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* ElementalDragon: The first two species of the Fatalis trio (standard and Crimson) are classic fire-breathing dragons, but the third one (White) employs electricity in its attacks instead. The bolts are strong enough to cause a OneHitKill to hunters with a very low defense.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Hammer weapon class.



* FastballSpecial: If you consider the Kinsect to be an EquippableAlly, then the Insect Glaive's Extract Hunter Hunter Art is this. Upon activation, the Hunter twirls around the Insect Glaive as the Kinsect mounts its tip, then swings forward to launch the Kinsect at a monster at blistering speed. If the Kinsect makes contact, it will deal damage, and its Extract icon will flash rainbow. If you run over to the Kinsect and pick it up while it's flashing rainbow, you will instantly gain the "Triple Extract" SuperMode. Also applies to your online teammates if you have a [[{{BFS}} Greatsword]], Hunting Horn, or [[DropTheHammer Hammer]].

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* FastballSpecial: If you consider the Kinsect to be an EquippableAlly, then the Insect Glaive's Extract Hunter Hunter Art is this. Upon activation, the Hunter twirls around the Insect Glaive as the Kinsect mounts its tip, then swings forward to launch the Kinsect at a monster at blistering speed. If the Kinsect makes contact, it will deal damage, and its Extract icon will flash rainbow. If you run over to the Kinsect and pick it up while it's flashing rainbow, you will instantly gain the "Triple Extract" SuperMode. Also applies to your online teammates if you have a [[{{BFS}} Greatsword]], Hunting Horn, or [[DropTheHammer Hammer]].Hammer.
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** ''World'' has Xeno'jiiva as its final boss.

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** ''World'' has Xeno'jiiva as its final boss. In ''Iceborne'', the final boss is [[spoiler:Shara Ishvalda]].
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** Blademasters trying to be Gunners or vice versa can suffer from this trying to remind themselves of the different control schemes that rely on melee and ranged combat respectively.
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* EverythingsBetterWithDinosaurs: In a meta sense. There are a ''lot'' of saurian monsters in this world, and the full-blown dragons take a lot of anatomical cues from dinosaurs as well. This generally isn't commented on in-universe, however, since, well, everyone's used to seeing them.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Dual Tonfas is no longer a trope


* DualTonfas: A weapon class introduced in ''Frontier G Genuine'' is this, with it having two modes: A typical tonfa mode where it deals Strike damage and a tonfa with a spike on the end which deals Pierce damage.

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Per TRS, this is YMMV


* DifficultySpike:
** The first happens once you start doing high-rank quests; it only takes a few mistakes to get clobbered, and some previously trivial monsters can knock you out with three hits, especially the ones that get new attacks. Once you're doing G-rank quests, all bets are off. Specific examples of this case include:
** The first big one is probably when the player fights a Yian Kut-Ku for the first time. Before this, missions were simple [[TwentyBearAsses slaying]] ''x'' {{Mook}}s and gathering missions. The Yian Kut-ku shows the lengths that the player has to go to beat the bosses without getting slapped silly (analyzing attack patterns, finding weak spots, figuring out what weapons are best, etc.)
** In Tri, the Barroth is the first sign that the [[WakeUpCallBoss gloves are coming off]], and it's usually considered to be a harder fight than the next couple of fights after it, largely in part of the fact that unlike some of the later fights, it has armor, is very fast, and that its [[BullfightBoss charge attack]] hits like a truck.
** 3 Ultimate also has the Purple Ludroth, the first "subspecies" that the player will encounter as well as the introduction to High-Rank quests. There is a reason that most high-rank armor usually has at least twice the base defense of low-rank armor, and it is borderline impossible to have any until the Ludroth is defeated, meaning that you are definitely going to feel the difference.
** In 4, replacing the "role" of Yian Kut-Ku is Kecha Wacha. Not only does a newer hunter have to do everything listed above in the Kut-Ku description, they also have to deal with the new vine/web swinging and climbing mechanics that this monster will happily abuse in some areas. There are Sonic Bombs in the supply box for a very good reason.
** ''Generations'' has Blangonga in the Hub quests due to its aggressiveness, speed, and power compared to the three-star monsters fought before it.
** ''World'' has Low Rank Diablos, which makes the monsters encountered before it look like wet noodles. It has astounding speed and ferocity compared to anything encountered before it, even ''Anjanath'', is rather foul-tempered, and is the first monster you encounter that can regularly hit for ''half your health in damage.'' The constant burrowing also prevents you from hitting it and lets it get surprise attacks on you, which complements its high attack power.
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Five Man Band clean up. Remove pure Zero Context Example.


