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* BlueAndOrangeMorality: The main reason werewolves have to keep an eye on them. Spirits just don't think in the same terms than humans -- they are ready to do anything in order to subsist and grow in power, including harming or possessing innocent humans. A spirit of violence will happily spread murder and hatred in the world of flesh in order to create more spirits like him to feed on, and even a spirit of joy can become a problem if he starts to gravitate around drug use.

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* BlueAndOrangeMorality: The main reason werewolves have to keep an eye on them. Spirits just don't think in the same terms than humans -- they are ready to do anything in order to subsist and grow in power, including harming or possessing innocent humans. A spirit of violence will happily spread murder and hatred in the world of flesh in order to create more spirits like him to feed on, and even a spirit of joy euphoria can become a problem if he it starts to gravitate around hang around, say, a drug use.den.


** The Urazakh-Angir is a reference to one of the more disliked origins for werewolves in ''Apocalypse'' as well.

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** The Urazakh-Angir Urazakh-Angir, a werewolf born to a werewolf father and a normal wolf mother, is a reference to one of the more Lupines (wolf-born) werewolf subrace from ''Apocalypse'', which many fans disliked origins for werewolves in ''Apocalypse'' as well.due to its [[BestialityIsDepraved unpleasant connotations]].



* {{Expy}}: They're basically the Silver Fangs from ''TabletopGame/WerewolfTheApocalypse'', who are an elitist werewolf tribe that interbred with human royalty and thusly claimed dominion over the other werewolves (and also had a problem with "master race" ideology, to the point of having worked with the Nazis), but stripped of all the Silver Fangs' nobler qualities and more redeeming traits.



** They're also vehemently anti-human; they regard werewolves as the "master race", specialize in manipulating and exploiting humans, and will happily send them to their deaths by the thousands to serve the cause of their "superiors". Part of what makes fighting Ivory Claws particularly challenging is that there's usually a dense layer of human CannonFodder standing between them and any threat, and Ivory Claws will not hesitate to sacrifice any human to cover their own escapes.

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** They're also vehemently anti-human; they regard werewolves as the "master race", specialize in manipulating and exploiting humans, and will happily send them humans to their deaths by the thousands to serve the cause of their "superiors". Part of what makes fighting Ivory Claws particularly challenging is that there's usually a dense layer of human CannonFodder standing between them and any threat, and Ivory Claws will not hesitate to sacrifice any human to cover their own escapes.



* {{Expy}}: They essentially are a more villainous version of the Red Talons from ''TabletopGame/WerewolfTheApocalypse''.

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* {{Expy}}: They essentially are a more an outright villainous version of the Red Talons from ''TabletopGame/WerewolfTheApocalypse''.



%%* AnIcePerson

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%%* AnIcePerson* AnIcePerson: As indicated by his name, he has ElementalPowers over ice and snow due to his being partially a spirit of winter.



%%* TheLeader

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%%* TheLeader* TheLeader: As the eldest of Father Wolf's spirit offspring who remained loyal to Father Wolf, he is the acting pack alpha of those spirits -- and, by extension, of the Forsaken. This makes him the ultimate spiritual authority that, in theory, all Forsaken werewolves and their totems should obey.



* OddJobGods: He's a Spirit of Wolves, Storms, Winter and Leadership at the very least. So his spheres of influence include wolves, wind, thunder, lightning, rain, snow, sleet, ice, cold, authority, loyalty, command...



%%* TheBigGuy
%%* BloodKnight

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%%* TheBigGuy
%%* BloodKnight
* TheBigGuy: He's the most aggressive and combative of the First Pack, and thusly he is their primary warrior.
* BloodKnight: As said above, he revels in violence and combat; hunting and fighting are his literal reason for being.



%%* HotBlooded

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%%* HotBlooded* HotBlooded: You don't get the name "Destroyer Wolf" by being peaceful and mellow.



%%* UnstoppableRage

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%%* UnstoppableRage* UnstoppableRage: He has the shortest fuse of any of the Forsaken Uratha totems, and combined with his strength and battle knowledge, when he gets in a fighting rage, his opponent is going to suffer.



%%* MightMakesRight

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%%* MightMakesRight* MightMakesRight: It's the foundation of his entire world-view; one is either predator or prey, and prey deserve no sympathy.



