Introduced in Magical Girl Raising Project
A 2nd year Junior High School girl. She's rather idealistic, being a fan of various magical girl shows and manga since she was a kid. Not to mention, her dream was to become a Magical Girl herself. She believes that Magical Girls should always strive to help those people in need, and is one of the most proactive Magical Girls when it comes to helping people in need, from dealing with large scale situations, to smaller scale ones.
Her ability is to hear the voices of anyone under distress. Anyone who is in distress will automatically have their stressed out minds be audible to Snow White. This means she can effectively find any person who is either stressed or in danger, and enhances her effectiveness in helping people.
- Actual Pacifist: Is initially averse to the idea of fighting other Magical Girls, or anyone in general. It lasted only for the first arc.
- Adaptation Dye-Job: Her hair is platinum blonde in the light novels, but it was changed to pink in future content, including the anime.
- Anti-Hero: Begins to slip into one come the later arcs.
- Ascended Fanboy: Is of a huge fangirl variant for the Magical Girl series, ever since she was a kid. She even designed the outfit she wore as an actual Magical Girl way back in elementary school.
- Brainwashed and Crazy: Via Puk Puck's Friendship Magic in QUEENS, making her completely adore Puk Puck and fight for her goals. It's undone near the end by Lapis Luzuline III.
- Break the Cutie: Oh so very much. Magical Girls dying left and right, and almost all of them resorting to violence, does a number on her mental state.
- This hits particularly hard after La Pucelle dies. To the point where she spends a majority of her sleepless nights in an alley.
- Happens again after Hardgore Alice dies.
- Broken Bird: After the first arc. Oh so very much.
- Cartwright Curse: Subjected to this after La Pucelle is killed. Hardgore Alice and Princess Inferno also didnt last long after meeting her again.
- Childhood Friends: With La Pucelle. JOKERS also reveals her to be one with Princess Inferno.
- The Cowl: After the first arc, she becomes similar to vigilantes such as Batman in her personality and role.
- Crazy-Prepared: And with mind-reading capabilities, a cyber-mascot companion that can access or hack personal records for nearly any opponent, a magical bag that can carry anything, and enough martial skill and tactical creativity to make even an army of Magical Girls nervous, why wouldn't she be? In most cases, she is easily capable of determining the weaknesses of anyone she goes up against, physically or psychologically, and prepare in advance to ensure victory a foregone conclusion.
- The Dragon: To Puk Puck against her will, in QUEENS. She's Puk Puck's tactician, giving orders to everyone, and she's one of the last lines of defense for the device.
- The Dreaded: Come JOKERS, Snow White's become so renowned for hunting and arresting over 30 rogue magical girls, she has essentially become the boogeyman for rogue magical girls.
- Expy: Of Madoka Kaname from Puella Magi Madoka Magica, as a sweet, selfless magical girl in a frilly pink and white dress who abhors violence and, more importantly, who survives a carnage of magical girls and eventually rebels again their not-so-innocent employer. Her background is similar as well, having a fondness for classical magical girls and two partners that are stand-ins for Homura and Sayaka. The anime also gives her pink hair, further increasing the visual similarities.
- FaceHeel Turn: Puk Puck's Friendship Magic convinces Snow to join her side as Puck's personal bodyguard, putting her against the protagonists in QUEENS.
- Flower in Her Hair: Part of her outfit.
- Frills of Justice: Given that she designed her own Magical Girl outfit, she may have been intentionally invoking this trope.
- Good Is Not Nice: After the events of the first arc, the trauma Snow White has suffered has hardened her into this.
- Guile Hero: While Snow White might not have the more obviously flashy powers, her ability to hear the thoughts of her opponents, combined with patience and a creative mind, enables her to plan her encounters beforehand and come out ahead, often on wits alone.
- Why fear an enemy that can command a firestorm with her fingertips if you can prepare your magical 4D bag with an industrial grade fire extinguisher and blast her in the face with it at point blank range? And would you look at that, turns out after youve doused the flames and left said girl stunned on the ground trying to wipe foam out of her eyes, a metal extinguisher can double as an excellent blunt-force instrument.
- Heart Is an Awesome Power:
- While many Magical Girls, and even Snow White herself, agrees that her power has little combat application, in the rules of the elimination game, where the Magical Girl that helps the most people survives, Snow White could easily find multiple people who are distressed. Where other Magical Girls may need to visually see a distressed person (like, say, a mugging), Snow White could sense someone's distress (for example, losing your valuables) and easily skyrocket through the competition when it comes to collecting the most Magical Candies.
- As it turns out, her ability does have a combat application, albeit a rather unorthodox one. Since she hears the voices of anyone who is "in distress", it counts if they are stressed out about something. When her target is under stress, she can fully read their mind. Therefore, it's entirely possible for her to predict her opponent's moves before they execute them, provided they're stressed out enough, as they will essentially be thinking out loud to her.
- Ideal Hero: Most magical girls consider Snow White as this, though this is far from the truth.
- Iconic Outfit: Snow White's outfit is this to La Pucelle. Thanks to drawing the exact outfit that she wears when they were kids, La Pucelle immediately clues in on who she really is.
- It's Not You, It's My Enemies:
- In later arcs, this is the explanation provided for why she chooses to keep everyone, including her cyber familiar, Fal, and her closest friend, Ripple, at arm's length. She's mortified by the possibility of others she cares for coming to harm because of her.
- After Restart, it is revealed, through Fal, that Snow White installed hidden programs onto the personal mobile devices of all of her family, friends, acquaintances, and anyone else close to her that would allow her to pull them into Keek's former virtual pocket dimension at a moments notice, should her Magical Girl opponents try to attack her through them.
- Knight in Sour Armour: After the events of the first arc and especially by the end of Queens. She'll fight to take down rogue Magical Girls and stand up for what's right; but she's well aware of her limitations and doesn't think herself a hero capable of accomplishing anything more than hopefully saving a few lives, before dying in the pursuit of her ideals. Until that day comes, however, the Magical Girl Hunter will hunt.
- Light Is Good: Her outfit is mostly white and light-ish colors, and she is called the "White Magical Girl" by pedestrians.
- Martial Pacifist: After the events of the first volume, she decides to train to be able to defend herself.
- Meaningful Name: Her real name, Koyuki Himekawa, has the kanji for "snow" and "princess", befitting her Magical Girl name.
- Nice Girl: A kind girl who wants to resolve conflicts without having to kill someone. Unfortunately, the magical girl system does not work like this.
- Not So Stoic: While she remains fairly stoic and reserved over the course of JOKERS, she does emote more when opening up to Princess Inferno.
- Fal knows better than anyone just how broken she is underneath, in spite of all her careful control over her emotions. While her face may seem the model mask of indifference, she cannot hide from him the rise in her heart-rate whenever she's faced with something that upsets her. And he's been around her for so long that he knows how much even subtle changes in her features speak volumes. And if she abandons the mask completely in a moment of vulnerability or anger? Then it's time to truly worry.
- Psychic Radar: Part of her ability is to be able to track where people in distress are, even when they are invisible.
- Rage Against the Mentor: After the events of the first arc, she became a student of Pythie Fredrica. Come a year later, she's hunting down any of Cranberry's supporters, Pythie included.
- Red Baron: After the events of the first arc, Snow White has become so active in hunting down rogue Magical Girls that she gets the nickname "The Magical Girl Hunter".
- Sailor Fuku: This is her outfit design in a nutshell.
- Shell-Shocked Veteran: After the first arc.
- Ship Tease: Quite a bit with La Pucelle. Makes it hurt even more when he's killed.
- The Stoic: Fal notes that Snow White almost never shows her emotions on her face by JOKERS.
- "The Reason You Suck" Speech: She gives one to the Game Master of the second book, Keek.
- Thou Shalt Not Kill: Even as the Magical Girl Hunter, she refuses to kill anyone so as to not go down a dark path.
- Took a Level in Badass: Oh boy. By the Restart arc, all the mental breakdown she endured in the first book is channeled to make her a ruthless fighter and a cunning strategist. She's effectively hunting down any rogue Magical Girls, earning her the nickname of "Magical Girl Hunter".
- Took a Level in Cynic: After the events of the first arc and her new mentor Pythie Frederica turning out to be evil, she has difficulty trusting people, preferring to be a lone wolf. She's still devoted to saving people and hunting down bad guys, but she focuses on results over politeness. Fal keeps her from being too cynical though.
- Tranquil Fury: Having had more than enough of Fav's crap, she silently takes out her anger on the master terminal to try to break it while flatly responding to his thoughts.
- Wide-Eyed Idealist: At first, she is fully confident that Magical Girls are beings who fight for justice.
A High School girl living mostly on her own. Ripple isn't quite the type to want to be a Magical Girl in the first place, however, she can't exactly say no to these. Under the mentorship of Top Speed, she begrudgingly agrees to do her duties as a Magical Girl. She's less active than the other Magical Girls in general, but she does enough of her job to make it count.
Her ability is to never miss a target with anything she throws. Consequently, she has shurikens as her weapons, as well as a Katana for self-defense.
- Always Accurate Attack: Her ability makes any of her thrown attacks into this by default. Destroying said projectile won't work either, as the fragments will keep going to said target.
- An Arm and a Leg: Loses her left arm in the fight with Swim Swim.
- Awesome, but Impractical: At least when it comes to helping people in need, there's a very limited set of circumstances where her ability would be useful. However, in combat, it's another matter entirely.
- Big "NO!": Her reaction in the Light Novel on Top Speed's death.
- Brainwashed and Crazy: Her fate at the end of Limited. It finally reverts at the very end of ACES.
- Character Tics: She has a tendency to say "tch" whenever she hears something she doesn't like.
- Defrosting Ice Queen: She becomes more open after Top Speed's death. This is perhaps shown best when in Limited, she genuinely tries to listen to others, and even laughs once in a while.
- Deuteragonist: For the first arc. Her thoughts and struggles get the second most amount of attention after Snow White, and she takes out more villains than any of the other heroes.
- Disney Death: For such a bloody series, Ripple is very good at not dying.
- At the end of the first arc she seems to have died from her injuries sustained against Swim Swim, but Snow White's Lucky Rabbit's Foot activates and helps her survive.
- She's seemingly killed in Limited by Postarie, only for the epilogue to reveal she survived.
- Eye Scream: Ripple's left eye is slashed when she fights Swim Swim. Swim Swim slashes it with her halberd.
- FaceHeel Turn: Throughout Limited to ACES, she's brainwashed to join Pythie's faction.
- Gratuitous English: In-Universe. She chose her Magical Girl name, Ripple, by translating her last name, Sazanami, into English.
- Gratuitous Ninja: In-Universe. She thinks it'd be cool to be a Magical Girl ninja for the heck of it in the mobile game.
- Handicapped Badass: Still a badass after losing her arm and eye fighting Swim Swim.
- Hero-Worshipper: Secretly idolizes Snow White and wishes to be an ideal Magical Girl like her.
- Homing Projectile: Everything she throws, not just her shurikens, has perfect accuracy.
- Improbable Aiming Skills: Thanks to her magic, whatever she throws will not miss.
- Katanas Are Just Better: She gets a katana since she's a ninja.
- Ninja: Her magical girl form looks like this in motif.
- Not Good with People: Initially she hates talking with people, having not got along with anyone in her past between obnoxious classmates and terrible (step) parents. Top Speed manages to get through to her via sheer persistence, and after the first arc she's willing to open up to those she trusts.
- Not So Stoic: Opens up a lot to Top Speed as their relationship moves forward. This culminates in Ripple breaking down crying when Top Speed was killed in front of her.
- Older and Wiser: In Limited. While still anti-social to a default, Ripple is a lot calmer, and easily one of the most reasonable of the veteran Magical Girls.
- Pervert Dad: Episode seven showcases one of the step-dads her mother married to be one.
- Pervert Revenge Mode: Kicked her step-dad in the face for lifting up her skirt. Also when she was a child, she beat a fellow student to the ground for calling her a whore.
- Refusal of the Call: Due to real life issues such as school, college, and part time jobs, Ripple never wanted to be a Magical Girl in the first place. Unfortunately, once you're chosen, there's no turning back.
- Reluctant Fanservice Girl: While she chose her own outfit because she thought it would look cool in the mobile game, she wasn't expecting to actually be wearing it as an actual Magical Girl. In fact, one of the first questions she asks is if she can change her outfit. Unfortunately, she can't.
- Scarf Of Asskicking: Wears one specifically because of this trope and Rule of Cool In-Universe. Also made the color red because she thought that having an all-black Ninja suit is a bit much.
- Stock Ninja Weaponry: Both kunai and shuriken as well as a ninjato (which always gets called a katana).
- Sugar-and-Ice Personality: Is very distant towards people in general. Eventually begins to warm up to her mentor, Top Speed.
- Tragic Keepsake: Top Speed's cape.
- Tsundere: Repeatedly called as such by Top Speed.
- Would Hurt a Child: Stabbed an eleven-year old girl while she's unconscious for killing her partner.
A 24-year old unemployed girl. Nemurin is one of the few veteran Magical Girls of the group. She's quite a happy-go-lucky girl, and is more than happy to help out anyone in need. She's also a bit of a ditz, can be quite lazy, and is a bit of a sleepyhead. Naturally, this makes it hard for her to actually help out in the real world.
Her ability is to be able to enter anyone's dreams. This is where she is at her most powerful, and is often where she performs most of her Magical Girl work, mentally preparing and giving advice to people who need it.
- Awesome, but Impractical: She has quite an amazing power, but as it doesn't really help someone physically, she doesn't earn any Magical Candy from it, as opposed to if she would help someone in the real world.
- Cloudcuckoolander: To most other Magical Girls, she is this. She's actually quite well-versed and knowledgeable.
- Connected All Along: In Episodes, it's revealed that she is in fact Masked Wonder's cousin.
- Death by Irony: Her powers are centered around sleeping, and her death is not only the most peaceful, it's also the most fitting for her.
- Dream Walker: Her powers let her enter dreams and talk with the dreamer. She usually gives advice and fights off nightmares, and she can even have two people share a dream.
- Heavy Sleeper: Tends to fall into bouts of this.
- Meaningful Name: "Nemu" means "Sleep".
- NEET: Her unwitting final moment had her mentioning that she had been one and planned to get out of it afterwards.
- Nice Girl: Spends her time not fighting the other girls, but rather continuing her job and helping out others.
- Nice Job Breaking It, Hero!: Zigzagged. It's due to the fact that Nemurin encourages Swim Swim to follow her dreams that Swim Swim goes through with her plan to kill Ruler, since her dream is to become Ruler, and she can't exactly do that if Ruler herself is still alive. However, had Swim Swim not backstabbed her in the process, Ruler's plan of robbing Snow White completely of her candies would have been successful and she would have been the second one to face death. Then there's Swim Swim planning to kill of more magical girls herself, but among her victims was Cranberry, who was the one who came up with the killing game in the first place.
- Pajama-Clad Hero: Her Magical Girl uniform is an oversized pajama-shirt, and she keeps it even in the dream world.
- Passed in Their Sleep: Her last moments were of her being in dreamland. Physically.
- Physical God: At least in the dream world, she is. However, when her physical body died, she basically ascended into this.
- Only Mostly Dead: She still lives as a dream spirit.
- Retirony: Inverted - She has plans to head out and seek employment, but dies the night before her job interview.
- Sacrificial Lamb: First character to get eliminated, and one with minimal characterization at that.
- Small Role, Big Impact: Despite her small appearance, motivating Swim Swim did really have a lot of impact in later parts of the story.
- Unwitting Instigator of Doom: After she scores the lowest points, Fav tells her she can still use her powers until midnight that day. She ends up visiting a little girl who watches a parade as a monarch rides through. Though the girl seemed completely fine being a nobody, Nemurin encourages her to actually become the monarch. Unfortunately, said girl turns out to be Swim Swim, and she ends up being one of the most dangerous girls in the game as a result.
- We Hardly Knew Ye: In the novel, she basically doesn't appear before dying. In the anime, she gets a bit more characterization, but still perishes relatively quickly.
- What Kind of Lame Power Is Heart, Anyway?: Sure, she can enter people's dreams stop people's nightmares, but it doesn't earn any candy in the contest. Hence she ends up being the first eliminated. Subverted, in Restart, Keek implies that Nemurin's power was similar to hers; as in the dream world, she has complete control of everything and that should you die as a result of her powers, your physical body would die as well.
A 2nd year Junior High School boy. La Pucelle is mostly known as the Dragon Knight, thanks to having a dragon tail, and generally having a dragon motif as an outfit. Reunited with Snow White as her longtime childhood friend, La Pucelle has pledged to protect and guard Snow White during the duration of the elimination contest. Due to how Magical Girl transformations work, Souta is physically transformed into a female when he becomes La Pucelle.
La Pucelle's ability is to alter the mass and size of his sword. Not only can it become a BFS, it can also become microscopic as well.
- Animal Eyes: They're yellow with slits for pupils, and reptilian, like a dragon.
- BFS: La Pucelle's sword can become this.
- Blood Knight: Wants to feel the thrill of battle, without endangering close friends like Snow White.
- Body Horror: Fav says that when his body was found, it was badly mutilated.
- Boobs of Steel: One of the well busted girls of the 1st arc.
- Childhood Friends: With Snow White.
- Clothing Damage: In the Episodes Mini-Arc where he is featured, as he attempted to escape from a stalker while wearing normal clothes; the sheer speed of his Magical Girl form caused his clothes to rip off. Played for fanserivce.
- Combat Pragmatist: Though he would prefer a fair fight, he's perfectly fine with being this to survive.
- Decoy Protagonist: Is initially built up to be a major character and a possible Love Interest for Snow White...But he's the third magical girl to die.
- Dragon Knight: Has an outfit, horn, sword, and dragon tail. In fact, other Magical Girls and pedestrians often refer to La Pucelle as "The Dragon Knight".
- Expy: Although to a slightly minor extent than Snow White and Hardgore Alice, he resembles another Puella Magi Madoka Magica character, in his case Sayaka Miki. Like Sayaka, he is a childhood friend of the main character who becomes a magical girl before her, whose magical girl design features a sword, a corset and a suit with dark blue details (as well as a tail... in some form), and who eventually suffers a Heroic BSoD and dies as a consequence.
- Heroic BSoD: He blames himself for allowing Snow White to be attacked, it being the reason he chooses to fight a hopeless duel with Cranberry.
- Horned Humanoid: Has two protruding horns on his head.
- Instant Awesome: Just Add Dragons!: Part of La Pucelle's cool appeal is having dragon features.
- Killed Offscreen: The last we see of him in the novel and manga (the anime shows the actual fight) is him preparing to fight 1-on-1 with Cranberry. The story then cuts to several days later, after an announcement of his death.
- Lady and Knight: Makes a vow to become Snow White's knight.
- Little Bit Beastly: The only dragon traits he has are the horns, reptilian eyes and a tail.
- Make It Look Like an Accident: It is mentioned that it was thought he died by getting hit by a truck after his fight with Cranberry.
- Required Secondary Powers: Because his sword can change size and shape, he's also able to alter the sheath too. Needless to say, this means that the sheath is a perfectly valid weapon too.
- Sacrificial Lion: His death establishes that the eliminations are skipped when a participant dies, which is what pushes the event into a full-on Deadly Game.
- Ship Tease: It's quite heavily implied he has a crush on Snow White. Cruelly hauled by his death.
- Super Gender-Bender: Thanks to how Magical Girl transformations are always female, the very much male La Pucelle becomes female when he is in Magical Girl form.
- Undying Loyalty: Towards Snow White.
- Wrong Genre Savvy: Accept Cranberry's fighting match thinking that it was a test of strength. He realized too late that he's in a death match.
A 19-year old Magical Girl. Top Speed is one of the few veteran Magical Girls of the group. She's sarcastic and a bit of a jokester, and as Ripple's mentor, this sometimes means that Ripple might not quite get along well with her.
Her ability is that she has a broomstick that can travel at breakneck speeds. The broomstick itself is named Rapid Swallow, and is nigh-invincible when traveling at maximum speeds.
- Bokukko: Uses "Ore" pronouns. This is one of the many reasons why Ripple is slightly annoyed at her.
- Childhood Friend Romance: In elementary school, she was close to a girl who had a brother seven years older than them who had a tendency of scolding them so they wouldn't get in trouble. She later married said brother.
- Cool Big Sis: A surrogate one towards Ripple.
- Cute Witch: Koyuki notes more than once that she looks more like a witch than a magical girl.
- Dark and Troubled Past: She compares her past to Ripple's, saying she had no friends and wasn't close with her family at Ripple's age.
