Follow TV Tropes

Following

History Main / VideogameTropes

Go To


Added DiffLines:

* CanonIdentifier \\
Multiple {{Player Character}}s are given different titles to distinguish them from one another.

Added DiffLines:

* MovedToTheNextConsole \\
In development, a game is moved from one console to the newest hardware, usually due to being a late-release title.

Added DiffLines:

* LootBoxes \\
A form of microtransactions--pay money to get a box (or something else) filled with RandomLoot.

Added DiffLines:

* GameGourmet: All manner of food along the way with which to feed the player character.


The monster (in monster battlers) or card (in card battlers) for beginners, which dquickly becomes useless.

to:

The monster (in monster battlers) or card (in card battlers) for beginners, which dquickly quickly becomes useless.

Added DiffLines:

* TrainingStage \\
A stage where the players can train freely the moves they will use in the game.

Added DiffLines:

* VideoGameDelegationPenalty \\
By delegating a certain in-game task or mechanic to the AI or a NPC, you get a less desirable result than when you do it yourself.


A videogame forcibly automates something traditionally player-controlled in that genre of game.

to:

A videogame video game forcibly automates something traditionally player-controlled in that genre of game.



Videogame levels get more dangerous once it's night.

to:

Videogame Video game levels get more dangerous once it's night.

Added DiffLines:

* SelfContainedDemo \\
A video game demo that uses original levels instead of reusing levels from the final product.

Added DiffLines:

* ObviousRulePatch


A kind of rendering process that makes 3D models look like cartoons.

to:

A kind of rendering process that makes used to make 3D models look like cartoons.



Sprites which will not have an idle mode, thereby being animated as if moving when it should be standing still.

to:

Sprites The sprites which will not have an [[IdleAnimation idle mode, mode]], thereby being animated as if moving when it should be standing still.



A character's design is constrained due to technical limitations.

to:

A character's design in earlier works is constrained due to technical limitations.



The monster (in monster battlers) or card (in card battlers) for beginners, which quickly becomes useless.

to:

The monster (in monster battlers) or card (in card battlers) for beginners, which quickly dquickly becomes useless.



Where a character fights themself.

to:

Where Character vs Same Character in a character fights themself.competitive multiplayer game. Are you ready to fight yourself?



A type of video game mode in which the enemies are other players of the game.

to:

A type of video game mode in which the enemies are player competes against other players of the game.



An auditory cue that a powerup is in play.

to:

An A [[ThemeMusicPowerUp song]] that plays when a timed powerup is being used. Acts as an auditory cue that a for how much longer the powerup is in play.will last.



A game mode where the game keeps track of how long you've been playing a level.

to:

A game mode where the game keeps track of how long you've been playing a level.level and encourages you to beat it as quickly as possible.


+HowVideoGameSpecsWork

to:

+HowVideoGameSpecsWork+UsefulNotes/HowVideoGameSpecsWork

Added DiffLines:

* NiceDayDeadlyNight \\
Videogame levels get more dangerous once it's night.

Showing 15 edit(s) of 121

Top