%%* SuperPersistentPredator

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%%* SuperPersistentPredator* SuperPersistentPredator: He's a spirit of predation incarnate, making him literally an archetypal manifestation of this trope.



%%* AxCrazy

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%%* AxCrazy* AxCrazy: Even by spirit standards, Rabid Wolf is absolutely ''bonkers''.



%%* EvilGenius
%%* EvilIsVisceral

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%%* EvilGenius
%%* EvilIsVisceral
* EvilGenius: Of the Pure Totems, he's unquestionably the smartest.
* EvilIsVisceral: Rabid Wolf is absolutely hideous to look at, being visibly disfigured with all manner of disgusting diseases and ailments.



%%* TheFundamentalist

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%%* TheFundamentalist* TheFundamentalist: He's literally a spirit of all-encompassing faith, and in particular of both being zealous beyond the point of rationality and rejecting reason in favor of faith. Naturally, he himself is driven entirely by his own faith.



* MeaningfulName: '''Rabid''' Wolf. It neatly encapsulates his insanity, his affinity for diseases, and his zealous attitudes.



%%* TheEvilPrince

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%%* TheEvilPrince* TheEvilPrince: He's technically the most kingly and regal of the Pure Totems, and even of the First Pack entirely, but his concept of "kingliness" is tightly bound up with brutal authoritarianism, dictatorship, and racism.



%%* ManipulativeBastard

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%%* ManipulativeBastard* ManipulativeBastard: As the only member of the Pure Totems who has the ability to think rationally and logically, he excels at manipulating and outsmarting those around him.



* BlueAndOrangeMorality: The main reason werewolves have to keep an eye on them. Spirits just don't think in the same terms than humans- they are ready to anything in order to subsist and grow in power, including harming or possessing innocent humans. A spirit of violence will happily spread murder and hatred in the world of flesh in order to create more spirits like him to feed on, and even a spirit of joy can become a problem if he starts to gravitate around drug use.
* CannibalismSuperpower: Spirits get stronger by feeding on other, weaker spirits, usually assimilating their traits in the process. Worth noticing, however, is that they prefer consuming spirits of the same type than theirs, or at least connected to their origin concept (for example, fear spirits for a wolf spirit, because wolves are considered scary by some). Spirits who consume too many spirits unrelated to their own concept tend to become [[EldritchAbomination nightmarish creatures]] and are considered outcasts by their peers.

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* BlueAndOrangeMorality: The main reason werewolves have to keep an eye on them. Spirits just don't think in the same terms than humans- humans -- they are ready to do anything in order to subsist and grow in power, including harming or possessing innocent humans. A spirit of violence will happily spread murder and hatred in the world of flesh in order to create more spirits like him to feed on, and even a spirit of joy can become a problem if he starts to gravitate around drug use.
* CannibalismSuperpower: Spirits get stronger by feeding on other, weaker spirits, usually assimilating their traits in the process. Worth noticing, however, is that they prefer consuming spirits of the same type than theirs, or at least connected to their origin concept (for example, fear spirits for a wolf spirit, because wolves are considered scary by some). Spirits who consume too many spirits unrelated to their own concept tend to become [[EldritchAbomination nightmarish creatures]] called ''Magath'' and are considered outcasts by their peers.



The Spirit of the Sun, and Luna's brother. Unfortunately for Werewolves, he hasn't forgiven them for killing his sister's mate- making him the primary reason visiting the Shadow during daytime isn't safe for them.

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The Spirit of the Sun, and Luna's brother. Unfortunately for Werewolves, he hasn't forgiven them for killing his sister's mate- mate -- making him the primary reason visiting the Shadow during daytime isn't safe for them.



* SevenDeadlySins: They represent all seven classical sins plus ''Treachery'' and ''Violence''.

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* SevenDeadlySins: They represent all seven classical sins sins[[note]]Avarice, Envy, Gluttony, Lust, Pride, Sloth, Wrath[[/note]] plus ''Treachery'' and ''Violence''.



