Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment for DOS [[UsefulNotes/IBMPersonalComputer PCs]]. Some time later it received a UsefulNotes/{{Mac}} port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment for DOS [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]]. Some time later it received a UsefulNotes/{{Mac}} Platform/{{Mac}} port by now-defunct Logicware.
Is there an issue? Send a MessageReason:
Dewicked trope
Changed line(s) 39 (click to see context) from:
* SpiderTank: A common alien enemy. Other models include [[EverythingsBetterwithDinosaurs raptors]] and [[ScaryScorpions scorpions]] ([[BewareMyStingerTail their stinger shoots a nasty lighting blast, watch out!]])
to:
* SpiderTank: A common alien enemy. Other models include [[EverythingsBetterwithDinosaurs raptors]] raptors and [[ScaryScorpions scorpions]] ([[BewareMyStingerTail their stinger shoots a nasty lighting blast, watch out!]])
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
[[TwentyMinutesIntoTheFuture It is the year 2132.]] Space is being colonized at a rapid pace, with [[MegaCorp huge mining and manufacturing companies leading the way.]] The [[RichPeople wealthy Core Worlds]] rely on the [[WretchedHive seedy Frontier Worlds]] for resources needed for production and expansion. The mining companies once had massive paramilitary [[LawEnforcementInc security forces]], [[NoBloodForPhlebotinum though a war between two big companies over a resource-rich planet]] ended in armed intervention by the Core Navy and heavy sanctions being put on the extent of the [[MegaCorp MegaCorps']] military power. It became necessary to hire [[PrivateMilitaryContractors heavily-armed and armored mercenaries]] to protect their interests, whether against rival companies or raids by [[SpacePirate Space Pirates.]]
to:
[[TwentyMinutesIntoTheFuture It is the year 2132.]] Space is being colonized at a rapid pace, with [[MegaCorp huge mining and manufacturing companies leading the way.]] The [[RichPeople wealthy Core Worlds]] rely on the [[WretchedHive seedy Frontier Worlds]] for resources needed for production and expansion. The mining companies once had massive paramilitary [[LawEnforcementInc security forces]], [[NoBloodForPhlebotinum though a war between two big companies over a resource-rich planet]] ended in armed intervention by the Core Navy and heavy sanctions being put on the extent of the [[MegaCorp MegaCorps']] military power. It became necessary to hire [[PrivateMilitaryContractors heavily-armed and armored mercenaries]] to protect their interests, whether against rival companies or raids by [[SpacePirate Space Pirates.]]
{{Space Pirate}}s.
Added DiffLines:
* AlliterativeTitle: Probably the metal referencing AMechByAnyOtherName.
Is there an issue? Send a MessageReason:
None
* CoolGate: The aliens use "Teleportal" gates to get from planet to planet and across the surface of planets quickly.
Deleted line(s) 39 (click to see context) :
* TeleportersAndTransporters: The aliens use "Teleportal" gates to get from planet to planet and across the surface of planets quickly.
Is there an issue? Send a MessageReason:
Aliens And Monsters is a disambig now
Changed line(s) 9,10 (click to see context) from:
[[PlayerCharacter You are one such mercenary.]] Armed with your [[AMechByAnyOtherName Planet Runner]], a bipedal war machine that puts the [[MoreDakka firepower of an entire armored division]] in the [[OneManArmy hands of one man,]] you have been hired by a MegaCorp to investigate reports of pirate raids at their facilities on the planet Lanios III. However, nearly immediately you discover that the aggressors are not pirates, but a [[AliensAndMonsters hostile alien race]] [[KillAllHumans bent on our destruction.]] Cue StuffBlowingUp and [[TitleDrop steel getting shattered.]]
to:
[[PlayerCharacter You are one such mercenary.]] Armed with your [[AMechByAnyOtherName Planet Runner]], a bipedal war machine that puts the [[MoreDakka firepower of an entire armored division]] in the [[OneManArmy hands of one man,]] you have been hired by a MegaCorp to investigate reports of pirate raids at their facilities on the planet Lanios III. However, nearly immediately you discover that the aggressors are not pirates, but a [[AliensAndMonsters hostile alien race]] race [[KillAllHumans bent on our destruction.]] Cue StuffBlowingUp and [[TitleDrop steel getting shattered.]]
