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* NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Armored Striker", "The Wing Arms", then eventually "The Berserker", "Hecto-Cannoned Hammer Head", or even the "[[OverlyLongName Giga-Beamed Infinity Hell]]"

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* NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Armored Striker", "The Wing Arms", then eventually "The Berserker", "Hecto-Cannoned Hammer Head", or even the "[[OverlyLongName Giga-Beamed Infinity with Giga-Beams Hell]]"
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superboss


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warning_forever.png]]

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[[quoteright:350:https://static.[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/warning_forever.png]] org/pmwiki/pub/images/iseone.gif]]
[[caption-width-right:640:Warning. Forever.]]
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* NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[OverlyLongName Giga-Beamed Hammerhead Hell]]"

to:

* NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Armored Striker", "The Wing Arms", then eventually "The Berserker", "The Armageddon", "Hecto-Cannoned Hammer Head", or even the "[[OverlyLongName Giga-Beamed Hammerhead Infinity Hell]]"
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Up To Eleven is a defunct trope


* UpToEleven: Just how outrageous can the ships get? No, more than that.
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''Warning Forever'' is BulletHell game developed by Japanese [[FreewareGames freeware]] programmer Hikoza T. Ohkubo, and released for [[UsefulNotes/IBMPersonalComputer PCs]] on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]].

to:

''Warning Forever'' is a BulletHell game developed by Japanese [[FreewareGames freeware]] programmer Hikoza T. Ohkubo, and released for [[UsefulNotes/IBMPersonalComputer PCs]] on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]].



** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.

to:

** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss from growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


%%* EnergyWeapon



%%* FrickinLaserBeams

Changed: 44

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''Warning Forever'' is BulletHell game developed by Japanese [[FreewareGames freeware]] programmer Hikoza T. Ohkubo, and released on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]].

to:

''Warning Forever'' is BulletHell game developed by Japanese [[FreewareGames freeware]] programmer Hikoza T. Ohkubo, and released for [[UsefulNotes/IBMPersonalComputer PCs]] on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]].

Added: 399

Changed: 1554

Removed: 628

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Added image, release date, etc.


''Warning Forever'' is a BulletHell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download [[http://www.hikware.com/Prod/index.html#wf here]]. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warning_forever.png]]
''Warning Forever'' is a BulletHell game developed by Japanese freeware [[FreewareGames freeware]] programmer Hikoza T. Ohkubo Ohkubo, and released on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]]. here]].

In the game, you play as the pilot of a starfighter tasked with defeating an [[BossGame endless series of enemy bosses.bosses]]. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.



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* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".\\
\\
Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.

to:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".\\
\\
"arm".
**
Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.



* BeamSpam: Laser
* BossGame
* BossSubtitles - Of course! (If you want the subtitles in English, you'll need version 1.07)

to:

* BeamSpam: Laser
* BossGame
* BossSubtitles -
BossSubtitles: Of course! (If you want the subtitles in English, you'll need version 1.07)



* BulletHell
* CognizantLimbs - The different sections of the bosses are all individually destructible.

to:

* BulletHell
* CognizantLimbs -
CognizantLimbs: The different sections of the bosses are all individually destructible.



* DeathInAllDirections - Including:
** BeamSpam - Laser
** MacrossMissileMassacre - Pod
** MoreDakka - Vulcan and Needle

to:

* DeathInAllDirections - DeathInAllDirections: Including:
** BeamSpam - BeamSpam: Laser
** MacrossMissileMassacre - MacrossMissileMassacre: Pod
** MoreDakka - MoreDakka: Vulcan and Needle



** ShotgunsAreJustBetter - Smash
** SpamAttack - Yes, melee. The enemy's CognizantLimbs may track your movement and try to smash your ship.
** SpreadShot - Cannon

to:

** ShotgunsAreJustBetter - ShotgunsAreJustBetter: Smash
** SpamAttack - SpamAttack: Yes, melee. The enemy's CognizantLimbs may track your movement and try to smash your ship.
** SpreadShot - SpreadShot: Cannon



* DynamicDifficulty

to:

* DynamicDifficultyDynamicDifficulty: The necessary result of the enemies adapting to your tactics.



* FrickinLaserBeams
* NamesToRunAwayFromReallyFast - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[OverlyLongName Giga-Beamed Hammerhead Hell]]"
* PainfullySlowProjectile - But as the game goes on, there's an ''awful lot'' of 'em.
* RammingAlwaysWorks - The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.
* ShootEmUp

to:

* %%* FrickinLaserBeams
* NamesToRunAwayFromReallyFast - NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[OverlyLongName Giga-Beamed Hammerhead Hell]]"
* PainfullySlowProjectile - PainfullySlowProjectile: But as the game goes on, there's an ''awful lot'' of 'em.
* RammingAlwaysWorks - RammingAlwaysWorks: The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.
* ShootEmUp
avoid.



* TimedMission - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
* UpToEleven- Just how outrageous can the ships get? No, more than that.
* VideoGameLives - Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.

to:

* TimedMission - TimedMission: One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
* UpToEleven- UpToEleven: Just how outrageous can the ships get? No, more than that.
* VideoGameLives - VideoGameLives: Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.
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Added DiffLines:

* ArrangeMode:
** Three Ships: There is no time limit, but you get a fixed number of lives, starting at 3. You gain an extra life for every 100 boss parts you destroy.
** 5-Minute Attack: You have a fixed 5 minutes, and there is no time penalty for dying.
** Sudden Death: You get one life, no extra lives, and no time limit.