This idigam wants vengeance against the werewolves like many of its ilk, but has another method and a long-term plan; taking the shape of a Lune and manipulating werewolves with their most inner desire: forgiveness for their past sins from Mother Luna. By bringing Ghost Wolves near it into new tribe with it as their totem, Urdam or Believer Wolves, will be created and extend its false message to destroy Uratha society, both Forsaken and Pure, from the inside. Once that task is complete the idigam will drive its servants mad and make them kill each other, rendering Uratha extinct.

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This idigam wants vengeance against the werewolves like many of its ilk, but has another method and a long-term plan; taking the shape of a Lune and manipulating werewolves with their most inner desire: forgiveness for their past sins from Mother Luna. By bringing Ghost Wolves near it into a new tribe with it as their totem, Urdam or Believer Wolves, will be created and extend its false message to destroy Uratha society, both Forsaken and Pure, from the inside. Once that task is complete the idigam will drive its servants mad and make them kill each other, rendering Uratha extinct.



* BrainwashedAndCrazy: The Devoted, werewolves that the idigam modificates in mind and body, transforming them into things more spirit than flesh that will follow any of it's orders.

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* BrainwashedAndCrazy: The Devoted, werewolves that the idigam modificates modifies in mind and body, transforming them into things more spirit than flesh that will follow any of it's orders.



* ILoveNuclearPower: Already a powerful... something, it became even more powerfull after being hitted by a nuclear test in the Moruroa atoll.
* ItsAllAboutMe: And HOW! It is stated thar it doesn't care for anyone and prefers to do things itself to ensure they are done according to it's standards. Even one apparent PetTheDog moment on its part was just so it would eat that spirit. However, its inteligent enough to know that it can't be everywere so it sends its offspring, the Lilia’izi, as scouts and to soft up its prey on rare occasions.
* KickTheDog: It found a small star-spirit, a fragment of a dead star, and hide it, caring and nurture it with the sole intention of eating it when it was powerful enough.

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* ILoveNuclearPower: Already a powerful... something, it became even more powerfull powerful after being hitted hit by a nuclear test in the Moruroa atoll.
* ItsAllAboutMe: And HOW! It is stated thar that it doesn't care for anyone and prefers to do things itself to ensure they are done according to it's standards. Even one apparent PetTheDog moment on its part was just so it would eat that spirit. However, its inteligent enough to know that it can't be everywere so it sends its offspring, the Lilia’izi, as scouts and to soft up its prey on rare occasions.
* KickTheDog: It found a small star-spirit, a fragment of a dead star, and hide it, hid it from other spirits by pretending to be its friend, caring and nurture nurturing it with the sole intention of eating it when it was powerful enough.



* YouWillBeSpared: It only attacks the Pure when they sit in it's path or hold somenthing it desires. According to them, their ancestors had no part in jailing the idigam, whereas the Forsaken were accessories to Father Wolf. Also, the Namnigir are only created when it doesn't just vaporize the person trying to contact it.
* WeaksauceWeakness: Not only can anyone carrying a piece of meteoric iron NoSell it's attacks but it would die if it's hit enough times by weapons made of rocks, coral or wood form the Moruroa atoll, where it first escaped to after the Apollo 11 module.

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* YouWillBeSpared: It only attacks the Pure when they sit in it's path or hold somenthing something it desires. According to them, their ancestors had no part in jailing the idigam, whereas the Forsaken were accessories to Father Wolf. Also, the Namnigir are only created when it doesn't just vaporize the person trying to contact it.
* WeaksauceWeakness: Not only can anyone carrying a piece of meteoric iron NoSell it's attacks but it would die if it's hit enough times by weapons made of rocks, coral or wood form from the Moruroa atoll, where it first escaped to after the Apollo 11 module.



* BigEater: The Mouth of the Depths. She will eat anything, be it humans, spirits, Claimed, fish, werewolves, sand or sediment and is never satisfied. Her children inherit this hunger and one possibility about why she attacked the land in Pangaea was to end her roiling hunger.

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* BigEater: The There's a reason she's called "The Mouth of the Depths.Depths". She will eat anything, be it humans, spirits, Claimed, fish, werewolves, sand or sediment and is never satisfied. Her children inherit this hunger and one possibility about why she attacked the land in Pangaea was to end her roiling hunger.



* OurCentaursAreDifferent: Mur’hal Gushu. Lower body of a gigant crab and upper body of human or other animal.