- Died in Your Arms Tonight: Is killed while helping Ripple stand up, with Ripple holding Top Speed in her arms afterwards.
- Eccentric Mentor: Comes across as this to Ripple, which often leads itself to several disagreements by Ripple.
- Genki Girl: Energetic and constantly trying to cheer up or encourage the people around her, both in and out of Magical Girl form.
- Girlish Pigtails: Has a pair of large, braided ones in her Magical Girl form.
- Flying Broomstick: Has one called Rapid Swallow.
- Former Teen Rebel: Used to be a delinquent.
- Hair Decorations: Wears hairclips in the same spot both in her real identity and as a magical girl.
- Happily Married: To politician Shouichi Murota.
- I Call It "Vera": She calls her broomstick Rapid Swallow.
- Japanese Delinquents: A former one. More precisely, she used to be in a bosozoku gang.
- Mama Bear:
- For the sake of her unborn child, she would rather avoid a fight if she can help it, but will definitely defend herself if there's no choice.
- Episode 10 also shows that this extends to other children; during Calamity Mary's rampage, she got an injured mother to hop onto her broom so that she can bring her and her baby in critical condition to the nearest hospital.
- Meaningful Name: In-Universe. Top Speed's real first name is Tsubame, which is Japanese for "Swallow". Her broomstick's name is Rapid Swallow.
- Motherly Side Plait: In her real identity.
- My Secret Pregnancy: Her Magical Girl form hides the fact that she's three months pregnant.
- Nice Hat: Wears a witch's hat in her magical girl form.
- Only Friend: To the otherwise unsocial Ripple.
- Personality Powers: A Genki Girl and former biker gang member who has a broomstick that moves extremely fast and gains motorcycle parts at its fastest.
- Pregnant Badass: Thanks to her Magical Girl form, her pregnancy doesn't affect her abilities in any way.
- Robe and Wizard Hat: Wears a black pointy hat, a cloak, and generally witch-looking attire as her outfit.
- Super Speed: Not Top Speed herself, but her broomstick can travel at extremely fast speeds.
- Teen Pregnancy: Zigzagged; She's only nineteen, barely at legal age for drinking, and is already three months pregnant. However, she is revealed to be in a stable, happy marriage. Despite this, she doesn't give a good impression to her neighbors seeing her in this state, so she mostly stays indoors.
- Transforming Vehicle: Her broomstick turns into a motorcycle/broomstick hybrid as it travels faster and faster.
A Magical Girl living in the temple district of the city. She has her very own little gang of 4 Magical Girls who act as her loyal subjects and teammates. Tends to not participate much in the general Magical Girl activities, and keeps to herself most of the time.
Her ability is to be able to give a command to a person, that they must absolutely follow. She uses her staff for this ability, and often will use it as a last resort.
- The Ace: Before she became a Magical Girl, she had top grades, and was generally extremely successful in her life.
- A Father to His Men: She can occasionally show a motherly variant at times, and genuinely cares for her subjects.
- Appeal to Fear: Without a good way of communicating her ideas, she ruled her subjects with fear. This naturally made her unlikable.
- Best Served Cold: Seeks revenge for her longtime abuse by Calamity Mary. This is partly the reason why she gathered a team of Magical Girls under her wing in the first place.
- Broken Bird: The reason for her occasionally strict behavior, she was once mentored by Calamity Mary, who frequently abused her.
- Character Exaggeration: Unlike other characters, she received less characterization in the anime adaptation. The LN presents her as a smart leader whose huge flaw is not being able to communicate with her teammates effectively. The anime, however, just presents her as a Mean Boss who openly looks down on her subjects, especially the Peaky Twins.
- Combat Pragmatist: Has no qualms of using dirty, cheap tactics to assure victory.
- Compelling Voice: Her ability is this.
- Cool Crown: She has a tiara.
- Crippling Overspecialization: Her power allows her to completely control another person and make them do whatever she commands. Unfortunately, if a third party shows up, or the person she's controlling has help, she's completely helpless, and needs someone to protect her.
- Decoy Antagonist: Set up as a major threat for the other characters. She ultimately ends up being one of the first deaths, and her right-hand man Swim Swim actually has the position.
- Et Tu, Brute?: Swim Swim plots to kill her, and got her remaining faction to be in on it too.
- Girlish Pigtails: When transformed.
- Mean Boss: She gives her subjects points based on what they do and say, and will generally not tolerate any foolishness or stupidity from them. Deconstructed as this provokes them into conspiring into killing her.
- Meaningful Name: "Mukou" is written with the kanji for "King".
- No Social Skills: Her big flaw, as a price for spending the majority of her time excelling in her studies.
- Older Than They Look: It's hidden by her transformation, but she's actually in her mid-20s.
- Smart People Speak the Queen's English: In the dub, she has a British accent in her magical girl form.
- Surrounded by Idiots: Her general mentality in life.
- What Kind of Lame Power Is Heart, Anyway?: Her power to give a command to anyone that must be followed should be a powerful ability, however, it comes with so many requirements (she must stand still, call the opponent by name, point her scepter at them, be within 5 meters of her target, and has to be understood) that it's difficult to use it practically.
A junior high student, living in the temple district of the city. She is part of the Ruler Team, and works underneath Ruler's supervision. She's a rather shy girl, and a little bit more cowardly than the others. However, she relies on trusting her friends and her leader on good faith.
Her ability is to create holes as wide as 1 meter, and as deep as 5 meters on any surface she scratches. There's almost no limit to what kind of surface she can make these holes on. Pretty much anything she scratches will work.
- Beware the Nice Ones: She's a pretty nice girl and yet she ends up being the one who kills the Big Bad.
- Butt-Monkey: Constantly abused by the Peaky Angels and Ruler.
- Cowardly Sidekick: Doesn't exactly look forward to dangerous situations, and will often run and hide first.
- Dies Wide Open: In shock when Swim Swim killed her.
- Guilt-Ridden Accomplice: Was very uneasy when trusted with an extremely important job in order to kill Ruler.
- Heart Is an Awesome Power: Creating holes doesn't exactly seem like that great an ability, but the novel shows it has plenty of uses and it ends up being what takes down the near-unstoppable Big Bad in a fight. After all, there's nothing stopping her from being able to tunnel through living matter...
- He Knows Too Much: Discovers Swim Swim's real identity, which leads to her killing Tama.
- Kill the Cutie: The nicest and most innocent member of Team Ruler. She dies a brutal death at the hands of the only one left she trusted, no less.
- The Klutz: Thanks to her personality, this happens whenever she becomes extremely stressed.
- Meaningful Name: Her last name has the character for dog in it. What animal does her magical girl outfit remind you of?
- Off with His Head!: Swim Swim decapitates her after she finds out Swim Swim's real identity. The anime downplays this as slashing her throat off.
- Real Name as an Alias: Tama is her real name.
- Sycophantic Servant: Genuinely looks up to Ruler, even though she often gets abused when she acts in a way Ruler doesn't approve of.
- True Companions: With the rest of Ruler's team.
- Token Good Teammate: For the Ruler Team.
- Too Good for This Sinful Earth: Never meant any harm for anyone and was among those who would rather help others instead of fighting. Unfortunately, that does not save her from her fate.
- Undying Loyalty: To both Ruler as well as her fellow teammates.
- Unwitting Pawn: She unknowingly killed Ruler when she followed Swim Swim's directions without questioning her.
- Verbal Tic: Says "Nya!" whenever she's stressed or scared.
- Yank the Dog's Chain: Thought she got a big break by killing Cranberry in one blow? She happened to see Swim Swim's civilian form soon after and her head rolled over.
- You Are Already Dead: The lethal variant of her power. One tiny little scratch on an opponent, and the hole her magic creates shreds them apart.
Magical Girl twins who live in the temple district of the city. They are part of the Ruler Team, and they work underneath Ruler's supervision. Both of them are extremely loyal to each other, and often prank and mess around with other members of Ruler's team. They have a very love/hate relationship with Ruler herself. These twins are extremely identical as Magical Girls. The only way to tell them apart is the band they wear on one of their legs. Yunael wears one on her right leg, and Minael wears one on her left.
Yunael's ability is to shapeshift into any organic being, whilst Minael's is to shapeshift into any inorganic object. These transformations work regardless of size or mass. They often combine their transformations so that they can work together in tandem.
- And There Was Much Rejoicing: When Ruler dies, they cheer in union.
- Always Identical Twins: So much that even their mother says she has trouble telling them apart... so does a suitor who attempts to confess to them.
- Angsty Surviving Twin: Yunael is killed by Winterprison, which makes Minael a bit more mentally unhinged afterwards.
- Asshole Victim: Both of them end up being this, and they receive their karmic deaths. The only ones mourning their deaths were the remaining members of their group.
- Batman Gambit: Minael manages to do this when she shapeshifts into Hardgore Alice's favorite doll, which she takes everywhere with her. She continues in this form until she finds out Hardgore Alice's identity and where she goes to school, so that Swim Swim can ambush Hardgore Alice in public.
- Bratty Half-Pint: Are the most immature magical girls despite being some of the oldest.
- Catchphrase: Yuna often says "Maji cool~".
- Coordinated Clothes: Aside from where they wear their bands on their legs, their clothes are completely identical. Even their pupils are identical.
- The Dividual: They are completely identical, both in appearance and personality. They could even be seen as a single character with two bodies. When death separates them, the remaining twin goes through a big Sanity Slippage.
- Dies Wide Open: Minael, when Cranberry claws through her disguise and crushes her heart.
- Does Not Like Shoes: They are barefoot, wearing just a black ribbon tied to one ankle each (Yunael to her left one, Minael to her right), although their almost Super-Deformed design sometimes obscures it.
- Even Evil Has Loved Ones: Even though they are a pair of meanies, they do care for each other.
- Exotic Eye Designs: They're shaped like crosses.
- Face of an Angel, Mind of a Demon: They look like angels, but they're some of the biggest jerks in the entire series.
- Hair Decorations: Both wear headbands when transformed.
- Hypocrite: They complain about how haughty Ruler is, but they're not better themselves. In fact, they're even worse than Ruler ever was.
- Jerkass: Good lord yes. They are rude, selfish, and openly belittle others.
- Karmic Death: Both of them get this. Yunael disguised herself as Sister Nana to get a cheap shot at Weiss, and she has her head crushed by Weiss shortly afterwards. Minael had no qualms about being involved in killing Alice which ended with her being impaled by Swim Swim. When Minael tries to play a similar role in killing Cranberry, she gets impaled in the chest for her trouble.
- Older Than They Look: Despite looking and acting like children when transformed, they're actually in university.
- Sanity Slippage: Minael after Yunael is killed. She was already a Jerkass before, but after losing her sister she becomes scaringly unhinged and focused on killing the other girls, even the one who is actually a child.
- Shapeshifting: In two flavors. Yunael can transform into organic beings, meaning animals, and even other people, whilst Minael can transform into inorganic objects, like a knife, or a wrecking ball.
- Single-Minded Twins: They rarely ever argue with each other and almost always share the same thoughts and goals.
- Senseless Sacrifice: Yuna gives 3 years of her life as the price of the special tablets for the team, which was subsequently played up as a comedic scene of a dispute between the twins. Subsequently, it was she who dies first of the sisters, and all of the team members eventually die.
- Too Dumb to Live: After shapeshifting to Winterprison's lover to trick and stab her, instead of staying shapeshifted and causing confusion for the wounded Winterprison, the twins immediately de-shapeshift back to themselves in order to gloat, revealing themselves and allowing Winterprison to concentrate on them, killing Yunael in the process. As lampshaded by Winterprison, had Yunael stayed in her Nana disguise, she wouldn't be able to lay a finger on her.
- Trickster Twins: Are this to everyone on Ruler's team. Even more so with any enemies they face.
- Twin Banter: They enjoy asking questions to one twin and letting the other one finish with an answer.
- Winged Humanoid: They have one wing each, completely opposite to the bands they wear on their legs. Yunael has a right wing, and Minael has a left wing.
- Would Hurt a Child: Mina had absolutely no qualms with getting Alice killed even though she discovered that she is still in middle school and is several years younger than her.
A Magical Girl living within the temple district. She is part of the Ruler Team, and works under Ruler's supervision. Swim Swim is loyal to a fault, and though she rarely talks, she regards Ruler with the highest admiration. She also shows affection for her fellow teammates as well. She adores Ruler and follows her commands with enthusiasm, regardless of what they are.
Her ability is to transform her body into liquid form. Due to this ability, she's virtually indestructible, because of how this negates any physical damage done to her.
- Animal Motifs: Rabbits, oddly enough.
- A Mother To Her Teammates: She looks out for the team in any way possible, and takes responsibility for any failures done by them. Too bad that her Ruler-centric morality always comes first. She even kills the only friend she had left because of something Ruler said in the past. This is despite her honestly liking her friends and being saddened when they die.
- Asshole Victim: No one is mourning Swim Swim's death after Ripple puts her down for killing her best friend.
- Bad Boss: She lampshades how Ruler would have accomplished what she did without losing anyone. She solidifies this by killing Tama just because Tama happened to see her human form despite the fact Tama just saved her life.
- Blade on a Stick: Has a halberd as her weapon of choice.
- Blue and Orange Morality: Ruler's word is more important to her than anything else.
- Book Dumb: Ruler mentions that she seems to have difficulty reading kanji. This is a clue that Swim Swim is actually far younger than what she appears.
- Chronic Backstabbing Disorder: First she betrays Ruler and gets her killed. Then when Sister Nana tries to speak with her to work on a peaceful resolution to the battle royale, she sets up a trap which kills Weiss and gets one of her own subordinates killed. She literally stabs Top Speed in the back even though Top Speed had never shown hostility towards her before. She murders her last subordinate Tama just because she saw her human form despite the fact Tama saved her life.
- Combat Pragmatist: She knows she can't match up to the more powerful Magical Girls, so she always plans out ways where her team has the advantage.
- Does Not Like Shoes: Interestingly inverted. She has a swimming gimmick and appropriately wears a school swimswuit complete with goggles, but she also wears black hiking boots where she would be thematically expected to go barefoot or with some form of diving footwear.
- The Dragon: To Ruler. Becomes a Dragon Ascendant by causing Ruler to loose one of the earlier rounds and taking over immediately after.
- Enfante Terrible: She's an utter psychopath for a girl her age. However to her, It's the Only Way.
- Elemental Shapeshifter: Her ability is to turn her body liquid.
- Et Tu, Brute?: Swim Swim plots to kill Ruler so she could become the new Ruler. She manages to get her teammates in on it, too.
- From Nobody to Nightmare: She seems rather harmless at first, being under Ruler's command and all. Once she takes over though, she turns out to be quite lethal, and ends up killing Ruler, Winterprison, Top Speed, and Hardgore Alice, racking up the highest body count of the first arc.
- The Heavy: Despite not being the Big Bad, Swim Swim, directly or not, has a hand in nearly every death that occurs in the killing game, including killing Top Speed and Hardgore Alice herself. She even outlives the actual Big Bad and her final fight with Ripple provides the climax of the first arc.
- Hero-Worshipper: Adores Ruler to the point where she makes her judgments based on what Ruler would have done in her position.
- I Call It "Vera": Names her halberd "Ruler". The reaction of her team mates vary in the Anime and the Light Novel.
- In-Series Nickname: Tama calls her "Swim-chan" or "Swimmy".
- Karmic Death: She murders both Top Speed and Alice with her Halberd. She impales both of them in the back with Top Speed simply being distracted while talking to Ripple and Alice being helpless in her human form. Ripple manages to force Swim Swim back into human form and impales her helpless human form with that same Halberd.
- My Master, Right or Wrong: She is extremely loyal to a fault, and would follow Ruler's orders no matter what.
- The Quiet One: Rarely talks while Ruler is around. Once she's out of the way, Swim Swim still doesn't talk too much compared to the other girls.
- Senseless Sacrifice: She gives 25 years of her life for the sake of buying the invisibility cloak so her team would be able to survive against stronger opponents. Yunael and Minael get killed by other magical girls, she murders Tama herself, and Swim Swim eventually dies by Ripple's hands.
- The Starscream: Is Ruler's most loyal subject, so much so that the other girls have to watch what they say, lest she tells Ruler about it. She ends up usurping Ruler's power later on, and kills several other magical girls.
- The Team First: She'd sooner put her own well-being in line than let her team get hurt.
- Tears of Remorse: Sheds a tear when she has to get rid of her allies.
- There Can Only Be One: This is Swim Swim's reason for killing Ruler, as there cannot be a Ruler if one is still alive.
- Ungrateful Bitch: Tama saves her life from Cranberry after Cranberry knocked her unconscious and back into human form. As soon as she wakes up, she doesn't thank Tama at all. Instead, she picks up her halberd and slashes Tama's throat. All because she saw her human identity.
- Wise Beyond Their Years: She's pretty intelligent for a seven-year-old.
- Xanatos Gambit: Plans out a series of events that, no matter what Ruler did, would result in Ruler having the lowest amount of Magical Candy at the time, killing her in the process.
- Younger Than They Look: Swim Swim is actually seven years old, but her Magical Girl form makes her look like a 16-year old teenager.
A Magical Girl living in the red-light district. Calamity Mary is a trigger-happy Magical Girl who is more than happy to shoot anyone that crosses her. She has a reputation among the other Magical Girls for being very unhinged, and a lot of the other girls simply avoid her and her territory whenever possible.
Her ability is to enhance any weapon she holds. This can range from making bladed weapons sharper, to increasing the firepower of a gun, or just having it make a bigger bang when shot.
- Abusive Parent: Due to her self-centeredness and nihilism, she took to abusing her daughter until her husband found out and divorced her, taking custody of the child in the process.
- Accent Adaptation: Has a heavy Western drawl in the dub, even in her Japanese human identity.
- The Alcoholic: Rarely does a scene with her go by where she isn't drinking.
- Anti-Hero: Has this role initially, as she took out a lot of her frustrations on the Yakuza gangsters.
- Ax-Crazy: Wasn't too well liked by most of the other magical girls before the contest even started due to her extremely short temper and Blood Knight tendencies. Interestingly enough, though she does kill several people, she never successfully kills any of the other magical girls before she dies.
- Crazy-Prepared: At least in the weapons category. She's got multiple weapons from almost every armory you can think of, and then some, all enhanced by her magic. Thanks to receiving the 4-Dimensional Bag later in the story, she can easily store them, too.
- Evil Counterpart: To Top Speed. Both are housewives, but while Top Speed is a Happily Married young woman with a baby on the way, Calamity Mary is a hedonistic middle-aged woman whose husband divorced her over the Domestic Abuse she was inflicting. Fittingly, Mary was originally going to be Ripple's mentor before Top Speed interfered.
- Gun Nut: Her specialty involves her using several types of guns, from pistols to anti-tank rifles.
- Hate Sink: Among the cast, she is the most hated by the characters. Notably, she is the only Magical Girl in the first arc to not be given any sympathetic traits whatsoever. Even the Big Bad at least has a Freudian Excuse.
- The Hedonist: Her firepower is so strong that killing civilians bores her as they go down too quick, and so she settles for sniping cars or, if possible, hunting Magical Girls.
- Human Pincushion: How she meets her end in the Light Novel, courtesy of a bunch of glass shards.
- Loophole Abuse: In the manga, it turns out, since hurting people doesn't lose you Magical Candy, Calamity Mary has been going around town shooting people then healing them to potentially farm candies.
- More Dakka: Her fighting style with guns is this.
- Nice Hat: A light brown cowboy hat.
- Older Than They Look: Looks about 18 (or stretching it to 20-21) in her transformed state. Is really a middle-aged divorcee.
- Sadist Teacher: Becomes this to anyone she mentors. Ruler receives a lot of abuse from her during her time as Mary's apprentice.
- The Sociopath: When Ripple and Top Speed begin to escape from her attack, she instead takes to sniping cars and civilians on a nearby highway, all for the purpose of attracting a Magical Girl to kill.
- There Is No Kill Like Overkill: She doesn't settle for simple kills. She almost always goes for this trope when fighting someone.
- Her magical ability puts this Up to Eleven.
- In the side story, Zombie Western, and the anime, she does this to Hardgore Alice to extreme levels. Not that it helps.
- Trigger Happy: Will look for any reason to shoot someone on her bad side.
- Would Hurt a Child: Has no qualms about killing children if it fulfills her objective and has abused her own daughter.
A Magical Girl robot. She is one of the few Magical Girls that doesn't actually look human. She's very intelligent, and operates on a very logical train of thought.
