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Tropers / Quanyails

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What to say about myself?

I was first introduced to this site from a seemingly innocuous link to But Thou Must! on another site. As you can see now, TV Tropes Has Ruined My Life. But despite usual visits to the site, I use it as a medium between work and play, seeing as all of these Tropes are very entertaining, but enhancing.

I'm an artist who loves to work with pixels on MS Paint, but I also draw and paint and write and create music.... Well, I've drawn Just For Fun/Tropetan, thus, a marking of a pretty-enhanced troper.

I go around TV Tropes, fixing up minor typos and syntax, occasionally adding a drably explained trope or example to a page. I have created one trope; Player-Generated Economy. I have created the work pages for Those Lacking Spines, I Know That Voice, and Blood Stain, as well as substantially expanded Fancy Pants Adventures. Feel free to add to any of those pages if you don't mind.

If you want to contact me, I have a deviantART account, but my most preferred way of chatting is going on IRC chat.


Works I like

  • Animusic: Music videos scripted to follow MIDI are a fascinating synthesis of two artistic media. The music itself is appealing to boot.
  • Antichamber: Mind Screw and puzzles! Very creative and "interesting". :)
  • Aquaria: A game that provides just the right mood between calm and adventure in a gorgeous underwater world. The gameplay, art, and music are all impressive.
  • Blood Stain: A slice-of-life comic that comically turns predictable tropes on its head while preserving great art and character development.
  • Codex Seraphinianus: An enigmatic art book that is like a portal into an undiscovered world.
  • Dwarf Fortress: Not exactly my cup of tea, but the depth of the game mechanics in this game is quite astounding.
  • Echochrome: An minimalistic yet elegant Perspective Magic game that makes me appreciate the game mechanic both in inventiveness and execution.
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  • Fancy Pants Adventures: I love the animation gone into this game as well as how it puts a new spin on typical platforming features.
  • Fantasy Kaleidoscope: I am very impressed with the quality of work gone into this fan anime. The art and music are top-notch, although the fan dub can be better-timed.
  • Fullmetal Alchemist: Amazing characters, amazing story, amazing art... Despite my time on TV Tropes, it's hard for me to find a flaw with this work.
  • Journey: A very stylistic and emotional game with an elegant aesthetic. The soundtrack wrests my emotions.
  • Kingdom Hearts: Okay, so the story isn't the most impressive, but the gameplay and soundtrack—Yoko Shimomura, my goodness—are spectacular.
  • Marvel Cinematic Universe: The movies are entertaining, exciting, and full of callbacks for those who have stuck with the series.
  • Monument Valley: Mobile puzzle game that uses Alien Geometries to gorgeous effect. Storytelling is intertwined with each level's theme.
  • NetHack: A roguelike with immensely detailed gameplay possibilities that considers almost anything possible in the game.
  • Pokémon: The work that introduced me to many other franchises! I still enjoy Pokemon for the metagame and creature designs.
  • Spider-Man: Into the Spider-Verse: A movie that pushes the boundary of its medium to tell its story.
  • The Stanley Parable: I like games that deconstruct video game mechanics. The Stanley Parable pulls off the illusion of choice in storytelling very well while being witty and well-designed.
  • Steven Universe: Good morals, mature storytelling, great music, lovely foreshadowing.
  • Tarzan: The movie has some of the most jaw-dropping, fluid animated sequences I know of. The camera swoops and soars and takes you on an adventure!
  • Tengen Toppa Gurren Lagann: Great action and a satisfying story, as shonen as it is. :)
  • Terraria: You can spend thousands of hours exploring, crafting, fighting, and experimenting with different builds and worlds in this sandbox RPG.
  • Those Lacking Spines: One of the better fanfics I've read when I had time to read fanfics. Those Lacking Spines does an excellent job balancing meta-humor and a contiguous storyline.
  • Up: Great use of leitmotifs and symbolism.
  • Undertale: The video game for people who excelled English literature class, this game is has layers upon layers, using gameplay mechanics, characterization, Leitmotifs, and double-meanings into what I can only call a storytelling experience.
  • VVVVVV: A simplistic platformer that has excellently-designed gameplay for its unique gravity mechanic.
  • Windosill: A delightfully well-animated, quirky, and charming "toybox".


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