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* SlidingScaleOfCooperationVsCompetition \\
How much the players cooperate or compete in the multiplayer mode.
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* LootCommand \\
A specific command you need to loot something from a defeated enemy.
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** LockpickingMinigame \\
Set the pins in a lock to open in.
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* Your Mana meter refills on its own.

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* Your Mana meter refills on its own.
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* WhackAMonster\\
Fight an enemy that is only vulnerable when it pops up.
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* ChangingGameplayPriorities \\
A game's mechanical elements grow and change over the course of the game, such that the things you prioritize in the early game are much different than the things you prioritize in the late game.
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* ProtagonistWithoutAPast \\
Even if, reasonably, their hometown should be on the map, your character might never receive an explicit backstory.
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Removing cut trope.


* WhatAreYouLookingAt \\
{{NPC}}s just stand and stare blankly into the distance when you're not talking to them.
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* EquipmentUpgrade \\
Enhance your equippable items instead of replacing them!
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* VideoGamesAndFate \\
Video games tend to be highly linear by their very nature. Some games call attention to this by having fate or destiny be a narrative or thematic element.

Added: 63

Changed: 3

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* StatDeath

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* StatDeathStatDeath \\
It is fatal to allow a certain stat besides HP to fall to zero.
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* CombatantCooldownSystem \\
A combat system where how soon combatants can act again is determined both by their Speed stat and by the complexity of their respective previous actions.
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* TurnBasedCombat \\
When combat in the game is resolved in turns.
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* ExpositoryGameplayLimitation \\
Temporarily limiting the range of actions the player character can make in a game, to allow for exposition. Doesn't disrupt gameplay as much as an ExpositionBreak.

Changed: 109

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When a match just won't work, go for a flamethrower!

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When If an enemy is taking too long to defeat, there may be a match just won't work, go for a flamethrower!way or two to take it down faster.
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* PlayerDataSharing \\
Aspects of one player's single player campaign can be transferred to another's.
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Loading first trope... ... ... ... ... ... ... Loading second trope...

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Loading first trope...example... ... ... ... ... ... ... ... ... ... ... ... ... Loading second trope...example...
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Please wait, your trope description is loading.

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Please wait, your trope description is loading.loading...



A game that takes ''longer'' to load.

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A game that takes ''longer'' to load.Loading first trope... ... ... ... ... ... ... Loading second trope...
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* SharedLifeMeter \\
When multiple characters share the same life meter.
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* SharedLifeMeter \\
When multiple characters share the same life meter.
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* EvolutionaryRetCon \\

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* EvolutionaryRetCon EvolutionaryRetcon \\
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Video Game Tactical Index is about player\'s tactics, not gameplay rules, so I\'d place this here...

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* CommonTacticalGameplayElements \\
Rules that add a tactical dimension to video game combat.
lu127 MOD

Added: 82

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* {{Autosave}}\\
The game saves automatically at points without the player's input.

Added: 87

Changed: 5

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* SurplusDamageBonus\\
When you get rewarded for damaging an opponent beyond its max HP.



* UnexpectedlyRealisticGameplay
In this game, you have to do stuff that games shouldn't be able to do!\\

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* UnexpectedlyRealisticGameplay
UnexpectedlyRealisticGameplay \\
In this game, you have to do stuff that games shouldn't be able to do!\\do!
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* UnexpectedlyRealisticGameplay
In this game, you have to do stuff that games shouldn't be able to do!\\

Added: 81

Removed: 89

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Wasted Song is now Long Song Short Scene. Misuse and bad examples are being removed.


* LongSongShortScene \\
This is a very elaborate song for such a short screentime.



* WastedSong \\
This is the [[AwesomeMusic/VideoGames best music ev]]--Hey, where'd it go?

Added: 163

Removed: 155

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Fake Skill was merged into Not The Intended Use per TRS thread.


* FakeSkill \\
When the player finds alternative methods to beat the game than what developers intended to allow. Sometimes requires real skill to pull off.


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* NotTheIntendedUse \\
When the player finds alternative methods to beat the game than what developers intended to allow. Sometimes requires real skill to pull off.
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+GamingStatTropes
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A small piece of level design that is not in itself very challenging but gives players a clue about how they should respond to a bigger challenge that's just around the corner

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A small piece of level design that is not in itself very challenging but gives players a clue about how they should respond to a bigger challenge that's just around the cornercorner.
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* DuelingPlayerCharacters \\
You must fight a character you have previously controlled in a single-player game.

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