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was cut by P5


* One of the routes in the visual novel ''VisualNovel/YumeMiruKusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.

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* One of the routes in the visual novel ''VisualNovel/YumeMiruKusuri'' ''Yume Miru Kusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.
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deliberately redlinking a game without a page


* One of the routes in the visual novel ''Yume Miru Kusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.

to:

* One of the routes in the visual novel ''Yume Miru Kusuri'' ''VisualNovel/YumeMiruKusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.

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adding No Umbrellas Allowed and deliberately redlinking a game without a page


* Firing a baseball player in the NES ''Baseball Stars'' showed a brief vignette of the player walking off into the sunset.

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* Firing a baseball player in the NES ''Baseball Stars'' showed ''VideoGame/BaseballStars'' shows a brief vignette of the player walking off into the sunset.



* In [[VideoGame/Earth2150 Earth 2160]], firing a HeroUnit makes them angry.

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* In [[VideoGame/Earth2150 ''[[VideoGame/Earth2150 Earth 2160]], 2160]]'', firing a HeroUnit makes them angry.


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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip [[spoiler:the demonstration at Elevator Bridge]]. Customers will then call you out for it, threatening that [[spoiler:your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall.]]
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I know it doesn't have a page yet, but still
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* In ''Terrible Triplets'', if you fail to [[TheDiaperChange change one of the babies]], clean up their vomit, or feed them promptly, they will cry. Justified, since that's how babies behave in real life.

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* In ''Terrible Triplets'', ''VideoGame/TerribleTriplets'', if you fail to [[TheDiaperChange change one of the babies]], clean up their vomit, or feed them promptly, they will cry. Justified, since that's how babies behave in real life.
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** An EasterEgg exists in the Pyramid of the Moons, where if the player idles on one of the many moon emblems scattered throughout the floor, Keen will moon the player. So clearly Apogee didn't want the player to feel ''too'' guilty.
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* ''VideoGame/MegaRace'' has three possible cutscenes from host Lance Boyle when you quit. Two play it straight and one is an [[InvertedTrope inversion]], and which one you get depends on the circumstances of your last race:
** Quit after losing a race, or before winning at least five without a GameOver: "The Enforcer can't take the heat, huh? It's because of quitters like him that vicious speed gangs miss out on a ''wonderful'' rehabilitation program developed by New Directions in Meat, Incorporated, makers of Bleed, the candy bar poor folks ''love'' to be a part of![[note]]The line is cut off after "wonderful rehabilitation program in some releases.[[/note]] Tune in next time to ''[=MegaRace=]'', where we'll have a ''real'' Enforcer to admire! I'm Lance Boyle, and you'd be, too, if you were me."
** Quit after dying: "Look at that loser crawl away to die! I'm sorry, people, but that's the end of our show. And be sure to tune in next time, when maybe we'll have a winner to worship on VWBT's ''[=MegaRace=]!'' I'm Lance Boyle, and that's who you'd be if you weren't somebody else."
** Quite after winning at least five in a row without a GameOver: "Hey! Doesn't time fly when you're watching low-lifes die? Heh-heh-heh, just kidding. We'll let our Enforcer get some well-earned rest now. Tune in next time to ''[=MegaRace=],'' where our tough guy takes it ''all the way!'' I'm Lance Boyle, and if you were me, that's who you'd be."
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** ''VideoGame/TekkenTagTournament'' had a little dancing Ling Xiaoyu as its data. Selecting to delete that data would cause her to drop to her knees, crying her eyes out.

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** ''VideoGame/TekkenTagTournament'' ''Franchise/{{Tekken}} Tag Tournament'' had a little dancing Ling Xiaoyu as its data. Selecting to delete that data would cause her to drop to her knees, crying her eyes out.
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* ''VideoGame/AlterEgo2018'':
** If you try to restart after reaching the true ending, Es pleads with you not to reset her precious memories.
** She will also plead for you to help her in the SUPER EGO ending and asks for forgiveness in the ID ending.

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* Bad consequences if you don't live up to the game's "standards" (e.g. characters leave for good or fall out with you if you don't speak to them enough).

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* Bad consequences if you don't live up to the game's "standards" (e.g. characters leave for good or fall out with you if you don't speak to them enough). Any pet simulation that isn't specifically geared towards children has your pet [[UnsuccessfulPetAdoption running away forever]] or ''dying'' if you neglect it.



* Any pet simulation that isn't specifically geared towards children has your pet running away forever or ''dying'' if you neglect it.



* ''Website/{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.

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* ''Website/{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is used to be a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.



* In ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'', kicking [=NPCs=] out of your party (or refusing to let them join) can be a heart-wrenching experience. A level 10 or more party member will be polite, but a low level guy will be miserable. A top-level MVP will just be ''mad.'' The ''Final Fantasy Tactics'' remake for the PSP makes it even more guilt-based for kicking out a monster, who obviously can't talk, but it still "looks at you pleadingly, as if asking to stay" or "doesn't seem to understand that you want it to leave". Come ''on''!
* ''VideoGame/{{Fallout}}''
** ''VideoGame/Fallout3'' doesn't guilt trip frequently, but any time you try to disband a follower, they give you a mopey confirmation dialog. Dogmeat lets out a forlorn, inquisitive whine. The bad-boy ex-raider acts incredulously abused. The friendly super mutant tries to act nice, but comes off as really cynical. Your snarky slave wipes the smirk off her face and gives you 'But..but...what did ''I'' do?' puppy-dog eyes. Even the damn robot acts like you're throwing him to the wolves!
** Not so much for ''VideoGame/FalloutNewVegas'' if you progress far enough into the story line. When you reach the city of New Vegas, you have the option of using the Lucky 38 Casino as your home base, with the added benefit of sending your companions there instead of where you found them. For example, sending [[ColdSniper Boone]] back to Novac will have him say "Well, I guess I'll go there, try to figure out what to do with myself. See you around" , while sending him to the Lucky 38 will have him simply say "I'll make my way there", with no guilt at all. This holds true for the rest of the companions, with some even getting ''excited'' if you send them to the Lucky 38 (it is a really nice hotel).
** ''VideoGame/Fallout4'' strikes a balance between ''3'' and ''New Vegas''. Simply asking companions to disband yields very few guilt-based responses: your companion may bemoan you parting ways, but in most cases, they'll invite you to find them later and team up again when you're ready. As for exchanging one companion for another, the two companions in question will share dialogue with each other, sometimes with friendly banter (such as [=MacCready=] and Cait flirting, or Piper and Nick Valentine playfully ribbing each other) while being displeased other times (exchanging Danse with a synth companion or the synth-sympathizing Deacon). Dogmeat still whimpers sadly, but most companions will apologize to him or reassure him his owner is in good hands...except for Cait, who [[KickTheDog calls Dogmeat a "dirty little mole rat"]].

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* In ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'', kicking [=NPCs=] out of your party (or refusing to let them join) can be Firing a heart-wrenching experience. A level 10 or more party member will be polite, but a low level guy will be miserable. A top-level MVP will just be ''mad.'' The ''Final Fantasy Tactics'' remake for baseball player in the PSP makes it even more guilt-based for kicking out NES ''Baseball Stars'' showed a monster, who obviously can't talk, but it still "looks at you pleadingly, as if asking to stay" or "doesn't seem to understand that you want it to leave". Come ''on''!
* ''VideoGame/{{Fallout}}''
** ''VideoGame/Fallout3'' doesn't guilt trip frequently, but any time you try to disband a follower, they give you a mopey confirmation dialog. Dogmeat lets out a forlorn, inquisitive whine. The bad-boy ex-raider acts incredulously abused. The friendly super mutant tries to act nice, but comes
brief vignette of the player walking off as really cynical. Your snarky slave wipes the smirk off her face and gives you 'But..but...what did ''I'' do?' puppy-dog eyes. Even the damn robot acts like you're throwing him to the wolves!
** Not so much for ''VideoGame/FalloutNewVegas'' if you progress far enough
into the story line. When you reach the city of New Vegas, you have the option of using the Lucky 38 Casino as your home base, with the added benefit of sending your companions there instead of where you found them. For example, sending [[ColdSniper Boone]] back to Novac will have him say "Well, I guess I'll go there, try to figure out what to do with myself. See you around" , while sending him to the Lucky 38 will have him simply say "I'll make my way there", with no guilt at all. This holds true for the rest of the companions, with some even getting ''excited'' if you send them to the Lucky 38 (it is a really nice hotel).
** ''VideoGame/Fallout4'' strikes a balance between ''3'' and ''New Vegas''. Simply asking companions to disband yields very few guilt-based responses: your companion may bemoan you parting ways, but in most cases, they'll invite you to find them later and team up again when you're ready. As for exchanging one companion for another, the two companions in question will share dialogue with each other, sometimes with friendly banter (such as [=MacCready=] and Cait flirting, or Piper and Nick Valentine playfully ribbing each other) while being displeased other times (exchanging Danse with a synth companion or the synth-sympathizing Deacon). Dogmeat still whimpers sadly, but most companions will apologize to him or reassure him his owner is in good hands...except for Cait, who [[KickTheDog calls Dogmeat a "dirty little mole rat"]].
sunset.



* In [[VideoGame/Earth2150 Earth 2160]], firing a HeroUnit makes them angry.
* ''VideoGame/EarthBound1994'' has an instance where one of Jeff's classmates has gift-wrapped a bunch of cookies for a birthday party. Gift-wrapped presents are the main source of loot in this game, so you might think that one of them has something good. If you do open them, not only will you find nothing good, but the classmate will say that he 'can't believe you'd do something so nasty'.
* ''VideoGame/{{Fallout}}''
** ''VideoGame/Fallout3'' doesn't guilt trip frequently, but any time you try to disband a follower, they give you a mopey confirmation dialog. Dogmeat lets out a forlorn, inquisitive whine. The bad-boy ex-raider acts incredulously abused. The friendly super mutant tries to act nice, but comes off as really cynical. Your snarky slave wipes the smirk off her face and gives you 'But..but...what did ''I'' do?' puppy-dog eyes. Even the damn robot acts like you're throwing him to the wolves!
** Not so much for ''VideoGame/FalloutNewVegas'' if you progress far enough into the story line. When you reach the city of New Vegas, you have the option of using the Lucky 38 Casino as your home base, with the added benefit of sending your companions there instead of where you found them. For example, sending [[ColdSniper Boone]] back to Novac will have him say "Well, I guess I'll go there, try to figure out what to do with myself. See you around" , while sending him to the Lucky 38 will have him simply say "I'll make my way there", with no guilt at all. This holds true for the rest of the companions, with some even getting ''excited'' if you send them to the Lucky 38 (it is a really nice hotel).
** ''VideoGame/Fallout4'' strikes a balance between ''3'' and ''New Vegas''. Simply asking companions to disband yields very few guilt-based responses: your companion may bemoan you parting ways, but in most cases, they'll invite you to find them later and team up again when you're ready. As for exchanging one companion for another, the two companions in question will share dialogue with each other, sometimes with friendly banter (such as [=MacCready=] and Cait flirting, or Piper and Nick Valentine playfully ribbing each other) while being displeased other times (exchanging Danse with a synth companion or the synth-sympathizing Deacon). Dogmeat still whimpers sadly, but most companions will apologize to him or reassure him his owner is in good hands...except for Cait, who [[KickTheDog calls Dogmeat a "dirty little mole rat"]].
* In ''VideoGame/FinalFantasyTactics'' and ''VideoGame/FinalFantasyTacticsAdvance'', kicking [=NPCs=] out of your party (or refusing to let them join) can be a heart-wrenching experience. A level 10 or more party member will be polite, but a low level guy will be miserable. A top-level MVP will just be ''mad.'' The ''Final Fantasy Tactics'' remake for the PSP makes it even more guilt-based for kicking out a monster, who obviously can't talk, but it still "looks at you pleadingly, as if asking to stay" or "doesn't seem to understand that you want it to leave". Come ''on''!



* Firing a baseball player in the NES ''Baseball Stars'' showed a brief vignette of the player walking off into the sunset.
* One of the routes in the visual novel ''Yume Miru Kusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.
* In ''VideoGame/TheSims'' (any version), if your Sim is friends (or higher) with another Sim, and does not talk to that Sim every so often, the relationship drops until it will be as though the two Sims had never even met.
* In the Website/{{Facebook}}-based game ''VideoGame/TheSims Social'', running out of energy plays a sad tune, likely forcing the player to have to buy or get more energy. Problem is, hearing that ''every single day'' can be grating.



* ''VideoGame/MoshiMonsters'': Failing to feed an ice cream cone to a monster, or feeding them the wrong kind, on the "Ice Scream Parlour" game will result in them getting mad at the player.
* ''Website/{{Neopets}}'':
** In the game "Petpetsitter", failing to attend to a petpet's needs on time will make it disappear into thin air. This is logical, if a little cruel, for the needs that could be fatal in theory (such as hunger and the broken robots), but makes little sense for the mundane needs, like needing to sleep or use the bathroom.
** In "Slushie Slinger", if you don't give a customer a slushie before they reach the counter, they will [[ScrewThisImOuttaHere angrily storm away]].
** If you don't give a Meepit its juice in time in "Meepit Juice Break", it will ''die''.
* In ''VideoGame/NierAutomata'', you can run away from certain plot-important battles and abandon your allies. This will lead to message like "All androids met their demise. Except the really selfish ones." and the credits will zoom by in one second.
* ''VideoGame/PlanetCoaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"
* In ''Franchise/ShinMegamiTensei'' games where your demons can change skills, if you refuse to let a demon change skill they'll protest. Even if it's a skill change to a skill that brings absolutely no benefit (e.g. a Pleorma skill for an element that the demon has no skills of). They still accept your decision though, even if it's out of reluctance. Generally, despite its well-deserved reputation for grim storytelling, the series isn't quite as sadistic about this in its demon negotiation and fusion mechanics as it could be. Specifically the games rarely push the player into considering the uglier ramifications of demon fusion (in fact, there are demons who in negotiations reveal that they ''would look forward'' to being fused). Even when you fuse your pet dog with a demon in ''Shin Megami Tensei I'', any guilt is left entirely to the player's imagination. That said, ''Shin Megami Tensei IV'' cranks it up a notch by introducing a new way to win over demons in negotiation: letting them kill a demon in your party or your stock they don't like. If you say yes, you'll hear a [[HellIsThatNoise blood-curdling scream.]] Still, the only real penalty for doing this is having to go through the trouble of reviving and healing the sacrificed demon.
* In ''VideoGame/TheSims'' (any version), if your Sim is friends (or higher) with another Sim, and does not talk to that Sim every so often, the relationship drops until it will be as though the two Sims had never even met.



* In [[VideoGame/Earth2150 Earth 2160]], firing a HeroUnit makes them angry.
* In ''Franchise/ShinMegamiTensei'' games where your demons can change skills, if you refuse to let a demon change skill they'll protest. Even if it's a skill change to a skill that brings absolutely no benefit (e.g. a Pleorma skill for an element that the demon has no skills of). They still accept your decision though, even if it's out of reluctance. Generally, despite its well-deserved reputation for grim storytelling, the series isn't quite as sadistic about this in its demon negotiation and fusion mechanics as it could be. Specifically the games rarely push the player into considering the uglier ramifications of demon fusion (in fact, there are demons who in negotiations reveal that they ''would look forward'' to being fused). Even when you fuse your pet dog with a demon in ''Shin Megami Tensei I'', any guilt is left entirely to the player's imagination. That said, ''Shin Megami Tensei IV'' cranks it up a notch by introducing a new way to win over demons in negotiation: letting them kill a demon in your party or your stock they don't like. If you say yes, you'll hear a [[HellIsThatNoise blood-curdling scream.]] Still, the only real penalty for doing this is having to go through the trouble of reviving and healing the sacrificed demon.
* ''VideoGame/EarthBound1994'' has an instance where one of Jeff's classmates has gift-wrapped a bunch of cookies for a birthday party. Gift-wrapped presents are the main source of loot in this game, so you might think that one of them has something good. If you do open them, not only will you find nothing good, but the classmate will say that he 'can't believe you'd do something so nasty'.
* ''VideoGame/PlanetCoaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"
* In ''VideoGame/NierAutomata'', you can run away from certain plot-important battles and abandon your allies. This will lead to message like "All androids met their demise. Except the really selfish ones." and the credits will zoom by in one second.

to:

* In [[VideoGame/Earth2150 Earth 2160]], firing a HeroUnit makes them angry.
* In ''Franchise/ShinMegamiTensei'' games where your demons can change skills, if you refuse to let a demon change skill they'll protest. Even if it's a skill change to a skill that brings absolutely no benefit (e.g. a Pleorma skill for an element that
the demon has no skills of). They still accept your decision though, even if it's Website/{{Facebook}}-based game ''VideoGame/TheSims Social'', running out of reluctance. Generally, despite its well-deserved reputation for grim storytelling, the series isn't quite as sadistic about this in its demon negotiation and fusion mechanics as it could be. Specifically the games rarely push energy plays a sad tune, likely forcing the player into considering the uglier ramifications of demon fusion (in fact, there are demons who in negotiations reveal to have to buy or get more energy. Problem is, hearing that ''every single day'' can be grating.
* In ''Terrible Triplets'', if you fail to [[TheDiaperChange change one of the babies]], clean up their vomit, or feed them promptly,
they ''would look forward'' to will cry. Justified, since that's how babies behave in real life.
* One of the routes in the visual novel ''Yume Miru Kusuri'' involves saving a girl from
being fused). Even when you fuse your pet dog with a demon in ''Shin Megami Tensei I'', any guilt is left entirely to the player's imagination. That said, ''Shin Megami Tensei IV'' cranks it up a notch by introducing a new way to win over demons in negotiation: letting them kill a demon in your party or your stock they don't like. If you say yes, you'll hear a [[HellIsThatNoise blood-curdling scream.]] Still, the only real penalty for doing this is having to go bullied. Midway through the trouble of reviving and healing the sacrificed demon.
* ''VideoGame/EarthBound1994'' has an instance where one of Jeff's classmates has gift-wrapped a bunch of cookies for a birthday party. Gift-wrapped presents
other two routes you are the main source of loot in this game, so you might think told that one of them has something good. If you do open them, not only will you find nothing good, but the classmate will say that he 'can't believe you'd do something so nasty'.
* ''VideoGame/PlanetCoaster'' will try to make you feel like a huge dick if you fire any one of your employees. Fire them and watch them sadly trudge to the exit of your park. It's enough to make you want to keep a low turnover rate. Checking their thoughts will also yield messages like "What do you mean, 'fired'?!"
* In ''VideoGame/NierAutomata'', you can run away from certain plot-important battles and abandon your allies. This will lead to message like "All androids met their demise. Except the really selfish ones." and the credits will zoom by in one second.
she attempted suicide.



* Some software programs (mostly ones used for free trials) may ask you why you are uninstalling the program. One program actually has an option that says "I don't want to tell you."

to:

* Some software programs (mostly ones used for free trials) may ask you why you are uninstalling the program. One program actually has an option that says says, "I don't want to tell you."



* ''VideoGame/AnimalCrossing'' has a... unique take on preventing SaveScumming. Upon resetting, you immediately get set upon (har har har) by Mr. Resetti, who proceeds to unleash a can of MotorMouth ranting on you. The more you reset, the harsher and longer his rants get; in fact, if you reset too many times, he threatens to reset your game, then ''pretends to do so''.

to:

* ''VideoGame/AnimalCrossing'' ''VideoGame/AnimalCrossing'':
** The game
has a... unique take on preventing SaveScumming. Upon resetting, you immediately get set upon (har har har) by Mr. Resetti, who proceeds to unleash a can of MotorMouth ranting on you. The more you reset, the harsher and longer his rants get; in fact, if you reset too many times, he threatens to reset your game, then ''pretends to do so''.



* ''Website/{{Neopets}}'':
** Trying to fit more than fifty items in your inventory will result in a sad Jubjub appearing on the screen.
** Losing a game of "Hassee Bounce" will result in both Hassees crying if you earned less than 100 points.
** If you go to the harbour on Mystery Island, two Neopets will tearfully beg you to stay.



* Canceling an email subscription can involve much the same thing, often times having a message saying "We'll miss you" or "Sorry to see you go", along with a form asking you to explain why you're unsubscribing.

to:

* Canceling an email subscription can involve much the same thing, often times having a message saying saying, "We'll miss you" or "Sorry to see you go", along with a form asking you to explain why you're unsubscribing.



* The paid-subscription social media website [=OnlyFans=] ([[TheInternetIsForPorn known mainly for porn]]) has an option for content creators to send mass-messages to former subscribers, potentially to tease them into coming back or to say "Hey, I miss you, if you re-subscribe I'll throw in a discount!"

to:

* The paid-subscription social media website [=OnlyFans=] ([[TheInternetIsForPorn known mainly for porn]]) has an option for content creators to send mass-messages to former subscribers, potentially to tease them into coming back or to say say, "Hey, I miss you, if you re-subscribe I'll throw in a discount!"discount!"
* The museum Te Papa in Wellington (the capital of New Zealand) has a video game with AnAesop about how you shouldn't fish with nets or long lines. It teaches this message by encouraging the player to catch fish, but instead of there being a way to avoid the birds or dolphins you're not supposed to catch, the game just randomly says that you're killing them.

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Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players), and ContinueCountdown (the game may combine these tropes to pressure a player to continue playing). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.

to:

Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players), AntiIdling (the game tries to stop you from lollygagging, sometimes overlapping with this trope), ContinueYourMissionDammit (the game acts like there's a time limit when there isn't one, sometimes invoking this trope but more often not) and ContinueCountdown (the game may combine these tropes to pressure a player to continue playing). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.



* In ''VideoGame/TheStanleyParable'', if the player stays in the broom closet, the narrator will keep telling them to move on, eventually calling out to anyone passing that the player is dead.
** This is more humourous than guilt-tripping, but it lampshades the fact that the person is trying to get the "Broom Closet Ending", hoping to guilt the person into looking for a different ending.

to:

* In ''VideoGame/TheStanleyParable'', ''VideoGame/BabyHazel'', idling will provoke sad expressions and, in the case of the child characters, tears.
* Notably averted in ''VideoGame/BioshockInfinite''. If you stand still for a while, Elizabeth will wander away and start admiring the scenery, calling to you
if she spots any items you missed. The developers have stated that they didn't feel the need to [[ContinueYourMissionDammit yell at the player stays for taking their time]].
* The ''VideoGame/{{Borderlands}}'' series: If you leave your character standing
in one place too long, they start making remarks about it.
** The first game, ''VideoGame/Borderlands1'':
--->'''Mordecai''': Now that you mention it, I DO love standing here doing NOTHING!
** ''VideoGame/Borderlands2'':
--->'''Salvador''': As fun as watching Skags hump.
* In
the broom closet, fourth ''VideoGame/CommanderKeen'' game "Goodbye, Galaxy!", Keen has several idle animations. He'll first look up above him, then he turns to face the narrator will screen and glares at you, then he shrugs, and finally he sits down and pulls out a book. He'll keep telling them to flipping through the book's pages until you move on, eventually calling out to anyone passing that the player is dead.
** This is more humourous than guilt-tripping, but it lampshades the fact that the person is trying to get the "Broom Closet Ending", hoping to guilt the person into looking for a different ending.
him again.



* In ''VideoGame/DanceDanceRevolution X'' onwards, if you stall at the results screen or song select screen, the announcer will make snarky comments nagging you to advance to the next stage.
--> ''"Dance, please! Daaaaaance!"'' \\
''"What is this, a golf tournament? Foooooooore!"'' \\
''"We're not playing cards here, we're dancing. Come on."''



* ''VideoGame/DukeNukem3D'': "What are you waiting for? Christmas?"
* Not guilt-based exactly, but a long pause in ''VideoGame/DungeonKeeper 2'' is greeted by the Mentor mocking you with "The very rock yawns with anticipation of your next fascinating move."
* In early versions of ''VideoGame/HalfLife2: Episode 1'', Alyx would nag the player to keep moving if he stayed in an area too long. Playtesters quickly began to hate Alyx, so the feature was removed.
* Side questing is necessary in the console version of ''VideoGame/HarryPotterAndThePrisonerOfAzkaban'' to achieve 100% completion and for achieving certain helpful bonuses such as extended health meters that make it easier to finish the game. Some of the in-game instructions even encourage you to try side quests at certain times. However, any time you veer away from the main plot in favor of taking Harry, Ron, and Hermione off item-hunting or pursuing the side quests, ''even if the game itself just got through encouraging you to pursue a side quest'', the two members of the trio whom you aren't directly controlling will whine and complain constantly about being dragged along. If it's the beginning of the day, they'll complain that you're wasting their time and they're going to be late getting to class, or whatever location the game wants you to go next. If you've met all your immediate goals and there's nothing else you have to do right then, they'll complain that they're really tired and want to go to bed (even if it's still the middle of the day).
* More than one computer card game (Sierra's ''VideoGame/HoylesBookOfGames'' for one) that features table talk between players will include increasingly irate messages as the other players assume you've walked away from the computer.
* In ''VideoGame/IrisuSyndrome'', failing to score enough points will cause Irisu to cry. Keep performing poorly, and you get the first half of the game's DownerEnding.



* ''VideoGame/TheLastOfUs'': If you stand still for a while, Ellie will begin to ask Joel to get with the program, getting more passive aggressive the longer Joel stands still.
--> ''"Oh, nice, you're just gonna... just gonna hang out, do absolutely nothing."''
--> ''"Um... are you gonna do anything? Just gonna stare at me? Just gonna stand there? What are you doing?"''
--> ''"What are we doing? This is taking entirely too long - you doing nothing and walking around doing nothing... you are literally walking around in the same exact spot."''
* In the Solaris levels in ''VideoGame/MechWarrior 4: Mercenaries'', if you sit still in your Mech for too long, the announcer will make a snide comment about how hiding may be a good tactic for a mercenary, but it's not the way things work on Solaris.
* In ''VideoGame/{{Nintendogs}}'', if you don't interact with your dog for a while, [[IWantMyMommy it will start whining and barking for you to come back.]] Leave it alone long enough and it'll eventually run away (though it will come back once you tap on the screen).
* ''VideoGame/{{Okami}}'' has a fringe example: in the first play-through of the game, if you don't press any buttons on the controller, Amaterasu will first sit down, then yawn, & finally lie down & take a nap. Then, later on you get an item that, when equipped, restores your health during the idle animation, at the cost of some of your in-game currency.
* ''VideoGame/{{Pangya}}'' your caddies get mad at you for wasting time. It's a good thing though because your turns are timed.
* The ''VideoGame/PokemonStadium'' games have the announcer complain when you don't make a move for a while. "What's the matter, Trainer?"



