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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/damage_incorporated.png]]
2 [[caption-width-right:350:That's one way to style a main menu...]]
3An early TacticalShooter using the ''VideoGame/{{Marathon}} 2'' engine that came out for PC and Platform/AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
4
5The game pits the player as a [[SemperFi USMC]] Force Recon sergeant leading a fire team of U.S. Marines to deal with terrorist threats. Today the game is an example of abandonware and can be downloaded from several sites.
6
7Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, was also the project head and writer of the cancelled ''VideoGame/{{Rainbow Six}} Patriots'', a video game which would have had a very similar premise.
8
9[[SimilarlyNamedWorks Not to be confused]] with ''ComicBook/DamageControl'', a Creator/MarvelComics company that repairs damage caused by superhero battles.
10
11!!The game features examples of:
12* AbnormalAmmo: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.
13%%* ActionBomb: The low level members of the Seekers of Desu.
14* ArtificialStupidity: Your teammates will often fail to keep their trigger fingers in check if you or another teammate will come between their sights and an enemy.
15* ArtisticLicenseMilitary: Unfortunately, and to be expected in a game developed before the internet was commonly used for research, this shows up plenty of times in regards to the US Marine Corps and in weaponry. The developers as much as said they were just [[TheCoconutEffect going along with the general expectation of the things instead of going for accuracy]]. For example:
16** The term "Soldier" is used interchangeably with Marine.
17** The "M9 handgun" is actually a Beretta [=92SB=], an older model than the Beretta [=92FS=] that was used as the M9.
18** The [=M16A2=] in game appears to actually be an [=M16A1=] according to the in-hand sprites and its full auto trigger group. Also, while it has an M203 attached that can be used as SecondaryFire (and which is visible on those wielded by Minute Militia enemies), the M203 isn't actually visible on the player's weapon.
19** The [=MP5=] in game is supposedly an [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the [=M16A2=]. Then it turns into a hybrid between an [=MP5SD=] (the shape of the handguard) and a [=MP5K=] (the length of the barrel and the attached vertical foregrip). The rear sights are all wrong, too, completely missing the famous rotating drum in favor of just the wings to the sides.
20** The SMAW rocket launcher in game has a tremendous amount of recoil, even though due to their design shoulder-fired rockets like it have no recoil.
21** The hand grenade used in game, the [=Mk2=], is a [[UsefulNotes/WorldWarII WWII]]-era grenade that was phased out of US military service back in the 1960s. By the time of the game's release and setting, the US military had switched to the M67 grenade.
22** The combat knife is identified as an "[=SA80=] bayonet", i.e. the [=L3A1=] designed for the [=L85=] assault rifle, a British weapon that has never been used by the USMC or any other branch of the US military for that matter. That said, the sprite doesn't look anything like the [=L3A1=] bayonet, which has a noticeably larger grip with a hollow opening through it and the blade offset to one side, so that it can fit over the L85's flash hider while still letting it fire; the in-game sprite more closely resembles the M11 knife, a variant of the typical American M9 bayonet used for explosive ordnance disposal.
23%%* ArmsDealer: Graziano-Fellini Limited.
24%%* AsTheGoodBookSays: Preacher is quite fond of quoting scripture.
25%%* AxCrazy: Carnage
26%%* BadAssCrew: Damage Incorporated.
27* BadassBookworm: Vidiot is sort of an example of the "nerd" type; he's a squeaky voiced geek who loves to play video games, but he's also a trained Marine Rifleman who can put the hurt on your foes as well as anyone else.
28* BadassPreacher: Preacher.
29%%* BigBad: Jeremiah.
30* BombDisposal: The whole point of the second and fifth chapters.
31* CrazySurvivalist: The Militias of Nebraska.
32%%* {{Cult}} / ReligionOfEvil: The Seekers of Desu.
33%%* DeadpanSnarker: Banzai to a tee.
34* DoNotRunWithAGun: Averted with the Marines in game; they can fire when moving, same as you can.
