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Changed line(s) 3,4 (click to see context) from:
An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and UsefulNotes/AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
to:
An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and UsefulNotes/AppleMacintosh Platform/AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
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Trope was cut/disambiguated due to cleanup
Deleted line(s) 32 (click to see context) :
* CoolGuns: The [=M16A2=], mentioned on the page, clearly counts, being both extremely accurate and powerful, as well as capable of mounting an M203 grenade launcher on it.
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Changed line(s) 21,22 (click to see context) from:
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]]-era grenade that was phased out of US military service back in the 1960s. By the time of the game's release and setting, the US military had switched to the M67 grenade.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the L85's flash hider while still letting it fire; the in-game sprite more closely resembles a typical American M9 bayonet with the actual bayonet socket removed.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the L85's flash hider while still letting it fire; the in-game sprite more closely resembles a typical American M9 bayonet with the actual bayonet socket removed.
to:
** The hand grenades grenade used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]]-era grenade that was phased out of US military service back in the 1960s. By the time of the game's release and setting, the US military had switched to the M67 grenade.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the L85's flash hider while still letting it fire; the in-game sprite more closely resembles the M11 knife, a variant of the typical American M9 bayonetwith the actual bayonet socket removed.used for explosive ordnance disposal.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the L85's flash hider while still letting it fire; the in-game sprite more closely resembles the M11 knife, a variant of the typical American M9 bayonet
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* RareGuns: The shotgun in game appears to be a Stevens Model 77E, an obscure 12 gauge pump action shotgun used by South Vietnamese and US forces during the Vietnam War that went out of production long before the game was made. Why the developers chose this particular shotgun instead of the far more common Remington 870 or Mossberg 500 is unknown.
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Changed line(s) 66 (click to see context) from:
* ShoutOut: Plenty, mainly to Vietnam/USMC-themed war movies such as ''Film/FullMetalJacket, ''Film/{{Platoon}}'', and ''Film/HeartbreakRidge'', as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Music/{{Metallica}} song. Vidiot is fond of spouting references to video games.
to:
* ShoutOut: Plenty, mainly to Vietnam/USMC-themed war movies such as ''Film/FullMetalJacket, ''Film/FullMetalJacket'', ''Film/{{Platoon}}'', and ''Film/HeartbreakRidge'', as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Music/{{Metallica}} song. Vidiot is fond of spouting references to video games.
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Up To Eleven is a defunct trope
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* TheKlan: The White Paladins are described as "like the Klan, [[UpToEleven only more militant]]", being a RightWingMilitiaFanatic group dedicated to creating a white ethnostate.
to:
* TheKlan: The White Paladins are described as "like the Klan, [[UpToEleven only more militant]]", militant", being a RightWingMilitiaFanatic group dedicated to creating a white ethnostate.
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Changed line(s) 18 (click to see context) from:
** The [=M16A2=] in game appears to actually be an [=M16A1=] according to the in-hand sprites and its full auto trigger group. Also, while it has an M203 attached that can be used as SecondaryFire (and which is visible on those wielded by Minute Militia enemies), the M203 isn't actually visible on the player's weapon..
to:
** The [=M16A2=] in game appears to actually be an [=M16A1=] according to the in-hand sprites and its full auto trigger group. Also, while it has an M203 attached that can be used as SecondaryFire (and which is visible on those wielded by Minute Militia enemies), the M203 isn't actually visible on the player's weapon..weapon.
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** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]]-era grenade that was phased out of US military service back in the 1960s. By the time of the game's release and setting, the US military had switched to the M67 grenade..
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that the L85 can still be fired with it attached; the in-game sprite more closely resembles a typical American M9 bayonet with the actual bayonet socket removed.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that the L85 can still be fired with it attached; the in-game sprite more closely resembles a typical American M9 bayonet with the actual bayonet socket removed.
to:
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]]-era grenade that was phased out of US military service back in the 1960s. By the time of the game's release and setting, the US military had switched to the M67 grenade..
grenade.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over theL85 can L85's flash hider while still be fired with letting it attached; fire; the in-game sprite more closely resembles a typical American M9 bayonet with the actual bayonet socket removed.
** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the
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The game pitted the player as a [[SemperFi USMC]] Force Recon sergeant leading a fire team of U.S. Marines to deal with terrorist threats. Today the game is an example of abandonware and can be downloaded from several sites.
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.
to:
The game pitted pits the player as a [[SemperFi USMC]] Force Recon sergeant leading a fire team of U.S. Marines to deal with terrorist threats. Today the game is an example of abandonware and can be downloaded from several sites.
