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* In ''VideoGame/LordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.

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* In ''VideoGame/LordOfTheRingsOnline'', ''VideoGame/TheLordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.
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** ''Deflektor'' on the UsefulNotes/{{Commodore 64}}

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** ''Deflektor'' on the UsefulNotes/{{Commodore Platform/{{Commodore 64}}
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* At least two stages in ''VideoGame/SacredOdysseyRiseOfAyden'', Temple of Altemagus and Firepitch Keep. You move panels to reflect light and activate exits, and some of those panels can be shifted from a distance thanks to your enchanted gauntlet. There's also the boss, Horus, whose main weakness is concentrated light, but thanks to BossArenaIdiocy there are mirrored panels for you to move and deflect light to damage Horus.
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* The ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity 2'' focuses on this sort of puzzle for the first half of the Adventure Branch. The twist is that the mirrors are hidden throughout a mansion, and you need to find all 8 of them to complete the puzzle.

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* The ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity 2'' map ''VideoGame/Diversity2'' focuses on this sort of puzzle for the first half of the Adventure Branch. The twist is that the mirrors are hidden throughout a mansion, and you need to find all 8 of them to complete the puzzle.
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%%* ''VideoGame/TheDig'' has one of these.

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%%* ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' has one of these.
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* In ''VideoGame/UnleashTheLight'', the Alien Moon has several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.

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* In ''VideoGame/UnleashTheLight'', the Alien Moon has there are several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.
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* In ''VideoGame/UnleashTheLight'', the Alien Moon has several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them.

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* In ''VideoGame/UnleashTheLight'', the Alien Moon has several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.
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* ''VideoGame/UnleashTheLight'': In the third stage of the Alien Moon, there's a pyramid that needs to be activated by light in one cave room and a pillar in another. You need to press and drag the pillar into the spotlight so it can shine a beam into the pyramid to open the next room.

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* ''VideoGame/UnleashTheLight'': In the third stage of ''VideoGame/UnleashTheLight'', the Alien Moon, there's a pyramid that needs Moon has several puzzles where you have to be activated by light in one cave room and a pillar in another. You need to press and drag the pillar into direct the spotlight so it can shine a beam into to the light-powered pyramid to open using reflective pillars. The arrows on the next room.pillars indicate the direction the beam of light will take upon hitting them.
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crosswicking

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* ''VideoGame/UnleashTheLight'': In the third stage of the Alien Moon, there's a pyramid that needs to be activated by light in one cave room and a pillar in another. You need to press and drag the pillar into the spotlight so it can shine a beam into the pyramid to open the next room.
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* The final puzzle of ''VideoGame/{{Shivers}} 2'' involves opening up the MacGuffin talisman, an ancient Native American artifact, to find... a laser-and-mirror puzzle inside. The player can choose to avoid this puzzle, getting the second-best ending instead.

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* The final puzzle of ''VideoGame/{{Shivers}} ''VideoGame/Shivers1995 2'' involves opening up the MacGuffin talisman, an ancient Native American artifact, to find... a laser-and-mirror puzzle inside. The player can choose to avoid this puzzle, getting the second-best ending instead.
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Crosswicking

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* ''VideoGame/WarioWareIncMegaMicrogames'': There's a microgame where the player has to stop a moving mirror in the instant when the laser it's reflecting lands onto a target.

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I know it doesn't have a page yet, but still


* A staple of ''[[VideoGame/TheRoomMobileGame The Room]]'' games, usually involving crystals as the source of light, or as prisms.

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* A staple of ''[[VideoGame/TheRoomMobileGame The Room]]'' ''VideoGame/{{The Room|MobileGame}}'' games, usually involving crystals as the source of light, or as prisms.prisms.
* In ''VideoGame/RootsOfPacha'', the Owl Totem's challenge has you rotating pillars of reflective rock to direct the beam of light into the central pillar.
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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': One of the many Zonai devices in this game is a portable mirror that reflects sunlight as a beam. Some puzzles require you to use these mirrors to shine a beam of light onto a solar panel, usually to open a door. The Lightning Temple in particular makes heavy use of this kind of puzzle, including using mirrors attached to movable pillars in the central chamber to shine light between different floors.