* ''VideoGame/DukeNukem3D'': "What are you waiting for? Christmas?"

to:

* ''VideoGame/DukeNukem3D'': "What are you waiting for? Christmas?"In ''VideoGame/TheStanleyParable'', if the player stays in the broom closet, the narrator will keep telling them to move on, eventually calling out to anyone passing that the player is dead.
** This is more humourous than guilt-tripping, but it lampshades the fact that the person is trying to get the "Broom Closet Ending", hoping to guilt the person into looking for a different ending.



* The ''VideoGame/PokemonStadium'' games have the announcer complain when you don't make a move for a while. "What's the matter, Trainer?"
* In ''VideoGame/IrisuSyndrome'', failing to score enough points will cause Irisu to cry. Keep performing poorly, and you get the first half of the game's DownerEnding.
* Not guilt-based exactly, but a long pause in ''VideoGame/DungeonKeeper 2'' is greeted by the Mentor mocking you with "The very rock yawns with anticipation of your next fascinating move."
* In the ''VideoGame/XMenLegends'' games, the player-controlled character will start complaining - loudly - if you idle for too long.
* In the Solaris levels in ''VideoGame/MechWarrior 4: Mercenaries'', if you sit still in your Mech for too long, the announcer will make a snide comment about how hiding may be a good tactic for a mercenary, but it's not the way things work on Solaris.

to:

* The ''VideoGame/PokemonStadium'' games have the announcer complain when you don't make a move for a while. "What's the matter, Trainer?"
* In ''VideoGame/IrisuSyndrome'', failing to score enough points will cause Irisu to cry. Keep performing poorly, and you get the first half of the game's DownerEnding.
* Not guilt-based exactly, but a long pause in ''VideoGame/DungeonKeeper 2'' is greeted by the Mentor mocking you with "The very rock yawns with anticipation of your next fascinating move."
* In the ''VideoGame/XMenLegends'' games, the player-controlled character will start complaining - loudly - if
''VideoGame/WhackYour'': If you idle for too long.
* In the Solaris levels
in ''VideoGame/MechWarrior 4: Mercenaries'', if "Whack Your Boss", a message pops up asking, "How much longer are you sit still in your Mech for too long, the announcer will make a snide comment about how hiding may be a good tactic for a mercenary, but it's not the way things work on Solaris.gonna keep this poor devil waiting?!".



* In early versions of ''VideoGame/HalfLife2: Episode 1'', Alyx would nag the player to keep moving if he stayed in an area too long. Playtesters quickly began to hate Alyx, so the feature was removed.
* More than one computer card game (Sierra's ''VideoGame/HoylesBookOfGames'' for one) that features table talk between players will include increasingly irate messages as the other players assume you've walked away from the computer.
* ''VideoGame/{{Okami}}'' has a fringe example: in the first play-through of the game, if you don't press any buttons on the controller, Amaterasu will first sit down, then yawn, & finally lie down & take a nap. Then, later on you get an item that, when equipped, restores your health during the idle animation, at the cost of some of your in-game currency.
* ''VideoGame/{{Pangya}}'' your caddies get mad at you for wasting time. It's a good thing though because your turns are timed.

to:

* In early versions of ''VideoGame/HalfLife2: Episode 1'', Alyx would nag the player to keep moving if he stayed in an area too long. Playtesters quickly began to hate Alyx, so ''VideoGame/XMenLegends'' games, the feature was removed.
* More than one computer card game (Sierra's ''VideoGame/HoylesBookOfGames'' for one) that features table talk between players
player-controlled character will include increasingly irate messages as the other players assume you've walked away from the computer.
* ''VideoGame/{{Okami}}'' has a fringe example: in the first play-through of the game,
start complaining - loudly - if you don't press any buttons on the controller, Amaterasu will first sit down, then yawn, & finally lie down & take a nap. Then, later on you get an item that, when equipped, restores your health during the idle animation, at the cost of some of your in-game currency.
* ''VideoGame/{{Pangya}}'' your caddies get mad at you
for wasting time. It's a good thing though because your turns are timed.too long.



* Side questing is necessary in the console version of ''VideoGame/HarryPotterAndThePrisonerOfAzkaban'' to achieve 100% completion and for achieving certain helpful bonuses such as extended health meters that make it easier to finish the game. Some of the in-game instructions even encourage you to try side quests at certain times. However, any time you veer away from the main plot in favor of taking Harry, Ron, and Hermione off item-hunting or pursuing the side quests, ''even if the game itself just got through encouraging you to pursue a side quest'', the two members of the trio whom you aren't directly controlling will whine and complain constantly about being dragged along. If it's the beginning of the day, they'll complain that you're wasting their time and they're going to be late getting to class, or whatever location the game wants you to go next. If you've met all your immediate goals and there's nothing else you have to do right then, they'll complain that they're really tired and want to go to bed (even if it's still the middle of the day).
* The ''VideoGame/{{Borderlands}}'' series: If you leave your character standing in one place too long, they start making remarks about it.
** The first game, ''VideoGame/Borderlands1'':
--->'''Mordecai''': Now that you mention it, I DO love standing here doing NOTHING!
** ''VideoGame/Borderlands2'':
--->'''Salvador''': As fun as watching Skags hump.
* In ''VideoGame/DanceDanceRevolution X'' onwards, if you stall at the results screen or song select screen, the announcer will make snarky comments nagging you to advance to the next stage.
---> ''"Dance, please! Daaaaaance!"'' \\
''"What is this, a golf tournament? Foooooooore!"'' \\
''"We're not playing cards here, we're dancing. Come on."''
* In the fourth ''VideoGame/CommanderKeen'' game "Goodbye, Galaxy!", Keen has several idle animations. He'll first look up above him, then he turns to face the screen and glares at you, then he shrugs, and finally he sits down and pulls out a book. He'll keep flipping through the book's pages until you move him again.
* ''VideoGame/TheLastOfUs'': If you stand still for a while, Ellie will begin to ask Joel to get with the program, getting more passive aggressive the longer Joel stands still.
---> ''"Oh, nice, you're just gonna... just gonna hang out, do absolutely nothing."''
---> ''"Um... are you gonna do anything? Just gonna stare at me? Just gonna stand there? What are you doing?"''
---> ''"What are we doing? This is taking entirely too long - you doing nothing and walking around doing nothing... you are literally walking around in the same exact spot."''
* Notably averted in ''VideoGame/BioshockInfinite''. If you stand still for a while, Elizabeth will wander away and start admiring the scenery, calling to you if she spots any items you missed. The developers have stated that they didn't feel the need to [[ContinueYourMissionDammit yell at the player for taking their time]].
* In ''VideoGame/{{Nintendogs}}'', if you don't interact with your dog for a while, [[IWantMyMommy it will start whining and barking for you to come back.]] Leave it alone long enough and it'll eventually run away (though it will come back once you tap on the screen).



* ''VideoGame/{{Farmville}}'': While most of the animals don't mind it if you don't log on, if you go a day or more without feeding your dog while it's still a puppy, it'll [[TropeyComeHome run away]]. They can be rescued, but it costs real money.



* ''VideoGame/MoshiMonsters'': Not logging on in a while would drain the monster's "happiness" bar, as would going a long time without either shopping for virtual items or tickling the monster.



* If you don't log onto ''Roar'' for a while, the animals would either get bored (requiring their treat to be replaced), or get sick (requiring them to be medicated, and, if the player fails to do that, they'd be transferred to another, supposedly less negligent, park).



* Quitting in ''VideoGame/TheSeventhGuest'' prompted Stauf to scream "COME BAAAACK!!" at the player.

to:

* Quitting in ''VideoGame/TheSeventhGuest'' prompted Stauf to scream scream, "COME BAAAACK!!" at the player.


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* ''Website/{{Neopets}}'': Trying to disable your account shows a Neopet with a sad expression saying, "Don't you want me?".


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* Downplayed on ''Seusville''. Clicking on one of the external links results in the message, "Are you sure you want to go this way? Wouldn't it be better to stay and play?".
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* In ''VideoGame/Nintendogs'', if you don't interact with your dog for a while, [[IWantMyMommy it will start whining and barking for you to come back.]] Leave it alone long enough and it'll eventually run away (though it will come back once you tap on the screen).

to:

* In ''VideoGame/Nintendogs'', ''VideoGame/{{Nintendogs}}'', if you don't interact with your dog for a while, [[IWantMyMommy it will start whining and barking for you to come back.]] Leave it alone long enough and it'll eventually run away (though it will come back once you tap on the screen).
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* One of the earliest examples: if you didn't press any of the buttons for more than a few seconds in the 2D ''VideoGame/SonicTheHedgehog'' games, [[IdleAnimation Sonic would glare at the screen and tap his foot impatiently]]. The levels ''do'' have a time limit, however, so this might be seen as more of a helpful reminder.

to:

* One of the earliest examples: if you didn't press any of the buttons for more than a few seconds in the 2D ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games, [[IdleAnimation Sonic would glare at the screen and tap his foot impatiently]]. The levels ''do'' have a time limit, however, so this might be seen as more of a helpful reminder.
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Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), and AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.

to:

Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), and AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players).players), and ContinueCountdown (the game may combine these tropes to pressure a player to continue playing). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.

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alphabetizing, with general examples on top, crosswicking Spiritfarer, and removing YMMV potholes, Natter, Word Cruft, and disambigs


* The dancers in ''VideoGame/DanceCentral'' will make snide comments about your low score at the end of the song if you put in 0 effort.



* The ''VideoGame/HarvestMoon'' games lay the guilt on thick whenever an animal dies on your farm - whether it was your fault or not. Especially unfair in ''VideoGame/HarvestMoonDS'', where Takakura will scold you for not making your buildings strong enough in the event of a shed collapse/mass death... even if you made it out of Golden Lumber (The strongest building material in the game - has a 1% chance of collapse, as opposed to the 10% chance for Stone or 33% chance for regular Wood)
** Some games in the series will ease up on the guilt if the animal dies of old age, there is at least one however that will cause you to lose massive friend points with ''everyone in the game'' if this happens.
** ''VideoGame/HarvestMoonMagicalMelody'' guilts players the first time an animal gets ''sick''! The morning of the day the illness happens, players are "treated" to a cutscene in which the character is berated because they didn't properly look after their animal, and now it's dead. They then ''collapse in front of the animal's grave'', before waking up and seeing it was AllJustADream. Eesh!
* Some players of ''VideoGame/RuneFactory3'' claim to have married Raven because they felt guilty from reading her diary after marrying someone else. It's strange that the game would do that to you even though Raven is not even the main heroine; though she is easily the [[EnsembleDarkhorse most popular]].
* ''VideoGame/PokemonStadium 2'' has trainers that say a few lines to you if you win or lose. They also say different things if you give up in the middle of a battle.
** Try stealing other trainers' mons in the main series. You'll get the message "Don't be a thief!"
** If you make a face at your Pokemon in Pokemon Amie long enough, it'll start a minigame that has you imitate the expressions they make. Failing to do this within the allotted time will cause the vast majority of them to give you a sad and disappointed look that'll probably make you not want to mess up at it again (Not that it's easy with how touchy the 3DS camera's face recognition can be...).
* The trope is parodied in ''VideoGame/QuestForGloryIV''. An obstacle is present in the form of a hexapod, which will eat your head if you attempt to move past it. You can give it the appropriate item to placate it, or you can throw rocks (or other objects) at it until it dies, which doesn't take much. The game then ''berates'' you for killing the defenseless ''head-eating monster'' by saying "You bad, bad, bad, bad, bad, bad, bad, bad, bad, [[OverlyLongGag bad, bad, bad, bad]] hero." And in the CD version, it's ''John Rhys-Davies'' doing the berating. [[MoralMyopia Meanwhile, you can burn the place down with it inside once you've finished with all the issues.]]
* ''VideoGame/{{Pikmin}}'':
** If all of the Pikmin die, you're subjected to a heart-wrenching cutscene where Olimar berates himself for his failure and laments their loss. Then the game gives you one new one per Onion, content that you've been properly chastised.
** And of course, there's the heart-rending squeal the Pikmin make as they die. On top of ''that'', if you reach the end of the day when there are Pikmin away from the onions and not following Olimar (especially if you end it yourself from the pause menu), your reward is watching the scragglers hopelessly race back to the onions only to be chomped by nocturnal wildlife. And the game keeps track of how many pikmin you lose this way, too, so it becomes a MarkOfShame on your part for the rest of the game.
** The first time you let a/some Pikmin get blown up by a bomb rock it/one might have been carrying. At the end of the day, Olimar posts a sad journal entry about what happened, driving into the ground what you've done (be it accidental or not).
** The marketing behind the games will probably make you feel guilty of using the Pikmin in the first place: They play up the fact that the Pikmin are sacrificing themselves to help you for seemingly nothing in return (although they actually do benefit by learning how to survive and thrive in their harsh world).

to:

* The ''VideoGame/HarvestMoon'' games lay the guilt on thick whenever an animal dies on your farm - whether it was your fault or not. Especially unfair in ''VideoGame/HarvestMoonDS'', where Takakura will scold you for not making your buildings strong enough in the event of a shed collapse/mass death... even if you made it out of Golden Lumber (The strongest building material in the game - has a 1% chance of collapse, as opposed to the 10% chance for Stone or 33% chance for regular Wood)
** Some games in the series will ease up on the guilt if the animal dies of old age, there is at least one however that will cause you to lose massive friend points with ''everyone in the game'' if this happens.
** ''VideoGame/HarvestMoonMagicalMelody'' guilts players the first time an animal gets ''sick''! The morning of the day the illness happens, players are "treated" to a cutscene in which the character is berated because they didn't properly look after their animal, and now it's dead. They then ''collapse in front of the animal's grave'', before waking up and seeing it was AllJustADream. Eesh!
* Some players of ''VideoGame/RuneFactory3'' claim to have married Raven because they felt guilty from reading her diary after marrying someone else. It's strange software programs (mostly ones used for free trials) may ask you why you are uninstalling the program. One program actually has an option that the game would do that to you even though Raven is not even the main heroine; though she is easily the [[EnsembleDarkhorse most popular]].
* ''VideoGame/PokemonStadium 2'' has trainers that say a few lines to you if you win or lose. They also say different things if you give up in the middle of a battle.
** Try stealing other trainers' mons in the main series. You'll get the message "Don't be a thief!"
** If you make a face at your Pokemon in Pokemon Amie long enough, it'll start a minigame that has you imitate the expressions they make. Failing to do this within the allotted time will cause the vast majority of them to give you a sad and disappointed look that'll probably make you not
says "I don't want to mess up at it again (Not tell you."
* A technical example occurs with banner adverts for various Internet games
that it's easy with how touchy encourage the 3DS camera's face recognition can be...).
* The trope is parodied in ''VideoGame/QuestForGloryIV''. An obstacle is present
viewer to participate in the form game. Otherwise, that poor puppy with the sad eyes is gonna stay in that cage!
* ''VideoGame/AiToYuukiToKashiwamochi'' (or ''Love Mochi'', as its official English title is) has a variant on this; after the player completes a certain number
of a hexapod, which will eat your head games, the heroine Ai goes "missing" from every screen in the game. On the instructions page, however, she is replaced with the text "Go for 50,000 points!". Nothing ''worse'' happens if you attempt to move past it. You can give it the appropriate item to placate it, or you can throw rocks (or other objects) at it until it dies, which doesn't take much. The game then ''berates'' you for killing the defenseless ''head-eating monster'' by saying "You bad, bad, bad, bad, bad, bad, bad, bad, bad, [[OverlyLongGag bad, bad, bad, bad]] hero." And in the CD version, it's ''John Rhys-Davies'' doing the berating. [[MoralMyopia Meanwhile, you can burn the place down with it inside once don't score that high, but if you've finished with all gone through the issues.cutscenes chances are [[VideoGameCaringPotential you're going to want to bring her back.]]
* ''VideoGame/{{Pikmin}}'':
Walk into a laser wall in the final dungeon in ''VideoGame/{{Albion}}'' and you'll be told everyone in the party suffers a quick painless death.
** If Remember, nobody give a skilled healer a life sentence just because she couldn't save one patient. Especially not in an accident prone mining town where monsters come out of the ground if you don't perform the necessary ritual. Think of that before releasing Nelly, or you'll be greeted by a crying girl she orphaned the next time you return to Umajo Kenta. NiceJobBreakingItHero indeed.
* ''VideoGame/AnimalCrossing'' has a... unique take on preventing SaveScumming. Upon resetting, you immediately get set upon (har har har) by Mr. Resetti, who proceeds to unleash a can of MotorMouth ranting on you. The more you reset, the harsher and longer his rants get; in fact, if you reset too many times, he threatens to reset your game, then ''pretends to do so''.
** The ''Animal Crossing'' series has guilt-based town deletion confirmations. When you select the option to rebuild a town, the game will remind you that the town on your current save file will be erased, as will all the inhabitants. In most games, one of the town's inhabitants will panic when you first select the option, and will tell you what rebuilding a town entails with the fear and anxiety of someone who believes TheEndOfTheWorldAsWeKnowIt is nigh. In the Gamecube game, the inhabitant will even flat-out say that ''no one in the town will survive''. This is downplayed in ''VideoGame/AnimalCrossingNewHorizons'', where deletion options are limited to deleting a resident's registration: the island and the inhabitants will remain, but not only will the player's home and belongings be deleted, but [[RetGone
all of the Pikmin die, inhabitants' memories of the player will also be erased]], as Tom Nook spells out matter-of-factly. There is no way to delete the "Resident Representative", the main player for the game; nor are there options in the game for actually deleting the island, which can only be done by deleting the game's save data from the Switch's storage.
* In ''VideoGame/Area51'', the GameOver scene is horrific as you watch one of your fellow comrades turn into a Kronn warrior and finishing you off. Or if
you're misinterpreting that, the ''player character'' turning into a Kronn warrior and lunging forward to finish off ''the actual player''. Even worse, you get the same screen upon ''actually beating the game''. In short, victory is meaningless and the cycle will only continue from there.
* ''VideoGame/BlackAndWhite'', particularly when you kill a human, especially if they'd promised a loved one they would be fine.
--->''Deaaatth....''
* In ''VideoGame/BlazBlue'', Bang Shishigami's storyline, when you lost against Hakumen, you can hear how Litchi Faye-Ling, after no longer seeing Bang as a disgusting StalkerWithACrush, frantically screaming his name (In the same tone of VideoGame/MetalGear as well).
---> '''Litchi''': Bang? Bang! BAAAAANGGG!!!
* One of the messages shown between rounds in [[VideoGame/BloonsTowerDefense Bloons Tower Defence 2]] tells the player they may not need to use every single type of tower to complete the game, but to think of all the programming and artwork that would be wasted if they didn't.
* If you fail some missions (particularly story missions) in ''VideoGame/BrutalLegend'', you'll be
subjected to some rather brutal cutscenes showing your failure, which range from Eddie getting his eyes plucked out of his skull or listening to his friends scream over the radio as the bus (and everyone in it) blows up, to Lita getting her skull bashed in by a heart-wrenching cutscene where Olimar berates himself Grave Digger.
* ''VideoGame/ChampionsOnline'' has an interesting variation - The account management page
for his failure and laments their loss. Then the game gives you cancelling your subscription depicts one new one per Onion, content that you've been properly chastised.
** And
of course, there's the heart-rending squeal the Pikmin make your characters looking sad as they die. On top of ''that'', if try to guilt-trip you reach the end of the day when there are Pikmin away from the onions and not following Olimar (especially if you end it yourself from the pause menu), your reward is watching the scragglers hopelessly race back to the onions only to be chomped by nocturnal wildlife. And the game keeps track of how many pikmin you lose this way, too, so it becomes a MarkOfShame on your part for the rest of into staying with the game.
** The first time you let a/some Pikmin get blown up by a bomb rock it/one might * Some players have been carrying. At reported joining the end of Chaos covenant in ''VideoGame/DarkSouls'' after talking to the day, Olimar posts Daughter of Chaos. The fact that this CuteMonsterGirl is very sick, suffers a sad journal entry about what happened, driving into lot, thinks of you as her dearest sister (the same sister you killed in rightful defense), and considers that sister her very reason to live didn't help.
** And that's not
the ground what you've done (be it accidental or not).
** The marketing behind
only case where the games game will probably make you feel guilty of using ''very'' bad if you dare behave like a bastard. Every time you harm someone who sincerely doesn't wish you ill, the Pikmin in lines during the first place: They play up combat and of death will reflect the fact that the Pikmin are sacrificing themselves to help you for seemingly nothing in return (although they actually do benefit by learning how to survive astonishment and thrive in their harsh world).sadness from such betrayal.



* All the ''VideoGame/MetalGear'' games have your support team screaming after you if you die.
---> Snake? ''SNAKE?'' ''' ''SNAAAAAAAAAAAKE!!'' '''
** In the first ''VideoGame/MetalGearSolid'', Psycho Mantis will scold the player for not saving often enough. He will also mock you if you save too often, taunt you if you get spotted too often and outright insult you if you've died too often too.
** Some support team members go farther than just yelling your name. If Raiden dies in ''VideoGame/MetalGearSolid2SonsOfLiberty'', sometimes Rose will call after him: "Jack? Jack? No! This can't be happening! Jack!"
** ''VideoGame/MetalGearSolid3SnakeEater'' guilts you in a ''cosmic'' sense- if you die and quit, you get a message telling you that you've caused a "Time Paradox". It also happens if you kill Ocelot.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' does the by-now standard scream, ''and then dissolves to static''. It's actually ''disturbing'' the first time. For some, every time. Otacon does a standard "Snake? What's going on? Snake? Snake? SNAAAAAAAAAKE!" a few times but more often than not the message before the scream is "Answer me, ''please''!" or the even more depressing, "No! You can't die!" It also flashes very brief glimpses of what was on the line as Snake is dying before the static. (It may not be the first thing to give rise to EpilepticTrees about it all being a VR simulation, but it does encourage them.)
** As a reference to this, while playing as Snake on the Shadow Moses Island Stage in ''VideoGame/SuperSmashBros Brawl'', you can call up Mei Ling, Otacon, Colonel Campbell or... Slippy? and the two will chat about one of the other fighters on the field (Who you call depends on the fighter the conversation is about). If Snake gets [=KOed=] while the conversation is going it'll break off and the person on the other end will shout "Snake? SNAKE? SNAAAAAAAAAAAKE!!" as per the ''Metal Gear Solid'' games.

to:

* All ''Film/DemolitionMan'' for the ''VideoGame/MetalGear'' games 3DO has an interesting and rather jarring case of this. First off, it's a [[TheProblemWithLicensedGames game based on a movie]], but it has the added double whammy of being made during the mid-90's, when "Full Motion Video" was thought to be the future of gaming. The game is a Gallery Shooter with some FPS and fighting game elements as well. You go around shooting the bad guys as they appear on screen and all that stuff. You only have your support team screaming after you if you die.
---> Snake? ''SNAKE?'' ''' ''SNAAAAAAAAAAAKE!!'' '''
** In the first ''VideoGame/MetalGearSolid'', Psycho Mantis will scold the player for not saving often enough. He will also mock you if you save too often, taunt you if you get spotted too often and outright insult you if you've died too often too.
** Some support team members go farther than just yelling your name. If Raiden dies in ''VideoGame/MetalGearSolid2SonsOfLiberty'', sometimes Rose will call after him: "Jack? Jack? No! This can't be happening! Jack!"
** ''VideoGame/MetalGearSolid3SnakeEater'' guilts you in a ''cosmic'' sense- if you die and quit, you get a message telling you
one continue that you've caused a "Time Paradox". It also you can use throughout the whole game. What happens when you game over? Creator/SylvesterStallone himself straight up tells you to your face that "You... Suck." among other insults. That's right, the game berates you and makes you feel guilty for ''not'' being able to beat a NintendoHard game that suffers from very poor controls and cheating AI.
* Maiden Astraea from ''VideoGame/DemonsSouls'' is, in many ways, a precursor to the Daughter of Chaos from ''Dark Souls'', made worse by the fact that you ''must'' kill her to progress in the game. Astraea is a former Saint of TheChurch who went to care for those abandoned by other clerics, lost her faith, and turned into one of the most powerful demons just to [[BadPowersGoodPeople give them some comfort]]. When you first enter her boss arena, she berates you for invading her sanctuary and begs you to leave, stating there is nothing for you to loot or plunder (which is not quite true, as you are specifically after ''her soul''). She has no way of fighting you, and her bodyguard will only attack if you try to approach her, [[GameplayAndStoryIntegration underscoring that neither wants a fight]] -- but
if you kill Ocelot.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' does
him, she will commit suicide, throwing her demon soul in your face in an [[DefiantToTheEnd act of final defiance]]. Enjoy that warm and fuzzy feeling while it lasts...
* ''VideoGame/DiscworldMUD'' has several kinds of pets. Kill your own pet by accident and
the by-now standard scream, ''and then dissolves poor thing will haunt you for several minutes. You'll get all sorts of visions of the heart-broken animal's ghost and occasionally run to static''. a random adjacent room from time to time until the haunting wears off.
** A spell can give you an animated cabbage that follows you around. If you "Eat cabbage", instead of simply saying "You eat the cabbage" or something similar, you get a detailed description of the cabbage still staring at you lovingly, as you rip it to shreds and consume it. [[BlackComedy Then you get flatulence]].
* A non-game example (which refers to a game): A comment from Bear in ''Anime/DotHackSign'' goes as:
---> '''Bear:'''
It's actually ''disturbing'' only a virtual world, I realize, but thoughts turn into reality, so the first time. For some, every time. Otacon does world I abandoned by resetting might have remained engulfed by evil.
* ''VideoGame/DragonQuestI'' had
a standard "Snake? What's going on? Snake? Snake? SNAAAAAAAAAKE!" room with treasure behind a few times but more often than not locked door with a soldier inside. You gain access to keys later in the message before the scream is "Answer me, ''please''!" or the even more depressing, "No! You can't die!" It also flashes very brief glimpses of what was on the line as Snake is dying before the static. (It may not be the first thing to give rise to EpilepticTrees about it all being a VR simulation, but it does encourage them.)
** As a reference to this, while playing as Snake on the Shadow Moses Island Stage in ''VideoGame/SuperSmashBros Brawl'',
game, which disappear after one use. If you can call up Mei Ling, Otacon, Colonel Campbell or... Slippy? and the two will chat about use one of the other fighters keys on the field (Who door, you call depends on can take the fighter treasure and talk to the conversation is about). If Snake gets [=KOed=] while soldier. The soldier simply tells you: "True heroes never steal." There're no consequences to ignoring him and taking them anyway, but it's still a bit of a guilt trip.
* ''VideoGame/EliteBeatAgents''. [[Music/ChicagoBand "You're
the conversation is going it'll break off and the person on the other end will shout "Snake? SNAKE? SNAAAAAAAAAAAKE!!" as per the ''Metal Gear Solid'' games.Inspiration"]]. Did you just fail it? Have fun watching a little girl who just lost her father fall into deep depression.



