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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/damage_incorporated.png]]
[[caption-width-right:350:That's one way to style a main menu...]]



Not to be confused with ''ComicBook/DamageControl'', a Creator/MarvelComics company that repairs damage caused by superhero battles.

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[[SimilarlyNamedWorks Not to be confused confused]] with ''ComicBook/DamageControl'', a Creator/MarvelComics company that repairs damage caused by superhero battles.

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battles.



* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.

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* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.engagement.
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* Cult / ReligionOfEvil: The Seekers of Desu.

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* Cult {{Cult}} / ReligionOfEvil: The Seekers of Desu.


Added DiffLines:

* TheKlan: The White Paladins are described as "like the Klan, [[UpToEleven only more militant]]", being a RightWingMilitiaFanatic group dedicated to creating a white ethnostate.


* GasmaskMooks: The Seekers of Desu.

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* GasmaskMooks: GameEngine: Built with a license of the ''VideoGame/{{Marathon}}'' engine.
* GasMaskMooks:
The Seekers of Desu.



%%* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.

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%%* * MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.


* AbnormalAmmo/TrickBullet: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.

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* AbnormalAmmo/TrickBullet: AbnormalAmmo: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.


An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].

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An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and AppleMacintosh UsefulNotes/AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].



The game features examples of:

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The !!The game features examples of:


Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.

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Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.


Not to be confused with ''ComicBook/DamageControl'', a MarvelComics company that repairs damage caused by superhero battles.

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Not to be confused with ''ComicBook/DamageControl'', a MarvelComics Creator/MarvelComics company that repairs damage caused by superhero battles.


* {{Expy}}: Duke is an obvious one of JohnWayne

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* {{Expy}}: Duke is an obvious one of JohnWayneCreator/JohnWayne


** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.

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** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII [[UsefulNotes/WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.


* OneManArmy: Heavily subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.

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* OneManArmy: Heavily subverted.Subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.


* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage or Ryan with you. They will become outraged at the mission and turn on you and the rest of the fireteam.]]

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* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage or Ryan with you. They He will become outraged at the mission and turn on you and the rest of the fireteam.]]



* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death.]]

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* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death. Johansen can become battle fatigued if brought along on missions too often.]]


* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.

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* %%* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.

Added DiffLines:

* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.


* DemonicSpiders: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.


* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.

to:

* DemonicSpiders: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.



* GoddamnedBats: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.

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