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[[caption-width-right:250:"Magic lives in curves, not angles."]]
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* ''Disney/LiloAndStitch.'' This is because the art is style used is [[Creator/ChrisSanders the director's]] style. This makes the movie very unique; almost no straight lines are used, and even pointed objects are dull. This also tend to seep into other movies he has storyboarded/directed, such as ''WesternAnimation/TheCroods'', and Disney/BeautyAndTheBeast.

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* ''Disney/LiloAndStitch.'' This is because The look of the art is style used is film, and its subsequent spin-off installments, are reflective of [[Creator/ChrisSanders the director's]] personal style. This makes the movie very unique; almost no straight lines are used, and even pointed objects are dull. This also tend to seep into other movies he has storyboarded/directed, such as ''WesternAnimation/TheCroods'', and Disney/BeautyAndTheBeast.
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* Similarly, ''VideoGame/VirtuaFighter Kids'', an SD-ified version of ''VF2''.

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An art style alternative to the tall, skinny design that is typical for {{Bishoujo Series}}. Puni Plush avoids straight lines, emphasizing a character's curves, especially the face and hips, that can give to the cast an overall short, young look. Most common in [[RomanticComedy Romantic Comedies]] or SliceOfLife anime and manga, but sometimes used in [[BreakTheCutie less obvious ways]]. Shows with prominent {{Moe}} content often use this art style as well. Often leads to ArtisticAge of the "looks younger" variety.

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An art style alternative to the tall, skinny design that is typical for {{Bishoujo Series}}. Puni Plush avoids straight lines, emphasizing a character's curves, especially the face and hips, that can give to the cast an overall short, young look. Most common in [[RomanticComedy Romantic Comedies]] or SliceOfLife anime and manga, but sometimes used in [[BreakTheCutie less obvious ways]]. Shows with prominent {{Moe}} content often use this art style as well. Often leads to ArtisticAge of the "looks younger" "[[OlderThanTheyLook looks younger]]" variety.


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* As observed with ''Comicbook/ScottPilgrim'', Bryan Lee O'Malley's style straddles the line between this and ThickLineAnimation: while the art style doesn't look light in the slightest, very few characters are drawn with sharp lines and angles, and teenagers and young adults tend to look at least like pre-teens.
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* ''Anime/MarginalNumber4'' looks like this, and the characters are boys. But they are [[IdolSinger idols]], and their senpais, Lagrange Point, are more {{Bishounen}}. But the younger boys tend to look like this, especially R.

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* ''Manga/KobayashiSanChiNoMaidDragon''


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* ''Manga/MissKobayashisDragonMaid'', though more so in the anime than in the manga.
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* ''Manga/UraraMeirochou''

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* ''Manga/UraraMeirochou''''Manga/UraraMeirocho''

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* ''Manga/KobayashiSanChiNoMaidDragon''



* ''Manga/KOn'', being the {{Moe}} series that it is, loves this.



* ''Manga/KOn'', being the {{Moe}} series that it is, loves this.


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* ''Manga/UraraMeirochou''
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An art style alternative to the tall, skinny design that is so common in {{Bishoujo Series}}. Puni Plush avoids straight lines, emphasizing a character's curves, especially the face and hips, that can give to the cast an overall short, young look. Most common in [[{{Moe}} romantic or slice-of-life anime]], but sometimes used in [[BreakTheCutie less obvious ways]]. Often leads to ArtisticAge of the "looks younger" variety.

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An art style alternative to the tall, skinny design that is so common in typical for {{Bishoujo Series}}. Puni Plush avoids straight lines, emphasizing a character's curves, especially the face and hips, that can give to the cast an overall short, young look. Most common in [[{{Moe}} romantic [[RomanticComedy Romantic Comedies]] or slice-of-life anime]], SliceOfLife anime and manga, but sometimes used in [[BreakTheCutie less obvious ways]].ways]]. Shows with prominent {{Moe}} content often use this art style as well. Often leads to ArtisticAge of the "looks younger" variety.
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* ''Manga/FateKaleidLinerPrismaIllya''
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* ''LightNovel/LadiesVersusButlers''


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* ''Manga/MagicOfStella''
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* While AkiraToriyama may have moved away from this style in his print and animated works, it's still quite evident in the game series with his character designs, such as ''Videogame/BlueDragon'' and ''Videogame/DragonQuest''.