* In ''VideoGame/PrincessMaker2'':
** If you overwork your daughter to the point where she dies, her patron deity will criticize you for not taking care of her health.
** If your daughter has an extremely high Sin level and gets into one of the less savory professions at the end of the game, her final letter to you and her patron deity's comments will accentuate your failures as a parent.
---> Your daughter was a gift to you from the heavens, and you caused her to grow up to be sinful and wretched!
* Stand up or turn down a [[RelationshipValues Social Link's]] offer to get together in ''VideoGame/Persona3'', and that person will be sorely disappointed. Neglect them for too long, and the Link will ''reverse'' and you have to make up with them to gain back their friendship. Actively damage it (such as going out with one girl while you're dating another) and the Link will even ''break'', and berate you for it.
** [[spoiler:The Bad Ending is flat out blatant about it. If you choose to erase everyone's memories to save them the agony of a slow and certain death from the extinction of the human race, the game skips to March, with everyone jovially talking about how wonderful their futures will be. An even bigger kick in the pants? Watching them longly in the distance is your RobotGirl friend, [[RippleEffectProofMemory who knows what's coming]], but [[RetGone is now a stranger to them after being wiped clean from their memories]] and can't do anything to stop it anyway.]]
* ''VideoGame/Persona4'':
** The entire story is having the ability to rescue people from being killed. If you attempt to go to a previous dungeon when you currently need to rescue someone, your teammates will get angry with you for slacking off. If you choose not to rescue them, they ''die'' and Igor berates you.
** You have the option of [[spoiler: killing Namatame by throwing him into the TV yourself.]] This leads to the Worst Ending, which is different than the plain Bad Ending. The punishment is that [[spoiler: Nanako is KilledOffForReal. Good luck with that. And as seen in [[https://www.youtube.com/watch?v=pI5AFPSfYmw this video,]] when you get the Worst Ending, Dojima makes you feel really guilty too.]]
** This is made even worse at one of the last rescues. The victim is [[spoiler: Nanako, who is your 'little sister'. If you worked hard to max out her social link, she tended to greet you every evening with "Welcome home, Big Bro!" Leaving her in the TV world simply isn't an option if you have even a shred of humanity.]] Adding to this, every single one of your friends insists on the rescue every time you talk to them.
** In the last fight of the True Ending, if you've managed to max out Nanako's social link, [[spoiler: while you're 'dying', you get visions of your friends. Nanako's is along the lines of 'don't leave me, I'll be a good girl, I promise!']] even if you could, you probably wouldn't choose death with ''that'' hanging over your head. To make this even worse, [[spoiler: Nanako is scripted to be the last Social Link to appear in the "Dying" scene. Not to say that she's the only one who can tug at your heartstrings: Chie starts off begging you not to leave her, and tells you that she's scared. Naoki, who has already lost his older sister, says he doesn't want to lose you, too. Ai, who you rhelped become a better person, is completely in disbelief at the idea of you dying. It's hard to say no to ''any'' of them.]]
** Valentine's Day in general in ''[[UpdatedRerelease The Golden]]''. In its own way, it's worse than the jealousy mechanic in ''VideoGame/Persona3'', because it's ''unavoidable''. If you dated more than one girl, you have to turn all but ONE of them down on Valentine's Day and then sit through a long scene in which they tell you how heartbroken and disappointed in you they are.
* ''VideoGame/Persona5'' integrates this into its FramingDevice: most of the game's story is framed as [[HowWeGotHere the protagonist testifying to a prosecutor about the events leading up to his arrest]]. Similar to ''Persona 4'', there is a deadline in which you have to defeat the boss of the story dungeon, and failure to do so will lead to dire consequences, including (in the story's order): Ann being left to the whims of the rapist teacher Kamoshida, Yusuke remaining under the thumb of his abusive plagiarizing mentor, Makoto getting kidnapped and drugged (and possibly worse), "Medjed" leaking the Phantom Thieves' identities [[spoiler:before committing suicide]], and Haru being wed off by her opportunistic father to a politician's sleazy son. Afterwards, the protagonist is seeing being assassinated by a shadowy figure who [[NeverSuicide frames his death as a suicide]].
** Just like in ''Persona 4 Golden'', if you try to date more than one girl in a playthrough, you will get called out on it on Valentine's Day as every potential paramour makes you regret your unfaithfulness.

to:

* In ''VideoGame/PrincessMaker2'':
** If you overwork
Three Dog in ''VideoGame/Fallout3'' acts as the player's in-universe karmic barometer. Choose the good ending in sidequests and he'll be singing your daughter to praises, but go for the point where she dies, her patron deity will criticize evil path in sidequests and he'll be calling you out as a menace for not taking care of her health.
** If your daughter has an extremely high Sin level and gets into one
the rest of the less savory professions at game. This gets particularly complicated in the end of the game, her final letter Tenpenny Tower quest, though, because he's decided to you and her patron deity's comments will accentuate your failures as a parent.
---> Your daughter was a gift to you from the heavens, and you caused her to grow up to be sinful and wretched!
* Stand up or turn down a [[RelationshipValues Social Link's]] offer to get together in ''VideoGame/Persona3'', and that person will be sorely disappointed. Neglect them for too long,
side with Roy and the Link ghouls even though Roy is a murderous, racist asshole who will ''reverse'' and you have to make up with them to gain back their friendship. Actively damage it (such as going out with one girl while you're dating another) and kill the Link will even ''break'', and berate you for it.
** [[spoiler:The Bad Ending is flat out blatant about it. If you choose to erase everyone's memories to save them the agony of a slow and certain death from the extinction
inhabitants of the human race, the game skips to March, with everyone jovially talking about how wonderful their futures will be. An even bigger kick in the pants? Watching them longly in the distance is your RobotGirl friend, [[RippleEffectProofMemory who knows what's coming]], but [[RetGone is now a stranger to them after being wiped clean from their memories]] and can't do anything to stop it anyway.]]
* ''VideoGame/Persona4'':
** The entire story is having the ability to rescue people from being killed. If you attempt to go to a previous dungeon when you currently need to rescue someone, your teammates will get angry with you for slacking off. If you choose not to rescue them, they ''die'' and Igor berates you.
** You have the option
tower (some of [[spoiler: killing Namatame by throwing him into the TV yourself.]] This leads to the Worst Ending, which is different than the plain Bad Ending. The punishment is aren't even that [[spoiler: Nanako is KilledOffForReal. Good luck with that. And as seen in [[https://www.youtube.com/watch?v=pI5AFPSfYmw this video,]] when bad) if he gets his way, and even if you get the Worst Ending, Dojima makes GoldenEnding that should make both sides happy he'll murder all the humans right after you feel really guilty too.]]
** This is made even worse at one of the last rescues. The victim is [[spoiler: Nanako, who is your 'little sister'. If you worked hard to max out her social link, she tended to greet you every evening with "Welcome home, Big Bro!" Leaving her
leave.
* ''VideoGame/FatalFrameIICrimsonButterfly'' has it
in the TV world simply isn't an option if you have even a shred form of humanity.]] Adding to this, every single one of your friends insists Mio's twin sister, Mayu. The game makes it very clear that she ''is'' dependent on the rescue every time you talk to them.
** In the last fight of the True Ending, if you've managed to max out Nanako's social link, [[spoiler: while you're 'dying', you get visions of your friends. Nanako's is along the lines of 'don't leave me, I'll be a good girl, I promise!']] even if you could, you probably wouldn't choose death with ''that'' hanging over your head. To make this even worse, [[spoiler: Nanako is scripted to be the last Social Link to appear in the "Dying" scene. Not to say that
player, because she's the only one who can tug at your heartstrings: Chie starts off begging not as brave as Mio. And a limp from an old knee injury causes her to be slow, too, so she will often plead for you to not to leave her, run too far ahead and tells you that she's scared. Naoki, who has already lost his older sister, says he doesn't want not abandon her. And characters to lose you, too. Ai, who you rhelped become a better person, is completely in disbelief at the idea of you dying. It's hard to say no to ''any'' of them.]]
** Valentine's Day in general in ''[[UpdatedRerelease The Golden]]''. In its own way, it's worse than the jealousy mechanic in ''VideoGame/Persona3'', because it's ''unavoidable''. If you dated more than one girl, you have to turn all but ONE of them down on Valentine's Day and then sit through a long scene in which they
tell you how heartbroken and disappointed in you they are.
* ''VideoGame/Persona5'' integrates this into its FramingDevice: most of
to watch out for her. And Mio's goal is to keep her sister safe. [[TheLoad What the game's story is framed as [[HowWeGotHere the protagonist testifying to a prosecutor about the events leading up to his arrest]]. Similar to ''Persona 4'', there is a deadline in which you have to defeat the boss player thinks of the story dungeon, and failure to do so will lead to dire consequences, including (in the story's order): Ann being left to the whims of the rapist teacher Kamoshida, Yusuke remaining under the thumb of his abusive plagiarizing mentor, Makoto getting kidnapped and drugged (and possibly worse), "Medjed" leaking the Phantom Thieves' identities [[spoiler:before committing suicide]], and Haru being wed off by her opportunistic father to a politician's sleazy son. Afterwards, the protagonist is seeing being assassinated by a shadowy figure who [[NeverSuicide frames his death as a suicide]].
** Just like in ''Persona 4 Golden'', if you try to date more than one girl in a playthrough, you will get called out on it on Valentine's Day as every potential paramour makes you regret your unfaithfulness.
can vary, though...]]



* ''VideoGame/DragonQuestI'' had a room with treasure behind a locked door with a soldier inside. You gain access to keys later in the game, which disappear after one use. If you use one of the keys on the door, you can take the treasure and talk to the soldier. The soldier simply tells you: "True heroes never steal." There're no consequences to ignoring him and taking them anyway, but it's still a bit of a guilt trip.



* ''VideoGame/TalesOfTheAbyss'' has a timed mission in a very slow-loading and low-frame rate ScrappyLevel. If you don't complete the mission in time, the game still progresses as normal... But a very friendly and harmless {{NPC}} will die, and it will be All. Your. Fault.
** Whenever Ion is traveling with the party, you can extend Luke's first mystic arte and have Ion rush in and perform a very flashy magic attack. However, [[GameplayAndStoryIntegration after he does, he collapses from exhaustion]]. If Anise is in the party, she'll yell out his name, and he'll shakily answer "I'm... fine..." The guy is a WaifProphet and a DistressedDude to begin with, so it really makes you not want to use to use the extension...
** In similar vein, using Raven in ''VideoGame/TalesOfVesperia'' after you found out that [[spoiler: every single spell he uses will shorten his life]] will lay a guilt trip on you. As an extra nail in the coffin, using his Mystic Artes will cause him to clutch his heart in pain. His relatively weak base stat and weak Mystic Artes (which he makes up with good skill set and AI) are probably a nudge from the developer that you should not overwork the old man.
--->'''Raven''': (''clutching his chest'') I thought I was dead...
* The ''Franchise/TombRaider'' games practically thrive on this trope. Between the [[TheManyDeathsOfYou spike traps, the T-Rex chomps, the shark attacks...]] All of this is now shown in increasingly [[{{Squick}} squicky]] detail with the graphical improvements, and the addition of [[ScrappyMechanic "Quick Time Events."]] The series creator specifically wanted a female lead because, in his words, "players would care more and want to protect her." That also means milking every last drop of player guilt when a mistake or a "challenging" level design leads Lara to some brutal death scene.
* ''VideoGame/PoliceQuest SWAT'' (the first one that was a live-action FullMotionVideo game) does this extensively.
** You can hit escape to skip the initial briefing from your superiors prior to the start of the game. If you do so, you have to sit through them chewing you out for being insubordinate.
** If you try to leave a weapons-range training session early, you get a cutscene of your instructor implying that you're slacking off, to which your character automatically responds by blowing him off, justifying the instructor's concerns.
** During the optional sniper training segments, your instructor will yell at you if you take too long to follow his directions, get things out of your inventory, or do anything other than practice shooting.
** If you let your character get killed, you have to sit through shots of his funeral, complete with bagpipes.
* A non-game example (which refers to a game): A comment from Bear in ''Anime/DotHackSign'' goes as:
---> '''Bear:''' It's only a virtual world, I realize, but thoughts turn into reality, so the world I abandoned by resetting might have remained engulfed by evil.
* ''VideoGame/WiiFit'' guilts you by making your Mii fat based on your actual weight.
** It also scolds you for missing a day. "Too busy to work out yesterday, Player?"
* Much like ''Fire Emblem'', the ''Videogame/{{Suikoden}}'' series has a history of making players ''pay'' for poor decisions. Making the wrong move during war campaigns can result in one of the [[Mystical108 108 Stars]] getting KilledOffForReal, with a few LastWords, a simple footnote during the WhereAreTheyNowEpilogue and [[MultipleEndings a more bittersweet ending]].
** While ''Videogame/SuikodenV'' gave more characters plot-based immunity than normal, it also made up for this by having characters that could and ''did'' die send shockwaves through your base. Upon certain deaths, the player could find little notes in the Suggestion Box from that ally's friends, companions and loved ones reflecting on the death; sometimes this even included ''goodbye notices'' as they left your base for personal reasons... like ensuring their fallen friend got buried on their home soil, or not being able to ''bear'' sticking around after their beloved perished on the battlefield. [[PlayerPunch Ouch...]]
* In ''VideoGame/BlazBlue'', Bang Shishigami's storyline, when you lost against Hakumen, you can hear how Litchi Faye-Ling, after no longer seeing Bang as a disgusting StalkerWithACrush, frantically screaming his name (In the same tone of VideoGame/MetalGear as well).
---> '''Litchi''': Bang? Bang! BAAAAANGGG!!!
* In ''Videogame/Area51'', the GameOver scene is horrific as you watch one of your fellow comrades turn into a Kronn warrior and finishing you off. Or if you're misinterpreting that, the ''player character'' turning into a Kronn warrior and lunging forward to finish off ''the actual player''. Even worse, you get the same screen upon ''actually beating the game''. In short, victory is meaningless and the cycle will only continue from there.
* ''VideoGame/PaperMario'': Just try [[spoiler:killing the last Whacka]]--or even hitting it ''once''--without feeling guilty. At first, the Whacka will complain loudly that you're hitting him, then it will [[spoiler:mention that it can't quite remember what happened the other day, implying minor brain damage and memory loss]] and after you hit it a few more times, the Whacka [[spoiler:starts happily singing complete gibberish, implying some form of insanity or brain damage.]] Hit it one more time, and the Whacka [[spoiler: dies.]] What's worse is that every time you hit the Whacka, it drops the Whacka Bump, probably the most powerful healing item in the game. This is made even worse in ''VideoGame/SuperPaperMario'', in which a Whacka has a young girl as a friend, and his death will sadden her.
** Then there's Posie in Flower Fields. If you want to be a real douchebag, you can hit the Crystal Tree behind her, causing her pain ''in spite of her patient and gentle requests not to''. Do it enough and she'll get rightly fed up with your assholery and force you out of the area, but if you try to come back multiple times, [[AllLovingHero she lets you back in]]. Possibly to start the whole process of torturing her all over again.
* Here's something obscure: for every different kind of save on a [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''VideoGame/DevilMayCry'' series, the ''VideoGame/ViewtifulJoe'' series and ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.
** The worst is probably ''VideoGame/ApeEscape 2'', which has a monkey happily walking along until you try to delete the file, when it will start cowering and visibly shaking in terror while covering its face with its arms.
** Another sad one is the icon of ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' which portrays a chibi version of Alphonse Elric who has the most mournful look when you delete the file.
** ''VideoGame/TekkenTagTournament'' had a little dancing Ling Xiaoyu as its data. Selecting to delete that data would cause her to drop to her knees, crying her eyes out.
* ''VideoGame/ChampionsOnline'' has an interesting variation - The account management page for cancelling your subscription depicts one of your characters looking sad as they try to guilt-trip you into staying with the game.
* ''Videogame/SentimentalGraffiti'', being a DatingSim game where you build RelationshipValues with your UnwantedHarem, keeps track of both how much general affection each girl has for you and how much they want to see you week to week. If they miss you too much, they might show up at your house should you decide to sleep in instead of going on a date with someone. Neglect them (or worse, blow off a date you promised) and they will suffer heartbreak, at which point you have to drag yourself over to their home town and either apologize or break off the romance. Since the point of the game is OneHundredPercentCompletion of precious memories (as well as ending up with the girl of your choice), this forces you to manage your time very carefully.
* Some software programs (mostly ones used for free trials) may ask you why you are uninstalling the program. One program actually has an option that says "I don't want to tell you."
* In ''VideoGame/MassEffect2'', if you choose to [[spoiler:hand the Collector Base to the Illusive Man]], your ''entire party'' will tell you off for it, with Grunt going so far as to call you "weak".
* ''Videogame/DiscworldMUD'' has several kinds of pets. Kill your own pet by accident and the poor thing will haunt you for several minutes. You'll get all sorts of visions of the heart-broken animal's ghost and occasionally run to a random adjacent room from time to time until the haunting wears off.
** A spell can give you an animated cabbage that follows you around. If you "Eat cabbage", instead of simply saying "You eat the cabbage" or something similar, you get a detailed description of the cabbage still staring at you lovingly, as you rip it to shreds and consume it. [[BlackComedy Then you get flatulence]].

to:

* ''VideoGame/TalesOfTheAbyss'' has a timed mission in a very slow-loading and low-frame rate ScrappyLevel. If you don't complete The ''VideoGame/HarvestMoon'' games lay the mission in time, the game still progresses as normal... But a very friendly and harmless {{NPC}} will die, and it will be All. Your. Fault.
** Whenever Ion is traveling with the party, you can extend Luke's first mystic arte and have Ion rush in and perform a very flashy magic attack. However, [[GameplayAndStoryIntegration after he does, he collapses from exhaustion]]. If Anise is in the party, she'll yell out his name, and he'll shakily answer "I'm... fine..." The guy is a WaifProphet and a DistressedDude to begin with, so it really makes you not want to use to use the extension...
** In similar vein, using Raven in ''VideoGame/TalesOfVesperia'' after you found out that [[spoiler: every single spell he uses will shorten his life]] will lay a
guilt trip on you. As thick whenever an extra nail animal dies on your farm - whether it was your fault or not. Especially unfair in the coffin, using his Mystic Artes ''VideoGame/HarvestMoonDS'', where Takakura will cause him to clutch his heart in pain. His relatively weak base stat and weak Mystic Artes (which he makes up with good skill set and AI) are probably a nudge from the developer that scold you should for not overwork the old man.
--->'''Raven''': (''clutching his chest'') I thought I was dead...
* The ''Franchise/TombRaider'' games practically thrive on this trope. Between the [[TheManyDeathsOfYou spike traps, the T-Rex chomps, the shark attacks...]] All of this is now shown in increasingly [[{{Squick}} squicky]] detail with the graphical improvements, and the addition of [[ScrappyMechanic "Quick Time Events."]] The series creator specifically wanted a female lead because, in his words, "players would care more and want to protect her." That also means milking every last drop of player guilt when a mistake or a "challenging" level design leads Lara to some brutal death scene.
* ''VideoGame/PoliceQuest SWAT'' (the first one that was a live-action FullMotionVideo game) does this extensively.
** You can hit escape to skip the initial briefing from your superiors prior to the start of the game. If you do so, you have to sit through them chewing you out for being insubordinate.
** If you try to leave a weapons-range training session early, you get a cutscene of your instructor implying that you're slacking off, to which your character automatically responds by blowing him off, justifying the instructor's concerns.
** During the optional sniper training segments, your instructor will yell at you if you take too long to follow his directions, get things out of your inventory, or do anything other than practice shooting.
** If you let your character get killed, you have to sit through shots of his funeral, complete with bagpipes.
* A non-game example (which refers to a game): A comment from Bear in ''Anime/DotHackSign'' goes as:
---> '''Bear:''' It's only a virtual world, I realize, but thoughts turn into reality, so the world I abandoned by resetting might have remained engulfed by evil.
* ''VideoGame/WiiFit'' guilts you by
making your Mii fat based on your actual weight.
** It also scolds
buildings strong enough in the event of a shed collapse/mass death... even if you made it out of Golden Lumber (The strongest building material in the game - has a 1% chance of collapse, as opposed to the 10% chance for missing a day. "Too busy to work out yesterday, Player?"
* Much like ''Fire Emblem'',
Stone or 33% chance for regular Wood)
** Some games in
the ''Videogame/{{Suikoden}}'' series has a history will ease up on the guilt if the animal dies of making old age, there is at least one however that will cause you to lose massive friend points with ''everyone in the game'' if this happens.
** ''VideoGame/HarvestMoonMagicalMelody'' guilts
players ''pay'' for poor decisions. Making the wrong move during war campaigns can result in one first time an animal gets ''sick''! The morning of the [[Mystical108 108 Stars]] getting KilledOffForReal, with a few LastWords, a simple footnote during day the WhereAreTheyNowEpilogue and [[MultipleEndings illness happens, players are "treated" to a more bittersweet ending]].
** While ''Videogame/SuikodenV'' gave more characters plot-based immunity than normal, it also made up for this by having characters that could and ''did'' die send shockwaves through your base. Upon certain deaths,
cutscene in which the player could find little notes in the Suggestion Box from that ally's friends, companions and loved ones reflecting on the death; sometimes this even included ''goodbye notices'' as character is berated because they left your base for personal reasons... like ensuring their fallen friend got buried on their home soil, or not being able to ''bear'' sticking around didn't properly look after their beloved perished on the battlefield. [[PlayerPunch Ouch...]]
* In ''VideoGame/BlazBlue'', Bang Shishigami's storyline, when you lost against Hakumen, you can hear how Litchi Faye-Ling, after no longer seeing Bang as a disgusting StalkerWithACrush, frantically screaming his name (In the same tone of VideoGame/MetalGear as well).
---> '''Litchi''': Bang? Bang! BAAAAANGGG!!!
* In ''Videogame/Area51'', the GameOver scene is horrific as you watch one of your fellow comrades turn into a Kronn warrior
animal, and finishing you off. Or if you're misinterpreting that, the ''player character'' turning into a Kronn warrior and lunging forward to finish off ''the actual player''. Even worse, you get the same screen upon ''actually beating the game''. In short, victory is meaningless and the cycle will only continue from there.
* ''VideoGame/PaperMario'': Just try [[spoiler:killing the last Whacka]]--or even hitting it ''once''--without feeling guilty. At first, the Whacka will complain loudly that you're hitting him,
now it's dead. They then it will [[spoiler:mention that it can't quite remember what happened the other day, implying minor brain damage and memory loss]] and after you hit it a few more times, the Whacka [[spoiler:starts happily singing complete gibberish, implying some form of insanity or brain damage.]] Hit it one more time, and the Whacka [[spoiler: dies.]] What's worse is that every time you hit the Whacka, it drops the Whacka Bump, probably the most powerful healing item ''collapse in the game. This is made even worse in ''VideoGame/SuperPaperMario'', in which a Whacka has a young girl as a friend, and his death will sadden her.
** Then there's Posie in Flower Fields. If you want to be a real douchebag, you can hit the Crystal Tree behind her, causing her pain ''in spite of her patient and gentle requests not to''. Do it enough and she'll get rightly fed up with your assholery and force you out
front of the area, but if you try to come back multiple times, [[AllLovingHero she lets you back in]]. Possibly to start the whole process of torturing her all over again.
* Here's something obscure: for every different kind of save on a [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''VideoGame/DevilMayCry'' series, the ''VideoGame/ViewtifulJoe'' series and ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.
** The worst is probably ''VideoGame/ApeEscape 2'', which has a monkey happily walking along until you try to delete the file, when it will start cowering and visibly shaking in terror while covering its face with its arms.
** Another sad one is the icon of ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' which portrays a chibi version of Alphonse Elric who has the most mournful look when you delete the file.
** ''VideoGame/TekkenTagTournament'' had a little dancing Ling Xiaoyu as its data. Selecting to delete that data would cause her to drop to her knees, crying her eyes out.
* ''VideoGame/ChampionsOnline'' has an interesting variation - The account management page for cancelling your subscription depicts one of your characters looking sad as they try to guilt-trip you into staying with the game.
* ''Videogame/SentimentalGraffiti'', being a DatingSim game where you build RelationshipValues with your UnwantedHarem, keeps track of both how much general affection each girl has for you and how much they want to see you week to week. If they miss you too much, they might show up at your house should you decide to sleep in instead of going on a date with someone. Neglect them (or worse, blow off a date you promised) and they will suffer heartbreak, at which point you have to drag yourself over to their home town and either apologize or break off the romance. Since the point of the game is OneHundredPercentCompletion of precious memories (as well as ending up with the girl of your choice), this forces you to manage your time very carefully.
* Some software programs (mostly ones used for free trials) may ask you why you are uninstalling the program. One program actually has an option that says "I don't want to tell you."
* In ''VideoGame/MassEffect2'', if you choose to [[spoiler:hand the Collector Base to the Illusive Man]], your ''entire party'' will tell you off for it, with Grunt going so far as to call you "weak".
* ''Videogame/DiscworldMUD'' has several kinds of pets. Kill your own pet by accident and the poor thing will haunt you for several minutes. You'll get all sorts of visions of the heart-broken
animal's ghost grave'', before waking up and occasionally run to a random adjacent room from time to time until the haunting wears off.
** A spell can give you an animated cabbage that follows you around. If you "Eat cabbage", instead of simply saying "You eat the cabbage" or something similar, you get a detailed description of the cabbage still staring at you lovingly, as you rip
seeing it to shreds and consume it. [[BlackComedy Then you get flatulence]].was AllJustADream. Eesh!



