much so that there's an overabundance by Gen VII, with fish populations lowering in areas with too many Lapras.
  • Healing Factor: Its Hidden Ability of Hydration lets it heal Standard Status Effects on it while it's raining, allowing it to use Rest freely until the rain stops. Its Water Absorb Ability can also count as this.
  • Horrible Judge of Character: Their friendly nature mean that hunters were able to over-hunt the species to near extinction. While more of them are appearing in the wild, this lapse in judgement cost them dearly.
  • An Ice Person: Ice-type. Surprisingly, it has a warm personality.
  • Intellectual Animal: The Pokédex states that it has intelligence and can understand human speech.
  • Magic Knight: Its Attack and Special Attack are equal at 85, so it can hit off of either stat just as easily as the other.
  • Making a Splash: Water-type.
  • Mighty Glacier: Its offenses and defenses are fair and it has excellent HP, along with the abilities Shell Armor or Water Absorb to make it immune to critical hits or let it recover HP when hit with a Water attack. Its Speed is subpar, though.
  • Powerup Mount:
    • Lapras is the only Pokémon in Pokémon X and Y that is actually visible when using Surf, instead of the generic model every other Pokémon uses. Its descriptions always point out its ability to ferry people on its back, and is used for this purpose at some point in every adaptation. Its species category is even listed as "The Transport Pokémon".
    • In Pokémon Sun and Moon, Lapras is a Ride Pokémon that allows players to travel on water, like the HM move Surf. Its main advantage over Sharpedo is it allows the player to fish while riding it.
  • Scissors Cuts Rock: Can be bred Aurorus's Secret Art Freeze Dry, an ice move that's super-effective on Water-types (normally less effective). Considering that the only Pokémon that can resist its STAB combination are other Water-types (as well as Dry Skin Jynx and Shedinja), this is pretty useful.
  • Signature Move: Strongly associated with Surf. In the Generation II games, the generic surfing sprite depicted Lapras, even. Also see Powerup Mount above.
  • Status Buff: Can learn two opposing ones through breeding. Curse can make it even more of a Mighty Glacier, boosting its Attack and Defense at the cost of what Speed it has. Dragon Dance, on the other hand, gives it a shot at being a Lightning Bruiser via boosting its Attack and Speed.
  • Stock Ness Monster: Its general shape (a long-necked sea-going reptile with fins) brings Nessie or other lake monsters to mind. Lapras's original English dub name was even going to be "Ness".
  • Stupid Good: Apparently, its gentle nature makes it a very easy target for hunters.
  • Turtle Power: It has a shell on its back that makes it resemble a sea turtle, but it isn't usually referred to as one.
  • Unique Enemy: Only one appears every Friday at the bottom of Union Cave in Pokémon Gold and Silver and their remakes.
  • Uniqueness Decay: What was once a Pokémon only obtained as a gift from a Silph employee has become easier to find in the wild. Even in-universe, the work of conservationists has lead to the once-endangered species suffering from over-population by the time Pokémon Sun and Moon/Pokémon Ultra Sun and Ultra Moon occurs.

    Ditto (Metamon) 

132: Ditto / Metamon (メタモン metamon)

Ditto is a pink-purple blob creature with not much of a shape or form to speak of... what can it do? What can't it do.

Ditto has the ability to transform into any other Pokémon and use all of their moves just as effectively as the real thing. It's also amazing at bypassing all the complications of breeding. With a Ditto's help, nearly anything can be bred to produce another of that Pokémon. The only things it can't breed with are Legendaries, (almost all) Mythicals, baby Pokémon, Ultra Beasts... and itself (since Gen III)... and Nidorina and Nidoqueen, for strange reasons.

  • Achilles' Heel: Ditto can't transform into something hiding behind a Substitute or an Illusion. Since Transform is all Ditto has, it's effectively helpless against both of the above.
  • Anything That Moves: It breeds with male, female, and even certain genderless Pokémon to make eggs. The only Pokémon they cannot breed with are ones in the Undiscovered Egg Group and other Ditto.
  • Balance Buff: In Generation V, it gained its Hidden Ability, Impostor, which transforms Ditto instantly.
  • Baleful Polymorph: Can morph into anything and any Pokémon, which also means that if the player tricks it into transforming into something useless (i.e. a low-level Magikarp), it'll be stuck in a useless form unless it can switch out.
  • Black Bead Eyes: If you ever see another Pokémon with such small eyes like these, it's almost always a dead giveaway that it's really a Ditto... Unless it's a Pokémon that also has the same kind of eyes, like Quagsire, in which case the disguise is perfect.
  • Blob Monster: In its natural state, it resembles a small wad of pink chewing gum.
  • Breakout Character: You would be very hard-pressed to find someone who hates Ditto. As a result, it's been consistently available in every game bar Pokémon Ruby and Sapphire (it was even made available in Emerald). Its popularity is a result of a combination of cuteness, its fascinating power to transform, and its usefulness in breeding. Pokémon Co. adding more merchandise through 2016-17 for Ditto also helped catapult its popularity even more so.
  • Competitive Balance: Ditto retains its relatively low HP stat when Transformed, only gets 5 Power Points for each move copied, and reverts back to normal when switched out.
  • Depending on the Writer: The extent of Ditto's ability to transform itself varies between media. In the games, it only transforms into other Pokémon in battle. In the anime and various manga, it can transform into any object, including inanimate objects such as books, cannons, or even as a makeshift mask. Ditto's ability to perfectly mimic what it wants to transform into also varies, as it’s sometimes depicted as getting various details wrong, such as the face or the size of the object/Pokémon they're copying. The most consistent limit on its ability is that it needs a subject to be physically present in order to copy it; it can't do it from memory alone and even pictures of the subject don't work. It has also never been shown to perfectly transform into a human until Ultra Sun and Ultra Moon, and even then, they can't speak human language... Hopefully, that is.
  • Ditto Fighter: Trope Namer. Upon Transforming, you copy the opponent's stats (outside of HP), Ability, get to use their moves, and any Status Buffs they have.
  • Dump Stat: As Impostor allows Ditto to Transform immediately after it enters the battle, all of its stats sans HP are (generally) never a factor. They only become relevant when the transformation fails. IVs, however, are not copied, so if the Pokémon Ditto Transformed into has Hidden Power, the move's type (and base power, prior to Pokémon X and Y) will depend on Ditto's IVs (which, by the way, is not told by the Hidden Power checking NPCs because Ditto cannot learn Hidden Power on its own).
  • Emoticon: Word of God has stated that Ditto's smiling face is based off the ":)" emoticon.
  • How Do I Shot Web?: Just because Ditto can copy anything doesn't necessarily make it an Instant Expert. Any move copied only has 5 PP, and Ditto can't use certain species-exclusive abilities, like Zygarde's Power Construct, Aegislash's Stance Change, and Minior's Shields Down, nor does its transformation fool the restrictions on certain species-exclusive moves, like Darkrai's Dark Void and Hoopa Unbound's Hyperspace Fury.
  • Kill and Replace: Fortunately they can't do this, as Ditto's disguises break down easily and they can't mimic human language. Ultra Sun and Ultra Moon implies that some Ditto may actually be capable of impersonating humans effectively, but it's left ambiguous as to how effective their impersonation is.
  • Loophole Abuse: When transforming, Ditto ignores all kind of restrictions set to obtain the Pokémon it's transforming into. This allows Ditto to transform into Giratina's Origin Forme without a Griseous Orb (or outside the Distortion World), the various Arceus formes without a Plate or a Z-Crystal, the various Silvally formes without a Memory, Mega Evolved Pokémon without a Mega Stone (or even when one of Ditto's teammates has already Mega Evolved), and a large etcetera. Ditto only has two restrictions to this ability: if it copies a Mega Evolved Pokémon while holding a Z-Crystal, it will still be unable to use Z-Moves, and it can't make use of Abilities that change their user's form mid-battle (like Darmanitan's Zen Mode, Aegislash's Stance Change, and Minior's Shields Down), meaning that if it transforms into such a Pokémon, it locks itself into whatever mode is currently in until it switches out and reverts to its own base form.
  • Luck-Based Mission: Because Transform/Impostor copies the opponent's stats exactly, Ditto now has the same Speed as them and has to win a speed tie, which is random. It can get around this with a Choice Scarf, but that locks it into one move, meaning that it'll be forced to use Struggle after its fifth turn on the field (or less if it finds itself dealing with Spite, Grudge, or Pressure... and then there's Torment...)
  • Master of All: Interestingly, it has the highest possible potential in Pokéathlon — five stars on all stats.
  • Master of None: Its stats are all the same, and quite low. Fortunately, Ditto's entire point is that it doesn't need stats.
  • Morphic Resonance: Some Ditto, as seen in the anime and in Snap, tend to retain their signature eyes and smile when transforming. It has kind of become a visual shorthand that it's indeed a Ditto that has transformed into something else, as seen in some Ditto-related merchandise.
  • No Biological Sex: Genderless, but it can breed with almost any non-Legendary or Mythical Pokémon.
  • Non-Elemental: In its base form. It takes on the elemental attributes of whatever it transforms into.
  • Really Gets Around: Since breeding was introduced, Ditto has basically been demoted from battler to breeding mon, leading to this trope. Ironically, it seems to not get along with other Ditto, implying this is the reason Ditto can breed with practically every other Pokemon... but not with its own species.
  • Ret-Canon: In the anime, a Ditto owned by Breakout Character Duplika notably retained its face and expression when transformed; while it was presented there as a problem to be overcome, various Ditto-faced Pokemon began appearing in many other Pokémon adaptations, including Pokémon Snap and the trading card game. There even now exists a whole line of merchandise (most notably the plush toys) of Ditto-faced Pokémon.
  • Riddle for the Ages: Ditto has a lot of interesting connections with Mew, as the only two Pokémon who naturally learn Transform; the two also share the same height, weight, color (including their shiny forms), and Pokéathlon potential. While a source for much speculation by fans from the earliest days of the franchise, it's never been pointed out in any game.
  • Secret Art: Impostor, an ability that allows Ditto to instantly transform into a random opponent when it switches in. It also is the only Pokémon apart from Mew who can learn Transform.
  • Signature Move: Transform, as it is the only move it learns, and the whole concept behind it.
  • Situational Sword: Because its main shtick is being a Ditto Fighter, its usefulness in battle is based entirely on what it copies.
  • Unstable Genetic Code: Reorganizes its genetic code to transform.
  • Voluntary Shapeshifter: Transform, though it's Ditto's only move. By using Transform, it can morph into anything and any Pokémon, only retaining its eyes in the anime.
  • Weaksauce Weakness: Ditto struggles to retain its form if it is made to laugh. Too bad Tickle doesn't do anything special in regards to that.
  • Weapon of Choice: Quick Powder and Metal Powder can increase the Speed or Defenses, respectively, of any Ditto that holds them. Too bad they don't work when Ditto is Transformed.

    Eevee and Eeveelutions 

133: Eevee / Eievui (イーブイ iibui)
134: Vaporeon / Showers (シャワーズ shawaazu)
135: Jolteon / Thunders (サンダース sandaasu)
136: Flareon / Booster (ブースター buusutaa)
196: Espeon / Eifie (エーフィ eefi)
197: Umbreon / Blacky (ブラッキー burakkii)
470: Leafeon / Leafia (リーフィア riifia)
471: Glaceon / Glacia (グレイシア gureishia)
700: Sylveon / Nymphia (ニンフィア ninfia)
Espeon and Umbreon debut in Gold and Silver, Leafeon and Glaceon debut in Diamond and Pearl, and Sylveon debuts in X and Y

Eevee voiced by: Aoi Yuuki

Eevee is an adorable mammalian Pokémon that is unique in the Pokémon world as it has the potential to evolve into many branching evolutionary paths. Originally it had three, but has steadily increased in number and now there are currently eight known members. They are collectively called Eeveelutions by fans, and later in the games and other official material. Eevee and all of its evolutions are designed with a very cute, basic sort of appeal and remain fan-favorites.

Shared Tropes

  • Action Initiative: Eevee and all of the Eeveelutions can learn Quick Attack. Eevee also learns Baby-Doll Eyes while Glaceon also gets Ice Shard.
  • Badass Adorable: The Eeveelutions are small, cute dog- or cat-like creatures... with a base stat total of 525 (which is the same as Lucario's, and very slightly lower than most fully evolved starter Pokémon).
  • Breakout Character: Eevee is one of the most popular Pokémon, and it and its evolutions get marketed almost as much as Pikachu, Lucario, and the starters. In Yellow and several spinoffs, including Pokémon Conquest, Pokémon Colosseum, and Pokémon XD: Gale of Darkness, and the Pokémon Mystery Dungeon series and Pokémon Quest, an Eevee or Eeveelution is even used alongside or in place of other, usual starter Pokémon. Another spinoff, Pokémon GO, turned Eevee into one of the more-common Pokémon to find in the real world, though it is still far from being a Com Mon.note  Several important characters in the anime, such as Ash's companions and rivals, have or had an Eevee on their team at some point before evolving them into one of their forms. It eventually got to the point where Eevee co-stars alongside franchise mascot Pikachu in the Nintendo Switch title Pokémon Let's Go, Pikachu! and Let's Go, Eevee!.
  • Cartoon Creature: It isn't clear what kind of animal they're supposed to be based on, but they take inspiration from dogs, foxes, cats, rabbits, and, in Vaporeon's case, fish. Flareon in particular acts a lot like a dog in Pokémon-Amie/Refresh.
  • Combat Medic: They can be bred to know Wish and be tutored to know Heal Bell.
  • Elemental Powers: Eevee itself is a Normal-type. It changes to one other type, based on its elemental affinity. Vaporeon is Water. Jolteon is Electric. Flareon is Fire. Espeon is Psychic-type, but also has an association with the Sun and Light. Umbreon is Dark and more closely associated with the moon and darkness compared to most Dark-types, although it still learns some of the underhanded moves typically used by them. Leafeon is Grass. Glaceon is Ice. Sylveon is Fairy.
  • Early Installment Weirdness: Eevee's Gen 1 Eeveelutions all incorporate its mane in some way, and they all have the same dark eyes. This pattern was dropped for all the other Eeveelutions, which lack manes and have distinct eyes.
  • Family Eye Resemblance: All Eeveelutions have distinctive almond-shaped eyes with white highlights.
  • Later Installment Weirdness: The later Eeveelutions that debuted since Gen IV have incorporated distinctively-colored paw markings, which earlier Eeveelutions don't have.
  • Make a Wish: They can all learn Wish through breeding, but Vaporeon and Umbreon do the best job of passing Wishes to their teammates due to having the highest HP stats.
  • Signature Move: Oddly, Shadow Ball tends to be associated with them a lot in the anime specifically, likely because of its notability as one of the few coverage moves the entire family can learn. The entire family is notably associated with Baton Pass and Wish.
  • Starter Mon: In a couple of games, such as Pokémon Colosseum, Pokémon XD, Pokémon Conquest, and most notably Let's Go, Eevee!, Eevee is the starter Pokémon rather than the typical starters (which are a trio of Grass, Fire and Water Pokémon). This works well since Eevee is able to evolve into a number of types. They also appear as the rival's starter mon in Pokémon Yellow and Let's Go, Pikachu!.
  • The Team: There tend to be groups of trainers, sometimes even a Sibling Team, that use each of the evolutions in both the games and spinoffs. They began as a Power Trio in Generation I with Vaporeon, Jolteon, and Flareon. Then became a Three Plus Two Five-Man Band with Espeon and Umbreon. Followed the Rule of Seven in Gen IV after Leafeon and Glaceon appeared. And now they sit at 8 with Sylveon.
  • Third-Option Adaptation: In spinoffs which don't use the official starters, Eevee or one of its evolutions have been used as a starter Pokémon instead.Explanation  This even carries over to the main series; Blue starts with an Eevee in Yellow rather than Charmander, Bulbasaur, or Squirtle.

