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* MaleGaze: The only explanation for Vanessa's near-constant butt-shaking.
* MsFanservice: Vanessa, who wears a skintight outfit throughout with a strong dose of MaleGaze applied.
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Reverting to previous version, as per the discussion page.


* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.

to:

* JigglePhysics: Plenty of Vanessa's infamously flabby animations cause her butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.moving.
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Nothing in the discussion about this mentions any actual arguments. A bunch of circle jerking people saying "I think so too" shouldn't trump the fact that this section actually delivers in-game animations from P.N.03 to perfectly describe what kind of jiggle physics the game features. Please stop messing with this section now, unless you have actual arguments that is not based on subjective opinions. My argument is that the more information this site offers, the better.


* JigglePhysics: Vanessa's infamously jiggly butt almost never stops moving in game; when standing idle, she taps her foot, which causes it to twitch, and several of her "Energy Drive" SmartBomb dances make the movements ''very'' obvious.

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* JigglePhysics: Vanessa's infamously jiggly flabby butt almost never stops moving in game; when game. When standing idle, she taps her foot, which causes it to twitch, twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" SmartBomb [[SmartBomb smart bomb]] dances make the movements ''very'' obvious.jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.

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* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.

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* JigglePhysics: Vanessa's infamously flabby jiggly butt almost never stops moving in game. When game; when standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; twitch, and several of her "Energy Drive" [[SmartBomb smart bomb]] SmartBomb dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.movements ''very'' obvious.
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It's long because the game has a lot of focus on her butt. Also, it's full of actual examples from in-game. What an individual person finds "pervy" shouldn't dictate the content here. It should be as informative as possible.


* JigglePhysics: Plenty of Vanessa's animations cause her butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving.

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* JigglePhysics: Plenty of Vanessa's animations cause her infamously flabby butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving.moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.
* LevelGrinding: Doing the trial missions over and over for points to upgrade the Aegis Suits makes the game much easier.

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Cutting down the length of this example; it's so long that it gets kinda creepy and pervy. Discussed here.


* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.
* LevelGrinding: Doing the trial missions over and over for points to upgrade the Aegis Suits makes the game much easier.

to:

* JigglePhysics: Plenty of Vanessa's infamously flabby animations cause her butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles]] when she moves her hips from side to side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.
* LevelGrinding: Doing the trial missions over and over for points to upgrade the Aegis Suits makes the game much easier.
moving.
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Removed the Papillon text as her butt doesn't jiggle more in that suit (technically, the Papillon suit is just a colour swap). Also added that Vanessa's butt is infamously flabby, because, let's be frank, it is.


* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move;]] and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles when she moves her hips from side to side.]] [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it.

to:

* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move;]] move]]; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles jiggles]] when she moves her hips from side to side.]] side. [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif During Falcon, her butt jiggles at the end of the animation]], which is very appearent in the game's ending credits because the camera zooms in on it. Also, during her [[https://imgur.com/a/0WZn9d6 level 1 automatic fire animation]], both her thighs and buttocks jiggle.
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Added in-game animations to the Jiggle Physics trope plus changed the text to be more relevant.


* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif~original several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.

to:

* JigglePhysics: Vanessa's infamously flabby butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it [[https://imgur.com/a/lZu3ybv bounces heavily and wobbles a bit at the end of each step when she runs runs]] and it [[https://imgur.com/a/Sn8pYOr ripples and jiggles when she does her spin-back move; move;]] and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. [[https://imgur.com/a/vvSBNMs During Thunderbird, her butt jiggles when she moves her hips from side to side.]] [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif~original several of gif During Falcon, her "Energy Drive"]] [[SmartBomb smart bomb]] dances make butt jiggles at the jiggle obvious. With her thong-bottomed "Papillon Suit", end of the jiggle animation]], which is even more apparent.very appearent in the game's ending credits because the camera zooms in on it.
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* OneHitpointWonder: The Papillion suit reduces your health down to a one-hit death.