* ''VideoGame/BlackAndWhite'', particularly when you kill a human, especially if they'd promised a loved one they would be fine.
--->''Deaaatth....''
* [[WhatMeasureIsANonHuman Rather callously averted]] in ''[[http://armorgames.com/play/6698/liferaft-zero Liferaft Zero]]'' from the story's point of view; however, you're still going to feel horrible if you make a mistake and a little girl gets splattered.
* Inverted in ''VideoGame/{{Portal}}''. You have to put your poor CompanionCube into the incinerator if you want to progress in the game at all. Still, [=GLaDOS=] does her best to make you aware that you're a horrible person for doing so.
* The NES version of ''VideoGame/PunchOut'' plays with the trope. The game over screen shows a depressed-looking Little Mac against a red background, at first making one feel bad about crushing the little guy's dreams of becoming champ...until you see the text at the bottom encouraging you to "Start training, make a comeback!"
* ''VideoGame/EliteBeatAgents''. [[Music/ChicagoBand "You're the Inspiration"]]. Did you just fail it? Have fun watching a little girl who just lost her father fall into deep depression.
* ''VideoGame/AnimalCrossing'' has a... unique take on preventing SaveScumming. Upon resetting, you immediately get set upon (har har har) by Mr. Resetti, who proceeds to unleash a can of MotorMouth ranting on you. The more you reset, the harsher and longer his rants get; in fact, if you reset too many times, he threatens to reset your game, then ''pretends to do so''.
** The ''Animal Crossing'' series has guilt-based town deletion confirmations. When you select the option to rebuild a town, the game will remind you that the town on your current save file will be erased, as will all the inhabitants. In most games, one of the town's inhabitants will panic when you first select the option, and will tell you what rebuilding a town entails with the fear and anxiety of someone who believes TheEndOfTheWorldAsWeKnowIt is nigh. In the Gamecube game, the inhabitant will even flat-out say that ''no one in the town will survive''. This is downplayed in ''VideoGame/AnimalCrossingNewHorizons'', where deletion options are limited to deleting a resident's registration: the island and the inhabitants will remain, but not only will the player's home and belongings be deleted, but [[RetGone all of the inhabitants' memories of the player will also be erased]], as Tom Nook spells out matter-of-factly. There is no way to delete the "Resident Representative", the main player for the game; nor are there options in the game for actually deleting the island, which can only be done by deleting the game's save data from the Switch's storage.
* Some players have reported joining the Chaos covenant in ''VideoGame/DarkSouls'' after talking to the Daughter of Chaos. The fact that this CuteMonsterGirl is very sick, suffers a lot, thinks of you as her dearest sister (the same sister you killed in rightful defense), and considers that sister her very reason to live didn't help.
** And that's not the only case where the game will make you feel ''very'' bad if you dare behave like a bastard. Every time you harm someone who sincerely doesn't wish you ill, the lines during the combat and of death will reflect the astonishment and sadness from such betrayal.
* Maiden Astraea from ''VideoGame/DemonsSouls'' is, in many ways, a precursor to the Daughter of Chaos from ''Dark Souls'', made worse by the fact that you ''must'' kill her to progress in the game. Astraea is a former Saint of TheChurch who went to care for those abandoned by other clerics, lost her faith, and turned into one of the most powerful demons just to [[BadPowersGoodPeople give them some comfort]]. When you first enter her boss arena, she berates you for invading her sanctuary and begs you to leave, stating there is nothing for you to loot or plunder (which is not quite true, as you are specifically after ''her soul''). She has no way of fighting you, and her bodyguard will only attack if you try to approach her, [[GameplayAndStoryIntegration underscoring that neither wants a fight]] -- but if you kill him, she will commit suicide, throwing her demon soul in your face in an [[DefiantToTheEnd act of final defiance]]. Enjoy that warm and fuzzy feeling while it lasts...
* Walk into a laser wall in the final dungeon in ''VideoGame/{{Albion}}'' and you'll be told everyone in the party suffers a quick painless death.
** Remember, nobody give a skilled healer a life sentence just because she couldn't save one patient. Especially not in an accident prone mining town where monsters come out of the ground if you don't perform the necessary ritual. Think of that before releasing Nelly, or you'll be greeted by a crying girl she orphaned the next time you return to Umajo Kenta. NiceJobBreakingItHero indeed.
* ''VideoGame/AiToYuukiToKashiwamochi'' (or ''Love Mochi'', as its official English title is) has a variant on this; after the player completes a certain number of games, the heroine Ai goes "missing" from every screen in the game. On the instructions page, however, she is replaced with the text "Go for 50,000 points!". Nothing ''worse'' happens if you don't score that high, but if you've gone through the cutscenes chances are [[VideoGameCaringPotential you're going to want to bring her back.]]
* ''Film/DemolitionMan'' for the 3DO has an interesting and rather jarring case of this. First off, it's a [[TheProblemWithLicensedGames game based on a movie]], but it has the added double whammy of being made during the mid-90's, when "Full Motion Video" was thought to be the future of gaming. The game is a Gallery Shooter with some FPS and fighting game elements as well. You go around shooting the bad guys as they appear on screen and all that stuff. You only have one continue that you can use throughout the whole game. What happens when you game over? Creator/SylvesterStallone himself straight up tells you to your face that "You... Suck." among other insults. That's right, the game berates you and makes you feel guilty for ''not'' being able to beat a NintendoHard game that suffers from very poor controls and cheating AI.
* Meta example: the song ''The Disappearance of Hatsune Miku'' is about her [[Music/{{Vocaloid}} software]] being uninstalled from the computer and how she can feel her memories disappearing, wondering why her user doesn't want her anymore. It's honestly pretty [[TearJerker heartbreaking]].
** [[spoiler: However there is a hope spot at the end if you believe the Fatal System error is her managing to crash the computer before getting uninstalled.]]
* A technical example occurs with banner adverts for various Internet games that encourage the viewer to participate in the game. Otherwise, that poor puppy with the sad eyes is gonna stay in that cage!

to:

* ''VideoGame/BlackAndWhite'', particularly when you kill a human, especially if they'd promised a loved one they would be fine.
--->''Deaaatth....''
* [[WhatMeasureIsANonHuman Rather callously averted]] Averted]] in ''[[http://armorgames.com/play/6698/liferaft-zero Liferaft Zero]]'' from the story's point of view; however, you're still going to feel horrible if you make a mistake and a little girl gets splattered.
* Inverted in ''VideoGame/{{Portal}}''. You have to put your poor CompanionCube into the incinerator if you want to progress in the game at all. Still, [=GLaDOS=] does her best to make you aware that you're a horrible person for doing so.
* The NES version of ''VideoGame/PunchOut'' plays with the trope. The game over screen shows a depressed-looking Little Mac against a red background, at first making one feel bad about crushing the little guy's dreams of becoming champ...until you see the text at the bottom encouraging you to "Start training, make a comeback!"
* ''VideoGame/EliteBeatAgents''. [[Music/ChicagoBand "You're the Inspiration"]]. Did you just fail it? Have fun watching a little girl who just lost her father fall into deep depression.
* ''VideoGame/AnimalCrossing'' has a... unique take on preventing SaveScumming. Upon resetting, you immediately get set upon (har har har) by Mr. Resetti, who proceeds to unleash a can of MotorMouth ranting on you. The more you reset, the harsher and longer his rants get; in fact, if you reset too many times, he threatens to reset your game, then ''pretends to do so''.
** The ''Animal Crossing'' series has guilt-based town deletion confirmations. When you select the option to rebuild a town, the game will remind you that the town on your current save file will be erased, as will all the inhabitants. In most games, one of the town's inhabitants will panic when you first select the option, and will tell you what rebuilding a town entails with the fear and anxiety of someone who believes TheEndOfTheWorldAsWeKnowIt is nigh. In the Gamecube game, the inhabitant will even flat-out say that ''no one in the town will survive''. This is downplayed in ''VideoGame/AnimalCrossingNewHorizons'', where deletion options are limited to deleting a resident's registration: the island and the inhabitants will remain, but not only will the player's home and belongings be deleted, but [[RetGone all of the inhabitants' memories of the player will also be erased]], as Tom Nook spells out matter-of-factly. There is no way to delete the "Resident Representative", the main player for the game; nor are there options in the game for actually deleting the island, which can only be done by deleting the game's save data from the Switch's storage.
* Some players have reported joining the Chaos covenant in ''VideoGame/DarkSouls'' after talking to the Daughter of Chaos. The fact that this CuteMonsterGirl is very sick, suffers a lot, thinks of you as her dearest sister (the same sister you killed in rightful defense), and considers that sister her very reason to live didn't help.
** And that's not the only case where the game will make you feel ''very'' bad if you dare behave like a bastard. Every time you harm someone who sincerely doesn't wish you ill, the lines during the combat and of death will reflect the astonishment and sadness from such betrayal.
* Maiden Astraea from ''VideoGame/DemonsSouls'' is, in many ways, a precursor to the Daughter of Chaos from ''Dark Souls'', made worse by the fact that you ''must'' kill her to progress in the game. Astraea is a former Saint of TheChurch who went to care for those abandoned by other clerics, lost her faith, and turned into one of the most powerful demons just to [[BadPowersGoodPeople give them some comfort]]. When you first enter her boss arena, she berates you for invading her sanctuary and begs you to leave, stating there is nothing for you to loot or plunder (which is not quite true, as you are specifically after ''her soul''). She has no way of fighting you, and her bodyguard will only attack if you try to approach her, [[GameplayAndStoryIntegration underscoring that neither wants a fight]] -- but if you kill him, she will commit suicide, throwing her demon soul in your face in an [[DefiantToTheEnd act of final defiance]]. Enjoy that warm and fuzzy feeling while it lasts...
* Walk into a laser wall in the final dungeon in ''VideoGame/{{Albion}}'' and you'll be told everyone in the party suffers a quick painless death.
** Remember, nobody give a skilled healer a life sentence just because she couldn't save one patient. Especially not in an accident prone mining town where monsters come out of the ground if you don't perform the necessary ritual. Think of that before releasing Nelly, or you'll be greeted by a crying girl she orphaned the next time you return to Umajo Kenta. NiceJobBreakingItHero indeed.
* ''VideoGame/AiToYuukiToKashiwamochi'' (or ''Love Mochi'', as its official English title is) has a variant on this; after the player completes a certain number of games, the heroine Ai goes "missing" from every screen in the game. On the instructions page, however, she is replaced with the text "Go for 50,000 points!". Nothing ''worse'' happens if you don't score that high, but if you've gone through the cutscenes chances are [[VideoGameCaringPotential you're going to want to bring her back.]]
* ''Film/DemolitionMan'' for the 3DO has an interesting and rather jarring case of this. First off, it's a [[TheProblemWithLicensedGames game based on a movie]], but it has the added double whammy of being made during the mid-90's, when "Full Motion Video" was thought to be the future of gaming. The game is a Gallery Shooter with some FPS and fighting game elements as well. You go around shooting the bad guys as they appear on screen and all that stuff. You only have one continue that you can use throughout the whole game. What happens when you game over? Creator/SylvesterStallone himself straight up tells you to your face that "You... Suck." among other insults. That's right, the game berates you and makes you feel guilty for ''not'' being able to beat a NintendoHard game that suffers from very poor controls and cheating AI.
* Meta example: the song ''The Disappearance of Hatsune Miku'' is about her [[Music/{{Vocaloid}} software]] being uninstalled from the computer and how she can feel her memories disappearing, wondering why her user doesn't want her anymore. It's honestly pretty [[TearJerker heartbreaking]].
** [[spoiler: However there is a hope spot at the end if you believe the Fatal System error is her managing to crash the computer before getting uninstalled.]]
* A technical example occurs with banner adverts for various Internet games that encourage the viewer to participate in the game. Otherwise, that poor puppy with the sad eyes is gonna stay in that cage!
splattered.



* If you fail some missions (particulary story missions) in ''VideoGame/BrutalLegend'', you'll be subjected to some rather brutal cutscenes showing your failure, which range from Eddie getting his eyes plucked out of his skull or listening to his friends scream over the radio as the bus (and everyone in it) blows up, to Lita getting her skull bashed in by a Grave Digger.
* ''VideoGame/SpecOpsTheLine'' has things go from bad to worse wherever the main characters go, with everyone in the game constantly berating the player character for interfering. As the game goes on, the loading screen advice starts turning from gameplay advice to wry, pithy observations about the themes of the game. After a certain point is reached, [[spoiler:the narrative gradually begins to turn post-modern, with the accusations against the main character being aimed as much at the player as at the player character, and the loading screens outright stating that everything that's happened is the player's fault.]]
* ''VideoGame/TheSimpsonsTappedOut'' does this for humorous affect if you cancel an in-app purchase of a "Golden Scratcher". The cancellation message read, "Purchased cancelled. We are all heartbroken. Maggie is crying. So hey --congratulations! YOU MADE A BABY CRY."
* ''VideoGame/WildStar'' has a nightmarish way of removing erased characters. Right after the game asks you to confirm that you want to delete the character (and you do so), the character is '''''set on fire''''' -- your last glimpse of them involves them screaming in agony while burning to death.
* One of the messages shown between rounds in [[VideoGame/BloonsTowerDefense Bloons Tower Defence 2]] tells the player they may not need to use every single type of tower to complete the game, but to think of all the programming and artwork that would be wasted if they didn't.
* In ''VisualNovel/PlumbersDontWearTies'', the game's narrator(s) will chew you out over nearly every single choice you make - no matter what you attempt to do, you will still be berated for your "horrible" decision-making, and the narrators will take away the points from your score to "punish" you. In fact, it isn't even possible to end the game with a score that ''isn't'' a negative value!
* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The Genocide run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]
* ''VideoGame/FatalFrameIICrimsonButterfly'' has it in the form of Mio's twin sister, Mayu. The game makes it very clear that she ''is'' dependent on the player, because she's not as brave as Mio. And a limp from an old knee injury causes her to be slow, too, so she will often plead for you to not run too far ahead and not abandon her. And characters to tell you to watch out for her. And Mio's goal is to keep her sister safe. [[TheLoad What the player thinks of her can vary, though...]]
* Parodied in [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating The Whole Time]], an obvious lampoon of games like ''Spec Ops: The Line''. While the 3 games are presented normally, it then reveals that you really made things worse.
* Three Dog in ''VideoGame/Fallout3'' acts as the player's in-universe karmic barometer. Choose the good ending in sidequests and he'll be singing your praises, but go for the evil path in sidequests and he'll be calling you out as a menace for the rest of the game. This gets particularly complicated in the Tenpenny Tower quest, though, because he's decided to side with Roy and the ghouls even though Roy is a murderous, racist asshole who will kill the inhabitants of the tower (some of which aren't even that bad) if he gets his way, and even if you get the GoldenEnding that should make both sides happy he'll murder all the humans right after you leave.

to:

* If In ''VideoGame/MassEffect2'', if you fail some missions (particulary story missions) in ''VideoGame/BrutalLegend'', you'll be subjected choose to some rather brutal cutscenes showing [[spoiler:hand the Collector Base to the Illusive Man]], your failure, which range from Eddie getting his eyes plucked out of his skull or listening to his friends scream over the radio as the bus (and everyone in it) blows up, to Lita getting her skull bashed in by a Grave Digger.
* ''VideoGame/SpecOpsTheLine'' has things go from bad to worse wherever the main characters go,
''entire party'' will tell you off for it, with everyone in Grunt going so far as to call you "weak".
* All
the game constantly berating ''VideoGame/MetalGear'' games have your support team screaming after you if you die.
---> Snake? ''SNAKE?'' ''' ''SNAAAAAAAAAAAKE!!'' '''
** In the first ''VideoGame/MetalGearSolid'', Psycho Mantis will scold
the player character for interfering. As the game goes on, the loading screen advice starts turning from gameplay advice to wry, pithy observations about the themes of the game. After a certain point is reached, [[spoiler:the narrative gradually begins to turn post-modern, with the accusations against the main character being aimed as much at the player as at the player character, not saving often enough. He will also mock you if you save too often, taunt you if you get spotted too often and the loading screens outright stating that everything that's happened is the player's fault.]]
* ''VideoGame/TheSimpsonsTappedOut'' does this for humorous affect
insult you if you've died too often too.
** Some support team members go farther than just yelling your name. If Raiden dies in ''VideoGame/MetalGearSolid2SonsOfLiberty'', sometimes Rose will call after him: "Jack? Jack? No! This can't be happening! Jack!"
** ''VideoGame/MetalGearSolid3SnakeEater'' guilts you in a ''cosmic'' sense-
if you cancel an in-app purchase of die and quit, you get a "Golden Scratcher". The cancellation message read, "Purchased cancelled. We are all heartbroken. Maggie is crying. So hey --congratulations! YOU MADE A BABY CRY."
* ''VideoGame/WildStar'' has a nightmarish way of removing erased characters. Right after the game asks
telling you to confirm that you want to delete the character (and you do so), the character is '''''set on fire''''' -- your last glimpse of them involves them screaming in agony while burning to death.
* One of the messages shown between rounds in [[VideoGame/BloonsTowerDefense Bloons Tower Defence 2]] tells the player they may not need to use every single type of tower to complete the game, but to think of all the programming and artwork that would be wasted if they didn't.
* In ''VisualNovel/PlumbersDontWearTies'', the game's narrator(s) will chew you out over nearly every single choice you make - no matter what you attempt to do, you will still be berated for your "horrible" decision-making, and the narrators will take away the points from your score to "punish" you. In fact, it isn't even possible to end the game with
you've caused a score that ''isn't'' a negative value!
* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and
"Time Paradox". It also happens if you kill anyone ''at all'' you Ocelot.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' does the by-now standard scream, ''and then dissolves to static''. It's actually ''disturbing'' the first time. For some, every time. Otacon does a standard "Snake? What's going on? Snake? Snake? SNAAAAAAAAAKE!" a few times but more often than not the message before the scream is "Answer me, ''please''!" or the even more depressing, "No! You
can't get die!" It also flashes very brief glimpses of what was on the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged line as self-defense). The Genocide run Snake is a massive gauntlet of ''all'' dying before the guilt-tripping static. (It may not be the game can throw at you- the only person who acts nice first thing to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for give rise to EpilepticTrees about it all being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey a VR simulation, but it does encourage them.)
** As a reference to this, while playing as Snake on the Shadow Moses Island Stage in ''VideoGame/SuperSmashBros Brawl'', you can call up Mei Ling, Otacon, Colonel Campbell or... Slippy?
and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes two will end with the implication chat about one of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, fighters on the field (Who you call depends on the fighter the conversation is about). If Snake gets [=KOed=] while the conversation is going it'll break off and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]
* ''VideoGame/FatalFrameIICrimsonButterfly'' has it in the form of Mio's twin sister, Mayu. The game makes it very clear that she ''is'' dependent
person on the player, because she's not as brave as Mio. And a limp from an old knee injury causes her to be slow, too, so she other end will often plead for you to not run too far ahead and not abandon her. And characters to tell you to watch out for her. And Mio's goal is to keep her sister safe. [[TheLoad What shout "Snake? SNAKE? SNAAAAAAAAAAAKE!!" as per the player thinks of her can vary, though...]]
* Parodied in [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating The Whole Time]], an obvious lampoon of games like ''Spec Ops: The Line''. While the 3 games are presented normally, it then reveals that you really made things worse.
* Three Dog in ''VideoGame/Fallout3'' acts as the player's in-universe karmic barometer. Choose the good ending in sidequests and he'll be singing your praises, but go for the evil path in sidequests and he'll be calling you out as a menace for the rest of the game. This gets particularly complicated in the Tenpenny Tower quest, though, because he's decided to side with Roy and the ghouls even though Roy is a murderous, racist asshole who will kill the inhabitants of the tower (some of which aren't even that bad) if he gets his way, and even if you get the GoldenEnding that should make both sides happy he'll murder all the humans right after you leave.
''Metal Gear Solid'' games.