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* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.

to:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
**
"arm".\\
\\
Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.
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Adding a bit more context in the actual entries.


* AdaptiveAbility

to:

* AdaptiveAbilityAdaptiveAbility: The enemies actively adapt to your tactics.



* BeamSpam

to:

* BeamSpamBeamSpam: Laser



* BossSubtitles - Of course!(If you want the subtitles in English, you'll need version 1.07)

to:

* BossSubtitles - Of course!(If course! (If you want the subtitles in English, you'll need version 1.07)
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.
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Added namespaces.


It also inspired the real-time tactical game ''BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.

to:

It also inspired the real-time tactical game ''BattleshipsForever'', ''VideoGame/BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.
''VideoGame/InfinityDanger''.
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None

Added DiffLines:

* DangerouslyGenreSavvy: the Boss-generation system is very intelligent and will tailor every successive enemy ship's design and weapons payload to counter your playing style.
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None


* BossSubtitles - Of course!

to:

* BossSubtitles - Of course!course!(If you want the subtitles in English, you'll need version 1.07)
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None

Added DiffLines:

* BossWarningSiren: The game does this despite being a BossOnlyGame, also giving you its name and a brief chart on its weaponry.
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None

Added DiffLines:

* SubsystemDamage: Bosses are made up of multiple parts. If the link between a group of parts and the central core is cut, ''all'' parts that are no longer linked are destroyed.
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Added DiffLines:

** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RammingAlwaysWorks - The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.
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None


** Missile: Missiles home in on you for a longer period of time.

to:

** Missile: Pod: Missiles home in on you for a longer period of time.
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Added DiffLines:

* EvolvingWeapon: The boss' weapons level up over time, even faster if it managed to beat you with that weapon.
** Cannon: Adds more shots to the spread.
** Laser: Laser is fired more often.
** Missile: Missiles home in on you for a longer period of time.
** Smash: Adds more shots to the attack.
** Needle and Vulcan: Adds more shots to the attack.
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* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat.

to:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat.
Is there an issue? Send a MessageReason:
None


It also inspired the real-time tactical game ''BattleshipsForever'', the BossGame ''{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.

to:

It also inspired the real-time tactical game ''BattleshipsForever'', the BossGame ''{{Fraxy}}'' ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.
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The ISE-ONE is reached by forcing the boss to increase its defense for each of the first few forms. There\'s no secret other than that, you don\'t need to destroy specific quadrants first. It\'s not a Guide Dang It.


* GuideDangIt: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "[[StoneWall armor]]" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
** If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
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None


It also inspired the real-time tactical game ''BattleshipsForever'' and the Xbox Live Indie Games title ''InfinityDanger''.

to:

It also inspired the real-time tactical game ''BattleshipsForever'' ''BattleshipsForever'', the BossGame ''{{Fraxy}}'' and the Xbox Live Indie Games title ''InfinityDanger''.

Added: 72

Removed: 82

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If it can happen, it\'s possible


* BeyondTheImpossible - Just how outrageous can the ships get? No, more than that.


Added DiffLines:

* UpToEleven- Just how outrageous can the ships get? No, more than that.
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New quick link to the page. Didn\'t see an english option though.


''Warning Forever'' is a BulletHell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download [[http://www18.big.or.jp/~hikoza/Prod/index_e.html here]]. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.

to:

''Warning Forever'' is a BulletHell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download [[http://www18.big.or.jp/~hikoza/Prod/index_e.html [[http://www.hikware.com/Prod/index.html#wf here]]. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Warning Forever'' is a BulletHell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download [[http://www18.big.or.jp/~hikoza/Prod/index_e.html here]]. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.

It also inspired the real-time tactical game ''BattleshipsForever'' and the Xbox Live Indie Games title ''InfinityDanger''.

----

!!This game provides examples of:

* AdaptiveAbility
* BeamSpam
* BeyondTheImpossible - Just how outrageous can the ships get? No, more than that.
* BossGame
* BossSubtitles - Of course!
* BulletHell
* CognizantLimbs - The different sections of the bosses are all individually destructible.
* CollisionDamage: Oh yes. Gets real bad when the boss evolves into something HUGE.
* DeathInAllDirections - Including:
** BeamSpam - Laser
** MacrossMissileMassacre - Pod
** MoreDakka - Vulcan and Needle
** RammingAlwaysWorks: "Force". This isn't exactly a weapon, but allows the boss to propel towards your character, and if the boss is too large you may not be able to avoid getting killed.
** ShotgunsAreJustBetter - Smash
** SpamAttack - Yes, melee. The enemy's CognizantLimbs may track your movement and try to smash your ship.
** SpreadShot - Cannon
* DeflectorShields: in higher evolutions the boss can surround segments in a glowing field that makes the segment indestructible (although this may also may be a kind of power armor rather than a shield).
* DynamicDifficulty
* EndlessGame: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
* FrickinLaserBeams
* GuideDangIt: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "[[StoneWall armor]]" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
** If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
* NamesToRunAwayFromReallyFast - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "[[OverlyLongName Giga-Beamed Hammerhead Hell]]"
* PainfullySlowProjectile - But as the game goes on, there's an ''awful lot'' of 'em.
* ShootEmUp
* SpreadShot: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
* TimedMission - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
* VideoGameLives - Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.
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