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The sequel features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[EnergyWeaponTech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

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The sequel features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[EnergyWeaponTech]].[[EnergyWeapon Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

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I was going to add these to the YMMV page under Scrappy Weapon, but I decided against it


The sequel features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

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The sequel features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].[[EnergyWeaponTech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.



A mobile game has been released, and is the first mobile Ninja Kiwi game to feature 3D models instead of sprites.

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A mobile game has been released, and is the first mobile Ninja Kiwi game to feature 3D models instead of sprites. It adds [[BlowYouAway Storm]] and [[KillItWithIce Ice]] paths to the tech tree, and features a lot more levels and bosses.



** The bomb plane powerup consistently does very badly against non-boss bloons. Its high damage to bosses is neutered by the fact that you can't even have this active or long enough to reach the boss.

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** The Bomb path in 2, at least without research. It's weakness is set to Black and Zebra Bloons, but since every Bloon above a Black spawns them in some form (Leads spawn blacks, Glasses spawn Zebras, and Ceramics spawn Rainbows, which also spawn Zebras), so they might as well be weak to everything.
***
The bomb plane powerup consistently does very badly against non-boss bloons. Its suffers from the above problem, as well as its high damage to bosses is also being neutered by the fact that you can't even have this active or long enough to reach the boss.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** Not only can you WhipItGood with lasers in the sequel, but you can also shoot them [[EyeBeams out of a visor over your eyes!]]

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** Not only can you WhipItGood with use lasers whips in the sequel, but you can also shoot them [[EyeBeams out of a visor over your eyes!]]
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* AstralFinale: Stage 5 in the original game takes place in outer space.
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An Axe To Grind is no longer a trope


* SequentialBoss: The final boss of the sequel changes its attack patterns at different health stages. At 100% and 25%, it has two giant [[AnAxeToGrind axe blades]] and buzz saws. At 75%, there is a shield around the bottom and two antennae that shoot out [[ImprobableWeaponUser streams of bloons]]. At 50%, there are the buzz saws combined with the bloon-guns.

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* SequentialBoss: The final boss of the sequel changes its attack patterns at different health stages. At 100% and 25%, it has two giant [[AnAxeToGrind axe blades]] blades and buzz saws. At 75%, there is a shield around the bottom and two antennae that shoot out [[ImprobableWeaponUser streams of bloons]]. At 50%, there are the buzz saws combined with the bloon-guns.
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Up To Eleven is a defunct trope


* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[EnergyWeapon laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research... but at its maximum, it only allows every 7th shot to be able to affect the corresponding Bloon weakness.

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* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] Bloons reflect [[EnergyWeapon laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research... but at its maximum, it only allows every 7th shot to be able to affect the corresponding Bloon weakness.
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Added an example.

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* AdReward: Mobile ''2'' has the option to watch an ad to double blop gain or provide an instant blop reward.
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* DifficultySpike: The Deep Bloon Sea in the sequel. While Bloon Dunes did introduce all the bloon types, it's not until the Deep Bloon Sea where you'll face several immunity bloon types (Lead, Black, Ceramic, Glass) at once during the levels, as well as several shielded Bloon formations. Furthermore, several bloon formations in the world are extremely thick.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: The player, [[VoiceWithAnInternetConnection Dr. Monkey]], and, according to the description of one of the upgrades, [[FunSize the nanomonkeys]].
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Per TRS, this was merged into Unintentionally Unwinnable.


* UnwinnableByMistake: When first released, it was actually impossible to beat the second game 100%, since 2-5, 3-5 and 4-5 couldn't be beaten with only bomb items due to their low damage against the bosses. This made it impossible to gain the bomb badges for those levels. This was changed in a later update by allowing all bomb items to sometimes shoot Moab Maulers, which deal massive damage to Moab-class bloons.

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* UnwinnableByMistake: UnintentionallyUnwinnable: When first released, it was actually impossible to beat the second game 100%, since 2-5, 3-5 and 4-5 couldn't be beaten with only bomb items due to their low damage against the bosses. This made it impossible to gain the bomb badges for those levels. This was changed in a later update by allowing all bomb items to sometimes shoot Moab Maulers, which deal massive damage to Moab-class bloons.

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* DegradedBoss:uit
** In the sequel, the M.O.A.B first appears as the boss of Monkey Lane. Several of them later appear in 2-5 and 3-5, as normal enemies.

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* DegradedBoss:uit
**
DegradedBoss: In the sequel, the M.O.A.B first appears as the boss of Monkey Lane. Several of them later appear in 2-5 and 3-5, as normal enemies.



* InvincibleHero: Super Monkey is immune to the Bloons and cannot get killed. However, he can still fail if he fails to destroy a required amount of Bloons for the level.

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* InvincibleHero: Super Monkey is immune to the Bloons and cannot get killed. be hurt. However, he can still fail if he fails to destroy a pop the required amount of Bloons for the level.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: In the original, [[EyeBeams Laser Vision, Triple Twin Lasers, and Death Ray Vision]], along with Plasma Tentacles, and their upgrades.