* FiveManBand: The Caravan in ''4''.
** TheLancer: The Caravaneer.
** TheSmartGuy: The Wycoon.
** TheBigGuy: The Man.
** TheChick: The Guildmarm.
** SixthRanger: Little Miss Forge.
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* DownloadableContent: The games offer monthly DLC free of charge. The catch? The only immediate benefits you get are title phrases, poses, and wallpapers for your Guild Card, a set of starter items only available immediately after the release of ''4 Ultimate'', and bonus Palicoes; the rest of the DLC is Event Quests and Challenge Quests, some of which offer drops for special equipment as rewards, with the drops not being available in any other quest. In other words, the game is happy to provide you with DLC content to keep the game fresh at no monetary cost, but if you want, for example, the [[VideoGame/{{Metroid}} Varia Suit]] or the ''VideoGame/TaikoNoTatsujin'' Hunting Horn, [[EarnYourFun you'll have to work for it]].

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* DownloadableContent: The games offer monthly DLC free of charge. The catch? The only immediate benefits you get are title phrases, poses, and wallpapers for your Guild Card, a set of starter items only available immediately after the release of ''4 Ultimate'', and bonus Palicoes; the rest of the DLC is Event Quests and Challenge Quests, some of which offer drops for special equipment as rewards, with the drops not being available in any other quest. In other words, the game is happy to provide you with DLC content to keep the game fresh at no monetary cost, but if you want, for example, the [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Varia Suit]] or the ''VideoGame/TaikoNoTatsujin'' Hunting Horn, [[EarnYourFun you'll have to work for it]].
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Up To Eleven is a defunct trope


** Beginning in ''4U'', Hunters can use aerial melee attacks which can topple monsters with enough hits, but the two weapons that fit this trope best are the Lance and Insect Glaive, both of which have built-in leap attacks as opposed to other melee weapons that require a ledge or wall to jump off of. The Battle Tonfas in ''Frontier'' also have leap attacks in its repertoire, albeit taken UpToEleven since it can double-, triple-, or even ''quadruple''-jump. ''Generations'' expands on this even further with the Aerial Hunting Style. Not only does it give Hunters an even larger repertoire of aerial attacks than in ''4U'', but it also gives Hunters the ability to jump freely in the vicinity of large monsters, using the monster itself as a platform to make jumps off of.

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** Beginning in ''4U'', Hunters can use aerial melee attacks which can topple monsters with enough hits, but the two weapons that fit this trope best are the Lance and Insect Glaive, both of which have built-in leap attacks as opposed to other melee weapons that require a ledge or wall to jump off of. The Battle Tonfas in ''Frontier'' also have leap attacks in its repertoire, albeit taken UpToEleven up to eleven since it can double-, triple-, or even ''quadruple''-jump. ''Generations'' expands on this even further with the Aerial Hunting Style. Not only does it give Hunters an even larger repertoire of aerial attacks than in ''4U'', but it also gives Hunters the ability to jump freely in the vicinity of large monsters, using the monster itself as a platform to make jumps off of.



** Taken UpToEleven with the Brachydios, a Brute Wyvern whose main feature is an explosive slime that coats its fists. Anything hit by this will explode after a few seconds, and the weapons forged from it provide a similar effect for the Hunter.

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** Taken UpToEleven with the The Brachydios, a Brute Wyvern whose main feature is an explosive slime that coats its fists. Anything hit by this will explode after a few seconds, and the weapons forged from it provide a similar effect for the Hunter.
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* DamageIncreasingDebuff:
** Defense Down is a debuff that lowers your Defense by roughly a quarter, and which persists for several minutes unless it's manually cured with any Defense buff, the quest bed, or the Prowlers' Emergency Retreat or Soothing Roll. Akantor can inflict a more potent version that cuts your Defense roughly in ''half''.
** Bnabharas can secrete a toxin that causes Elemental Res Down, reducing your elemental resistances. You can cure it with a Nulberry, the quest bed, or Prowler healing skills, otherwise the effect continues for minutes, similar to Defense Down.
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* EventFlag: The series has what are known as "key quests", specific quests that must be completed to trigger the story-progressing and HR-raising Urgent Quests. Other quests can help you gain materials for new equipment and to make village upgrades (such as better canteen ingredients), but they will not bring you closer to the next Urgent.