Her ability is to pull out a useful object from the future once a day from her satchel. Her satchel is said to contain over 444,444,444 items of the future, and she can pull one at random once a day.
- Adaptation Expansion: Gets considerably more scenes in the anime compared to the novel, where she doesn't get introduced until after La Pucelle's death.
- Artificial Human: Thanks to how Magical Girl transformation works, she is essentially a robot in her Magical Girl form. She still bleeds like a human in this form right before dying in the anime, though.
- Bag of Holding: A special one. She can pull out a special item from the future, but only once per day.
- Combat Pragmatist: She prefers to launch one-hit kills by surprise if possible.
- Curse Cut Short: In the dub, her reaction to the revelation that her moneymaking scheme suddenly ended is done as this; the intended expletive being interrupted by the next scene.Magicaloid: Son of a—
- Expy: Her background and ability makes her the magical girl version of Doraemon. Her official description is even a direct Shout-Out.
- Four Is Death: Most likely why she has "44" tagged to her name and the number of items she has in her bag are 9-digits of 4s.
- In the Back: Has her chest pierced through by Hardgore Alice moments after she "killed" Alice.
- Only in It for the Money: Will do anything as long as she gets paid. For instance, in the anime adaptation she was previously exploiting Sister Nana's desire to initiate Weiss as a magical girl by constantly selling useless futuristic devices, until Magicaloid pulled out one that actually did that.
- Robo Speak: In the novels and the manga, speaks in a robotic monotone accent. In the anime she has a robotic filter on her voice as Magicaloid.
- The Sociopath: Unlike Calamity Mary, while she doesn't really like to kill people, it doesn't bother her either and is willing to do so if necessary.
- We Hardly Knew Ye: Killed in the same chapter that she's introduced, without any information given about her beyond her working for Calamity Mary. In the anime, she gets a bit more characterization, just like Nemurin.
A young middle school girl. Hardgore Alice is one of the newest Magical Girls of the group. In fact, she entered the group in the middle of the elimination game. She came in with a one-track mind, to find the one called Snow White. She carries around a white bunny plushie almost everywhere.
Her ability is to regenerate any damage done to her. She can take almost any damage. Decapitation, sliced in half, ripped apart, you name it, her healing factor's got it. This makes her virtually invincible, which is extremely useful in a death game like this.
- And I Must Scream: Calamity Mary attempted to invoke this by reducing Alice to pieces and mixing her with cement in a barrel, then dropping the barrel into the harbor. Subverted, since Alice managed to seep out of the barrel.
- Alice Allusion: Is meant to be a dark version of Alice. In the Light Novel Winterprison mentally describes her "as if the protagonist of Alice's Adventures in Wonderland had dressed up to a funeral where she was the corpse."
- All Ofthe Other Reindeer: Was ostracized by her classmates after her father killed her mother.
- Because You Were Nice to Me: The reason she seeks out Snow White. Snow White gave her hope and motivation where she used to think she was a burden, so she wants to help out Snow White as much as she can now that she's a Magical Girl.
- Chekhov's Gunman: She appears at the beginning of the series, but the novel and anime have different points of view on the event that changed her outlook.
- Creepy Good: She looks ghostly, her introduction involves her getting decapitated, and she has an obsessive interest in Snow White, but is a downright kind girl who, along with Snow White, gladly helps other people out.
- Creepy Shadowed Undereyes: Has these in her magical girl form to add to her general creepy appearance.
- Dark and Troubled Past: Her mother was stabbed to death by her father.
- Dark Magical Girl: Is clearly meant to evoke the character type, especially in her relationship with the main character, but she is not very different to all of the other Magical Girls in alignment or background.
- Dark Is Not Evil: Dresses up in complete black, with pale skin, and looks pretty much like a dead girl walking....Is actually a very nice person. However, Snow White does have the wrong first impression because of Alice's monotone expression and creepy outfit.
- Driven to Suicide: Before becoming a magical girl, all the torment she got and thoughts of being nothing but a burden on others drove her to steal her uncle's sleeping pills and plan to kill herself. Snow White's appearance changed her mind on it.
- Eerie Pale-Skinned Brunette: This gives Alice a very ghostly and unsettling appearance combined with her Creepy Shadowed Undereyes and generally very dark-colored outfit.
- Elegant Gothic Lolita: Dons this style of clothing as a magical girl.
- Expy: Of Akemi Homura of Puella Magi Madoka Magica, being a tough, no-nonsense, gloomy magical girl dressed in dark, wielding an ability that is almost a Story-Breaker Power at first sight, and having an obsessive motivation to help the main character out of gratitude for a small deed in the past. This is especially notable given that Snow White resembles Madoka herself, particularly in the anime, and that their relationship features a dramatic death as a catalyst for character development as well (only that it reverses the roles, with Alice being the one whose death changes Snow White).
- Fate Worse than Death: When Calamity Mary realizes that Hardgore Alice has a Healing Factor, Mary resorts to No Kill Like Overkill in an attempt to keep Alice stuck at the bottom of the ocean forever. Subverted, as she escaped from that.
- Girls Love Stuffed Animals: Carries a bunny plush around. This trait gets used against her, leading to her death.
- Girlish Pigtails: Her real life identity sports these.
- Good Thing You Can Heal: Thanks to her healing factor, she walks away from a lot of messy situations as if nothing happened.
- Hair Decorations: Wears a lolita-style headdress in her magical girl form.
- Implacable Man: Virtually almost impossible to kill, as shown in her fight against Mary.
- Healing Factor: An extreme one, since it can guarantee that she heals through almost anything thrown at her.
- Kill the Cutie: Easily one of the nicest and most sympathetic of the Magical Girls. Her death is the one that fully begins Snow White's slow descent into Anti-Hero.
- Logical Weakness: She's only Nigh Invulnerable as a magical girl. She gets tracked by Swim Swim's team, who figure out her human identity and kill her as a normal human.
- Losing Your Head: Magicaroid 44 launches a surprise attack and decapitates her. It didn't work.
- Lucky Rabbit's Foot: Gains possession of this in the middle of the story and gives it to Snow White.
- Ludicrous Gibs: In the manga, Minael transforms into a wrecking ball and crushes her into meaty chunks. It didn't work. Calamity Mary also goes to extremes to kill her, even chopping her up and mixing her with cement in a barrel, then dropping them into the harbor.
- Meaningful Name: She named herself Alice due to wanting a fairytale name like Snow White.
- Nice Girl: She is a bit creepy, yeah, but she is honestly well-meaning and kind.
- Rapunzel Hair: When transformed, it reaches past the hem of her dress.
- Self-Mutilation Demonstration: In the manga and light novel, she stabs herself in the arm to demonstrate her healing powers.
- Why Won't You Die?: Frustrates her enemies to no end, when they realize she can be crushed to a bloody pulp and still heal herself. After Calamity Mary expends a great amount of effort in trying to kill Hardgore Alice, the fact that Alice's name is not listed among the death report sends her Laughing Mad.
- Younger Than They Look: She looks older than her actual age when she's transformed.
A rather secluded Magical Girl who is also a musician. Cranberry, full title "Forest Musician Cranberry", is a Magical Girl that lives on the outskirts of the city, in an abandoned ski resort in the mountains. She rarely ever goes to the city, and for the most part stays quiet and out of everyone's business.
Her ability is to control sound waves. She can use this multiple ways. She can weaponize the sound waves themselves, she can mimic voices by manipulating her own sound waves, she can hear long distances, and many other sound related techniques.
- Ambiguously Gay: Says that fighting with Winterprison makes her feel like a maiden in love. She only seems to feel this way with Winterprison, and not with the male La Pucelle, who she also fights.
- Big Bad Duumvirate: With Fav for the first arc. She's the one in charge of the death game and is the strongest opponent.
- Blood Knight: Fighting the demonic monster during her childhood gave her an insatiable lust for fighting the strongest opponents.
- Chick Magnet: Both Melville and Pythie Frederica are shown to be head over heels for her.
- Cruel and Unusual Death: Gets the upper half of her body subjected to Tama's powers. The result is...not pleasant, to say the least.
- Elegant Classical Musician: Described as a 'beautiful musician girl' in Melville's flashback, Cranberry is a multi-instrumentalist who can play the piano, the violin and the flute.
- Even Evil Has Loved Ones: In Restart, we learn that Cranberry spared Melville's life a long time ago, allowed her to keep her memories of her and even took her in as her apprentice. In "Knight on the Day of the Offline Meetup", Cranberry also seems to be very supportive towards her apprentice, even going as far as trying to cheer her up in a message she sent her, implying that she does care for Melville.
- Flower in Her Hair: Wears a crown of roses on her head.
- Freudian Excuse: Seeing all her comrades magical girls being slaughtered by a demon is what made her a psychopathic Blood Knight that arranges death games between innocent people to find a strong opponent. Its played more as an explanation than an excuse, though.
- Garden Garment: Has leaves and grass sticking out of her jacket, large dark flowers almost everywhere, and ivy-like vines entwined around her legs.
- Ironic Death: Cranberry, who orchestrated the killing game out of a desire to find a strong opponent, ends up killed in a sneak attack by one of the weakest and most cowardly Magical Girls.
- Lightning Bruiser: Extremely competent fighter, even for Magical Girl standards; on her Magical Girl Stats, she scored full points of her physical strength and agility, and on whichever defense can be interpreted, her mental strength scores almost as good with 4/5.
- Make Me Wanna Shout: Can control soundwaves.
- The Quiet One: Spends most of her time in the chat room sessions in the background playing music.
- Pointy Ears: Goes for the elf look.
- Proper Tights with a Skirt: The anime gave her light green tights to reflect her serene, lady-like facade.
- Red Baron: The Forest Musician.
- Shadow Archetype: To post-Unmarked Snow White. They both were the survivors of a test gone wrong and had to witness all their friends being killed, after which they both sought to become stronger. But while Cranberry became addicted to the feeling of surviving a death match and started dragging other people into the same kind of massacre to satisfy her lust for battle, Snow White remained sane and decided to dedicate herself into stopping any Magical Girl that would use her power to harm others. This is acknowledged by many characters, who fear that if Snow White forgets her morals and crosses the line she will become another Cranberry.
- The Social Darwinist: Witnessing her comrades being slaughtered during her childhood, caused Cranberry to develop a jaundiced and cynical view of life. Cranberry believes that only the strongest Magical Girls deserve to exist and the weak ones should be "eliminated"; which is partially the reason why she agreed to become Fav's Master and oversee the Magical Girl selection exams.
- Soft-Spoken Sadist: Cranberry never raises her voice and she's always calm and polite; which is very creepy, especially during her fight with La Pucelle, where she outright states that all she wants is to 'kill strong opponents with her own hands'.
- Sole Survivor: When she was nine years old, the other Magical Girls around her were slaughtered by a demonic monster.
- Spell My Name with an "S": Crunchyroll's subtitles calls her "Cranberry", as does the ending animation and the official website. Though some fans call her "Clamberry" thanks to being the closest spelling to her name in Japanese. It doesn't help that some merchandise call her "Clanberry"...
- Start of Darkness: Witnessing all her comrades dying and killing off the demon in a pinch started her bloodlust.
- Super Senses: Of the hearing kind. Due to her ability, she can manipulate sound waves so that she knows exactly what's going on around her (audibly, at least) from miles away.
- The Tragic Rose: Her large bloody-red roses are the most striking part of Cranberry's outfit, this coupled with her backstory is trying to invoke this trope. During her childhood, Cranberry had to go through a horrible experience when a Demon slaughtered all of her classmates and she was the sole survivor. Fav who was indirectly responsible for the accident, took advantage of her broken mind, encouraged her to become his Master and create the death games, using her desire to fight the strongest for his own amusement. It becomes even worse when you take Melody of the Lonely Forest into account, as Cranberry makes it clear that she feels heartbreakingly sad and lonely.
- Villainous Legacy: Despite her death, she still is considered a martyr by many people, with some following her philosophy. Even the ones who don't follow her still talk about her as she's considered the cause of many current rogue Magical Girls.
- Voice Changeling: Can perfectly mimic anyone's voice.
- Worthy Opponent: Cranberry seeks a strong opponent that she can enjoy a fight with. Marika Fukuroi was one of them. They both fought for hours until their bones are broken and they collapsed due to exhaustion. All the while they both described it as 'the best fight of their lives.'
- Would Hurt a Child: Despite being surprised after seeing Swim Swim's human form, in the Light Novel, it is stated that Cranberry doesn't have any problem killing children.
A college student Magical Girl. Weiss Winterprison, or just Winterprison for short, is one of the strongest Magical Girls in the whole group. Most of the time, however, she tends to team up with her girlfriend, Sister Nana. Winterprison often acts as a silent bodyguard to her, protecting her whenever she is needed.
Her ability is to create walls from the environment. She can create walls of any size and shape, but their material is dependent on the surrounding terrain.
- An Arm and a Leg: Suffers this when her arm is chopped off during her fight with Swim Swim's team.
- Badass Gay: As Sister Nana's protector, she is among the strongest Magical Girls, and once even took on Calamity Mary.
- Bodyguard Crush: She and Sister Nana were lovers long before they became Magical Girls. Though this was actually invoked by Sister Nana because she wanted Winterprison to be her prince.
- Bifauxnen: Looks quite masculine both in and out of Magical Girl form.
- Bi the Way: Sister Nana's lover. She is said to have experience dating both sexes, however, garnering interest 30% from men and 70% from women.
- Dying Moment of Awesome: She manages to give enough time for Sister Nana to escape and then traps and kills her own killer.
- I Want My Beloved to Be Happy: Everything she does is for the benefit of Sister Nana.
- No-Holds-Barred Beatdown: Delivers one to Cranberry before she got distracted.
- Scarf Of Asskicking: She wears a pretty huge muffler. Can be use as a weapon too.
- Senseless Sacrifice: It's too bad saving Sister Nana from danger is meaningless, because she hangs herself not long after losing Weiss.
- Spell My Name with an "S": Crunchyroll's subtitles calls her "Weiss Winterprison" just like the ending animation. Though the official website calls her "Vess Winterprison".
- The Stoic: In public, she often just remains silent, and is as blunt as ever to others.
- Undying Loyalty: To Sister Nana.
A college student Magical Girl. Sister Nana is a very proactive Magical Girl when it comes to helping people. She believes in the power of peace and friendship, and attempts to broker unity between all the Magical Girls in the group.
Her ability is to bring out the best in your favorite person. This means she can strengthen a person's powers, strength, or their durability.
- Adaptation Distillation: The anime leaves out some things that were major to Nana's character. Notably, her obsession with Weiss being her perfect prince, and the lengths she'll go to maintain that status quo. While the Anime shows that Weiss and Nana fought Calamity Mary, it left out the fact that Nana planned the whole encounter after secretly asking Magicaloid for dangerous locations in order to engineer a situation where Weiss will save her from a life and death situation. This explains Nana's compulsion to wander into situations such as Swim Swim's trap, causing her downfall when her lover actually dies.
- Befriending the Enemy: This is what she's most often seen trying to do with the other magical girls. This method tends not to work out and Winterprison gets killed protecting Nana during such an attempt.
- Break the Cutie: Happens when Winterprison dies.
- Driven to Suicide: Hangs herself with Winterprison's scarf after Winterprison's death.
- Exotic Eye Designs: Has lighter-colored crosses in her eyes.
- Innocent Blue Eyes: Nana has pale blue eyes and a naïve, idealistic nature to go with them.
- Lipstick Lesbian: Is the feminine-side lover of Winterprison.
- Love Freak: Not only does she collect romance novels, almost her entire worldview is based on people loving each other.
- Magic Enhancement: Her ability provides this to her "favorite person."
- Nice Girl: So much so, that she tries to get the other Magical Girls to stop fighting each other.
- The Power of Love: Her ability works like this.
- Rapunzel Hair: When transformed, her hair goes past her hips.
- Super Gullible: Which Magicaloid was more than willing to take advantage of.
- Wide-Eyed Idealist: Fully believes that all the Magical Girls can be united to stop the killings from happening.
- Weight Woe: Her official profile states that she's worried about her weight.
A Cyber Fairy and mascot. Fav is the one that's responsible for giving the girls instructions, and also the moderator of the weekly Magical Girl chats. Although he cannot physically do much, he is still an important figure in the events of the killing game.
- A.I. Is a Crapshoot: Magical variation.
- Big Bad Duumvirate: With Cranberry for the first arc. She is his master, but Fav is the actual mastermind that sets up the death game and is the last villain to be killed.
- Blue and Orange Morality: Introduces the concept of turning certain people into magical girls, and then later suggesting that there isn't enough magical power to sustain that many of them, and the elimination game that ensues. Subverted when this later turns out to be completely unnecessary, and the girls were killing each other because Fav felt bored of the usual selection tests. He even sends fake reports to the Magical Kingdom saying that the girls were eliminated via peaceful means, rather than the battle royale they were thrown in.
- Expy: Of Monokuma in character design and Kyubey in role and personality.
- Faux Affably Evil: He's generally polite with all the Magical Girls and has no problem conversing with them if they have no one else to talk to even as he plots their deaths.
- It Amused Me: He's bored with the normal way of Magical Girl tests, and when he saw Cranberry's actions, is immediately entertained with death, backstabbing, and murder.
- Karmic Death: An immensely satisfying one at Snow White and Ripple's hands.
- Mentor Mascot: Subverted. He is in charge of recruiting the girls and explain them the rules of the game, but his mentor role stops here.
- Obviously Evil: His very appearance gives away his underhanded, two-faced nature, as his body is vertically divided in black and white and the eye of the black side is reddish.
- Red Eyes, Take Warning: One of them.
- Ridiculously Cute Critter: A fairy mascot which resembles a goldfish.
- Troll: Quite literally. A sidestory reveals Fav is prone to trolling people on message boards anonymously.
- Verbal Tic: -pon at the end of the final word of every sentence.
Introduced in Magical Girl Raising Project: Restart
A 2nd year Junior High school Magical Girl. Pechka has been a Magical Girl for over a year now. Most of the time, she spends her activities helping others, and is generally a very happy, if shy, person. Pechka feels very confident as her Magical Girl form, since she is quite shy as her human form.
Her ability is to create the most delicious food. To actually use her powers, she has to touch something for about five minutes, and then it'll transform into the most delicious food she can think of.
- Blood Knight: Turns out Pechka is actually quite battle-hungry. It's just repressed.
- Cowardly Lion: Is afraid of actually fighting, despite the fact that she has the same physical strength as any other Magical Girl. However, if her teammates are in risk of dying, she WILL react. We later find out that this is a case of Brought Down to Normal thanks to Nokko's Emotion Control. It turns out, Pechka actually CAN fight, but has been manipulated to being scared for most of the book.
- Cowardly Sidekick: To most of her team, at first, she was there just to fill a team slot. She can't fight, she can't help them progress in any way. She does, however, cook some delicious meals to keep team spirit up.
- Dogged Nice Guy: Female example for a boy in her schools baseball team. Tragically, she only starts making progress not long before she's killed.
- Expy: Of Snow White from the first arc. They're even on the cover of their respective books. Deconstructed as she is most definitely NOT like Snow White at all.
- Frying Pan of Doom: Her designated weapon in the game is a frying pan. Unconventional, but it's as effective as any other weapon when Pechka gets around to bashing monsters.
- The Heart: Keeps Team Clantail together during the more despair-inducing moments.
- Heroic Sacrifice: Dies by body blocking Melville's harpoon, originally meant to hit Clantail.
- Just for Pun: Her Magical Girl name in Japanese, Pechika, is a play on "Pechka" (a kind of Russian oven) and her real name "Chika."
- The Load: Convinced initially that she's this to Team Clantail. She gets better later.
- Meaningful Name: Pechka, in addition to being a slight pun on her real name, is also a type of Russian oven. Fitting for someone who loves to cook.
- Nice Girl: Another thing she has in common with Snow White. They are both very kind and compassionate.
- The Nose Knows: Pechka was able to smell the invisible harpoon aimed at Clantail's back, ultimately saving the latter's life.
- Spell My Name with an "S": Pechika or Pechka? The official translation uses Pechka.
- Supreme Chef: Comes with her ability, but she's good even without it.
- Survivor Guilt: She regrets having her friend protect her from Cranberry while she could do nothing. This motivates her to take the bullet for Clantail.
- Taking the Bullet: Unfortunately, the bullet (or in her case, harpoon) killed her.
- Team Chef: She cooks for Team Clantail, improving their morale and saving candies they would otherwise spend on food.