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* OneHitpointWonder: The Papillion suit reduces your health down to the point that a one-hit death.single hit from a basic mook will kill you.
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Fixed broken image link


* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://photos.google.com/photo/AF1QipPZTeeuditziIEi05Z9gYLpRvFbb4CTY3QpZbfO several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.

to:

* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://photos.google.com/photo/AF1QipPZTeeuditziIEi05Z9gYLpRvFbb4CTY3QpZbfO [[https://oi1202.photobucket.com/albums/bb369/diony69/PN03/pn03-jiggle-3_zps50e9e5d7.gif~original several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
Is there an issue? Send a MessageReason:
Readding per discussion

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* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://photos.google.com/photo/AF1QipPZTeeuditziIEi05Z9gYLpRvFbb4CTY3QpZbfO several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
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None

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Is there an issue? Send a MessageReason:
No, there is no jiggle physics. Her butt wiggles back and forth, but there's no butt flab wobbling around on her.


* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://photos.google.com/photo/AF1QipPZTeeuditziIEi05Z9gYLpRvFbb4CTY3QpZbfO several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
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Re previous editor: yes, it does, and there are many animations in game that show this, like the example given

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* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and [[https://photos.google.com/photo/AF1QipPZTeeuditziIEi05Z9gYLpRvFbb4CTY3QpZbfO several of her "Energy Drive"]] [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
Is there an issue? Send a MessageReason:
There's no jiggle physics in P.N.03. Vanessa WIGGLES her butt, but that's another thing.


* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and several of her "Energy Drive" [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
Is there an issue? Send a MessageReason:
Linking another trope


* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and several of her "Energy Drive" special move dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.

to:

* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and several of her "Energy Drive" special move [[SmartBomb smart bomb]] dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JigglePhysics: Vanessa's butt almost never stops moving in game. When standing idle, she taps her foot, which causes it to twitch; it wobbles when she runs and does her spin-back move; and several of her "Energy Drive" special move dances make the jiggle obvious. With her thong-bottomed "Papillon Suit", the jiggle is even more apparent.

Added: 4

Changed: 16

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'''''P.N.03''''' (short for '''''Product Number 03''''') is a relatively little-known UsefulNotes/NintendoGameCube game developed by Creator/{{Capcom}} as part of Creator/ShinjiMikami's [[http://en.wikipedia.org/wiki/Capcom_Five Capcom 5.]] ''P.N.03'' was the only one of two games of the Capcom 5 not later ported to the UsefulNotes/PlayStation2, the other being ''Dead Phoenix'', which was cancelled.

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'''''P.''P.N.03''''' 03'' (short for '''''Product ''Product Number 03''''') 03'') is a relatively little-known UsefulNotes/NintendoGameCube game developed by Creator/{{Capcom}} as part of Creator/ShinjiMikami's [[http://en.wikipedia.org/wiki/Capcom_Five Capcom 5.]] ''P.N.03'' was the only one of two games of the Capcom 5 not later ported to the UsefulNotes/PlayStation2, the other being ''Dead Phoenix'', which was cancelled.



* AIIsACrapshoot

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* %%* AIIsACrapshoot



* EverythingTryingToKillYou

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* %%* EverythingTryingToKillYou



* WaveMotionGun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses.

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* WaveMotionGun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses.bosses.
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Transparent.


[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/PN03_935.jpg]]

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[[quoteright:330:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/PN03_935.jpg]]
org/pmwiki/pub/images/pn03.png]]



The game wasn't altogether well-received when it was released in September 9, 2003 in North America, with most critics and players considering it to be mediocre. Sales were remarkably poor, with less than 30,000 sold worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a [[TroubledProduction difficult development process]] in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was ''Jaguar'', reflected by a trailer where she makes catlike movements). The features ended up being as minimalistic as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in ''VideoGame/ResidentEvil4''.

to:

The game wasn't altogether well-received when it was released in September 9, 2003 in North America, with most critics and players considering it to be mediocre. Sales were remarkably poor, with less than 30,000 sold worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a [[TroubledProduction difficult development process]] in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was ''Jaguar'', reflected by a trailer where she makes catlike movements). The features ended up being as minimalistic minimalist as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in ''VideoGame/ResidentEvil4''.