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* EnergyWeapon: EnergyWeapon:
**
In the original, [[EyeBeams Laser Vision, Triple Twin Lasers, and Death Ray Vision]], along with Plasma Tentacles, and their upgrades.



** Not only can you WhipItGood with lasers in the sequel, but you can also shoot them [[EyeBeams out of a visor over your eyes!]]



* FrickinLaserBeams: Not only can you WhipItGood with them in the sequel, but you can also shoot them [[EyeBeams out of a visor over your eyes!]]



* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research... but at its maximum, it only allows every 7th shot to be able to affect the corresponding Bloon weakness.

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* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams [[EnergyWeapon laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research... but at its maximum, it only allows every 7th shot to be able to affect the corresponding Bloon weakness.
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%%* SortingAlgorithmOfThreateningGeography: The first game's stages are in the following: a forest, a jungle, a

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%%* * SortingAlgorithmOfThreateningGeography: The first game's stages are in the following: a forest, a jungle, aa snowy land, a volcano, and space.

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Added an example.


* DegradedBoss:

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* DegradedBoss:DegradedBoss:uit


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* EarlyInstallmentCharacterDesignDifference: In the first two games, Super Monkey has dark skin and black eyes, with his suit also lacking shading. The second game's mobile version instead makes him have light skin, more standard eyes, and actual shading on his suit. The original design is available as the Retro skin, though.
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Commented out for now as incomplete.


* SortingAlgorithmOfThreateningGeography: The first game's stages are in the following: a forest, a jungle, a

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* %%* SortingAlgorithmOfThreateningGeography: The first game's stages are in the following: a forest, a jungle, a

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Added some examples.


* MetalSlime: Golden Bloons, which move around very quickly and take several hits to pop, but drop valuable golden blops and a power-up.



* NotActuallyCosmeticAward: Each achievement earned gives a small blop reward.



* Videogame3DLeap: ''BSM 2'' Mobile has this in presentation form; the 3D graphics are a noticeable upgrade even from ''BSM 2'', yet the gameplay is much the same.
* VideogameFlamethrowersSuck: Elemental Strike and Elemental Arc, the tier 5 and 6 magic attacks of BSM 2. Despite popular appeal, they don't do a good job at popping bloons compared to other attacks in both the online and mobile versions of the game.

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* Videogame3DLeap: VideoGame3DLeap: ''BSM 2'' Mobile has this in presentation form; the 3D graphics are a noticeable upgrade even from ''BSM 2'', yet the gameplay is much the same.
* VideogameFlamethrowersSuck: VideoGameFlamethrowersSuck: Elemental Strike and Elemental Arc, the tier 5 and 6 magic attacks of BSM 2. Despite popular appeal, they don't do a good job at popping bloons compared to other attacks in both the online and mobile versions of the game.
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Added an example.




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* SortingAlgorithmOfThreateningGeography: The first game's stages are in the following: a forest, a jungle, a


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* WraparoundBackground: The backgrounds repeat constantly. You'll likely run into the same objects at least ten times in one stage.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloons_super_monkey.jpg]]
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** The sequel's {{Power Up}}s are: {{Spike Ball|s Of Doom}} [[MoreDakka MiniGun]], [[GratuitousNinja Ninja Saboteur]],[[MacrossMissileMassacre MOAB Mauler Airship]], [[BlackMage Wizard Lord]], [[KillerRobot Technological Terror]], and [[SuperMode Sun God]]. The first five have a weakness to certain bloon types[[note]]Lead, Lead, Black/Zebra, Ceramic, Glass respectively[[/note]], while the last can pop ''any'' bloon with ease.
* PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.[[note]]Example: Getting the [[MacrossMissileMassacre Missile Carrier]] if there are a ton of Black Bloons on the screen, which are [[ElementalRockPaperScissors immune to explosive damage]][[/note]]

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** The sequel's {{Power Up}}s are: {{Spike Ball|s Of Doom}} [[MoreDakka MiniGun]], [[GratuitousNinja Ninja Saboteur]],[[MacrossMissileMassacre Saboteur]], [[MacrossMissileMassacre MOAB Mauler Airship]], [[BlackMage Wizard Lord]], [[KillerRobot Technological Terror]], and [[SuperMode Sun God]]. The first five have a weakness to certain bloon types[[note]]Lead, Lead, Black/Zebra, Ceramic, Glass respectively[[/note]], while the last can pop ''any'' bloon with ease.
* PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.[[note]]Example: Getting the [[MacrossMissileMassacre Missile Carrier]] MOAB Mauler Airship]] if there are a ton of Black Bloons on the screen, which are [[ElementalRockPaperScissors immune to explosive damage]][[/note]]
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* KungFuProofMook: Several bloons require more strategy than "just shoot at it". Various Bloon types are flat-out immune to certain weapons unless you have the research against them. Shielded Bloons have a lot of health and push Super Monkey around. Phasing Bloons can only be harmed when they're not "phased".

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