- What Kind of Lame Power Is Heart, Anyway?: Her powers seem to be quite useless in a fight, especially since she has to touch something for 5 minutes to turn it into food. Even Pechka herself thinks this. At least everyone appreciates her food.
A semi-retired college aged Magical Girl. Magical Daisy has been a Magical Girl since she was in Junior High. Since then, the Magical Kingdom has created a (completely exaggerated and fictional) anime series based on her actual Magical Girl activities, in order to mask and hide her true job of protecting the city.
Since she's gone to college though, she's lessened her Magical Girl activities somewhat. Mostly because of work, and rent, and other real life issues that might get in the way. Though, she still finds time to do some Magical Girl work every now and then.
Her ability is to shoot a death ray. It's really a disintegrating beam that disintegrates on a molecular level. Guaranteed kill. Shooting it with her finger produces a concentrated beam, while shooting it with her palm produces a larger radius beam. She nicknames this attack Daisy Beam. However, thanks to the deadliness, she rarely uses it at all, since it will kill anything it touches.
- Ascended Fangirl: Big Magical Girl fan, becomes a Magical Girl, gets her own anime. What more could you ask for?
- Blood Knight: While she doesn't explicitly look to get into fights, she does get excited whenever she's in an actual fight and gets to use her full potential.
- Calling Your Attacks: She does so even if it's just regular punches and kicks. Daisy Punch, Daisy Kick, and of course, Daisy Beam.
- Decoy Protagonist: She's the first character to get a POV, which may make readers think she's the protagonist. Nope, she's actually the Sacrificial Lamb.
- Hoist By Her Own Petard: Killed when a skeleton with the reflecting capability reflected her own Daisy Beam back at her.
- The Leader: Being a veteran Magical Girl with many years of experience under her belt, she is quickly elected the leader of Team Daisy.
- Retired Badass: A veteran Magical Girl, now retired due to college life. But she still sometimes does some activities if she has time.
- Sacrificial Lamb: Killed by a random Mook before a good number of the girls have even been introduced.
- Show Within a Show: The subject of one. Magical Daisy is an in-universe anime centering on the fictionalized accounts of Magical Daisy's actual adventures.
A fourth grader who's been a Magical Girl for over six years. The youngest of the group in Restart, yet at the same time, the one with the most years under her belt. Nokko prefers to act in the background, as she can't exactly fight as well as the other girls. However, she is willing to show initiative whenever the need is required of her.
Her ability is to manipulate others' emotions. She can cause a person to feel a certain emotion, then enhance the effect, and spread it around to others as well. The person being manipulated probably won't realize they are being manipulated, and will probably try to justify their own emotional state.
- Alliterative Name: Her real name, Noriko Nonohara.
- Batman Gambit: A master of this. She knows exactly what to do and just what emotion to seed in order for the person to be able to do what she wants.
- Beware the Nice Ones: She is a master manipulator, and is only shy and quiet on the outside. She could influence her entire group to becoming more confident or scared. She even almost succeeded in her plan of having everyone kill each other, except for herself.
- Designated Villain: In-universe, she was assigned the traitor role. The only way she could win and escape is if every other girl is dead.
- The Dog Is The Mastermind: Who guessed the innocent little girl who much of the story was narrated from was capable of so much?
- Embarrassing Nickname: She chose her Magical Girl name when she was 4 years old, and unfortunately, wasn't able to change it.
- Emotion Control: Her powers are this.
- The Heart: Of Team Daisy. Later promoted to The Leader after Daisy's death.
- Heroic Sacrifice: Committed suicide in order to ensure that the remaining players won't become killers, and to let them win at the very end.
- Ill Girl: Not her, but her mother. This turns out to be critical to her motive.
- Manipulative Bastard: From behind the scenes, even. Thanks to her emotion control, she can usually influence the group in a certain direction. Not to mention, it takes a lot of skill to know the right emotion to seed at the current time, since she can't control people's actions.
- Meido: Although she occasionally leans into Ninja Maid territory, she's still a tad bit below the other girls.
- Token Mini-Moe: The youngest girl in the second arc.
- Tragic Hero: She truly wants the best for everyone around her, but unfortunately, she has to get them killed if she ever wants to save her terminally ill mother.
- Trapped in Villainy: She's assigned the role of the Evil King, meaning she has to kill the other participants to escape. She doesn't want to hurt anyone, but she also wants to be there for her mother, so she plays her part.
- Walking Spoiler: Due to being the mastermind behind the killings.
- Wise Beyond Their Years: Doesn't show it, but actually knows a bit about how to operate and survive, being a veteran of 6 years.
- A Wolf in Sheep's Clothing: Is assigned the role of the traitor for the group. She's been manipulating the other girls to suspect each other and not her from the start.
A Detective-style Magical Girl who's actually a Private Investigator in real life. She's the leader of Team Bell, and has yearned to be a detective since she was just a young girl. While not very good at fighting, she tries to use her intelligence and sleuthing skills to help her team progress.
Her ability is to communicate with buildings. By giving a kiss to a part of the building, she can cause a face to appear on it, enabling communication. The building's personality is just like any other human, you never know what you're going to get. Most of the time this is helpful, as many buildings see everything that happens. Unfortunately, the in-game buildings have their lips sealed.
- Ascended Fangirl: Is a big fan of detective fiction. Studied and learned all her life to earn her private investigator position.
- Dying Moment of Awesome: In her final moments, she has a face of a building eat her phone and store it until Lazuline comes by, spitting it out then so that the others could get their memory back.
- Guile Hero: Unable to fight properly, but uses her intelligence to help her team solve any quests they might have, also lends a hand when they found out that one of them is a traitor.
- Mama Bear: Although the target of her Mama Bearness is a better fighter than her, she has these instincts towards Lapis Lazuline.
- Overshadowed by Awesome: Intellectually. She's a smart detective and is supposed to be good at figuring things out, but Pfle is smarter and solves more problems while Lazuline has a better intuition and eye for details. Her best moments involve finding people in the real world.
- Spell My Name with an "S": "Detick Bell" or "Detec Bell"? The official translation uses Detec Bell.
- What Kind of Lame Power Is Heart, Anyway?: Her ability is actually fairly useful in real life for solving actual cases as a detective, but in the game world none of the buildings will give her any information, making it nearly useless.
A Magical Girl with a wheelchair. Pfle has said that there are two types of Magical Girls. "Combat" and "Non-Combat". She considers herself the latter. However, don't mistake that for weakness. Pfle is one of the smartest girls in the group, able to adapt and plan ahead for almost any situation. Alongside her servant/childhood friend Shadow Gale, she seeks to win the game for them both.
Her ability is to possess a magical wheelchair. The wheelchair can travel at breakneck speeds, much like Top Speed's broom, as well as having weapons systems like lasers on them.
- All for Nothing: As noted in the epilogue to QUEENS, Pfle's sacrifice for Shadow Gale was ultimately worthless, as wiping Shadow Gale's memory of her reduced her to an Empty Shell.
- Animal Motifs: Birds.
- Anti-Hero: Type 3. Pfle's goal is to keep Shadow Gale safe. Although Pfle could be considered morally good, as she does care for people and sympathize with them, ultimately, Shadow Gale's life comes first for her. No matter what.
- Anyone Can Die: Pfle survives a killing game, so she should be out of the danger, right? Wrong. A brainwashed Shadow Gale kills Pfle at the end of QUEENS.
- Batman Gambit: Thanks to her life as a rich lady, being pampered by false praise, she has experience in finding out what people truly want. This way, she can always tell what makes you tick, and uses it to her advantage to manipulate others.
- Has successfully done this to 102 other Magical Girls in her selection test, making them kill each other in order to protect herself and Shadow Gale.
- Berserk Button: Anyone that hurts Shadow Gale will suffer retribution from her. She also doesn't forgive slights against her friends and family.
- The Chessmaster: She's a master manipulator, and plans for almost every possibility, adapting whenever possible.
- Childhood Friends: With Shadow Gale.
- Deal with the Devil: In the past, she and Shadow Gale were in a selection test of 104 Magical Girls, organized by Cranberry. Since only one could survive, Pfle made a deal with Cranberry that said that if Pfle could make the test interesting, Shadow Gale can survive with her. Pfle then proceeded to manipulate the other 102 girls into killing each other, saving Shadow Gale's life in the process.
- Eyepatch of Power: The health condition in the Hitokouji bloodline degraded Kanoe's eye to the point of leaving her half-blind. As Pfle she sports a bird-shaped one as a result.
- Genius Bruiser: Claims her strengths are intellectual and not physical, but she can actually put up a decent fight.
- Ill Girl: Sickly and wheelchair-bound. This isn't really the truth.
- Ironic Name: Zigzagged. "Pflege" is German for "Caring", which is accurate to how she is normally...unless she judges you someone who she has to sacrifice.
- Lady and Knight: The Lady to Shadow Gale's Knight.
- Last Request: Before she dies, she asks Lapis Luzuline III to wipe Shadow Gale's memories of her.
- The Leader: Of Team Pfle.
- Loophole Abuse: Uses this to cause Puck Puck's death in QUEENS. The end result of Sachiko's contract is that what the signer deems "the worst thing" that could happen to them occurs, usually resulting in their death. When she has the brainwashed Shadow Gale sign the contract, the worst thing Shadow Gale believed could happen was Puck Puck dying, which she does.
- Mission Control: In Limited, she is this to 7753, relaying information and advice via communicating with her goggles.
- Non-Idle Rich: Very wealthy, and easily one of the most active of the protagonists.
- Ojou: She was born into a wealthy family, and her family exudes considerable power over her town.
- Obfuscating Disability: Bandaged herself to fool potential allies and enemies. Despite the fact that Pfle has been sitting in a wheelchair during the entirety of Restart, she actually stood up against Clantail.
- Playing Both Sides: In Limited she's 7753's boss, relaying critical information to her at various points. She's also the one that sponsored Tot Pop to break out Pythie Frederica in order to stir up chaos in the investigation and once helps out Frederica when she's in a pinch. In addition, she's Rain Pow's sponsor for various jobs and eventually hires Rain Pow to kill Pukin. Her ultimate goals were to eliminate Rain Pow and Toko so that their activities couldn't be traced back to her and get high ranking Magical Kingdom officials killed to create chaos there, giving her opportunities for advancement.
- Undying Loyalty: A mutual feeling of loyalty to Shadow Gale.
- Well-Intentioned Extremist: Mostly on the "Well-Intentioned" side, but if it benefits her goals Pfle will allow people to die. This becomes considerably more prominent after the events of Restart.
- Wounded Gazelle Gambit: Throughout Restart, Pfle has convinced everyone that she is physically weak and incapable of walking. Only Shadow Gale knows the truth.
The Black Nurse. Shadow Gale is a childhood friend/servant of Pfle. Known each other since they were kids, she and her family has served Pfle's family for many generations. Now, she even followed her and has become a Magical Girl as well. Shadow Gale is very protective of Pfle, and often to the point of being willing to risk her own life to protect her.
Her ability is to upgrade any technological item. According to her, it's more of a remodel. She can take any technological-based item and improve it in any way. Even if she wouldn't know how to use that item in the first place.
- The Big Gal: In Team Pfle. Shares this role with Masked Wonder
- Brainwashed and Crazy: Thanks to Puk Puck's Friendship Magic in QUEENS.
- Childhood Friends: Her family serves Pfle's family for generations. She and Pfle knew each other since they were kids.
- Devoted to You: Her life is completely centered on serving Pfle. Decostructed, as it's noted multiple times that her death would destroy Shadow Gale's will to live. Pfle even requests when dying that Shadow Gale's memories of her be wiped, only this tragically leaves Shadow Gale an Empty Shell.
- Empty Shell: Reduced to one at the end of QUEENS.
- Gamer Chick: After spending some time with Armor Arlie. Arguably a downplayed case of Stockholm Syndrome as Armor Arlie is one of her kidnappers.
- Godzilla Threshold: In order to fight Cherna, who can turn gigantic, she modifies Pfle's wheelchair to become a gigantic eight-legged Spider Tank.
- Heroic BSoD: Thanks to her own doubts/Nokko's influence, Shadow Gale struck Pfle so hard that she thought Pfle died. This prompts a mental breakdown as she loses her will to live.
- Impossible Genius: This is her power. Not even Shadow Gale might understand how she upgrades her things.
- Lady and Knight: The Knight to Pfle's Lady.
- Laser-Guided Amnesia: Has her memories of Pfle removed per Pfle's last request at the end of "QUEENS," reducing her to an empty shell.
- Meaningful Name: Mamori, her real name, means "to protect," she was given this name due to her role as Pfle's protector, and her shadow. The Gale part also refers to Florence Nightingale, a famous nurse. Now what is Shadow Gale's outfit remind you of...?
- Morality Pet: Shadow Gale's existence is primarily what humanises Pfle as a character.
- My God, What Have I Done?: Experiences this when she thought she killed Pfle while under Nokko's influence.
- Shear Menace: Has gigantic scissors as her secondary weapon of choice.
- Spell My Name with an "S": The official website calls her "Shadow Gale", but some merchandise call her "Shadowgale". The official translation calls her Shadow Gale.
- Undying Loyalty: Extremely loyal to Pfle.
- Wrench Whack: Her primary weapon of choice is a gigantic wrench.
A Magical Girl whose lower body is permanently some kind of animal due to her powers. Clantail is one of the leaders of the teams in Restart. Also the straight man in her own team. She tends to mediate any internal conflicts, and tries her best to act mature and handle the situation whenever possible.
Her ability is to transform her lower body into any animal. This can range to things such as deer and horses (her most common form), or things such as jellyfish, spiders, or other creatures.
- Blade on a Stick: Her weapon of choice is a large spear.
- Godzilla Threshold: Transforms into a Great Dragon to deal the killing blow to Melville.
- Heroic BSoD: Starts when Miyokata dies, escalates further when Rionetta and Pechka die as well.
- The Leader: The Levelheaded type for Team Clantail.
- Mama Bear: To her entire team. She cares for them and will not let any of them come into harm.
- Nice Girl: No matter how much her teammates fight, she never stops caring for them.
- Put On The Bus: Invoked. Shadow Gale notes in ACES that Pfle left Clantail out of her future plans so she could live a normal life.
- The Bus Came Back: In Breakdown.
- Take Up My Sword: A non-combat example, After Pechka's death, Clantail vows to learn cooking and cook her favorite foods, in order to remember Pechka.
- Team Mom: Of Team Clantail. She often mediates and stops any fights between her two teammates, Rionetta and Miyokata.
- Younger Than They Look: Despite her mature personality, the epilogue reveals Clantail is actually only in middle-school.
The hamster-suited Magical Girl. Cherna's favorite pastime seems to be nibbling on her gigantic sunflower seed, which is apparently part of her costume, so it won't exactly run out. As a member of Team Bell, Cherna is rather quiet and reserved, loyal only to her teammates. However, she displays the most affection to Melville.
Her powers are The ability to alter her size. She uses this size changing ability often to become a large gigantic version of herself. Useful for combat, since while Magical Girls could probably take down skyscrapers, if that skyscraper happened to have a strength of a Magical Girl, then it would render it moot.
- Attack of the 50-Foot Whatever: This is her power, to become gigantic.
- Berserk Button: Has plenty, noticeably messing with her team in any way.
- The Big Gal: Of Team Bell. Literally, too.
- Godzilla Threshold: When Pfle actually has her by the ropes with her Spider Tank, Cherna increases her size even more up to 3 times the size of the Spider Tank.
- Humanity Ensues: It's revealed in Episodes that Cherna Mouse is actually a hamster.
- Spell My Name with an "S": "Cherna Mouse" or "Cerna Mouse"? The official translation uses Cherna Mouse.
- Third-Person Person: Refers to herself always as "Cherna".
The Blue Magical Girl, Lapis Lazuline! She's a very cheerful girl who's very much always positive. She tends to call people by little nicknames that she makes herself. Also loves posing like a superhero. Lazuline is a member of Team Bell, and she looks up to "Belly" in almost every way, wanting to become a cool detective just like her.
Her powers are The ability to teleport via gems. She can instantly teleport anywhere where there's a gem. Of course, she could also throw gems to teleport this way too.
- The Ace: Is extremely skilled at fighting, moreso than most of the others in the cast.
- Affectionate Nickname: Gives this to anybody who she becomes close with. Oftentimes it's a shortening of their name mixed with "-y," like Detec Bell being Belly.
- Asskicking Pose: Performs one when introducing herself or when winning a fight.
- Badass Adorable: One of the sweetest members of the group, and an absolutely deadly fighter.
- Dying Moment of Awesome: Holds out Melville, stunning her so Clantail could deal the killing blow.
- The Heart: Of Team Bell.
- Hero Worship: Respects Detec Bell and wants to become a cool detective like her.
- Genki Girl: She's always perky and excited, even in bleak situations.
- In the Name of the Moon: Says a battle chant before she poses.
- Legacy Character: In-Universe. She's the second Lapis Lazuline. The original one was her mentor.
- Lightning Bruiser: Lazuline is a very skilled fighter, probably among the best ones in the 2nd book's group. And while she doesn't seem to be faster than your average Magical Girl, she has Teleportation as her power to compensate.
- Nice Girl: She's friendly to everyone and liked by them in return.
- The Nicknamer: She gives cute nicknames to almost everyone she meets, such as Belly for Detec Bell and Melvy for Melville.
- No Name Given: Her human name has not been revealed, which is odd since Detec Bell has met her in human form and her father.
- Translator Buddy: The only one who can understand Melville's heavy accent.
- O.O.C. Is Serious Business: You should be very afraid of her if she refers to you by your actual name and not a nickname.
- Teleportation: Her powers are this.
A Magical Girl dressed as a Shrine Maiden. Miyokata Nonako is a member of Team Clantail. Always the one that's the more optimistic of the group. She often gets into fights with fellow teammate Rionetta, and is very protective of Pechka. She also has a tendency to make friends with the various creatures found in the game.
Her power is To befriend any animal. She is able to make animals friendly with her. Of course, humans don't count as animals for the purposes of her power. They have to be creatures of instinct.
- The Beastmaster: This is her power.
- Cruel and Unusual Death: Destroyed from the inside by a demon.
- Fire-Forged Friends: With Rionetta. Despite all their arguing they eventually become close friends.
- Gratuitous English: Speaks English multiple times over the course of the novel. Justified as she isn't Japanese, she just really loves Japanese culture. The official translation maintains this by using French instead of English.
- Keep It Foreign: To maintain her exoticism, the English translation has her using Gratuitous French.
- Miko: Her dress is a Shrine Maiden outfit.
- Ooh, Me Accent's Slipping: Speaks in a strange non-Japanese accent, despite trying her best to speak in a Japanese accent.
The Puppet Magical Girl. Rionetta is a member of Team Clantail. She's the more stubborn and rough headed member of the group. Easily angered when things go wrong. At the same time, she's also a very good fighter, being in charge of fighting any enemies that Team Clantail faces, alongside Clantail herself. She physically resembles a puppet, up to the wooden skin and joints, when she is transformed.
Her power is to Control puppets. She can control any humanoid non-living object, essentially puppets.
- The Big Gal: Of Team Clantail.
- FaceHeel Turn: Was bribed by Melville and forced to help her murders.
- Fire-Forged Friends: With Miyokata. Despite all her arguments with her, she really does care for her well-being.
- Jerk with a Heart of Gold: Rude and sarcastic, but if you manage to win her friendship she will become a very loyal ally.
- Mama Bear: To Pechka, after spending some time with her.
- Meaningful Name: Takes the "Rionett" part from Marionette.
- My God, What Have I Done?: She gets progressively more stressed out about her FaceHeel Turn that it eats her up inside. This escalates into its peak when an argument causes Miyokata to die in an accident.
- People Puppets: True to her powers, she can control humanoid objects that are lifeless. That includes corpses.
- Redemption Equals Death: After indirectly causing the death of Miyokata, she will absolutely not allow Melville to kill Pechka. She dies trying to protect her.
- Only in It for the Money: Rionetta makes it clear that she's mainly in the game for the monetary reward. Episodes reveals that this is because she is trying to pay off the money her father owes to the Yakuza.
- Villainous BSoD: Has one after accidentally causing the death of Miyokata.
- What Kind of Lame Power Is Heart, Anyway?: While it's quite powerful under specific circumstances, controlling puppets is so specific that even Rionetta lampshades how rarely she gets to use it. Fortunately, she's more than competent enough a physical fighter anyway.
- Wolverine Claws: Her weapon of choice are a set of claws like these.
