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* ArrangeMode:
** Three Ships: There is no time limit, but you get a fixed number of lives, starting at 3. You gain an extra life for every 100 boss parts you destroy.
** 5-Minute Attack: You have a fixed 5 minutes, and there is no time penalty for dying.
** Sudden Death: You get one life, no extra lives, and no time limit.


* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.

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* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
**
"arm".\\
\\
Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.


* AdaptiveAbility

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* AdaptiveAbilityAdaptiveAbility: The enemies actively adapt to your tactics.



* BeamSpam

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* BeamSpamBeamSpam: Laser



* BossSubtitles - Of course!(If you want the subtitles in English, you'll need version 1.07)

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* BossSubtitles - Of course!(If course! (If you want the subtitles in English, you'll need version 1.07)


* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.


It also inspired the real-time tactical game ''BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.

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It also inspired the real-time tactical game ''BattleshipsForever'', ''VideoGame/BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.
''VideoGame/InfinityDanger''.

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* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.


* BossSubtitles - Of course!

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* BossSubtitles - Of course!course!(If you want the subtitles in English, you'll need version 1.07)

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* BossWarningSiren: The game does this despite being a BossOnlyGame, also giving you its name and a brief chart on its weaponry.

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* SubsystemDamage: Bosses are made up of multiple parts. If the link between a group of parts and the central core is cut, ''all'' parts that are no longer linked are destroyed.

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** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.

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* RammingAlwaysWorks - The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.


** Missile: Missiles home in on you for a longer period of time.

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** Missile: Pod: Missiles home in on you for a longer period of time.

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* EvolvingWeapon: The boss' weapons level up over time, even faster if it managed to beat you with that weapon.
** Cannon: Adds more shots to the spread.
** Laser: Laser is fired more often.
** Missile: Missiles home in on you for a longer period of time.
** Smash: Adds more shots to the attack.
** Needle and Vulcan: Adds more shots to the attack.


* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat.

to:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".

Added DiffLines:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat.

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