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* ** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': One of the many Zonai devices in this game is a portable mirror that reflects sunlight as a beam. Some puzzles require you to use these mirrors to shine a beam of light onto a solar panel, usually to open a door. The Lightning Temple in particular makes heavy use of this kind of puzzle, including using mirrors attached to movable pillars in the central chamber to shine light between different floors.
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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': One of the many Zonai devices in this game is a portable mirror that reflects sunlight as a beam. Some puzzles require you to use these mirrors to shine a beam of light onto a solar panel, usually to open a door. The Lightning Temple in particular makes heavy use of this kind of puzzle, including using mirrors attached to movable pillars in the central chamber to shine light between different floors.
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None

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* The ''VideoGame/{{Minecraft}}'' [[VideoGame/MinecraftAdventureMaps adventure map]] ''Diversity 2'' focuses on this sort of puzzle for the first half of the Adventure Branch. The twist is that the mirrors are hidden throughout a mansion, and you need to find all 8 of them to complete the puzzle.
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** There's a Dwemer ruin where you need to focus multiple beams of light onto a central object. This is done by using the two most basic fire and frost spells to expand or contract the focusing crystals. You can also use the more advanced spells, but these will realign the beams to a much stronger degree, making the puzzle nearly impossible to figure out, and it can be quite a challenge even if approached the intended way.

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** There's a Dwemer ruin called Mzulft where you need to focus multiple beams of light onto a central object. This is done by using the two most basic fire and frost spells to expand or contract the focusing crystals. You can also use the more advanced spells, but these will realign the beams to a much stronger degree, making the puzzle nearly impossible to figure out, and it can be quite a challenge even if approached the intended way. This is crucial in order to advance the College of Winterhold quest line.

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* ''VideoGame/HalfLife1: Opposing Force'' had a variant early on where rather than moving the mirrors you had to break one of them.
** ''VideoGame/HalfLifeDecay'' included a laser and mirror puzzle.

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* ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLife'':
** ''VideoGame/HalfLifeOpposingForce''
had a variant early on where rather than moving the mirrors you had to break one of them.
** ''VideoGame/HalfLifeDecay'' included ''VideoGame/HalfLifeDecay'': The chapter "Intensity" involves a laser and mirror puzzle.laser-and-mirrors puzzle that powers the Resonance Beacon.
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* ''Film/TheMalayChroniclesBloodlines'' has the Archimedes Heat Ray, a BambooTechnology version of a ''laser'' made by attaching hundreds of mirror shards to a giant frame to concentrate the sun's energy and expel it on enemy forces. The heroes made it work in the final battle, with sunlight reflected repeatedly off the device and successfully inflicting massive casualties on the enemy pirates.

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* ''VideoGame/TheElderScrollsVSkyrim'' has this in the "Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.

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* ''VideoGame/TheElderScrollsVSkyrim'' has this in the ''VideoGame/TheElderScrollsVSkyrim'':
** The
"Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.button.
** There's a Dwemer ruin where you need to focus multiple beams of light onto a central object. This is done by using the two most basic fire and frost spells to expand or contract the focusing crystals. You can also use the more advanced spells, but these will realign the beams to a much stronger degree, making the puzzle nearly impossible to figure out, and it can be quite a challenge even if approached the intended way.



* ''VideoGame/{{Portal 2}}'' replaces them with [[EnergyWeapon Thermal Discouragement Beams]] and Discouragement Redirection Cubes.

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* ''VideoGame/{{Portal 2}}'' ''VideoGame/Portal2'' replaces them with [[EnergyWeapon Thermal Discouragement Beams]] and Discouragement Redirection Cubes.

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Simply put, this puzzle involves a room that contains a light source and a number of mirrors, and requires the player to position the mirrors in a way so that the light will bounce off them in succession and hit a target. May also happen with a laser or magic beam, or [[MirrorsReflectEverything something else entirely]]. Additional complications can include the beam killing the player if they touch it, so the player may also need to ensure that they have safe passage through it.

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Simply put, this puzzle involves a room that contains a light source and a number of mirrors, and requires the player to position the mirrors in a way so that the light will bounce off them in succession and hit a target. May also happen with a laser or magic beam, or [[MirrorsReflectEverything something else entirely]]. Additional complications can include the beam killing the player if they touch it, so the player may also need to ensure that they have safe passage through it.
it. Prisms may also be used to bend or even split the beam.