The sci-fi Magical Girl. Genopsyko is a member of Team Daisy, and good friends with @Meow-Meow as well. She's often the first to act, and is very much excited to jump into danger. Partially because of her invincible suit.
Her power is Having an invincible suit. When she puts her visor down, her suit will never take any damage from anything. It doesn't matter what hits it either.
- Hot-Blooded: Definitely will rush in to danger head on.
- Never Found the Body: In-universe. She is seemingly killed but her body then disappears. It's later revealed this to be thanks to Rionetta's powers.
- No-Sell: Her power is that her suit has this as a trait.
- Spell My Name with an "S": "Genopsycho" or "Genopsyko"? The official translation uses Genopsyko.
- Starving Artist: Comes with being a part-time manga artist.
- True Companions: With the other members of Team Daisy.
The Embodiment of Justice, the Magical Girl, Masked Wonder! A member of Team Pfle, Masked Wonder is a hero first and foremost. Embracing the Magical Girl lifestyle as a chance to do some good, she is probably the most heroic of all Magical Girls. She will help regardless of what happens, and won't back down from a fight.
Her power is to change the weight of objects. She can make anything, herself, another person, or another object, as light as a feather, or as heavy as a jetliner.
- Connected All Along: In Episodes, it's revealed that she was Nemurin's cousin this whole time.
- Hot-Blooded: Most definitely. What with her enthusiastic nature.
- In the Name of the Moon: Always says a specific line before posing.
- Lawful Good: She is the epitome of this, taking her role as hero of justice very seriously.
- Victory Pose: Has one, does it with her introduction or if she wins a fight.
The Chinese dress Magical Girl. @Meow-Meow (Yes, the @ is part of her name, and her full name would be pronounced "At Mark Meow Meow", though she prefers Meow Meow) is part of Team Daisy, and is actually the only one of them who's probably never heard much of Magical Daisy herself. @Meow-Meow is pretty easygoing, and cares a lot about her friends.
Her power is to encase objects within scrolls. Using scrolls, she can capture any inanimate object, no matter how large, and release it again whenever she wishes to.
- Anime Chinese Girl: Despite not being Chinese, her Magical Girl form is based around this: her costume is a variation on a qipao, she wears her hair in odango, uses martial arts, and speaks in broken Japanese.
- The Big Gal: Of Team Daisy.
- Dub Name Change: Her name in Japanese is @NyanNyan, but Yen Press' tranlation changes it to @Meow-Meow (which makes sense since nyan is meow in Japanese).
- Embarrassing Nickname: In-Universe. The @ in her name was caused by a random roulette by her friends when she became a Magical Girl.
- Heroic BSoD: After Genopsyko's death.
- Mama Bear: To her teammates, who she cares very deeply about.
- True Companions: With all of Team Daisy.
- Verbal Tic: Says "Ru!" at the end of her speech in the Japanese version, which adds to her stereotypical Chinese theme. In Episodes, we find out that this is mostly in part because she wanted to honor her friends, who died in Cranberry's test.
The Elf Magical Girl. Melville is a part of Team Bell, and is a quiet one mostly. This is also due to her actually having a strange speech that is nigh incomprehensible. Though occasionally she can speak one word sentences that make sense. She relies on Lazuline to translate her speech for her.
Her ability is to change color. She can alter the color of herself and objects around her, oftentimes creating a chameleon effect.
- The Ace: At combat. She had a brutal training regime under Cranberry, who she wanted to surpass.
- Archer Archetype: Her bow is her main weapon of choice.
- Bow and Harpoon in Accord: She also has a harpoon that she can use for throwing or close combat.
- Expy: Of Cranberry from the first arc. In-universe justified. She adores Cranberry, and designed her outfit based on her.
- Flaw Exploitation: Melville won't hesitate to bribe, blackmail, take other magical girls as hostages, etc. and she will resort to all kinds of underhanded tactics for the sake of winning the game.
- Flowerinher Hair: Her hair are intertwined with rose vines.
- Forest Ranger: An elf with a bow and arrow, who can turn invisible and blend in to her surroundings. The only thing stopping this trope from taking full effect is that they travel to different areas in-game.
- Hero Killer: Ranks up one of the biggest body counts in the series, killing Masked Wonder, Cherna Mouse, Detec Bell, Rionetta, Pechka and Lapis Lazuline before Clantail finally kills her.
- Hero Worship: She is obsessed with her mentor Cranberry and strives to be like her.
- Long-Range Fighter: She uses a bow to fight.
- Love Makes You Evil: Everything she did, she did due to her love for Cranberry. This is later subverted when it's revealed Nokko's influence is what truly pushed her to action.
- Meaningful Name: A reference to Herman Melville, of Moby Dick fame. Her real name, Mashiro Kuji, contains Shiro, meaning White, and Kuji, an incomplete Kujira (Whale). She also has a harpoon, seeks revenge, and is killed by a gigantic monster.
- Pointy Ears: She's an Elf Magical Girl after all.
- Socially Awkward Villain: An extremely competent fighter willing to kill anyone for Cranberry's sake; yet has trouble communicating with other people due to her thick accent.
- The Unintelligible: Her words are often slurred or slightly mispronounced. It's not bad enough that she's completely unintelligible, but she uses Lazuline to translate for everyone else.
- Unwitting Pawn: It's revealed in the climax that the murders Melville committed were only done under Nokko's influence.
The Samurai Magical Girl. Akane is a loner and for the most part doesn't team up with any Magical Girls in the second book. She mostly goes around the game hunting for "A Musician".
Her power is The ability to cut anything she sees. While she does have a sword, she can also cut anything in her field of vision. This makes her quite dangerous to fight up front.
- Absurd Cutting Power: Her power is to cut anything she sees in her field of vision, no matter how durable or how far it is from her.
- Absurdly Sharp Blade: Her Katana can cut literally anything.
- Berserk Button: Being reminded of the Musician.
- Cruel and Unusual Death: Crushed by a building.
- Everything's Better with Samurai: But not for the other girls.
- Katanas Are Just Better: She has a Katana as a weapon.
- We Hardly Knew Ye: Killed before the characters even learn her name.
The one who brought all the girls into her game world. Keek is a Magical Girl who wants to reform the Magical Kingdom. Finding only ideal Magical Girls suited to the task. She arranges a game to test just how pure the Magical Girls are.
Her power is The ability to pull people into her cyberspace world. She can create a digital world, which she can bring people over. In that world, she is effectively God. She can even cancel out other Magical Girls' powers if they are within her realm.
- A God Am I: Fancies herself this, as she personally selects the girls and designs the game they go through.
- Big Bad: Of Restart.
- Break the Haughty: Mentally broken after receiving a talking to by Snow White.
- Driven to Suicide: Limited indicates that Keek basically committed such.
- Hero Worship: She greatly admires Snow White, and wants to be able to work with her and find someone like her.
- Gamer Chick: She loves video games, which plays into how she creates the scenario in Restart.
- Manipulative Bastard: Her logic and words can oftentimes seem logical at a glance, at least if you ignore the fact that she's hosting a game where people murder each other.
- Hair Decorations: Wears a black hair clip.
- Physical God: In her own cyberspace world.
- Tomato in the Mirror: Realizes that her methods are flawed because she herself is a product of Cranberry's tests, or at least another Magical Girl who believed in Cranberry's methods.
- The Unfought: A variation, the protagonists never meet her, but Keek is confronted by Snow White in the B-Plot.
- Villainous Breakdown: A massive one after Snow White reveals that her mentor was a supporter of Cranberry.
- Walking Spoiler: Just knowing her name is a spoiler!
- Well-Intentioned Extremist: Wants to find and create the ideal Magical Girl. Okay, sure. That's a nice goal. The path she takes to doing that goal, however...
The Cyber Fairy mascot character of the Game Master. Fal provides information and guides to the girls in-game, and can be called upon for any help needed. Like Fav before him, he can't exactly do much physically, but he definitely knows the game inside out.
- Benevolent A.I.: Magical variation.
- Decoy Antagonist: In-Universe, the girls believe he is the cause for all their trouble, when he's really just as much a victim as they are. Readers may also see him as this, considering what Fav has done in the previous book. Some of the dialogue of the Game Master imply that she was counting on the girls putting all the blame on him.
- Exact Words: Fal never lies, and everything he says is fact. Sometimes he can't say things directly, so he'll have to imply it in some way.
- Expy: Of Monomi, a benevolent Good Counterpart to the villainous mascot of the previous instalment powerless to watch as the participants are killed.
- Good All Along: Nope, he isn't happily engineering this killing game out of his sick amusement. Indeed, Fal is probably one of the most moral and genial characters in the series.
- Nice Guy: His real personality.
- Throw the Dog a Bone: After spending much of the book being progressively traumatised, Fal ultimately gets rescued and ends up Snow White's partner.
- Tongue-Tied: Keek's rules forbid him of helping the girls in more direct ways, forcing him to be vague and hope the girls will understand his hints.
- Verbal Tic: Pon!
- Walking Spoiler: He isn't the Big Bad, and indeed is really Good All Along. It's basically impossible to discuss Fal as a character without bringing this fact up.
Introduced in Magical Girl Raising Project: Limited
A member of the Magical Girl Resources Department of the Magical Kingdom. 7753 (pronounced 'Nanako-San') is a Magical Girl that specializes in scouting and information gathering. Thanks to her goggles. She's been a Magical Girl for several years now, but hasn't actually been working much in the field. Something which she greatly desires to do.
Her ability is To have goggles that can reveal information. Using her goggles, she can see any detail she wants to find out about a person. Quantifiable details with a rating value, like Physical Strength, will be rated on a scale of 1 - 5. Things such as "Number of Food eaten" will be given a number. Non-quantifiable ones, like hobbies, likes, and dislikes, will simply be listed.
- Bodyguarding a Badass: She's assigned to escort Ripple.
- Drowning My Sorrows: Implied to have done so in the past. She avoids doing so after Limited so that she can take care of Tepsekemei.
- Goggles Do Something Unusual: Her goggles let her see any information she desires.
- I Just Want to Be Special: Wants to become a hero. Especially since she knows what Magical Girls are capable of.
- Next Tier Power-Up: Early on, her goggles get upgraded to allow her to transmit information, including visual and audio information, to her mentor. It's revealed in the epilogue this upgrade came from Shadow Gale.
- Stat-O-Vision: This is her power. Or rather, her goggles let her do this.
- Survivor Guilt: After the events of Limited, she's wrecked with guilt that a coward like her survived while nearly all the Namiyama Magical Girls died despite knowing nothing of the Magical Kingdom.
- Tragic Keepsake: Ripple's scarf. Well, Ripple isn't really dead, but 7753 thinks she is.
A student of Namiyama Middle School, transformed into the Magical Girl known as Captain Grace. Captain Grace has always been an adventurous type, wanting to see the world and experience it for herself. This adventurous spirit eventually lead her to a path of athleticism, as she's probably the most fit girl in the school district, due to wanting to become an adventurer. She's always quick to answer the call, though she's also pretty hot-tempered herself.
Her ability is To summon a cool pirate ship. The ship reaches about 10 meters in length, can travel at breakneck speeds, and furniture and objects from the ship are resistant to normal Magical Girl strength.
- The Big Guy: For the Namiyama girls. Crosses over into Big Guy Fatality Syndrome when she ends up the first to die.
- The Bully: What she used to be.
- Captain Superhero: Since she's a pirate and has a ship, her Magical Girl name starts with Captain.
- Childhood Friends: With Funny Trick.
- Cool Boat: Her power is to summon a pirate ship.
- Dressed to Plunder: Her costume is a blue pirate outfit.
- Dumb Muscle: Extremely athletic and The Big Guy of the Namiyama girls, but she's also severely impulsive, short-sighted and has pretty bad grades.
- Hot-Blooded: She never backs down from a fight, and is the first to fight back if challenged.
- Jumped at the Call: As soon as she understands her situation, she asks no questions and immediately agrees to fight evil.
- Red Oni, Blue Oni: The Red to Funny Trick's Blue.
- Sacrificial Lion: First character in Limited to perish, killed by Sonia attempting to defend Funny Trick.
- Sinister Scimitar: She has a pirate cutlass.
- Spell My Name with an "S": Most of the Spanish-speaking fandom call her "Capitán Grace".
A student of Namiyama Middle School, transformed into the Magical Girl known as Funny Trick. Funny Trick is a close friend of Captain Grace, ever since they were young. Where Grace is the more athletic one, Funny Trick is a bit more rational and calm. She's the kind of person who will look at a situation before acting on it.
Her ability is To switch hidden objects. If she takes two different objects that are visually unseen by anyone, she can switch them. The object must be completely hidden, and she has to know exactly where the objects are. She can't just guess.
- Childhood Friends: With Captain Grace. Not quite "friends", however.
- False Friend: It turns out that Funny Trick and Captain Grace's relationship is considerably less genuine than what it appears.
- Only Sane Man: Not counting her teacher, she's the only one who feels off about Toko's request, and the only one openly against it.
- Red Oni, Blue Oni: The Blue to Captain Grace's Red
- Stage Magician: Her outfit is one, and her ability is thematically one as well.
A student of Namiyama Middle School, Class Representative, transformed into the Magical Girl known as Weddin. As the Class Representative, Weddin is often known by many to be a serious-natured sophisticated girl. However, when she was transformed into Weddin, she becomes passionate about stopping whatever evil threatens the group. Within Namiyama's Magical Girl group, Weddin is the de facto leader, and is a good source of providing information.
Her ability is To seal any promises made. Promises made with or through her are absolute. They cannot be broken by any means necessary. This effect is permanent.
- Class Representative: Her position helps convince most of her group to vote her as leader.
- Closet Geek: Of the Magical Girl genre. She surprises her whole class on her extensive knowledge, and absolutely loves the subject, despite her sophisticated persona.
- Jumped at the Call: Being a closet Magical Girl fan, she is one of the girls that had no qualms about fighting for Toko.
- Fairy Tale Wedding Dress: Her outfit is this by design. According to Weddin herself, it's due to the fact that her powers "symbolize the horrors of an oath of matrimony".
- Heroic Sacrifice: Lets herself die with Rain Pow to save the city.
- The Leader: Voted in as leader of Toko's team.
- Magically Binding Contract: Her powers are this. Make a promise with or through her, and you can't break it, no matter what.
Her ability is To assimilate with the wind. She can turn into a gaseous form, reform somewhere, follow the wind, fly, and become untouchable during this period.
- Accidental Misnaming: Even after living with 7753 for a year and frequently meeting Mana, she can't recall their names. She usually calls 7753 Weddin.
- "Arabian Nights" Days: Her outfit choice comes straight from this genre. Justified as she's an Egyptian Tortoise.
- Elemental Shapeshifter: She can become gaseous.
- Hugh Mann: She can't seem to understand how to emote her expressions and feelings, despite feeling them. Justified as a tortoise really doesn't have experience in muscle movements to express emotion.
- Humanity Ensues: She's actually the school's lab Egyptian Tortoise
- I'm Crying, but I Don't Know Why: After she kills Pukin and only the survivors remain, she begins to cry because everyone else is dead. She wonders how it is she's crying, as she did not practice doing so.
- Meaningful Name: Hotepsekhemwy, an Egyptian ruler who united the two Kingdoms. Mei is an Egyptian Tortoise.
- Team Pet: Comes with being a tortoise.
- Third-Person Person: Refers to herself as "Mei" at all times.
A student of Namiyama Middle School, transformed into a Magical Girl known as Rain Pow. She's a first year student, and one that is very active at that. She showed no hesitation when faced with dangerous tasks, and is always ready to take action when needed.
Her ability is To create a rainbow bridge. She can make a hard, solid rainbow beam extending however long she wants to. This rainbow is solid and hard enough that you can potentially stand on it. The rainbow disappears when it is out of her vision, however.
- Anti-Villain: She does some pretty bad things, and is working with a criminal, but it's very hard not to feel for her regardless.
- Brainwashed and Crazy: Gets brainwashed by Pukin after she's hit with Pukin's rapier.
- Cool-Kid-and-Loser Friendship: She's much more socially active and outgoing compared to her friend, Postarie. Yet the two have been best friends since they were kids.
- Dark and Troubled Past: Was victim to a severely abusive relationship with her older sister prior to being scouted by Toko. Literally the first thing she did upon becoming a Magical Girl was put her sister in the hospital.
- Even Evil Has Loved Ones: Despite everything, Rain Pow genuinely does care for Postarie as a friend.
- Everything's Better with Rainbows: Her power lets her create a rainbow bridge. A highly deadly one.
- Evil All Along: As the Assassin.
- Foreshadowing: There's a number of hints towards Rain Pow being the assassin:
- She's completely willing to help Toko, despite lacking a reason like Captain Grace and Weddin.
- She's the only one of the Namiyama girl to lack an extended POV scene.
- Her general attachment to Toko.
- Hard Light: Her rainbows are made out of light, but they're still physical enough to allow people to walk on them. Of course this means if she runs into a Magical Girl with the ability to control light, she's in trouble.
- Heart Is an Awesome Power: How useful could rainbow bridges be practically? Well they can be used to stab through anything, including other Magical Girls, silently and act as near unbreakable shields. In other words, it's the perfect skill for an assassin.
- Hidden Badass: Rain Pow is much more dangerous than appearences let on.
- Jumped at the Call: One of the students who immediately agrees to fight for Toko. Mostly because she's Toko's partner.
- Only Friend: For Postarie. Later scenes reveal it to be a mutual feeling.
- Rainbow Motif: Has a halo on her head, and a large ring on her back that's gradient is several rainbow colors.
- Red Oni, Blue Oni: The Red to Postarie's Blue.
- Walking Spoiler: It's literally impossible to think of her without remembering that she's the assasin.
A student of Namiyama Middle School, transformed into a Magical Girl known as Postarie. A first year student, Postarie isn't very good with socializing, nor is she that confident in herself either. Despite that, her trust in her friends and her relationship with close friend Rain Pow help her get through this strange situation she's dealing with.
Her ability is To send an object back to its owner. She can send anything back to its original owner. It'll grow wings, fly away, and find the owner no matter where they are. Postarie can choose the speed, Normal, which travels at about a snail's pace, or Express, which travels super fast. Any disturbances caused to the object gets rid of the wings.
- Cool-Kid-and-Loser Friendship: She doesn't talk much with people, but is a close friend to fellow Magical Girl Rain Pow.
- Cruel and Unusual Death: A brainwashed Rain Pow uses her rainbows to CUT Postarie to PIECES.
- Friendless Background: Had no friends before she met Rain Pow.
- Heel Realization: In order to protect Rain Pow, her only friend, she seemingly kills Ripple. This is after Postarie has realized Rain Pow is probably the bad guy. She reluctantly accepts that she's now helping the guilty party for friendship.
- Instant Messenger Mail: The object she sends back to their owner grows wings and will track them down unless they are stopped by force.
- Nice Girl: She's friendly to people whenever she has to talk to anyone.
- Red Oni, Blue Oni: The Blue to Rain Pow's Red.
- Shrinking Violet: Tends to be on the quieter side.
A teacher of Namiyama Middle School, transformed into a Magical Girl known as Kuru-Kuru Hime. A language teacher who was assigned to lead the cleanup committee one day, but ends up being dragged into a deadly battle as a Magical Girl. She is very reluctant to participate, but does so out of a feeling of protection for her students.
Her ability is To manipulate magical ribbons. Exactly What It Says on the Tin. These ribbons are capable of functioning as grappling hooks, or even to tie up others. The ribbons themselves are nearly unbreakable.
- Adult Fear: Living in one. Her students are all too eager to join Toko's fight, but she feels that she must keep them safe.
- Badass Teacher: Despite being averse to confrontation, she will fight to protect her students. Case in point, she successfully fights Pukin one-on-one.
- Mama Bear: She is against being forced to become a Magical Girl, but she stays with her group and fights fiercely in order to protect her students.
- Slashed Throat: How she dies, courtesy of Pukin.
- Team Mom: She tries to keep her students together and doesn't want them doing anything dangerous, especially when she has no idea what is going on.
- This Is a Drill: She uses her ribbons to form a drill arm that she uses to fight Pukin.
Apprentice of Pythie Frederica. Tot Pop is a Magical Girl that looks very much like a punk rocker. She's very laid back, yet is very loyal to her mentor. She was responsible for breaking Pythie out of the Magical Kingdom's prison, and also Pukin and Sonia Bean as well. She's a member of Pythie's Team, and is also looking for an Assassin hidden in B-City.
Her ability is To create magical notes from her guitar. Depending on how she plays her guitar, physical notes will actually appear and manifest. These notes will have different shapes and sizes depending on how she actually plays the guitar itself, and can be soft or as painful as she wants.