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* OurCentaursAreDifferent: Mur’hal Gushu. Lower body of a gigant gigantic crab and upper body of human or other animal.



* NotSoAbandonedBuilding: Due to their isolation, at least in Second Edition, any house whose owner they use as a suit would look abandoned, with them living in basements or similar structures. Of course, this state makes the house likely to atract smug or brave children wanting to play, hobos searching where to sleep and other similar people who obviously whould dissapear...

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* NotSoAbandonedBuilding: Due to their isolation, at least in Second Edition, any house whose owner they use as a suit would look abandoned, with them living in basements or similar structures. Of course, this state makes the house likely to atract attract smug or brave children wanting to play, hobos searching where to sleep and other similar people who obviously whould dissapear...would disappear...



* NeverSleepAgain.

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* NeverSleepAgain.NeverSleepAgain: They can only possess sleeping victims.



* WormThatWalks: "Stinger" is believed to be a living hive to a colony of Bee Hosts and wants to build and it wants to "pollinate" both the Gurihal and the Hisil.

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* WormThatWalks: "Stinger" is believed to be a living hive to a colony of Bee Hosts and Hosts; it wants to build "hives" and it wants to "pollinate" both the Gurihal and the Hisil.



* BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, shrieking and screeching as they do so. Then, when they have completely covered the subject, they throw him or her from the highest point in their aerie. If the ritual takes, the human is irreversibly transformed into a new Surthu Athilal. If not, they go splat.

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* BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, bird's blood, shrieking and screeching as they do so. Then, when they have completely covered the subject, they throw him or her from the highest point in their aerie. If the ritual takes, the human is irreversibly transformed into a new Surthu Athilal. If not, they go splat.



* WeAREStrugglingTogether: Surthu Athilal are driven almost obsessively by the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate wings on their humanoid form.

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* WeAREStrugglingTogether: Surthu Athilal are driven almost obsessively by the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, one-upsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate separate wings on their humanoid form.



* ALoadOfBull: They're taurine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.

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* ALoadOfBull: They're taurine bovine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.



Modern African legends tell the story of an American doctor who came to the continent as part of a relief program in the late 50s. Though they say only good things about his intentions and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.

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Modern African legends tell the story of an American doctor who came to the continent as part of a relief program in the late 50s. Though they say only good things about his intentions and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump lumpy skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.



* MadDoctor: Averted. He is a doctor, and he is mad, but the two aren't linked-in his medical life, he's perfectly sane and helpful. Did go through a phase where he attempted to use chimp skin grafts in place of human ones, but that was motivated by desperation more than anything.

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* MadDoctor: Averted. He is a doctor, and he is mad, but the two aren't linked-in linked--in his medical life, he's perfectly sane and helpful. Did go through a phase where he attempted to use chimp skin grafts in place of human ones, but that was motivated by desperation more than anything.



* BondCreatures: The Eagle Mystery Warriors don't need to kill their donor, and in fact usually don't-just a few drops of blood is enough to recharge their powers, and so they usually keep the eagle as a pet. Many are noted to become quite depressed when their friend dies.

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* BondCreatures: The Eagle Mystery Warriors don't need to kill their donor, and in fact usually don't-just don't--just a few drops of blood is enough to recharge their powers, and so they usually keep the eagle as a pet. Many are noted to become quite depressed when their friend dies.



* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for teaching her male crafts, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being]] [[ValuesDissonance "Aztec standards"]], and even them they're still pretty terrifying.
* TheDreaded: The ''nahualtin'' invoke this quite deliberately to make their jobs easier-it's a lot more appealing to be loyal when you know that the owl in the trees could be a lower-ranking priest, and ''any'' animal (or ghost, or human, or spirit...) a master among them.
* LossOfIdentity: Rarely, a Mystery Warrior will lose himself to the beastial instincts, [[TragicMonster becoming a mad cryptid with no place as a man or beast]].
* MalevolentMutilation: The ''nahualtin'' aren't hypocrites about human blood feeding the gods-they happily cut themselves open to donate their own to the altars, and thus you can usually tell them by the network of scars they bear. Given how they're the shapeshifting SecretPolice, they count.