!!Examples:

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!!Examples:
!!This game contains examples of:



* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!

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* AwesomeButImpractical: AwesomeButImpractical:
**
Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!

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Removed: 77

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* ArtificialStupidity: The enemies spawn as predetermined types in predetermined locations. You know immediately on entering a room through prior experience what you are facing. The enemies also attack in predetermined patterns. [[JustifiedTrope Which makes sense]], since they ''are'' robots.
* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!.
** The Papillon Suit can access all the overdrives, but turns you into a OneHitPointWonder

to:

* ArtificialStupidity: The enemies spawn as predetermined types in predetermined locations. You know immediately on entering a room through prior experience what you are facing. The enemies also attack in predetermined patterns. [[JustifiedTrope Which makes sense]], sense, since they ''are'' robots.
* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!.
entirely!
** The Papillon Suit can access all the overdrives, but turns you into a OneHitPointWonderOneHitPointWonder.



* BulletHell: The bosses tend towards this, but it's subverted in that you can hide behind an obstacle and avoid all incoming fire. The last boss is a pure example, and beating him involves learning the patterns to his attacks.
* ButtonMashing: The early Aegis Suits follow this trope completely, but it eventually becomes averted since later ones can be upgraded to fully automatic fire. Through NewGamePlus all the suits can be upgraded this way.

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* BulletHell: The bosses tend towards this, but it's subverted in that you can though unlike pure bullet hell games there is architecture to hide behind an obstacle and avoid all incoming fire.behind. The last boss is a pure example, and beating him involves learning the patterns to his attacks.
* ButtonMashing: The early Aegis Suits follow this trope completely, but it eventually becomes averted since require lots, though later ones can be upgraded to fully automatic fire. Through NewGamePlus all the suits can be upgraded this way.



* CutAndPasteEnvironments: The trial missions are a bunch of random rooms strung together. Late in the game the randomizer loves to string multiple T-shaped intersections together, making it very easy to get lost unless you've memorized or written down what order you've taken the doors in.

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* CutAndPasteEnvironments: The trial missions are a bunch of random rooms strung together. Late in the game the randomizer loves to string multiple T-shaped intersections together, making it very easy to get lost unless you've memorized or written down what order you've taken the doors in.lost.



* DoNotRunWithAGun: Strongly enforced, Vanessa has to be standing still to fire. The game's {{Scrappy Mechanic}} to some, and the big reason why people have a hard time playing it - ironically, the exact same mechanism so lauded in VideoGame/ResidentEvil4. The strict segregation of movement and attacking define the way the game plays.
** Worth noting that this only applies to the control stick, ''not'' the dodge buttons.

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* DoNotRunWithAGun: Strongly enforced, Vanessa has to be standing still to fire. The game's {{Scrappy Mechanic}} to some, and the big reason why people have a hard time playing it - ironically, the exact same mechanism so lauded in VideoGame/ResidentEvil4. The strict segregation of movement and attacking define the way the game plays.
** Worth noting that this This only applies to the control stick, ''not'' the dodge buttons.



* OneHitKill: The energy cannon turrets are about as close to WaveMotionGun as it gets. You do not want to be out in the open when they fire.
* OneHitpointWonder: The Papillion suit is a literal one, reducing your health down to a one-hit death.

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* OneHitKill: The energy cannon turrets are about as close to WaveMotionGun as it gets.turrets. You do not want to be out in the open when they fire.
* OneHitpointWonder: The Papillion suit is a literal one, reducing reduces your health down to a one-hit death.