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse,is was also the project head and writer of the cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game with which would have had a very similar premise.
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse,
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** The combat knife appears to be the bayonet to an [=L85=] assault rifle, a British designed weapon that has never been used by the USMC or any other branch of the US military for that matter. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.
to:
** The combat knife appears to be is identified as an "[=SA80=] bayonet", i.e. the bayonet to an [=L3A1=] designed for the [=L85=] assault rifle, a British designed weapon that has never been used by the USMC or any other branch of the US military for that matter. Why That said, the combat knife sprite doesn't resemble an iconic USMC Ka-Bar knife or look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that the L85 can still be fired with it attached; the in-game sprite more closely resembles a typical American M9 bayonet for with the M16 is unknown.actual bayonet socket removed.
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* CoolGuns: The [=M16A2=], mentioned on the page, clearly counts, being both extremely accurate and powerful, as well as capable of mounting a M203 grenade launcher on it.
to:
* CoolGuns: The [=M16A2=], mentioned on the page, clearly counts, being both extremely accurate and powerful, as well as capable of mounting a an M203 grenade launcher on it.
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* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century, with higher difficulties corresponding to longer conflicts: [[UsefulNotes/OperationUrgentFury Grenada]] (Very Easy, lasted four days), [[UsefulNotes/TheGulfWar Desert Storm]] (Easy, lasted six months), [[UsefulNotes/TheKoreanWar Korea]] (Normal, lasted three years), UsefulNotes/WorldWarII (Hard, lasted six years), and [[UsefulNotes/TheVietnamWar Vietnam]] (Very Hard, lasted twenty years).
to:
* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century, with higher difficulties corresponding to longer conflicts: [[UsefulNotes/OperationUrgentFury Grenada]] (Very Easy, lasted (lasted four days), days, Very Easy), [[UsefulNotes/TheGulfWar Desert Storm]] (Easy, lasted (lasted six months), months, Easy), [[UsefulNotes/TheKoreanWar Korea]] (Normal, lasted (lasted three years), years, Normal), UsefulNotes/WorldWarII (Hard, lasted (lasted six years), years, Hard), and [[UsefulNotes/TheVietnamWar Vietnam]] (Very Hard, lasted (lasted twenty years).years in some form, Very Hard).
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* OneBulletClips: Subverted, you can reload in this game but any rounds in a partially spent magazine will be lost.
to:
* OneBulletClips: Subverted, you can reload mid-magazine in this game but any rounds in a partially spent magazine will be lost.
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Difficulty Spike is YMMV.
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* ActionBomb: The low level members of the Seekers of Desu.
to:
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* ArmsDealer: Graziano-Fellini Limited.
* AsTheGoodBookSays: Preacher is quite fond of quoting scripture.
* AxCrazy: Carnage
* BadAssCrew: Damage Incorporated.
* AsTheGoodBookSays: Preacher is quite fond of quoting scripture.
* AxCrazy: Carnage
* BadAssCrew: Damage Incorporated.
to:
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* BigBad: Jeremiah.
to:
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* {{Cult}} / ReligionOfEvil: The Seekers of Desu.
* DeadpanSnarker: Banzai to a tee.
* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.
* DeadpanSnarker: Banzai to a tee.
* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.
to:
* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.
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* EliteMooks: The Better Tomorrow Shocktroopers.
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* {{Expy}}: Duke is an obvious one of Creator/JohnWayne.
* FacelessGoons: The White Paladins and the Shocktroopers.
* GasMaskMooks: The Seekers of Desu.
* FacelessGoons: The White Paladins and the Shocktroopers.
* GasMaskMooks: The Seekers of Desu.
to:
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* InsufferableGenius: Terminus again.
to:
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* LargeHam: Pretty much everybody.
to:
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* NintendoHard: A good example, especially in the later chapters.
* OldSoldier: Johansen.
* OldSoldier: Johansen.
to:
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* PatrioticFervor: Ryan, Carnage, and to a lesser extent Duke.
* PoirotSpeak: Frank, quite egregiously so.
* PoirotSpeak: Frank, quite egregiously so.
to:
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* SemperFi: In spades.
* SergeantRock: The player character.
* ShellShockedVeteran: [[spoiler:Jeremiah.]]
* SergeantRock: The player character.
* ShellShockedVeteran: [[spoiler:Jeremiah.]]
to:
Changed line(s) 68,70 (click to see context) from:
* SinisterMinister: Noah Hesa.