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
Changed line(s) 20 (click to see context) from:
* EnergyWeapon: Plenty, with rapid-fire [[FrickinLaserBeams laser guns]] available for both your primary and secondary weapon slots, in addition to the heavier-hitting plasma guns.
to:
* EnergyWeapon: Plenty, with rapid-fire [[FrickinLaserBeams [[EnergyWeapon laser guns]] available for both your primary and secondary weapon slots, in addition to the heavier-hitting plasma guns.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* KineticWeaponsAreJustBetter: Lasers recharge over time, but machine guns have a higher rate of fire and don't suffer from the same clipping problems that lasers do. It appears that guns work on a HitScan principle, whereas lasers are tied into the game's physics engine.
to:
* KineticWeaponsAreJustBetter: Lasers recharge over time, but machine guns have a higher rate of fire and don't suffer from the same clipping problems that lasers do. It appears that guns work on a HitScan principle, are {{hitscan}}, whereas lasers are tied into the game's physics engine.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment. Some time later it received a UsefulNotes/{{Mac}} port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment.Creator/InterplayEntertainment for DOS [[UsefulNotes/IBMPersonalComputer PCs]]. Some time later it received a UsefulNotes/{{Mac}} port by now-defunct Logicware.
Deleted line(s) 13 (click to see context) :
----
Is there an issue? Send a MessageReason:
Just For Fun/ pages are not tropes
Changed line(s) 43,46 (click to see context) from:
* WhyYouShouldDestroyThePlanetEarth: Never revealed.
----
<<|ActionGame|>>
<<|MechaGame|>>
----
<<|ActionGame|>>
<<|MechaGame|>>
to:
----
<<|ActionGame|>>
<<|MechaGame|>>
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment. Some time later it received a {{Mac}} port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by Creator/InterplayEntertainment. Some time later it received a {{Mac}} UsefulNotes/{{Mac}} port by now-defunct Logicware.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* {{Expy}}: The first flying alien enemy, the Wasp, lacks any organic appearance at all. It instead strongly resembles the Hunter-Killers from the {{Terminator}} series.
to:
* {{Expy}}: The first flying alien enemy, the Wasp, lacks any organic appearance at all. It instead strongly resembles the Hunter-Killers from the {{Terminator}} ''Franchise/{{Terminator}}'' series.
Is there an issue? Send a MessageReason:
Deleted line(s) 27 (click to see context) :
* HeyItsThatVoice: Don [=LaFontaine=], the "In a World" guy, narrates the opening cinematic.
Is there an issue? Send a MessageReason:
No pothole in pages quote, see Sinkhole. Also comment out some ZCE and spoilered trope name.
Changed line(s) 3,4 (click to see context) from:
->''"[[TwentyMinutesIntoTheFuture In the future,]] you don't rebuild. You reload."''
to:
Changed line(s) 18 (click to see context) from:
* [[spoiler:CliffHanger: The game ends with the player character's ship orbiting the Alien home world, with a destabilized portal meaning no one was able to follow you.]]
to:
* [[spoiler:CliffHanger: CliffHanger: The game ends with the player character's ship orbiting the Alien home world, with a destabilized portal meaning no one was able to follow you.]]
Changed line(s) 40 (click to see context) from:
* StuffBlowingUp: Often.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
-> "[[TwentyMinutesIntoTheFuture In the future,]] you don't rebuild. You reload."
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* RecycledSoundtrack: The demo of this game borrowed a few midi tracks from ''[[{{Descent}} Descent II,]]'' another Interplay game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in ''Descent II'''s demo.
to:
* RecycledSoundtrack: The demo of this game borrowed a few midi tracks from ''[[{{Descent}} ''[[VideoGame/{{Descent}} Descent II,]]'' another Interplay game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in ''Descent II'''s demo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by {{Interplay}}. Some time later it received a {{Mac}} port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[Franchise/MassEffect that]] [[Franchise/DragonAge BioWare]]) and released in 1996 by {{Interplay}}.Creator/InterplayEntertainment. Some time later it received a {{Mac}} port by now-defunct Logicware.
Changed line(s) 36 (click to see context) from:
* RecycledSoundtrack: The demo of this game borrowed a few midi tracks from ''[[{{Descent}} Descent II,]]'' another {{Interplay}} game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in ''Descent II'''s demo.
to:
* RecycledSoundtrack: The demo of this game borrowed a few midi tracks from ''[[{{Descent}} Descent II,]]'' another {{Interplay}} Interplay game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in ''Descent II'''s demo.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Averted with the actual non-menu cheats; they can't give you gameplay-destroying cheats like invulnerability, but you can play with your weapon loadout at will and litter the level with very powerful allied units that'll make short work of anything nearby and make passing the mission a triviality.