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* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the skinthieves--the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for teaching her male crafts, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being]] [[ValuesDissonance [[DeliberateValuesDissonance "Aztec standards"]], and even them they're still pretty terrifying.
* TheDreaded: The ''nahualtin'' invoke this quite deliberately to make their jobs easier-it's easier--it's a lot more appealing to be loyal when you know that the owl in the trees could be a lower-ranking priest, and ''any'' animal (or ghost, or human, or spirit...) a master among them.
* LossOfIdentity: Rarely, a Mystery Warrior will lose himself to the beastial bestial instincts, [[TragicMonster becoming a mad cryptid with no place as a man or beast]].
* MalevolentMutilation: The ''nahualtin'' aren't hypocrites about human blood feeding the gods-they gods--they happily cut themselves open to donate their own to the altars, and thus you can usually tell them by the network of scars they bear. Given how they're the shapeshifting SecretPolice, they count.



* ScaryAmoralReligion: Averted for the ''nahualtin''-their religion condones human sacrifice, but it's made quite clear [[BlueAndOrangeMorality they, and everyone else they know, think it's necessary to keep the sun going]]. They have a pretty strong sense of good and evil behavior, and do what they need to in order to keep people on the good path.

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* ScaryAmoralReligion: Averted for the ''nahualtin''-their ''nahualtin''--their religion condones human sacrifice, but it's made quite clear [[BlueAndOrangeMorality they, and everyone else they know, think it's necessary to keep the sun going]]. They have a pretty strong sense of good and evil behavior, and do what they need to in order to keep people on the good path.



%%* TheTrickster: A classic example.

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%%* * TheTrickster: A classic example.example. They love to trick others and show off how intelligent they are... but their efforts to outsmart people can and do often go disastrously wrong.



In the ancient days of what is now Abyssinia, the Bouda tribe were once bedeviled by a unique choir of particularly malicious hyena-spirits, the Im Iri, who took a delight in plaguing the humans who had inadvertently helped free them from being "mere" hyena-spirits. But the Bouda had wise souls who knew the ways of spirits, and they learned of the Im Iri's ban; whenever they received a gift, they had to repay it with one of equal value. Upon also learning that many spirits eagerly sought to walk amongst the world of flesh, the elders of the Bouda made a deal with the Im Iri; the Im Iri would be allowed to claim selected women of the Bouda, but in return they were bound by their nature as spirits to grant an equitable request. The Im Iri agreed, but found they had understimated the elders; they demanded that the Im Iri give themselves to the Bouda as the Bouda had given their women, protecting the tribe from their enemies and walking freely amongst them, and in exchange being constantly given new hosts as old ones perished, until the debt was paid. And so the Im Iri and the Bouda have been bound together ever since.

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In the ancient days of what is now Abyssinia, the Bouda tribe were once bedeviled by a unique choir of particularly malicious hyena-spirits, the Im Iri, who took a delight in plaguing the humans who had inadvertently helped free them from being "mere" hyena-spirits. But the Bouda had wise souls who knew the ways of spirits, and they learned of the Im Iri's ban; whenever they received a gift, they had to repay it with one of equal value. Upon also learning that many spirits eagerly sought to walk amongst the world of flesh, the elders of the Bouda made a deal with the Im Iri; the Im Iri would be allowed to claim selected women of the Bouda, but in return they were bound by their nature as spirits to grant an equitable request. The Im Iri agreed, but found they had understimated underestimated the elders; they demanded that the Im Iri give themselves to the Bouda as the Bouda had given their women, protecting the tribe from their enemies and walking freely amongst them, and in exchange being constantly given new hosts as old ones perished, until the debt was paid. And so the Im Iri and the Bouda have been bound together ever since.



* NeverMyFault: His being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.

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* NeverMyFault: His The Forsaken make the understandable conclusion that his being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's spirits is because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.


* CastingAShadow: Familiars can teleport by merging with shadows, allowing them to leap to anywhere else on the planet if they so desire.




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* ShadowWalker: Familiars can teleport by merging with shadows, allowing them to leap to anywhere else on the planet if they so desire.





A kind of Host endemic from the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance -- and Essence -- by drinking blood, and the blood of a Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with their victims: if the desiccated corpse rot in standing water sometimes they reanimate as gory, slithering monstrosities just as blood-hungry as the Hosts.