* TheSmartGuy: Wagner.
* RaginCajun: Again, Frank is the poster child of this trope.
* TheSmartGuy: Wagner.
* RaginCajun: Again, Frank is the poster child of this trope.
to:
Changed line(s) 72,73 (click to see context) from:
* TacticalShooter: One of the earliest examples of one.
* UnusableEnemyEquipment: Averted with a vengeance.
* UnusableEnemyEquipment: Averted with a vengeance.
to:
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tropes been disambig'd
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* HollywoodNerd: Terminus.
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** The "M9 handgun" is actually a Beretta [=92SB=], an older model than the Beretta [=92FS=] that the M9 pistol is based on.
** The [=M16A2=] in game appears to be an [=M16A1=] according to the weapon in hand sprites and its full auto trigger group. Although the [=M16A2=] in the player's hands has an [=M203=] grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the [=M16A2s=] wielded by the Minute Militia enemies.
** The [=MP5=] in game is supposedly an [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the [=M16A2=]. Then it turns into a hybrid between and [=MP5N=] and a [=MP5K=]. The rear sights are all wrong, too.
** The [=SMAW=] rocket launcher in game has a tremendous amount of recoil, although due to their design, shoulder fired rockets have no recoil.
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.
** The [=M16A2=] in game appears to be an [=M16A1=] according to the weapon in hand sprites and its full auto trigger group. Although the [=M16A2=] in the player's hands has an [=M203=] grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the [=M16A2s=] wielded by the Minute Militia enemies.
** The [=MP5=] in game is supposedly an [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the [=M16A2=]. Then it turns into a hybrid between and [=MP5N=] and a [=MP5K=]. The rear sights are all wrong, too.
** The [=SMAW=] rocket launcher in game has a tremendous amount of recoil, although due to their design, shoulder fired rockets have no recoil.
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.
to:
** The "M9 handgun" is actually a Beretta [=92SB=], an older model than the Beretta [=92FS=] that was used as the M9 pistol is based on.
M9.
** The [=M16A2=] in game appears to actually be an [=M16A1=] according to theweapon in hand in-hand sprites and its full auto trigger group. Although Also, while it has an M203 attached that can be used as SecondaryFire (and which is visible on those wielded by Minute Militia enemies), the [=M16A2=] in M203 isn't actually visible on the player's hands has an [=M203=] grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the [=M16A2s=] wielded by the Minute Militia enemies.
weapon..
** The [=MP5=] in game is supposedly an [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the [=M16A2=]. Then it turns into a hybrid betweenand [=MP5N=] an [=MP5SD=] (the shape of the handguard) and a [=MP5K=]. [=MP5K=] (the length of the barrel and the attached vertical foregrip). The rear sights are all wrong, too.
too, completely missing the famous rotating drum in favor of just the wings to the sides.
** The[=SMAW=] SMAW rocket launcher in game has a tremendous amount of recoil, although even though due to their design, shoulder fired design shoulder-fired rockets like it have no recoil.
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarIIWWII]] era handgrenade WWII]]-era grenade that was phased out of US military service back in the 1960s. During By the 1990s, when time of the game was made game's release and set, as well as today, the [=M67=] is the hand grenade used by setting, the US military.military had switched to the M67 grenade..
** The [=M16A2=] in game appears to actually be an [=M16A1=] according to the
** The [=MP5=] in game is supposedly an [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the [=M16A2=]. Then it turns into a hybrid between
** The
** The hand grenades used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII
Changed line(s) 37 (click to see context) from:
* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage with you. He will become outraged at the mission and turn on you and the rest of the fireteam.]]
to:
* [[spoiler: FaceHeelTurn: On the third campaign, do [[spoiler:do not bring Carnage with you. He will become outraged at the mission and turn on you and the rest of the fireteam.]]
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* {{Expy}}: Duke is an obvious one of Creator/JohnWayne
to:
* {{Expy}}: Duke is an obvious one of Creator/JohnWayneCreator/JohnWayne.
Changed line(s) 49 (click to see context) from:
* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century. Grenada (Very Easy), Desert Storm (Easy), Korea (Normal), World War II (Hard), and Vietnam (Very Hard)
to:
* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century. Grenada century, with higher difficulties corresponding to longer conflicts: [[UsefulNotes/OperationUrgentFury Grenada]] (Very Easy), Easy, lasted four days), [[UsefulNotes/TheGulfWar Desert Storm (Easy), Korea (Normal), World War II (Hard), Storm]] (Easy, lasted six months), [[UsefulNotes/TheKoreanWar Korea]] (Normal, lasted three years), UsefulNotes/WorldWarII (Hard, lasted six years), and Vietnam [[UsefulNotes/TheVietnamWar Vietnam]] (Very Hard)Hard, lasted twenty years).
