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* ComicBookTime: Time stands still in-universe, despite the long progression of time in the real world. Gets extra confusing when real years and events are mentioned.
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* ComicBookTime: Time stands still in-universe, despite the long progression of time in the real world. Gets extra confusing when real years and events are mentioned.mentioned; see OriginsMarchOn below.
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* OriginsMarchOn: While the basics of a character's OriginStory stay intact, the details are updated for various reasons.
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* {{StatusQuoIsGod/Other}}
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* {{StatusQuoIsGod/Other}}StatusQuoIsGod/OtherMedia
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* ShooOutTheNewGuy: A new character joins the main cast but is then promptly written out. However, this is often due to the negaive reception of the character.
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Changed line(s) 14,15 (click to see context) from:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. For example, if a main character gains a boyfriend/girlfriend at the beginning of the episode, it is almost certain that they will break up by the end, for [[ItsNotYouItsMyEnemies one reason]] or [[MinorFlawMajorBreakup another]]. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided to break this trope with a GrandFinale that permanently fixes everything.)
to:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. For example, if a main character gains a boyfriend/girlfriend at the beginning of the episode, it is almost certain that they will break up by the end, for [[ItsNotYouItsMyEnemies one reason]] or [[MinorFlawMajorBreakup another]]. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided decide to break this trope with a GrandFinale that permanently fixes everything.)
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* UnprocessedResignation: A character quits their job, but manages to get it back by the end of the episode due to the boss refusing to process the necessary paperwork.
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* StatusQuoGameShow: Sometimes winning a game show might affect the character's status quo.
to:
* StatusQuoGameShow: Sometimes winning a game show might affect the character's status quo.quo, AndThatsTerrible.
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remove Non Serial Movie
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* NonSerialMovie: The movie is [[CanonDiscontinuity non-canon]] and tells a self-contained story, with ''nothing affecting the primary work''. This takes place while the main series is ''still ongoing'' or still airing, even if the series goes on SeriesHiatus.
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Fixing capitalization and alphabetizing
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* StatusQuoIsGod/WebComics
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* StatusQuoIsGod/{{Webcomics}}
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* LegacyImplosion: A LegacyCharacter surrenders the mantle back to their predecessor.
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* LegacyImplosion: A LegacyCharacter surrenders the mantle back to their predecessor.
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* KeepingTheHandicap: A disabled character decides against "fixing" the disability because it makes them what they are.
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Natter.
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Why create a static situation? We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".
to:
Why create a static situation? We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".
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Add Non Serial Movie as it's an example
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* NonSerialMovie: The movie is [[CanonDiscontinuity non-canon]] and tells a self-contained story, with ''nothing affecting the primary work''. This takes place while the main series is ''still ongoing'' or still airing, even if the series goes on SeriesHiatus.
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Separating actual sub-tropes from tropes which aren't but often overlap.
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* ButtMonkey: Sometimes, when a character's unchanging status quo makes them unlucky.
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* ContractualImmortality: When the actor's contract is still in effect.
* ConvenientMiscarriage: If the reason it's convenient is because the baby would change the status quo.
* DeathIsCheap: When mortality can easily be [[BackFromTheDead reversed]].
* ConvenientMiscarriage: If the reason it's convenient is because the baby would change the status quo.
* DeathIsCheap: When mortality can easily be [[BackFromTheDead reversed]].
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* ContractualImmortality: When the actor's contract is still in effect.
* ConvenientMiscarriage: If the reason it's convenient is because the baby would change the status quo.
* DeathIsCheap: When mortality can easily be [[BackFromTheDead reversed]].effect so their character's presumed death gets refused.
* ConvenientMiscarriage: If the reason it's convenient is because the baby would change the status quo.
* DeathIsCheap: When mortality can easily be [[BackFromTheDead reversed]].
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* DisneyDeath: Fake deaths are used in place of real deaths.
* DoTheyKnowItsChristmasTime: A character learns to be nicer on Christmas, but turns mean again once Christmas is over so as not to disturb the status quo.
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* ResetButton: The status quo is reinforced by reverting any changes with a handwave.
* ShaggyDogStory: When the character's actions are rendered moot at the end.
* ShaggyDogStory: When the character's actions are rendered moot at the end.
to:
* ResetButton: The status quo is reinforced by reverting any changes with a handwave.
* ShaggyDogStory: When the character's actions are rendered moot at the end.{{handwave}}.
* ShaggyDogStory: When the character's actions are rendered moot at the end.
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* TheyKilledKennyAgain: A comedic sub-trope of "Death is Cheap" and "Negative Continuity".
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* UnsuccessfulPetAdoption: Someone adopts a pet, but it runs away or has to go.