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* EventFlag: The series has what are known as "key quests", specific quests that must be completed to trigger the story-progressing and HR-raising Urgent Quests. Other quests can help you gain materials for new equipment and to make village upgrades (such as better canteen ingredients), but they will not bring you closer to the next Urgent. It wasn't until ''Rise'' that key quests became explicitly marked on the quest lists, in addition to a a HUD element in the hub area letting you know how many key quests left until the next Urgent.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: So far: the oafish Congalala (with younger congas and the badder Emerald version), the proud Blangonga (with its mob of blangos and its desert-based Copper cousin), the terrifying Rajang (and its numerous Manga/DragonBall-themed variants), the literal spidermonkey Gogomoa (mothering its kokomoa whilst fighting), the lemur-like Kecha Wacha (and its fire-breathing cousin), the double team of Ray and Lolo Gougarfs, and last but not least, the mischievous {{Tengu}}-like Bishaten.
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* TheGreatSerpent: In a game full of giant monsters there are a few big snakes to go around.
** In the first game, a monster known as the Crypt Hydra, a mummified two-headed snake, was meant to be the final boss but was ultimately cut out.
** ''Monster Hunter Frontier'' introduces the Laviente and its variants (Violent Laviente and Starving Laviente), who are the second largest monsters fought in the franchise and resemble giant snakes with tusks and fins, though they're not classified as snakes proper, they do resemble the part.
** ''Monster Hunter 4/4 Ultimate'': One of the mid-game monsters is Najarala, a Snake Wyvern who measures to a maximum of 35 meters long and fight by constricting opponents, they also have fangs and forked togues inside their beaks. Also introduced in the same game is Dalamadur, a colossal Elder Dragon that resembles a snake with fangs and a forked tongue and constricts around the arena where it is fought.
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Barkeep


** Not a single human character in the game besides you seems to have an actual name. And even in your case, everyone usually just calls you "Hunter" anyway. A few examples of civilization-dwelling characters that ''do'' have names include the two Shakalakas, Cha-Cha and Kayamba. This is even [[LampshadeHanging lampshaded]] in ''4U'' by [[TheBlacksmith The Man]]:

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** Not a single human character in the game besides you seems to have an actual name.name(although some have names AllInTheManual). And even in your case, everyone usually just calls you "Hunter" anyway. A few examples of civilization-dwelling characters that ''do'' have names include the two Shakalakas, Cha-Cha and Kayamba. This is even [[LampshadeHanging lampshaded]] in ''4U'' by [[TheBlacksmith The Man]]:
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Barkeep


** This can cause a character to change names between games -- ''4 Ultimate's'' Ace Cadet and ''World's'' Excitable A-Lister are the same person.

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** This can cause a character to change names between games -- ''4 Ultimate's'' Ace Cadet and ''World's'' Excitable A-Lister are the same person. This leads to an ultimate subversion when the end of the Fatalis quest in Iceborne finally gives his name: Aiden.
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: ''Generations Ultimate'' has the Weakness Exploit skill for Palicos and Prowlers, which works the same way as its Hunter counterpart (increases Affinity (CriticalHit chance) when hitting a monster's weakest areas). But in the Western versions in particular, it cannot be obtained through legitimate means by yourself. Not through Palico scouting and not even through DLC; the DLC Palico that's supposed to carry it was never released for these particular versions. The only way to get it is to hack the game or [[ViralUnlockable receive a Palico from another player that has it]].
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The official Capcom forums had shutdown apparently, so I offered an alternative answer.


* GameBreakingBug: An infamous one plagues ''Monster Hunter 3 Ultimate'', both on Wii U and 3DS. When you create a character, the game will determine which charms you can find by choosing between different charm tables. The problem is, some charm tables are "cursed": instead of offering a variety of about 20000 charms, those tables only offer ''200 to 800'' different charms (and not the good ones: none of the cursed tables offer any charms with 3 gem slots). This doesn't stop here: some of these cursed charm tables prevent you from finding rustshards, which mean you won't be able to find or craft some weapons and armors at all. You can find more info on this on [[http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/29805389/athenas-mh3gu-charm-table-search-v032b the official forums]] (including ways to determine which table you got).[[note]]The tables first came about with ''Tri'', which actually only had one table that everyone shared. And then ''Portable 3rd'' had multiple, but they were chosen upon starting the game up and not on character creation, so they cycled every time you stared a new session.[[/note]]