* RecurringBoss: All of the normal bosses are fought twice, and two of them have OneWingedAngel forms in their rematches.
* RespawningEnemies: Averted completely, once a room is clear it stays clear.

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* RecurringBoss: All of the normal bosses are fought twice, and two of them have OneWingedAngel forms in their rematches.
* RespawningEnemies: Averted completely, once a room is clear it stays clear.
rematch.
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* SingleStrokeBattle: With the game's SuspiciousVideoGameGenerosity, and using the right Pro Overdrive, you can end most boss battles with a single strike.


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* SuspiciousVideoGameGenerosity: There are many rooms that have full health and energy pick ups, particularly before a boss fight.
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** Ducking. Quite a few enemies are incapable of aiming up or down so a simple duck will avoid all incoming fire. Additionally, rooms can have trenches which when jumped into allow you to avoid incoming beam attacks with a duck.
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** The Black Aegis Suit is the that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.

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** The Black Aegis Suit is the first suit that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.
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this header doesn't do anything


[[AC:General Tropes]]
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Much of the team later split from Capcom to form PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', games that, respectively, take one of the conflicting directions of this game (Robot fighting third person shooter and kinetic hypersexuality) and made, overall, more satisfying wholes.

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Much of the team later split from Capcom to form PlatinumGames, Creator/PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', games that, respectively, take one of the conflicting directions of this game (Robot fighting third person shooter and kinetic hypersexuality) and made, overall, more satisfying wholes.
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'''''P.N.03''''' (short for '''''Product Number 03''''') is a relatively little-known UsefulNotes/NintendoGameCube game developed by {{Capcom}} as part of Creator/ShinjiMikami's [[http://en.wikipedia.org/wiki/Capcom_Five Capcom 5.]] ''P.N.03'' was the only one of two games of the Capcom 5 not later ported to the UsefulNotes/PlayStation2, the other being ''Dead Phoenix'', which was cancelled.

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'''''P.N.03''''' (short for '''''Product Number 03''''') is a relatively little-known UsefulNotes/NintendoGameCube game developed by {{Capcom}} Creator/{{Capcom}} as part of Creator/ShinjiMikami's [[http://en.wikipedia.org/wiki/Capcom_Five Capcom 5.]] ''P.N.03'' was the only one of two games of the Capcom 5 not later ported to the UsefulNotes/PlayStation2, the other being ''Dead Phoenix'', which was cancelled.

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* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary
invincibility. The ability to ignore an enemy's attacks and just fire away can come close to a {{Game Breaker}} if used correctly. [[spoiler:Two Tengu Pro stringed back to back is enough to kill the final boss on '''Normal''' with a fully upgraded Palm Shot.]]

to:

* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary
temporary invincibility. The ability to ignore an enemy's attacks and just fire away can come close to a {{Game Breaker}} if used correctly. [[spoiler:Two Tengu Pro stringed back to back is enough to kill the final boss on '''Normal''' with a fully upgraded Palm Shot.]]

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* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!

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* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!entirely!.
** The Papillon Suit can access all the overdrives, but turns you into a OneHitPointWonder



* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary invincibility. The ability to ignore an enemy's attacks and just fire away can come close to a {{Game Breaker}} if used correctly. [[spoiler:Two Tengu Pro stringed back to back is enough to kill the final boss on '''Normal''' with a fully upgraded Palm Shot.]]

to:

* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary temporary
invincibility. The ability to ignore an enemy's attacks and just fire away can come close to a {{Game Breaker}} if used correctly. [[spoiler:Two Tengu Pro stringed back to back is enough to kill the final boss on '''Normal''' with a fully upgraded Palm Shot.]]]]
**The Black Aegis Suit is the that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.



* OneHitpointWonder: The Papillion suit is a literal one, reducing your health down to a one-hit death.



* ShowerScene: Wearing the Papillion suit through the whole game rewards you with one.