- Ambiguously Gay: Her behaviour around Keek is suspect at best. She also proclaims she "can't let anything happen to any more of her cute girls."
- Badass Driver: She's able to keep up with Mana's magically enchanted car in a stolen vehicle with no special magics on it.
- Just for Pun: A pun on Tottoto, or fast and quick, due to her personality.
- La Résistance: Leads a military resistance against the Magical Kingdom.
- Musical Assassin: Not only is she capable of fighting and killing, but she does it with her electric guitar as well.
- Only Sane Man: In a group comprised of psychopathic killers no less.
- Team Chef: She's an excellent cook, which the rest of her team appreciates.
- The Power of Rock: Her power relies on her playing on her electric guitar.
- The Rock Star: Dresses like one.
A Magical Girl who was formerly in the Magical Kingdom as a member of the Magical Kingdoms Inspection Department before she was arrested. She, along with her follower Sonia Bean, have been broken out of prison by the efforts of Tot Pop and Pythie Frederica. She falsely accused and wrongly executed many people before she was apprehended for her crimes and imprisoned.
Her ability is To possess a sword that can alter someone's mind. Should someone be wounded with her rapier, she has the power to brainwash them to her desire.
- Ax-Crazy: Extremely violent and prone to outbursts. Her Establishing Character Moment is when she brutally executes two girls in Tot Pop's crew for disrespecting her.
- Brainwashed and Crazy: This is her power. Or rather, her Rapier's power.
- Butch Lesbian: Called the "Fairytale Prince Magical Girl," dresses like a man and has a masculine disposition. She brainwashes Weddin to fall in love with her, and Weddin and Sonia are said to be her harem by Pythie.
- Cruel and Unusual Death: How she's finally killed, by Mei rupturing her from the inside out.
- Even Evil Has Loved Ones: Has been with Sonia for centuries. Very close with and genuinely loves her. Heavily grieves and is broken by her death.
- I'm a Humanitarian: She eats Toko to gain a boost in powers.
- It's All About Me: Cares only about herself and her own personal well-being. The only exception to this rule is her servant, Sonia Bean, who Pukin cares deeply for.
- Just for Pun: On Pumpkin.
- Lack of Empathy: She doesn't understand why she was imprisoned for framing and executing innocents because in her eyes they were future criminals, so what she did was perfectly justified.
- Moral Myopia: Believes what she does is necessary to prevent further evil. Even if it means falsifying evidence and murdering someone before they get a chance to become evil.
- Psycho Lesbian: Quite predatory. Since she designs the personalities of those she brainwashes, Pukin specifically made Weddin to be love-struck towards her. Weddin fell in love with Pukin, always wanting to be physically close to her and even becoming a part of her harem. The slightest touch from Pukin made her excited, and it was all by Pukin's design.
- Rasputinian Death: After eating Toko for a stat boost and brainwashing herself with her rapier to ignore any damage, she's nearly impossible to stop. She's stabbed by Kuru-Kuru Hime's ribbons, has a smoke grenade detonate in her eye, is beaten by Mana on magical steroids, is cut in half by an anti-magic barrier, and only finally dies when Tepsekemei solidifies herself in Pukin's body, causing her to explode.
- Really 700 Years Old: Has been a Magical Girl for over 130 years.
- Red Baron: Often called Shogun.
- Regal Ruff: Part of her outfit.
- Slasher Smile: Usually seen with a smile (albeit pleasant and calm) on her face mid-battle. Towards the end of Limited, Pukin sports a psychotic and bloodthirsty grin throughout all the horrible things she does. Particularly in the final battle, where even after having half her face blown off and being torn in half, she's still smiling as she crawls towards 7753.
- Torture Technician: Her old profession in a nutshell.
- The Unintelligible: In-Universe to most of the Namiyama Middle School Magical Girls. Justified in that Pukin is not Japanese, and so can't speak Japanese. When we are reading Pythie's POV however, we can understand Pukin perfectly.
- Villainous Breakdown: Completely loses her mind after Sonias death. She is unable to get rid of the sadness and emptiness inside her after losing Sonia and orders a brainwashed Rain Pow to go outside and murder everyone in sight to distract her from her grief, despite before then having only killed those she believed to be guilty in her mind, an ideal she maintained for centuries. It gets to the point where Pukin is so unhinged that she calls out Sonias name in response to hearing a noise, though Sonia had already died (and Pukin had been mourning her all that time).
- Wicked Cultured: Possesses traits of this.
She was originally a homeless human orphan who lived in a cave before being discovered by Pukin, thereafter becoming a Magical Girl and Pukins loyal follower. She is broken out of prison with Pukin by Tot Pop and Pythie Frederica. Sonia is loyal only to Pukin. She doesn't like being yelled at, or mean people in general, but despite her adorable looks, she can be ruthless when ordered to, and won't hesitate to do whatever Pukin wants.
Her ability is To disintegrate objects. This isn't just limited to physical objects. She can also disintegrate matter and atoms as well, creating a black haze as light itself disappears.
- The Berserker: When she gets serious, she becomes single-mindedly focused on defeating her enemy above all else. Her allies have to stay away when she's in this state, as she can't tell friend from foe.
- Clingy Jealous Girl: Gets jealous when Pukin is affectionate with Weddin and stares her down.
- Cruel and Unusual Death: Pressed into a bubble which has its oxygen subsequently ignited. Sonia ends up burnt to a crisp.
- Cute and Psycho: Looks adorable, but is a serial killer who will not hesitate to murder, and even delights in such with a smile.
- Immortal Immaturity: Over 130 years old, but looks and behaves like a child.
- Just for Pun: On Sawney Bean, an infamous cannibal from Scotland.
- Fragile Flower: Said to always look scared and on the verge of tears. Also described to be a crybaby by Pukin.
- Light Is Not Good: Wears all white, but is not a good person.
- Really 700 Years Old: Has been a Magical Girl for over 130 years.
- Satellite Character: Her character revolves around being Pukin's loyal servant and attack dog, with few traits aside from that.
- Superpower Lottery: Her ability enables her to disintegrate anything she touches. This includes projectiles, which renders her Nigh Invulnerable. Her one weakness is that she still falters due to a lack of oxygen.
- Sycophantic Servant: Loves Pukin to a fault.
- Undying Loyalty: To Pukin.
Head of the Investigation Team, Mana leads her team in trying to find the assassin. No-Nonsense and straight to the point, Mana cares little about the Magical Kingdom's political infighting, focusing instead on the job at hand. She also has a close relationship with longtime partner Hana Gekokujou.
Her ability is To cast a variety of spells. She has a wand that allows her to cast plenty of spells that can be useful in a fight.
- Badass Normal: Mana isn't actually a Magical Girl. Rather, she's a Mage, a human that knows magic.
- Big Sister Instinct: Her protective behavior towards Hana is the result of being her elder step-sister.
- Bodyguarding a Badass: She's partnered with Hana, who she will try to protect. Not only does Hana have extremely good combat skills, but Mana isn't even a Magical Girl in the first place. She's a Mage. Hana is leagues beyond her in terms of strength and speed, yet Mana still will protect her at all costs.
- Drives Like Crazy: Due to her bad temper and dependency on magic, Mana's a pretty terrible driver.
- Jerk with a Heart of Gold: Mana is easily irritable and has trouble trusting others, but she also has a strong sense of justice and is very loyal to her friends.
- Lady Swears-a-Lot: She swears more often than most of the other characters combined.
- The Leader: Of the Investigation Team.
- Robe and Wizard Hat: Her outfit is this. She has a wand too.
- Older Than They Look: Still gets mistaken for a high-schooler despite being an adult.
- Undying Loyalty: To Hana, who she will try to protect at all costs.
- You Gotta Have Blue Hair: Due to being a Mage, her purple hair is evidently natural.
Part of the Investigation Team, partner of Mana. Hana is an expert tracker, and has been Mana's partner for years now. She's relatively kind and friendly, but nobody should mistake that for passiveness. Being part of the Magical Kingdom's Inspection Department means she knows how to fight, and can handle herself in one, too.
Her ability is To increase the 5 senses. She can increase one or more of her senses to its absolute peak. This isn't limited to herself either, as she can also have others experience this sensation.
- Badass Adorable: She's extremely friendly and many on her team genuinely find her cute, but don't mistake that for being unable to fight.
- Happily Adopted: Is actually Mana's adopted sister.
- Go Out with a Smile: She's smiling as she dies in Mana's arms.
- Little Bit Beastly: She has long rabbit ears when transformed.
- Meaningful Name: "Gekokujou" is a Japanese term referring to a person of lower rank stronger than their superior, a reference to her relationship with Mana.
- Nice Girl: In contrast to Mana, she's kind to her new allies, even if she doesn't completely trust them.
- Scarily Competent Tracker: Thanks to her abilities, she's one of the best trackers in the Magical Kingdom.
- Super Senses: Her ability lets her increase any of the five senses.
- Undying Loyalty: For Mana.
A member of the Investigation Team. Archfiend Pam is part of the Department of Diplomacy, sent as a representative in order to find the assassin hidden amongst B-City. Unlike most representatives, Archfiend Pam is a very competent fighter, and is only sent in the most dangerous of missions, which doesn't make Mana happy at all with her presence.
Her ability is To fight with her four wings. These wings are extremely flexible. Able to change shape, form, density, temperature, and can even act as autonomous single-minded drones.
- Blood Knight: She enjoys the thrill of a good fight. Not many can compete with her.
- Calling Your Attacks: For some of her wings, she can chant several things in order for them to perform a specific effect.
- Drama-Preserving Handicap: She could easily blow up her enemies from the sky, but between needing to bring in the assassin alive and trying to minimize collateral damage, she refrains from just nuking her opponents, engaging them up close instead.
- Hopeless with Tech: She is really bad with computers, frequently breaking her laptop to the point she eventually found it easier to buy a new one than get it fixed again. She's also not good with phones, including her magical phone, which Cranberry exploited to get a hit on her.
- Horned Humanoid: She has demon horns.
- Meaningful Name: Mao is Japanese for Demon King/Overlord, translated as "Archfiend" in the original English release to make clear her fearsome strength.
- Person of Mass Destruction: Pam is considered to be a "living nuke" or "the ultimate weapon" by many characters. The fact that she has been sent means that someone decided she was necessary.
- Red Eyes, Take Warning: She's one of the strongest girls introduced so far.
- Religious and Mythological Theme Naming: Her attack names are named after angels.
- Spell My Name with an "S": "Mao Pam", "Maou Pam" or "Maoh Pam"? Yen Press translates her name as "Archfiend Pam."
- Superpower Lottery: Her wings can do practically anything, including but not limited to powerful physical and elemental attacks, extremely sturdy armor, and autonomous drones. The story isn't kidding when it says that Archfiend Pam is one of the strongest Magical Girls around.
- The Spartan Way: She runs a training program for Magical Girls who wish to seek strength.
- Unwitting Instigator of Doom: Turns out that Cranberry was allowed to become a test administrator because when she graduated from Archfiend Pam's school, Pam told her students to spread word that "Cranberry has passed my school, and thus has earned my respect." That was equivalent to a personal recommendation by a Division head.
- World's Strongest Man: She is considered to be the strongest Magical Girl in the generation, though the current incarnations of the Three Sages probably weren't being taken in consideration when she got the title.
After surviving Cranberry's tests, Ripple has been trying to root out any traces of rogue Magical Girls. Despite losing an arm and an eye, Ripple is still active in doing this. She's currently attempting to reform the Magical Kingdom from the inside, as well as to become part of it, in order to help her old friend, Snow White.
Her ability is To never miss a target with anything she throws. For a list of tropes applying to Ripple, see her character entry above in Magical Girl Raising Project.
A former Magical Kingdom official turned prisoner. Pythie has grown disillusioned with the Magical Kingdom's methods and believes that an ideal Magical Girl is needed to reform the selection process. To that end, she's interested in those who display strength of character, strength, and their own will to strive for a better world. Unfortunately, the methods she used have gotten her imprisoned. Recently, however, with the help of Tot Pop, Pythie has been broken free, in return for a small favor.
Her ability is To view a person's field of vision through a crystal ball. Using a strand of hair, Pythie can see the area immediately surrounding the hair's owner in her crystal ball. Even more than that, she can even interact with the environment, bring people towards her, attack people, or bring her and others towards the target. All by interacting with the crystal ball.
- The Bad Guy Wins: Starting with Limited, every arc finishes with Pythie evading karma and obtaining some sort of profit from whatever conflict that was happening in the Magical Kingdom.
- Big Bad: Of Limited. She is also the character that best qualifies for Big Bad of the series as a whole.
- Break Them by Talking: Something she's very good at.
- Chekhov's Gunman: Was mentioned near the beginning of Restart, albeit not by name.
- The Chessmaster: Deconstructed. While Pythie is very dangerous and intelligent, she ultimately can't keep up in the long run with the other characters, because those characters know that she plans on manipulating them and refuse to trust her. Choosing to let Pukin and Sonia work with her also turns out to be a terrible idea.
- Decoy Antagonist: Invoked, while Pythie is the primary antagonist of Limited, commands the villain squad and is the character given the most ties to the series backstory, she isn't the reason the Magical Kingdom agents are in B-City. Once Rain Pow reveals her true colors, Pythie predictably gets knocked down a peg.
- Even Evil Has Loved Ones: Genuinely cares for her disciples.
- Evil Mentor: To a fairly extensive number of people. This includes Tot Pop, Keek and Snow White.
- Good Needs Evil: Pretty much the philosophy for why she meddles with Snow White's life from the shadows after Limited. All of it is to build her into a stronger, more ideal hero, even if it costs Snow all of her friends, her body, and her sanity.
- Hero Worship: Towards Snow White, considering her the one who can revolutionize the Magical Kingdom.
- La Résistance: Is part of one trying to reform the Magical Kingdom.
- Karma Houdini: Gets out of Limited with only Tot Pop's death to show for it, and with a brainwashed Ripple and Pukin's mind control blade to compensate.
- Manipulative Bastard: Pythie can persuade almost anybody willing to join her cause.
- Meaningful Name: Pythia, an Oracle of Delphi, who uses crystal balls and whatnot.
- Pragmatic Villainy: Despite being ruthless, Pythie is well aware that her opponents are of more use to her as hostages than dead, and consequently forbids her allies from executing others.
- Psycho Lesbian: She enjoys stalking and spying on pretty girls "as a snack," and is obsessed with beautiful Magical Girls (especially their hair). She likes to smell and touch other Magical Girls and vividly fantasizes about them. In the Limited epilogue, she is shown closely and affectionately caressing a barely dressed Ripple, whom she kidnapped and brainwashed. She keeps Ripple with her for at least a year.
- Spell My Name with an "S": "Pythie Frederica" or "Pity Frederica"? The official translation uses Pythie.
- Translator Buddy: To her team, who all speak English. Pythie is the only one who can also speak Japanese.
- Utopia Justifies the Means: So long as the end result is what she believes to be a better Magical Kingdom, Pythie will do whatever it takes.
- Weaksauce Weakness: She needs her crystal ball to enact many of her plans, without it Pythie's one strength is good strategic mind. This bites her in the ass when the ball is stolen by Funny Trick.
- Well-Intentioned Extremist: Wants to reform the Magical Kingdom. Tried before to no avail, now will try again, with more force this time.
A Fairy who suddenly appeared in Namiyama High School. Toko is responsible for transforming the students, teacher, and turtle into Magical Girls.
Toko has told the Magical Girls of Namiyama High that there is an evil witch after her, of which the students have to protect her from, as well as their school, and the world apparently.
- Impersonation Gambit: One that actually plays into her role as a mascot. Toko pretends to be a good Magical Girl mascot, and says that there's an evil witch, with the students being chosen to defend her.
- Jerkass: Toko is a pretty unpleasant person generally.
- Mission Control: For the Namiyama High School Students
- The Mole: Toko is actually an escaped criminal, hiding out with her partner Rain Pow amongst the students.
- Villainous Friendship: With Rain Pow.
Introduced in Magical Girl Raising Project: JOKERS
A Middle School student and one of the Pure Elements. Princess Deluge is a water-based Magical Girl, possessing a stylized trident, as well as a water-based powerset. She's a fairly popular Middle School student, able to get along with many friends, as well as being described as "Bright and Refreshing!" by her classmates.
Her ability is To control the power of water. Using her trident, she can unleash a torrent of water. The trident is also surrounded by cold air, and allows her to freeze the water at will, even affecting muddy surfaces. Naturally, the trident is also usable as a weapon as well.
- An Ice Person: What her powers double as.
- Ax-Crazy: Come ACES she gets...unhinged in battle, to be blunt.
- Berserk Button: Shufflin. Due to it killing her friends, the mere sight of one sends her into homicidal rage.
- Big Bad: She's the primary antagonist of ACES. QUEENS sets her up to be one for the series going forwards.
- Break the Cutie: Suffers an exceptionally nasty one over the course of JOKERS, especially when her friends start dying.
- Disney Death: Seemingly killed by Snow White in the climax of Queens, but she's able to hang on long enough for Mana to give her medical aid.
- Emotionless Girl: What the trauma she endures in JOKERS reduces her to.
- Evil Counterpart: To Snow White. Both are good-hearted girls who are intensely traumatized by their experiences. However, while Snow White is merely hardened but keeps herself grounded thanks to Fal, Deluge's desire for revenge leaves her unhinged and amoral.
- FaceHeel Turn: In ACES. She's fully aware of it as well, but knows she's too far gone to make any difference.
- Fallen Hero: From optimistic Nice Girl member of the Pure Elements to a psychotic terrorist obsessed with revenge.
- You Gotta Have Blue Hair: When transformed.
- Making a Splash: Her ability.
- Meaningful Name: She is named Deluge, and her power is to manipulate water.
- Nice Girl: A good natured girl who happily takes Prism Cherry into the Pure Elements. This stops being the case later.
- Prongs of Poseidon: Deluge fights with a trident.
- Revenge: Her motive after her FaceHeel Turn is purely set on getting revenge on the people who were responsible for the deaths of her friends.
- That Man Is Dead: At the ends of QUEENS, she freezes and shatters her old notebook containing memories of her old life, showing that she's thrown everything away in her pursuit for revenge.
- Took a Level in Badass: An intensely disturbing example in ACES.
- Walking Spoiler: Talking about Princess Deluge is difficult without brining up her transformation into a villain after JOKERS.
A High School student and one of the Pure Elements. Princess Inferno is a fire-based Magical Girl, possessing a stylized scimitar, as well as flaming hair, and a scorpion stinger. She was once a star athlete at her school, before an accident broke her knee. Despite being fully healed, it still hurts her to run, and it renders her unable to pursue that dream anymore. Regardless, she is still an outgoing girl.
Her ability is To control the power of fire. Her scimitar emits a large amount of heat from itself. It's strong enough to evaporate water on a touch, and can hurt Magical Girls as well. Not only that, but she can also erupt fire from her own body as well.
- Blade on a Stick: Inferno wields a guandao.
- Childhood Friends: With Snow White.
- Died in Your Arms Tonight: She dies from her injuries in Snow White's arms.
- Hot-Blooded: Which is actually really fitting, as she is the Pure Element that controls fire.
- Game-Breaking Injury: The accident she suffered crippled her athletic career.
- Meaningful Name: She is named Inferno, and her power is to manipulate fire.
- Playing with Fire: Her power in a nutshell.
- Stripperiffic: Mocked by her teammates.
An Elementary School student and one of the Pure Elements. Princess Tempest is a wind-based Magical Girl, possessing double blades that can join together to create a boomerang. Her wind powers also grant her the ability to fly. She is an excitable Elementary School student. Always energetic, Tempest tends to be fast-thinking, and can often do things impulsively.
Her ability is To control the power of wind. Her boomerangs create a vacuum around them when thrown. The vacuum is strong enough to pull in other Magical Girls. The blades are also sharp enough that they can slice with a touch.
- Blow You Away: She has wind powers.
- Bratty Half-Pint: Specially towards Princess Inferno. She is a bit bitter over the fact that the boy she has a Precocious Crush on is Inferno's friend.
- Genki Girl: She never seems to run out of energy.
- Meaningful Name: She is named Tempest, and her power is to manipulate wind.
- Precision-Guided Boomerang: Tempest uses a boomerang.
- Precocious Crush: On one of Princess Inferno's classmates in middle school.
- Off with Her Head!: Her fate at Shufflin's hands.