* ''VideoGame/PaperMario'': Just try [[spoiler:killing the last Whacka]]--or even hitting it ''once''--without feeling guilty. At first, the Whacka will complain loudly that you're hitting him, then it will [[spoiler:mention that it can't quite remember what happened the other day, implying minor brain damage and memory loss]] and after you hit it a few more times, the Whacka [[spoiler:starts happily singing complete gibberish, implying some form of insanity or brain damage.]] Hit it one more time, and the Whacka [[spoiler: dies.]] What's worse is that every time you hit the Whacka, it drops the Whacka Bump, probably the most powerful healing item in the game. This is made even worse in ''VideoGame/SuperPaperMario'', in which a Whacka has a young girl as a friend, and his death will sadden her.
** Then there's Posie in Flower Fields. If you want to be a real douchebag, you can hit the Crystal Tree behind her, causing her pain ''in spite of her patient and gentle requests not to''. Do it enough and she'll get rightly fed up with your assholery and force you out of the area, but if you try to come back multiple times, [[AllLovingHero she lets you back in]]. Possibly to start the whole process of torturing her all over again.
* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona3'':
*** Stand up or turn down a [[RelationshipValues Social Link's]] offer to get together, and that person will be sorely disappointed. Neglect them for too long, and the Link will ''reverse'' and you have to make up with them to gain back their friendship. Actively damage it (such as going out with one girl while you're dating another) and the Link will even ''break'', and berate you for it.
*** [[spoiler:The Bad Ending is flat out blatant about it. If you choose to erase everyone's memories to save them the agony of a slow and certain death from the extinction of the human race, the game skips to March, with everyone jovially talking about how wonderful their futures will be. An even bigger kick in the pants? Watching them longly in the distance is your RobotGirl friend, [[RippleEffectProofMemory who knows what's coming]], but [[RetGone is now a stranger to them after being wiped clean from their memories]] and can't do anything to stop it anyway.]]
** ''VideoGame/Persona4'':
*** The entire story is having the ability to rescue people from being killed. If you attempt to go to a previous dungeon when you currently need to rescue someone, your teammates will get angry with you for slacking off. If you choose not to rescue them, they ''die'' and Igor berates you.
*** You have the option of [[spoiler: killing Namatame by throwing him into the TV yourself.]] This leads to the Worst Ending, which is different than the plain Bad Ending. The punishment is that [[spoiler: Nanako is KilledOffForReal. Good luck with that. And as seen in [[https://www.youtube.com/watch?v=pI5AFPSfYmw this video,]] when you get the Worst Ending, Dojima makes you feel really guilty too.]]
*** This is made even worse at one of the last rescues. The victim is [[spoiler: Nanako, who is your 'little sister'. If you worked hard to max out her social link, she tended to greet you every evening with "Welcome home, Big Bro!" Leaving her in the TV world simply isn't an option if you have even a shred of humanity.]] Adding to this, every single one of your friends insists on the rescue every time you talk to them.
*** In the last fight of the True Ending, if you've managed to max out Nanako's social link, [[spoiler: while you're 'dying', you get visions of your friends. Nanako's is along the lines of 'don't leave me, I'll be a good girl, I promise!']] even if you could, you probably wouldn't choose death with ''that'' hanging over your head. To make this even worse, [[spoiler:Nanako is scripted to be the last Social Link to appear in the "Dying" scene. Not to say that she's the only one who can tug at your heartstrings: Chie starts off begging you not to leave her, and tells you that she's scared. Naoki, who has already lost his older sister, says he doesn't want to lose you, too. Ai, who you rhelped become a better person, is completely in disbelief at the idea of you dying. It's hard to say no to ''any'' of them.]]
*** Valentine's Day in general in ''[[UpdatedRerelease The Golden]]''. In its own way, it's worse than the jealousy mechanic in ''VideoGame/Persona3'', because it's ''unavoidable''. If you dated more than one girl, you have to turn all but ONE of them down on Valentine's Day and then sit through a long scene in which they tell you how heartbroken and disappointed in you they are.
** ''VideoGame/Persona5''
*** The game integrates this into its FramingDevice: most of the game's story is framed as [[HowWeGotHere the protagonist testifying to a prosecutor about the events leading up to his arrest]]. Similar to ''Persona 4'', there is a deadline in which you have to defeat the boss of the story dungeon, and failure to do so will lead to dire consequences, including (in the story's order): Ann being left to the whims of the rapist teacher Kamoshida, Yusuke remaining under the thumb of his abusive plagiarizing mentor, Makoto getting kidnapped and drugged (and possibly worse), "Medjed" leaking the Phantom Thieves' identities [[spoiler:before committing suicide]], and Haru being wed off by her opportunistic father to a politician's sleazy son. Afterwards, the protagonist is seeing being assassinated by a shadowy figure who [[NeverSuicide frames his death as a suicide]].
*** Just like in ''Persona 4 Golden'', if you try to date more than one girl in a playthrough, you will get called out on it on Valentine's Day as every potential paramour makes you regret your unfaithfulness.
* ''VideoGame/{{Pikmin}}'':
** If all of the Pikmin die, you're subjected to a heart-wrenching cutscene where Olimar berates himself for his failure and laments their loss. Then the game gives you one new one per Onion, content that you've been properly chastised.
** And of course, there's the heart-rending squeal the Pikmin make as they die. On top of ''that'', if you reach the end of the day when there are Pikmin away from the onions and not following Olimar (especially if you end it yourself from the pause menu), your reward is watching the scragglers hopelessly race back to the onions only to be chomped by nocturnal wildlife. And the game keeps track of how many pikmin you lose this way, too, so it becomes a MarkOfShame on your part for the rest of the game.
** The first time you let a/some Pikmin get blown up by a bomb rock it/one might have been carrying. At the end of the day, Olimar posts a sad journal entry about what happened, driving into the ground what you've done (be it accidental or not).
** The marketing behind the games will probably make you feel guilty of using the Pikmin in the first place: They play up the fact that the Pikmin are sacrificing themselves to help you for seemingly nothing in return (although they actually do benefit by learning how to survive and thrive in their harsh world).
* In ''VisualNovel/PlumbersDontWearTies'', the game's narrator(s) will chew you out over nearly every single choice you make - no matter what you attempt to do, you will still be berated for your "horrible" decision-making, and the narrators will take away the points from your score to "punish" you. In fact, it isn't even possible to end the game with a score that ''isn't'' a negative value!
* ''VideoGame/PoliceQuest SWAT'' (the first one that was a live-action Full Motion Video game) does this extensively.
** You can hit escape to skip the initial briefing from your superiors prior to the start of the game. If you do so, you have to sit through them chewing you out for being insubordinate.
** If you try to leave a weapons-range training session early, you get a cutscene of your instructor implying that you're slacking off, to which your character automatically responds by blowing him off, justifying the instructor's concerns.
** During the optional sniper training segments, your instructor will yell at you if you take too long to follow his directions, get things out of your inventory, or do anything other than practice shooting.
** If you let your character get killed, you have to sit through shots of his funeral, complete with bagpipes.
* ''VideoGame/PokemonStadium 2'' has trainers that say a few lines to you if you win or lose. They also say different things if you give up in the middle of a battle.
** Try stealing other trainers' mons in the main series. You'll get the message "Don't be a thief!"
** If you make a face at your Pokemon in Pokemon Amie long enough, it'll start a minigame that has you imitate the expressions they make. Failing to do this within the allotted time will cause the vast majority of them to give you a sad and disappointed look that'll probably make you not want to mess up at it again (Not that it's easy with how touchy the 3DS camera's face recognition can be...).
* Inverted in ''VideoGame/{{Portal}}''. You have to put your poor CompanionCube into the incinerator if you want to progress in the game at all. Still, [=GLaDOS=] does her best to make you aware that you're a horrible person for doing so.
* In ''VideoGame/PrincessMaker2'':
** If you overwork your daughter to the point where she dies, her patron deity will criticize you for not taking care of her health.
** If your daughter has an extremely high Sin level and gets into one of the less savory professions at the end of the game, her final letter to you and her patron deity's comments will accentuate your failures as a parent.
---> Your daughter was a gift to you from the heavens, and you caused her to grow up to be sinful and wretched!
* Here's something obscure: for every different kind of save on a [=PS2=] memory card, there was a little 3D model that went along with it. Most of them, when you choose to delete them, do nothing. But for a decent amount of Capcom games, like the ''VideoGame/DevilMayCry'' series, the ''VideoGame/ViewtifulJoe'' series and ''VideoGame/{{Okami}}'', these models would change, as if the data itself was begging not to be deleted. Or, in ''Okami'''s case, angry that you'd even consider trying.
** The worst is probably ''VideoGame/ApeEscape 2'', which has a monkey happily walking along until you try to delete the file, when it will start cowering and visibly shaking in terror while covering its face with its arms.
** Another sad one is the icon of ''VideoGame/FullmetalAlchemistAndTheBrokenAngel'' which portrays a chibi version of Alphonse Elric who has the most mournful look when you delete the file.
** ''VideoGame/TekkenTagTournament'' had a little dancing Ling Xiaoyu as its data. Selecting to delete that data would cause her to drop to her knees, crying her eyes out.
* The NES version of ''VideoGame/PunchOut'' plays with the trope. The game over screen shows a depressed-looking Little Mac against a red background, at first making one feel bad about crushing the little guy's dreams of becoming champ...until you see the text at the bottom encouraging you to "Start training, make a comeback!"
* The trope is parodied in ''VideoGame/QuestForGloryIV''. An obstacle is present in the form of a hexapod, which will eat your head if you attempt to move past it. You can give it the appropriate item to placate it, or you can throw rocks (or other objects) at it until it dies, which doesn't take much. The game then ''berates'' you for killing the defenseless ''head-eating monster'' by saying "You bad, bad, bad, bad, bad, bad, bad, bad, bad, [[OverlyLongGag bad, bad, bad, bad]] hero." And in the CD version, it's ''John Rhys-Davies'' doing the berating. [[MoralMyopia Meanwhile, you can burn the place down with it inside once you've finished with all the issues.]]
* Some players of ''VideoGame/RuneFactory3'' claim to have married Raven because they felt guilty from reading her diary after marrying someone else. It's strange that the game would do that to you even though Raven is not even the main heroine; though she is easily the [[EnsembleDarkhorse most popular]].
* ''VideoGame/SentimentalGraffiti'', being a DatingSim game where you build RelationshipValues with your UnwantedHarem, keeps track of both how much general affection each girl has for you and how much they want to see you week to week. If they miss you too much, they might show up at your house should you decide to sleep in instead of going on a date with someone. Neglect them (or worse, blow off a date you promised) and they will suffer heartbreak, at which point you have to drag yourself over to their home town and either apologize or break off the romance. Since the point of the game is OneHundredPercentCompletion of precious memories (as well as ending up with the girl of your choice), this forces you to manage your time very carefully.
* ''VideoGame/TheSimpsonsTappedOut'' does this for humorous affect if you cancel an in-app purchase of a "Golden Scratcher". The cancellation message read, "Purchased cancelled. We are all heartbroken. Maggie is crying. So hey --congratulations! YOU MADE A BABY CRY."
* ''VideoGame/SpecOpsTheLine'' has things go from bad to worse wherever the main characters go, with everyone in the game constantly berating the player character for interfering. As the game goes on, the loading screen advice starts turning from gameplay advice to wry, pithy observations about the themes of the game. After a certain point is reached, [[spoiler:the narrative gradually begins to turn post-modern, with the accusations against the main character being aimed as much at the player as at the player character, and the loading screens outright stating that everything that's happened is the player's fault.]]
* In ''VideoGame/{{Spiritfarer}}'', Stella can cut down the ash trees at Ambertown Park to make ash planks out of them, but one of the visitors there will chide her for destroying the environment. Atul, on the other hand, [[SelectiveEnforcement can get away with collecting wood at the park.]]
* Much like ''Franchise/FireEmblem'', the ''VideoGame/{{Suikoden}}'' series has a history of making players ''pay'' for poor decisions. Making the wrong move during war campaigns can result in one of the [[Mystical108 108 Stars]] getting KilledOffForReal, with a few LastWords, a simple footnote during the WhereAreTheyNowEpilogue and [[MultipleEndings a more bittersweet ending]].
** While ''Videogame/SuikodenV'' gave more characters plot-based immunity than normal, it also made up for this by having characters that could and ''did'' die send shockwaves through your base. Upon certain deaths, the player could find little notes in the Suggestion Box from that ally's friends, companions and loved ones reflecting on the death; sometimes this even included ''goodbye notices'' as they left your base for personal reasons... like ensuring their fallen friend got buried on their home soil, or not being able to ''bear'' sticking around after their beloved perished on the battlefield.
* ''VideoGame/TalesOfTheAbyss'' has a timed mission in a very slow-loading and low-frame rate ScrappyLevel. If you don't complete the mission in time, the game still progresses as normal... But a very friendly and harmless {{NPC}} will die, and it will be All. Your. Fault.
** Whenever Ion is traveling with the party, you can extend Luke's first mystic arte and have Ion rush in and perform a very flashy magic attack. However, [[GameplayAndStoryIntegration after he does, he collapses from exhaustion]]. If Anise is in the party, she'll yell out his name, and he'll shakily answer "I'm... fine..." The guy is a WaifProphet and a DistressedDude to begin with, so it really makes you not want to use to use the extension...
** In similar vein, using Raven in ''VideoGame/TalesOfVesperia'' after you found out that [[spoiler: every single spell he uses will shorten his life]] will lay a guilt trip on you. As an extra nail in the coffin, using his Mystic Artes will cause him to clutch his heart in pain. His relatively weak base stat and weak Mystic Artes (which he makes up with good skill set and AI) are probably a nudge from the developer that you should not overwork the old man.
--->'''Raven''': (''clutching his chest'') I thought I was dead...
* The ''Franchise/TombRaider'' games practically thrive on this trope. Between the [[TheManyDeathsOfYou spike traps, the T-Rex chomps, the shark attacks...]] All of this is now shown in increasingly [[{{Squick}} squicky]] detail with the graphical improvements, and the addition of [[ScrappyMechanic "Quick Time Events."]] The series creator specifically wanted a female lead because, in his words, "players would care more and want to protect her." That also means milking every last drop of player guilt when a mistake or a "challenging" level design leads Lara to some brutal death scene.



* The dancers in ''VideoGame/DanceCentral'' will make snide comments about your low score at the end of the song if you put in 0 effort.

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* The dancers in ''VideoGame/DanceCentral'' ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will make snide comments result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The Genocide run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]
* Meta example: the song ''The Disappearance of Hatsune Miku'' is
about your low score her software, ''Music/{{Vocaloid}}'' being uninstalled from the computer and how she can feel her memories disappearing, wondering why her user doesn't want her anymore. It's honestly pretty [[TearJerker heartbreaking]].
** [[spoiler:However there is a hope spot
at the end of the song if you put believe the Fatal System error is her managing to crash the computer before getting uninstalled.]]
* ''VideoGame/WiiFit'' guilts you by making your Mii fat based on your actual weight. It also scolds you for missing a day. "Too busy to work out yesterday, Player?"
* ''VideoGame/WildStar'' has a nightmarish way of removing erased characters. Right after the game asks you to confirm that you want to delete the character (and you do so), the character is '''''set on fire''''' -- your last glimpse of them involves them screaming
in 0 effort.agony while burning to death.
* Parodied in [[http://tinysubversions.com/game/ywhtwt/ You Were Hallucinating The Whole Time]], an obvious lampoon of games like ''Spec Ops: The Line''. While the 3 games are presented normally, it then reveals that you really made things worse.

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* In ''VideoGame/{{Spiritfarer}}'', if Stella neglects to feed her sheep and keep them in corrals, they will eat her crops. Bruce and Mickey will also get mad at her for it, and their mood won't improve until she prevents her sheep from escaping.



* In most Website/{{Facebook}} by Zynga, you'll be guilted into coming back to check on your cafe/farm/whatever, because if you don't do so in a timely matter, whatever you were working on rots and it doesn't earn you any money or experience points. While most of Kabam's games lack this, if you run out of food in one of their games, your troops will desert you and you'll lose a ton of might, unless Kabam is doing something and has disabled troop desertion.

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* In most Website/{{Facebook}} games by Zynga, Creator/{{Zynga}}, you'll be guilted into coming back to check on your cafe/farm/whatever, because if you don't do so in a timely matter, whatever you were working on rots and it doesn't earn you any money or experience points. While most of Kabam's games lack this, if you run out of food in one of their games, your troops will desert you and you'll lose a ton of might, unless Kabam is doing something and has disabled troop desertion.
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* In ''VideoGame/Nintendogs'', if you don't interact with your dog for a while, [[IWantMyMommy it will start whining and barking for you to come back.]] Leave it alone long enough and it'll eventually run away (though it will come back once you tap on the screen).
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not a phenomenon unique to subscription-based games; generalizing it to online games


* Unsubscribing from a monthly billed game might have in game characters being shown as missing you (even crying) with a link below in case you just changed your mind.

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* Unsubscribing from a monthly billed Staying logged out of an online game long enough might have in game characters being shown as missing you (even crying) with a link below in case you just changed your mind.or chastizing the player for their sudden absence on their next login.
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** Downplayed in ''VideoGame/FireEmblemEngage'', where if you don't deploy a character to battle for more than a few fights, talking to them when exploring a battlefield may have a chance to trigger a unique response. Said response ranges from the character feeling left out or inadequate and will request to fight in a future battle. This will also give the player 10 Memory Fragments for speaking with them.
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Renamed


* In ''[[VideoGame/BluesJourney Blue's Journey]]'' (''Raguy'' in Japan), the continue screen will have [[DistressedDamsel Princess Fa]] tearfully pleading the player to continue the game, with [[TheHero Blue]] being carried by {{Mooks}} in the background. If the player lets the timer go down, she will call them a [[YouMonster monster]].

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* In ''[[VideoGame/BluesJourney Blue's Journey]]'' (''Raguy'' in Japan), the continue screen will have [[DistressedDamsel [[DamselInDistress Princess Fa]] tearfully pleading the player to continue the game, with [[TheHero Blue]] being carried by {{Mooks}} in the background. If the player lets the timer go down, she will call them a [[YouMonster monster]].
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* ''Franchise/DeadSpace'' punishes the player for letting the main character die with death scenes that range from merely incredibly gory dismemberment to the outright traumatizing asphyxiation. Supposedly, the developers designed these death animations so they would make the player feel guilty for failing, rather than the more obvious goal of grossing you out. Probably the most disturbing scene is when protagonist is decapitated and Divider's head crawls on the twitching body where Isaac's head should be, inserts its tentacles into the bloodied neck and starts roaming around. You don't want to see it again if you're sane.

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* ''Franchise/DeadSpace'' punishes the player for letting the main character die with death scenes that range from merely incredibly gory dismemberment to the outright traumatizing asphyxiation. Supposedly, the developers designed these death animations so they would make the player feel guilty for failing, rather than the more obvious goal of grossing you out. Probably the most disturbing scene is when protagonist Isaac is decapitated by a Divider, and Divider's the monster's head crawls on the twitching body where Isaac's head should be, inserts its tentacles into the bloodied neck and starts roaming around. You don't want to see it again if you're sane.



** ''VideoGame/MetalGearSolid3SnakeEater'' guilts you in a ''cosmic'' sense- if you die and quit, you get a message telling you that you've caused a "Time Paradox".

to:

** ''VideoGame/MetalGearSolid3SnakeEater'' guilts you in a ''cosmic'' sense- if you die and quit, you get a message telling you that you've caused a "Time Paradox". It also happens if you kill Ocelot.

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* ''VideoGame/BlackAndWhite'', particularly when you kill a human.

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* ''VideoGame/BlackAndWhite'', particularly when you kill a human.human, especially if they'd promised a loved one they would be fine.



** Or because they promised a loved one they wouldn't.
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--->'''Quit''': "But I was too tired to go on."\\

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--->'''Quit''': "But I was too tired to go on."\\"
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* Hovering over the "yes" button on ''[[VideoGame/HeroesOfHellas4BirthOfLegend Heroes of Hellas 4: Birth of Legend]]'''s quit screen shows a depressed Hermes on a black background, while hovering over "no" shows a smiling Hermes on a bright yellow background.

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* Hovering over the "yes" "no" button on ''[[VideoGame/HeroesOfHellas4BirthOfLegend Heroes of Hellas 4: Birth of Legend]]'''s quit screen shows a depressed Hermes on a black background, while hovering over "no" shows a smiling Hermes on a bright yellow background, while hovering over "yes" shows him depressed on a black background.



* In the PC CD-ROM based ''Film/MontyPythonAndTheHolyGrail'' game, bringing up the quit menu has a narrator asking "Are you sure you want to do that? Your friends will call you a big sissy." Clicking 'yes' will quit, and the narrator says "Oh you big sissy!"

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* In the PC CD-ROM based ''Film/MontyPythonAndTheHolyGrail'' game, bringing up the quit menu has a narrator asking "Are you sure you want to do that? Your friends will call you a big sissy." Clicking 'yes' will quit, and prompt the narrator says "Oh to say "Oh, you big sissy!"



* When quitting in ''VideoGame/{{Peggle}}'', [[{{Unicorn}} Bjorn]] puts on a sad face and asks if you're leaving. Averted in the DS version, where you don't have to manually exit out.

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* When quitting in ''VideoGame/{{Peggle}}'', [[{{Unicorn}} Bjorn]] puts on a sad face and as he asks if you're leaving. Averted in the DS version, where you don't have to manually exit out.



* Creator/{{Sierra}}'s ''VideoGame/QuestForGloryI: So You Want To Be A Hero?'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" which is nothing compared to what they say when you ''die''...

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* Creator/{{Sierra}}'s ''VideoGame/QuestForGloryI: So You Want To Be A Hero?'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" which is nothing compared to what they say when you ''die''...''[[HaveANiceDeath die]]''...



* ''VideoGame/RiseOfTheTriad'' was probably the most over-the-top, where quitting was equated with suicide. You would be asked to swallow cyanide, drive off a cliff, drop a guillotine on yourself, and such and if you ''did'' quit, they'd play sound effect of just that happening. [[note]] This is only for the remake made in 2013. The original version just brings you to the main menu. [[/note]]

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* ''VideoGame/RiseOfTheTriad'' was probably the most over-the-top, where quitting was equated with suicide. You would be asked to swallow cyanide, drive off a cliff, drop a guillotine on yourself, and such and if you ''did'' quit, they'd play sound effect of just that happening. [[note]] This is only the case for the remake made in 2013. The original version just brings you to the main menu. [[/note]]



* Hovering over the "yes" button on ''VideoGame/{{Shopmania}}'''s quit screen makes main character Lewis burst into a comically exaggerated [[OcularGushers flood of tears]].

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* Hovering over and clicking the "yes" button on ''VideoGame/{{Shopmania}}'''s quit screen makes main character Lewis burst into a comically exaggerated [[OcularGushers flood of tears]].



* Dismissing a Felyne helper in ''VideoGame/MonsterHunter'' will cut to a black screen with the [[PlayerPunch Felyne tearfully walking away all alone,]] then pausing as it asks you if you're really sure. Say yes, and it'll run off into the distance, [[InelegantBlubbering crying its little eyes out.]] Say ''no'', however, and it'll joyfully run back to you [[MoodWhiplash as the screen turns bright and fills with flowers.]]

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* Dismissing a Felyne helper in ''VideoGame/MonsterHunter'' will cut to a black screen with the [[PlayerPunch Felyne tearfully walking away all alone,]] then pausing as it asks you if you're really sure. Say yes, and it'll run off into the distance, [[InelegantBlubbering crying its little eyes out.]] Say ''no'', however, no, and it'll joyfully run back to you [[MoodWhiplash as the screen turns bright and fills with flowers.]] Say ''yes'', however, and it'll run off into the distance, [[InelegantBlubbering crying its little eyes out.]]

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alphabetizing, crosswicking Kitty Powers Matchmaker, removing Word Cruft, Natter, and YMMV examples/potholes, dewicking Egregious, and deliberately redlinking games without pages


* If you abort a mission in ''VideoGame/XCOMEnemyUnknown'' and have soldiers outside of the extraction zone, you'll be warned that anyone not in the extraction zone will be [[{{Permadeath}} permanently lost]]. This feels even worse when you have [[NoOneGetsLeftBehind critically wounded soldiers bleeding out on the battlefield with no way to drag them to safety]].
** To top it all off, soldiers left behind will have "KIA" stamped next to their names in the post-mission report and their names will show up in the [[WarMemorial dedicated memorial section]] in your barracks.
* ''VisualNovel/KatawaShoujo'' makes sure that you don't quit by putting a sad picture of Hanako, as if exiting the game will make her cry. When you choose to return to the main menu, the window will have a picture of a frowning {{S|tudentCouncilPresident}}hizune. The question is normal, but it implies "Look, Shizune is so like judging you for 'quitting', do you want to disappoint her even further?". And if you're playing Shizune's path or aiming for it... uhm, good luck with that.
* Creator/IdSoftware added humor to ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'' by having the games state something ridiculous when you tried to quit. Some of them were rather mocking, like "Press N for more carnage. Press Y to be a weenie." Some were outright ''threats'', such as the following from ''Doom 2'':
---> Go ahead. Leave. When you come back, I'll be waiting with a bat.
---> You're lucky I don't smack you for thinking about leaving.
** At least one actually ''agrees'' to quit the game, saying: "[[KnowWhenToFoldEm Let's beat it, this is turning into a bloodbath!]]"
** ''VideoGame/Doom3'' asks if you're running away when you quit.
** ''Strife'', another early FPS based on the ''Doom'' engine, would have a little mocking sound bite by the game's characters when you shut down the game. Among them were "Fine, just kill and run!" "You can quit... but you can't hide...," and "Wha, what's the matter? Mommy says dinnertime?"
** Ubiquitous as ''Doom'' {{game mod}}s are, it's no surprise that the majority of them have modified the quit messages to suit the author's sense of humor or the atmosphere of the mod.
--->'''VideoGame/SonicRoboBlast2''': ''You're trying to say [[VideoGame/SonicTheHedgehog2006 Sonic2K6]] is better than this, aren't you?''
* ''VideoGame/RiseOfTheTriad'' was probably the most over-the-top, where quitting was equated with suicide. You would be asked to swallow cyanide, drive off a cliff, drop a guillotine on yourself, and such and if you ''did'' quit, they'd play sound effect of just that happening. [[note]] This is only for the remake made in 2013. The original version just brings you to the main menu. [[/note]]
* In the little-known FPS/adventure game ''VideoGame/IsleOfTheDead'', attempting to quit gives the prompt "Taking the coward's way out?" Confirm, and you get a brief scene of the protagonist '''blowing off his own head with a rifle you normally get later on''' (regardless of your current progress). Oh, and then a mad scientist cackles evilly with lightning flashing outside his lair (which you also see every time you die).
* Most of the quit messages in ''VideoGame/ChexQuest 3'' (possibly as a nod to ''Doom'', the engine used). The best three are probably "Don't abandon the Intergalactic Federation of Cereals!", "The Real Chex(R) Warrior wouldn't give up so fast!", and "I hope you're just taking a break for Chex(R) Party Mix."
* ''VideoGame/SaintsRow2'': If you quit in the middle of Zombie Uprising, it says "Are you sure you want to quit? You'll release the apocalypse into the world!"
* ''VideoGame/SidMeiersAlphaCentauri'' has the announcer's robotic voice saying, as soulfully as a robotic voice can, "Please don't go. The drones need you. They look up to you." It doesn't do this every time, though. Of note, it won't say this if there are no drones in your society, apparently the Tallents don't care if you live or die!
** ''VideoGame/SurvivingMars'' also references the drones looking up to you when you quit (though only as text; it's not voiced).
* In ''3D Custom Girl'', your virtual dress-up girl will bid the player goodbye when they quit the game. Depending on how long the game’s been running, this ranges from sadly bidding you goodbye to cheerfully waving you off, all before she gets pulled back into her virtual world and the game exits.
* Rogue-like RPG, ''VideoGame/DungeonsOfDredmor'', uses the same phrase as ''VideoGame/SidMeiersAlphaCentauri'' upon exiting. However the word 'drones' is replaced with 'Diggles'. It can be hard to hear above the title track though.
* The Quit dialog in ''VideoGame/GalacticCivilizations'' says "Surely a few more turns wouldn't hurt?".
** Similarly, if you actually take a ''VideoGame/{{Civilization}} IV'' or ''V'' game all the way to completion, you can leave the game, or click on "[[JustOneMoreLevel Just... one... more... turn...]]" to keep playing.
* ''VideoGame/BookwormAdventures'' features a very sad Lex (the titular bookworm) pleading "Don't leave me!" when you try to quit.
---> How can you say no to such a cute face?
* The Quit option on many Paradox Interactive games (particularly those using the ''VideoGame/EuropaUniversalis'' engine) is called "Surrender." This is especially JustForFun/{{Egregious}} in the ''Hearts of Iron'' series, which is a UsefulNotes/WorldWarII simulator.
* The in-game manual for ''VideoGame/SimEarth'' lists the effects of all menu options.
---> '''Quit:''' This will implode your monitor, possibly doing you severe bodily harm.
* While it doesn't insult the player directly, the "Quit" dialogue box in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' has "COWARDS DIE IN SHAME" printed in big letters at the top of the box. Reeeeal subtle... but considering the setting, it does fit ''perfectly.''
** An earlier game, ''Chaos Gate'', asks if you're going to "Betray the Emperor?" whenever you quit.

to:

* If you abort a mission in ''VideoGame/XCOMEnemyUnknown'' and have soldiers outside This is true of most arcade fighting games, as the extraction zone, you'll be warned countdown screen shows your character's bloody, beaten face (occasionally with increasingly despairing animation cycles as the timer ticks down).
* ''VideoGame/TwentyXX'' has a few responses for confirming
that anyone not in the extraction zone will be [[{{Permadeath}} permanently lost]]. This feels even worse when you have [[NoOneGetsLeftBehind critically wounded soldiers bleeding out on the battlefield with no way to drag them to safety]].
** To top it all off, soldiers left behind will have "KIA" stamped next to their names in the post-mission report and their names will show up in the [[WarMemorial dedicated memorial section]] in your barracks.
* ''VisualNovel/KatawaShoujo'' makes sure that you don't quit by putting a sad picture of Hanako, as if exiting the game will make her cry. When you choose to return to the main menu, the window will have a picture of a frowning {{S|tudentCouncilPresident}}hizune. The question is normal, but it implies "Look, Shizune is so like judging you for 'quitting', do you want to disappoint her even further?". And if
you're playing Shizune's path or aiming for it... uhm, good luck with that.
* Creator/IdSoftware added humor to ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'' by having the games state something ridiculous when you tried to quit. Some of them were rather mocking, like "Press N for more carnage. Press Y to be a weenie." Some were outright ''threats'', such as the following from ''Doom 2'':
---> Go ahead. Leave. When you come back, I'll be waiting with a bat.
---> You're lucky I don't smack you for thinking about leaving.
** At least one actually ''agrees'' to quit the game, saying: "[[KnowWhenToFoldEm Let's beat it, this is turning into a bloodbath!]]"
** ''VideoGame/Doom3'' asks if you're running away when you quit.
** ''Strife'', another early FPS based on the ''Doom'' engine, would have a little mocking sound bite by the game's characters when you shut down the game. Among them were "Fine, just kill and run!" "You can quit... but you can't hide...," and "Wha, what's the matter? Mommy says dinnertime?"
** Ubiquitous as ''Doom'' {{game mod}}s are, it's no surprise that the majority of them have modified the quit messages to suit the author's sense of humor or the atmosphere of the mod.
--->'''VideoGame/SonicRoboBlast2''': ''You're trying to say [[VideoGame/SonicTheHedgehog2006 Sonic2K6]] is better than this, aren't you?''
* ''VideoGame/RiseOfTheTriad'' was probably the most over-the-top, where
quitting was equated with suicide. You would be asked to swallow cyanide, drive off a cliff, drop a guillotine on yourself, the run (saving and such and if you ''did'' quit, they'd play sound effect quitting after killing a boss has a different set of just that happening. [[note]] This is only for the remake made in 2013. The original version just brings you to the main menu. [[/note]]
* In the little-known FPS/adventure game ''VideoGame/IsleOfTheDead'', attempting to quit gives the prompt "Taking the coward's way out?" Confirm, and you get a brief scene
responses). One of the protagonist '''blowing off his own head with a rifle you normally get later on''' (regardless of your current progress). Oh, and then a mad scientist cackles evilly with lightning flashing outside his lair (which you also see every time you die).
* Most of the quit messages in ''VideoGame/ChexQuest 3'' (possibly as a nod to ''Doom'', the engine used). The best three are probably "Don't abandon the Intergalactic Federation of Cereals!", "The Real Chex(R) Warrior wouldn't give up so fast!", and "I hope you're just taking a break for Chex(R) Party Mix."
* ''VideoGame/SaintsRow2'': If you quit in the middle of Zombie Uprising, it says "Are you sure you want to quit? You'll release the apocalypse into the world!"
* ''VideoGame/SidMeiersAlphaCentauri'' has the announcer's robotic voice saying, as soulfully as a robotic voice can, "Please don't go. The drones need you. They look up to you." It doesn't do this every time, though. Of note, it won't say this if there are no drones in your society, apparently the Tallents don't care if you live or die!
** ''VideoGame/SurvivingMars'' also references the drones looking up to you when you quit (though only as text; it's not voiced).
more direct is "CONFIRM SELECTION: YOU ARE A QUITTER".
* In ''3D ''[[VideoGame/ThreeDCustomGirl 3D Custom Girl'', Girl]]'', your virtual dress-up girl will bid the player goodbye when they quit the game. Depending on how long the game’s been running, this ranges from sadly bidding you goodbye to cheerfully waving you off, all before she gets pulled back into her virtual world and the game exits.
* Rogue-like RPG, ''VideoGame/DungeonsOfDredmor'', uses the same phrase as ''VideoGame/SidMeiersAlphaCentauri'' upon exiting. However the word 'drones' is replaced with 'Diggles'. It can be hard to hear above the title track though.
* The Quit dialog in ''VideoGame/GalacticCivilizations'' says "Surely a few more turns wouldn't hurt?".
** Similarly, if you actually take a ''VideoGame/{{Civilization}} IV'' or ''V'' game all the way to completion, you can leave the game, or click on "[[JustOneMoreLevel Just... one... more... turn...]]" to keep playing.
* ''VideoGame/BookwormAdventures'' features a very sad Lex (the titular bookworm) pleading "Don't leave me!" when you try to quit.
---> How can you say no to such a cute face?
* The Quit option on many Paradox Interactive games (particularly those using the ''VideoGame/EuropaUniversalis'' engine) is called "Surrender." This is especially JustForFun/{{Egregious}} in the ''Hearts of Iron'' series, which is a UsefulNotes/WorldWarII simulator.
* The in-game manual for ''VideoGame/SimEarth'' lists the effects of all menu options.
---> '''Quit:''' This will implode your monitor, possibly doing you severe bodily harm.
* While it doesn't insult the player directly, the "Quit" dialogue box in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' has "COWARDS DIE IN SHAME" printed in big letters at the top of the box. Reeeeal subtle... but considering the setting, it does fit ''perfectly.''
** An earlier game, ''Chaos Gate'', asks if you're going to "Betray the Emperor?" whenever you quit.
exits.