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* GameBreakingBug: An infamous one plagues ''Monster Hunter 3 Ultimate'', both on Wii U and 3DS. When you create a character, the game will determine which charms you can find by choosing between different charm tables. The problem is, some charm tables are "cursed": instead of offering a variety of about 20000 charms, those tables only offer ''200 to 800'' different charms (and not the good ones: none of the cursed tables offer any charms with 3 gem slots). This doesn't stop here: some of these cursed charm tables prevent you from finding rustshards, which mean you won't be able to find or craft some weapons and armors at all. You can find more info on the "cursed charms" issue on [[https://gaming.stackexchange.com/questions/112434/what-are-cursed-tables this on [[http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/29805389/athenas-mh3gu-charm-table-search-v032b the official forums]] page]] (including ways to determine which table you got).[[note]]The tables first came about with ''Tri'', which actually only had one table that everyone shared. And then ''Portable 3rd'' had multiple, but they were chosen upon starting the game up and not on character creation, so they cycled every time you stared a new session.[[/note]]

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* GangUpOnTheHuman: [[JustifiedTrope You ARE the most dangerous thing in Monster Hunter's ecosystem, after all]]. But only because, for some reason, you never die even when taking a full bite from a set of jaws that's larger than your entire body. At worst, you just "faint" and once you've fainted, the monster leaves you alone instead of finishing you off.[[note]]Though according to some [[AllThereInTheManual easily-missed dialogue]] in ''Unite'', this may be justified with the Felyne emergency team [[BigDamnHeroes rushing in]] to cart you back to base before anything worse happens.[[/note]]
** Finally {{Averted}} in ''World'' - certain monsters, should they meet up when attacking the player, they ''will'' fight each other. [[CoolVsAwesome It's exactly as spectacular as it sounds.]]

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* GangUpOnTheHuman: [[JustifiedTrope You ARE the most dangerous thing in Monster Hunter's ecosystem, after all]]. But only because, for some reason, you never die even when taking a full bite from a set of jaws that's larger than your entire body. At worst, you just "faint" and once you've fainted, the monster leaves you alone instead of finishing you off.[[note]]Though according to some [[AllThereInTheManual easily-missed dialogue]] in ''Unite'', this may be justified with the Felyne emergency team [[BigDamnHeroes rushing in]] to cart you back to base before anything worse happens.[[/note]]
** Finally {{Averted}}
[[/note]] This is averted in ''World'' - certain monsters, should they meet up when attacking the player, they ''will'' fight each other. [[CoolVsAwesome It's exactly as spectacular as it sounds.]]other.
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** As far as the characters and story in the games are concerned, you typically only do a given quest a single time. However, to actually craft full armor and weapon sets often requires you to slay or capture a given monster on a quest many times. The end result is that the player will be killing or capturing far more monsters than their character actually does in the game's story, leading some people to the impression that hunters in the games are more destructive than they actually are.
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YMMV link


** The [[ThatOneBoss Tigrex]] is incredibly fast and attacks low to the ground with annoying accuracy. This makes it very difficult with every weapon except the Insect Glaive, which lets you easily jump over the majority of its attacks. Charge Blade is also highly effective against it because its charges are easy to counter with a well-timed Guard Point.

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** The [[ThatOneBoss Tigrex]] Tigrex is incredibly fast and attacks low to the ground with annoying accuracy. This makes it very difficult with every weapon except the Insect Glaive, which lets you easily jump over the majority of its attacks. Charge Blade is also highly effective against it because its charges are easy to counter with a well-timed Guard Point.
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The first Freedom is also part of Gen 1


** The music in the first generation games (''Monster Hunter'' and ''G'') sounded a lot less like an epic fight and had a more mysterious/eerie tone, highlights include the Old Swamp and Old Volcano themes which had mostly unnerving tones.

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** The music in the first generation games (''Monster Hunter'' Hunter'', ''G'' and ''G'') sounded ''Freedom'') sound a lot less like an epic fight and had have a more mysterious/eerie tone, highlights include the Old Swamp and Old Volcano themes which had have mostly unnerving tones.



** The various KingMook dinosaur bosses from the first few games were very different from every other boss in the game - they had no breakable body parts and would run away when near death, rather than start limping. From ''Tri'' onwards, they were brought in line with the rest of the bosses, as players could now break their crests and they would limp when injured. ''Tri'' also adds a special MiniBoss battle music for them, as in prior games they simply used the standard area theme.

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** The various KingMook dinosaur bosses from the first few games were are very different from every other boss in the game - they had have no breakable body parts and would run away when near death, rather than start limping. From ''Tri'' onwards, they were are brought in line with the rest of the bosses, as players could can now break their crests and they would limp when injured. ''Tri'' also adds a special MiniBoss battle music for them, as in prior games they simply used the standard area theme.

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