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* Weaponized by Emilio in ''VideoGame/PsychicForce'': He can create prisms that reflect his light attacks and send them at his opponent from different directions.


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* ''VideoGame/SubTerrania'' has a number of levels where you have to carry or place mirrors to direct a laser to destroy a barrier or enemy elsewhere in the cavern.
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* Medusa Sanctuary in ''VideoGame/ShadowGuardian'' features these puzzles, where you'll need to flip and move images of Medusa to reflect light beams into designated spots and activate exits for you to access new areas. You can even ''shoot'' panels too far to reach.
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* ''Series/NCISLosAngeles'': A variant appears in the second-season episode "Deliverance". NCIS Agent Kensi Blye is trapped in a room crisscrossed by laser beams. If any beam is broken, a bomb will go off and kill her. Fortunately, the lasers are the same frequency as the standard laser sight that her partner Marty Deeks has on his pistol. He uses that fact to temporarily disable the lasers one at a time, so Kensi can move toward the entrance.
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** ''OCTOPTICOM'' is an open-ended puzzle, having lights and mirrors as its primary element.


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* Some of the levels in ''Squishcraft'' feature EyeBeams that usually need to be reflected off of specific note blocks. More often than not, squishing blocks is necessary to change the angle or even split the beam for it to reach the desired target(s).
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* ''VideoGame/TombRaider'':

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* ''VideoGame/TombRaider'':''Franchise/TombRaider'':
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* ''VideoGame/DragonQuestIX'' is a subversion, as the mirrors are already in the correct positions and the player needs only to turn on the lights (as simple as walking up to them and pressing "on", no less).

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* ''VideoGame/DragonQuestIX'' is has a subversion, as subversion: the Quarantomb looks like it has such a puzzle, but it turns out that the mirrors are already in the correct positions and can't be moved, so the player needs only has to turn on the lights (as simple as walking up to them and pressing "on", no less).
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* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.

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* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because one in the quest "Mourning's End Part II: The Temple of its construction (even including Light." Even after being in the game for many years it is still considered one of the hardest puzzles in the game. The puzzle is spread out over several floors of a large temple that is built like a maze and involves multiple colors) colors of light beams that must be combined together to unlock barriers that can take forever to figure out if you aren't using a guide and partly because even with a guide can take a long time to solve simply due to the "Temple large size of Light" the temple. Making it more complicated is the the temple is full of monsters. monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making so there is no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore. Similar light puzzles show up in the sequels to this quest but they are significantly easier because they don't have enemies attacking you and also are not spread out over such a large area.
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* In the ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "How Sharper than a Serpent's Tooth", the Enterprise crew must aim several serpent heads at the top of a pyramid, which focuses sunlight through stained glass. Only then will Kukulcan appear.

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Crosswicking/Updating DMC examples in the trope pages.


* There are a couple of these in ''VideoGame/DevilMayCry3''. In a mild twist, you manipulate the light by smashing unnecessary mirrors with your sword.

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* There are a couple of these ''VideoGame/DevilMayCry1'': This shows up in ''VideoGame/DevilMayCry3''. In Mission 17 where Dante has to redirect a mild twist, you manipulate the light by smashing ray into a specific spot and obtain the Quicksilver.
* ''VideoGame/DevilMayCry3DantesAwakening'': This shows up in several levels, wherein you have to destroy certain
unnecessary mirrors with your sword.in addition to moving a ray of light around the appropriate ones.
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* In ''Manga/CaseClosed'', such a puzzle is the key to unlocking a mechanism that reveals a hidden treasure in the house of an ex-robber gone legit.

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* In ''Manga/CaseClosed'', [[spoiler: ''Case File: The Mystery of Bludcraven Manor'']], such a puzzle is the key to unlocking a mechanism that reveals a hidden treasure in the house of an ex-robber gone legit.
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* In ''Manga/DetectiveConan'', such a puzzle is the key to unlocking a mechanism that reveals a hidden treasure in the house of an ex-robber gone legit.

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* In ''Manga/DetectiveConan'', ''Manga/CaseClosed'', such a puzzle is the key to unlocking a mechanism that reveals a hidden treasure in the house of an ex-robber gone legit.

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