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* ConsoleCameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a UsefulNotes/NintendoEntertainmentSystem, a UsefulNotes/Nintendo64, a UsefulNotes/GameBoyAdvance, and a UsefulNotes/NintendoGameCube.
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* ConsoleCameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, a UsefulNotes/Nintendo64, Platform/Nintendo64, a UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, and a UsefulNotes/NintendoGameCube.Platform/NintendoGameCube.
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Green link.
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''Wario World'' is a 3D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}[[note]]rather fittingly, if we might add[[/note]], published by Creator/{{Nintendo}}, and released in 2003. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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''Wario World'' is a 3D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}[[note]]rather fittingly, if we might add[[/note]], published by Creator/{{Nintendo}}, and released in 2003. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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Come on, the joke is right there!
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''Wario World'' is a 3D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}, published by Creator/{{Nintendo}}, and released in 2003. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
to:
''Wario World'' is a 3D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}, Creator/{{Treasure}}[[note]]rather fittingly, if we might add[[/note]], published by Creator/{{Nintendo}}, and released in 2003. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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* DifficultyByRegion: The final battle has multiple phases in the Japanese version. The international version lacks this, making the final fight much easier.
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* UndergroundMonkey: The recurring enemies of the game look different depending on the level and get faster and faster as the levels go on. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level with Ankiron variants having different effects as Stuffed ones fire multiple bombs at once and Rhino and Mummy ones fire flaming bombs with the former being able to fire flaming bombs if Wario attacks it while it's hiding in its shell.
* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it. In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron.
* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it. In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron.
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* UndergroundMonkey: The recurring enemies of the game look different depending on the level and get faster and faster as the levels go on. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level with Ankiron variants having different effects as Stuffed ones fire multiple bombs at once and Rhino and Mummy ones fire flaming bombs with the former being able to fire flaming bombs if Wario attacks it while it's hiding in its shell.
shell. In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron with the Japanese version also considering the variants as part of the same enemy groups for each one.
* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron.
* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
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* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
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* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it. In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron.
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* UndergroundMonkey: The recurring enemies of the game look different depending on the level. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.
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* UndergroundMonkey: The recurring enemies of the game look different depending on the level.level and get faster and faster as the levels go on. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.level with Ankiron variants having different effects as Stuffed ones fire multiple bombs at once and Rhino and Mummy ones fire flaming bombs with the former being able to fire flaming bombs if Wario attacks it while it's hiding in its shell.
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* OddballInTheSeries: Assuming we count each of the platformers as part of the ''VideoGame/WarioLand'' series then this is the only one to be a (=3D=) platformer with less focus on exploration and more on combat as was the standard format of most (=3D=) platformers at the time.
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* OddballInTheSeries: Assuming we count each of the platformers as part of the ''VideoGame/WarioLand'' series then this is the only one to be a (=3D=) 3D platformer with less focus on exploration and more on combat as was the standard format of most (=3D=) 3D platformers at the time.
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* OddballInTheSeries: Assuming we count each of the platformers as part of the ''VideoGame/WarioLand'' series then this is the only one to be a (=3D=) platformer with less focus on exploration and more on combat as was the standard format of most (=3D=) platformers at the time.
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Removed chained sinkholes, fixed alphabetization.
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''Wario World'' is a 3-D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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''Wario World'' is a 3-D 3D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}.Creator/{{Treasure}}, published by Creator/{{Nintendo}}, and released in 2003. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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!!'''This game provides examples of:'''
* {{Acrofatic}}: Wario, even more so in this game than the ''VideoGame/WarioLand series.'' Not only can he run faster and jump higher than a person of his girth should be able to, he can perform acrobatic aerial flips and [[WrestlerInAllOfUs wrestling moves]].
* {{Acrofatic}}: Wario, even more so in this game than the ''VideoGame/WarioLand series.'' Not only can he run faster and jump higher than a person of his girth should be able to, he can perform acrobatic aerial flips and [[WrestlerInAllOfUs wrestling moves]].
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* {{Acrofatic}}: Wario, even more so in this game than the
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* AlwaysNight: The skies of Horror Manor are perpetually cloaked in the darkness of night. Given [[HauntedHouse what it]] [[BigBoosHaunt is]] of course, it only makes sense.
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* AlwaysNight: The skies of Horror Manor are perpetually cloaked in the darkness of night. Given [[HauntedHouse what it]] [[BigBoosHaunt it is]] of course, it only makes sense.
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* CowardlyBoss: The Mean Emcee. He spends most of the BossBattle hiding from Wario using a trick that resembles a shell-game, requiring Wario to find him before he can hit him.
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* CowardlyBoss: The Mean Emcee. He spends most of the BossBattle hiding from Wario using a trick that resembles a shell-game, ShellGame, requiring Wario to find him before he can hit him.