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* While AkiraToriyama Creator/AkiraToriyama may have moved away from this style in his print and animated works, it's still quite evident in the game series with his character designs, such as ''Videogame/BlueDragon'' and ''Videogame/DragonQuest''.
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* ''Manga/MysteriousGirlfriendX'' has a short, round-faced character aesthetic.
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* Most of the character art in the original ''VideoGame/PanelDePon'' is done in this style. It's toned down for the 2-Player and Vs. mode portraits, though.

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* Most of the character art in the original ''VideoGame/PanelDePon'' games (at least the ones that have characters) is done in this style. It's toned down for the 2-Player and Vs. mode portraits, though.
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* ''VisualNovel/HerTearsWereMyLight'' and most of Creator/NomnomNami's works
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* Early ''VideoGame/HarvestMoon'' games had art like this. It's mostly been dropped since ''Island of Happiness'' in favor of {{Bishonen}} and {{Bishojo}}. If you didn't know any better, you'd think the protagonists were preteens at most. Yet, they're supposed to be in their 20s and up. The hints drop when you can drink beer and wine and are expected to get married. It's especially jarring in games like ''HarvestMoon64'' and ''Magical Melody''.

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* Early ''VideoGame/HarvestMoon'' games had art like this. It's mostly been dropped since ''Island of Happiness'' in favor of {{Bishonen}} and {{Bishojo}}. If you didn't know any better, you'd think the protagonists were preteens at most. Yet, they're supposed to be in their 20s and up. The hints drop when you can drink beer and wine and are expected to get married. It's especially jarring in games like ''HarvestMoon64'' ''VideoGame/HarvestMoon64'' and ''Magical Melody''.
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* ''WesternAnimation/ClassOf3000'' use a style that favors curves above straight lines, especially noticeable in the character desing as everybody looks super rounded.

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* ''WesternAnimation/ClassOf3000'' use a style that favors curves above straight lines, especially lines--especially noticeable in the character desing design, as everybody looks super rounded.super-rounded.
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* ''[[Anime/JungleWaItsumoHaleNochiGuu Hare+Guu]]''

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* ''[[Anime/JungleWaItsumoHaleNochiGuu ''[[Anime/HareGuu Hare+Guu]]''
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* ''Disney/ThePrincessAndTheFrog'' was deliberately given a rounded style, more reminiscent of older Disney movies, such as Lady And The Tramp and 101 Dalmations. The excuse for this is that the director believed those movies were the pinnacle of Disney's style.

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* ''Disney/ThePrincessAndTheFrog'' was deliberately given a rounded style, more reminiscent of older Disney movies, such as Lady And The Tramp and 101 Dalmations. The excuse for this is that the director directors believed those movies were the pinnacle of Disney's style.
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* Most of the heroes of the ''VideoGame/EarthBound'' series are 13 years old, but it's very hard to notice. There's a reason why the likes of [[Videogame/EarthBound Ness]] and Lucas may be classified as [[AdorablyPrecociousChild adorable children.]] (Lucas's [[TheWoobie woobiness]] in the Subspace Emissary doesn't quite help either.) The American version of the figurines has them aged up. This is especially visible on the Ness figurine (Videogame/SuperSmashBros uses the original Japanese version world-wide)

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* Most of the heroes of the ''VideoGame/EarthBound'' series are 12 to 13 years old, but it's very hard to notice. There's a reason why the likes of [[Videogame/EarthBound Ness]] and Lucas may be classified as [[AdorablyPrecociousChild adorable children.]] (Lucas's [[TheWoobie woobiness]] in the Subspace Emissary doesn't quite help either.) The American version of the figurines has them aged up. This is especially visible on the Ness figurine (Videogame/SuperSmashBros uses the original Japanese version world-wide)
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* Anything whose character designs are done by artist Hanaharu Naruko (''Anime/{{Kamichu}}'', ''Shojo Material'', ''Anime/SuiseiNoGargantia'').

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* Anything whose character designs are done by artist Hanaharu Naruko (''Anime/{{Kamichu}}'', ''Shojo Material'', ''Anime/SuiseiNoGargantia'').''Anime/GargantiaOnTheVerdurousPlanet'').
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* ''Videogame/YggdraUnion'' poses an interesting example in that even the items get some puni. Perhaps not surprisingly, the game (and the entire VideoGame/DeptHeaven series, since its release) was art-directed by the creator of ''GA'' and ''Kuro'' above; Kiyudzuki is famous for her puni-moe characters (though she [[KnightsInTheNightmare doesn't always draw this way]]).