* ThemeNaming: The Black Aegis Suit is black, like the name implies. Papillon is named after the french word for Butterfly, signifying the butterfly emblem on it's stomach.



* WaveMotionGun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses.

[[AC:Vanessa Z. Schneider]]
* CloningBlues: [[spoiler:Her client turns out to be "the original" of herself.]]
* CoolShades: As shown above.
* FeaturelessProtagonist: Vanessa Z. Schneider was designed to invoke this trope.
* FormFittingWardrobe: All of the Aegis Suits are more or less painted onto Vanessa's body with lights, design elements, and criss-crossed utility belts added on. The boxy Aegis system plugged in the back.
* IdleAnimation: Hers is fairly complex with constant foot tapping and finger snapping to the BGM.
* MaleGaze: The game's [[http://www.youtube.com/watch?v=4T7qAITFA3k trailer]] gives Vanessa several shameless [[MaleGaze ass shots]] while she performs her in-game dance moves like wiggling her hips, and her infamous [[http://i306.photobucket.com/albums/nn259/FilahaButz/pp-pn03-bootyshake1.gif automatic fire butt shake]]. Upon unlocking automatic fire, she will do this animation about 1/3 to 1/2 of the time randomly.
* MsFanservice: Between her outfit and dancing, yes.
* ThirdPersonSeductress: Her suit is either skin tight or thong accessorized, she moves her body a lot, and the camera is permanently planted behind her, so yes.
* SexSells: A common critique or suspicion of the game, as her dancing has nothing to do with her mission, nor is it ever referenced or explained in game. Also likely the reason for the MaleGaze in the game's trailer.
* SheFu: All of Vanessa's dodges are flips, cartwheels, spins, and rolls. Activate an overdrive and she does a complicated gymnastics routine before actually attacking with it.

[[AC:Blackbird Aegis Suit]]
* BoringButPractical: It's the first Aegis suit that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.
* ThemeNaming: It's black, like the name implies.

[[AC:Papillon Aegis Suit]]
* AwesomeButImpractical: You have access to every single overdrive in the game, but zero shields. This turns you into a...
* OneHitpointWonder: Much like the shooters of old, one hit and you die.
* DifficultButAwesome: If you can master not getting hit, this Aegis Suit is by far the most useful. Can attract {{Challenge Gamer}}s.
* {{Fanservice}}: Blatantly so.
* BareYourMidriff
* ShowerScene: Wear the suit through the whole game to completion and you're rewarded with this.
* {{Stripperiffic}}: It's composed of vest, thong, chaps, and long fingerless gloves.
* ThemeNaming: Papillon, French for butterfly. This suit is named so because it exposes the butterfly tattoo on Vanessa's stomach.
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* WaveMotionGun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses.

[[AC:Vanessa Z. Schneider]]
* CloningBlues: [[spoiler:Her client turns out to be "the original" of herself.]]
* CoolShades: As shown above.
* FeaturelessProtagonist: Vanessa Z. Schneider was designed to invoke this trope.
* FormFittingWardrobe: All of the Aegis Suits are more or less painted onto Vanessa's body with lights, design elements, and criss-crossed utility belts added on. The boxy Aegis system plugged in the back.
* IdleAnimation: Hers is fairly complex with constant foot tapping and finger snapping to the BGM.
* MaleGaze: The game's [[http://www.youtube.com/watch?v=4T7qAITFA3k trailer]] gives Vanessa several shameless [[MaleGaze ass shots]] while she performs her in-game dance moves like wiggling her hips, and her infamous [[http://i306.photobucket.com/albums/nn259/FilahaButz/pp-pn03-bootyshake1.gif automatic fire butt shake]]. Upon unlocking automatic fire, she will do this animation about 1/3 to 1/2 of the time randomly.
* MsFanservice: Between her outfit and dancing, yes.
* ThirdPersonSeductress: Her suit is either skin tight or thong accessorized, she moves her body a lot, and the camera is permanently planted behind her, so yes.
* SexSells: A common critique or suspicion of the game, as her dancing has nothing to do with her mission, nor is it ever referenced or explained in game. Also likely the reason for the MaleGaze in the game's trailer.
* SheFu: All of Vanessa's dodges are flips, cartwheels, spins, and rolls. Activate an overdrive and she does a complicated gymnastics routine before actually attacking with it.