A College student and one of the Pure Elements. Princess Quake is an earth-based Magical Girl, possessing a large spiked hammer that can cause tremors on the level of earthquakes. Her earth powers also make her more resistant to damage compared to the other Elements. She is a college student who adores children.
Her ability is To control the power of earth. Her hammer is one of the strongest weapons in the Elements' arsenal. A hit with the hammer generates a large earthquake-level tremor that's strong enough to stun Magical Girls.
- Berserk Button: Harming children in any way.
- Dishing Out Dirt: Her power.
- Drop the Hammer: Quake's weapon is a giant hammer.
- Friend to All Children: Or, at least, attempts to be such.
- Heroic Sacrifice: Stays behind fighting Shufflin and Grim Heart in a battle she knows she can't win to allow Inferno to warn everyone of who the real villains are.
- Meaningful Name: She is named Quake, and her power is to manipulate earth.
- Mistaken for Pedophile: Her love for children has lead to many accusing her of being a pedophile.
- Off with Her Head!: Her fate at Shufflin's hands.
- Team Mom: Being the oldest of the Pure Elements, Quake feels she must play this role.
A Middle School student and one of the Pure Elements. Prism Cherry is an average Magical Girl, who longs to become a special one. She tries her best to look for opportunities, despite mostly getting the short end of the stick. She is the only Magical Girl stationed in S-City.
Her ability is To change what's reflected in mirrors. She can change the reflected surfaces of any mirror-like objects, not limited to just mirrors, but anything she considers a mirror. Unfortunately, it doesn't actually affect reality, only the mirror.
- Anyone Can Die: Prisim is the first character introduced. She is thought to have died early on, misses most of the action, is revealed to still be alive, and then actually dies, showing that nobody is safe in this series.
- Decoy Protagonist The first character introduced, seems to be a standard protagonist who can't do anything and wants to help. She misses most of the action and when she comes back she dies almost instantly.
- Disney Death: She's thought to have died in the control room when Shufflin attacked, but she's saved by Frederica just in time, allowing her to return at the end. She's not so lucky the second time however.
- Heart Is an Awesome Power: Turns out that what Cherry's ability actually entails is the manipulation of light refelected by mirrors. This enables her to blind enemies, and provide a power battery to power Marika with.
- Meaningful Name: "Kagami" means "Mirror", and her power revolves around mirrors.
- Odd Name Out: She's the only Pure Element without Princess in her name, as she became a Magical Girl the standard way.
- Ridiculously Average Guy: Her character in a nutshell.
- Sixth Ranger: For the Pure Elements. They actually lampshade this more than once.
- What Kind of Lame Power Is Heart, Anyway?: Frequently lambests how useless her ability is. She can create entire scenes and environments in mirrors, but they have little practical use.
A former jailer who lost her job following a horrible jailbreak incident. Filuru is currently now seeking re-employment anywhere she can find it. She eventually joins up with the Freelancer team in investigating a strange occurence in S-City.
Her ability is To sew through anything. She has magical needles and a thread that can sew through any material, be it cloth, skin, concrete, or metal. The sewing doesn't inflict pain or damage, but the threads themselves are strong enough to restrain Magical Girls. Also, the thin threads are near-invisible to anyone but Filuru.
- Heart Is an Awesome Power: The magic power of sewing doesn't sound too useful, but her threads are near invisible, near unbreakable, go through people like anything else, and don't hurt anything, allowing her to easily restrain people, create makeshift weapons, and lay a variety of traps.
- Meaningful Name: "Fil" is a French word meaning thread.
- Perpetual Poverty: Due to only recently becoming unemployed, she's constantly complaining about her inability to work.
- Swiss-Army Superpower: Traps, weapons, stitches, restraints, sentry duty, there are lots of uses for her threads.
- Taking the Bullet: Killed shielding Princess Deluge from a Shufflin.
A battle-hungry Magical Girl, formerly known as The Flower Vendor Marika Fukuroi. She was once a student of Archfiend Pam's Survival School, but due to her... aggressiveness, she was expelled for being too violent. Not many of her former classmates like her, and many more don't really like her excitable attitude.
Her ability is To bloom magical flowers on her head. By eating seeds, she can bloom the flowers of that seed. Depending on the flower, her actual powers will vary, making it very versatile, but also fairly unpredictable.
- Affectionate Nickname: While most people call her Marika, she's been called "Fukuroi-Senpai" by Cranberry, during their time in Archfiend Pam's School.
- Badass Teacher: Becomes one at Snow White's school after the events of JOKERS.
- The Big Girl: Functions as this for the veteran Magical Girls in JOKERS.
- Bizarre Alien Biology: Marika is in essence a plant-human hybrid. While she bleeds and had bones like a normal person, her body takes in sunlight like a flower.
- Blood Knight: So much so that she got expelled from a whole school full of them.
- Boisterous Bruiser: One of the strongest girls in JOKERS, and also a loud and obnoxious Blood Knight that won't let anyone forget how much she is loving all the fighting that is going on.
- Drama-Preserving Handicap: Is one of the most powerful of the girls in JOKERS, but, since she's powered by sunlight, her powers are limited by the underground setting. Once she gets a good light source in Prism Cherry, she wipes the floor with most of the enemy Shufflin.
- Establishing Character Moment: First shown kicking up a massive ruckus at a funeral.
- Fiery Redhead: Her red hair matches her loud, outgoing personality.
- Good Counterpart: To Cranberry. Both of them are battle hungry Magical Girls with plant motifs on their costumes and are Archfiend Pam's students. However, while Cranberry wanted death matches, created conflicts to satisfy her desire, and will kill weaklings without a second thought, Marika doesn't kill unless necessary, mostly sought out existing conflicts, and won't fight weak Magical Girls since they're no fun.
- Heart Is an Awesome Power: Her ability's description is to bloom magical flowers on her head. She's figured out how to make those flowers shoot laser beams, emit a variety of poisons and healing fruits, create a variety of deadly weapons, and more. Needless to say no one makes fun of her power.
- Hidden Depths: Despite being a hothead and a Blood Knight, Marika's actually a very good botanist as means of handling her powers. She's surprisingly lonely; and is prone to clinging to Mimi due to her being the only friend she has, and after Mimi's death, she begins to seek companionship with Snow White.
- Hot-Blooded: She gets very excited when given a chance to fight and does not hide her glee.
- Red Oni, Blue Oni: Red to Mimi's blue.
- Older Than They Look: She's nearing 30 by the events of JOKERS.
- One-Man Army: Oh so very much.
- Swiss-Army Superpower: Laser cannons, deadly weapons, poison gases, healing fruits, explosions, it seems the only limit to her flowers is her imagination.
- Worthy Opponent: She respects strength, and only listens to those more powerful than her. In particular, she considers Cranberry to be this. Both fought for hours until their bones were broken, and they eventually collapsed from sheer exhaustion. Both have also called it 'the best fight of their lives'.
A Magical Girl who runs a workshop where she can change your appearance. Styler Mimi is a level-headed Magical Girl, who's very much averse to going in dangerous situations. Unfortunately, it looks like she's been dragged into a situation she doesn't want to be in by Marika.
Her ability is To change the appearance of others. She is able to alter the appearance of anyone to become anyone else. The magic only affects their appearance, and in the case of Magical Girls, is canceled upon detransformation.
- Blood Knight: A significantly milder example compared to Marika. Subverted, as she dislikes having to deal with strong opponents.
- Desecrating the Dead: Her human form receives this treatment by the Shufflins.
- Good Is Not Soft: One of the nicest characters in the series, yet she won't hesitate to kick ass if needed.
- Kicking Ass in All Her Finery: A beautiful stylist magical girl; she's also a skilled fighter capable of holding her own in the midst of battle.
- Only Friend: To Marika.
- Only Sane Man: She keeps her cool through the entirety of Jokers, one of the few to do so while almost everyone else is either crazy or traumatized.
- Punny Name: While most of her name is written in katakana, the first "Mi-" in "Mimi" is written with the kanji for "beauty".
- Red Oni, Blue Oni: Blue to Marika's red.
- Sensory Overload: This is how Mimi counters Hana during their fight in Archfiend Pam's 36th Hell Survival Game. Mimi takes advantage of Hana's sensitive smell and sprays her surroundings with perfume in order to cover her tracks.
- Shear Menace: Her Weapon of Choice is a pair of hair scissors.
- You Shall Not Pass!: She holds off the Shufflins so that they wouldn't reach Marika who was being empowered by Prism Cherry. Despite being outnumbered, Mimi puts up an impressive fight and manages to hold the enemy off, before she finally goes down.
Former head of the Department of Diplomacy, now current head once again. Lady Proud is a Magical Girl with moderate skills of leadership, but she has to take care of the mess that the previous leadership's absence has caused. With most of the Department of Diplomacy trying to grab power, Proud must try and keep the whole thing from falling apart.
Her ability is To change her blood into any liquid. She's able to alter her blood and change it into any type of liquid. This only works for her blood that's still wet. Dry blood can't be affected.
Lady Proud's number 2, Umbrain is Lady Proud's most trusted assistant. She is a young Magical Girl who is rather impatient and feisty, but always eager to do some good work.
Her ability is To catch things with her umbrella. Her umbrella can be used to catch anything, and will have the object land softly on it. Her magic still works even if the umbrella is closed, or if the object lands inside the umbrella.
A Freelancer Magical Girl dressed in overalls. She's been hired to investigate a strange occurrence in S-City, and encounters Filuru there.
Her ability is To control mysterious bubbles. She can blow special bubbles from her bubble straw (which looks like a giant trumpet). The bubbles are adjustable in size, shape, and density. The bubbles can carry one person each. The highest density bubbles can't be broken by Magical Girls.
A Freelancer Magical Girl covered in a dark veil and possessing gigantic black wings. She's been hired to investigate a strange occurrence in S-City, and encounters Filuru there.
Her ability is To know who dies the earliest. She can tell, from among a group of people, which one will die the earliest. She doesn't know the cause and/or time of death, and "earliest" can range from "a few seconds after now" to "years later". The only thing she knows is that they will die the earliest from the people in her field of vision. This is denoted by a skull mark on their head, though only she can see the mark.
- Alliterative Name: Kokoro Kimura.
- Bad Powers, Good People: Has the extremely sinister power of being able to tell when others will die, but is actually quite benevolent.
- Blessed with Suck: Her sidestory is focused on this, as it has little practical purpose beyond making others afraid of her, leading to her having to live a Freelancer. Subverted later however when her power allows her to discover a bus accident about to occur and prevent it with the aid of her friends.
- Dark Is Not Evil: Almost entirely black in colour scheme, but otherwise seems to be a pretty decent person.
- Flight: One of the few Magical Girls with wings.
- Off with Her Head!: Her fate at Shufflin's hands.
- What Kind of Lame Power Is Heart, Anyway?: Knowing who dies next doesn't help much on the job, though she can prevent a death if she knows the cause of it. A sidestory reveals she's part of a group of Magical Girls with equally useless powers.
A clown Magical Girl that mysteriously appeared in S-City. Stańczyka's mannerisms are highly exaggerated, and she often tends to mime her actions with gestures rather than words.
Her ability is To make performances out of nowhere. She seems to be able to conjure a variety of circus-like objects, mostly useful for performances and entertainment.
- Disney Death: She's thought to have blown herself up to stall Joker Shufflin. In actuality Frederica managed to pull her out. Seeing as she's Ripple, this makes her third time with this trope.
- Heroic Sacrifice: Sacrifices her life enabling Princess Inferno and Snow White to escape from Joker Shufflin. Subverted as she doesn't really die.
- No Historical Figures Were Harmed: Her name, as well as her jester outfit and antics, are an allusion to Stańczyk, a legendary Polish jester from the Rennaisance era.
- Outside-Context Problem: According to Fal, nothing points to Stańczyka's existence. She just appeared out of nowhere partway through JOKERS.
- Sexy Jester: Her outfit is barely there and evokes the image of a jester.
- The Reveal: She's actually a Brainwashed and Crazy Ripple.
- The Voiceless: Communicates exclusively through gestures.
A Magical Girl from the Homeland Divisions. She dresses like the Queen of Hearts from Alice in Wonderland. She always seems to travel with her loyal servant/slave Shufflin, and nobody can really understand just what she's saying.
Her ability is To ignore rudeness. Grim Heart is able to ignore almost anything she considers rude to herself. Attacks, sounds, even magical powers can't affect her if she doesn't give permission. In cases where she's brought to another world, like the Dream World, her power takes priority.
- Artificial Human: QUEENS reveals her to be a child artificially bred as one of the Three Sages.
- Berserk Button: Requiring to do pretty much anything herself. This even includes moving.
- Big Bad: Of JOKERS.
- God Save Us from the Queen!: Styled like such, at any rate.
- Ironic Echo: "Off with your head" is pretty funny when you first hear it, and it's also the last thing you hear before most of her hostage are killed.
- Mean Boss: Repeatedly implied to be this to Shufflin.
- Never Found the Body: At the end of JOKERS.
- No-Sell: Her ability enables her to do this to quite literally anything.
- Really 700 Years Old: As one of the Three Sages.
- Orcus on His Throne: In this case quite literal, as she almost never leaves her throne.
- Superpower Lottery: Her power is one of the most extreme examples of this trope in the entire series. All physical and mental attacks have absolutely no effect on her unless she allows it.
- The Unintelligible: Her sole line of dialogue most of the time is merely "off with your head". Somehow Kafuria understood Grim Heart's name and occupation based on just that. She is this way because of her powers, Shufflin being the only known one that was given permission to speak with her.
- Upper-Class Twit: Fits the bill quite nicely. She hails from a higher position to the other Magical Girls, sees herself as superior to them, bullies her servant who she forces to do all the work and refers to any action taken against her as "barbaric".
A Magical Girl dressed like a playing card. She is mostly silent, and obeys Grim Heart. She is also frequently abused by Grim Heart, but seems to be too scared to actually do anything about it. Arrived with her to S-City on unknown purposes.
Her ability is To change suits. Her outfit displays a card suit and a number. Depending on the suit and number, Shufflin's attributes change. Spades increases her combat abilities, Hearts increases her durability, Diamonds increases her intelligence, and Clubs increases her stealth capabilities. The numbers represent how high an increase it is. 2 is the lowest, with Ace being the highest. Additionally, Shufflin cannot be killed if you kill one of the suits, as it also counts as her lives. She also possesses a Joker form, allowing her Ace-level access to all suits, though if she is killed in Joker form, it counts as all her lives.
- The Ace: A literal case, as an Ace-level Shufflin is The Ace for just about any role she's put into.
- Cruel and Unusual Death: Many of her bodies get killed in very gruesome and very creative ways.
- The Dragon: Joker Shufflin, for Grim Heart.
- Hive Mind: How her power basically works. Joker Shufflin commands an army of 52 Shufflin of various suits, each with their own ability levels.
- Never Found the Body: At the end of JOKERS.
- The Quiet One: How the other Magical Girls saw her at first. In reality, this is because the army of 52 Shufflin have a Hive Mind, thus following all of Grim Heart's orders (and the fear they have of angering her) is literally everything they think about. Joker Shufflin speaks normally when she is alone with Grim Heart.
- Undying Loyalty: To Grim Heart, though it's heavily implied to be out of fear.
After surviving Cranberry's tests, Snow White has grown and developed into a powerful Magical Girl. Dedicating her life to hunting down rogue Magical Girls, she has defeated over 30 Magical Girls within the time period of 3 years. Currently, she is investigating strange activities in S-City, as well as searching for her friend, Ripple.
Her ability is To hear the voices of people in distress. This ability has grown in power. Snow White can now hear the distressed thoughts of a person, allowing her to read their moves in combat, ensuring she's always one step ahead. She also possesses the unbreakable halberd, Ruler. For tropes relating to Snow White, please see her Arc 1 page.
Introduced in Magical Girl Raising Project: ACES and QUEENS
The leader of Puk Puck's Royal Guard, and the eldest of three adoptive sisters. Uluru is a loyal member of the Puk Faction, and was assigned as the head of the search party for Premium Sachiko. She's a stubborn, hard-headed Magical Girl, who wants to make Puk Puck proud, as a way of showing her appreciation for all the things that Puk has done for her.
Her ability is To tell believable lies. Anything that Uluru tells you will automatically be believed by anyone that can understand them. While this doesn't change reality, it affects everyone's beliefs. The statement will always be believed unless given 100% proof that it's false. For example, Uluru could say a chair is pink, and you'd believe it until you saw that said chair was brown. Uluru can also cancel her magic by claiming what she said was a lie. For a weapon, Uluru has a pop gun rifle that fires a flag that says "BANG!" and makes a loud noise. It doesn't actually have bullets and is actually a melee weapon, despite being a gun.
- Big Sister Instinct: For Sachiko and Sorami.
- Consummate Liar: Her ability.
- Expy: Of Mana. Both are bad tempered, stubborn leaders to the main hero team who are fiercely protective of their younger adopted sibling(s) and take it badly when said sibling dies.
- Happily Adopted: With Sachiko and Sorami.
- Heroic BSoD: After Sorami and Sachiko die.
- Jerk with a Heart of Gold: She acts abrasive even towards her friends and allies, but she cares for them even if she has trouble admitting it.
- Improbable Weapon User: An empty pop gun rifle.
- Little Bit Beastly: She has animal ears and a tail.
- Logical Weakness: While her ability is very versatile, it relies on auditory notification to work. Consequently, if her opponents ears are blocked, it's utterly nullified.
- Supporting Protagonist: She doesn't really have a major role in the action, but Uluru is nevertheless one of the main POV characters in ACES and QUEENS.
- Undying Loyalty: Towards Puk Puck. Subverted, when Uluru has a Nothing Is the Same Anymore moment, resulting in her escaping Puk manor.
The youngest of the three adoptive sisters. Sorami is a carefree spirit, and a loyal member of the Puk Faction. She was assigned to the search party for Premium Sachiko. Out of the three sisters, she's the most level-headed, and tends to be the balancer between the her two older sisters. She wants people to get along mostly, and tries her best for that to happen.
Her ability is To see the contents of sealed things. She's able to see anything that's hidden from view. This includes physical objects like what's inside buildings, to information that someone wants to keep hidden. For abstract things like information, the more the person is comfortable in sharing that information, the less information Sorami can actually gain from her powers.
- Deadpan Snarker: Usually has a quip in response to her sisters antics.
- Dying Moment of Awesome: Puts up an amazing fight against Mi-Chan before she's ultimately killed by Dark Cutie.
- Expy: To Hana.
- Fighting with Chucks: When trapped in Keek's beta game, her designated weapon is a pair of gaming nunchunks, fitting for a gamer like herself.
- Gamer Chick: She's an avid gamer, which is the focus of one of the side-stories.
- Girlish Pigtails: Her hairstyle.
- Happily Adopted: With Uluru and Sachiko.
- Lazy Bum: Has a habit of slacking off when it comes to training.
- Nice Girl: It balances with Uluru's Jerk with a Heart of Gold status.
- Rapunzel Hair: They reach her feet.
The middle child of the three adoptive sisters. Sachiko is a bit of a timid cowardly girl. Recently, she's escaped the Puk Faction after being chosen for an important ritual. It's her escape that led Puk Puck to send a search party out to find her. For some reason, other parties are also conspiring to get to her first.
Her ability is To make someone extremely lucky. When you write a contract on her dress, you will gain extreme good luck and success on the thing you wrote down and described. However, there's a catch. After that period of good luck, you'll suffer a proportional amount of bad luck as well. So you'll win the lottery, but then instantly get struck by lightning. Because of this, many Magical Girls, and even Sachiko herself considers her power not really that useful to begin with.
- Blessed with Suck: Her power is utter shit, being unable to actually help people in practice.
- Born Lucky: What her ability is supposed to allow people to become. In practice...not so much.
- Dark and Troubled Past: When she was young, she tested her powers on two of her friends, who were subsequently killed, traumatising her.
- Dirty Coward: Openly professes to such.
- Fragile Flower: Is prone to wailing about everything.
- Happily Adopted: With Uluru and Sorami.
- Joke Character: While capable of fighting to a degree, her crippling anxiety leaves her virtually incapable of fighting humans, and her ability is near useless to the point of getting people killed more often than not. Lampshaded in one of the side-stories where the sisters are trapped in Keek's game; while Uluru and Sorami get specialised weapons that fit their characters, Sachiko is left with a simple knife.
- Kill the Cutie: Brutally murdered at the end of ACES by a Brainwashed and Crazy Ripple.
- Living MacGuffin: The plot of ACES is kickstarted by various parties efforts to find her. This is because she's needed to activate a device left by The First Mage.