Species specific

  • Accessory-Wearing Cartoon Animal: Subverted with Sylveon, since its accessories are actually part of its body; the trailing ribbons are feelers.
  • All Your Powers Combined: Eevee's unique Z-Move "Extreme Evoboost" has it be empowered by all the Eeveelutions and buffs all of its stats to maximum (with the exception of Evasion and Accuracy). Granted, Eevee's base stats still stink, making the boosts not too useful... but that's where Baton Pass comes in.
  • Anti-Magic: Espeon's Hidden Ability, Magic Bounce, reflects all non-damaging moves aimed at it back to the user.
  • The Artifact: In the Spaceworld 1997 build of Pocket Monsters 2, Umbreon was a Poison-type. In the final version (as Gold and Silver), Umbreon's type had changed to Dark, yet its Pokédex entries still mention its "poisonous sweat".
  • Berserk Button: Touching Espeon's forehead gem or the yellow bands on Umbreon's ears in Pokémon-Amie/Refresh will result in a Death Glare.
  • Boss Battle: Sylveon is Valerie's, the sixth gym leader of Kalos, signature Mon.
  • Carbuncle Creature: Espeon sports a red jewel on its forehead.
  • Combat Pragmatist: Umbreon likes to throw its poisonous sweat in enemy eyes, as well as going for the throat.
  • Dark Is Not Evil: Nowhere is it stated that Umbreon is malicious, cunning, or evil in general like most Dark-types. It even evolves with max happiness.
  • David vs. Goliath: Sylveon's Ultra Sun Pokédex entry states that it's known to pick fights with dragon Pokémon much bigger than itself. Being a Fairy-type, it'll probably win.
  • Determinator: Flareon's Hidden Ability is Guts, which boosts its Attack when afflicted with a status ailment.
  • Elemental Absorption: Jolteon and Vaporeon get healed from Electric and Water moves, respectively, thanks to Volt Absorb and Water Absorb. Flareon uses Flash Fire to power up its own Fire-type moves.
  • The Fair Folk: Some Dex entries and comments in other places showcase that Sylveon can have a manipulative and sadistic side, much like with classic depictions of fey.
  • Feed It with Fire: Flareon's ability Flash Fire makes it immune to Fire attacks and powers up its own.
  • Foil:
    • Gen II's Espeon and Umbreon. Both are friendship-based Eeveelutions with Synchronize as their main abilities who revolve around day and night and specialize in Special Attack and Special Defense respectively. Espeon is a Fragile Speedster and Glass Cannon combo built around making use of its offensive potential, while Umbreon is a Stone Wall with middling offensive stats who is rather skilled at causing debuffs.
    • Gen IV introduced Leafeon and Glaceon. Both of these Eeveelutions come to be when leveling Eevee up near a certain rock: a moss-covered rock for Leafeon and an ice-covered rock for Glaceon. Leafeon is more physical-based and works well in Sunny Day while Glaceon is special-based and works better in Hail.
  • Healing Factor:
    • If Vaporeon has the Hydration ability and heavy rain is in effect, it will be cured of Standard Status Effects at the end of each turn. It also learns the move Aqua Ring, which gives it a small amount of HP each turn.
    • If Glaceon has its Hidden Ability, Ice Body, it will regain some HP at the end of each turn during Hail.
  • Hoist by Their Own Petard:
    • Espeon and Umbreon's Synchronize cause an opponent who burned, paralyzed, or poisoned them to suffer with them. Espeon's Hidden Ability Magic Bounce reflects status moves back at the attacker.
    • Jolteon and Flareon's Hidden Abilities Quick Feet and Guts boost their godly Speed and Attack, respectively, when they are afflicted with a status condition.
  • Invisibility: Vaporeon is able to camouflage in water.
  • Icy Blue Eyes: Glaceon. This trait fits as it's an ice-type.
  • Impaled with Extreme Prejudice: Glaceon like to cover themselves in very sharp icicles, then rush their enemies.
  • Informed Ability: Umbreon are supposedly able to spew toxins from their pores, and they even boast about it Mystery Dungeon, but the only Poison move they're able to learn is Toxic, and only via TM. This is actually a remnant from a certain point in development. Umbreon was originally intended to be a Poison-type, but they didn't change the Pokédex entries when its type was switched to Dark. note 
  • Kill It with Fire: Flareon in the wild like to roast their prey before snacking down on them.
  • Late Character Syndrome: Thanks to Ice Rocks being location-specific, and the general late-to-endgame availability of Ice-types and ice-themed areas, poor Glaceon often ends up coming in at too late a point for most players to consider using it on their team. So far, the rawest deal it has yet is in Pokémon Sun and Moon, where the Ice Rock isn't found until deep into those games' equivalent to Victory Road.
  • Lunacy: Umbreon and Sylveon are both strongly associated with the moon, the former evolving through high happiness at night and being capable of learning Moonlight, while the latter, like many Fairy-types, shows its lunar association through Moonblast. As mentioned below, both of them resemble the mythical Moon Rabbit.
  • Magikarp Power: Zigzagged. Naturally, Eevee are encouraged to be evolved and are more average and underpowered compared to their evolutions. They do, however, learn a small normal-type movepool of their own in case you want to keep them as they are, which expands in later installments. Also, since a large part of all the Eeveelutions' attacks are Normal-type anyway, they profit more often from same-type attack bonus.
    • In Sun/Moon, Eevee (and only Eevee) has access to an exclusive Z-move, Extreme Evoboost, that raises all of its stats by two levels.
    • Eevee itself leaves much to be desired... until it learns Last Resort, a 140 Base Power move. Which it gets STAB from, being a Normal-type, and does double damage if said Eevee has Adaptability. To put this in perspective, Adaptability-powered Last Resort has 30 more base damage than Explosion. Sure, its base stats hold it back a bit, and Last Resort requires using the rest of Eevee's moveset first, but few Pokémon ever get a move with that much punch.
  • Master of None: Unlike most Normal-typed Pokémon, Eevee is normally unable to learn most elemental attacks outside a few exceptions. This is mostly to prevent its evolutions from learning attacks outside of their types. The biggest exception is the Partner Eevee you get in Pokémon: Let's Go Eevee, who has access to a number of elemental moves exclusive to it. However, this Eevee cannot evolve into its many forms.
  • The Medic: Umbreon, Espeon, and Leafeon are capable of self-healing, and their moves are effectively identical, with different namesnote . The entire family is also capable of learning Wish to pass healing to a teammate.
  • Mix-and-Match Critters: Vaporeon is a mermaid fox cat-fish... thing.
  • Moon Rabbit: Umbreon is based on the legend about it. Sylveon has hints of this too, being rather rabbit-like and associated with the moon.
  • Mundane Utility:
    • Sylveon seems tailor-made to deal with Horde Battles in Gen VI. It learns Skill Swap at a much earlier level than anything else that gets it naturally, letting it scan each individual member of the horde to find out what abilities they have, and thus if there's something worth catching in this group. If not, it has Swift and Dazzling Gleam, which, with its high Special Attack, will wipe out all enemies instantly, letting you move on to the next battle.
    • Sylveon's normal Ability is Cute Charm. While its usefulness in battle is very situational due to requiring the opponent to be the opposite gender to take effect, it has the useful property of causing Pokémon of the opposite gender of the owner to appear in wild encounters (if the user is in front of the party) more frequently. It is also the only Pokémon with this ability that is predominately male, making Sylveon very useful if you need to find Pokémon with low female/male ratios like the starters in the Friend Safari.
  • Nocturnal Mooks: Umbreon can show up at night as a rare encounter when wild Eevee do an SOS Call, making it and Espeon (during the day) the first Eeveeulutions that can be found in the wild.
  • Nonstandard Character Design:
    • In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, there's a special female Eevee, if picked as a starter, with a larger light patch on the tips of her tail that resembles a heart shape, similarly to female Pikachu (and Cosplay Pikachu). This trait is unique and isn't carried over to other female Eevee.
    • Jolteon is the only one lacking a tail.
  • Not Completely Useless: Sylveon's Hidden Ability Pixilate, which turns Normal-type moves into Fairy-type and boosts them. It doesn't seem all that great due to its lack of Normal moves to abuse. That is, except Hyper Voice, which turns into a 117 Power Special Fairy move that goes through substitutes and barriers — much stronger than Moonblast. And if Hyper Voice isn't available, there's also Swift, which, with STAB and Pixilate's bonus boost, becomes essentially a sure-hit Moonblast that hits all targets in Doubles and Triples.
  • Odd Name Out: In Japanese and Korean, Umbreon stands out from the rest of the family, as unlike the Elemental Theme Naming, it's simply Blacky, which only refers to its appearance (and possibly lucky, though it's not clear). This is fixed for all other languages.
  • One Steve Limit: Jolteon's Japanese name is almost the same as Zapdos'note , the only difference being the letter "S".
  • Planimal: Leafeon has leaves growing on its body and its ears and tail are made of leaves as well.
  • Poisonous Person: Umbreon is not a Poison-type, but the Pokédex states that it has the ability to spray poison sweat from its pores. It can learn Toxic, but then again, so can pretty much every other Pokémon in existence capable of using TMs, and Synchronize requires it to be poisoned before it can poison something else. This was eventually explained by the release of a very early version of Gold, in which Umbreon was originally a Poison-type that evolved with a Poison Stone; when subsequent development changed Umbreon to a Dark-type that evolved by friendship at night instead, these mentions became the only remnant of the earlier design.
  • Polar Opposite Twins:
  • Poor, Predictable Rock: An underlying problem for all of these Pokémon, who are all hindered by having utterly pathetic movepools. Outside of Shadow Ball, Iron Tail, and two of their Egg Moves (Stored Power and Synchronoise), they don't get many strong options outside of their STAB moves. While some can use Hidden Power to make up for this, those with low Special Attack (namely, Umbreon and Leafeon) are left out of luck.
  • Power of the Sun: Espeon and Leafeon both have a strong association with the sun, the former due to evolving from max happiness during the day and knowing the move Morning Sun, while the latter have both its normal and Hidden Abilities be associated with Sunny Day. Both of their Pokédex entries state that they need sunlight, the former for its powers and the latter for its nutrients.
  • Power Up Let Down: While Espeon received Magic Bounce, one of the best abilities in the game, as its Hidden Ability in Gen V, Umbreon was left with... Inner Focus, which is highly situational at best, and worse than Synchronize at worst. At least Umbreon is slow and sturdy, and thus has lots of chances to flinch during battle (which Inner Focus prevents), making Inner Focus not an outright Useless Useful Spell for it.
    • Poor Flareon... it received Guts in Gen V and finally received the coveted Flare Blitz in Gen VI, but because it is a Fire-type, it cannot be Burned to activate Guts, making it rely on Poison or the inconsistent Paralysis and Sleep. Poison damage combined with the recoil from Flare Blitz with its already poor HP stat means that even though Guts-boosted Flareon can hit like a truck, it can't do so for very long before knocking itself out.
  • Real Men Wear Pink: Male Sylveon are very capable fighters despite their pastel colors and ribbon-like feelers. Most of the Eeveelutions appear to look feminine despite the 7 to 1 gender ratio favoring males.
  • Red Eyes, Take Warning: Umbreon has red sclerae and black pupils, which gives it a menacing look to it. It is also the only Eeveelution with visible pupils because it would be legitimately creepy if it had the same kind of eyes that its relatives have.
  • Ridiculously Cute Critter: Eevee itself has always been popular due to its adorable looks. People have also wondered what kind of mammal it's supposed to be based on for years. This trait isn't lost on its evolutions, either.
  • Secret Art:
    • Morning Sun for Espeon and Moonlight for Umbreon (both moves are restorative), during their debut Generation.
    • Apart from Pikachu, they are the only Pokémon to have been given away at events knowing Celebrate.
    • In Sun and Moon, Eevee gains the unique Z-Move "Extreme Evoboost". Unlike most Z-moves, it sharply raises all of its stats instead of dealing any damage. (This is made even funnier in that the move required to use it, Last Resort, is a damage-dealing move.)
    • The event Eevee in Pokémon Sword and Shield has G-Max Cuddle, which infatuates its targets; gender dynamics still apply.
  • Silk Hiding Steel: Sylveon loves to cling onto its loved ones with its feelers, which it also uses to becalm other Pokémon. Along with its serene, airy appearance and pastel color scheme, you really wouldn't expect this thing to be an absolute tank when it comes to its special stats.
  • Theme Naming:
    • All the evolution names end in -eon. In fact, Eevee's original English name was even going to be Eon.
    • Meanwhile, each generational set of Eeveelutions' Japanese names have the same ending — "-er(s)" in Generation I, "-ie/y" in Generation II, and "-ia" in Generations IV and VI.
  • Tron Lines: Umbreon's yellow marking glow. It's especially evident in the Stadium series.
  • Uncatty Resemblance: According to Ultra Moon's Pokémon entry for Eevee, because of how its form is influenced by its surroundings, "Even its face starts to look like that of its Trainer."
  • Uniqueness Decay:
    • In the earliest games, Eevee was a coveted Pokémon, as you could only receive one per play through of a given game. In Gen II, it was still rare, but you can now breed them. Gen IV allowed you to find wild Eevee under specific circumstances, and in Gen VI, even this restriction was removed and you can encounter them like any wild Pokémon.
    • In Gen I, it was the only Pokémon with a branching evolutionary family. Later generations took away this distinction, but it still has the most branches by far.
    • Umbreon in particular suffered from this. In its debut generation, it had the coveted Dark-type, and was an excellent tank, but as time has gone on, its poor offenses and the introduction of more Dark-types has led to Umbreon becoming eclipsed by other Dark-types.
  • Unstable Genetic Code: Which led to it having many evolutions.
  • Useless Useful Spell:
    • Through breeding, Umbreon can use Synchronoise. Synchronoise only inflicts damage on Pokémon of the same type. Synchronoise is also a Psychic-type move, which Dark-types are immune to. It's not impossible to do that, though.
    • Due to all eight of them sharing the same pre-evolution, some of Eevee's egg moves do not translate well between the Eeveelutions. For instance, Curse would work very well with Umbreon, but is completely useless for Espeon and Jolteon.
    • Sylveon's normal ability (Cute Charm, which infatuates an opposite-sex opponent that used a contact attack) is very situational due to requiring the opponent to be the opposite gender and hit Sylveon with a contact move. Even then, it only activates 30% of the time and Sylveon's bulk on the physical side (almost all contact moves are Physical attacks) is pretty average, so it can't try to fish for the effect without the risk of getting KO'd — and if it does get KO'd, any infatuation it has inflicted automatically ends (which also means that the attack which KOs Sylveon can't trigger Cute Charmnote ).
    • During Gen II, Espeon was the only Pokémon capable of learning Morning Sun. Aside from Espeon being a bit too squishy to be able to effectively use the move, Morning Sun originally depended on both time and weather to calculate how much health it restored. The problem is that, outside of harsh sunlight (which Espeon can't really abuse), it worked best when used in the morningnote , restoring a paltry 1/4 total HP under other circumstances. Not only did its counterparts have longer windows of time during which they were useful (Synthesis had eight hours and Moonlight had ten, compared to Morning Sun's seven), Morning Sun's active hours mostly took place at times when most people were still asleep. Later generations distributed the move to Mons more capable of using it than Espeon and also made it purely dependent on the current weather.
  • Weather of War: Both Glaceon and Leafeon's abilities are heavily associated with weather, Hail and Sun respectively.
  • When All You Have Is a Hammer...: Eeveelutions generally have barren movepools, but they have just enough to be effective. Flareon in particular was hit hard by this, lacking any real good Fire-Type moves to make use of its sky-high Attack. It finally received the long-coveted Flare Blitz in Gen 6, and it was what it needed to become effective.
  • Youkai: Espeon is based on a nekomata.

    Porygon, Porygon2, and Porygon-Z 

137: Porygon (ポリゴン porigon)
233: Porygon2 (ポリゴン2 porigon tsuu)
474: Porygon-Z (ポリゴンZ porigon zetto)
Porygon2 debuts in Gold and Silver, while Porygon-Z debuts in Diamond and Pearl

Porygon is an artificial Pokémon created by Silph Co. As such, it can be upgraded to its Porygon2 model, which was created for space exploration but became able to learn. Porygon2 itself can further be "upgraded" to Porygon-Z, a model created for interdimensional travel, though a glitch in its program allowed it to gain emotions. Unfortunately, neither upgrade succeeded in their intended purposes.

This line is especially notable for two reasons. The first for being banned from the anime due to the Porygon-centric episode Dennō Senshi Porygon, in which flashing lights from an explosion (caused by Pikachu, not Porygon) caused viewers (most of which were children) to have seizures. As a result, the episode is banned worldwide (including its home country of Japan) and Porygon and its line are rarely mentioned in the anime series (except in the Pokérap at the end of season one's episodes). The second is for being one of the only two families whose evolution method allows for having a third-stage Pokémon at Level 1. Since both evolutions require trading while holding an item, you can hatch a Porygon and immediately evolve it twice.