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A kind of Host endemic from to the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance -- and Essence -- by drinking blood, and the blood of a Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with their victims: if the desiccated corpse rot in standing water sometimes they reanimate as gory, slithering monstrosities just as blood-hungry as the Hosts.





* AGodIAm: Though this admittedly comes from the ravings of the Brotherhood of the Locust, Mussughana claims to be the embodiment of the universe ''before'' existence began. The incarnation of absolute nothingness, it seeks to devour everything because it cannot know peace until creation has been undone.

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* AGodIAm: AGodAmI: Though this admittedly comes from the ravings of the Brotherhood of the Locust, Mussughana claims to be the embodiment of the universe ''before'' existence began. The incarnation of absolute nothingness, it seeks to devour everything because it cannot know peace until creation has been undone.



























* GoodIsNotNice: Their motives are heroic, and they do want to protect both humans and spirits to each other. They also don't care that much about humans, have a bizarre culture that makes it ''really'' easy to offend them by accident, and still live constantly on the verge of going into UnstoppableRage.

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* GoodIsNotNice: Their motives are heroic, and they do want to protect both humans and spirits to from each other. They also don't care that much about humans, have a bizarre culture that makes it ''really'' easy to offend them by accident, and still live constantly on the verge of going into UnstoppableRage.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3747603342_accc2cb5bc_b.jpg]]

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[[quoteright:350:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/3747603342_accc2cb5bc_b.jpg]]






The Tribe of Death Wolf, Bone Shadows are occultists and explorers of the Spirit World, [[AdventurerArchaeologist traveling to the deepest, darkest depths of the Hisil to discover more lore about spirits]] - meaning they [[BadassBookworm are the best-versed at using that knowledge in a fight]]. Predictably, their preferred prey is ephemeral beings, primarily spirits and ghosts.

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The Tribe of Death Wolf, Bone Shadows are occultists and explorers of the Spirit World, [[AdventurerArchaeologist traveling to the deepest, darkest depths of the Hisil to discover more lore about spirits]] - -- meaning they [[BadassBookworm are the best-versed at using that knowledge in a fight]]. Predictably, their preferred prey is ephemeral beings, primarily spirits and ghosts.













































* UndyingLoyalty: Demands it from his followers.

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* UndyingLoyalty: Demands He demands it from his followers.



* BeyondTheImpossible: Once, she was known as Seeking Wolf, but one day decided to investigate a cave that killed all who entered it. When she entered, she indeed died - which had the effect of doing nothing but changing her name before she ran out, still very much among the living. She later claims the problem was that others were more afraid of changing and couldn't adapt.

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* BeyondTheImpossible: Once, she was known as Seeking Wolf, but one day decided to investigate a cave that killed all who entered it. When she entered, she indeed died - -- which had the effect of doing nothing but changing her name before she ran out, still very much among the living. She later claims the problem was that others were more afraid of changing and couldn't adapt.



A kind of Host endemic from the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance - and Essence - by drinking blood, and the blood of a Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with their victims: if the desiccated corpse rot in standing water sometimes they reanimate as gory, slithering monstrosities just as blood-hungry as the Hosts.

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A kind of Host endemic from the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance - -- and Essence - -- by drinking blood, and the blood of a Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with their victims: if the desiccated corpse rot in standing water sometimes they reanimate as gory, slithering monstrosities just as blood-hungry as the Hosts.


* EliteArmy: Compared to the Pure; Forsaken Werewolves are out-numbered 1 to 2 by them, and their [[HeroWithBadPublicity unpopularity]] with most of the Shadow leaves them with much less allies and Totems among the Spirits. However, they are much less vulnerable to silver, and Luna's Blessing grant them unique Auspice Gifts and abilities making them ''much'' better at their respective roles, giving them an edge.

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* EliteArmy: Compared to the Pure; Forsaken Werewolves are out-numbered 1 outnumbered one to 2 two by them, and their [[HeroWithBadPublicity unpopularity]] with most of the Shadow leaves them with much less fewer allies and Totems among the Spirits. However, they are much less vulnerable to silver, and Luna's Blessing grant grants them unique Auspice Gifts and abilities making that make them ''much'' better at their respective roles, giving them an edge.