Changed line(s) 67,68 (click to see context) from:
* ShellShockedVeteran:[[spoiler: Jeremiah]]
* ShoutOut: Plenty, mainly to Vietnam/USMC themed war movies such as Full Metal Jacket, Platoon, and Heartbreak Ridge, as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Metallica song. Vidiot is fond of spouting references to video games.
* ShoutOut: Plenty, mainly to Vietnam/USMC themed war movies such as Full Metal Jacket, Platoon, and Heartbreak Ridge, as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Metallica song. Vidiot is fond of spouting references to video games.
to:
* ShellShockedVeteran:[[spoiler: Jeremiah]]
ShellShockedVeteran: [[spoiler:Jeremiah.]]
* ShoutOut: Plenty, mainly toVietnam/USMC themed Vietnam/USMC-themed war movies such as Full Metal Jacket, Platoon, ''Film/FullMetalJacket, ''Film/{{Platoon}}'', and Heartbreak Ridge, ''Film/HeartbreakRidge'', as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Metallica Music/{{Metallica}} song. Vidiot is fond of spouting references to video games.
* ShoutOut: Plenty, mainly to
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Useful Notes/ are not tropes
Deleted line(s) 43 (click to see context) :
* GameEngine: Built with a license of the ''VideoGame/{{Marathon}}'' engine.
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Added image.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/damage_incorporated.png]]
[[caption-width-right:350:That's one way to style a main menu...]]
[[caption-width-right:350:That's one way to style a main menu...]]
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Not to be confused with ''ComicBook/DamageControl'', a Creator/MarvelComics company that repairs damage caused by superhero battles.
----
----
to:
[[SimilarlyNamedWorks Not to be confused confused]] with ''ComicBook/DamageControl'', a Creator/MarvelComics company that repairs damage caused by superhero battles.
----battles.
----
Changed line(s) 75 (click to see context) from:
* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.
to:
* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.engagement.
----
----
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Changed line(s) 32 (click to see context) from:
* Cult / ReligionOfEvil: The Seekers of Desu.
to:
* Cult {{Cult}} / ReligionOfEvil: The Seekers of Desu.
Added DiffLines:
* TheKlan: The White Paladins are described as "like the Klan, [[UpToEleven only more militant]]", being a RightWingMilitiaFanatic group dedicated to creating a white ethnostate.
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Changed line(s) 42 (click to see context) from:
* GasmaskMooks: The Seekers of Desu.
to:
* GasmaskMooks: GameEngine: Built with a license of the ''VideoGame/{{Marathon}}'' engine.
* GasMaskMooks: The Seekers of Desu.
* GasMaskMooks: The Seekers of Desu.
Changed line(s) 53 (click to see context) from:
%%* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.
to:
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* AbnormalAmmo/TrickBullet: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.
to:
* AbnormalAmmo/TrickBullet: AbnormalAmmo: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.
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Changed line(s) 1,2 (click to see context) from:
An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
to:
An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and AppleMacintosh UsefulNotes/AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
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The game features examples of:
to:
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Changed line(s) 5,6 (click to see context) from:
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.
to:
Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.
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Changed line(s) 7,8 (click to see context) from:
Not to be confused with ''ComicBook/DamageControl'', a MarvelComics company that repairs damage caused by superhero battles.
to:
Not to be confused with ''ComicBook/DamageControl'', a MarvelComics Creator/MarvelComics company that repairs damage caused by superhero battles.
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Changed line(s) 40 (click to see context) from:
* {{Expy}}: Duke is an obvious one of JohnWayne
to:
* {{Expy}}: Duke is an obvious one of JohnWayneCreator/JohnWayne
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** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.
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** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII [[UsefulNotes/WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.
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Tropes cannot be subverted \"heavily.\" This is cruft.
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* OneManArmy: Heavily subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.
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* OneManArmy: Heavily subverted.Subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.
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* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage or Ryan with you. They will become outraged at the mission and turn on you and the rest of the fireteam.]]
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* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage or Ryan with you. They He will become outraged at the mission and turn on you and the rest of the fireteam.]]
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* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death.]]
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* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death. Johansen can become battle fatigued if brought along on missions too often.]]
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* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.
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* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.
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* DemonicSpiders: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.