Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BullyingADragon: Someone picks on a being who could easily kill them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* {{Clutching Hand Trap}}
to:
* {{Clutching Hand Trap}}ClutchingHandTrap
Is there an issue? Send a MessageReason:
None
Changed line(s) 95 (click to see context) from:
* SoldHisSoulForADonut
to:
* SoldHisSoulForADonutSoldHisSoulForADonut: A character makes a DealWithTheDevil where they relinquish their soul in exchange for something trivial.
Changed line(s) 99 (click to see context) from:
* StupidSurrender
to:
* StupidSurrenderStupidSurrender: Character surrenders even though there was no chance their opponent could beat them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,21 (click to see context) from:
* AchievementsInIgnorance
* AlcoholInducedIdiocy
* ApatheticCitizens
* ButThouMust
** StupidityIsTheOnlyOption
* AlcoholInducedIdiocy
* ApatheticCitizens
* ButThouMust
** StupidityIsTheOnlyOption
to:
* AchievementsInIgnorance
AchievementsInIgnorance: A character is able to do something solely because they didn't know the action was not possible.
*AlcoholInducedIdiocy
AlcoholInducedIdiocy: A character becomes stupid after getting drunk.
*ApatheticCitizens
ApatheticCitizens: The citizens can't be bothered to care when something bad is happening.
*ButThouMust
ButThouMust: Refusing to do something in a video game will only result in you being forced to make the decision anyway.
**StupidityIsTheOnlyOptionStupidityIsTheOnlyOption: The only way to proceed in the game is by doing something stupid.
*
*
*
**
Changed line(s) 25 (click to see context) from:
* CouldHaveAvoidedThisPlot
to:
* CouldHaveAvoidedThisPlotCouldHaveAvoidedThisPlot: The end of the story has the characters acknowledge that it would've been simpler if they had gone with a different solution to the problem or if they had explained things better to one another.
Changed line(s) 31 (click to see context) from:
* DamselScrappy
to:
* DamselScrappyDamselScrappy: A character is disliked for always getting into trouble and needing to be rescued.
Changed line(s) 36 (click to see context) from:
* ExplainingYourPowerToTheEnemy
to:
* ExplainingYourPowerToTheEnemyExplainingYourPowerToTheEnemy: The character makes the mistake of telling their opponent how their powers work, letting the enemy know how they can weaken them.
Changed line(s) 51,52 (click to see context) from:
* HorribleJudgeOfCharacter
* IdiotBall
* IdiotBall
to:
* HorribleJudgeOfCharacter
HorribleJudgeOfCharacter: The character is unable to tell when a person cannot be trusted.
*IdiotBallIdiotBall: The plot requires a usually smarter character to suddenly act like an idiot.
*
Changed line(s) 57 (click to see context) from:
*** VillainExitStageLeft
to:
*** VillainExitStageLeftVillainExitStageLeft: The villain gets away in the end. Especially counts if the heroes could've easily stopped the villain before they escaped.
Changed line(s) 59,61 (click to see context) from:
** VillainBall
*** BondVillainStupidity
*** CutLexLuthorACheck
*** BondVillainStupidity
*** CutLexLuthorACheck
to:
** VillainBall
VillainBall: The villain's undoing is because of their own actions.
***BondVillainStupidity
BondVillainStupidity: The villain tells the captured hero their plan while leaving them in a very slow death trap, certain that there's no harm in spilling the beans if the hero is going to die.
***CutLexLuthorACheckCutLexLuthorACheck: The villain uses their powers and inventions to commit robberies when they could easily use their gifts to get money the legal way.
***
***
Changed line(s) 64 (click to see context) from:
* IdiotPlot
to:
* IdiotPlotIdiotPlot: The only reason the conflict happens at all is because everyone is acting like a moron.
Changed line(s) 66 (click to see context) from:
* IllNeverTellYouWhatImTellingYou
to:
* IllNeverTellYouWhatImTellingYouIllNeverTellYouWhatImTellingYou: A character refuses to reveal information they've been asked to reveal, but in the process comically reveals the information anyway.
Changed line(s) 70 (click to see context) from:
* LethallyStupid
to:
* LethallyStupidLethallyStupid: A character's idiocy causes others to get harmed or killed.
Changed line(s) 73 (click to see context) from:
* MadeOutToBeAJerkass
to:
* MadeOutToBeAJerkassMadeOutToBeAJerkass: A character retaliates to someone being mean to them, resulting in uninformed bystanders attacking them under the assumption that they were the person being a jerk.