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* DemBones: Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels. Captain Skull also counts.
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* DemBones: DemBones:
** Most of the enemies in Horror Manor are skeletal versions of the enemies from the first twolevels. levels.
** One of the bosses, CaptainSkull also counts.Skull, is a skeletal pirate.
** Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two
** One of the bosses, Captain
* {{Expy}}: Red Brief J is basically the Minotaur from ''VideoGame/WarioLandSuperMarioLand3''. Bovine themed boss that Wario can't hurt unless he makes it come into contact with lava?
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* {{Expy}}: Red Brief J is basically the Minotaur from Super Mario Land III: Warioland. Bovine themed boss that Wario can't hurt unless he makes it come into contact with lava?
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.
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* GroundPound: One of Wario's attacks, where he does a frontflip in midair before barreling downwards. This can be used to hit below him and open weak trap doors.
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.
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* GroundPound: One of Wario's attacks, attacks is a ground pound, where he does a frontflip in midair before barreling downwards. This can be used to hit below him and open weak trap doors.
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.doors.
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.
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** The Icicle Mites in Shivering Mountains. Wario can be piledrive them into the ground and use them as stepping stones to jump to higher places. They don't even attack.
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** The Icicle Mites in Shivering Mountains. Wario can be piledrive them into the ground and use them as stepping stones to jump to higher places. They don't even attack.
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* InescapableAmbush: This happens with some of the {{miniboss}}es, such as the Crystal Entities, Angler Manglers, and Terrible Portraits.
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* MookMaker: Many levels have weird white and blue bulbs that constantly spawn monsters.
* MookMaker: Many levels have weird white and blue bulbs that constantly spawn monsters.
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* NonindicativeName:
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* NonindicativeName: NonIndicativeName:
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* ObviouslyEvil: The Black Jewel. Seriously, who in their right mind would steal that thing? [[AskAStupidQuestion ...Aside from]] [[{{Greed}} Wario?]]
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* OurMonstersAreWeird: The game's enemies (particularly the bosses) are rather bizarre, and not quite like anything seen before or since in the Wario or Mario series.
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* OurMonstersAreWeird: The game's enemies (particularly the bosses) are rather bizarre, and not quite like anything seen before or since in the Wario ''Wario'' or Mario ''Mario'' series.
* {{Prehistoria}}: Greenhorn Forest has shades of this. Its enemies are dinosaurs, and the boss arena has T-Rex skeletons surrounding it.
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* {{Prehistoria}}: Greenhorn Forest has shades of this. Its enemies are dinosaurs, and the boss arena has T-Rex skeletons surrounding it.
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If their texture is appropriately redesigned the second time you encounter them, then I feel that they don't qualify for Artifact Mook status, since Wario World has many other enemies that are similar and simply reskinned across the different levels.
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* ArtifactMook: The Barrel Busters, snowman enemies in barrels that spawn during the Angler Mangler fights. This makes sense, since these fights take place in Shivering Mountains, a snow level. However, they inexplicably reappear in Mirror Mansion just so they can be used against the Terrible Portraits. However, closer inspection reveals that these use different textures that make them look like they're made of cloth instead of snow, making them fit with the puppet theme of the rest of the level.
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* ArtifactMook: The Barrel Busters, snowman enemies in barrels that spawn during the Angler Mangler fights. This makes sense, since these fights take place in Shivering Mountains, a snow level. However, they inexplicably reappear in Mirror Mansion just so they can be used against the Terrible Portraits.
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* ArtifactMook: The Barrel Busters, snowman enemies in barrels that spawn during the Angler Mangler fights. This makes sense, since these fights take place in Shivering Mountains, a snow level. However, they inexplicably reappear in Mirror Mansion just so they can be used against the Terrible Portraits. However, closer inspection reveals that these use different textures that make them look like they're made of cloth instead of snow, making them fit with the puppet theme of the rest of the level.
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Dewicked trope
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* EverythingsBetterWithDinosaurs: Dino-Mighty. She's a giant DumbBlonde dinosaur, who attacks with butt-slams and belly-flops... and wears what looks very much like a ''sparkling red bikini''.
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TRS dewicking
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* EverythingsBetterWithSpinning: One of Wario's attacks involves grabbing a stunned enemy and giving them a giant swing. This method is also used to activate some switches. Wario also incorporates spinning into his jumping piledriver.
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* SpinAttack: One of Wario's attacks involves grabbing a stunned enemy and giving them a giant swing. This method is also used to activate some switches.
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* {{Expy}}: Red Brief J is basically the Minotaur from Super Mario Land III: Warioland. Bovine themed boss that Wario can't hurt unless he makes it come into contact with lava?