  • The Artifact: Porygon's Pokédex entries make a point of it being an artificial Pokémon, and Pokémon Diamond and Pearl calls it "The world's first artificially created Pokémon." Baltoy, Claydol, Golett, Golurk, and Magearna were all chronologically created much earlier.
  • Artificial Human: An artificial Pokémon created by SilphCo. This means you will never see Porygon in the wild, you always have to purchase them from a vendor or receive them as a gift. The one exception is that wild Porygon can appear in White Forest and several Mirage Spots, which are special unique locations.
  • Attack Its Weak Point: Invoked with the ability Download, which raises Attack if their opponent's Defense is lower than Special Defense or raises Special Attack for the inverse. The boost is given when they enter battle and stays even if the opponent switches out.
  • Bragging Rights Reward: While the Porygon family are not weak Pokémon, they aren't really worth the tens of thousands of dollars and/or hours you need to spend at the Game Corner to be able to buy one. It's at its worst in Red and FireRed, since you need to exhaust a full Coin Case to buy one and its evolutions weren't around yet to make it more worthwhile.
  • The Cameo: Thanks to a certain incident in Porygon's anime debut, the only appearance of the Porygon lines there are small bits in the intro of the later Pokémon movies.
  • Copy Protection: In-universe example, it is stated in the Emerald Dex to be why it can't be duplicated. Not that it manages to stop anything using Transform from copying it, not to mention that the only way to breed one is with a Ditto and not with its own species.
  • Death-or-Glory Attack: Porygon-Z has access to the strongest Hyper Beam in the series thanks to having the highest Special Attack among Normal-types, plus STAB and Adaptability bringing the move up to 300 base power. This will obliterate pretty much anything short of a Ghost-type or a Min-Maxed Blissey, Regice, Bastiodon, or Stakataka, and even the non-Ghosts won't survive if Porygon-Z uses Nasty Plot first. However, since it's still Hyper Beam, whatever comes in next has a free turn to set up in Porygon-Z's face or outright smack it down. If Hyper Beam is powered up with Normalium Z, then Porygon-Z will be able to fire off a 400 base power special move without needing to recharge, but like any Z-move, It Only Works Once.
  • Epic Fail:
    • The geniuses behind Porygon2 programmed it to be capable of exploring space, but didn't program flight into it.
    • The Ultra Sun Pokédex blames Porygon-Z's unusual behavior on the incompetence of the engineer that updated its programming. Considering how badly they glitched it up, they had to be outstandingly terrible at their job.
  • Fire, Ice, Lightning: All three are among the few Pokémon that learn Tri Attack, a move that visually involves this. They also have STAB and high Special Attack to make good use of it.
  • Floating Limbs: Porygon-Z's head is usually seen levitating.
  • Game Mod: In-universe. Porygon2 is stated to be an upgrade by the developer, but Porygon-Z is clearly an unauthorized hack that increases power but causes huge graphical glitches.
  • Glass Cannon: Porygon-Z has a pretty high Special Attack, but isn't going to be taking many hits — its defenses are actually lower than Porygon2's.
  • Gone Horribly Wrong:
    • Porygon2 was designed to be able to achieve space exploration, but Silph Co. failed to update its flight capabilities, which left it just as able to levitate as Porygon. Its emotive capabilities, however, are believed to be working a little too well.
    • Similarly, Porygon-Z can supposedly thrive in alien dimensions, but then again, this trope is pretty much Porygon-Z in a nutshell. "Seems there might have been an error..."
  • Grew Beyond Their Programming: The Pokédex entries for Porygon2 and Porygon-Z, in particular, imply that they are at least able to do this. For example, Porygon2's entries note that it sometimes displays unprogrammed behaviors, and is able to learn new ones on its own.
  • Heal Thyself: The Porygon line can learn Recover to heal itself.
  • Late Character Syndrome: Despite being in the middle of the Ula'ula Pokédex in the Alola games and needing multiplayer functions to evolve, the player can't get a Porygon until after becoming the Champion, leaving no room for it in the main campaign outside of trading one in early. It gets worse in Ultra Sun and Ultra Moon, where you have to wait until defeating Team Rainbow Rocket to get it, so it misses out on the post-game as well!
  • Luck-Based Mission: Because they have an almost non-existent physical movepool and their Attack stat is below average, Download will only be useful if they get the Special Attack boost. You literally have no control over this outside of knowing the stats of pretty much every Pokémon ever so you know what to send them against for the boost, and even then, your opponent might have min-maxed in such a way that you don't get the Special Attack boost.
  • Master of None: Porygon has all-around decent stats, but all of them are low.
  • Mighty Glacier: Porygon2 has nice Defense and Special Defense with good Special Attack, and it can take advantage of Eviolite for being a Pokémon that can still evolve. However, Porygon2 is quite slow.
  • Multi Form Balance: Each Porygon has different roles due to their stats.
  • Mundane Made Awesome: Feeding most Pokémon? Tedious, yet cute and pleasing. Feeding Porygon-Z? Erratic and hilarious.
  • Mythology Gag: Sun's Porygon Pokédex entry mentions that Porygon was first created around 20 years ago. Sun and Moon were released on the year of the 20th anniversary of the Pokémon franchise.
  • No Biological Sex: Given the fact that they are manmade, the Porygon line is genderless.
  • Non-Elemental: They are Normal-type, unless it uses one of its Conversion moves.
  • Ominous Visual Glitch: Porygon-Z has a tendency to spaz out doing just about anything, really.
  • Pint-Sized Powerhouse: Porygon-Z is just an inch shy of three feet tall, but has the highest Special Attack stat of all Normal-types.
  • Retcon: It was the first manmade Pokémon created on purpose until Generation V added Golett and Golurk (two man-made robot-like golems possessed by ghosts and created to protect ancient villages from outside danger), and Generation VII added Magearna, a robotic lifeform powered by a Soul Heart. It is, however, still the first manmade Pokémon undeniably created purely through scientific methods, compared to how Golett and Golurk have to be possessed by ghosts, while Magearna's Soul Heart created from Pokémon Life Energy may or may not be purely scientific.
  • Ridiculously Human Robot: Despite being a manmade computer program, the Porygon line possess the same abilities as natural Pokémon.
  • Socialization Bonus: Needs to be traded in order to evolve not once, but twice, each time while holding an item.
  • Useless Useful Spell: Conversion and Conversion 2 allows it to change its own type, allowing it to get STAB or gain resistance against anything, but usually takes too much effort to set up to be useful. Averted with Pokémon Sun and Moon, where a Conversion powered by a Normalium-Z boosts all its stats, in addition to providing the usual effect of changing the user's type to the move at the top of the move list.
  • Virtual Ghost: Porygon can revert itself to program data to enter cyberspace.
  • Wave Motion Gun: Due to being given evolutions within different generations, all of them can learn Hyper Beam, and Porygon-Z is one of the few Pokémon who might actually bother to use the move in a playing-to-win context due to being able to reliably One-Hit Kill nearly anything it might face with the move (see Death-or-Glory Attack above).

    Omanyte and Omastar (Omnite and Omstar) 

138: Omanyte / Omnite (オムナイト omunaito)
139: Omastar / Omstar (オムスター omusutaa)

A previously extinct Pokémon and its evolution, based on ammonites. Although they died out because their shells grew too large, they have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Omanyte's restoration is exclusive from the one which allows the restoration of Kabuto, and they have many overall similarities, they are often considered foils to each other. The Omanyte line is a hard-hitting special attacker with very high physical defense.

  • Achilles' Heel: Omanyte and Omastar take quadruple damage from Grass-type attacks.
  • Breakout Character: Unintentionally, but it gained a boost in popularity in 2014 due to Twitch Plays Pokémon. Certain localizations have played with referencing it, making for very subtle Ascended Meme status.
  • Dishing Out Dirt: Rock-type.
  • Everything's Squishier with Cephalopods: They're based on ammonites, an ancient species of cephalopod.
  • Fossil Revival: Revived from a Helix Fossil.
  • Informed Ability: Downplayed. Almost every single Pokédex entry emphasizes Omastar's use of tentacles and fangs to attack its prey. It does learn Bite and Constrict, but its actual physical offense is very lacking, so those are some of its worst moves.
  • Informed Flaw: Downplayed. Many of its Pokédex entries mention that it became extinct because of its overly large shell hindering movement. While it is not very fast in normal conditions, one of its possible abilities is Swift Swim, and that's without even getting into Shell Smash and Weak Armor, which allow it to remove its own shell to improve its speed.
  • Late Character Syndrome:
    • In Pokémon Red and Blue, the player can't revive the Helix Fossil into an Omanyte until surfing to Cinnabar Island (home of the penultimate Gym), and if they can do that, odds are they already have a strong Water-type with them. It's even worse in FireRed/LeafGreen, where the revived Omanyte comes out not at Level 30 (a few levels below those of the Pokémon and Trainers at that point), but Level 5.
    • Although the player can collect Helix Fossils in HeartGold as early as the Ruins of Alph, they won't be able to revive them until they can visit Kanto; a task that forces players to beat the Elite Four first, with poor Omanyte having little room on a player's team by then.
  • Making a Splash: Water-type.
  • Mighty Glacier: Packs one of the highest Special Attack stats of both of its types, but it's pretty slow. Good Defense helps it somewhat.
  • Multi-Armed and Dangerous: Omastar has six tentacles in addition to its four limbs. Ultra Sun even claims it to be a distant ancestor of Octillery.
  • Poor, Predictable Rock: Due to its typing, it has the expected Water, Rock, and Ice-type attacks, but it doesn't learn much else for Special Attacks besides Earth Power. Furthermore, while it learns many Rock-type attacks, most of them run off its shoddy physical Attack; there are only two Special Rock attacks in the entire game, and Ancient Power is not impressive even with a STAB boost. As a result, Omastar has a very limited set of moves it can actually make use of.
  • Prehistoric Monster: Originally lived a long time ago as a deadly predator.
  • Seldom-Seen Species: How many times have you seen an ammonite take center stage in fiction?
  • Shed Armor, Gain Speed: Their Hidden Ability, Weak Armor, lowers their Defense and raises their Speed each time they're hit by physical attacks. They're also one of the few Pokémon with Shell Smash.
  • Status Buffs:
    • One of their abilities is Swift Swim, which doubles their speed during Rain and turns them into Lightning Bruisers.
    • One of the few Pokémon with Shell Smash, which doubles their offenses and speed and the cost of lowering their defenses.

    Kabuto and Kabutops 

140: Kabuto (カブト kabuto)
141: Kabutops (カブトプス kabutopusu)

Another previously extinct Pokémon and its evolution, they have seen a revival in the modern day thanks to fossil restoring technology. However, much like the horseshoe crabs they're based on, some can rarely be found, virtually unchanged in hundred of millions of years. While Kabuto may be helpless if it's flipped over, Kabutops is definitely not. Kabutops is a ruthless predator that slices its prey apart with its huge scythes, and evolved an amphibious lifestyle. Since the fossil that allows Kabuto's restoration is exclusive from the one which allows the restoration of Omanyte, and they have many overall similarities, they are often considered foils to each other. The Kabuto line is a physically-oriented Glass Cannon.

  • Achilles' Heel: Kabuto and Kabutops take quadruple damage from Grass-type attacks.
  • Blade Below the Shoulder: Kabutops is a four-foot tall bipedal trilobite with scythes for hands.
  • Dishing Out Dirt: Rock-type.
  • Extra Eyes: Kabuto has two pairs of eyes: Black Bead Eyes on its shell, and larger red ones on the underside.
  • Evolutionary Stasis: Though very rare sights, living Kabuto still exist in the present day, but they haven't changed at all in 300 million years. It seems they can't even evolve into Kabutops in the wild, as the latter's Ultra Sun Pokédex says that it went extinct because its body didn't adapt to land in time.
  • Fossil Revival: Revived from a Dome Fossil.
  • Fragile Speedster: In rain, thanks to its ability Swift Swim.
  • Giant Enemy Crab: A Giant Enemy Horseshoe Crab/Trilobite in this case.
  • Glass Cannon: Fairly high attack, okay defense, and decent speed (especially for Rock-types), but has several weaknesses and low health.
  • Glowing Eyes of Doom: Kabuto has glowing red eyes peering beneath its shell.
  • Informed Species: They don't look much like trilobites.
  • Late Character Syndrome: Just as with Omanyte, the Generation I games (and the Gen II remakes) give the Dome Fossil to the player very early on, but they can only revive it at a point much farther in, to the point where they'll likely already have a good Rock and/or Water-type with them. The level they start out at doesn't help much, either.
  • Life Drain: Naturally learns Absorb and Mega Drain, and it can also learn (by breeding or tutoring) Giga Drain.
  • Making a Splash: Water-type.
  • Prehistoric Monster: Originally lived a long time ago as a deadly predator.
  • Shed Armor, Gain Speed: Their Hidden Ability Weak Armor lowers their Defense and raises their Speed each time they're hit by a physical attack.
  • Species Lost and Found: Though extinct in much of the world, living Kabuto still exist in a few areas.
  • Xenomorph Xerox: Though mostly based on trilobites, they have some features that suggest Xenomorph inspiration as well, namely Kabuto's "facehugger"-like shape and Kabutops's large head.

    Aerodactyl (Ptera) 

142: Aerodactyl / Ptera (プテラ putera)
Mega Aerodactyl
Mega Aerodactyl debuts in X and Y

Yet another previously extinct Pokémon, Aerodactyl is a Flying Pterosaur/Dragon/Wyvern with a Rock typing, rather than a Water-Rock invertebrate. Unlike nearly every other Rock-type of this generation (and most later ones), it's extremely fast, once one of the fastest (equal to Jolteon and Mewtwo). Upon Mega Evolving from X and Y onwards, it gains loads of rock spikes all over its body, and the ability to do deal more damage with contact moves.

  • Badass Beard: Mega Aerodactyl has a stony protrusion under its chin that resembles a rather long goatee.
  • Blow You Away: Flying-type with Whirlwind as a move which blows opposing Pokémon away from a battle. In the Pokémon Mystery Dungeon series, it can use Whirlwind to send Pokémon flying across the room.
  • Dinosaurs Are Dragons: It's actually based on a pterosaur, but it's used to the same effect. It can learn various Dragon-type and Fire-type attacks, and is used by the Dragon specialist Lance. Not actually a Dragon-type, though.
  • Disc-One Nuke: In Pokémon X and Y, Old Amber can be obtained from smashable rocks in Glittering Cave where you get the Sail/Jaw Fossil, and can be immediately revived in Ambrette Town's lab. While Aerodactyl doesn't have a good match-up against Grant, it does have a good match-up against Korrina and Ramos, can be taught Bulldoze (which you can buy in Lumiose City) for Clemont, and has stats on par with the fully evolved starters at a point in the game when you don't have anything nearly as powerful. Oh, and you get its Mega Stone for free if you talk to one of the scientists in the lab.
  • Dishing Out Dirt: Aerodactyl is part Rock-type.
  • Fire, Ice, Lightning: Naturally learns all the elemental Fang attacks, as of Gen IV.
  • Flight: Flying-type.
  • Fossil Revival: It's often revived from an Old Amber.
  • Glass Cannon: It has the highest Speed stat out of every Rock-type Pokémon, and it's also a fairly powerful attacker, but its defenses are below average, and it has a large pool of weaknesses.
  • Kryptonite Is Every Where: Aerodactyl's typing leaves it with a total of 5 weaknesses, specifically Water, Steel, Ice, Rock, and Electric.
  • Our Wyverns Are Different: The original wyvern-like (albeit not Dragon-type) Pokémon, mixing draconic and pterosaurian traits.
  • Plot Hole: It's one of the few Pokémon able to Mega Evolve, despite being extinct when Mega Evolution was originally discovered. According to the official Pokémon website, its Mega form is theorized In-Universe to be its original appearance before it became fossilized (though that raises even more questions).
  • Prehistoric Monster: A deadly creature that lived a long time ago.
  • Ptero Soarer: A ferocious rock pterodactyl.
  • Recessive Super Genes: Pokémon Ultra Sun and Ultra Moon suggests that Mega Aerodactyl is an early version of the species that was covered in sharp rocks, which still exist in revived specimens as dormant genes reawakened via Mega Evolution.
  • Stock Dinosaurs: Technically not a dinosaur, but still.
  • Super Mode: Gains a Mega Evolution in X and Y. Mega Aerodactyl is stronger and faster, and it also has Tough Claws as its ability, boosting the power of contact moves by 33%.
  • Useless Useful Spell:
    • It gets Rock Head (which prevents recoil damage) as an ability, but the only moves it learns that get recoil damage are Take Down (by level up) and Double-Edge (exclusively via Generation III move tutor). This is in spite of the presence of Brave Bird and Head Smash, two moves of its types that have recoil.
    • Its other main Ability, Pressure, isn't much better, as making good use of it requires that both Aerodactyl and its opponent be out for an extended length of time, which isn't likely to happen with Aerodactyl being the Fragile Speedster that it is.