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* YankTheDogsChain: Sometimes, the reason for an unlucky character's luck disappearing is because having it stick around would shake up the status quo.
to:
!! Not quite a sub-trope but often overlaps with it:
* ButtMonkey: Sometimes, when a character's unchanging status quo makes them unlucky, however, this is not the only reason for a character to be unlucky.
* ConvenientMiscarriage: If the reason it's convenient is because the baby would change the status quo, but not an example if it's convenient to the ''characters''.
* DeathIsCheap: When mortality can easily be [[BackFromTheDead reversed]]. This is not always because of this rule, however, and may be played for other reasons.
* DisneyDeath: Fake deaths are used in place of real deaths. Not always a sub-trope because this is only one of many reasons for a fake death.
* ShaggyDogStory: When the character's actions are rendered moot at the end. Sometimes done to maintain the status quo, but other times it's just played for drama or as a joke.
* TheyKilledKennyAgain: A comedic sub-trope of "Death is Cheap" and "Negative Continuity". Sometimes done to maintain the status quo but other times it's played purely for BlackComedy.
* UnsuccessfulPetAdoption: Someone adopts a pet, but it runs away or has to go. Maintaining the status quo is one of the reasons to play this trope, but not the only one.
* YankTheDogsChain: Sometimes, the reason for an unlucky character's luck disappearing is because having it stick around would shake up the status
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Changed line(s) 14,15 (click to see context) from:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided to break this trope with a GrandFinale that permanently fixes everything.)
to:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. For example, if a main character gains a boyfriend/girlfriend at the beginning of the episode, it is almost certain that they will break up by the end, for [[ItsNotYouItsMyEnemies one reason]] or [[MinorFlawMajorBreakup another]]. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided to break this trope with a GrandFinale that permanently fixes everything.)
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unlaunched trope
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* DismembermentIsCheap: Aforementioned dismemberment may as well not have happened at all.
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* DismembermentIsCheap: Aforementioned dismemberment may as well not have happened at all.
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* StatusQuoIsGod/ComicStrips
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* StatusQuoIsGod/NewspaperComics
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* AntiSchoolUniformsPlot: SuddenSchoolUniforms is made the rule for one episode before being abolished.
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* AntiSchoolUniformsPlot: SuddenSchoolUniforms {{Sudden School Uniform}}s is made the rule for one episode before being abolished.
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* AntiSchoolUniformsPlot: SuddenSchoolUniforms is made the rule for one episode before being abolished.
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restoring humor, fixing run-on
Changed line(s) 8,11 (click to see context) from:
Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode"]].
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there is lots of AesopAmnesia created by the fact that, although characters have learned their lessons or attempted to improve their predicaments, nothing ever really changes.
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there is lots of AesopAmnesia created by the fact that, although characters have learned their lessons or attempted to improve their predicaments, nothing ever really changes.
to:
Why create a static situation? Well, the We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode"]].
episode".
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there islots a lot of AesopAmnesia created by the fact that, although created. Although characters have learned their lessons or attempted to improve their predicaments, nothing ever really changes.
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there is
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misuse
Changed line(s) 10,11 (click to see context) from:
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there are plenty of {{Broken Aesop}}s created by the fact that, although characters [[AesopAmnesia have learned their lessons]] or attempted to improve their predicaments, nothing ever really changes.
to:
This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there are plenty is lots of {{Broken Aesop}}s AesopAmnesia created by the fact that, although characters [[AesopAmnesia have learned their lessons]] lessons or attempted to improve their predicaments, nothing ever really changes.
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None
Changed line(s) 8,9 (click to see context) from:
Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".
to:
Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode".
episode"]].
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Changed line(s) 8,9 (click to see context) from:
Why create a static situation? We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".
to:
Why create a static situation? We can answer that! The Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".
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None
Changed line(s) 14,15 (click to see context) from:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God.
to:
Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God.
God. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided to break this trope with a GrandFinale that permanently fixes everything.)
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Changed line(s) 18,19 (click to see context) from:
NegativeContinuity is what happens when this trope is take UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.
to:
NegativeContinuity is what happens when this trope is take taken UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.
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* UnsuccessfulPetAdoption: Someone adopts a pet, but it runs away or has to go.
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Changed line(s) 18,19 (click to see context) from:
NegativeContinuity is what happens when this trope is take UpToEleven- not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.
to:
NegativeContinuity is what happens when this trope is take UpToEleven- not UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.
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* VillainousPlanInertia: You've defeated the villain, and expect NoOntologicalInertia to take care of his plan/missiles/evil empire... But wait! Everything's still proceeding... um... according to plan! Oh, well. This just means the heroes are still on the clock for a little bit longer....
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* {{StatusQuoIsGod/Other}}
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* {{StatusQuoIsGod/Other}}