- Nice Girl: She's kind to the people around her and doesn't want to use her powers out of fear of killing the people she uses them on.
- Shrinking Violet: She has difficulty making friends, mostly because she doesn't want to use or show off her powers.
- What Kind of Lame Power Is Heart, Anyway?: She can make someone instantly lucky for an instant, but it comes at the cost of rendering that person a Cosmic Plaything.
- Winds of Destiny, Change: Her power fuels a person's lifetime luck into one event, giving them a near impossible amount of good luck. After that however, they won't have any luck at all. When she used her power on two of her friends, one of them later died to a falling meteorite, and another was killed by a runaway train crashing into the library she was in.
After surviving the events of JOKERS, Snow White is contacted by Puk Puck in order to join the search party to find Premium Sachiko. In return, Puk Puck can provide her network of contacts in order to help Snow White find Ripple. Puk Puck herself summoned Snow White due to her experience in handling a member of the Osk Faction, Grim Heart, and surviving. Hoping to use her expertise in finding Sachiko.
Her ability is To hear the voices of people in distress. This ability has grown in power. Snow White can now hear the distressed thoughts of a person, allowing her to read their moves in combat, ensuring she's always one step ahead. She also possesses the unbreakable halberd, Ruler. For tropes relating to Snow White, please see her Arc 1 page.
The leader of the Puk Faction. Puk Puck is the current incarnation of one of the Three Sages, ancient Magical Girls, and supposedly the first Magical Girls created beforehand. She emphasizes teamwork, friendship, and trust in her Faction, and has a huge mansion where all of her allies live together. To people that know her, she's known to be a kind leader, willing to forgive any faults, no matter how large. Currently, she wants to do a ritual that requires Premium Sachiko, but unfortunately, Sachiko herself ran off somewhere.
Her ability is To befriend anyone. Anyone that looks at her will feel a compelling need to adore her, automatically becoming her best friend.
- Absurdly Youthful Mother: Despite looking and acting young, she's Uluru, Sachiko and Sorami's adoptive mother.
- All-Loving Hero: She cultivates this image among her followers with her friendship magic.
- Big Fancy House: Has one built in a tree that all her allies live in.
- Big Bad: In QUEENS she's the main villain, leading her faction of befriended Magical Girls to activate an ancient device to change the world.
- Big Good: In ACES she appears to be this, as she cares for everyone in her faction and wishes to help the world with her ritual. But reality is much more complicated than that.
- Brainwashing for the Greater Good: She wants to reform the Magical Kingdom, so she uses her ability to befriend potential allies.
- Charm Person: This is her power.
- Karmic Death: Quite literally, as the karmic backlash caused by Sachiko's powers is what ultimately kills her.
- More Than Mind Control: Her powers aren't really mind control in the sense that she forces you to do something, but using a combination of her words and her powers, she ensures that people who fall under her power help her out of their own will.
- Nice Girl: Anybody who falls under her brainwashing will think this of her.
- Nigh Invulnerable: As one of the Three Sages, she can easily resist and sometimes deflect attacks against her. This is demonstrated when she kills Lethe by deflecting a spear she threw back at her.
- The Power of Friendship: This is her power, weaponized.
- Really 700 Years Old: Despite looking like a child, she's the current incarnation of one of the first magical girls to exist.
- Superpower Lottery: She can befriend anyone instantly by sight alone if she uses her power at its max potential, making them worship her. It even works through video to a smaller degree.
- Team Mom: She's adopted Uluru, Sachiko, and Sorami and cares for them and everyone in her faction like a mother.
- Undignified Death: She trips on her own socks, her hands get stuck on the ground when she tries to get up, and then she is crushed to death by the device she desperately tried to activate. All because Sachiko's contract made her a Cosmic Plaything.
After surviving the events of JOKERS, Deluge has become focused on avenging her friends' deaths. She wants to understand more about the Magical Kingdom, their plans, her origins, and anything that might have to do with her and why her friends had to die. She's also become a bit more unhinged due to the events of JOKERS, and has steeled her mind in preparation for the things she's willing to do.
Her ability is To control the power of water. Using her trident, she can unleash a torrent of water. The trident is also surrounded by cold air, and allows her to freeze the water at will, even affecting muddy surfaces. Naturally, the trident is also usable as a weapon as well. This ability has also grown, as now she's more in control with her ability to freeze things. Now she's able to shoot icicles from her trident, as well as perform more freeze-based attacks. For tropes relating to Princess Deluge, please see her JOKERS entry.
Part of the Research and Development Division of the Magical Kingdom, Blue Bell Candy volunteered to spearhead the Man-Made Magical Girl research, by researching Princess Deluge herself. However, as time went on, Blue Bell instead grew to became Deluge's new caretaker, wanting to make sure she heals from her trauma. She tries her best to grant her wishes, and uses her candies to try and lift her spirits.
Her ability is To have magical candies that can change your emotions. She can produce gumball-like candies, flavorless, that will instantly melt in your mouth. The candies will then supercharge you with a particular emotion associated with them. She is also able to extract someone's memories and emotions to create those candies.
- Anti-Villain: She only helps Deluge's terrorists acts because she is worried about her well-being.
- Badass Pacifist: Her fight with the Shufflin towards the end of "QUEENS" makes her out to be this. Rather than attack them directly, she simply removes their desire to fight.
- Becoming the Mask: She took to caring for Princess Deluge out of research, but grew to genuinely care for her.
- Foreshadowing: The hints to Blue Bell really being The Third Lapis Lazuline were given as early as JOKERS, when Pfle's memories that Shadow Gale gave to Snow White were contained in shining orbs. Blue Bell's candies were also described as shining orbs in her appearances.
- Laser-Guided Amnesia: Had her memories of being The Third Lapis Lazuline wiped prior to the start of "QUEENS". She regains them later.
- Love Martyr: A very tragic one for Deluge.
- Legacy Character: To the First and Second Lapis Lazuline.
- Morality Pet: For Princess Deluge.
- Spell My Name with an "S": "Blue Bell Candy" or "Bluebell Candy"?
- The Reveal: Is revealed to actually be The Third Lapis Lazuline.
- Token Good Teammate: For Team Deluge.
Another Man-Made Magical Girl from the Magical Kingdom, Armor Arlie joins Team Deluge after Deluge frees her. She's mostly silent all the way through, however, and communicates with gestures. Though she loves hard video games as well.
Her ability is To become stronger the more damage she takes. The more she gets hit, the stronger she'll become physically. It constantly stacks as well.
- The Comically Serious: Her silent, non-expressive behaviour is used for a lot of jokes.
- Flat Character: She never really gets much characterization or development due to being mute and getting little screentime.
- Gamer Chick: She loves retro video games.
- Spell My Name with an "S": "Armor Arlie" or "Armor Early"?
- The Juggernaut: What she's like in battle, thanks to her ability.
- Odd Friendship: With Shadow Gale.
- The Voiceless: She can't speak and relies on gestures to communicate.
A member of the Hitokouji household, survivor of the events of Restart. Shadow Gale has already begun to show doubts on Pfle's plans, and after being entrusted with Pfle's memories, has seen through them. She's decided to take measures to prevent Pfle's plans from coming to fruition, while at the same time trying not to cause any more damage to anyone else along the way.
Her ability is to upgrade any technological item. According to her, it's more of a remodel. She can take any technological-based item and improve it in any way. Even if she wouldn't know how to use that item in the first place. For tropes relating to Shadow Gale, please see her Restart entry.
The head of the Hitokouji family and high-ranking member of the Magical Girl Resources Department, Pfle was a survivor of one of Cranberry's tests, as well as the events of Restart. Ever since those events, and regaining her memory of her selection test, she has been attempting to reform the Magical Kingdom. Unfortunately, in her quest for a better world, the chaos she causes as a result has made even her most loyal allies to doubt her.
Her ability is to possess a magical wheelchair. The wheelchair can travel at breakneck speeds, much like Top Speed's broom, as well as having weapons systems like lasers on them. For tropes relating to Pfle, please see her Restart entry.
The leader of a Magical Girl mercenary group. She was hired by Pfle in order to protect Shadow Gale in case of any attacks on her, after recent events involving the attack on Hitokouji manor. She leads a group of 10 Magical Girl mercenaries, and is known to be very aggressive in a fight.
Her ability is To have handcuffs that nullify Magical Skills. By cuffing another Magical Girl, she can completely nullify any Magical Skills they have. The cuffs are huge and unbreakable, although the chains holding the cuffs themselves are breakable. Once caught, the only way to unlock yourself is to unlock the cuffs via a key, which only Patricia possesses.
The leader of a Bounty Hunter team of Magical Girls. Dark Cutie is a well-known celebrity within the Magical Kingdom, starring in the Anime Cutie Healer Galaxy, part of the long-running Cutie Healer series of shows produced by the Magical Kingdom. As such, she's quite a famous figure. However, after a scandal in the PR Division, she's been reduced to a villainous role in the show. Now she leads the Bounty Hunter group. She specializes in assassination and infiltration, and is very resourceful, if a bit quiet and uncaring.
Her ability is To manifest shadows in reality, she can manifest shadows that are caused by both her, or anything else into real life. The shadow takes the form of whatever they were cast before, which gives her extreme versatility in creating the right tools for the job.
- Card-Carrying Villain: Very openly embraces her position as a villain.
- Compressed Hair: She actually has long hair, but it appears short due to the clamps.
- Dark Is Evil: Or at least, "Dark believes she must be evil".
- Executive Meddling: In-Universe Example. Her role in Cutie Healer was cut short by a scandal.
- Hero-Worshipper: Yet another Snow fangirl.
- Stalker Without a Crush: The epilogue to QUEENS implies she's become one for Snow White.
The sub-leader (and strategic head) of a Bounty Hunter team of Magical Girls. Monoshiri Mi-Chan is the strategist of her team, and mostly spends her time analyzing information and reading up on information. She acts as the straight man to the team, and while Dark Cutie is technically their leader, both Dark Cutie and Glassianne agree that Mi-Chan is best suited for planning and tactics. Mi-Chan specializes in strategizing and dividing up roles for her team, as well as pretty much all the logistics involved.
Her ability is To change objects by changing its syllables. Mi-Chan is able to modify one syllable, add one syllable, or remove one syllable from an object that she holds in order to change it to something else. She can only do one of the three, not all at once. For this reason, if she can't transform the object into something convenient, she'll often transform it into another object that can then be used to transform into the object she originally wanted. The names can be as distinct or synonymous as she wants. For example, a T-Shirt can be modified with both "Shirt" or "Cloth".
- Affably Evil: She's actually a pretty pleasant girl, but only when she is not "working". As a bounty hunter, she is totally merciless to her enemies.
- Meaningful Name: "Monoshiri" means "Know-It-All", which is exactly what she is.
- Nice Hat: She wears a graduation cap with an owl on the front, fitting for a scholar Magical Girl.
- The Strategist: She makes the plans for her group.
- Straight Man: She plays the role for Dark Cutie, explaining to people her fondness for villains.
The scout for the Bounty Hunter team of Magical Girls. Glassianne is a socialite who loves interaction and talking with people. She opens a cake shop once a month in the human world as well. Within Dark Cutie's team, she's in charge of mission control on the field, providing recon and information on the go to her teammates.
Her ability is To see anywhere with her magical glasses. She can "switch channels" on her glasses to see anywhere she's been through personally. Her glasses can also zoom in and out, or move around the field of vision, though the movement of her glass-vision is so slow that it can't keep up with running Magical Girls.
Master strategist and a member of the Osk Faction. CQ has been sent to retrieve Premium Sachiko on behalf of the Osk Faction, and is only equipped with a Shufflin army to do so. Alone but resourceful, CQ plans to right what went wrong before, and utilize her resources to bring the Osk Faction closer to victory. She prefers subterfuge and careful planning rather than brute strength.
Her ability is To communicate telepathically with her radio. She possesses a radio microphone that she can use to transmit voices picked up by the radio to a target's mind. The sound will be projected mentally. If the sound is dialogue, it will also be translated automatically to a language the target understands. The only limitations is that CQ needs to have physically seen the person before she can communicate with them. Otherwise, there is no range penalty, and the signal will never get bad. Information given also travels instantaneously.
- Arc Villain: Of ACES.
- Big Bad Wannabe: Set up as the Big Bad of ACES, only to be upstaged by Princess Deluge early on. CQ's promptly beaten repeatedly from then on.
- HeelFace Turn: After getting severely trounced by the end of ACES, she accepts defeat and says that she'll help Snow White when the time comes. This is ultimately subverted, as she dies before she can actually help Snow.
- Just for Pun: On CQ Ham Radio.
- Number Two: To Lethe.
- Spell My Name with an "S": "CQ Angel Hammer", "CQ Angel Hamuel", "CQ Tenshi Hamuel" or "CQ Tenshi Hammer"?
- The Strategist: For the Osk faction.
A new version of Shufflin under the command of CQ Angel Hammer. She's composed of 52 different bodies, divided into 13 different suits each. These Shufflin are physically more capable than the previous models, and with CQ Angel Hammer's help, they can function as an elite army.
Her ability is To change suits. She has the same functions as the Shufflin from JOKERS, however, the biggest difference in their abilities is that Shufflin II doesn't possess a Joker form and doesn't act as a hivemind, instead requiring a general to properly coordinate their army.
- Clone Army: Osk has created many squadrons of Shufflin II to make up for their lack of Magical Girls.
- Cruel and Unusual Death: They get some very nasty deaths at Deluge's hands.
- Demoted to Extra: Has a much smaller role than Shufflin I.
- Informed Attribute: Shufflin II is supposedly and elite army, and stronger than Shufflin I. To say they do worse then their predecessor is a crushing understatement.
- Villain Decay: Despite being reportedly stronger than Shufflin I, Shufflin II does much worse in story, getting their asses handed to them by Deluge.
The leader in charge of Osk Faction in the current conflict. Lethe is a well-dressed elegant individual, yet is fairly down-to-earth in terms of how she commands. She both has the Osk Faction's intolerance of failure, but also recognizes the tactics necessary to win, such as allying with unlikely friends, retreating when the tides turn, and negotiating rather than fighting.
Her ability is To control distance. She can change the physical distance between objects and people without altering the appearance of what she's using her magic on. So other people will perceive things as being its original distance and become confused when it turns out things were actually closer or farther away.
- Blood Knight: She enjoys a good fight and she deeply admires strong magical girls.
- Flash Step: Zigzagged. At first, it seems like she can teleport. What's actually happening is that she's shortening the distance between herself and her destination. For her, she only had to walk a few steps but since her magic doesn't change the appearance of the distance she altered, to everyone else it seems like she teleported. On the other hand, she isn't moving quickly in the traditional way that a flash step implies, but at the same time she still is moving quickly because she has less distance to travel.
- Heroic Sacrifice: She keeps Puk Puck busy in order to buy time for her subordinates and allies to infiltrate the enemy's hideout.
- High Class Gloves: Part of her outfit.
- The High Queen: Lethe is this for the Osk faction, in contrast to their previous leader Grim Heart
- It's Personal: With Puk Puck. Lethe was brainwashed by Puk Puck in the past making her do undignified things for which she felt deeply humiliated.
- Kicking Ass in All Her Finery
- Lady of War: Even in the midst of battle, Lethe retains her elegance and dignity being composed, poised and having confidence in her fighting ability.
- Multi-Melee Master: In her fight against Puk Puck she switches between two swords and a spear, using them with outstanding proficiency.
- Nervesof Steel: She never loses her cool not even in the most dire of situations.
- Noblewoman's Laugh: Ohoho~
- Pimped-Out Dress: Her magical girl outfit.
- Pragmatic Villainy: Recognises the nessacity of tactics in war, and consequently tries to avoid consequences whenever possible.
- Proper Lady: An elegant, composed and refined lady who doesn't tolerate rudeness, as seen when she scolds CQ Angel Hammer for losing her cool in her presence.
- Reasonable Authority Figure: The reason why the Osk Faction likes her more than their actual leader, Grim Heart. Lethe may not be a particularly caring boss, but at least she is willing to give her underlings more chances to prove themselves if they don't fail too badly.
- Silk Hiding Steel: A sophisticated noblewoman who is concerned with her appearance and wants to look good in front of her subordinates; she's also a military general and the current leader of the Osk faction.
- Too Important to Walk: At some point in QUEENS Lethe travels in a palanquin which is propelled by the Shufflins.
- Tranquil Fury: During her battle with Puk Puck.
- Verbal Tic: Tends to add "Hm" to the end of sentences.
Still under the brainwashing spell of Pythie Frederica, Ripple mysteriously appears in W-City as well. Thanks to being under the brainwash, she displays a highly childish and playful personality, but for the most part works to further Pythie's plans.
Her ability is To hit a target with anything she throws. For tropes relating to Ripple, please see her Unmarked entry.
Introduced in Magical Girl Raising Project: Breakdown
A former member of the Inspection Department, she has since retired after an incident involving one of her disciples. A friend of hers has requested that she escort Touta for the inheritance. She is a formal and stern magical girl who prefers to keep to herself.
Her ability is To bend straight objects.
- Nice Hat: She has a large-brimmed hat with peacock feathers on it.
- Retired Badass: Shes kept to herself ever since retiring, but she still keeps herself in shape and is strong in a fight.
- The Mentor: She is one of the most famous instructors from the Inspection Department, with Hana Gekokujou being one of her students.
- The Stoic: Even in the worst sceneries, Margarite always keeps her calm.
- Not So Stoic: Unless she is around Touta, off course.
- Tragic Keepsake: Keeps Meier's iron staff after her death.
- Worthy Opponent: To Meier.
A magical girl hired by Sheperdspie. She has been a magical girl for nearly 30 years, but due to her wanting to focus on being a magical girl, she has had no job until now. Despite her laziness, she is earnest in her work and tries to get along with her partners.
Her ability is To manipulate stars from her wand. Not celestial bodies, but instead star-shaped objects.
- Ascended Fanboy: Love magical girls to absurd extremes.
- Brainwashed and Crazy: Thanks to Ren-Ren's magic.
- Dismotivation: She doesnt want to get a job because work will get in the way of her magical girl activities.
- They Don't Make Them Like They Used To: Dislikes many modern magical girl anime because of being starred by fighters, who, according to her, are not real magical girls.
- The Nicknamer: Calls Pastel Merry "Merry-chan" and John Shepherdspie "Shepherdspie-kun".
A magical girl hired by Sheperdspie. Shes kind and works hard to complete her task, though shes prone to making obvious mistakes.
Her ability is To move sheep painted in pastel. She can draw and summon sheep with her pastel to help her move or retrieve things.
- Brainwashed and Crazy: Thanks to Ren-Ren's magic.
- Butt-Monkey: Shepherdspie's.
- Exact Words: When Ren-Ren told her to "collect Grayfruits" she stole all Grayfruits that her friends had collected up to that point.
- Only Friend: To Chelsea.
- The Klutz: Shes constantly tripping over herself and making a mess of herself. Thankfully for her Sheperdspie doesnt mind too much as long as she doesnt hurt anyone.
A magical girl hired by Agri to escort her for the inheritance. She is intent on keeping Agri safe. Ren-Ren specializes in relationships and bringing people together, so she hopes to help Agri appreciate her deceased father.
Her ability is To cause someone to be love-drunk when hit by her arrow. The first person she hits will fall in love with her. The second person hit will fall in love with the first person, and so on.
- Anti-Villain: She is not a bad person by any means, but will follow Agri's orders now matter how twisted they are.
- Cupid's Arrow: People shot by her arrows will fall in love, though instead of by sight its determined by the order of who was shot. The first person will fall in love with Ren-Ren, the second with the first person, and so on. Ren-Ren is careful not to go overboard when using her power since it can get out of control easily.
- Parental Abandonment: She never knew her father, and her mother walked out on her life while she was in elementary school.
A magical girl hired by Agri to escort her for the inheritance. Shes well-versed in contracts, making her well-suited for the negotiations. She isnt very good at communicating, teasing people constantly and speaking with a stuttering voice.
Her ability is To hear the voices of the dead. When she touches a corpse, she can listen to and replay out loud their last words for some time before their death.
- The Stoic: She has only one facial expression, the one picture above.
- The Grim Reaper: She dresses like a reaper, carries a scythe, and can listen to the dead. Shes not an actual reaper who guides souls or kills people however.
- Sinister Scythe: She has a scythe for her primary weapon, suitable for a reaper.
- What Kind of Lame Power Is Heart, Anyway?: Her ability is so situational that if Meier didn't die she would have no way to use it.