    Munchlax and Snorlax (Gonbe and Kabigon) 

446: Munchlax / Gonbe (ゴンベ gonbe)
143: Snorlax / Kabigon (カビゴン kabigon)
Munchlax debuts in Diamond and Pearl

Snorlax is a large, gluttonous, and lazy Pokémon, and because of that combination, it tends to be responsible for the Broken Bridges in the games by falling asleep in the middle of roads. Of course, this may have been a good thing, since solving said Broken Bridges gave the chance to catch one for yourself. Despite its lazy persona, it's actually quite powerful in battle. It got a pre-evolution in Generation IV in the not quite as large but still gluttonous and lazy Munchlax, who was notably harder to catch since it could only be encountered via Honey Slathering.

  • Achilles' Heel: Although Munchlax and Snorlax have high HP and high Special Defense, their physical Defense stats are lackluster, meaning that a powerful physical Fighting-type move is often enough to do them in, even with that high HP. Worth noting among physical fighting type moves is the move Low Kick, because the base power of it depends on the opponent's weight. Snorlax weighs well over the amount that makes Low Kick its maximum base power, 120.
  • Acrofatic: When Snorlax uses Pulverizing Pancake, its signature Z-move, it runs at top speed towards the opponent before jumping up and crushing them beneath its weight.
  • Acquired Poison Immunity: One of Snorlax's abilities is Immunity, owing to their tendency to try to eat anything that's edible, even if off the ground or rotten. Apparently, this trait originated from a story about a Game Freak employee who was so hungry that he ate moldy food he found in the company fridge.
  • Action Bomb: From Generation V onward, Munchlax could be bred to know Self-Destruct, which does a large amount of damage at the cost of making the user faint. Even before Generation V, there were ways to acquire a Snorlax knowing Self-Destruct, including by TM in Generation I and Move Tutor in Generation III. Munchlax knowing Self-Destruct was also obtainable by Pokéwalker in Generation IV.
  • Armor-Piercing Attack: Both of them learn the move Chip Away by level up, which is an attack that ignores changes to defense (both increases and decreases) as well as evasion.
  • Badass Adorable: Munchlax has the highest stat total out of all baby Pokémon — the same level of power as some middle-stage evolutions. Snorlax is also considered to be kind of cute as well.
  • Bears Are Bad News: Snorlax has similarities to hibernating bears, because like a bear, it is very strong and will attack you if you wake it up. They are also harder to catch than most Pokémon. Munchlax is also likened to a bear due to it being obtained in Generation IV using honey, and is very powerful for a first-stage evolution, having the highest HP and Attack stats of all baby Pokémon.
  • Berserk Button: Wake up a sleeping Snorlax and it will attack you.
  • Big Eater: What the two of them are best known for. Snorlax must eat 880 lbs of food a day to be satisfied, but Munchlax eats (proportionately) even more than Snorlax because it needs to eat its whole weight in food a day, 231 lbs, while Snorlax eats around 87% of its weight. Munchlax is even called "The Big Eater Pokémon". In general, the line is thought to be based on the concept of a food coma; Munchlax being the overeating stage and Snorlax being the subsequent coma stage.
    • Aptly, their Hidden Ability is Gluttony, which lets them eat stat-boosting or health restoring berries at half health instead of the normal quarter remaining health. Combine this with the move they also have access to, Recycle, which lets the user regain a consumed held item. With this combination, they can continuously restore their health with berries.
  • Brilliant, but Lazy: Snorlax, of course, spends much of its time only eating and sleeping. Its entry in Ultra Sun, however, states that when it makes an effort, it displays awesome power. Indeed it does, and anyone would know that if they've ever used one on their team.
  • Broken Bridge: Whenever you find a Snorlax, it's usually asleep and blocking a vital passageway, requiring you to take a detour to find an item that can wake it up.
  • Brown Note: Waking Snorlax up yourself is nearly impossible, unless you have a Pokéflute and know how to play it. Why only this instrument can do the job isn't explained at all.
  • Cartoon Creature: Both are vaguely bear-like for the reasons mentioned under Bears Are Bad News above, with maybe a little cat thrown in for Snorlax and rabbit for Munchlax (judging by the shape of their ears), but the specific animal or creature that the line is based on was never confirmed.
  • Confusion Fu: As with many Generation I Normal-type Pokémon, Snorlax has a massive movepool, consisting of Normal, Dark, Steel, Ground, Rock, Ghost, Fire, Ice, Electric, Water, Fighting, Poison, Grass, Ghost, and Psychic attacks. Sadly, it can't use many of those moves effectively due to its poor Special Attack.
  • Damage-Sponge Boss: Snorlax has the sixth-highest HP stat in the franchise, while Munchlax has the tenth-highest.
  • Dishing Out Dirt: The line can learn Earthquake and Bulldoze through TMs, Stomping Tantrum through move tutor, and Snorlax has access to High Horsepower through level-up.
  • Early-Bird Cameo: Munchlax appeared in Pokémon XD: Gale of Darkness, Pokémon Mystery Dungeon, and Pokémon Dash before Diamond and Pearl were released.
  • Elemental Punch: The line can learn Fire, Ice, and Thunder Punch.
  • Extreme Omnivore: Both Munchlax and Snorlax can eat spoiled and rotten food without any adverse effects. Pokédex entries for Munchlax outright state it will eat anything that merely just seems like it may be edible to it, which most likely also applies for Snorlax.
  • Eyes Always Shut: Snorlax's eyes are usually closed to reflect its nature as a Heavy Sleeper, only opening them (briefly) when performing Pulverising Pancake. Snorlax also opens its eyes when hit or knocked out in the 3D home console games.
  • Foil: To Stufful and Bewear — both lines vaguely resemble bears and/or bear-related paraphernalia (i.e: teddy bears, mascot costumes), are Mighty Glaciers that hit hard from the physical side, and their stat distributions being remarkably similar when Fluffy is taken into account (with Snorlax tanking hits from special moves, and Bewear physical). Likewise, they're both infamous in their own native regions; Munchlax and Snorlax for being total gluttons and being absolutely lazy to the point of blocking paths, and Stufful and Bewear for their somewhat feisty nature or being absolutely dangerous to handle due to their lack of awareness and control of their own strength, respectively.
  • Gentle Giant: Being that it's on average 6'11'' tall, weighing over 1000 lbs, and described as docile, Snorlax has shades of this as long as you don't interrupt its nap.
  • Glowing Eyes of Doom: Snorlax has these when it wakes up to perform Pulverizing Pancake.
  • Growling Gut: Snorlax's Pokédex entry in Gold says that the sound of its cry may really be "the rumblings of its hungry belly."
  • Hammerspace Hair: Hammerspace Fur, rather. Munchlax hoards food in its fur. Unfortunately though, it tends to forget that it's hidden the food, which causes a "stinky disturbance" in the words of its Ultra Sun entry.
  • Heavy Sleeper: Whenever Snorlax isn't eating, it's sleeping. The only way to force it to wake up is with a Poké Flute.
  • Implacable Man: Nothing can stand in the way of a Snorlax's appetite; the only way for it to stop is when it's time to sleep.
  • Item Caddy: Munchlax can have the ability Pickup.
  • Jiggle Physics: Snorlax's model in the 3D games such as Stadium and Generation VI onward when it's attacking or being hit, as well as its walk and run animations.
  • Keet: Munchlax, in stark contrast to when it evolves. Ironically for such a temperament, Munchlax is completely incapable of outrunning anything.
  • Kevlard: Both of them are fat, obviously, and have very high HP and Special Defense. They also can have the "Thick Fat" ability, which halves the damage of Fire- and Ice-type attacks.
  • Let's Get Dangerous!: While performing its Z-Move, Snorlax opens its eyes and literally sprints towards the unlucky chap it's targeting.
  • Luck-Based Mission: Munchlax was near-impossible to obtain in Diamond, Pearl, and Platinum. It could only be encountered by using Honey on special trees and then waiting 6 hours. The Pokémon encountered is determined at the moment you slather the Honey, meaning that you cannot do Save Scumming for it. If that didn't sound bad yet, Munchlax is found on just four specific trees that are determined at random by the player's Trainer ID and Secret ID. Now, even if you know which trees can spawn a Munchlax in your game, its encounter rate is still only 1%.
  • Mage Killer: With its high HP, and impressive attack and special Defense, Snorlax makes a perfect answer to Physically-weak Special attackers.
  • Metal Slime: In games where they can be encountered in the wild, they are very hard to find due to the circumstances of how they appear (Honey Trees for Diamond, Pearl and Platinum, SOS Battles for Sun and Moon).
  • Mighty Glacier: Has very good HP, Special Defense, and Attack, but is one of the slowest Pokémon out there — especially as Munchlax, which is in a tie with Shuckle and Pyukumuku for the lowest Speed stat, period.
  • Missing Secret: In Gold and Silver, Snorlax has the move Charm listed as a possible Egg Move, but it's impossible to learn legitimately since no eligible breeding partners have it. This was fixed in the Generation III games, where it can learn it from breeding with the Bulbasaur family.
  • Non-Elemental: Normal-types.
  • Obsessed with Food: Both, obviously, to the point of One-Track-Minded Hunger. Snorlax's Pokédex data in Ultra Moon states that "It has no interest in anything other than eating." As for Munchlax, it has a tendency to store food in its Hammerspace Fur, but it's so obsessed with trying to fulfill its quota of consuming its weight in food a day that it forgets that it put food right there in its fur.
  • One-Hit Kill: They can be bred to learn Fissure, which can knock out targets that aren't immune to Ground if it connects.
  • The Power of Friendship: Munchlax will evolve into Snorlax if it has a high enough friendship rating when it levels up.
  • Permanently Missable Content: Upon the release of Pokémon Sun and Moon, players were able to receive a Munchlax along with its own exclusive Z-Crystal, the Snorlium Z. As Z-Crystals cannot be traded from game to game, there's no way to get one without the event, and restarting the game means that you can't get another one, since the event is over. Luckily Pokémon Ultra Sun and Ultra Moon includes an NPC who will give you the Snorlium Z, along with two other event-exclusive crystals, if you approach him with a Snorlax in your party.
  • Psychic Powers: They can be taught Psychic and bred Zen Headbutt.
  • Random Effect Spell: Munchlax naturally learns Metronome, which will call upon a random attack when used. Snorlax could learn it as well by TM and move tutor in gens 1 and 3 respectively.
  • Really Fond of Sleeping: Snorlax is so fond to the point that under most circumstances, it's only willing to wake up to eat.
  • Secret Art: When holding its Z-Crystal, Snorlium Z, Snorlax can use Pulverizing Pancake.
  • Status Buff: They naturally learn the stat boosting moves Defense Curl, Stockpile, and Belly Drum, and can be bred to have Curse.
  • Stout Strength: Despite its tubby appearance, and not doing much besides eating and sleeping, its very strong physically.
  • Too Desperate to Be Picky: Munchlax's Pokédex entries mention that because it's so desperate to consume its entire weight in food every day, it is completely indifferent to flavor. It and Snorlax's tendency to eat rotten and moldy food, from desperation, is more than likely what even resulted in them being completely immune to the ill effects of doing such.
  • Trampoline Tummy: Snorlax, according to the Pokédex, allows little kids to use his belly for that purpose.
  • Tummy Cushion: The Pokédex likewise states that if you were to climb onto Snorlax's stomach while it's sleeping for this purpose, it doesn't mind.
  • Unique Enemy:
    • There are two in Red and Blue, one in Gold and Silver, and one in X and Y; all four blocking routes. That's all the Snorlax you'll find in the wild so far.
    • Sun and Moon finally averts this thanks to the use of SOS battles. A wild Munchlax may occasionally call a Snorlax into battle.
  • You Will Not Evade Me: Snorlax naturally learns Block, which prevents the target from switching out or fleeing. It can also be bred to know Pursuit, which deals extra damage to targets that attempt to switch out.

    Legendary Birds: Articuno, Zapdos, and Moltres (Freezer, Thunder, and Fire) 

144: Articuno / Freezer (フリーザー furiizaa)
145: Zapdos / Thunder (サンダー sandaa)
146: Moltres / Fire (ファイヤー faiyaa)

A trio of birds who are the very first Legendary Pokémon to appear in the series, they represent ice, lightning, and fire, respectively. Due to the fact that they're rarely encountered by people, little concrete information about their biology or habits are known. They appear to influence the world's weather, though: Articuno's icy wings can create blizzards, Zapdos's electric wings can cause thunderstorms, and Moltres's fiery wings can cause spring to arrive early.