Changed line(s) 75 (click to see context) from:
* TheMillstone
to:
* TheMillstoneTheMillstone: The plan would go along smoothly if only the team didn't still have this idiot hanging around with them.
Changed line(s) 80 (click to see context) from:
* NotAZombie
to:
* NotAZombieNotAZombie: Characters encounter a zombie and take a while to grasp that they're encountering a member of the undead in spite of the obvious clues.
Changed line(s) 83 (click to see context) from:
* PaperThinDisguise
to:
* PaperThinDisguisePaperThinDisguise: Someone thinks that wearing Groucho Marx glasses and a funny hat (or some other ridiculous disguise) is enough to trick others into thinking they are a completely different person.
Changed line(s) 87 (click to see context) from:
* PoorCommunicationKills
to:
* PoorCommunicationKillsPoorCommunicationKills: A character fails to explain their intentions clearly, resulting in their statements being misinterpreted and causing a whole heap of trouble.
Changed line(s) 94 (click to see context) from:
* SelectiveObliviousness
to:
* SelectiveObliviousnessSelectiveObliviousness: A character chooses to remain oblivious of something in spite of seeing evidence of it.
Changed line(s) 97,98 (click to see context) from:
* StupidityInducingAttack, when someone's actually trying to create and weaponise this in-story.
* StupidSacrifice
* StupidSacrifice
to:
* StupidityInducingAttack, when someone's actually trying to create and weaponise weaponize this in-story.
*StupidSacrificeStupidSacrifice: A character sacrifices themselves even though they didn't have to.
*
Changed line(s) 100 (click to see context) from:
* TooDumbToLive
to:
* TooDumbToLiveTooDumbToLive: A stupid character ends up endangering or killing themselves because of their idiocy.
Changed line(s) 103 (click to see context) from:
* UnusuallyUninterestingSight
to:
* UnusuallyUninterestingSightUnusuallyUninterestingSight: Somehow, no one thinks that this unusual thing is out of the ordinary.
Changed line(s) 106,107 (click to see context) from:
* ViolationOfCommonSense
* WhatAnIdiot
* WhatAnIdiot
to:
* ViolationOfCommonSense
ViolationOfCommonSense: Advancing in a video game requires doing things a sane person usually wouldn't even think of.
*WhatAnIdiotWhatAnIdiot: Audiences lose sympathy for a character after they do something really dumb that they really should've known better than to do.
*
Changed line(s) 111 (click to see context) from:
* WhyDontYouJustShootHim
to:
* WhyDontYouJustShootHimWhyDontYouJustShootHim: When the villain tries to kill their enemy, they never consider the simpler solutions.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 99 (click to see context) :
* UnintentionalAudibleSpellcasting
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
Contrast with IntelligenceTropes.
to:
Contrast with IntelligenceTropes. Compare StupidityTropes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HorribleJudgeOfCharacter
Added DiffLines:
* SchmuckBait
Added DiffLines:
* ValleyGirl
Is there an issue? Send a MessageReason:
None
Deleted line(s) 19 (click to see context) :
* BondVillainStupidity
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FailedASpotCheck
Added DiffLines:
* WhyDontYouJustShootHim
Is there an issue? Send a MessageReason:
Just Eat The Mac Guffin is being split. Bad examples and ZCE are being removed - if you disagree with a specific example feel free to correct it.
Deleted line(s) 64 (click to see context) :
* JustEatTheMacGuffin
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
->''The difference between genius and stupidity is that genius has its limits.''
-->-- '''AlbertEinstein'''
-->-- '''AlbertEinstein'''
to:
-->--
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
Even if the stupidity is an organic outgrowth of prior characterization, that doesn't necessarily make it contrivance-free. As addressed in TheMovie and [[LampshadeHanging lampshaded]] in the "Homer's Enemy" episode of ''TheSimpsons'', the continued tolerance of Homer by his friends, his family, and his employer -- indeed, his very ''[[TooDumbToLive survival]]'' -- is simply unbelievable at this point. Then again, {{Rule of Funny}}.
to:
Even if the stupidity is an organic outgrowth of prior characterization, that doesn't necessarily make it contrivance-free. As addressed in TheMovie and [[LampshadeHanging lampshaded]] {{lampshade|Hanging}}d in the "Homer's Enemy" episode of ''TheSimpsons'', ''WesternAnimation/TheSimpsons'', the continued tolerance of Homer by his friends, his family, and his employer -- indeed, his very ''[[TooDumbToLive survival]]'' -- is simply unbelievable at this point. Then again, {{Rule of Funny}}.
Added DiffLines:
* CutsceneIncompetence