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** The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.

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** The Flash platformer ''Fireboy & Watergirl ''VideoGame/FireboyAndWatergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.
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* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler:Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantelpiece.

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* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler:Using has a puzzle that involves [[spoiler:using orbiting mirrors to thaw a frozen Gotham city.]] city]]. A scene very early in the movie had has the Bat-signal reflected by several mirrors until it was becomes visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantelpiece.study.

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* In ''VideoGame/MegaManBattleNetwork 5'', you are in a room on a ship when the lights go out and a valuable program gets stolen. No one in the room has it. The open door, the mirrors and the fact that navis can travel on infrared beams are all important to solving the mystery. Answer: [[spoiler:It's Napalm Man or Tomahawk Man and their operators, depending on the version.]]
* ''VideoGame/MegaManXCommandMission'', on the other hand, had a more traditional puzzle version, with a bizarrely long series of rooms where you just redirected lasers all over the place. Just to make it more annoying, there was often an extra target that would trigger a battle every time you moved a mirror while the laser was pointed towards it. Furthermore, you also need to reflect each beam to a matching-colored object in each room to unlock the item crystals in the floor above, but there's no hint whatsoever you need to do this and once you do the above, there's isn't any kind of notification that you actually accomplished anything.
* ''VideoGame/{{Mega Man X}}6'' has one of these. About half of Shield Sheldon's stage is a LightAndMirrorsPuzzle. Hilariously enough, over half of it is ''entirely unnecessary'' to traverse: the boss is located one-third of the way through the level. The only reason for going through the entire level is to reach the extra "bonus" stage, and get some additional equipment for X.

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* ''Franchise/MegaMan'':
**
In ''VideoGame/MegaManBattleNetwork 5'', you are in a room on a ship when the lights go out and a valuable program gets stolen. No one in the room has it. The open door, the mirrors and the fact that navis can travel on infrared beams are all important to solving the mystery. Answer: [[spoiler:It's [[spoiler:it's Napalm Man or Tomahawk Man and their operators, depending on the version.]]
*
version]].
**
''VideoGame/MegaManXCommandMission'', on the other hand, had a more traditional puzzle version, with a bizarrely long series of rooms where you just redirected lasers all over the place. Just to make it more annoying, there was often an extra target that would trigger a battle every time you moved a mirror while the laser was pointed towards it. Furthermore, you also need to reflect each beam to a matching-colored object in each room to unlock the item crystals in the floor above, but there's no hint whatsoever you need to do this and once you do the above, there's isn't any kind of notification that you actually accomplished anything.
* ''VideoGame/{{Mega Man X}}6'' has one of these. ** About half of Shield Sheldon's stage in ''VideoGame/MegaManX6'' is a LightAndMirrorsPuzzle.this. Hilariously enough, over half of it is ''entirely unnecessary'' to traverse: the boss is located one-third of the way through the level. The only reason for going through the entire level is to reach the extra "bonus" stage, and get some additional equipment for X.

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