  • Achilles' Heel: Articuno and Moltres take quadruple damage from Rock-type attacks.
  • Adaptational Badass: While the trio are no slouches in the games, there's no indication that they're anything more than rare stronger-than-average Pokémon. Pokémon 2000 depicts them (or at least one group of them, given that continuity's willful ignorance of Single Specimen Species) as borderline Physical Gods.
  • Adaptation Expansion: Pokémon: The Movie 2000 gives them a connection to Lugia that is never mentioned in the main games (but is occasionally referenced in spin-offs, such as the Mystery Dungeon games).
  • Awesome Mc Coolname: They get named after Odin, Thor, and Ra respectively in French.
  • Combo: Articuno can learn both Mind Reader, an attack that guarantees that the next attack will hit, and Sheer Cold, a highly inaccurate attack that One-Hit KOs any opponent of equal or lower level to the user. Since Gen III, Articuno and Smeargle have been the only Pokémon capable of this combo.note 
  • The Corruption: Shadow Chill (Articuno), Shadow Bolt (Zapdos), and Shadow Fire (Moltres). Just too much for Greevil to pass up.
  • Disc-One Nuke: If one is dedicated, Zapdos can be obtained in Gen I and its remakes with as little as three badges (since Cut and Surf are required to reach the Power Plant). To reach Articuno, four badges are needed (since Strength is necessary to progress through the Seafoam Islands). Either way, be ready to sweep the rest of the pre-Elite Four game away with at least one level 50 Legendary Pokémon.
  • Divine Birds: They have immense power over climate and the weather, and are given the same semi-divine nature as other Legendaries. Articuno, the bird of ice, leaves snow falling in its wake and appears before travelers lost in the mountains; Zapdos, the bird of thunder, summons storms and lighting and inhabits thunderclouds; and Moltres, the bird of fire, ends winter and begins spring with its arrival.
  • Dub Name Change: They are one of the few Legendary Pokémon to have their name changed in different languages.
  • Dummied Out: They were given Hidden Abilities from Black and White onward, but they were unavailable to players until February of 2016. This doesn't stop the AI from using them in the Battle facilities. Notable in this regard is Zapdos's Hidden Ability of Lightning Rod; not only was Zapdos unobtainable with this Ability in Gen V, but from Gen VI onwards, it was changed to Static.
  • Early Installment Weirdness:
    • Unlike later "minor" Legendaries, the three had uneven base stat totals in Gen I, with Articuno's being 485, Zapdos's 490, and Moltres's 495. All three were boosted to an even 580 following Gen II's division of the Special stat (which became the gold standard base stat total for their successors until the Tapus).
    • Pokémon Snap features eggs of all three of the birds, before Gen II would properly establish Pokémon eggs and the notion that most Legendary Pokémon — including the birds — don't lay eggs.
  • Exactly What It Says on the Tin: Their rather boring Japanese names: Freezer, Thunder, and Fire. Guess which bird has each name.
  • Fire, Ice, Lightning: They even provide the page image.
  • Flight: As their birdlike appearances and Flying-type designation indicate, they are all capable of flight. They spend the whole second movie flying around and can learn Fly in the games.
  • Flying Firepower: Moltres, as is to be expected from a bird with a body wreathed in flames.
  • Fragile Speedster: Zapdos' lowest stats are its Defense and Special Defense at 85 and 90 respectively, while having the highest Speed stat of the birds. It's only a Fragile Speedster when compared to the stats of its brethren, though.
  • "Get Back Here!" Boss: In Platinum and X/Y, the three are roaming Pokémon. In the latter, however, only one appears based on the chosen starter, and it must be hunted down several times before it settles in the Sea Spirit's Den and can be battled properly.
  • Giant Flyer: All three of them are huge elemental birds.
  • Giant Space Flea from Nowhere: In Pokémon Red and Blue, you're likely to stumble upon at least one of them with no clue as to why a bird is standing in the overworld. The only foreshadowing given to them are from two (optional) Trainers who allude to them, and a set of binoculars on Route 15 that lets you see Articuno. Moltres stands out the most, as it simply perches in Victory Road and can't be missed as a player travels through it.
  • Glass Cannon: Moltres. High offensive stats, lower defenses and speed. This is only compared to the other birds, though, as Moltres' defenses and speed aren't that bad at all at 90 each.
  • Heal Thyself: All three birds can learn Roost to restore their HP, at the cost of their Flying-type being ignored for a turn.
  • Hellfire: Leave your Water, Rock, Dragon, and even Pokémon with Flash Fire at home; Shadow Fire burns them all down the same. It has less to do with Shadow Fire being an exception and more with it not actually being a Fire-type attack.
  • An Ice Person: Articuno is part Ice-type. Its Pokédex entries mention that it can freeze the moisture in the air to make it snow or use to attack opponents.
  • Infinity -1 Sword: They're strong, but not quite as powerful as Dragonite or Mewtwo.
  • Late Character Syndrome: As the first Legendary Pokémon encountered, they start as they mean to go on by being unavailable until rather late into the adventure. In Pokémon Red and Blue, Zapdos actually averts this with some Sequence Breaking, allowing the player to get a Level 50 Pokémon when they're around the mid Level 30s, but Moltres plays it dead straight by being absent until Victory Road.
  • Lightning Bruiser: All three of them have quite high all around stats. Special mention goes to Zapdos (a literal Lightning Bruiser); it's the fastest of all three, while still having pretty good defensive stats and a high Special Attack. It also has only two weaknesses with its type combination, without the crippling double-weakness against rock that the other two suffer from.
  • Mighty Glacier: Articuno when compared to the other two, with a beefy 125 Special Defense and fairly high 100 defense. Being an Ice-type makes it literally this.
  • Nerf: In Generation I, Articuno is a Mighty Glacier that can take some powerful special hits before going down while being able to retaliate back with a powerful Ice-type attack. The special split in Generation II affects its damage output, as Articuno's 125 Special stat becomes its Special Defense while it gains a 95 Special Attack stat.
  • No Biological Sex: They are all genderless and can't breed.
  • Noble Bird of Prey: All of them are deadly birds and great in combat.
  • Numerical Theme Naming: Articuno, Zapdos, and Moltres.note 
  • Olympus Mons: They are the very first examples in the series, with Articuno and Zapdos being available in Gen I and their remakes as soon as the player can use Surf.
  • One-Hit KO: Articuno can learn Sheer Cold. It also learns Mind Reader, allowing it to use Sheer Cold with no chance of it missing (provided the opponent isn't a higher level than it).
  • The Phoenix: Moltres, in a different myth. This is best exemplified in Pokémon Sun and Moon, where a new move it learns at level 99 is a move called Burn Up. This move has 130 base power and — unusually for a move of that strength — is 100% accurate, but Moltres loses its fire typing upon using it. Said move also can't be used by a non-Fire-type, so It Only Works Once.
  • Playing with Fire: Moltres is a Fire-type. Through Move Tutors, Zapdos can also learn the powerful Heat Wave.
  • Poor, Predictable Rock: Articuno's movepool outside of STAB attacks is very shallow compared to its counterparts. While Zapdos can learn Heat Wave and Moltres Solar Beam to get around opponents with a type advantage, the best Articuno gets is Freeze-Dry to hit Water-types super effectively.
  • Power Trio: The birds are the first "minor" Legendary trio in the series.
  • Pun: In the original [Japanese] version, Shadow Pokémon are called Dark Pokémon (the Dark-type is called Evil), the birds are called Freezer, Thunder, and Fire, and the attacks are Dark Freeze, Dark Thunder, and Dark Fire. Dark THUNDER used DARK THUNDER.
  • Red Baron: A Trainer in FireRed/LeafGreen refers to the three as the "winged mirages", though this name is rarely, if ever, used elsewhere (and fans often stick with "Legendary birds" instead).
  • Retcon: Although the trio's Hidden Abilities weren't available until February 2016, Zapdos' one was changed from Lightning Rod to Static in the transition from Gen V to Gen VI.
  • Scissors Cuts Rock:
    • Starting with Gen VI, Articuno can learn Freeze-Dry to hit Water-types (which normally resist Ice-type attacks) super effectively.
    • Even though rain weakens its Fire-type attacks, Moltres can abuse its Awesome, but Impractical Hurricane attack in it thanks to rain removing the accuracy check for the move.
  • Single Specimen Species: Historically, you can only catch one of each of the birds in a given playthrough of a game, which gave the impression that there is only one of each. However, the fact that they've made multiple appearances over the years suggest that this may not actually be the case. This is brought to a head in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, where it is entirely possible to encounter flocks of these birds in one area.
  • Shock and Awe: Zapdos is an Electric-type, with all the powers and moves that typing entails.
  • Small Role, Big Impact: Moltres is only a Bonus Boss in the Kanto games, but a Trainer in the Cinnabar Gym reveals that Moltres saved Blaine's life when it guided him out of a dangerous freezing mountain range he was lost in, subsequently inspiring him to train Fire-types.
  • Stone Wall: Articuno, due to an odd handling of the Special stat split in Gen II, got Special Defense as its highest attack.
  • Theme Naming: Each of the three contains a Spanish number in its name: Articuno (one), Zapdos (two), Moltres (three).
  • Weather Manipulation: All three birds affect the weather: Articuno's wing flaps freeze moisture in the air to create snow, Zapdos creates thunderstorms, and Moltres brings an early spring to cold areas. Fittingly, they each learn Hail, Rain Dance, and Sunny Day at level 57.
  • You Are Number 6: Articuno, Zapdos, Moltres (Spanish equivalents for the numbers one, two, and three).

    Dratini, Dragonair, and Dragonite (Miniryu, Hakuryu, and Kairyu) 

147: Dratini / Miniryu (ミニリュウ miniryuu)
148: Dragonair / Hakuryu (ハクリュー hakuryuu)
149: Dragonite / Kairyu (カイリュー kairyuu)

A group of serpentine dragons, and the original Dragon-types. Dragonite was meant to be one of the Infinity Minus One Swords of the original pair of games due to its rarity, type, and having the highest Attack at the time. Later games made them more readily available and Power Creep made Dragonite's Attack stat less overwhelming (but still very good). Later generations would give it some new toys to play with such as the Multiscale ability, which greatly helps its defenses, or the move Extreme Speed, which helps its speed. They also set the trend for the "pseudo-legendaries": lines of 3-stage Pokémon with the same Base Stat Total and EXP curve that eventually become very powerful.

  • Achilles' Heel: Dragonite takes quadruple damage from Ice-type attacks.
  • Acrofatic: Dragonite is quite chubby, but isn't the slowest dragon around and learns Extreme Speed.
  • Action Initiative: They can learn Aqua Jet and Extreme Speed via breeding.
  • Awesome Mc Coolname: Dragonite, a combination of dragon and knight.
  • Balance Buff: Dragonite in the early games was actually rather lackluster beyond its stats, due to all Dragon-type moves being Special in the first three generations, and a deliberately limited movepool; in Gen I, the only attacking move it had of either Dragon or Flying was Dragon Rage, which is a Fixed Damage Attack. Gen IV splitting Physical and Special so that Dragonite could finally use its better physical Attack and granting Roost made Dragonite a lot, and gaining Multiscale in Gen V allowed Dragonite to become a terrific Mighty Glacier.
  • Badass Adorable: All three of them, especially Dragonite. Don't let its cuddly appearance fool you; it's one of the toughest Dragon-types around, especially with Multiscale, and the Final Boss's most powerful monster in Gen II.
  • Beware the Nice Ones: Do not make them angry; their strongest move is called Outrage for a reason. In fact, this was the line's Secret Art in Generation II. Dragonite's Moon Pokédex entry in particular states if angered, it will destroy anything in its path until it calms down.
  • Big Damn Heroes: When not angered, Dragonite's a kindhearted altruistic Pokémon with human-like intelligence. It circles the world's oceans looking for humans to save from drowning, and lead ships in distress to safety.
  • Blow You Away: There was an episode in the animé that had Dragonite use Whirlwind, a move Dragonite can't normally learn in the video games. Whirlwind sends an enemy flying away when used.
  • Boss Battle: Lance's signature Mon every time he appears, including his role as the final member of the Elite Four in Red, Blue, Yellow, and their remakes (where he's not the Final Boss).
  • Boss in Mook Clothing: Pokémon Black and White has a location where there is a very small chance of fishing up one. Wild Dragonite Appeared!
  • Confusion Fu: In addition to Dragon-type moves, the line can naturally learn a mix of Ice, Fire, Electric, and Water-type moves to cover their weakness to Ice (and later Rock). With TM and HM moves, these weak spots have even more counters.
  • Cute Giant: Despite being the youngest in its evolutionary line, Dratini is nearly 6 feet long.
  • Damage-Sponge Boss: Dragonite's Hidden Ability Multiscale halves the damage it receives from an attack while its health is full. It's already enough that it's a Mighty Glacier, but throw Roost into the mix and it has the potential to become a pain to knock out.
  • Darker and Edgier: Official media from Generation V onwards frequently depicts Dragonite's "tougher" side, giving it angrier facial expressions and showing off its strength, such as with Iris' Dragonite in the anime. That said, its cuddly depictions aren't entirely gone (especially in the main series games, and especially in Pokémon-Amie/Refresh).
  • Final Boss: Dragonite in the Johto games, being Lance's strongest Mon. Doubles as Wolf Pack Boss, since he owns three.
  • Flight: Dragonite gains wings and the Flying-type upon evolution. Dragonair too, in their Fire Red Pokédex entry and in Pokémon adaptations.
  • Gentle Giant: Dragonite is both one of the strongest Pokémon and one of the nicest, although annoying it is still a bad idea.
  • Heal Thyself: Can learn Roost via TM or Move Tutor, which goes very well with Multiscale.
  • Immune to Flinching: Dragonite has Inner Focus as its ability, which prevents this.
  • Infinity -1 Sword: Started the pseudo-legendary trend: base stat total of 600, three evolutions, difficult to encounter and catch, tough to level up and evolve, and extremely powerful once fully evolved, to the point Dragonite has higher stats than the Legendary birds even in Gen I, being second just to Mewtwo itself, and on par with Mew.
  • Infinity +1 Element: They were the only Dragon-types back in Gen I, where Dragon was intentionally made to be an Infinity +1 Element.
  • Infinity +1 Sword: In Red and Blue. Dragonite has the highest Attack stat in the game and Mewtwo is the only thing with a higher Base Stat Total.
  • Informed Ability:
    • Dragonair is said to be able to change the weather at will, yet it needs to be taught the weather-changing moves via TM.
    • A more extreme example is with Dragonite. It is said to circle the globe in 16 hours, but its speed, its weak spot, is nothing to write home about.
  • Instant Awesome: Just Add Dragons!: The only Dragon-types in the first generation, not counting Mega Evolutions, which didn't exist at the time.
  • Jack-of-All-Stats: In early generations, as its lowest stat was Speed at 80, which is still higher than some early Pokémon's highest stats (for example, Beedrill's highest stat is Attack at 80). These days it's more of a Mighty Glacier due to Power Creep.
  • Making a Splash: Despite not being Water-types, these Pokémon are usually encountered in bodies of water via fishing, they naturally learn several Water moves via level up, and they're in the Water 1 Egg Group.
  • Metal Slime: In the Gen I games, Dratini and (very rarely) Dragonair can only be encountered in the Safari Zone by fishing. Even in the Gen 2 games, they had a chance of running away from wild battles.
  • Mercury's Wings: Dragonair has these wings on its head. Sometimes they're used for flight, sometime it flies without them.
  • Mighty Glacier: Faster than the normal standards of this trope, with 80 base speed, which was great in early generations but has gradually become average due to Power Creep. However, Dragonite has always had a great Attack and decent defenses; the additions of Roost and Multiscale in later generations cemented Dragonite's role as a powerful Pokémon able to shrug off most hits that aren't super effective.
  • Our Dragons Are Different: Dragon-type. The first two stages are Eastern in both appearance and lore, while Dragonite is Western in appearance but retains the Eastern water motif.
  • Power Gives You Wings: Dragonite gains wings after evolving.
  • Rated M for Manly: Dragonite alternates between being depicted as this and as a big cuddly lug, with Iris' Dragonite being a notable example of the former.
  • Ridiculously Cute Critter: These guys are some of the cutest Dragon-types around, and along with the similarly adorable Goomy line, they are the only pseudo-legendaries without threatening appearances.
  • Status Buff: Learns Dragon Dance, which increases its already high Attack and patches up its average Speed. Famously, Lance's Dragonite in Red and Blue knows Barrier, a move that increases its Defense by 2 stages and a move that Dragonite is never able to learn. It wasn't until February of 2016 that players were able to actually get their hands on a Dragonite that knew Barrier. Whose OT is Lance.


150: Mewtwo (ミュウツー myuutsuu)
Mega Mewtwo X
Mega Mewtwo Y
Mega Mewtwo X and Mega Mewtwo Y debut in X and Y

The original Purposely Overpowered Pokémon, Mewtwo is a genetically modified clone of Mew created to be the ultimate fighting machine. It lacks compassion and lives only to fight, though some alternate continuities like the Anime portray it as a Woobie, Destroyer of Worlds troubled by its nature as an unnatural creature. It is the only Pokémon with a canonical birthday (February 6th according to the Cinnabar Lab journals).

Mewtwo has two Mega Evolutions introduced in Pokémon X and Y, called "Mega Mewtwo X" and "Mega Mewtwo Y". They are accessible only in battle and require using a special held item known as Mewtwonite X/Mewtwonite Y. Mega Mewtwo X becomes part Fighting-type, gets a large increase to its physical Attack and a minor boost to its defenses, and gains the ability Steadfast to increase its Speed whenever it flinches. Mega Mewtwo Y gets a boost to its Special stats and Speed, has less Defense, and gets the Insomnia ability to make it immune to the Sleep status.