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* ''Videogame/YggdraUnion'' poses an interesting example in that even the items get some puni. Perhaps not surprisingly, the game (and the entire VideoGame/DeptHeaven series, since its release) was art-directed by the creator of ''GA'' and ''Kuro'' above; Kiyudzuki is famous for her puni-moe characters (though she [[KnightsInTheNightmare [[VideoGame/KnightsInTheNightmare doesn't always draw this way]]).
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* ''LightNovel/BakaToTestToShoukanjuu''

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* ''LightNovel/BakaToTestToShoukanjuu''''LightNovel/BakaAndTestSummonTheBeasts''

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[[quoteright:250:[[Anime/ManabiStraight http://static.tvtropes.org/pmwiki/pub/images/cit_manabi_straight_-_lookin_kinda_plushy.jpg]]]]

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[[quoteright:250:[[Anime/ManabiStraight [[quoteright:250:[[Manga/ManabiStraight http://static.tvtropes.org/pmwiki/pub/images/cit_manabi_straight_-_lookin_kinda_plushy.jpg]]]]



* Pictured above: ''Anime/ManabiStraight''. Especially jarring when it's removed to accommodate a BeachEpisode and the girls suddenly look [[FanService much older]].
** They're supposed to be 15-16 years old at the start of the series, and after a four year TimeSkip, they still look the same.

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* Pictured above: ''Anime/ManabiStraight''. Especially jarring when it's removed to accommodate a BeachEpisode and the girls suddenly look [[FanService much older]].
**
older]]. They're supposed to be 15-16 years old at the start of the series, and after a four year four-year TimeSkip, they still look the same.
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* ''[[Anime/JungleWaItsumoHareNochiGuu Hare+Guu]]''

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* ''[[Anime/JungleWaItsumoHareNochiGuu ''[[Anime/JungleWaItsumoHaleNochiGuu Hare+Guu]]''
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* Early ''VideoGame/HarvestMoon'' games had art like this. It's mostly been dropped since ''Island of Happiness'' in favor of {{Bishonen}} and {{Bishojo}}. If you didn't know any better, you'd think the protagonists were preteens at most. Yet, they're supposed to be in their 20s and up. The hint drops when you're expected to get married. It's especially jarring in games like ''HarvestMoon64'' and ''Magical Melody''.

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* Early ''VideoGame/HarvestMoon'' games had art like this. It's mostly been dropped since ''Island of Happiness'' in favor of {{Bishonen}} and {{Bishojo}}. If you didn't know any better, you'd think the protagonists were preteens at most. Yet, they're supposed to be in their 20s and up. The hint drops hints drop when you're you can drink beer and wine and are expected to get married. It's especially jarring in games like ''HarvestMoon64'' and ''Magical Melody''.
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No Real Life Examples Please as per the \"Real Life section maintenance\" thread in the Long Term Projects forum.

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[[noreallife]]
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* ''Anime/HenZemi'', which brings great graphical dissonance with the horribly {{squick}}y fetishes discussed and practiced therein.

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* ''Anime/HenZemi'', ''Manga/HenZemi'', which brings great graphical dissonance with the horribly {{squick}}y fetishes discussed and practiced therein.
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entry rewritten in English


Take this trope to its extreme and you get SuperDeformed. Contrast NoodlePeople. See also ThickLineAnimation, both styles are not complete opposites by definition, but PuniPlush favors soft, thin lines while the later tend to add emphasize in angles and points and it generally looks very flat and sharp in comparison, but there's no rule that says that something can't have bold lines and a rounded design. Not to be confused with the species from ''VideoGame/PaperMarioTheThousandYearDoor''.

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Take this trope to its extreme and you get SuperDeformed. Contrast NoodlePeople. See also ThickLineAnimation, ThickLineAnimation; both styles are not complete opposites by definition, but PuniPlush favors soft, thin lines while the later latter tend to add emphasize in angles and points and it generally looks very flat and sharp in comparison, points-- but there's no rule that says that something can't have bold lines and a rounded design. Not to be confused with the species from ''VideoGame/PaperMarioTheThousandYearDoor''.

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