35* FaceHeelTurn: On the third campaign, [[spoiler:do not bring Carnage with you. He will become outraged at the mission and turn on you and the rest of the fireteam.]]
36* DualWielding: Possible with the M9 pistols, the [=MP5N=] submachine guns, and [[SerialEscalation shotguns.]] Also done by a few enemies in game.
37%%* EliteMooks: The Better Tomorrow Shocktroopers.
38* ExplodingBarrels: Plenty of exploding objects in game such as propane tanks, powder barrels, and even artillery shells.
39%%* {{Expy}}: Duke is an obvious one of Creator/JohnWayne.
40%%* FacelessGoons: The White Paladins and the Shocktroopers.
41%%* GasMaskMooks: The Seekers of Desu.
42* GlassCannon: The Minute Militia enemies. Weak defense, but carry powerful weaponry.
43* GratuitousFrench: Frank, a Cajun Marine, often uses French phrases and words peppered in with English.
44* GratuitousJapanese: Banzai, a US Marine of Japanese ancestry, occasionally throws out phrases and insults in Japanese.
45* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death. Johansen can become battle fatigued if brought along on missions too often.]]
46* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century, with higher difficulties corresponding to longer conflicts: [[UsefulNotes/OperationUrgentFury Grenada]] (lasted four days, Very Easy), [[UsefulNotes/TheGulfWar Desert Storm]] (lasted six months, Easy), [[UsefulNotes/TheKoreanWar Korea]] (lasted three years, Normal), UsefulNotes/WorldWarII (lasted six years, Hard), and [[UsefulNotes/TheVietnamWar Vietnam]] (lasted twenty years in some form, Very Hard).
47* IKnowMortalKombat: Implied with Vidiot; his dossier says that he blew through the training exercises for Damage Incorporated with the highest scores anyone had seen.
48%%* InsufferableGenius: Terminus again.
49* KillItWithFire: The flamethrower and any weapon that can use incendiary ammunition.
50* TheKlan: The White Paladins are described as "like the Klan, only more militant", being a RightWingMilitiaFanatic group dedicated to creating a white ethnostate.
51%%* LargeHam: Pretty much everybody.
52* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.
53%%* NintendoHard: A good example, especially in the later chapters.
54%%* OldSoldier: Johansen.
55* OneBulletClips: Subverted, you can reload mid-magazine in this game but any rounds in a partially spent magazine will be lost.
56* OneManArmy: Subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.
57%%* PatrioticFervor: Ryan, Carnage, and to a lesser extent Duke.
58%%* PoirotSpeak: Frank, quite egregiously so.
59* PoliticallyIncorrectVillain: Oh God, the White Paladins. The in-game briefing describes them as being "like the Klu Klux Klan, only more militant."
60* PuttingOnTheReich: Definitely the Graziano-Fellini Ltd. Guards and A Better Tomorrow, who all wear uniforms reminiscent of those worn by the SS or other fascist organizations during WWII. The White Paladins are stated to be neo-Nazi like in the briefing, although they just seem to be TheKlan on steroids in game save for a swastika-shaped topiary in one of their strongholds.
61%%* SemperFi: In spades.
62%%* SergeantRock: The player character.
63%%* ShellShockedVeteran: [[spoiler:Jeremiah.]]
64* ShoutOut: Plenty, mainly to Vietnam/USMC-themed war movies such as ''Film/FullMetalJacket'', ''Film/{{Platoon}}'', and ''Film/HeartbreakRidge'', as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Music/{{Metallica}} song. Vidiot is fond of spouting references to video games.
65%%* SinisterMinister: Noah Hesa.
66%%* TheSmartGuy: Wagner.
67%%* RaginCajun: Again, Frank is the poster child of this trope.
68* RightWingMilitiaFanatic: Most of the domestic enemies in game fall under this. [[spoiler:Subverted in the second mission of the third campaign, where said militia fanatics will not attack the player and will allow him to complete his mission unhindered.]]
69%%* TacticalShooter: One of the earliest examples of one.
70%%* UnusableEnemyEquipment: Averted with a vengeance.
71* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.

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