  • Adaptation Expansion: Mewtwo's backstory and characterization are much more detailed in the anime and (various) manga continuities.
  • Always Accurate Attack: Learns Aura Sphere, which never misses. It can also learn Swift and Aerial Ace.
  • The Artifact: The Pokémon Mansion journals in FireRed/LeafGreen are recycled from the original Pokémon Red and Blue text, thus Mewtwo was born through a live birth even after the introduction of Pokémon eggs. Thanks to a lot of text recycling in FR/LG and the question never being brought up again in later games, it's difficult to say if this was an oversight, or a deliberate part of the lore surrounding Mewtwo and Mew.
  • Artificial Human: It is thus far the only Pokémon created as a clone of another. It even has some human material mixed into its genes in a few continuities, and sometimes behaves like one.
  • Ascended Extra:
    • While it received prominent roles in adaptations, Mewtwo only became a part of a main game's story in Pokémon Ultra Sun and Ultra Moon (21 years after its debut!), where Giovanni of Team Rainbow Rocket has it under his control. Granted, it only appears as a part of Giovanni's team and doesn't really have a story role, but this still promotes it to the role of the storyline True Final Boss.
    • Detective Pikachu gives it not only a prominent role in the story, but also a voice (whereas all other Pokémon besides the title character use Pokémon Speak). Said story even makes use of the seemingly-forgotten Berserk Gene introduced in Pokémon Gold and Silver.
  • Ax-Crazy: Sometimes Mewtwo is described as having been driven berserk by all that genetic experimentation. The Berserk Gene, an item that raises its holder's Attack by two stages at the cost of causing it permanent confusion (i.e. like a self-induced Swagger attack), can be found where Cerulean Cave collapsed in Gold and Silver, possibly referencing Mewtwo's behavior.
  • Backstory Horror: The first players ever heard of Mewtwo was through the journals found within the decrepit and ruined Pokémon Mansion, with the last journal (written in the completely untouched basement) revealing its power and viciousness burnt it down. It gets worse with Mewtwo's Pokédex entries, which tell how it was created through years of nightmarish gene splicing experiments that irreparably corrupted its heart and mind into that of a dedicated Blood Knight. And Mewtwo's creator? One Dr. Fuji, who is implied to be Mr. Fuji, who cares for orphaned and abused Pokémon.
  • Badass Adorable: Mega Mewtwo Y, as a hybrid of sorts between "badass" standard Mewtwo and "adorable" Mew.
  • Bare-Fisted Monk: Mega Mewtwo X is part Fighting-type.
  • The Berserker: Indirectly. In Generation II, you could find an item named the Berserk Gene, which almost doubles the attack of whatever Pokémon holds it in exchange for subjecting it to confusion. Both the locationnote  and the very nature of this item imply it to be Mewtwo's leftover DNA.
  • Bishōnen Line: Mega Mewtwo Y is essentially a Super Mode for Mewtwo, but it looks significantly more fragile and dainty than the base form. Averted with Mega Mewtwo X, which gains the Fighting type and is quite burly.
  • Blood Knight: It really likes fighting and shows no mercy towards its opponents.
  • Body Horror: When compared to Mew, Mewtwo's entire physiology is this. It has an extra neck that resembles a fleshy tube, its genes are seemingly able to make any Pokémon go berserk, and where Mew has three fully-formed toes, Mewtwo only has two, with the third barely formed at all (its Mega Evolutions make it more natural, however). The Pokémon Mansion journals claim it was born of "horrific gene-splicing experiments".
  • Boring, but Practical: Mewtwo has a whopping four abilitiesnote , yet none of them are particularly noteworthy, nor can they be used for any intricate strategies (as each of those abilities rely on what the opponent does, as opposed to what Mewtwo is doing). However, none of them are particularly useless; for example, Mega Mewtwo Y's high speed and Insomnia make it a fantastic answer for beating Darkrai's dreaded Dark Void (and its improved Special Defense and Recover help to keep it from being smacked down by Dark Pulse). Aside from abilities, many of its attacks fall under this category, such as Ice Beam, Flamethrower, and Energy Ball.
  • Bonus Boss: In all games it can be found in, Mewtwo can only be fought after the plot has been completed and has no storyline purpose whatsoever. In Pokémon Red and Blue, finding and battling Mewtwo was the only thing left to do after becoming the Champion. It also reprises this role in FireRed/LeafGreen (with the added caveat of completing the Sevii Islands sidequest), HeartGold/SoulSilver (after gathering all sixteen badges), and Pokémon X and Y. The only exception is Ultra Sun and Ultra Moon, where it can be found as soon as Necrozma is defeated at Megalo Tower.
  • Bragging Rights Reward: Mewtwo in the original Gen I games was this for anyone who only played single-player (or with friends who banned it), as there is literally nothing left to do in-game after catching Mewtwo, unless you decided to use it in the Pokémon Stadium games or trade it over to the Generation II games (or in the case of the Virtual Console release, transfer it to the Generation VII games).
  • Breakout Character: Like Pikachu, Charizard, and Jigglypuff, it's commonly regarded as one of the "staple" characters of the franchise due to its popularity and significance. Along with Necrozma, it's also the closest thing there is to a truly antagonistic Pokémon, with all others simply being dangerous wild animals or under the control of antagonist human trainers. Mewtwo has always stood apart as both fully sentient and independently malicious, which lends itself to starring in several adaptations.
  • Brilliant, but Lazy: As powerful as Mewtwo is, it never exercises, preferring to stay motionless for long periods of time. However, it does this to conserve energy, allowing it to unleash its full power in battle.
  • Casting a Shadow: Like many Psychic-types, Mewtwo can learn Shadow Ball.
  • Cats Are Mean: Sort of — while it looks like a hostile genetically mutated cat (and one that will surely tear you apart if you piss it off), it's not "mean" so much as it is just incapable of feeling compassion towards its enemies. This is taken further in the Anime, in which it was only trying to protect its fellow clones that it felt were being treated poorly.
  • Confusion Fu: Not as much as Mew, but it can still learn a plethora of attacks; discounting Hidden Power, it can learn an attacking move for every type except Dragon and Fairy, and learns a ton of useful status moves too.
  • Critical Hit Class: Mewtwo is one of the few Pokémon that can learn Psycho Cut, which has a high critical hit ratio.
  • Cutting Off the Branches: Given its continued reappearances in later games such as HeartGold/SoulSilver and X/Y, and the fact that it is unquestionably one of a kind, then the player probably never canonically captures Mewtwo. That, or its appearances past Red/Blue/Yellow/FireRed/LeafGreen are meant to be non-canon.
  • Dark and Troubled Past: In the games, Mewtwo's violent behavior was caused by the manner of its creation, which various Pokédex entries describe as "horrific gene splicing and DNA experiments" that ultimately failed to give it a compassionate heart. It's made even more troubled in the anime, where it being treated as little more than a slave/pet/experiment caused it to finally snap and declare war against non-clone life.
  • Death Glare: Its glare is said to strike fear into its enemy. Its Hidden Ability of Unnerve is likely a reflection of this.
  • Depending on the Writer:
    • In the games, Mewtwo is a simple Blood Knight, while in the movies it started out as an Anti-Villain before its Heel–Face Turn into an Anti-Hero who looks after its clone Pokémon.
    • Likewise, the Mewtwo from Genesect and the Legend Awakened is more of a straightforward hero, and also has a female voice. This one is a distinct character from the old one, and its mere existence also diverges from the games, where the backstory heavily implies (if not outright spells out) that only one exists and ever will exist.
    • Mewtwo turning into Mega Mewtwo Y in Genesect and the Legend Awakened is done without a Mega Stone, and is treated like a forme change.
    • The Origins depiction of Mewtwo, being more faithful to the games' version, is much more feral than any of it's other animated counterparts and it seemingly lacks the high intelligence those Mewtwo are known for.
  • Dishing Out Dirt: Rock Slide, Stone Edge, Rock Tomb, Earthquake, and Mud-Slap are all Rock or Ground-type attacks that Mewtwo is capable of learning though TMs or Move Tutors.
  • Divergent Character Evolution:
    • In Gen I, Mewtwo and Mew were the ultimate Pokémon (the former stronger than the latter, anyway), and were pretty much packed together. From Gen II onwards, though, Mewtwo is treated like the major "mascot" Legendaries are, while Mew hangs out with the often-cuter Mythical Pokémon, and the similarities between the two grew muted as Mewtwo later gained a Secret Art in Psystrike and two Mega Evolutions.
    • Its Mega Evolutions also feature this. Mega Mewtwo X amps up Mewtwo's differences from Mew, becoming more humanoid, gaining a secondary Fighting-type, and having a high Attack while keeping its Special Attack the same. Mega Mewtwo Y, however, draws from Mew much more closely, shrinking in size, having very small limbs and a big head, and earning an astronomical boost to its Special Attack.
  • The Dreaded: Be it in the anime, the subsequent movies, or the games, there is one very apparent constant with Mewtwo: it is by and large the most violent and dangerous Pokémon of them all, and it will be more than delighted to show you why if you come within twenty feet of it. Let it be remembered that, in all three animated tellings of its backstory, there has always been a nightmarish image of Mewtwo wreathed in flames in the remains of the Pokémon Mansion/whatever lab is used to create it, and possibly atop the corpses of those who'd been working there.
  • Early-Bird Cameo: Mega Mewtwo Y appears in Genesect and the Legend Awakened (albeit known as "Awakened Mewtwo"), before the release of Pokémon X and Y. Mega Mewtwo Y also functioned as such for the entire Mega Evolution mechanic, being the first one revealed (though it was initially presented as "merely" a new Forme).
  • Early Installment Character-Design Difference: Mewtwo's original Gen I design portrayed it as a fairly stocky creature with a giant head and grey-white coloring. Mewtwo's FireRed and LeafGreen art shrunk its head slightly, colored it a deeper purple, and made it more humanoid, and starting with Pokémon Diamond and Pearl, the sprites followed suit.
  • Elemental Punch: Mewtwo can learn the Fire, Ice, and Thunder Punches through Move Tutors.
  • Eldritch Abomination: Implied via the Berserk Gene: Mewtwo's leftover DNA is enough to drive any Pokémon Ax-Crazy.
  • Energy Ball: Can learn a Grass-type move of the exact same name, as well as Aura Sphere and Shadow Ball.
  • Evil Counterpart: To Mew. Where Mew is a small and cute creature with a playful personality and immense power, Mewtwo is a vicious, cruel, and savage Blood Knight with more humanoid proportions and power even greater than Mew's.
  • Final Boss: Of Pokémon Stadium: after completing every cup in the game, as well as the Gym Leader Castle, the final battle against Mewtwo is unlocked. It reprises the role as part of Silver's team in Pokémon Stadium 2, and is also the Final Boss in some other spin-off games, such as the original Pokémon Rumble.
  • Flight: Mewtwo flies via telekinesis in the movies.
  • For Science!: In the games, it's not said why the researcher who lived in the Pokémon Mansion wanted to create Mewtwo beyond (as implied in Pokémon Origins and a few Pokédex entries) making a new Pokémon species that was the strongest of all. In the anime's continuity, the original Mewtwo was given an ulterior raison d'etre (being Giovanni's ultimate weapon), while the second is given no reason at all for why it was made.
  • Foreshadowing: Its existence is hinted at in the Pokémon Mansion.
  • Fragile Speedster: Mega Mewtwo Y has very low Defense (for an Olympus Mon — it's only slightly below average for fully-evolved Pokémon), but it's even faster than both of its other forms.
  • Freudian Excuse: Mewtwo's FireRed Pokédex bio claims its vicious nature was a result of the horrific DNA experiments done to create it.
    A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
  • Genetic Engineering Is the New Nuke: Its immense power is due to a scientist altering its genes to create the most powerful Pokémon of all.
  • Genius Bruiser: Mega Mewtwo X, a Psychic/Fighting-type.
  • Giant Space Flea from Nowhere: In X & Y's postgame. There's very little context to speak of for why it's lurking in a cave in the Pokémon Village (other than Gen I nostalgia).
  • Glass Cannon: Upon Mega Evolving to Mega Mewtwo Y, it has its Defense stat decreasednote . Despite this disadvantage, Mega Mewtwo Y can still hit really hard with an astonishingly high base 194 Special Attack stat — the highest unmodified offensive stat of any Pokémon in the series. It also has base 150 physical Attack, letting it hit as hard as the likes of (non-Primal) Groudon and Zekrom.
    • Mewtwo in general is a glass cannon in comparison to its peers, with high offenses and speed, but relatively low defenses. Both Mega Forms ratchet up the cannon and modify the glass (Mega Mewtwo X slightly tones it down with minor Defense and Special Defense boosts, while Mega Mewtwo Y redistributes it with a larger Special Defense boost offset by an even larger Defense drop).
  • Gone Horribly Right: From the scientist who led the project that resulted in Mewtwo's creation:
    Dr. Fuji: We dreamed of creating the world's strongest Pokémon... and we succeeded.
  • Green Thumb: Can learn Energy Ball and Grass Knot through TMs.
  • The Greys: All three forms have similarities to stereotypical Grey aliens, but especially Mega Mewtwo Y.
  • Guys Smash, Girls Shoot: In a sense. Mega Mewtwo X specializes in physical attacks, is big, burly, and part Fighting-type, and has only been depicted as masculine. Mega Mewtwo Y specializes in special attacks, is a small Fragile Speedster with childlike proportions, and has been depicted as both masculine and feminine.
  • Heal Thyself: It naturally learns Recover, and it often has it in its moveset when fought in the wild, making it difficult to capture.
  • Humanoid Abomination: All that genetic engineering caused Mew's successor to be larger and more humanoid than both it and most other Pokémon. Mega Mewtwo X is even more human-like in stature.
  • An Ice Person: It can learn Ice Beam, Blizzard, and Ice Punch through multiple methods.
  • Infinity +1 Sword: As one of the strongest Pokémon in the game, it can maul everything in-game. Too bad it couldn't be obtained until after defeating the Elite Four before Ultra Sun and Ultra Moon, and don't even think of using it in the Battle Frontier or its successors (barring Ultra Sun and Ultra Moon's Battle Tree, and even then only in non-Super modes).
  • Informed Flaw: Despite being said to be savage and lacking in compassion in the Pokédex entries, it's possible (and even optimal) to get a Mewtwo with a "Gentle", "Timid", or "Jolly" nature.
  • The Insomniac: Mega Mewtwo Y's ability prevents it from falling asleep. If Mewtwo was sleeping before it Mega Evolved, it will wake up immediately upon doing so.
  • Jigsaw Puzzle Plot: The exact details about its backstory in the game are quite vague, with hints being scattered here and there throughout the generations.
  • Kamehame Hadoken: It's one of the few Pokémon to learn Aura Sphere, and it can learn Focus Blast by TM.
  • Lack of Empathy: It's said to have the most savage heart among Pokémon, having no compassion and only thinking of defeating its foes. Subverted in the anime, where the original Mewtwo cares for its fellow clones, and the second Mewtwo is far nicer than literally any other portrayal of the character.
  • Late Character Syndrome: You can't get much later than post-Final Boss, and this is where Mewtwo often becomes available for capture. Have fun with your new super-powerful Psychic destroyer — just don't think there'll be much left for it to do at that point. The few exceptions are in HeartGold and SoulSilver (where it can be found before fighting Red, and can put up a good fight against him even at the level it's obtained at), and Ultra Sun/Ultra Moon (where it can be found before the final Trial).
  • Leitmotif: Unlike most of its peers, it doesn't have one per se, but is strongly associated with the Kanto wild Pokémon music, down to getting remixes of it. Pokémon X and Y gives it a new battle theme based on said Kanto wild battle music, which it shares with the Legendary birds; Pokémon Ultra Sun and Ultra Moon features the same theme for Mewtwo while giving the birds the original Pokémon Red and Blue battle music.
  • Light 'em Up: Can learn Signal Beam from the move tutor. This is particularly useful for bringing down other Psychic-types, as Mewtwo resists their STAB attacks. You could also fulfill this role with Shadow Ball.
  • Lightning Bruiser:
    • Its weak point are its defenses. They are on par with those of the starters labeled as Mighty Glaciers.
    • Mega Mewtwo X is this even more so; its defenses are slightly higher, and its speed stays the same and can be boosted through its ability Steadfast (which raises Speed whenever it flinches). Not only does it keep its great Sp. Atk stat, but its Attack stat increases to an astonishing 190.
  • Magic Knight: Regular Mewtwo has a quite decent physical attack (comparable to Snorlax) to go with its insane Special Attack, but its Mega forms take the cake: Mega Mewtwo X keeps its Special Attack, but its Attack gets a huge boost, becoming the highest in the game, while Mega Mewtwo Y gets a large boost to its Special Attack (also becoming the highest in the game), and its Attack becomes comparable to that of Groudon or Rayquaza.
  • Master of All: Was effectively this in Generation 1. While not as balanced as Mew's, Mewtwo boasts one of the highest all-around stat totals in the game, with it's lowest stat being Defense, which was still very good at 90. Its speed was exceptionally high, and its Special Stats were unmatched. It could also learn every viable attacking move in the game and could use both effectively. Subsequent nerfs through the Generations and Power Creep made it more of a Glass Cannon.
  • Minor Major Character: Mewtwo is (one of) the strongest Pokémon in the world, has a dark and horrific backstory at odds with the tone of much of the rest of the series, and is even implied to have been responsible for Mr. Fuji turning from an amoral scientist into a kind old man. Despite all of this, no game has ever given Mewtwo a prominent role akin to a mascot Legendary, and it only ever appears as a contextless Bonus Boss.
  • Modified Clone: The Mew DNA sample used to create it didn't yield a complete genome so its creators made some modifications. In the manga they used human DNA.
  • Nerves of Steel: Mega Mewtwo X's Ability is Steadfast, which raises its Speed if it flinches.
  • No Biological Sex: Since it's a clone of Mew, which has no defined sex either. The anime has two different specimens that take masculine and feminine gender roles.
  • No Item Use for You: It has Unnerve for its Hidden Ability, which prevents the opponent from eating berries.
  • Not So Stoic: In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, if the player visits the ruins of the Pokémon Mansion on February 6th while walking with Mewtwo, it will so happy you remembered its birthday that it will be crackling with positive energy.
  • Olympus Mons: Despite Mewtwo being relatively young among other Legendary and Mythical Pokémon and thus having no real "legend" to accompany it, it's still considered a Legendary Pokémon owing to its rarity and immense power (being a successor to an actual Mythical Pokémon also helps). Notably, it's probably the most generally well-known Legendary in the franchise.
  • One-Man Army: Best illustrated in the Pokémon GO trailer — Mewtwo is discovered by a crowd who's given a Timed Mission to catch it. They throw everything they can at it and it proceeds to kick everyone's butts with little to no effort. Bear in mind, some of the Pokémon it's shown going up against include Charizard, Dragonair, Pidgeot, Gengar, and Gyarados, and it still whoops them without even breaking a sweat. It's finally taken down by a Pikachu.
  • Perpetual Frowner: Mewtwo never smiles, not even in Pokémon Amie/Pokémon Refresh.
  • Person of Mass Destruction: It was designed to be the world's most powerful Pokémon.
  • Pint-Sized Powerhouse: Only slightly taller than the average human, but short (or even minuscule) compared to other Pokémon of its power rank. Mega Mewtwo Y is this Up to Eleven.
  • Playing with Fire: Mewtwo can learn Flamethrower, Fire Blast, and Fire Punch through various methods.
  • Plot Hole: It somehow has two Mega Evolutions despite not existing when they were discovered In-Universe. Of course, it's not improbable that both forms of Mewtwonite are also artificial; not to mention how Team Magma's/Aqua's shenanigans in Omega Ruby and Alpha Sapphire cause an explosion of Infinity Energy from the Cave of Origin that create another batch of Mega Stones, and said games take place within the same year as the Kanto games...
  • Pokémon Speak: Ironically for a Pokémon who speaks normally in the show that popularized the trope, every encounter with Mewtwo in the wild starts with its cry displayed in text as "Mew!".
  • Power Glows: Its sprite in Pokémon Crystal depicts it glowing with psychic power.
  • Psychic Powers: In the games, as a Psychic-type, Mewtwo uses psychic powers to attack. In the movies, Mewtwo displays extremely potent psychic abilities of all kinds. Its telekinesis can whip up a huge storm, repel all forms of attack, and carry dozens of Pokémon (some of which are quite heavy) at a time. It overpowers an Alakazam, which are known for their immense psychic power, in a psychic battle in the first movie. It speaks to others telepathically, and can suppress people's minds to make them do its bidding and speak through them. It's also able to erase events from people's memories.
  • Punny Name: Well, not exactly punny, but the fact that it sounds quite similar to "mutant" managed to stop English-savvy Japanese fans from looking for a certain "Mew One" until GameFreak started the rumors. That included Nintendo itself.
  • Purposely Overpowered: It was created to be the strongest, after all. The games actively limit its use in the various Battle facilities, most cups in 3D fighters, most official tournaments, and random Wi-Fi battles.
  • Rated M for Manly:
    • Mewtwo is said to be more popular with boys, and more likely to have male characterizations in adaptations, when compared to Mew which skews feminine. The most iconic depiction of Mewtwo, which appears in Pokémon: The First Movie and some spinoff games such as the Super Smash Bros. series, is a very menacing and nigh-omnipotent force of nature with a deep voice and an arrogant, haughty attitude.
    • Mega Mewtwo X takes this trope even further than the base form, with its bigger muscles and secondary Fighting type.
  • Related in the Adaptation: Inverted — while Mewtwo and Mew have always been related, the games imply (via the Pokémon Mansion journals) that Mewtwo is more akin to Mew's genetically enhanced son, with the latter having "given birth" to the former. Most adaptations (such as the anime), however, make it more akin to the popular idea of how clones are made; being made in a tube using Mew's DNA as opposed to live birth.
  • Rubber Man: Mega Mewtwo X has stretchy arms.
  • Say My Name: In every game where you encounter Mewtwo, its cry is displayed on-screen as "Mew!".
  • Secret Art: Mewtwo has Psystrike, introduced in Generation V. It's a more powerful version of Psyshock, being a Special attack that deals Physical damage instead.
  • Shadow Archetype: Towards all other Pokémon. As a whole, other Pokémon enjoy battling each other but are happy to make companions with humans, while Mewtwo is a Blood Knight who sees mankind as another opponent to fight.
  • Shock and Awe: Mewtwo can learn a good deal of Electric-type moves, including Thunderbolt, Thunder, and Thunder Punch, through various methods, but one Wi-Fi exclusive Mewtwo released during Gen V knew Electro Ball, which ordinarily is off-limits to it.
  • Single Specimen Species: The scientist who lived in Cinnabar's Pokémon Mansion probably won't be making any more of these, especially if they were the kindly Mr. Fuji. Averted in the anime, where a new, feminine Mewtwo appears as The Hero of Genesect and the Legend Awakened.
  • Sliding Scale of Gameplay and Story Integration: Although the nature of the one that a player may capture can go against its description, its power as a playable character is exactly on par with the story of its creation. Even to this day, multiple generations later with Power Creep and various nerfs to the Psychic-type along the way, Mewtwo is still one of the most powerful Pokémon in the whole series.
  • Squishy Wizard:
    • Mewtwo's Defense and Special Defense are the only stats lower than Mew's, though it's still above average for most Pokémon. That said, don't expect it to take many hits before going down. It at least averted this on the special side in Gen I, when its high Special covered both offense and defense.
    • Mega Mewtwo Y is physically frail due to losing points in Defense, but has a higher Special Defense stat and has the highest Special Attack in the series.
  • The Stoic: In Gen VI, while other Pokémon have energetic to at least visibly pleased reactions to positive treatment in Pokémon-Amie/Refresh, Mewtwo just gives an approving nod; it's impossible to tell if it's smiling, though, but it probably isn't. It also makes no different facial expression when petting it in its sweet spot.
  • Super Mode: Both versions of Mega Mewtwo. How Super, exactly? Their Base Stat Total exceeds that of Arceus. The only Pokémon that matches it is Mega Rayquaza; even Ultra Necrozma falls short.
  • Super Speed: Mega Mewtwo X is stated to have this in Pokémon Let's Go, able to sprint a hundred meters in two seconds.
  • Ultimate Life Form: It was created by the Pokémon Mansion's tenant to be the strongest Pokémon.
  • Unbuilt Trope: To Olympus Mons, since it was created before Lugia and Ho-Oh standardized the concept of Legendary Pokémon literally having ancient legends attributed to them. Although it is a clone of a true Pokémon of legend, Mewtwo's Legendary status is more a figurative indication of its status as the Ultimate Life Form, and it has a sci-fi origin story compared to the fantasy motifs of other Legendaries.
  • Uniqueness Decay: Mewtwo's original claim to fame was being the strongest Pokémon in the world, seemingly achieving the "Legendary Pokémon" moniker through its sheer monstrous power. While Mewtwo is certainly no slouch twenty years later, in a franchise that routinely introduces at least two Legendary Pokémon that are as strong as it — if not stronger — every few years, it isn't quite the unbeatable powerhouse it was back then. As noted under Sliding Scale of Gameplay and Story Integration, Game Freak does seem intent to at least make sure that it's top-tier in power whenever it shows up no matter how much Power Creep comes along.
  • Where I Was Born and Razed: A near universal constant with any adaptation of Mewtwo's backstory seems to consist of it furiously destroying the Pokémon Mansion or wherever else it was born shortly after its creation, and in at least two cases, killing a good majority of the workers there.
  • With Great Power Comes Great Insanity:
    • Kinda. While the genetic experiments performed on it made it very powerful, they also made it very angry and very vicious.
    • In the first movie, his madness was more psychologically-based than genetic.
  • Wolverine Publicity: Before Pokémon X and Y were released, Mega Mewtwo Y was the first Mega Evolution revealed (though the mechanic as a whole wasn't revealed until a while later) and even got a lead role in a movie. In X and Y itself, however, Mewtwo is never seen or heard from until after defeating the Elite Four, and even then, you can only get Mewtwonite Y in Y.
  • World's Strongest Man: It was created to be the strongest Pokémon. In Gen I and II, its offences were unparalleled. Its Super Mode literally gives it more stats than Arceus (and therefore all other Pokémon; only matched by Mega Rayquaza) and the highest base Special Attack (Y) and Attack (X) stats of all Pokémon.
  • You Are Number 6: Mewtwo. Named for being Mew's clone, but Mewtwo is before Mew in the Pokédex, ironically enough.
  • You Won't Like Me When I'm Angry: Mewtwo doesn't like you. No, really, that's one of the most repeated facts about it; with the most savage and violent heart of all Pokémon, Mewtwo doesn't like anyone. It channels its boundless wrathful tendencies at anything unlucky enough to be within range, and that tends to go over quite badly. Just ask the smoldering remains of where it was made.