[[AC:Blackbird Aegis Suit]]
* BoringButPractical: It's the first Aegis suit that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.
* ThemeNaming: It's black, like the name implies.

[[AC:Papillon Aegis Suit]]
* AwesomeButImpractical: You have access to every single overdrive in the game, but zero shields. This turns you into a...
* OneHitpointWonder: Much like the shooters of old, one hit and you die.
* DifficultButAwesome: If you can master not getting hit, this Aegis Suit is by far the most useful. Can attract {{Challenge Gamer}}s.
* {{Fanservice}}: Blatantly so.
* BareYourMidriff
* ShowerScene: Wear the suit through the whole game to completion and you're rewarded with this.
* {{Stripperiffic}}: It's composed of vest, thong, chaps, and long fingerless gloves.
* ThemeNaming: Papillon, French for butterfly. This suit is named so because it exposes the butterfly tattoo on Vanessa's stomach.
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bosses.
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* SorryILeftTheBGMOn: The level music apparently what she's listening to, thus the toe tapping and gyrations. It turns off when she snaps her fingers.

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* SorryILeftTheBGMOn: The level music is apparently what she's listening to, thus the toe tapping and gyrations. It turns off when she snaps her fingers.
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Page remade in the properly capitalised namespace.

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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/PN03_935.jpg]]

'''''P.N.03''''' (short for '''''Product Number 03''''') is a relatively little-known UsefulNotes/NintendoGameCube game developed by {{Capcom}} as part of Creator/ShinjiMikami's [[http://en.wikipedia.org/wiki/Capcom_Five Capcom 5.]] ''P.N.03'' was the only one of two games of the Capcom 5 not later ported to the UsefulNotes/PlayStation2, the other being ''Dead Phoenix'', which was cancelled.

The game features cybernetic ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still [[MaleGaze gyrating or wiggling her bottom]] to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.

The game wasn't altogether well-received when it was released in September 9, 2003 in North America, with most critics and players considering it to be mediocre. Sales were remarkably poor, with less than 30,000 sold worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a [[TroubledProduction difficult development process]] in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was ''Jaguar'', reflected by a trailer where she makes catlike movements). The features ended up being as minimalistic as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in ''VideoGame/ResidentEvil4''.

Much of the team later split from Capcom to form PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', games that, respectively, take one of the conflicting directions of this game (Robot fighting third person shooter and kinetic hypersexuality) and made, overall, more satisfying wholes.
!!Examples:

[[AC:General Tropes]]
* AIIsACrapshoot
* AmenBreak: Several tracks are this.
* AllThereInTheManual: Little of the background is mentioned in game, but you play a mercenary hired by the military to investigate an AI defense system gone haywire.
* ArtificialStupidity: The enemies spawn as predetermined types in predetermined locations. You know immediately on entering a room through prior experience what you are facing. The enemies also attack in predetermined patterns. [[JustifiedTrope Which makes sense]], since they ''are'' robots.
* AwesomeButImpractical: Many of the overdrives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely!
* BeamSpam: A lot of the bosses and enemies tend towards this. The FinalBoss uses a beam spam of {{Wave Motion Gun}}s when it TurnsRed.
* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary invincibility. The ability to ignore an enemy's attacks and just fire away can come close to a {{Game Breaker}} if used correctly. [[spoiler:Two Tengu Pro stringed back to back is enough to kill the final boss on '''Normal''' with a fully upgraded Palm Shot.]]
* BossInMookClothing: The Seerose and Gardenie robots.
* BulletHell: The bosses tend towards this, but it's subverted in that you can hide behind an obstacle and avoid all incoming fire. The last boss is a pure example, and beating him involves learning the patterns to his attacks.
* ButtonMashing: The early Aegis Suits follow this trope completely, but it eventually becomes averted since later ones can be upgraded to fully automatic fire. Through NewGamePlus all the suits can be upgraded this way.
* CriticalExistenceFailure: You're perfectly fine until that last hit that pierces your remaining shields and kills you.
* CutAndPasteEnvironments: The trial missions are a bunch of random rooms strung together. Late in the game the randomizer loves to string multiple T-shaped intersections together, making it very easy to get lost unless you've memorized or written down what order you've taken the doors in.
* CyberPunkIsTechno: The soundtrack fittingly consists mainly of techno, breakbeat, industrial, and jungle/drum & bass tunes.
* DanceBattler: Even though it's a shooter, Vanessa use lots of dance-like moves like cartwheels, twirls, and poses when dodging and firing. It gets a little gratuitous when she fires automatic blasts while shaking her butt. Even her idle animation has her bobbing her head and tapping her foot to a steady beat.
* DeathIsASlapOnTheWrist: Dying simply dumps you out of the storyline or trial mission you were in - you get to keep the points you accumulated before death.
* DoNotRunWithAGun: Strongly enforced, Vanessa has to be standing still to fire. The game's {{Scrappy Mechanic}} to some, and the big reason why people have a hard time playing it - ironically, the exact same mechanism so lauded in VideoGame/ResidentEvil4. The strict segregation of movement and attacking define the way the game plays.
** Worth noting that this only applies to the control stick, ''not'' the dodge buttons.
* DifficultyLevels: You really should play the game on Easy to get the hang of the enemies and controls.
* EverythingTryingToKillYou
* ExpositionBreak: Major advances in the plot come through this way.
* {{Expy}}: One of the commonly encountered GoddamnedBats resembles the Sentinels from ''VideoGame/HaloCombatEvolved''. Vanessa herself is somewhat of a futuristic expy of Jill from the ''Franchise/ResidentEvil'' series.
* HitAndRunTactics: You cannot shoot and move at the same time. Gameplay is basically dodging out of the way of enemy fire until they're vulnerable, then attacking.
* HopelessBossFight: Sonnenblume in the first level, [[GameplayAndStorySegregation or so your employer insists]].
* InvulnerableAttack: Much like the super bombs of {{Shoot Em Up}}s, Vanessa is completely invulnerable during an Overdrive.
* LevelGrinding: Doing the trial missions over and over for points to upgrade the Aegis Suits makes the game much easier.
* MultipleEndings: Beating the game on Easy gives the standard ending. Beating the game on Normal or Hard adds an additional cutscene after the ending. Beating the game with the [[OneHitPointWonder Papillion Suit]] treats the player to a ShowerScene.
* MultiMookMelee: Used for the end-of-level battle in Mission 4, and some of the ReactorBoss battles.
* NewGamePlus: The Aegis Suits you've bought and upgraded carry over between games.
* OneWingedAngel: Orchidee II transforms from a mecha-centipede to a SpiderTank form. Loewenzahn II changes from a [[FanNickname "lion scorpion car"]] to a [[ThePhoenix phoenix]]. Alraune starts as an easy robotic skull, then turns into a much tougher {{humongous mecha}} [[ScaryScorpions scorpion]].
* OneHitKill: The energy cannon turrets are about as close to WaveMotionGun as it gets. You do not want to be out in the open when they fire.
* PaletteSwap: The basic enemy type, the Pilz, all look the same outside of the color. Their attacks vary depending on what color they are. The Aegis Suits themselves are all different colored versions of the same model, with one exception.
* PointBuildSystem: The Aegis suits are both buyable and upgradable through the points scored in both the storyline and the side missions.
* ReactorBoss
* RecurringBoss: All of the normal bosses are fought twice, and two of them have OneWingedAngel forms in their rematches.
* RespawningEnemies: Averted completely, once a room is clear it stays clear.
* ScoringPoints: You need the best possible scores in all the side missions to unlock both the Blackbird and Papillon.
* SmartBomb: All of the Overdrives are variations on this theme.
* SignatureSoundEffect: The enemies all have unique sounds indicating they're about to attack. Listening for this is key when trying to dodge while out in the open.
* SorryILeftTheBGMOn: The level music apparently what she's listening to, thus the toe tapping and gyrations. It turns off when she snaps her fingers.
* SpiderTank: Sonnenblume, Alraune, Orchidee's second form, and several of the {{mook}}s.
* SpiritualSuccessor: ''VideoGame/{{Vanquish}}'', as mentioned above.
* TakeCover: One of the ways to avoid enemy fire. Really skilled players don't need to rely on this so much, though there are certain enemies whose attacks cannot be dodged.
* ThirdPersonShooter: Despite the over the shoulder cam as later used in ''VideoGame/ResidentEvil4'', this is what the game is at heart.
* TurnsRed: The {{final boss}} uses its WaveMotionGun BeamSpam when down to a quarter of its HP.
* UnexpectedShmupLevel: Reviewers tended to treat the entire game like this.
* WaveMotionGun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses.