* All of the Infinity Engine games (''VideoGame/BaldursGate'', ''VideoGame/IcewindDale'', ''VideoGame/PlanescapeTorment'') delivers a prompt saying something discouraging if you try to exit them with Alt-F4. "Do you really want to quit? Boo will miss you..." from the second ''Baldur's Gate'' is probably the most famous of them.
* Creator/{{Sierra}}'s ''VideoGame/QuestForGloryI: So You Want To Be A Hero?'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" (Which, admittedly, is nothing compared to what they say when you ''die''...)
* ''VideoGame/RatchetAndClankUpYourArsenal'' had an interesting form of this. If you go to the options screen, where the "Quit" function is, you see Captain Qwark on the chair, looking at the TV screen that indicates the "option" highlighted. The screen before the quit button? [[NoFourthWall Qwark is stuck in the TV, looking AT YOU as though he wants out.]] The quit button itself? Qwark is gone, the TV turned off.
* ''VideoGame/DinoDDay'' has some from all of its numerous human and dinosaur classes. The human ones tend to be more straight examples while the dinosaur ones (translated, of course) usually has to do with how they're hungry.

to:

* All In ''VideoGame/AmericanMcGeesAlice'', you have to click "yes" in a screen with a picture of the Infinity Engine games (''VideoGame/BaldursGate'', ''VideoGame/IcewindDale'', ''VideoGame/PlanescapeTorment'') delivers a prompt Mad Hatter saying something discouraging ''"Running away, are we?"'' if you try want to exit them the game.
* ''VideoGame/AladdinCapcom'' uses a screen where you can either continue the game or quit,
with Alt-F4. the Genie holding a string in both hands for those options. He smiles if you decide to continue, so it's obvious what the other option does.
* The quit screen in ''VideoGame/AnnasQuest'' says
"Do you really want to quit? Boo will miss you..." from leave Anna by herself?"
* In ''VideoGame/{{Aquaria}}'', or at least
the second ''Baldur's Gate'' is probably demo, the most famous of them.
* Creator/{{Sierra}}'s ''VideoGame/QuestForGloryI: So You Want To Be A Hero?'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" (Which, admittedly, is nothing compared to what they say
last thing you hear when you ''die''...)
* ''VideoGame/RatchetAndClankUpYourArsenal'' had an interesting form of this. If you go to the options screen, where the "Quit" function is, you see Captain Qwark on the chair, looking at the TV screen that indicates the "option" highlighted. The screen before the
quit button? [[NoFourthWall Qwark is stuck in the TV, looking AT YOU as though he wants out.]] The quit button itself? Qwark game is gone, the TV turned off.
* ''VideoGame/DinoDDay'' has some
a gasp of "No!" presumably from all Naija. When you reach the end of its numerous human the demo and dinosaur classes. The human ones tend to be the previews of the full game's content have played out, the game automatically quits. It's more straight examples while the dinosaur ones (translated, irritating than convincing, especially since it feels out of course) usually has to do with how they're hungry.place.



** Though due to the fact we get to see Gruntilda [[EvilIsSexy after the use of the machine]], some players find it [[RootingForTheEmpire more enjoyable to quit]].
* Similarly, if you quit in ''VideoGame/DonkeyKong64'', a cinematic plays of K. Rool preparing to blow up DK island. He actually goes through with it in his [[VideoGame/SuperSmashBrosUltimate Final Smash]].
* In keeping with the cooperative aspect of ''VideoGame/Left4Dead'', every time you attempt to leave a game, you get a confirmation dialog with the sentence, "You'll be letting your teammates down..." While understandable when playing online, it also pops up in single player.
** Since the AI survivors do their best in giving you pills, sacrificing their health packs to help you recover, and helping you get up when you're down, it is hard not to feel a tad guilty for leaving.
** The "letting down your teammates" message even pops up if you load the credits and decide to end it early.
* ''VideoGame/TeamFortress2'' inverts this, with the Scout having a line BreakingTheFourthWall by telling the other players to {{ragequit}}. There is even an achievement for ''making'' someone quit. Granted, however, that these are not actually making ''you'' quit, but your buddies.
* The ''VideoGame/HalfLife1'' spin-off Opposing Force had one. Rather than the usual "Are you sure you want to quit?" found on Half-Life and Blue Shift, you get a box saying "You're going AWOL on me, son?"
** The mod, ''Sven-Coop'' also had a unique message trying to quit saying: "You think you can quit this easy?"
* Hovering over the "Quit" icon in the main menu of ''VideoGame/Metro2033'' causes the two mercs in the background to say various derogatory things about you.
* ''Videogame/MechWarrior 2'': Instead of "Quit", it said "Flee to Windows". When you pressed it would ask you "Embrace cowardice?"
** The sequel, ''VideoGame/MechWarrior 2: Mercenaries'', instead had "Sell out?" as its exit question.
* When you went to quit ''The Incredible Toon Machine'' it asked, "Return to Reality?" Your choices were a big oval spotlight (or something) colorfully proclaiming, "NO!" or a small, rectangular, gray box reading "affirmative".

to:

** Though due to * In ''VideoGame/{{Bayonetta}}'', if you choose "No" on the fact we get to see Gruntilda [[EvilIsSexy after the use Continue screen, dozens of hands come up out of the machine]], some players find it [[RootingForTheEmpire more enjoyable to quit]].
* Similarly, if you quit in ''VideoGame/DonkeyKong64'', a cinematic plays of K. Rool preparing to blow up DK island. He actually goes through with it in his [[VideoGame/SuperSmashBrosUltimate Final Smash]].
* In keeping with
ground and [[DraggedOffToHell pull the cooperative aspect of ''VideoGame/Left4Dead'', every time you attempt to leave a game, you get a confirmation dialog with the sentence, "You'll be letting your teammates down..." While understandable when playing online, it also pops up in single player.
** Since the AI survivors do their best in giving you pills, sacrificing their health packs to help you recover, and helping you get up when you're down, it is hard not to feel a tad guilty for leaving.
** The "letting
eponymous witch down your teammates" message even pops up if you load to Hell]], while she screams at the credits and decide to end it early.
* ''VideoGame/TeamFortress2'' inverts this, with the Scout having a line BreakingTheFourthWall by telling the other players to {{ragequit}}. There is even an achievement for ''making'' someone quit. Granted, however, that these are not actually making ''you'' quit, but your buddies.
top of her lungs.
* The ''VideoGame/HalfLife1'' spin-off Opposing Force had one. Rather than the usual menu and options in ''VideoGame/TheBindingOfIsaac'' are all made to look like they were written by an eight-year-old boy (Isaac himself). If you click "Quit", a small, filthy piece of paper appears, which reads "Are you sure you want me to quit?" die?"
* ''VideoGame/BitBuddy'': The titular virtual pet outright tells you that if you quit the game or close the window, he will die. He's ''not'' kidding, and if you do so, he will ''actually die''.
* The flash TowerDefence ''VideoGame/BloonsTowerDefense 5'' has "If you quit, [[TheBadGuyWins the bloons win]]!" as the quit message. Either way, the bloons will win, as the game becomes an EndlessGame after beating the difficulty level.
* In ''[[VideoGame/BluesJourney Blue's Journey]]'' (''Raguy'' in Japan), the continue screen will have [[DistressedDamsel Princess Fa]] tearfully pleading the player to continue the game, with [[TheHero Blue]] being carried by {{Mooks}} in the background. If the player lets the timer go down, she will call them a [[YouMonster monster]].
* ''VideoGame/BookwormAdventures'' features a very sad Lex (the titular bookworm) pleading "Don't leave me!" when you try to quit.
---> How can you say no to such a cute face?
* In ''VideoGame/BugsBunnyLostInTime'', if you exit a level without collecting any clocks or golden carrots, Merlin will scold you:
---> '''Merlin:''' Nice try, but you haven't
found on Half-Life and Blue Shift, any clocks! How can you get a box saying "You're going AWOL on me, son?"
** The mod, ''Sven-Coop'' also had a unique message trying
expect to return home this way?
* Trying
to quit saying: "You think in the middle of a Strike Force mission in ''VideoGame/CallOfDutyBlackOpsII'', alongside the usual "are you can quit this easy?"
sure" message, actually warns you that you will lose whatever forces are currently deployed if you try again or attempt a different mission.
* Hovering over the "Quit" quit icon in ''[[VideoGame/CameliasLocketTheTaleOfDeadJimCane Camelia's Locket: The Tale of Dead Jim Cane]]'' displays the main menu message "Turn tail and run like a scurvy dog!"
* Most
of ''VideoGame/Metro2033'' causes the two mercs quit messages in ''VideoGame/ChexQuest 3'' (possibly as a nod to ''Doom'', the background engine used). The best three are probably "Don't abandon the Intergalactic Federation of Cereals!", "The Real Chex(R) Warrior wouldn't give up so fast!", and "I hope you're just taking a break for Chex(R) Party Mix."
* The quit screen of ''VideoGame/{{Chuzzle}}'' has one of the titular and insanely adorable critters ''crying''... Just ''how'' are we supposed
to say various derogatory things about you.
exit the game after seeing something so ''heartbreaking''?
* ''Videogame/MechWarrior 2'': Instead of "Quit", it said "Flee to Windows". When ''VideoGame/{{Civilization}}'':
** If
you pressed it would ask take a ''Civilization IV'' or ''V'' game all the way to completion, you "Embrace cowardice?"
can leave the game, or click on "[[JustOneMoreLevel Just... one... more... turn...]]" to keep playing.
** The sequel, ''VideoGame/MechWarrior 2: Mercenaries'', instead had "Sell out?" as its exit question.
* When you went to quit ''The Incredible Toon Machine'' it asked, "Return to Reality?" Your choices were
Quit dialog in ''VideoGame/GalacticCivilizations'' says "Surely a big oval spotlight (or something) colorfully proclaiming, "NO!" or a small, rectangular, gray box reading "affirmative".few more turns wouldn't hurt?"



* The original ''VideoGame/HeavyGear'' video game had this as well. Quitting to the desktop in the middle of a mission was represented by "Flee to Windows," and the confirmation screen only had "Confirm your Cowardice." If you went through with it, you're treated to a shot of your Gear [[SelfDestructMechanism self-destructing]] as the game quits to Windows.
* In ''VideoGame/SuperStarWars: The Empire Strikes Back'', selecting "Quit" at the continue screen results in Yoda admonishing you, "That is why you fail."
* In ''VideoGame/PokemonStadium 2'', the cursor on the minigames pause menu is a Pikachu head. If you select "quit", the cursor cries.
* In the PC CD-ROM based ''Film/MontyPythonAndTheHolyGrail'' game, bringing up the quit menu has a narrator asking "Are you sure you want to do that? Your friends will call you a big sissy." Clicking 'yes' will quit, and the narrator says "Oh you big sissy!"

to:

* The In the original ''VideoGame/HeavyGear'' video game had this as well. Quitting to ''VideoGame/{{Croc}}'' for the desktop in the middle of a mission was represented by "Flee to Windows," and the confirmation screen only had "Confirm your Cowardice." If you went through with it, you're treated to a shot of your Gear [[SelfDestructMechanism self-destructing]] as the game quits to Windows.
* In ''VideoGame/SuperStarWars: The Empire Strikes Back'',
UsefulNotes/PlayStation, selecting "Quit" at the continue screen results in Yoda admonishing you, "That is why "no" response after losing all your lives "treats" you fail.to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...
* Hovering over the quit button in ''VideoGame/{{Cropbusters}}'' changes the picture of a happy sunshiny farm into a decrepit rainy one.
* Quit ''VideoGame/DeadInVinland'' and the confirm dialog reads "This lovely Viking family won't survive long without your guidance. But then, you probably have something better to do.
"
* In ''VideoGame/PokemonStadium 2'', The quit screen in ''Videogame/DesktopDungeons'' says "Really leave the cursor on Kingdom of HelloInsertNameHere? How will it survive without your precious administrations?"
* Flo in ''VideoGame/DinerDash 5'' shows a sad face waving goodbye as you leave, thinking you won't help her rebuild
the minigames pause menu diner.
* ''VideoGame/DinoDDay'' has some from all of its numerous human and dinosaur classes. The human ones tend to be more straight examples while the dinosaur ones (translated, of course) usually has to do with how they're hungry.
* ''VisualNovel/DokiDokiLiteratureClub'': An interesting example - after [[spoiler: most of the game
is destroyed, leaving you and Monika alone in the classroom]], if you quit the game, when you next open it [[spoiler: Monika will complain that whenever you exit the program, it plunges her into a Pikachu head. hell of lights and noise where she is unable to move or act in any way. She eventually softens the blow and says that she understands you have your own life to live, but requests that you not leave her like that any longer than you have to.]]
*
If you select "quit", the cursor cries.
quit in ''VideoGame/DonkeyKong64'', a cinematic plays of K. Rool preparing to blow up DK island. He goes through with it in his [[VideoGame/SuperSmashBrosUltimate Final Smash]].
* ''VideoGame/DontStarve'':
**
In the PC CD-ROM based ''Film/MontyPythonAndTheHolyGrail'' base game, bringing up "[[TheProtagonist Wilson]] will miss you!"
** In
the ''All's Well that Maxwell'' update, this was changed to "[[CardCarryingVillain Maxwell]] will miss you!"
** In ''Don't Starve Together'', "[[DragonAscendant Charlie]] will miss you!"
* The
quit menu has a narrator asking "Are you sure you want to do that? Your friends screen in ''[[VideoGame/DrGerm Dr. Germ]]'' says several different things, among them "Where will call you a big sissy." Clicking 'yes' will quit, I find another assistant?", "I can't save the world by myself!" and the narrator "I get so...lonely while you're gone."
* Rogue-like RPG, ''VideoGame/DungeonsOfDredmor'',
says "Oh you big sissy!"this upon the player exiting: "Please don't go. The Diggles need you. They look up to you."



* In ''VideoGame/{{Aquaria}}'', or at least the demo, the last thing you hear when you quit the game is a gasp of "No!" presumably from Naija. When you reach the end of the demo and the previews of the full game's content have played out, the game automatically quits. It's more irritating than convincing, especially since it feels out of place.
* The early ''VideoGame/NinjaGaiden'' arcade game's GameOver screen featured Ryu strapped to a table with a buzzsaw being lowered while presumably hungry demons eagerly watch. Even worse, you saw him look left and right, panic in his eyes, as he waited for you to put in more quarters.
** The same is true of most arcade fighting games, as the countdown screen shows your character's bloody, beaten face (occasionally with increasingly despairing animation cycles as the timer ticks down).
*** Taken [[https://www.youtube.com/watch?v=LgPDkFbX2X0 to quite the degree]] in ''VideoGame/StreetFighterIV'' and Super SSFIV. Your character is panting heavily, barely able to stand but still trying to not give up, and once the time runs out they collapse to the floor in despair and anger, often screaming or punching the ground.(The only one who's calm is [[https://www.youtube.com/watch?v=x_hevttGT20#t=43s Cody]], [[Funny/StreetFighterIV who just lays down on the ground for a nap]])
* Speaking of Cody... ''VideoGame/FinalFight'''s GameOver screen is similar, with your character [[https://www.youtube.com/watch?v=43xvpcYgw1U tied to a chair]] in front of a lit bundle of dynamite, desperately trying to writhe his way loose from his bonds or blow out the fuse before time runs out. If you put in a quarter and hit start, a knife thrown in from offscreen cuts the fuse, and your character breathes a sigh of relief. The sequels varied the DeathTrap, with the characters about to be [[https://www.youtube.com/watch?v=2P7wHZP_w-I crushed]] by a DescendingCeiling, or [[DrowningPit drowned]] by [[https://www.youtube.com/watch?v=rVGize9Swro rising water]].
* The [[https://www.youtube.com/watch?v=Ts-i3D8GNuw continue screen]] of ''VideoGame/MortalKombat4'' has your character falling down a pit. If you don't insert quarters to continue, they get impaled by spikes at the bottom of the pit. Five seconds of [[https://www.youtube.com/watch?v=EB_GI7ATE-w this music]] are more than enough to make you pop in another quarter.
* The GameOver screen of ''VideoGame/{{Toki}}'' shows your girlfriend on a screen saying "Help! You've got to keep playing or I'll be killed, please save me!" When the timer to put more quarters is half consumed, she starts crying.
* In ''VisualNovel/HigurashiWhenTheyCry'' Matsuribayashi-Hen, the last episode of the saga, a character [[BreakingTheFourthWall breaks the fourth wall]] near the beginning of the game and quite clearly speaks to you, the player, asking for your help to get them out of the GroundhogDayLoop. She says that, if you don't get them through the events of the game and to the [[EarnYourHappyEnding Good End]], they will never be able to save themselves. And also that, if you uninstall the game, [[FateWorseThanDeath you will seal their fate forever]].
* Flo in ''Videogame/DinerDash 5'' shows a sad face waving goodbye as you leave, thinking you won't help her rebuild the diner.
* When challenged by another player on the GGPO fighting game emulation service, you can choose to either accept the challenge or "wimp out."
* If you cancel your account in ''VideoGame/WorldOfWarcraft'', a crying orc peon appears, the game's way of begging you to change your mind. It was probably intended to be mostly funny, but it could still [[VideoGameCaringPotential make you feel pretty crummy]].
---> Aww, look. You've made the peon cry.
** Confirm your cancellation, and the subsequent email that follows makes a comment that you've absolutely ''devastated'' the peon, but the game understands that you've made your choice and will keep your data in case you change your mind.

to:

* In ''VideoGame/{{Aquaria}}'', or at least Hovering over the demo, the last thing you hear when you "no" button on ''VideoGame/FarmMania2'''s quit the game is a gasp of "No!" presumably from Naija. When you reach the end of the demo and the previews of the full game's content have played out, the game automatically quits. It's more irritating than convincing, especially since it feels out of place.
* The early ''VideoGame/NinjaGaiden'' arcade game's GameOver
screen featured Ryu strapped to a table with a buzzsaw being lowered while presumably hungry demons eagerly watch. Even worse, you saw him look left and right, panic in his eyes, as he waited for you to put in more quarters.
** The same is true of most arcade fighting games, as the countdown screen shows your character's bloody, beaten face (occasionally with increasingly despairing animation cycles as the timer ticks down).
*** Taken [[https://www.youtube.com/watch?v=LgPDkFbX2X0 to quite the degree]] in ''VideoGame/StreetFighterIV'' and Super SSFIV. Your character is panting heavily, barely able to stand but still trying to not give up, and once the time runs out they collapse to the floor in despair and anger, often screaming or punching the ground.(The only one who's calm is [[https://www.youtube.com/watch?v=x_hevttGT20#t=43s Cody]], [[Funny/StreetFighterIV who just lays down on the ground for a nap]])
* Speaking of Cody... ''VideoGame/FinalFight'''s GameOver screen is similar, with your character [[https://www.youtube.com/watch?v=43xvpcYgw1U tied to a chair]] in front of a lit bundle of dynamite, desperately trying to writhe his way loose from his bonds or blow out the fuse before time runs out. If you put in a quarter and hit start, a knife thrown in from offscreen cuts the fuse, and your character breathes a sigh of relief. The sequels varied the DeathTrap, with the characters about to be [[https://www.youtube.com/watch?v=2P7wHZP_w-I crushed]] by a DescendingCeiling, or [[DrowningPit drowned]] by [[https://www.youtube.com/watch?v=rVGize9Swro rising water]].
* The [[https://www.youtube.com/watch?v=Ts-i3D8GNuw continue screen]] of ''VideoGame/MortalKombat4'' has your character falling down a pit. If you don't insert quarters to continue, they get impaled by spikes at the bottom of the pit. Five seconds of [[https://www.youtube.com/watch?v=EB_GI7ATE-w this music]] are more than enough to make you pop in another quarter.
* The GameOver screen of ''VideoGame/{{Toki}}'' shows your girlfriend on a screen saying "Help! You've got to keep playing or I'll be killed, please save me!" When the timer to put more quarters is half consumed, she starts crying.
* In ''VisualNovel/HigurashiWhenTheyCry'' Matsuribayashi-Hen, the last episode of the saga, a character [[BreakingTheFourthWall breaks the fourth wall]] near the beginning of the game and quite clearly speaks to you, the player, asking for your help to get them out of the GroundhogDayLoop. She says that, if you don't get them through the events of the game and to the [[EarnYourHappyEnding Good End]], they will never be able to save themselves. And also that, if you uninstall the game, [[FateWorseThanDeath you will seal their fate forever]].
* Flo in ''Videogame/DinerDash 5'' shows a sad face waving goodbye as you leave, thinking you won't help her rebuild the diner.
* When challenged by another player on the GGPO fighting game emulation service, you can choose to either accept the challenge or "wimp out."
* If you cancel your account in ''VideoGame/WorldOfWarcraft'', a crying orc peon appears,
makes the game's way of begging you to change your mind. It was probably intended to be mostly funny, but it could still [[VideoGameCaringPotential make you feel pretty crummy]].
---> Aww, look. You've made the peon cry.
** Confirm your cancellation,
sheep mascot's ears twitch and the subsequent email that follows its tail wag, while hovering over "yes" makes it shed a comment that you've absolutely ''devastated'' the peon, but the game understands that you've made your choice and will keep your data in case you change your mind.tear.



* When attempting to quit ''VideoGame/KillingFloor'', it will note that "You can run. But they'll find you before dawn." ''VideoGame/KillingFloor2'' adds a few more, both for leaving a game for the main menu (stuff like "Abandoning the fight already?") and for closing the game entirely (things like "They're going to find you either way. They'll find you and they'll eat your heart, like a fleshy little snack.")
* When quitting in ''VideoGame/{{Peggle}}'', [[{{Unicorn}} Bjorn]] puts on a sad face and asks if you're leaving. Averted in the DS version, where you don't have to manually exit out.
* ''VideoGame/SpeedyGonzalesLosGatosBandidos'' had a rather horrifying continue screen: as the timer ticks down to zero, you see the menacing silhouette of [[NotSoHarmlessVillain Sylvester]] bearing down on a hapless, innocent mouse. The music gets more and more frantic, climaxes with a LastNoteNightmare, and finally fades to black on the poor mouse's fate. And then the Game Over screen implies that ''all of Speedy's friends are dead''. Yikes.
* In ''VideoGame/AmericanMcGeesAlice'', you have to click "yes" in a screen with a picture of the Mad Hatter saying ''"Running away, are we?"'' if you want to exit the game.
* In the original ''VideoGame/{{Croc}}'' for the UsefulNotes/PlayStation, selecting the "no" response after losing all your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...

to:

* When attempting ''VideoGame/FinalFight'''s GameOver screen is similar, with your character [[https://www.youtube.com/watch?v=43xvpcYgw1U tied to quit ''VideoGame/KillingFloor'', it will note that "You can run. But they'll find you a chair]] in front of a lit bundle of dynamite, desperately trying to writhe his way loose from his bonds or blow out the fuse before dawn." ''VideoGame/KillingFloor2'' adds time runs out. If you put in a few more, both for leaving quarter and hit start, a game for knife thrown in from offscreen cuts the main menu (stuff like "Abandoning the fight already?") fuse, and for closing the game entirely (things like "They're going to find you either way. They'll find you and they'll eat your heart, like character breathes a fleshy little snack.")
* When quitting in ''VideoGame/{{Peggle}}'', [[{{Unicorn}} Bjorn]] puts on a sad face and asks if you're leaving. Averted in
sigh of relief. The sequels varied the DS version, where you don't have to manually exit out.
* ''VideoGame/SpeedyGonzalesLosGatosBandidos'' had a rather horrifying continue screen: as the timer ticks down to zero, you see the menacing silhouette of [[NotSoHarmlessVillain Sylvester]] bearing down on a hapless, innocent mouse. The music gets more and more frantic, climaxes
DeathTrap, with a LastNoteNightmare, and finally fades to black on the poor mouse's fate. And then the Game Over characters about to be [[https://www.youtube.com/watch?v=2P7wHZP_w-I crushed]] by a DescendingCeiling, or [[DrowningPit drowned]] by [[https://www.youtube.com/watch?v=rVGize9Swro rising water]].
* The quit
screen implies that ''all of Speedy's friends are dead''. Yikes.
* In ''VideoGame/AmericanMcGeesAlice'',
in ''VideoGame/GardensInc: From Rakes to Riches'' says "Are you have to click "yes" in a screen with a picture of the Mad Hatter saying ''"Running away, are we?"'' if sure you want to exit the game.
* In the original ''VideoGame/{{Croc}}'' for the UsefulNotes/PlayStation, selecting the "no" response after losing all
quit? Jill still needs your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...help..."