* EliteArmy: Compated to the Pure; Forsaken Werewolves are out-numbered 1 to 2 by them, and their [[HeroWithBadPublicity unpopularity]] with most of the Shadow leaves them with much less allies and Totems among the Spirits. However, they are much less vulnerable to silver, and Luna's Blessing grant them unique Auspice Gifts and abilities making them ''much'' better at their respective roles, giving them an edge.

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* EliteArmy: Compated Compared to the Pure; Forsaken Werewolves are out-numbered 1 to 2 by them, and their [[HeroWithBadPublicity unpopularity]] with most of the Shadow leaves them with much less allies and Totems among the Spirits. However, they are much less vulnerable to silver, and Luna's Blessing grant them unique Auspice Gifts and abilities making them ''much'' better at their respective roles, giving them an edge.

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* WarmBloodbagsAreEverywhere: Downplayed in that werewolves do not actually ''need'' to eat humans (weaker ones can survive on normal food, while old ones subsist on meat), and in fact usually avoid it. However, since werewolves have enhanced senses and instinctively tend to perceive the world like a wolf, they tend to unwillingly perceive all the little weaknesses in humans even when they aren't trying, causing them to realize how easy it'd be to hunt them and instinctively classify them as preys. It doesn't make them ''want'' to hunt and eat them, but it makes it really hard for them to continue seeing humans as equals.


%%* DontFearTheReaper

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%%* DontFearTheReaper* BeyondTheImpossible: Once, she was known as Seeking Wolf, but one day decided to investigate a cave that killed all who entered it. When she entered, she indeed died - which had the effect of doing nothing but changing her name before she ran out, still very much among the living. She later claims the problem was that others were more afraid of changing and couldn't adapt.
* DontFearTheReaper: She's the local totemic spirit of death, but she's honestly more of a SeekerArchetype.



%%* TheQuietOne

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%%* TheQuietOne
* TheQuietOne: Is extremely laconic and tends to say just enough to guide others into realizing what she is saying on their own.



%%* ScarilyCompetentTracker

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%%* ScarilyCompetentTracker* ScarilyCompetentTracker: She's the one who taught her Tribe their notorious stealthiness.



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* WrongContextMagic: While not quite as bizarre and alien as the Indigam, the Maeljin still seem to operate on different rules than regular spirits; they aren't born into the Spirit World, but seem to instead get to by escaping from [[{{Hellgate}} Wounds]], and their influence is ''much'' more harmful to the Hisil than spirits.

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* IHaveManyNames: Cahalith actually know names for ''dozens'' of Maeljin, but several of these names appeared to be the same identity using different aliases.


* PhysicalGod: By virtue of being one of the most powerful spirits, she practically is a goddess.



* PhysicalGod: At the very least on par with Luna in term of God-like power, if not stronger.



* BigBadEnsemble: They are the masters of the Bale Hounds, who seek to [[HellOnEarth turn the world into one big Wound]].

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* BigBadEnsemble: They are the masters of the Bale Hounds, who seek to [[HellOnEarth turn the world into one big Wound]].Wound]], making them one of the most clearly evil group in the setting.
* TheCorrupter: Like most spirits, they feed and grow in power by propagating the concepts they embody. Unfortunately, they happen to embody the concepts of everything evil, so they can only do so by corrupting everyone.


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* TotallyNotAWerewolf: They having nothing to do with either the [[TabletopGame/DemonTheDescent Unchained]] or [[TabletopGame/MageTheAwakening the Inhabitants of Pandemonium]]. They ''are'' implied to be the same demons described in ''Inferno'', though, and might be the same demons [[TabletopGame/HunterTheVigil the Lucifuge]] are ascended from.

Added DiffLines:

* AntiVillain: From the Werewolves' perspective; while misguided, his motive for hating them is more than understandable.

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* ReasonableAuthorityFigure: Played with; on the one hand, she was understandably pissed at her children for killing their father, only to then forgive them and give them a chance to atone. On the other hand, the conditions in which they had to kill Father Wolf were blurry at best, and it's generally agreed that Luna and her Court are, by human standards, completely insane due to their Ban.


Added DiffLines:

* LightIsNotGood: Or more accurately, Light is Not Kind to Werewolves. Helios isn't exactly ''evil'', but he loathes Werewolves, and his presence is the primary reason visiting the Spirit World during daytime is highly dangerous to Uratha.

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