151: Mew (ミュウ myuu)

Mew is Pokémon #151. It set a trend which would later be followed by Celebi, Jirachi, and others as a rare, powerful, and cute-looking Pokémon that was unable to be obtained outside of promotional events — a Mythical Pokémon. Though its stats might be lacking compared to Legendary Pokémon, it's notable in that it is compatible with every single TM and Move Tutor. As its name might suggest, it's related to Mewtwo; indeed, Mewtwo was cloned from its DNA, and Mew gave birth to it (just like real-life cloning procedures). Mewtwo may not be Mew's only relative, however — it's said to have the genetic composition of all other Pokémon, thus sparking theories among scientists that Mew is the ancestor of all Pokémon.

  • Animalistic Abomination: A cute, catlike creature that is said to have been the progenitor of all Pokémon, as such having the ability to learn every possible move that a Pokémon can learn, even some exclusive ones like Transform.
  • Anti-Frustration Features: Although it was only ever legitimately catchable in Emerald, Mew has a catch rate of 45 (on par with plot-critical Legendary Pokémon from Pokémon Black and White onwards), making it relatively easy to capture.
  • The Artifact:
  • Badass Adorable: Isn't it just the most adorable thing ever?!?
    That Dude in the Suede: BEHOLD! The ancestor of all Pokémon! The most diverse of all creatures on this planet! Able to change form at whim and second in overall stance only to those considered gods among 'Mon! Behold Mewtwo's folly! The being that singlehandedly destroyed one of the greatest threats to humanity ever unleashed. (clip of Mew mewing) Aww!
  • Bald of Awesome: Bald, and a very powerful Pokémon. Subverted in that it does have hair; it's just so fine you need a microscope to see it.
  • Cats Are Mean: Subverted, Mew is shown to have a rather playful and child-like personality compared to Mewtwo's more agressive nature.
  • Confusion Fu: With stats that favor no one skillset and the ability to learn every TM, HM, and most Move Tutor attacks, good luck predicting its moves. The fact that it can use Metronome and Transform solidifies its reputation for being capable of using every move.
  • Cute Bruiser: It looks like a cross between a cat and a jerboa. Above average stats in everything, can learn very nearly everythingnote , and Metronome can draw most of the moves in existence.
  • Cute Kitten: Or rather what appears to be a mix between a kitten, a jerboa, and a fetus.
  • Disc-One Nuke: Know the glitch? You can get two before beating Misty. Have fun wiping the floor with everyone in your way.
  • Divergent Character Evolution: Originally, it and Mewtwo were almost inseparable, but as more Mythical Pokémon (especially "cute" ones like Celebi) were introduced, Mew became more associated with them as opposed to its counterpart. It also gained an exclusive Z-Move, Genesis Supernova.
  • Fetus Terrible: Kind of — it's primarily based off a fetus, and while not evil, it's certainly powerful and dangerous to its enemies.
  • Fluffy the Terrible: It's called Mew, for crying out loud! Subverted, as it certainly looks as cute as its namesake, but is still extremely powerful.
  • The Ghost: Outside of glitches or hacking, the Cinnabar Mansion journals are the only place where you'll hear of Mew in Gen I. It was also meant to stay that way, but Shigeki Morimoto took out the developer tools and realized just enough space was left for one more species of Pokémon... Indeed, after all this time, it has yet to make a non-event appearance in the main games, the closest being the Faraway Island event in the third generation, that even then was unavailable to most players.
  • Heal Thyself: Thanks to its versatility, Mew has three ways of recovering HP — Recover (which it learns naturally), Roost, and Soft-Boiled (though this can only be learned in Gen I and Gen III).
  • Immortal Immaturity: It's one of the oldest, most powerful Pokémon in existence, but it has a childish, playful nature.
  • Infinity +1 Sword: You cannot get it during normal gameplay without abusing glitches or hacking.
  • Informed Attribute: Mew is said to be able to use any technique. While it can certainly learn any TM, HM or Move Tutor move, there are many more moves it can't learn no matter what, such as Bite, High Horsepower, Crabhammer, and most Secret Arts like Blast Burn, Draco Meteor, Judgment etc. It can use these via Metronome, but then again, so can anyone else who can use it.
  • Jack-of-All-Trades: Can learn everything, and while its base stat total falls short of several Legendaries, they're all base 100, which is good enough for everything. Versatility, thy name is Mew.
  • Kamehame Hadoken: The last move it can naturally learn is Aura Sphere.
  • Killer Rabbit: Looks sweet and playful, and is, but it's highly dangerous.
  • Master of All: Its stats are equal, but high (though Power Creep has slowly conspired against this). It is also unique in that it can learn every TM and HM and almost every Move Tutor move.
  • No Biological Sex: Though unlike most legendaries, it is implied to be able to reproduce, if one having "given birth" to Mewtwo is any indication. As Mew is both unable to breed and treated as genderless in gameplay, however, the particulars of how this works are unclear, although the ones in PokéPark Wii and the Pokémon Mystery Dungeon games are referred to with masculine pronouns.
  • Olympus Mons: The (supposed) ancestor of all Pokémon, even the ones that appeared after it. (Just don't ask how it can be the ancestor of a computer program, a mutated space virus, the creator of the universe, or a bunch of eldritch creatures from another universe.)
  • Pintsized Powerhouse: Weighs 8.8 lbs/4 kg, is 1'04"/0.4 m tall, and can learn almost absolutely every move with the stats to use them to dangerous effect.
  • Psychic Powers: Psychic-type.
  • Purposely Overpowered: Like its clone, it has its use restricted in the Battle Frontier, most official tournaments, and random Wi-Fi battles.
  • Ridiculously Cute Critter: The thing looks and acts like a kitten (Off-Model original sprite notwithstanding), and it also set a trend for event-exclusive Mythicals who rival its cuteness and share the same stat distribution for new generations.
  • Secret Art: Has the unique Z-move Genesis Supernova. It generates a massive ball of psychic energy to bomb the opponent, which also automatically creates Psychic Terrain.
  • Secret Character: So secret that even Nintendo didn't know about it at first, Mew was created just two weeks before the first copies of Red and Green shipped, and was squeezed into the 300 bytes of space freed up by removing debugging leftovers. It was largely by word of mouth that knowledge of its existence spread after players encountered it via glitches before it was officially acknowledged to exist. Afterward, the only legitimate way to obtain it was through special distributions, or meeting specific requirements in My Pokémon Ranch for the Wii.
  • Temporary Online Content:
    • As a Mythical Pokémon only made available by real life events, Mew is this (and suffice to say all events held for it prior to the current generation are well and truly over). You can, however, find and catch Mew in Pokémon Red and Blue via glitches... but if you want to send it to Pokémon Sun and Moon via the Virtual Console release, you'll need to do some truly insane game-breaking.
    • In Sun and Moon, Mew has its own Z-Crystal, the Mewnium Z. How do you get it? It was available as a Pokémon Bank promotion. However, you only get one per account (which is tied to your 3DS). Like all Z-Crystals, it can't be traded to another game. If you restart the game it got downloaded to, it'll be gone forever. This is averted in Ultra Sun and Ultra Moon, where you can get the crystal by showing a Mew to a certain NPC, thus it's no longer tied to a out-of-game promotion.
  • Time Abyss: Though its discovery in-universe was relatively recent, it's implied that Mew is very, very old. In addition to the possibility of it being the ancestor of all Pokémon, Mew learns Ancient Power (a move commonly known among prehistoric Pokémon and Olympus Mons known to be ancient like Kyogre and Zekrom).
  • Useless Useful Spell: Due to it being able to learn every TM move, Mew can learn Attract and Captivate, which will both always fail due to Mew being genderless.
  • Voluntary Shapeshifter: It can learn Transform, and it's the only Pokémon besides Ditto (and Smeargle) that can learn it.

Unofficial glitch Pokémon

    Missingno., 'M and 3 Trainer Poké ‎₽ (Ketsuban and Iyazo)
In clockwise order: Regular Missingno. in Red and Blue/'M, Kabutops Fossil Missingno., Aerodactyl Fossil Missingno., Ghost Missingno., Regular Missingno. in Yellow and 3TrainerPoké ‎₽.

The most popular and well known "glitch" Pokémon, and a contender for one of the most (in)famous video game bugs known. Missingno. exists due to the way Pokémon handles a tutorial early in the game. When an Old Man in Viridian City shows the player how to catch Pokémon, the player's name data is removed and stored elsewhere, so the Old Man can be called "Old Man" in their place. This name data happens to be stored in the memory slot where wild Pokémon encounter rates are held. Normally this isn't a problem; the data is overwritten every time the player enters a new area, and their current area has no wild Pokémon to meet. However, flying to Cinnabar Island does not overwrite the data, thus when the player surfs up and down the coast of Cinnabar Island, their name data is called up as wild Pokémon data. This results in a multitude of glitch Pokémon: Pokémon from whatever normal encounter zone you were just in, Pokémon over level 100, and Missingno. Explanation .

As a glitch Pokémon, naturally Missingno. has quite a few oddities. Just encountering it causes the sixth item in the player's back to multiply 128 times. Missingno. and the other glitch Pokémon mentioned here are Bird/Normal-types — not Flying/Normal, "Bird" is a dummied-out type with no programmed weaknesses or resistances. There are numerous glitch Pokémon, and the most likely to be encountered aside from Missingno. is "(glitchy block)'M(glitchy block)", or M-Block/'M for short. However, Missingno. is more well-known.