* Inverted with ''Totally Mad'', a CD-ROM set that contained all of the then released issues of ''Magazine/{{MAD}}''. When asked to confirm if you wanted to quit the program, choosing "yes" would be followed with [[SelfDeprecation cheers and applause]]

to:

* Inverted When challenged by another player on the GGPO fighting game emulation service, you can choose to either accept the challenge or "wimp out."
* The original ''VideoGame/HeavyGear'' video game had this. Quitting to the desktop in the middle of a mission was represented by "Flee to Windows," and the confirmation screen only had "Confirm your Cowardice." If you went through
with ''Totally Mad'', it, you're treated to a CD-ROM set that contained all shot of your Gear [[SelfDestructMechanism self-destructing]] as the then released issues of ''Magazine/{{MAD}}''. When asked game quits to confirm if Windows.
* ''VideoGame/HeavyWeapon'' has a "message" from your superior whenever
you wanted try to quit quit, such as "There's only one thing worse than a traitor, and that's a quitter!", "Are you going to let the program, choosing [[DirtyCommunists Red Star]] [[TheBadGuyWins win this time]]?" and "Will you abandon our allies at their time of greatest need?"
* Hovering over the
"yes" button on ''[[VideoGame/HeroesOfHellas4BirthOfLegend Heroes of Hellas 4: Birth of Legend]]'''s quit screen shows a depressed Hermes on a black background, while hovering over "no" shows a smiling Hermes on a bright yellow background.
* In ''VisualNovel/HigurashiWhenTheyCry'' Matsuribayashi-Hen, the last episode of the saga, a character [[BreakingTheFourthWall breaks the fourth wall]] near the beginning of the game and quite clearly speaks to you, the player, asking for your help to get them out of the GroundhogDayLoop. She says that, if you don't get them through the events of the game and to the [[EarnYourHappyEnding Good End]], they will never be able to save themselves. And also that, if you uninstall the game, [[FateWorseThanDeath you will seal their fate forever]].
* Creator/IdSoftware added humor to ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'' by having the games state something ridiculous when you tried to quit. Some of them were rather mocking, like "Press N for more carnage. Press Y to be a weenie." Some were outright ''threats'', such as the following from ''Doom 2'':
---> Go ahead. Leave. When you come back, I'll be waiting with a bat.
---> You're lucky I don't smack you for thinking about leaving.
** At least one actually ''agrees'' to quit the game, saying: "[[KnowWhenToFoldEm Let's beat it, this is turning into a bloodbath!]]"
** ''VideoGame/Doom3'' asks if you're running away when you quit.
** ''Strife'', another early FPS based on the ''Doom'' engine,
would be followed have a little mocking sound bite by the game's characters when you shut down the game. Among them were "Fine, just kill and run!" "You can quit... but you can't hide...," and "Wha, what's the matter? Mommy says dinnertime?"
** Ubiquitous as ''Doom'' {{game mod}}s are, it's no surprise that the majority of them have modified the quit messages to suit the author's sense of humor or the atmosphere of the mod.
--->'''VideoGame/SonicRoboBlast2''': ''You're trying to say [[VideoGame/SonicTheHedgehog2006 Sonic2K6]] is better than this, aren't you?''
* When you went to quit ''VideoGame/TheIncredibleToonMachine'', it asked, "Return to Reality?" Your choices were a big oval spotlight (or something) colorfully proclaiming, "NO!" or a small, rectangular, gray box reading "affirmative".
* All of the Infinity Engine games (''VideoGame/BaldursGate'', ''VideoGame/IcewindDale'', ''VideoGame/PlanescapeTorment'') delivers a prompt saying something discouraging if you try to exit them
with [[SelfDeprecation cheers Alt-F4. "Do you really want to quit? Boo will miss you..." from the second ''Baldur's Gate'' is probably the most famous of them.
* In the FPS/adventure game ''VideoGame/IsleOfTheDead'', attempting to quit gives the prompt "Taking the coward's way out?" Confirm,
and applause]]you get a brief scene of the protagonist '''blowing off his own head with a rifle you normally get later on''' (regardless of your current progress). Oh, and then a mad scientist cackles evilly with lightning flashing outside his lair (which you also see every time you die).
* ''VisualNovel/KatawaShoujo'' makes sure that you don't quit by putting a sad picture of Hanako, as if exiting the game will make her cry. When you choose to return to the main menu, the window will have a picture of a frowning [[StudentCouncilPresident Shizune.]] The question is normal, but it implies "Look, Shizune is so like judging you for 'quitting', do you want to disappoint her even further?". And if you're playing Shizune's path or aiming for it... uhm, good luck with that.
* When attempting to quit ''VideoGame/KillingFloor'', it will note that "You can run. But they'll find you before dawn." ''VideoGame/KillingFloor2'' adds a few more, both for leaving a game for the main menu (stuff like "Abandoning the fight already?") and for closing the game entirely (things like "They're going to find you either way. They'll find you and they'll eat your heart, like a fleshy little snack.").
* If you try exiting ''VideoGame/KittyPowersMatchmaker'', Kitty will complain about the lonely people who still need your help to find love.
* In keeping with the cooperative aspect of ''VideoGame/Left4Dead'', every time you attempt to leave a game, you get a confirmation dialog with the sentence, "You'll be letting your teammates down..." While understandable when playing online, it also pops up in single player. Since the AI survivors do their best in giving you pills, sacrificing their health packs to help you recover, and helping you get up when you're down, it is hard not to feel a tad guilty for leaving. The "letting down your teammates" message even pops up if you load the credits and decide to end it early.
* ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'': If you try to quit the game, Larry will beg you not to do that, saying that you can't imagine the things the CPU does to him when you're not watching.



* The menu and options in ''VideoGame/TheBindingOfIsaac'' are all made to look like they were written by an eight-year-old boy (Isaac himself). If you click "Quit", a small, filthy piece of paper appears, which reads "Are you sure you want me to die?".
* ''VideoGame/HeavyWeapon'' has a "message" from your superior whenever you try to quit, such as "There's only one thing worse than a traitor, and that's a quitter!", "Are you going to let the [[DirtyCommunists Red Star]] [[TheBadGuyWins win this time]]?", and "Will you abandon our allies at their time of greatest need?"
* The flash TowerDefence ''VideoGame/BloonsTowerDefense 5'' has "If you quit, [[TheBadGuyWins the bloons win]]!" as the quit message. Either way, the bloons will win, as the game becomes an EndlessGame after beating the difficulty level.
* In ''Blue's Journey'' (''Raguy'' in Japan), the continue screen will have [[DistressedDamsel Princess Fa]] tearfully pleading the player to continue the game, with [[TheHero Blue]] being carried by {{Mooks}} in the background. If the player lets the timer go down, she will call them a [[YouMonster monster]].
* Hovering over the quit button in ''Cropbusters'' changes the picture of a happy sunshiny farm into a decrepit rainy one.
* The quit screen in ''Zuma's Revenge'' says "Are you sure you wish to quit? This will make the mighty Zuma angry!"
* In ''VideoGame/{{Bayonetta}}'', if you choose "No" on the Continue screen, dozens of hands come up out of the ground and [[DraggedOffToHell pull the eponymous witch down to Hell]], while she screams at the top of her lungs.
* In ''Night at the Hospital'', trying to close the program from anywhere but the title menu brings up the disturbing message "[[ParanoiaFuel Do you really think you can leave that easily?]]" and if you do it in the middle of a game it asks you, "Are you really that much of a coward?"
* The quit screen in ''Gardens Inc: From Rakes to Riches'' says "Are you sure you want to quit? Jill still needs your help..."
* ''VideoGame/DontStarve'':
** In the base game, "[[TheProtagonist Wilson]] will miss you!"
** In the ''All's Well that Maxwell'' update, this was changed to "[[CardCarryingVillain Maxwell]] will miss you!"
** In ''Don't Starve Together'', "[[DragonAscendant Charlie]] will miss you!"
* The quit screen in ''My Life Story'' says "Are you sure you want to quit? Your boss won't like that."
* The quit screen in ''Spooky Bonus'' says "Please don't go! Old Town still needs you. Are you sure you want to quit?"

to:

* The menu and options in ''VideoGame/TheBindingOfIsaac'' are all made to look like they were written by an eight-year-old boy (Isaac himself). If you click "Quit", a small, filthy piece of paper appears, which reads "Are you sure you want me to die?".
* ''VideoGame/HeavyWeapon'' has a "message" from your superior whenever you try to quit, such as "There's only one thing worse than a traitor, and that's a quitter!", "Are you going to let the [[DirtyCommunists Red Star]] [[TheBadGuyWins win this time]]?", and "Will you abandon our allies at their time of greatest need?"
* The flash TowerDefence ''VideoGame/BloonsTowerDefense 5'' has "If you quit, [[TheBadGuyWins the bloons win]]!" as the quit message. Either way, the bloons will win, as the game becomes an EndlessGame after beating the difficulty level.
* In ''Blue's Journey'' (''Raguy'' in Japan), the continue screen will have [[DistressedDamsel Princess Fa]] tearfully pleading the player to continue the game, with [[TheHero Blue]] being carried by {{Mooks}} in the background. If the player lets the timer go down, she will call them a [[YouMonster monster]].
* Hovering over
Clicking on the quit button in ''Cropbusters'' changes the ''[[VideoGame/MagicHavenEscapeFromImhotep Magic Haven: Escape From Imhotep]]'' displays a picture of a happy sunshiny farm into a decrepit rainy one.
* The quit screen in ''Zuma's Revenge'' says "Are you sure you wish to quit? This will make the mighty Zuma angry!"
* In ''VideoGame/{{Bayonetta}}'', if you choose "No" on the Continue screen, dozens of hands come up out of the ground and [[DraggedOffToHell pull the eponymous witch down to Hell]], while she screams at the top of her lungs.
* In ''Night at the Hospital'', trying to close the program from anywhere but
the title menu brings up villain standing gloatingly over some creatures in cages, with the disturbing message "[[ParanoiaFuel Do caption "Leaving? Excellent! Your magic friends will serve at my pleasure until you really think you can leave that easily?]]" and if you do it in the middle of a game it asks you, "Are you really that much of a coward?"
* The quit screen in ''Gardens Inc: From Rakes to Riches'' says "Are you sure you want to quit? Jill still needs your help...
return."
* ''VideoGame/DontStarve'':
**
The quit menus in the PC versions of all three ''VideoGame/MaxPayne'' installments have Max making appropriately noir-style comments, in line with his constant narration in the games themselves.
--->"The Valkyr-case was anything but closed."\\
'''Don't quit''': "I couldn't stop. I had to push on."
--->'''Quit''': "But I was too tired to go on."\\
* ''VideoGame/MechWarrior 2'': Instead of "Quit", it said "Flee to Windows". When you pressed it would ask you "Embrace cowardice?" The sequel, ''Mech Warrior 2: Mercenaries'', instead had "Sell out?" as its exit question.
* Hovering over the "Quit" icon in the main menu of ''VideoGame/Metro2033'' causes the two mercs in the background to say various derogatory things about you.
*
In the base PC CD-ROM based ''Film/MontyPythonAndTheHolyGrail'' game, "[[TheProtagonist Wilson]] bringing up the quit menu has a narrator asking "Are you sure you want to do that? Your friends will miss you!"
** In
call you a big sissy." Clicking 'yes' will quit, and the ''All's Well that Maxwell'' update, narrator says "Oh you big sissy!"
* The [[https://www.youtube.com/watch?v=Ts-i3D8GNuw continue screen]] of ''VideoGame/MortalKombat4'' has your character falling down a pit. If you don't insert quarters to continue, they get impaled by spikes at the bottom of the pit. Five seconds of [[https://www.youtube.com/watch?v=EB_GI7ATE-w
this was changed music]] are more than enough to "[[CardCarryingVillain Maxwell]] will miss you!"
** In ''Don't Starve Together'', "[[DragonAscendant Charlie]] will miss you!"
make you pop in another quarter.
* The quit screen in ''My Life Story'' ''VideoGame/MyLifeStory'' says "Are you sure you want to quit? Your boss won't like that."
* The quit screen in ''Spooky Bonus'' says "Please don't go! Old Town still needs you. Are you sure you want to quit?"
"



* Dying in ''VideoGame/TheWonderful101'' ([[NintendoHard which happens a lot]], by the way), will have whichever Wonderful One you died as coming out of and crying over their fallen body as a ghostly angel with a {{Flatline}} in the background. Selecting "No" when asked to continue will prompt a message asking you if you're really sure you want to quit. Select "Yes" on this prompt and the weeping angel ascends to Heaven with a ding.
* ''VideoGame/AladdinCapcom'' uses a screen where you can either continue the game or quit, with the Genie holding a string in both hands for those options. He smiles if you decide to continue, so it's obvious what the other option does.

to:

* Dying in ''VideoGame/TheWonderful101'' ([[NintendoHard which happens a lot]], by In ''VideoGame/{{Night at the way), will have whichever Wonderful One you died as coming out of and crying over their fallen body as a ghostly angel with a {{Flatline}} in Hospital}}'', trying to close the background. Selecting "No" when asked to continue will prompt a program from anywhere but the title menu brings up the disturbing message asking "Do you if you're really think you can leave that easily?" and if you do it in the middle of a game it asks you, "Are you really that much of a coward?"
* The early ''VideoGame/NinjaGaiden'' arcade game's GameOver screen featured Ryu strapped to a table with a buzzsaw being lowered while presumably hungry demons eagerly watch. Even worse, you saw him look left and right, panic in his eyes, as he waited for you to put in more quarters.
* The ''VideoGame/HalfLife1'' spin-off ''VideoGame/OpposingForce'' had one. Rather than the usual "Are you
sure you want to quit. Select "Yes" quit?" found on Half-Life and Blue Shift, you get a box saying "You're going AWOL on me, son?"
** The mod, ''Sven-Coop'' also had a unique message trying to quit saying: "You think you can quit
this prompt easy?"
* In ''VideoGame/{{Outlaws}}'', hovering your mouse over "Exit" in the pause menu will play a sound of a chicken clucking.
* If you quit in the first game of the ''VideoGame/{{Outpost}}'' franchise, the game asks you "Ready to leave Outpost?" Choose "Yes",
and you get a cinematic of your planet [[EarthShatteringKaboom blowing up]].
* The Quit option on many Paradox Interactive games (particularly those using
the weeping angel ascends to Heaven with ''VideoGame/EuropaUniversalis'' engine) is called "Surrender." This is Egregious in the ''VideoGame/{{Hearts of Iron}}'' series, which is a ding.
UsefulNotes/WorldWarII simulator.
* ''VideoGame/AladdinCapcom'' uses When quitting in ''VideoGame/{{Peggle}}'', [[{{Unicorn}} Bjorn]] puts on a screen sad face and asks if you're leaving. Averted in the DS version, where you can either continue don't have to manually exit out.
* In ''VideoGame/PokemonStadium 2'',
the game or quit, cursor on the minigames pause menu is a Pikachu head. If you select "quit", the cursor cries.
* Creator/{{Sierra}}'s ''VideoGame/QuestForGloryI: So You Want To Be A Hero?'' would react to a quit attempt
with "Quitting, huh? How about a slice of quiche?" which is nothing compared to what they say when you ''die''...
* ''VideoGame/RatchetAndClankUpYourArsenal'' had an interesting form of this. If you go to
the Genie holding a string options screen, where the "Quit" function is, you see Captain Qwark on the chair, looking at the TV screen that indicates the "option" highlighted. The screen before the quit button? [[NoFourthWall Qwark is stuck in both hands for those options. He smiles the TV, looking AT YOU as though he wants out.]] The quit button itself? Qwark is gone, the TV turned off.
* ''VideoGame/RiseOfTheTriad'' was probably the most over-the-top, where quitting was equated with suicide. You would be asked to swallow cyanide, drive off a cliff, drop a guillotine on yourself, and such and
if you decide ''did'' quit, they'd play sound effect of just that happening. [[note]] This is only for the remake made in 2013. The original version just brings you to continue, so the main menu. [[/note]]
* ''VideoGame/SaintsRow2'': If you quit in the middle of Zombie Uprising, it says "Are you sure you want to quit? You'll release the apocalypse into the world!"
* Hovering over the "yes" button on ''VideoGame/{{Shopmania}}'''s quit screen makes main character Lewis burst into a comically exaggerated [[OcularGushers flood of tears]].
* ''VideoGame/SidMeiersAlphaCentauri'' has the announcer's robotic voice saying, as soulfully as a robotic voice can, "Please don't go. The drones need you. They look up to you." It doesn't do this every time, though. Of note, it won't say this if there are no drones in your society, apparently the Tallents don't care if you live or die!
** ''VideoGame/SurvivingMars'' also references the drones looking up to you when you quit (though only as text;
it's obvious what not voiced).
* The in-game manual for ''VideoGame/SimEarth'' lists
the other option does.effects of all menu options.
---> '''Quit:''' This will implode your monitor, possibly doing you severe bodily harm.
* ''VideoGame/SpeedyGonzalesLosGatosBandidos'' had a rather horrifying continue screen: as the timer ticks down to zero, you see the menacing silhouette of [[NotSoHarmlessVillain Sylvester]] bearing down on a hapless, innocent mouse. The music gets more and more frantic, climaxes with a LastNoteNightmare, and finally fades to black on the poor mouse's fate. And then the Game Over screen implies that ''all of Speedy's friends are dead''.
* The quit screen in ''VideoGame/SpookyBonus'' says "Please don't go! Old Town still needs you. Are you sure you want to quit?"



* The quit screen in ''Videogame/DesktopDungeons'' says "Really leave the Kingdom of HelloInsertNameHere? How will it survive without your precious administrations?"
* Trying to quit in the middle of a Strike Force mission in ''VideoGame/CallOfDutyBlackOpsII'', alongside the usual "are you sure" message, actually warns you that you will lose whatever forces are currently deployed if you try again or attempt a different mission.
* Hovering over the quit icon in ''Camelia's Locket: The Tale of Dead Jim Cane'' displays the message "Turn tail and run like a scurvy dog!"
* Hovering over the "no" button on ''Farm Mania 2'''s quit screen makes the game's sheep mascot's ears twitch and its tail wag, while hovering over "yes" makes it shed a tear.
* The quit screen in ''Dr. Germ'' says several different things, among them "Where will I find another assistant?", "I can't save the world by myself!" and "I get so...lonely while you're gone."
* Hovering over the "yes" button on ''Shopmania'''s quit screen makes main character Lewis burst into a comically exaggerated [[OcularGushers flood of tears]].
* The quit screen in ''Anna's Quest'' says "Do you really want to leave Anna by herself?"
* If you quit in the first game of the ''Outpost'' franchise, the game asks you "Ready to leave Outpost?". Choose "Yes", and you get a cinematic of your planet [[EarthShatteringKaboom blowing up]].
* Clicking on the quit button in ''Magic Haven: Escape From Imhotep'' displays a picture of the title villain standing gloatingly over some creatures in cages, with the caption "Leaving? Excellent! Your magic friends will serve at my pleasure until you return."
* The GameOver sequence of [[http://vgjunk.tumblr.com/post/149802810362/wild-fang-tecmo-knight-arcade Wild Fang]] has TheHero trapped in the jaws of a dinosaur, desperately struggling to not be EatenAlive as the jaws close. If the player puts no quarters, he's FedToTheBeast and an enemy cuts in, "saying" "NO FUTURE!".
* The quit menus in the PC versions of all three ''VideoGame/MaxPayne'' installments have Max making appropriately noir-style comments, in line with his constant narration in the games themselves.
--->"The Valkyr-case was anything but closed."\\
'''Don't quit''': "I couldn't stop. I had to push on."
--->'''Quit''': "But I was too tired to go on."\\

* The quit screen of ''VideoGame/{{Chuzzle}}'' has one of the titular and insanely adorable critters ''crying''... Just ''how'' are we supposed to exit the game after seing something so ''heartbreaking''?
* ''VideoGame/TwentyXX'' has a few responses for confirming that you're quitting the run (saving and quitting after killing a boss has a different set of responses). One of the more direct is "CONFIRM SELECTION: YOU ARE A QUITTER".
* Hovering over the "yes" button on ''Heroes of Hellas 4: Birth of Legend'''s quit screen shows a depressed Hermes on a black background, while hovering over "no" shows a smiling Hermes on a bright yellow background.
* In ''VideoGame/{{Outlaws}}'', hovering your mouse over "Exit" in the pause menu will play a sound of a chicken clucking.
* ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'': If you try to quit the game, Larry will beg you not to do that, saying that you can't imagine the things the CPU does to him when you're not watching.
* ''VisualNovel/DokiDokiLiteratureClub'': An interesting example - after [[spoiler: most of the game is destroyed, leaving you and Monika alone in the classroom]], if you quit the game, when you next open it [[spoiler: Monika will complain that whenever you exit the program, it plunges her into a hell of lights and noise where she is unable to move or act in any way. She eventually softens the blow and says that she understands you have your own life to live, but requests that you not leave her like that any longer than you have to.]]
* The main menu in ''VideoGame/WelcomeToBummertown'' has a "Give Up" button instead of a "Quit" button.

to:

* Taken [[https://www.youtube.com/watch?v=LgPDkFbX2X0 to quite the degree]] in ''VideoGame/StreetFighterIV'' and ''Super SSFIV''. Your character is panting heavily, barely able to stand but still trying to not give up, and once the time runs out, they collapse to the floor in despair and anger, often screaming or punching the ground. The quit only one who's calm is [[https://www.youtube.com/watch?v=x_hevttGT20#t=43s Cody]], who just lays down on the ground for a nap.
* In ''VideoGame/SuperStarWars: The Empire Strikes Back'', selecting "Quit" at the continue
screen results in ''Videogame/DesktopDungeons'' says "Really leave the Kingdom of HelloInsertNameHere? How will it survive without your precious administrations?"
* Trying to quit in the middle of a Strike Force mission in ''VideoGame/CallOfDutyBlackOpsII'', alongside the usual "are
Yoda admonishing you, "That is why you sure" message, actually warns you that you will lose whatever forces are currently deployed if you try again or attempt a different mission.
* Hovering over the quit icon in ''Camelia's Locket: The Tale of Dead Jim Cane'' displays the message "Turn tail and run like a scurvy dog!"
* Hovering over the "no" button on ''Farm Mania 2'''s quit screen makes the game's sheep mascot's ears twitch and its tail wag, while hovering over "yes" makes it shed a tear.
* The quit screen in ''Dr. Germ'' says several different things, among them "Where will I find another assistant?", "I can't save the world by myself!" and "I get so...lonely while you're gone.
fail."
* Hovering over ''VideoGame/TeamFortress2'' inverts this, with the Scout having a line BreakingTheFourthWall by telling the other players to {{ragequit}}. There is even an achievement for ''making'' someone quit. Granted, however, that these are not actually making ''you'' quit, but your buddies.
* The GameOver screen of ''VideoGame/{{Toki}}'' shows your girlfriend on a screen saying "Help! You've got to keep playing or I'll be killed, please save me!" When the timer to put more quarters is half consumed, she starts crying.
* Inverted with ''Totally Mad'', a CD-ROM set that contained all of the then-released issues of ''Magazine/{{MAD}}''. When asked to confirm if you wanted to quit the program, choosing
"yes" button on ''Shopmania'''s quit screen makes main character Lewis burst into a comically exaggerated [[OcularGushers flood of tears]].
* The quit screen in ''Anna's Quest'' says "Do you really want to leave Anna by herself?"
* If you quit in the first game of the ''Outpost'' franchise, the game asks you "Ready to leave Outpost?". Choose "Yes", and you get a cinematic of your planet [[EarthShatteringKaboom blowing up]].
* Clicking on the quit button in ''Magic Haven: Escape From Imhotep'' displays a picture of the title villain standing gloatingly over some creatures in cages,
would be followed with the caption "Leaving? Excellent! Your magic friends will serve at my pleasure until you return."
* The GameOver sequence of [[http://vgjunk.tumblr.com/post/149802810362/wild-fang-tecmo-knight-arcade Wild Fang]] has TheHero trapped in the jaws of a dinosaur, desperately struggling to not be EatenAlive as the jaws close. If the player puts no quarters, he's FedToTheBeast
[[SelfDeprecation cheers and an enemy cuts in, "saying" "NO FUTURE!".
* The quit menus in the PC versions of all three ''VideoGame/MaxPayne'' installments have Max making appropriately noir-style comments, in line with his constant narration in the games themselves.
--->"The Valkyr-case was anything but closed."\\
'''Don't quit''': "I couldn't stop. I had to push on."
--->'''Quit''': "But I was too tired to go on."\\

* The quit screen of ''VideoGame/{{Chuzzle}}'' has one of the titular and insanely adorable critters ''crying''... Just ''how'' are we supposed to exit the game after seing something so ''heartbreaking''?
* ''VideoGame/TwentyXX'' has a few responses for confirming that you're quitting the run (saving and quitting after killing a boss has a different set of responses). One of the more direct is "CONFIRM SELECTION: YOU ARE A QUITTER".
* Hovering over the "yes" button on ''Heroes of Hellas 4: Birth of Legend'''s quit screen shows a depressed Hermes on a black background, while hovering over "no" shows a smiling Hermes on a bright yellow background.
* In ''VideoGame/{{Outlaws}}'', hovering your mouse over "Exit" in the pause menu will play a sound of a chicken clucking.
* ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'': If you try to quit the game, Larry will beg you not to do that, saying that you can't imagine the things the CPU does to him when you're not watching.
* ''VisualNovel/DokiDokiLiteratureClub'': An interesting example - after [[spoiler: most of the game is destroyed, leaving you and Monika alone in the classroom]], if you quit the game, when you next open it [[spoiler: Monika will complain that whenever you exit the program, it plunges her into a hell of lights and noise where she is unable to move or act in any way. She eventually softens the blow and says that she understands you have your own life to live, but requests that you not leave her like that any longer than you have to.]]
* The main menu in ''VideoGame/WelcomeToBummertown'' has a "Give Up" button instead of a "Quit" button.
applause]].