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* BrickJoke: One spanning between ''VideoGame/WarioLand4'' and this game, [[AllThereInTheManual but only within the manuals]]. ''4'' has Wario going over his day, starting with a cockroach crawling up his nose, and keeping him up at night as it crawls around his brain. In the manual for ''World'', Wario talks about parts of his body, including an x-ray. While he doesn't pay any attention to it there, the x-ray shows the same roach crawling around his brain.
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* BrickJoke: One spanning between ''VideoGame/WarioLand4'' and this game, [[AllThereInTheManual but only within the manuals]]. ''4'' has Wario going over his day, starting with a cockroach crawling up his nose, and keeping him up at night as it crawls around his brain. In the manual for ''World'', Wario talks about parts of his body, including an x-ray. While he doesn't pay any attention to it there, but the x-ray shows the same roach crawling around his brain.
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* BrickJoke: One spanning between ''VideoGame/WarioLand4'' and this game, [[AllThereInTheManual but only within the manuals]]. ''4'' has Wario going over his day, starting with a cockroach crawling up his nose, and keeping him up at night as it crawls around his brain. In the manual for ''World'', Wario talks about parts of his body, including an x-ray. While he doesn't pay any attention to it there, the x-ray shows the same roach crawling around his brain.
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Here, have some context! The Lost Woods is misused by virtue of the forest not being especially deep, nor is it sold on being able to get lost in it. Rated M For Manly doesn't really apply by virtue of the game not being rated M. As for Item Get, I've checked and don't see anything where Wario poses after getting a key, nor is a cutscene devoted to it.
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%%* AlliterativeName: Several of the bosses, enemies, and items.
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%%* AlwaysNight: Horror Manor.
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%%* FoeTossingCharge: Wario's dash attack.
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%%* ItemGet: Occurs whenever Wario gets one of the boss keys.
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%%* TheLostWoods: Greenhorn Forest.
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%%* MercyInvincibility
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%%* PreAsskickingOneLiner: "I'm-a number one!"
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%%* RatedMForManly: A more... [[WidgetSeries surreal]] example.
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Wario time!
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-->-- One of Wario's several in-game [[PreAsskickingOneLiner taunts]] from ''Wario World''
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-->-- One of Wario's several in-game [[PreAsskickingOneLiner taunts]] from ''Wario World''
in the game
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%%* AntiHero: Wario just wants the evil Black Jewel dead because it destroyed his castle and stole his treasure. The whole "saving the Spritelings" part is just a nice bonus.
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* AttractMode: The game will show an intro to the story if left idle on the title screen. In [[RegionalBonus the Japanese version exclusively]], there are also traditional gameplay demos.
* BuffySpeak: The obstacles at the end of each level, sitting on the trapdoors to the bosses, are referred to as "Stone Doohickeys".
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* ConsoleCameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a NES, a Nintendo 64, a Game Boy Advance, and a [=GameCube=].
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* ConsoleCameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a NES, UsefulNotes/NintendoEntertainmentSystem, a Nintendo 64, UsefulNotes/Nintendo64, a Game Boy Advance, UsefulNotes/GameBoyAdvance, and a [=GameCube=].UsefulNotes/NintendoGameCube.
* DoorToBefore: At the end of each level, next to the Stone Doohickey, is a [=ByeBye=] Balloon - a Glue Globe with a bunch of balloons attached to it. Grabbing it will take Wario back to the start of the level, allowing him to continue searching for collectibles. It's also inverted; replaying a completed level will spawn a [=ByeBye=] Balloon at the start that carries Wario halfway through the area.
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%%* GroundPound: One of Wario's attacks.
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%%* PlotCoupon: The red diamonds, as well as the boss keys.
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** The red
** Each of the four world bosses has a Huge Treasure Chest Key for the mentioned Huge Treasure Chest in Treasure Square. To access the FinalBoss, Wario needs to get all four of them.
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%%* PreMortemOneLiner: "Have a rotten day!" and "GET OUTTA HERE!", when throwing an enemy.
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* RegionalBonus: The Japanese version adds a second form to the otherwise-easy final boss. The music also changes to a NearVictoryFanfare.
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* RegionalBonus: The Japanese version adds has a second form to few tweaks that other regions didn't get.
** There's an AttractMode that [[https://www.youtube.com/watch?v=2Iu-ZD8efUM shows gameplay]] from various levels, rather than just replaying theotherwise-easy opening again.
** The finalboss. The boss is [[https://www.youtube.com/watch?v=Q2QL_tMPPrU drastically changed]]; to begin, it [[ShowsDamage gets chipped]] as it gets closer to being stunned. Instead of freeing all 40 Spritelings in groups of five to weaken the Black Jewel for all eight hits, you free them in groups of 10 to open it up for the first four hits. After that, the music also changes to a NearVictoryFanfare.NearVictoryFanfare and the Black Jewel changes from its laser lines attack to a completely new set of moves.
