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* StatusQuoIsGod/ComicStrips



* StatusQuoIsGod/NewspaperComics


* AntiSchoolUniformsPlot: SuddenSchoolUniforms is made the rule for one episode before being abolished.

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* AntiSchoolUniformsPlot: SuddenSchoolUniforms {{Sudden School Uniform}}s is made the rule for one episode before being abolished.

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* AntiSchoolUniformsPlot: SuddenSchoolUniforms is made the rule for one episode before being abolished.


Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode"]].

This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there is lots of AesopAmnesia created by the fact that, although characters have learned their lessons or attempted to improve their predicaments, nothing ever really changes.

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Why create a static situation? Well, the We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode"]].

episode".

This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there is lots a lot of AesopAmnesia created by the fact that, although created. Although characters have learned their lessons or attempted to improve their predicaments, nothing ever really changes.


This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there are plenty of {{Broken Aesop}}s created by the fact that, although characters [[AesopAmnesia have learned their lessons]] or attempted to improve their predicaments, nothing ever really changes.

to:

This trope is especially true for cartoons, where networks want to be free to broadcast reruns in any convenient order or lack thereof. It's also very common in sitcoms, and as a result, there are plenty is lots of {{Broken Aesop}}s AesopAmnesia created by the fact that, although characters [[AesopAmnesia have learned their lessons]] lessons or attempted to improve their predicaments, nothing ever really changes.


Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".

to:

Why create a static situation? Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as [[PreviouslyOn "what happened last episode".
episode"]].


Why create a static situation? We can answer that! The creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".

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Why create a static situation? We can answer that! The Well, the creators want the audience to be familiar with the characters and situation, without having to bother with such things as "what happened last episode".


Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God.

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Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God.
God. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decided to break this trope with a GrandFinale that permanently fixes everything.)


NegativeContinuity is what happens when this trope is take UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.

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NegativeContinuity is what happens when this trope is take taken UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.

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* UnsuccessfulPetAdoption: Someone adopts a pet, but it runs away or has to go.


NegativeContinuity is what happens when this trope is take UpToEleven- not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.

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NegativeContinuity is what happens when this trope is take UpToEleven- not UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.

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* VillainousPlanInertia: You've defeated the villain, and expect NoOntologicalInertia to take care of his plan/missiles/evil empire... But wait! Everything's still proceeding... um... according to plan! Oh, well. This just means the heroes are still on the clock for a little bit longer....


* {{StatusQuoIsGod/Other}}


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* {{StatusQuoIsGod/Other}}

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* DidNotGetTheGirl: No matter what they do or how hard they try, the character will never get the girl/boy.


* LikeYouWouldReallyDoIt: When the viewer can easily predict that someone won't die due to their importance to the story.



** LikeYouWouldReallyDoIt: When the viewer can easily predict that someone won't die due to their importance to the story.

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