[[AC:Vanessa Z. Schneider]]
* CloningBlues: [[spoiler:Her client turns out to be "the original" of herself.]]
* CoolShades: As shown above.
* FeaturelessProtagonist: Vanessa Z. Schneider was designed to invoke this trope.
* FormFittingWardrobe: All of the Aegis Suits are more or less painted onto Vanessa's body with lights, design elements, and criss-crossed utility belts added on. The boxy Aegis system plugged in the back.
* IdleAnimation: Hers is fairly complex with constant foot tapping and finger snapping to the BGM.
* MaleGaze: The game's [[http://www.youtube.com/watch?v=4T7qAITFA3k trailer]] gives Vanessa several shameless [[MaleGaze ass shots]] while she performs her in-game dance moves like wiggling her hips, and her infamous [[http://i306.photobucket.com/albums/nn259/FilahaButz/pp-pn03-bootyshake1.gif automatic fire butt shake]]. Upon unlocking automatic fire, she will do this animation about 1/3 to 1/2 of the time randomly.
* MsFanservice: Between her outfit and dancing, yes.
* ThirdPersonSeductress: Her suit is either skin tight or thong accessorized, she moves her body a lot, and the camera is permanently planted behind her, so yes.
* SexSells: A common critique or suspicion of the game, as her dancing has nothing to do with her mission, nor is it ever referenced or explained in game. Also likely the reason for the MaleGaze in the game's trailer.
* SheFu: All of Vanessa's dodges are flips, cartwheels, spins, and rolls. Activate an overdrive and she does a complicated gymnastics routine before actually attacking with it.

[[AC:Blackbird Aegis Suit]]
* BoringButPractical: It's the first Aegis suit that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best overdrives in the game.
* ThemeNaming: It's black, like the name implies.

[[AC:Papillon Aegis Suit]]
* AwesomeButImpractical: You have access to every single overdrive in the game, but zero shields. This turns you into a...
* OneHitpointWonder: Much like the shooters of old, one hit and you die.
* DifficultButAwesome: If you can master not getting hit, this Aegis Suit is by far the most useful. Can attract {{Challenge Gamer}}s.
* {{Fanservice}}: Blatantly so.
* BareYourMidriff
* ShowerScene: Wear the suit through the whole game to completion and you're rewarded with this.
* {{Stripperiffic}}: It's composed of vest, thong, chaps, and long fingerless gloves.
* ThemeNaming: Papillon, French for butterfly. This suit is named so because it exposes the butterfly tattoo on Vanessa's stomach.
----

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