** There's an AttractMode that [[https://www.youtube.com/watch?v=2Iu-ZD8efUM shows gameplay]] from various levels, rather than just replaying the
** The final
* SchrodingersGun: In the first level, Greenhorn Forest, there are two bridges near the end of the level. No matter which bridge you cross, the first one will always break under you, sending you to and acting as a tutorial for Unithorn's Lair. If you know it's coming, however, you can Corkscrew Conk to the cliff on the other side of the bridge without being penalized.
* ShowsDamage: In the Japanese version, the Black Jewel steadily cracks as it gets closer to being stunned from the barrage of attacks that either the Spritelings or Wario lay on it, until it eventually falls out of the air and becomes open for Wario to bust out a Mad Move on it.
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* SpringJump: There are bunny-shaped springs Wario can bounce off of by {{Ground Pound}}ing.
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* SpringJump: There are bunny-shaped springs Bunny Springs Wario can bounce off of by {{Ground Pound}}ing.Pound}}ing them.
* SpringsSpringsEverywhere: In addition to the Bunny Springs Wario activates with a Ground Pound, every sub-area has a spring that Wario bounces on to return to the main level.
* SpringsSpringsEverywhere: In addition to the Bunny Springs Wario activates with a Ground Pound, every sub-area has a spring that Wario bounces on to return to the main level.
* TrapDoor: Most rooms that aren't on the main path are accessed through trap doors. Bonus rooms tend to have either weak, wooden x-marked doors that Wario can ground pound through, or tougher metal doors that he needs to Piledrive something onto to open. Level bosses are accessed through octagonal trap doors that are blocked by the Stone Doohickeys.
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%%* TrrrillingRrrs: [[https://www.youtube.com/watch?v=mrvqz3zupTo Have a rrrotten day!]]
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----
-->''That's it! That's the stuff! Now, that's the kind of place a guy like me deserves!!!''
-->''That's it! That's the stuff! Now, that's the kind of place a guy like me deserves!!!''
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* EverythingsBetterWithSpinning: Two of Wario's moves incorporating spinning; a giant swing that can be used to knock other enemies away, and a jumping spinning piledriver.
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* EverythingsBetterWithSpinning: Two One of Wario's moves incorporating spinning; attacks involves grabbing a stunned enemy and giving them a giant swing that can be swing. This method is also used to knock other enemies away, and a jumping activate some switches. Wario also incorporates spinning into his jumping piledriver.
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* EverythingsBetterWithSpinning: One of Wario's attacks involves grabbing a stunned enemy and spinning round and round. This method is also used to activate some switches.
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* EverythingsBetterWithSpinning: Two of Wario's moves incorporating spinning; a giant swing that can be used to knock other enemies away, and a jumping spinning piledriver.
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%%* ALoadOfBull: Red-Brief J.
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* MachoCamp: Red-Brief J. What more could be said about a [[ALoadOfBull musclebound anthropomorphic bull]] that walks around in a bright red speedo?
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* MachoCamp: Red-Brief J. What more could be said about a [[ALoadOfBull [[OurMinotaursAreDifferent musclebound anthropomorphic bull]] that walks around in a bright red speedo?
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/wario_world.jpg]]
[[caption-width-right:256:Hey! Don't look! This is my treasure! MINE!]]
[[caption-width-right:256:Hey! Don't look! This is my treasure! MINE!]]
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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%%* BadassMustache: Again, Wario.
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* ShiftingSandLand: Pecan Sands, a desert level centered around a large pyramid. In addition to featuring {{mummy}} versions of the usual recurring mooks, it also has scorpion-like enemies that burrow in the sand, hostile stone statues, sandfalls, and a sand slide.
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* ShiftingSandLand: The final level in the game is Pecan Sands, a desert level centered around a large pyramid. In addition to featuring {{mummy}} versions of the usual recurring mooks, it also has scorpion-like enemies that burrow in the sand, hostile stone statues, sandfalls, and a sand slide.
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''Wario World'' is a 3-D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot has the same fuel: Wario's endless {{greed}}.
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''Wario World'' is a 3-D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless {{greed}}.
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* HubUnderAttack: The FinalBoss' stage is the central hub, with all the different areas collapsing and falling away as the boss emerges.
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It's not two-headed. They both have separate tails.
Changed line(s) 49 (click to see context) from:
* DualBoss: Dual Dragon, a two-headed dragon. Each head attacks separately, but they share the same health meter.
to:
* DualBoss: Dual Dragon, a two-headed dragon. Dragon. Each head one attacks separately, but they share the same health meter.
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Changed line(s) 49 (click to see context) from:
* DualBoss: Dual Dragon, a two-headed dragon. Each head attacks separately, but they share the the same health meter.
to:
* DualBoss: Dual Dragon, a two-headed dragon. Each head attacks separately, but they share the the same health meter.