* Quit ''VideoGame/DeadInVinland'' and the confirm dialog reads "This lovely Viking family won't survive long without your guidance. But then, you probably have something better to do."
* In ''VideoGame/BugsBunnyLostInTime'', if you exit a level without collecting any clocks or golden carrots, Merlin will scold you:
---> '''Merlin:''' Nice try, but you haven't found any clocks! How can you expect to return home this way?
* ''VideoGame/BitBuddy'': The titular virtual pet outright tells you that if you quit the game or close the window, he will die. He's ''not'' kidding, and if you do so, he will ''actually die''.

to:

* Quit ''VideoGame/DeadInVinland'' While it doesn't insult the player directly, the "Quit" dialogue box in ''TabletopGame/Warhammer40000: VideoGame/DawnOfWar'' has "COWARDS DIE IN SHAME" printed in big letters at the top of the box. Reeeeal subtle... but considering the setting, it does fit ''perfectly.''
** An earlier game, ''VideoGame/ChaosGate'', asks if you're going to "Betray the Emperor?" whenever you quit.
* The main menu in ''VideoGame/WelcomeToBummertown'' has a "Give Up" button instead of a "Quit" button.
* The GameOver sequence of ''[[http://vgjunk.tumblr.com/post/149802810362/wild-fang-tecmo-knight-arcade Wild Fang]]'' has TheHero trapped in the jaws of a dinosaur, desperately struggling to not be EatenAlive as the jaws close. If the player puts no quarters, he's FedToTheBeast and an enemy cuts in, "saying" "NO FUTURE!"
* Dying in ''VideoGame/TheWonderful101'' ([[NintendoHard which happens a lot]], by the way), will have whichever Wonderful One you died as coming out of and crying over their fallen body as a ghostly angel with a {{Flatline}} in the background. Selecting "No" when asked to continue will prompt a message asking you if you're really sure you want to quit. Select "Yes" on this prompt
and the confirm dialog reads "This lovely Viking family won't survive long without weeping angel ascends to Heaven with a ding.
* If you cancel
your guidance. But then, account in ''VideoGame/WorldOfWarcraft'', a crying orc peon appears, the game's way of begging you to change your mind. It was probably have something better intended to do."
* In ''VideoGame/BugsBunnyLostInTime'', if
be mostly funny, but it could still [[VideoGameCaringPotential make you exit a level without collecting any clocks or golden carrots, Merlin will scold you:
feel pretty crummy]].
---> '''Merlin:''' Nice try, but you haven't found any clocks! How can you expect to return home this way?
* ''VideoGame/BitBuddy'': The titular virtual pet outright tells you
Aww, look. You've made the peon cry.
** Confirm your cancellation, and the subsequent email
that if you quit follows makes a comment that you've absolutely ''devastated'' the peon, but the game or close the window, he understands that you've made your choice and will die. He's ''not'' kidding, keep your data in case you change your mind.
* ''VideoGame/XCOMEnemyUnknown'':
** If you abort a mission in
and if you do so, he have soldiers outside of the extraction zone, you'll be warned that anyone not in the extraction zone will ''actually die''.be [[{{Permadeath}} permanently lost]]. This feels worse when you have [[NoOneGetsLeftBehind critically wounded soldiers bleeding out on the battlefield with no way to drag them to safety]].
** Soldiers left behind will have "KIA" stamped next to their names in the post-mission report and their names will show up in the [[WarMemorial dedicated memorial section]] in your barracks.
* The quit screen in ''VideoGame/{{Zuma}}'s Revenge'' says "Are you sure you wish to quit? This will make the mighty Zuma angry!"
Is there an issue? Send a MessageReason:


* In ''VideoGame/{{Bayonetta}}'', if you choose "No" on the Continue screen, dozens of hands come up out of the ground and [[DraggedOffToHell pull the eponymous witch down to Hell]], while she screams at the top of her lungs. By far one of the most horrifying game over screens ever.

to:

* In ''VideoGame/{{Bayonetta}}'', if you choose "No" on the Continue screen, dozens of hands come up out of the ground and [[DraggedOffToHell pull the eponymous witch down to Hell]], while she screams at the top of her lungs. By far one of the most horrifying game over screens ever.
Is there an issue? Send a MessageReason:
None


* The Iphone/Ipad game "[[VideoGame/LordsAndKnights Lords & Knights]]" starts sending you push notifications about being gone from your kingdom too long and that your subjects have need of you. Ditto with Kabam's Battle for the North Kingdoms of Camelot spinoff.

to:

* The Iphone/Ipad game "[[VideoGame/LordsAndKnights ''[[VideoGame/LordsAndKnights Lords & Knights]]" Knights]]'' starts sending you push notifications about being gone from your kingdom too long and that your subjects have need of you. Ditto with Kabam's Battle for the North Kingdoms of Camelot spinoff.

Added: 7836

Changed: 5342

Removed: 6456

Is there an issue? Send a MessageReason:
alphabetizing, with general examples on top, crosswicking Hay Day, and deliberately redlinking games without pages


* Any pet simulation that isn't specifically geared towards children has your pet running away forever or ''dying'' if you neglect it.
* In ''[[VirtualPaperDoll 3D]] [[HGame Custom Girl]]'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.
--->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
** Which roughly translates to: "You finally came. I was waiting for you."



** Their simulation games (''MOE Can Change!'', ''Animal Boyfriend'', the now defunct ''[=FairyDoll=]'', and ''Dream Girlfriend/Boyfriend'') punish the player for neglecting their character by making them sick, which not only keeps them from waking up for 12 hours, but also sharply tanks their affection and mood. This can be easily avoided by manually putting them to sleep before enough time has passed.[[note]]Not only do these games give the player a “welcome back” bonus if you’ve been away for so long, but ''Dream Girlfriend'' and ''Dream Boyfriend'' in particular get rid of the 'sick' penalty altogether.[[/note]]

to:

** Their simulation games (''MOE (''[[VideoGame/MOECanChange MOE Can Change!'', ''Animal Boyfriend'', Change!]]'', ''VideoGame/AnimalBoyfriend'', the now defunct ''[=FairyDoll=]'', ''VideoGame/{{FairyDoll}}'', and ''Dream Girlfriend/Boyfriend'') ''VideoGame/DreamGirlfriend[=/=][[VideoGame/DreamBoyfriend Boyfriend]]'') punish the player for neglecting their character by making them sick, which not only keeps them from waking up for 12 hours, but also sharply tanks their affection and mood. This can be easily avoided by manually putting them to sleep before enough time has passed.[[note]]Not only do these games give the player a “welcome back” bonus if you’ve been away for so long, but ''Dream Girlfriend'' and ''Dream Boyfriend'' in particular get rid of the 'sick' penalty altogether.[[/note]]



* ''Website/{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.
** Very easily averted by putting your Neopet in the Neolodge. For a total of 140 neopoints per pet, you can have them bloated and happy for 28 days straight. No feeding required. While the Neolodge offers various different hotels that can cost up to 500NP per night for one pet, there are much cheaper ones that you can use, the lowest of which costing 5NP per night. You are also given a large selection of extra "services" that are an additional 5NP for each, per night; however, neither which hotel or which services will influence how full and happy your pet will be. Just leave them in Cockroach Towers with no extra services for a month with your pocket change, they'll be thrilled.

to:

* ''Website/{{Neopets}}'' seem to get hungry very quickly - If you can stuff them until they're "bloated", then come back don't play [=iOS=] game ''VideoGame/ArcticZoo'' for a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if while, your pet is very sad, there is a rare random event animals can get sick. The dialog that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if pops up says "Your [animal] has gotten sick. Do you want to get rid of them.
** Very easily averted by putting your Neopet in the Neolodge. For a total of 140 neopoints per pet,
buy medicine or do you can have them bloated and happy for 28 days straight. No feeding required. While the Neolodge offers various different hotels that can cost up want to 500NP per night for one pet, there are much cheaper ones that you can use, the lowest let it die?" Medicine costs real money, of which costing 5NP per night. You are also given a large selection of extra "services" that are an additional 5NP for each, per night; however, neither which hotel or which services will influence how full and happy your pet will be. Just leave them in Cockroach Towers with no extra services for a month with your pocket change, they'll be thrilled.course.



* ''VideoGame/{{Nintendogs}}'': Even if you can put them into the hotel, you've still gotta leave one out. Try ''donating'' a dog. The game does its best to make you feel like a monster.
* If you release a chao in ''VideoGame/SonicAdventure'', you'll be treated to art of a ''hobo'' chao looking back at you sadly, three menus asking if you ''really'' want to release it, and [[https://www.youtube.com/watch?v=J60CteMHiVM this damned music]].

to:

* ''VideoGame/{{Nintendogs}}'': Even if you can put A variant with toys happened with Toys/CabbagePatchKids. According to the backstory, every Cabbage Patch Kid was in danger of being enslaved by the evil Lavender [=McDade=] to work in her gold mine, and only adopting them into the hotel, you've still gotta leave one out. Try ''donating'' could set them free. Hope your parents have a dog. The game does its best to make lot of money, kids, otherwise they'll be slaves forever!
* ''VideoGame/DeusExInvisibleWar'' makes
you feel like this if you go straight to report to a monster.
girl's uncle that she's safe after uncovering a plot that is putting children in danger. To get to the uncle you have to practically walk past the police station, but it's hardly prominent. If you didn't make a report yourself, then her sick uncle breaks off the conversation and runs across town to do it himself.
* ''VideoGame/DevilSurvivor2'' combines this with {{permadeath}}: At key points in the game, [[MurderDotCom Nicea]] predicts one of your friends' deaths and shows the video of that person getting killed. [[CruelAndUnusualDeath Brutally.]] If you choose to neglect that person, you get to see the poor fellow's last moments of life for yourself and you lose that character for the remainder of your playthrough.
* If you release stop playing ''VideoGame/DisneyInfinity'' with a chao in ''VideoGame/SonicAdventure'', you'll be treated to art of ''specific character'' for a ''hobo'' chao looking few days, then log back at you sadly, three menus asking if you ''really'' want to release it, and [[https://www.youtube.com/watch?v=J60CteMHiVM this damned music]].in, the character's greeting message will express relief. "I thought you'd forgotten about your old buddy Jack ..."



* In ''VideoGame/MassEffect2'', your fish will die if you don't feed them. But that's the least of your worries - if you [[spoiler: dick around when your crew is kidnapped, many of them will die at the hands of the Collectors]], and you'll get chewed out by the remaining survivors for taking your time. [[spoiler: Dr. Chakwas always survives. Which means there is ''always'' a survivor to chew you out for letting everyone else die. Oh, and [[GuideDangIt since the game won't tell you that doing the Derelict Reaper mission will trigger the crew's kidnapping]], it's likely that you'll still have some Loyalty missions to finish, [[SadisticChoice forcing you to choose between the safety of the Normandy crew and the ground team.]] At least you can finish the missions for Legion and one other squadmate before your crew's heads are on the chopping block.]] Both of these are based on in-game time, measured by completing missions; outside of combat, {{timed mission}}s, and conversations that contain [[ActionCommands interrupts]], you can leave the game idle with no ill effects.
* In ''VideoGame/MassEffect3'', if you don't talk to James Vega on the ship until after some important events or right before the final mission, he will call you out on it, accusing you of not caring about the common grunts.

to:

* In the ModularEpilogue of ''VideoGame/FalloutNewVegas'', places you've never interacted with, or characters/towns you've never completed missions for will often end up with their worst endings. For example, training an underachieving squad means that they'll receive special commendations for their exemplary work at the second battle for Hoover Dam. Otherwise, they would be court-martialed and hanged for deserting.
* If you continually ignore ''VideoGame/HayDay'''s notifications, it'll send you one that says, "Your farm animals miss you!"
* The arcade version of ''VideoGame/TheIdolmaster'' had a feature where the idol could send emails to the player's real-life address, and some mails asked the player to play at a particular time, which would lead to a boost. The flipside of this is that if the player doesn't play for a long time they'll receive increasingly upset/worried mails from the idol asking them to come back.
* ''VideoGame/{{Ingress}}'':
** If you go more than 12 hours without playing, the next time you start the game application, your scanner complains that it was "getting worried about you."
** A portal's resonators lose 15% of their energy for each day that the portal's owners don't interact with it. If a resonator decays, the player who put down the resonator gets a notification in the COMM's Alerts tab.
* The Iphone/Ipad game "[[VideoGame/LordsAndKnights Lords & Knights]]" starts sending you push notifications about being gone from your kingdom too long and that your subjects have need of you. Ditto with Kabam's Battle for the North Kingdoms of Camelot spinoff.
* The ''VideoGame/LovePlus'' games run with real time, and if you didn't play the game for quite some time and start it up, the girl with the highest affection currently will tell you off for ignoring her for such a long time and you'd ''better'' make it up to her.
* ''VideoGame/MassEffect'':
**
In ''VideoGame/MassEffect2'', your fish will die if you don't feed them. But that's the least of your worries - if you [[spoiler: dick around when your crew is kidnapped, many of them will die at the hands of the Collectors]], and you'll get chewed out by the remaining survivors for taking your time. [[spoiler: Dr. Chakwas always survives. Which means there is ''always'' a survivor to chew you out for letting everyone else die. Oh, and [[GuideDangIt since the game won't tell you that doing the Derelict Reaper mission will trigger the crew's kidnapping]], it's likely that you'll still have some Loyalty missions to finish, [[SadisticChoice forcing you to choose between the safety of the Normandy crew and the ground team.]] At least you can finish the missions for Legion and one other squadmate before your crew's heads are on the chopping block.]] Both of these are based on in-game time, measured by completing missions; outside of combat, {{timed mission}}s, and conversations that contain [[ActionCommands interrupts]], you can leave the game idle with no ill effects.
* ** In ''VideoGame/MassEffect3'', if you don't talk to James Vega on the ship until after some important events or right before the final mission, he will call you out on it, accusing you of not caring about the common grunts.grunts.
* In the iPod/iPhone game ''VideoGame/MyVirtualGirlfriend'', the girlfriend will scold you for neglecting her if you don't go to the app daily. It will even accuse you of seeing other apps.
* ''VideoGame/NekoAtsume: Kitty Collector'' has your current food gradually deplete over time as cats come to your yard. If you leave the game unattended for too long, your food will empty out and cats will stop visiting. Fortunately, since the premise is that the cats are just lured by the food to come to the yard to play, [[SubvertedTrope that's the only bad thing that happens]]. It is implied the cats would just find food elsewhere, so refilling the food bowls is all it takes to start attracting cats again.
* ''Website/{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.
** Very easily averted by putting your Neopet in the Neolodge. For a total of 140 neopoints per pet, you can have them bloated and happy for 28 days straight. No feeding required. While the Neolodge offers various different hotels that can cost up to 500NP per night for one pet, there are much cheaper ones that you can use, the lowest of which costing 5NP per night. You are also given a large selection of extra "services" that are an additional 5NP for each, per night; however, neither which hotel or which services will influence how full and happy your pet will be. Just leave them in Cockroach Towers with no extra services for a month with your pocket change, they'll be thrilled.
* ''VideoGame/{{Nintendogs}}'': Even if you can put them into the hotel, you've still gotta leave one out. Try ''donating'' a dog. The game does its best to make you feel like a monster.
* A milder version for toddlers: Chirpy on a [=VTech=] "Learning Time Cuckoo Clock" (aka "My First Clock" in the UK) will get sick if you neglect feeding him for a few days. It will show a low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also go as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't die no matter how long you neglect him, and gets well immediately after you feed him.
* The ''VideoGame/{{Petz}}'' series is actually pretty fair about this. For any day where you don't even open the game, that day is considered to not even exist. Your petz don't age, but they don't mind, either. For any day where you ''do'' open the game, any petz not played with will be considered "neglected", and an excess of this will cause them to run away (and be lost forever -- [[WhatTheHellPlayer not that it matters]]).
* Psypets on [[Website/{{Psypets}} Psypets.net]] will die if left unattended, as will Powerpets on [[Website/{{Powerpets}} Powerpets.com]], though they're at least nice enough not to get hungry when you're not online, so if you go on vacation and come back, they'll be fine.



* In ''[[VideoGame/SallySalon Sally's Salon]]'' and ''[[VideoGame/SallySpa Sally's Spa]]'', failing to meet the quota for a level will cause the eponymous character to turn on the water works. She [[CharacterDevelopment gets better]] in ''[[VideoGame/SallysStudio Sally's Studio]]''.
* If you release a chao in ''VideoGame/SonicAdventure'', you'll be treated to art of a ''hobo'' chao looking back at you sadly, three menus asking if you ''really'' want to release it, and [[https://www.youtube.com/watch?v=J60CteMHiVM this damned music]].



* In ''Sally's Salon'' and ''Sally's Spa'', failing to meet the quota for a level will cause the eponymous character to turn on the water works. She [[CharacterDevelopment gets better]] in ''Sally's Studio''.
* In ''[[VirtualPaperDoll 3D]] [[HGame Custom Girl]]'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.
--->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
** Which roughly translates to: "You finally came. I was waiting for you."
* A milder version for toddlers: Chirpy on a [=VTech=] "Learning Time Cuckoo Clock" (aka "My First Clock" in the UK) will get sick if you neglect feeding him for a few days. It will show a low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also go as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't die no matter how long you neglect him, and gets well immediately after you feed him.
* Psypets on Psypets.net will die if left unattended, as will Powerpets on Powerpets.com, though they're at least nice enough not to get hungry when you're not online, so if you go on vacation and come back, they'll be fine.
* ''[=TouchPets=] Dogs'' on the iPod. If you don't go on for a while, you return to a status updates saying "[dog's name] is lonely and needs to be played with!". If you leave push notifications on, this message will pop up even when you aren't running the app.

to:

* In ''Sally's Salon'' and ''Sally's Spa'', failing to meet the quota for a level will cause the eponymous character to turn ''[[VideoGame/TouchPetsDogs TouchPets Dogs]]'' on the water works. She [[CharacterDevelopment gets better]] in ''Sally's Studio''.
* In ''[[VirtualPaperDoll 3D]] [[HGame Custom Girl]]'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.
--->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
iPod:
** Which roughly translates to: "You finally came. I was waiting for you."
* A milder version for toddlers: Chirpy on a [=VTech=] "Learning Time Cuckoo Clock" (aka "My First Clock" in the UK) will get sick if you neglect feeding him for a few days. It will show a low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also go as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't die no matter how long you neglect him, and gets well immediately after you feed him.
* Psypets on Psypets.net will die if left unattended, as will Powerpets on Powerpets.com, though they're at least nice enough not to get hungry when you're not online, so if you go on vacation and come back, they'll be fine.
* ''[=TouchPets=] Dogs'' on the iPod.
If you don't go on for a while, you return to a status updates saying "[dog's name] is lonely and needs to be played with!". If you leave push notifications on, this message will pop up even when you aren't running the app.



* The ''VideoGame/{{Petz}}'' series is actually pretty fair about this. For any day where you don't even open the game, that day is considered to not even exist. Your petz don't age, but they don't mind, either. For any day where you ''do'' open the game, any petz not played with will be considered "neglected", and an excess of this will cause them to run away (and be lost forever -- [[WhatTheHellPlayer not that it matters]]).
* The same is true of almost any pet simulation that isn't specifically geared towards children.
* In most Website/{{Facebook}} by Zynga, you'll be guilted into coming back to check on your cafe/farm/whatever, because if you don't do so in a timely matter, whatever you were working on rots and it doesn't earn you any money or experience points. While most of Kabam's games lack this, if you run out of food in one of their games, your troops will desert you and you'll lose a ton of might, unless Kabam is doing something and has disabled troop desertion.
* The Iphone/Ipad game "Lords & Knights" starts sending you push notifications about being gone from your kingdom too long and that your subjects have need of you. Ditto with Kabam's Battle for the North Kingdoms of Camelot spinoff.
* If you don't play [=iOS=] game "Arctic Zoo" for a while, your animals can get sick. The dialog that pops up says "Your [animal] has gotten sick. Do you want to buy medicine or do you want to let it die?" Medicine costs real money, of course.
* The iPod/iPhone game My Virtual Girlfriend, the girlfriend will scold you for neglecting her if you don't go to the app daily. It will even accuse you of seeing other apps.



* ''VideoGame/DevilSurvivor2'' combines this with {{permadeath}}: At key points in the game, [[MurderDotCom Nicea]] predicts one of your friends' deaths and shows the video of that person getting killed. [[CruelAndUnusualDeath Brutally.]] If you choose to neglect that person, you get to see the poor fellow's last moments of life for yourself and you lose that character for the remainder of your playthrough.
* ''VideoGame/{{Ingress}}'':
** If you go more than 12 hours without playing, the next time you start the game application, your scanner complains that it was "getting worried about you."
** A portal's resonators lose 15% of their energy for each day that the portal's owners don't interact with it. If a resonator decays, the player who put down the resonator gets a notification in the COMM's Alerts tab.
* The ''Love Plus'' games run with real time, and if you didn't play the game for quite some time and start it up, the girl with the highest affection currently will tell you off for ignoring her for such a long time and you'd ''better'' make it up to her.
* ''VideoGame/DeusExInvisibleWar'' makes you feel like this if you go straight to report to a girl's uncle that she's safe after uncovering a plot that is putting children in danger. To get to the uncle you have to practically walk past the police station, but it's hardly prominent. If you didn't make a report yourself, then her sick uncle breaks off the conversation and runs across town to do it himself.
* ''VideoGame/NekoAtsume: Kitty Collector'' has your current food gradually deplete over time as cats come to your yard. If you leave the game unattended for too long, your food will empty out and cats will stop visiting. Fortunately, since the premise is that the cats are just lured by the food to come to the yard to play, [[SubvertedTrope that's the only bad thing that happens]]. It is implied the cats would just find food elsewhere, so refilling the food bowls is all it takes to start attracting cats again.
* If you stop playing ''VideoGame/DisneyInfinity'' with a ''specific character'' for a few days, then log back in, the character's greeting message will express relief. "I thought you'd forgotten about your old buddy Jack ..."
* Spend more than a week without playing ''[[VideoGame/HatsuneMikuProjectDiva Project Mirai]]'', and your partner will turn around on the partner selection menu. The next time you visit that partner they will give you an angry glare followed by a cold shoulder, and the game will soft-lock until you apologize (by repeatedly either pressing the "I'm sorry..." button or using the voice controls to say it yourself).

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* ''VideoGame/DevilSurvivor2'' combines this with {{permadeath}}: At key points in the game, [[MurderDotCom Nicea]] predicts one of your friends' deaths and shows the video of that person getting killed. [[CruelAndUnusualDeath Brutally.]] If you choose to neglect that person, you get to see the poor fellow's last moments of life for yourself and you lose that character for the remainder of your playthrough.
* ''VideoGame/{{Ingress}}'':
** If you go more than 12 hours without playing, the next time you start the game application, your scanner complains that it was "getting worried about you."
** A portal's resonators lose 15% of their energy for each day that the portal's owners don't interact with it. If a resonator decays, the player who put down the resonator gets a notification in the COMM's Alerts tab.
* The ''Love Plus'' games run with real time, and if you didn't play the game for quite some time and start it up, the girl with the highest affection currently will tell you off for ignoring her for such a long time and you'd ''better'' make it up to her.
* ''VideoGame/DeusExInvisibleWar'' makes you feel like this if you go straight to report to a girl's uncle that she's safe after uncovering a plot that is putting children in danger. To get to the uncle you have to practically walk past the police station, but it's hardly prominent. If you didn't make a report yourself, then her sick uncle breaks off the conversation and runs across town to do it himself.
* ''VideoGame/NekoAtsume: Kitty Collector'' has your current food gradually deplete over time as cats come to your yard. If you leave the game unattended for too long, your food will empty out and cats will stop visiting. Fortunately, since the premise is that the cats are just lured by the food to come to the yard to play, [[SubvertedTrope that's the only bad thing that happens]]. It is implied the cats would just find food elsewhere, so refilling the food bowls is all it takes to start attracting cats again.
* If you stop playing ''VideoGame/DisneyInfinity'' with a ''specific character'' for a few days, then log back in, the character's greeting message will express relief. "I thought you'd forgotten about your old buddy Jack ..."
* Spend more than a week without playing
* ''[[VideoGame/HatsuneMikuProjectDiva Project Mirai]]'', Mirai]]'':
** Spend more than a week without playing the game,
and your partner will turn around on the partner selection menu. The next time you visit that partner they will give you an angry glare followed by a cold shoulder, and the game will soft-lock until you apologize (by repeatedly either pressing the "I'm sorry..." button or using the voice controls to say it yourself).



* In the ModularEpilogue of ''VideoGame/FalloutNewVegas'', places you've never interacted with, or characters/towns you've never completed missions for will often end up with their worst endings. For example, training an underachieving squad means that they'll receive special commendations for their exemplary work at the second battle for Hoover Dam. Otherwise, they would be court-martialed and hanged for deserting.



* A variant with toys happened with Toys/CabbagePatchKids. According to the backstory, every Cabbage Patch Kid was in danger of being enslaved by the evil Lavender [=McDade=] to work in her gold mine, and only adopting them could set them free. Hope your parents have a lot of money, kids, otherwise they'll be slaves forever!
* The arcade version of ''VideoGame/TheIdolmaster'' had a feature where the idol could send emails to the player's real-life address, and some mails asked the player to play at a particular time, which would lead to a boost. The flipside of this is that if the player doesn't play for a long time they'll receive increasingly upset/worried mails from the idol asking them to come back.

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* A variant with toys happened with Toys/CabbagePatchKids. According In most Website/{{Facebook}} by Zynga, you'll be guilted into coming back to the backstory, every Cabbage Patch Kid was in danger of being enslaved by the evil Lavender [=McDade=] to work in her gold mine, and only adopting them could set them free. Hope check on your parents have cafe/farm/whatever, because if you don't do so in a lot of money, kids, otherwise they'll be slaves forever!
* The arcade version of ''VideoGame/TheIdolmaster'' had a feature where the idol could send emails to the player's real-life address,
timely matter, whatever you were working on rots and some mails asked the player to play at a particular time, which would lead to a boost. The flipside of this is that if the player it doesn't play for earn you any money or experience points. While most of Kabam's games lack this, if you run out of food in one of their games, your troops will desert you and you'll lose a long time they'll receive increasingly upset/worried mails from the idol asking them to come back.ton of might, unless Kabam is doing something and has disabled troop desertion.
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fixed chainsawsuit link


** [[http://brawlinthefamily.keenspot.com/2008/12/05/110-townfolk/ This comic]] gives an idea of what the town looks like after a few years of not being played. Then again, so does [[http://chainsawsuit.com/2008/08/19/strip-44/ this one...]]

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** [[http://brawlinthefamily.keenspot.com/2008/12/05/110-townfolk/ This comic]] gives an idea of what the town looks like after a few years of not being played. Then again, so does [[http://chainsawsuit.com/2008/08/19/strip-44/ [[https://chainsawsuit.krisstraub.com/20080819.shtml this one...]]
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The [[KillEmAll Genocide]] run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]

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* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The [[KillEmAll Genocide]] Genocide run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]

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