Is there an issue? Send a MessageReason:
BFG misuse: only applies to carried weapons that are oversized for the wielder
Deleted line(s) 17 (click to see context) :
* {{BFG}}: The Howitzers certainly qualify, but first place goes to the "Nova" weapon, which fires a massive energy pulse that fries anything it hits.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by BioWare ([[KnightsOfTheOldRepublic yes]], [[MassEffect that]] [[DragonAgeOrigins BioWare]]) and released in 1996 by {{Interplay}}. Some time later it received a {{Mac}} port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by BioWare ([[KnightsOfTheOldRepublic Creator/BioWare ([[VideoGame/KnightsOfTheOldRepublic yes]], [[MassEffect [[Franchise/MassEffect that]] [[DragonAgeOrigins [[Franchise/DragonAge BioWare]]) and released in 1996 by {{Interplay}}. Some time later it received a {{Mac}} port by now-defunct Logicware.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by BioWare ([[KnightsOfTheOldRepublic yes]], [[MassEffect that]] [[DragonAgeOrigins BioWare]]) and released in 1996 by {{Interplay}}. Some time later it recieved a Mac port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame developed by BioWare ([[KnightsOfTheOldRepublic yes]], [[MassEffect that]] [[DragonAgeOrigins BioWare]]) and released in 1996 by {{Interplay}}. Some time later it recieved received a Mac {{Mac}} port by now-defunct Logicware.
Changed line(s) 20 (click to see context) from:
* CriticalEncumbranceFailure: You can't begin a mission of your Runner's equipment exceeds it's weight limit. However, during a mission it's possible to pick up weapons that will put you over the limit, drastically slowing you down.
to:
* CriticalEncumbranceFailure: You can't begin a mission of if your Runner's equipment exceeds it's its weight limit. However, during a mission it's possible to pick up weapons that will put you over the limit, drastically slowing you down.
Deleted line(s) 30 (click to see context) :
* LawyerFriendlyCameo: Of a sorts. The demo of this game borrowed a few midi tracks from [[{{Descent}} Descent II,]] another {{Interplay}} game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in Descent II's demo.
Added DiffLines:
* RecycledSoundtrack: The demo of this game borrowed a few midi tracks from ''[[{{Descent}} Descent II,]]'' another {{Interplay}} game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in ''Descent II'''s demo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Shattered Steel'' is a HumongousMecha SimulationGame released in 1996 by BioWare ([[KnightsOfTheOldRepublic yes]], [[MassEffect that]] [[DragonAgeOrigins BioWare]]). Some time later it recieved a Mac port by now-defunct Logicware.
to:
''Shattered Steel'' is a HumongousMecha SimulationGame released in 1996 developed by BioWare ([[KnightsOfTheOldRepublic yes]], [[MassEffect that]] [[DragonAgeOrigins BioWare]]).BioWare]]) and released in 1996 by {{Interplay}}. Some time later it recieved a Mac port by now-defunct Logicware.
Deleted line(s) 29 (click to see context) :
* MacrossMissileMassacre: The Retro and Shiva Runners have four secondary weapon mounts, all of which can be equipped with missile racks.
Added DiffLines:
*LawyerFriendlyCameo: Of a sorts. The demo of this game borrowed a few midi tracks from [[{{Descent}} Descent II,]] another {{Interplay}} game, most notably the [[http://www.youtube.com/watch?v=8du6enkk_G8 creepy briefing music]] heard in Descent II's demo.
* MacrossMissileMassacre: The Retro and Shiva Runners have four secondary weapon mounts, all of which can be equipped with missile racks.
* MacrossMissileMassacre: The Retro and Shiva Runners have four secondary weapon mounts, all of which can be equipped with missile racks.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 27 (click to see context) :
* GoddamnedBats: The flying enemies can be this, due to their fast speed and tendency to skirt behind hills where you can't hit them.
Changed line(s) 29 (click to see context) from:
* HeyItsThatVoice: Don LaFontaine, the "In a World" guy, narrates the opening cinematic.
to:
* HeyItsThatVoice: Don LaFontaine, [=LaFontaine=], the "In a World" guy, narrates the opening cinematic.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
The game has up to 16-person multiplayer over a local connection.
to:
The game has up to 16-person multiplayer over a local connection.
connection. It is also notable for being one of the earliest games to allow real terrain deformation; you can make some really deep craters with your guns, if you can spare the time and ammunition.
Added DiffLines:
* KineticWeaponsAreJustBetter: Lasers recharge over time, but machine guns have a higher rate of fire and don't suffer from the same clipping problems that lasers do. It appears that guns work on a HitScan principle, whereas lasers are tied into the game's physics engine.
Is there an issue? Send a MessageReason:
added the cover art.
Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/4c30c204d0d91_74726n_3506.jpg]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 16 (click to see context) :
*BigDamnGunship: Friendly gunships occasionally fly in to lend a hand. Their firepower can and will turn the tide.
Added DiffLines:
*GunshipRescue: Friendly gunships occasionally fly in to lend a hand. Their firepower can and will turn the tide.