'M is exclusive to Pokémon Red, Green, and Blue. When it's traded to Yellow, it becomes a 3TrainerPoké ‎₽.

  • Ascended Glitch: In part. Porygon-Z references them slightly as a Glitch Pokémon, while Giratina seems to be based on some of the more Game-Breaking Bug aspects they have. Deoxys also has some elements of Missingno, namely in being the official progenitor of multiple variations of a single Pokémon with varying stats and moves.
  • Breakout Character: While hardly the only glitch Pokémon, Missingno. is certainly the most well-known. It gets specifically acknowledged by Nintendo's trouble-shooting guide for Red and Blue, and has artwork of all its forms made by a franchise artist; while not exactly official art, that's pretty impressive for something that was never meant to exist in the first place.
  • Broke Your Arm Punching Out Cthulhu: If you manage to capture a glitch Pokémon, there's a good chance that your game will glitch out in such a way as to make it unplayable. Missingno. itself is harmless, though, at least in Pokémon Red and Blue. Its cousin 'M is more dangerous, but can be safely handled if care is taken. A general rule of thumb is, the harder it is to encounter, the more likely it is to cause damagenote .
  • Chuck Cunningham Syndrome: It only appears in the Generation I games. Justified due to it being a glitch and not a real Pokémon.
  • Confusion Fu: It has a bizarre movepool, able to learn Ice Beam, Blizzard, Thunder Wave, Earthquake, Sky Attack, Psychic, Submission, and Bubblebeam. Note that to this day, there is no existing Pokémon other than Mew capable of learning all these attacks.
  • Dem Bones: Two of Missingno.'s forms take the front sprites of the Kabutops and Aerodactyl fossils from the Pewter City Museum.
  • Department of Redundancy Department: When first caught, Missingno. and 'M know Sky Attack, Water Gun, and Water Gun.
  • Did You Just Punch Out Cthulhu?: Missingno. and 'M, strong as they are, have very low defense. Lovecraftian as they are, they aren't that hard to beat.
  • Ditto Fighter: The Missingnos. that use the Ghost and Fossil front sprites don't have base stats of their own — instead, when their stats are calculated (when captured, leveling up, using the Box Trick, or when being sent out by an opposing trainer), they use the base stats of the last Pokémon that was sent into the battle.
  • Dummied Out:
    • Its "Bird" type. Interestingly, a lot of NPCs refer to Flying as "Bird", which is even kept in the remakes.
    • Game designer Shigeki Morimoto once stated that the first generation was supposed to have 190 Pokémon. 39 copies of Missingno. can be found in the index numbers between real Pokémon, totaling 190. Also, its cry, Pokédex and evolution data, and name are fully formatted, so most people assume Missingno. is a bunch of leftover data from Pokémon who were left on the cutting room floor.
  • Easter Egg: Missingno. returns in the Generation IV games as the blank placeholder tile, which has Missingno's Japanese name written on it in kanji.
  • Eldritch Abomination: Its existence is a defiance of the game's internal logic and causes chaos in the world (it exists due to a glitch and can cause more glitches by appearing), it has otherworldly powers and abilities no other Pokémon has (a Dummied Out Typing, knowing two of the same move, and having move combinations no other Pokémon of the time could have), and its physical appearance is incomprehensible and shifting (jumbled mash of pixels, appears as different sprites depending on variables). Additionally, for some reason, the game saves when you encounter Missingno, so just the sight of it glitches up the game.
  • Game-Breaking Bug: Despite its several side effects, Missingno. and 'M are mostly harmless. However:
    • In Red and Blue, encountering them overwrites the Hall of Fame with glitch datanote  and saving the game.
    • Depositing a Level 0 'M can make Bill's PC inaccessible, freezing the game if you try to withdraw Pokémon.
    • As useful as giving 128 copies of your sixth item in the inventory can be, key items can also be duplicated, making getting rid them extremely time-consuming.
    • In Yellow, Missingno.'s front sprite will almost always crash or freeze the game. If you somehow manage to avoid either, it's possible you'll end up in a glitchy overworld with several copies of Red walking around. This does not happen with the Aerodactyl and Kabutops fossil Missingnos, as their sprites are valid.
    • 3TrainerPoké ‎₽ has a Super Glitch as a starting move, making it very prone to corrupting the game when the move's name is seen.
    • Even 20 years after its only appearance, Missingno. manages to cause problems in Pokémon Bank. When using the Poké Transporter on a Generation I Virtual Console game, if there's a Missingno. in a box, it will not be visible, but will rename all other Pokémon with the name of the Pokémon that was immediately before them in that box. For example, if there's a Missingno., a Caterpie, a Rattata, and a Pidgey in the same box, you'd see a Caterpie called MISSINGNO-note , a Rattata called CATERPIE, and a Pidgey called RATTATA.
  • Glass Cannon: The most common variation has 136 attacknote , with 33/0/6 defenses. Sadly, it lacks the attacks (only the powerful, but unwieldy Sky Attack, unless you use TMs on it) and speed (29) to abuse it.
  • Go Mad from the Revelation: A popular explanation in fan works for what happens to your player character if the cartridge becomes unplayable due to the above-mentioned Game-Breaking Bug. Your puny human mind snaps like a twig upon seeing the glitchy mess that is MISSINGNO.
  • Hybrid Monster: 'M is one of Missingno.
  • Making a Splash: 'M knows Water Gun twice. Note this isn't supposed to be possible; a Pokémon cannot learn the same move twice no matter how hard you bend the rules.
  • Master of None: In Yellow, Missingno. has a very high HP stat, but its other base stats are below 25.
  • Meaningful Name:
    • Missingno. = "Missing Number," as in a Pokémon the Pokédex doesn't recognize.
    • Zig-Zagged with Ghost Missingno., which has a completely different name in the Japanese versions, said name being "Ghost". It would be fitting for the fact it uses the literal ghost sprite... if it weren't for the fact it's not the name the unrevealed ghosts in the Pokémon Tower use ("Yürei").
  • Mighty Glacier: 3TrainerPoké ‎₽ has extremely high Attack, Defense, and Special, but terrible Speed (and HP, but not enough to counteract its defenses).
  • The Missingno.: They're the Trope Namer; as the description above states, the game manufactures these Pokémon because you forced it to interpret your character name as wild encounter rates — luckily, in most cases, they're not unstable enough to crash the game.
  • Monster Progenitor: In a sense. After performing the necessary steps to get Missingno. to appear, it's possible you may encounter other things such as 'M (which is not as benevolent of a glitch as Missingno and should be avoided), Pokémon that break the level cap of 100 (they regress back to 100 after gaining a single experience point, not that this applies in link battles), a wild Professor Oak, and other such insanities.
  • My Hero Zero: Both Missingno. and 'M have a Pokédex number of #000. 'M takes it a step further by having an index number of 00.
  • Mythology Gag: In the Generation IV games, there's a default sprite whenever a sprite or tile cannot be loaded. That sprite reads Missingno.'s Japanese name, written in kanji.
  • No Biological Sex: Or more like "Gender Unknown", as genders were not yet a game mechanic in the Generation I games.
  • Non-Elemental: Half Normal-type. In Red and Blue it's a Dummied Out type, in Yellow it's a glitch type as well.
  • Not So Similar:
    • 'M bears a strong superficial similarity to Missingno. as both use Pokédex Number #000, and can cause the effects (Unreversible Hall of Fame corruption and item duplication) related to said number, but it's only a coincidence. 'M does things Missingno. cannot, such as battling even after it's caught (and if you catch it again, you get a Ditto) and a level 0 'M will freeze the game if withdrawn from a PC. 'M can evolve into Kangaskhan unlike Missingno., and it cannot be found through the extended Mew glitch, displaying an empty text box instead.
    • This particular 'M (Index 00) is also very different from the other two that can be found — 'M (Index FE) is a Slowpoke hybrid glitch Pokémon with no interesting qualities. 'M (FF) is one of the most dangerous glitch Pokémon in the game (see it and Q ◣'s entry below).
    • The Missingnos. that use the Ghost and Fossil front sprites don't corrupt the Hall of Fame, and they are as safe in Yellow as in Red and Blue (as what causes Missingno. crashing the former is its front sprite). They are also Ditto Fighters as seen above.
  • Our Ghosts Are Different: One of Missingno.'s forms takes the front sprite of the unidentified ghosts from the Pokémon Tower, although in the Japanese versions it is actually not labeled as a Missingno. variation.
  • Overly Long Name: 3TrainerPoké ‎₽'s covers part of its front sprite thanks to its length and the spaces at its beginning. It gets worse in certain localizations.
  • Socialization Bonus: Since 3TrainerPoké ‎₽ cannot be obtained through the extended Mew glitch (this also applies to 'M) and the Old Man Glitch cannot be done in Yellow, there are only three ways of getting one: String corruptionnote , the Remaining HP Glitch (Requires a Q ◣), or trading an 'M from Red, Green, and Blue.
  • Spell My Name with an "S": In Japanese Yellow, 3TrainerPoké ‎₽'s species name changes depending on the screen it's being seen, but unlike most glitch Pokémon, the altered characters include readable ones.
  • Unit Confusion: Missingno. is more than three meters tall and weighs over one and a half tons in Red and Blue. This is because its height and weight were never translated from its Red and Green measures (which is a more reasonable 1 meter and 10 kilograms).
  • The Unpronounceable:
    • The reason 'M is often called this way by players is because the rest of its species name is composed of glitch characters. More specifically, map tiles. Averted in the Japanese versions.
    • Among glitch Pokémon, Missingno. is notable for being the only one whose species name averts this trope, being fully formatted (and pronounceable) in every language. This is one of the hints that Missingno. is actually space left by Dummied Out Pokémon.
  • You Cannot Grasp the True Form: Missingno.'s appearance, in the line of all glitch Pokémon that don't use valid sprite dimensions. Its awkward shape (and glitching of Hall of Fame data) happens because the game has no idea how to decompress its sprite. This means Missingno.'s real looks are still unknown — the game tries to comprehend it, but it cannot, ending up with its signature L-block shape.

    'M (Anedepami) and Q ◣
From left to right: 'M and Q ◣

Having the index number FF, this variation of 'M and Q ◣ are the most special of glitch Pokémon. At first sight, 'M seems to be a mere hybrid (same color palette, starting moves, Pokédex number, and base stats) of Charizard, as well as having the same sprite (earning its Fan Nickname), while Q ◣ is a hybrid of Starmie, though it does not have the same sprite. However, Charizard 'M and Q ◣ are the closest things to a Reality Warper in the first generation, as their index number is the same as the game uses internally for the CANCEL button.

When they are in the party, any Pokémon placed below them will be treated as non-existent by NPCs, not allowing them (as well as Charizard 'M/Q ◣) to be healed at a Pokémon center, the player's home, or when losing a battle, and can only be healed by items.

During a battle, Charizard 'M has a chance to turn your Pokémon into other Charizard 'M. If battling a Q ◣, the ZZAZZ glitch will be activated, and will freeze the game if the player tries to open the party screen. Q ◣ itself appears as frozen and with an enormous amount of HP (noticeable through the broken HP bar).

When Charizard 'M or Q ◣ is deposited in a box in Bill's PC, it can be used to change the species of the Pokémon deposited after it, while keeping the moves they knew.

Charizard 'M is exclusive to Pokémon Green, Red, and Blue. If traded to Pokémon Yellow, it becomes a Q ◣, and vice-versa.

  • Animalistic Abomination: Charizard 'M looks like a gigantic Charizard, but it's much, much more different inside.
  • Eldritch Abomination: The biggest examples in the series. Moreso Q ◣ than Charizard 'M, as it uses a glitch sprite instead of the Pokémon it's a hybrid of, and can learn the Super Glitch move at an early level, unlike Charizard 'M learning one at level 204. When a 4 4 Hy evolves into Q ◣, the game gets even more confused and will claim it evolves into TM55 (which does not exist) and will nickname it as such.
  • Game-Breaking Bug: Q ◣ triggers the dreaded ZZAZZ glitch, which breaks the game beyond redemption. Inverted with Charizard 'M, an otherwise safe and useful glitch Pokémon that is seen as a consequence of said glitch.
  • Giant Flyer: Charizard 'M is about four times bigger and heavier than Charizard. This makes Charizard 'M even bigger than Yveltal.
  • Hybrid Monster:
    • Charizard 'M is one of Charizard, and Q ◣ is one of Starmie.
    • The Pokémon merge glitch can produce Pokémon with moves they don't learn naturally, provided by a Pokémon of another species, which is erased as a result. The remaining HP glitch also produces a hybrid Pokémon.
  • Humanoid Abomination: Not Charizard 'M or Q ◣, but the trainer that uses them after the ZZAZZ glitch is activated. It looks just like Rednote , but it's just another corruption.
  • Mix-and-Match Critters: One of their most (in)famous uses is exploiting their glitchy nature to create these. The two can be used to perform a glitch that combines two Pokémon into one "hybrid" Pokémon that has the sprite, typing, species, and learnset of one Pokémon, and the stats, moveset, and palette of another.
  • No Fair Cheating: Unintentional, but very effective. If you try to use cheat codes to spawn them as wild Pokémon, you find a glitch trainer instead and the ZZAZZ glitch will be activated, corrupting your game.
  • Not So Similar: Even though Charizard 'M is one of the three 'M variations of Red and Blue, it's most unlike the other two.
  • Reality Warper: They can manipulate a surprising amount of data, as well as hiding Pokémon from NPCs. For example, the remaining HP glitch (changes the species of a Pokémon to the one with an index number equal to its remaining HP) is only possible with Charizard 'M/Q ◣'s intervention.
  • Socialization Bonus:
    • Both technically count as this trope as the game thinks they are traded Pokémon — their trainer ID and original trainer names are never the same as the player's. As a result, they cannot be nicknamed either.
    • Since no glitch Pokémon evolve into Charizard 'M (unlike Q ◣), the only way to obtain one without arbitrary code execution, string corruptions (Cooltrainer or Super Glitch), or the fossil conversion glitch (or the remaining HP glitch, but it requires another Charizard 'M to pull it off) is by receiving a Q ◣ through trade. Q ◣ can be evolved from a 4 4 Hy at level 6, and since said glitch Pokémon can appear through the Ditto glitch, it's easy to evolve.
  • Unperson: Downplayed. The Pokémon below Charizard 'M/Q ◣'s position (itself included) in the party are treated as if they don't exist by NPCs (the only way to heal any of the aforementioned ones is through items). Once they are placed above it, they become visible to NPCs again.
  • The Unpronounceable: Just like most glitch Pokémon, 'M and Q ◣ are called this way because the rest of their names are composed of map tiles. Averted in the Japanese versions in Charizard 'M's case.
  • Unwinnable: Some of the ZZAZZ glitch trainers' Charizard 'M/Q ◣ have infinite HP, so not even a One-Hit Kill move can defeat them, as their HP never reaches zero.
  • The Virus: Charizard 'M can turn your Pokémon into other Charizard 'M during battle.

    h POKé (Amu

A popular glitch Pokémon, it's fairly harmless (at least as harmless as they come) and is a result from the fourth method of the Mew glitch. It's notable for its cry, which changes on cries of other Pokémon having played out and its cry potentially going on for minutes on end and crashing the game. Being a hybrid of Gengar, it can learn all of the same TM moves as it.

It's notable for being the heaviest of the Generation I Pokémon that can be obtained without using a cheating device, weighing in at 6,099 lbs, as well as one of the tallest, standing at over 80' 3"/24 meters tall (which is almost as tall as the Pokémon Tower in Lavender Town).

     Xu-xu; (X ゥ- xゥ,
This Glitch Pokemon is purple, has an 824 base stat total with all of its stats above 110, and is completely safe to use. It learns no dangerous glitch moves, doesn't freeze the game, and is Godly powerful. It is only obtainable in Yellow version via the Mew glitch with a special stat of 196 and must be captured twice, because the first one you catch will turn into a Rhydon.
  • Spell My Name with an "S": Its name contains both the English letter X and the Japanese Katakana U.
  • Purple Is Powerful: And HOW. This Glitch Pokemon is one of the most powerful creatures in the entire series, and is even stronger than Mega Rayquaza! This thing is nearly unstoppable especially if you raise it to Level 100. God help your enemies.
  • Death from Above: It can learn Fly and do pretty good damage with it.
  • Blinded By Light: It has the HM Move Flash as one of its starting moves, but if obtained above level 12, it will not know it.


How well does it match the trope?

Example of:


Media sources: