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Nice Hat has been disambiguated


* HatOfPower: Starts with a turban that improves his Intellect, as seen in his portrait.



* NiceHat: Starts with a turban that improves his Intellect, as seen in his portrait.
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* NaiveNewcomer: Out of everyone he's the youngest, and is the most optimistic of your party.

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* NaiveNewcomer: Out of everyone he's He's the second youngest, and is the most optimistic of your party.
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Dewicked trope


* AdultFear: Embodies the gut-level horror of the Hollowborn plague: the fear of all parents and especially of any expectant mother of losing a child, realizing there is something wrong with their child, of losing someone you already love without having even been given the chance to love... Grieving Mother, a midwife, knows this pain entirely too well, as if each child and birth were her own.
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Bald Of Awesome has been disambig'd and is no longer a trope


* BaldOfAwesome: Male pattern baldness and fists of fury.
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TRS cleanup
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TRS cleanup


* YourMom: "Your mom" jokes are a part of his repertoire of snark, though if the Watcher tries to do the same to Hiravias in a conversation, he'll protest that only he is allowed to insult his own mother (but he does give the Watcher a pass, seeing as how the line was ActuallyPrettyFunny). He goes so far as to even pull one out against [[spoiler:[[BigBad Thaos]] of all people]]:

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* YourMom: "Your mom" jokes are a part of his repertoire of snark, though if the Watcher tries to do the same to Hiravias in a conversation, he'll protest that only he is allowed to insult his own mother (but he does give the Watcher a pass, seeing as how the line was ActuallyPrettyFunny).funny). He goes so far as to even pull one out against [[spoiler:[[BigBad Thaos]] of all people]]:

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dewicking You Gotta Have Blue Hair per trs


* YouGottaHaveBlueHair: Has bluish-green fur.



* AlienHair: His "hair" is made of semi-autonomus prehensile blue tentacles.



* YouGottaHaveBlueHair: Blue tentacles for hair, with glowing tips.
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!!Maheha

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!!Maheha!!Maneha
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Ambiguity Index wick cleaning.


* MismatchedEyes: Each of Ishiza's eyes is a different color.
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Dewicked trope


* BadassBeard: Cerulean in hue with Blackbeard-style braids.
Tabs MOD

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misuse


* ItIsPronouncedTroPAY: ''SHOW-tee.'' It's an [[{{Mayincatec}} Ixamitl (Savannah Human) name]].



* ItIsPronouncedTroPAY: ''REY-ka.'' Reyyyy-ka, ta?
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* BodyHorror: As an Endings godlike, he catches every disease he possibly can from his environment. None of it will kill him, mind, but that hasn't stopped him from racking up a number of horrific injuries from his infections, including (at ''least'') the loss of his lower lip, half of his six eyes, and numerous bleeding sores barely covered by his swathes of bandages.
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* MoralMyopia: She's usually the first person to call out the other factions' shady tactics, but the last to acknowledge such methods when they're used by her own country.
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Moving this Dummied Out example to trivia.


* DummiedOut: In the original Kickstarter pitch, she was planned as a recruitable companion. She seems to have been replaced with Durance in the release version.
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* {{Vigilante}}: If you hold off on recruiting her in Port Maje, after returning from the Engwithan Digsite she's gone on to Neketaka, where she's become this on behalf of the city's Roparu, and you get hints of the darkness under her bright exterior a lot sooner than you otherwise might.

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* {{Vigilante}}: VigilanteMan: If you hold off on recruiting her in Port Maje, after returning from the Engwithan Digsite she's gone on to Neketaka, where she's become this on behalf of the city's Roparu, and you get hints of the darkness under her bright exterior a lot sooner than you otherwise might.
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->''"Have you seen a man branded by flame? He remembers it always -- in every waking moment. It is a lesson writ in the only ink and vellum that matters -- blood and flesh."''
-> '''Voiced by:''' Creator/DaveBMitchell

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->''"Have you seen a man branded by flame? He remembers it always -- in every waking moment. It is a lesson writ in the only ink and vellum that matters -- blood and flesh."''
->
"''\\
'''Voiced by:''' Creator/DaveBMitchell



* {{Vigilante}}: The people she killed were the people who burned down her village, Cold Morn.

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* {{Vigilante}}: VigilanteMan: The people she killed were the people who burned down her village, Cold Morn.
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Final Death has been disambiged


* FakeUltimateHero: The rest of his flock adore him and think that he's Rymrand's chosen to lead them to their FinalDeath.[[spoiler: In reality he just wanted to get away and they followed along without his want or consent.]]

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* FakeUltimateHero: The rest of his flock adore him and think that he's Rymrand's chosen to lead them to their FinalDeath.death.[[spoiler: In reality he just wanted to get away and they followed along without his want or consent.]]

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Just the usual thing about foils needing to interact with each other.


* ContrastingReplacementCharacter: To Durance from the first game, not least of all because he killed her god. They never meet, but she's the eager, cheerful, (mostly) innocent priestess to his bitter old man. [[spoiler:She has actual visions of the future and can eventually gain an opportunity to speak to her god directly, while Durance is desperately trying to reconnect with the goddess who abandoned him. Both also show the darker sides of faith -- Durance, the dangers of going along with the mob, and the destructive power of fanaticism, while Xoti can sink further and further into the solitary, obsessive madness of a religious SerialKiller.]]



* {{Foil}}: To Durance from the first game, not least of all because he killed her god. They never meet, but she's the eager, cheerful, (mostly) innocent priestess to his bitter old man. [[spoiler:She has actual visions of the future and can eventually gain an opportunity to speak to her god directly, while Durance is desperately trying to reconnect with the goddess who abandoned him. Both also show the darker sides of faith -- Durance, the dangers of going along with the mob, and the destructive power of fanaticism, while Xoti can sink further and further into the solitary, obsessive madness of a religious SerialKiller.]]



* ContrastingReplacementCharacter: To Durance, as a priest of ice rather than fire who expresses an interest in the tests the world has in store for the Watcher. [[spoiler:That's pretty much where the similarities begin and end -- Vatnir is just saying what he thinks someone like him is supposed to say, and what someone like the Watcher would expect to hear. Rather than having Durance's iron certainty and unshakable belief in the design and greater purpose of the gods, Vatnir barely knows what he's doing, wants nothing more than to escape the burden of his responsibilities, and is a stammering CowardlyLion. Of course, despite all that and very much in spite of his best efforts, Vatnir has a whole village of followers, while Durance would be lucky if he can even get the Watcher to keep him around.]]



* CulturalRebel: Like Ydwin, he grew up wanting to escape the White that Wends. Unlike Ydwin, he could never put together the coin to book passage. But he never quite managed it, and now he's become the HighPriest of an entire community. [[spoiler:A life he's still trying to escape.]]

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* CulturalRebel: Like Ydwin, he grew up wanting to escape the White that Wends. Unlike Ydwin, he could never put together the coin to book passage. But he never quite managed it, passage, and now he's become instead became the HighPriest of an entire community. [[spoiler:A life he's still trying to escape.]]



* {{Foil}}: To Durance, as a priest of ice rather than fire who expresses an interest in the tests the world has in store for the Watcher. [[spoiler:That's pretty much where the similarities begin and end -- Vatnir is just saying what he thinks someone like him is supposed to say, and what someone like the Watcher would expect to hear. Rather than having Durance's iron certainty and unshakable belief in the design and greater purpose of the gods, Vatnir barely knows what he's doing, wants nothing more than to escape the burden of his responsibilities, and is a stammering CowardlyLion. Of course, despite all that and very much in spite of his best efforts, Vatnir has a whole village of followers, while Durance would be lucky if he can even get the Watcher to keep him around.]]

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* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation. The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]

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* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation.situation[[note]]Such as during the quest "Blood Legacy", where she can [[spoiler:reverse the corrupting ritual performed on Aelys and preventing her from slaughtering her family]][[/note]]. The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her, removing her traumatic memories so she can have peace.]]



* TheEmpath: As a cipher whose PsychicPowers were never formally refined or trained, the Grieving Mother primarily perceives the raw, intense emotions emanating from kith souls and left behind on objects. Many of her comments are simply observations of whatever emotions, sensations or traces of essence she picks up from locations and people the Watcher is talking to. She often [[DetectEvil warns]] the Watcher when they're dealing with malicious or dishonest individuals.



* TheEmpath: As a cipher whose PsychicPowers were never formally refined or trained, the Grieving Mother perceives



* HiddenInPlainSight: Her PerceptionFilter allows her to easily blend in with the crowd. In game terms, her name makes her sound more like a random NPC than a potential party member -- even the most minor {{Quest Giver}}s in the game tend to have proper names.
* IKnowYourTrueName: Inverted in that she believes giving names and titles applied to people, roles and nations often limits them, restricts them to an oversimplified caricature, and hems in their potential.

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* HiddenInPlainSight: Her PerceptionFilter allows her to easily blend in with the crowd. In game terms, At first glance, her name makes her sound seem more like a random NPC random, ambient character than a potential party member -- even the most minor {{Quest Giver}}s in the game tend to have proper names.
* IKnowYourTrueName: Inverted in that she believes giving that names and titles applied to people, roles and nations often limits them, restricts them to an oversimplified caricature, and hems in their potential.



** If the Watcher tells her that there is a name for those with her abilities, she acknowledges the term "cipher" but refuses to let it define her, feeling it a title that others cast on her then judge her for.
-->'''Grieving Mother:''' I see the word cipher in your mind, and see its meaning. Although I did not train in such things, and the title feels more of a cloak the world casts on me and judges me for. It is curious how a title such as that can define one, and at times, be the source of such emotion that comes from no one, but the voices of others. It is... a curse of the world."

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** If the Watcher tells her that there is a name for those with her abilities, she acknowledges the term "cipher" but refuses to let it define her, feeling it a title that others cast on her then judge her for.
her.
-->'''Grieving Mother:''' I see the word cipher in your mind, and see its meaning. Although I did not train in such things, and the title feels more of a cloak the world casts on me and judges me for. It is curious how a title such as that can define one, and at times, be the source of such emotion that comes from no one, but the voices of others. It is... a curse of the world."



* LossOfIdentity: Her untrained cipher abilities lead her to fully absorbing and embodying the most intense feelings around her, losing herself within them. She's apparently forgotten a great deal of herself and her past at the point when the Watcher meets her.
* MistakenForBadass: Because of her cipher powers being able to read people's minds and sense their emotions, she was actually mistaken for a full-blown Watcher and was respected more then she actually deserved. She even embraced the title as it meant it would give comfort for people to have more hope in receiving her help. Needless to say, when she meets the main character and finds out they really are a Watcher, she's both incredibly intimidated and feels guilty.
* MotherhoodIsSuperior: Deconstructed. Grieving Mother certainly seems to place a greater weight on a mother's love when it comes to a child's future happiness, but she also seems deeply, personally familiar with [[ParentalNeglect motherly neglect]]. Part of her BrainwashingForTheGreaterGood always involved strengthening the bond between mother and child, particularly in cases where it seemed that the mother in question did not want the child.

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* LossOfIdentity: Her untrained cipher abilities lead her to fully absorbing and embodying internalizing the most intense feelings around her, her and losing herself within them. She's apparently She admits, with some horror, that she's forgotten a great deal of herself and her past at by the point when time the Watcher meets her.
* MistakenForBadass: Because of her cipher powers being able to read people's minds and sense their emotions, she was actually mistaken for a full-blown Watcher and and, for a time, was respected more then she actually deserved. She even embraced the title title, as it meant it would give comfort for people to have more and hope in receiving her help. to . Needless to say, when she meets the main character and finds out they really are a Watcher, she's she feels both incredibly intimidated and feels deeply guilty.
* MotherhoodIsSuperior: Deconstructed. The Grieving Mother certainly seems to place a greater weight on a mother's love when it comes to a child's future happiness, but she also seems deeply, personally familiar with [[ParentalNeglect motherly neglect]]. Part of her BrainwashingForTheGreaterGood always involved strengthening the bond between mother and child, particularly in cases where it seemed she could sense that the mother in question did not want the child.



* PhonyPsychic: PlayedWith. She's a real psychic, able to read minds and project blasts of telekinetic force, but she's not a Watcher, and when the villagers of the Birthing Bell called her one, she didn't correct them -- even though she couldn't see souls, and had no particular insight into their past lives or the relative strength (or weakness) those souls might bestow upon them. Of course, her home village was very remote, and as Gilded Vale shows, superstition rules the day in the Dyrwood, and most people have no way of telling the difference between cipher, Watcher, necromancer, animancer, and complete fraud.

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* PhonyPsychic: PlayedWith. She's a real psychic, [[PlayedWith Played with]]; She has genuine psychic powers, able to read and manipulate minds and project blasts of telekinetic force, but she's not a Watcher, and when Watcher. When the villagers of the Birthing Bell called her one, she didn't correct them -- even though she couldn't see souls, souls and had no particular insight into their past lives or the relative strength (or weakness) those souls might bestow upon them. Of course, her home village was very Justified in that she lived in a remote, and out-of-the-way village; several other characters such as Gilded Vale shows, superstition rules Aloth note that many Dyrwoodans either can't tell or don't care about the day in the Dyrwood, and most people have no way of telling the difference differences between cipher, Watcher, necromancer, animancer, ciphers, Watchers, necromancers, animancers, and complete fraud.frauds.



* PsychicPowers: Like all ciphers, though she's especially aggressive in their use.
* TheQuietOne: No one but the Watcher and sometimes Hiravias is even aware of her presence much of the time (and if they are, they think of her as "that old peasant woman who's been following us around"), so she has no banter apart from the occasional comment made for the Watcher's benefit. Even then, much of her dialogue tree is made up of descriptions of images and sensations the Watcher is picking up from her, rather than spoken conversation.

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* PsychicPowers: Like all ciphers, though she's especially aggressive in their use.
her specific case is unique due to her unrefined, instinctual practice.
* TheQuietOne: No one but the Watcher and sometimes occasionally Hiravias is are even aware of her presence much of the time (and time; if they are, do acknowledge her, they think of offhandedly mention her as "that old peasant woman who's been following us around"), so she around". She has no party banter apart aside from the occasional comment made for the Watcher's benefit. Even then, much one instance of Hiravias almost bumping into her, and even then he quickly forgets she's there. Much of her dialogue tree is made up of descriptions of images imagery, memories and sensations the Watcher is picking up from her, her rather than spoken conversation.



* StealthExpert: Her dialogue and PerceptionFilter tends to imply this, and as a cipher she starts out with a point each in the Stealth and Mechanics skills. She's commonly tasked with the sneak-and-disarm-traps duty that rogues usually take until or unless the Watcher manages to recruit an ''actual'' rogue companion -- the somewhat difficult-to-reach expansion, the Devil of Caroc.

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* StealthExpert: Her dialogue and PerceptionFilter tends to imply this, and as a cipher she starts out with a point each in the Stealth and Mechanics skills. She's commonly tasked with the sneak-and-disarm-traps duty that rogues usually take until or unless the Watcher manages to recruit an ''actual'' rogue companion -- the somewhat difficult-to-reach expansion, the Devil of Caroc.Caroc in the White March, or simply a custom adventurer.



* TragicKeepsake: The chimes on her arms.

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* TragicKeepsake: The chimes on her arms. In the Birthing Bell, she had a tradition of giving soothing chimes to every newborn she delivered as a



* VagueAge: Even more so than the other companions. While her portrait shows her as relatively young, she's already got gray hairs[[note\\ and her traumatic past has broken her to the point that in her first meeting with the Watcher, she's described as simply feeling old, "like a crumbling watchtower".
* WellIntentionedExtremist: Her backstory. [[spoiler: Upon delivering the first Hollowborn in her village, she psychically forced the mother to believe it was a healthy baby and care for it as such. She went on to do the same with every Hollowborn infant born afterwards up until one of the mothers died because she prioritized caring for the child over eating, sleeping, or even drinking.]]

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* VagueAge: Even more so than the other companions. While her portrait shows her as relatively young, she's already got gray hairs[[note\\ hairs (no doubt exacerbated by the immense stress and trauma she's suffered) and her traumatic tragic past has broken her to the point that in her first meeting with the Watcher, she's described as simply feeling old, "like a crumbling watchtower".
* WellIntentionedExtremist: Her backstory.She prioritizes the well-being of children over everything else, certainly more than any abstract principles of free will or autonomy. [[spoiler: Upon delivering the first Hollowborn in her village, she psychically forced the mother to believe it was a healthy baby and care for it as such. She went on to do the same with every Hollowborn infant born afterwards up until one of the mothers died because she prioritized caring for the child over eating, sleeping, or even drinking.]]



An orlan druid following Wael, he joins up with the Watcher in Stormwall Gorge so he has a group to travel with to visit the druids in Twin Elms.

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An A hearth orlan druid following Wael, he joins up with Hiravias first meets the Watcher in as he's happily feasting on venison at Stormwall Gorge Gorge. He joins the party so he has a group to travel with to visit the druids in Twin Elms.



* BabiesMakeEverythingBetter: Hiravias doesn't really think you needed to steal one if that's what you wanted, though.

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* BabiesMakeEverythingBetter: Hiravias He doesn't really think you needed to steal one if that's what you wanted, though.



* BlowYouAway: Can conjures powerful winds to either push back enemies or heal his allies (with the "''Cleansing Wind''" spell doing both).



* ElementalPowers: As a druid, it comes with the territory, allowing him to cast Fire, Water, Ice, Wind and Lightning spells, among others nature-related.

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* ElementalPowers: As a druid, it comes Hiravias learns a great variety of nature-based spells
** BlowYouAway: Can conjure powerful winds to either push back enemies or heal his allies,
with the territory, allowing him Cleansing Wind spell doing both.
** GreenThumb: As a druid, he [[{{Pun}} naturally]] has access
to cast Fire, Water, Ice, a lot of spells granting power over plants.
** AnIcePerson: Has access to some very hard-hitting Freeze spells, such as Winter
Wind and Lightning spells, among others nature-related.Hail Storm.
** MakingASplash: Can use water spells to either knockback his targets or heal his allies.



* GreenThumb: As a druid, he [[{{Pun}} naturally]] has access to a lot of spells granting power over plants.



* AnIcePerson: Has access to some very hard-hitting Freeze spells, such as Winter Wind and Hail Storm.



* MakingASplash: Can use water spells to either knockback his targets or heal his allies.



* WalkingTheEarth: [[spoiler:Both of his endings involve him becoming a wanderer once again.]]

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* WalkingTheEarth: His listed background is Drifter, having explored every corner of Eir Glanfath and some of the Dyrwoodan border after his village and druidic circle cast him out. [[spoiler:Both of his endings involve him becoming a wanderer once again.]]



* YourMom: "Your mom" jokes are a part of his repertoire of snark, though if the Watcher tries to do the same to Hiravias in a conversation, he'll protest that only he is allowed to insult his own mother (but he does give the Watcher a pass, seeing as how the line was ActuallyPrettyFunny). He goes so far as to even pull one out against [[spoiler:[[BigBad Thaos]]]]:

to:

* YourMom: "Your mom" jokes are a part of his repertoire of snark, though if the Watcher tries to do the same to Hiravias in a conversation, he'll protest that only he is allowed to insult his own mother (but he does give the Watcher a pass, seeing as how the line was ActuallyPrettyFunny). He goes so far as to even pull one out against [[spoiler:[[BigBad Thaos]]]]:Thaos]] of all people]]:



An aumaua chanter hailing from Rautai, Kana Rua can first be encountered among the ruins of Caed Nua. Far away from home, he has embarked on a quest to recover a most sacred book revered among chanters, the Tanvii ora Toha, or Book of Virtues. Seeing as the Watcher is going to explore the ruins as well, he happily tags along.

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An island aumaua chanter hailing from Rautai, Kana Rua can first be encountered among right outside the ruins ruined walls of Caed Nua. Far away from home, he He has embarked on a quest to recover a most deeply sacred book revered among chanters, Rauataian chanters: the Tanvii ora Toha, or Book of Virtues. Seeing as the Watcher is going to explore the ruins as well, he happily tags along.



* TheBigGuy: Subverted, as despite his size (about twice the size of any non-aumaua in the party), he's a cheerful scholar who tries to be TheHeart of the group. He's [[TheSmartGuy quite intelligent]] as well, but his naivete places him closer to being TheChick.
* BlackSheep: His family build weapons and walls for Rauatai, and are all proud of its militaristic, isolationist traditions. Kana, on the other hand, wants to open their borders and learn what they can from other nations through diplomacy, trade, and academic exchange.

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* TheBigGuy: Subverted, as despite his size (about twice the size of any non-aumaua in the party), he's a cheerful scholar who tries to be TheHeart of the group. He's [[TheSmartGuy quite intelligent]] as well, but his naivete and enthusiastic curiosity places him closer to being TheChick.
* BlackSheep: His family build weapons are all artillery engineers and walls for Rauatai, builders (with one sister, Maia, an officer in the Rauataian navy) and are all quite proud of its militaristic, Rauatai's militaristic and isolationist traditions. Kana, on the other hand, is a scholar with seemingly endless curiosity about foreign culture and history; he instead wants to open their borders and have his people learn what they can from other nations through diplomacy, trade, and academic exchange.



* TheCameo: You can meet up with him again in ''Deadfire''. If you parted on good terms, he hasn't changed a bit.
* CasualDangerDialogue: Brings up the fact that he's being hunted by Leaden Key assassins without any fear during conversations.
* {{Chatterbox}}: Downplayed. While not a MotorMouth as ''such'', he tends to ask dozens of questions in rapid order, and prattle on about random facts and trivia that he finds interesting. Most companions get tired of listening to him after a while.
* CombatMedic: He starts out knowing the Field Triage ability (assuming you recruit him at level 4), which allows him to restore a character's Health. Like all chanters in the first game, he also starts off with Ancient Memory, a passive buff to his chants which provides ongoing Endurance regeneration to all allies during battle.
* ConstantlyCurious: Annoys the rest of the party with endless questions about their cultural heritage and local folklore and wants to stop and take notes roughly every two steps you take.
* CynicismCatalyst: [[VideoGameCrueltyPotential You]] can turn [[spoiler:the end of his personal quest]] into this.

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* TheCameo: You If he survives the events of ''Pillars of Eternity'', the Watcher can meet up with him again in ''Deadfire''. If you they parted on good terms, he hasn't changed a bit.
* CasualDangerDialogue: Brings From the Watcher's very first meeting with him, he brings up the fact that he's being hunted by Leaden Key assassins without any fear during conversations.
* {{Chatterbox}}: Downplayed. While not a MotorMouth as ''such'', he tends to ask dozens of questions in rapid order, engage in thoughtful debates, and prattle on about random facts and trivia that he finds interesting. Most companions get tired of listening to him after a while.
while, much as they like his easygoing and jovial demeanor.
* CombatMedic: He starts out knowing As a chanter, he can take the Ancient Memory and Beloved Spirits talents, which passively regenerate the party's endurance as long as they're in range of his chanting. If auto-level is toggled, he'll gain the health-restoring Field Triage ability (assuming you recruit him at level 4), which allows him to restore a character's Health. Like all chanters in the first game, he also starts off with Ancient Memory, a passive buff to his chants which provides ongoing Endurance regeneration to all allies during battle.
talent.
* ConstantlyCurious: Annoys the rest of the party with endless questions about their cultural culture, heritage and local folklore and wants to stop and take notes roughly every two steps you take.
* CynicismCatalyst: [[VideoGameCrueltyPotential You]] ''[[VideoGameCrueltyPotential You]]'' can turn [[spoiler:the end of his personal quest]] into this.



* DecompositeCharacter: In the original announcement, the party member Cadegund was to be a female, rifle-wielding priest of Magran. Durance got the "priest of Magran" half, Kana Rua got the gun.
* DownerEnding: If you don't complete his quest, or are extremely dismissive about it the whole way through, [[spoiler:Kana may return home completely crushed, or wander back into the depths of the Endless Paths alone despite knowing how dangerous they are, effectively committing suicide.]]

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* DecompositeCharacter: In the original announcement, the party member Cadegund was to be a female, heavily-armored rifle-wielding priest of Magran. The (male) Durance got became the "priest of Magran" half, Magranite priest while Kana Rua got the gun.
gun and heavy armor.
* DownerEnding: If you don't complete his quest, quest or are extremely dismissive about it the whole way through, [[spoiler:Kana may return home completely crushed, crushed and become a voice for isolationist factions, or wander back into the depths of the Endless Paths alone despite knowing how dangerous they are, effectively committing suicide.]]



* FishPerson: A very mild example, but while the aumaua aren't actually aquatic and don't have gills or fins, they do have sharklike teeth and skin tones resembling those of tropical fish.

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* FishPerson: A very mild example, but while example. While the aumaua aren't actually aquatic and don't have gills or fins, they do have sharklike teeth and skin tones resembling those of tropical fish.



* GentleGiant: As an aumaua, meaning he's quite large, and his shark-like teeth give him an intimidating appearance. However, he's really just a jolly fellow who gets along well with everyone.

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* GentleGiant: As an aumaua, meaning he's quite large, An aumaua who towers over every other companion save Maneha, and his shark-like teeth give him an intimidating appearance. However, he's really just a jolly fellow who gets along well with everyone.



* HealerSignsOnEarly: The third or fourth companion you're likely to run across, and like all chanters in the first game, he starts with Ancient Memory, a song which continuously regenerates Endurance for allies within range. If auto-leveled to at least 4th level, he'll also have [[CombatMedic Field Triage]], which restores a portion of an ally's Health pool, which otherwise doesn't regenerate until you rest.

to:

* HealerSignsOnEarly: The third or fourth companion you're likely to run across, and like all chanters in can take the first game, he starts with Ancient Memory, a song which Memory and Beloved Spirits talents to continuously regenerates Endurance for heal allies within his chanting range. If auto-leveled to at least 4th level, auto-leveled, he'll also have take the [[CombatMedic Field Triage]], Triage]] talent, which restores a portion some of an ally's Health pool, which otherwise doesn't regenerate until you rest.(usually non-regenerating) Eealth.



* {{Irony}}: Despite being the tallest, largest, and deepest voiced of the group, he's also the youngest and most optimistic. He also ''looks'' the scariest (being a giant aumaua with tribal face paint and shark teeth), but he's arguably the friendliest and most good-natured of the companions.

to:

* {{Irony}}: Despite being the tallest, largest, and deepest voiced of the group, he's also the youngest and most optimistic. He also ''looks'' the scariest (being a giant aumaua with markings that resemble tribal face paint and shark teeth), but he's arguably he ties with Eder as one of the friendliest and most good-natured of the companions.



* JackOfAllStats: As often the case with bards. Not his actual stats -- his Consitution, Dexterity, and Resolve are only average, but his high Might, Perception, and Intelligence mean he can fight well in melee or at range, his chants can deal damage, buff, debuff, summon and don't really suffer much from wearing heavy armor, and his bonuses to Lore means he can cast spells from scrolls. He [[MasterOfNone won't be the best at any of those things]], but he supplements them all well.

to:

* JackOfAllStats: As often the case with bards. On account of being a chanter, a highly versatile class. Not his actual stats -- his Consitution, Dexterity, and Resolve are only average, but his high Might, Perception, and Intelligence Intellect mean he can fight well in at melee or as well as at range, and his chants can deal damage, buff, debuff, summon are equally effective at damaging and don't really suffer much from wearing heavy armor, debuffing enemies, healing and his buffing the party, or summoning a variety of critters. His Lore skill bonuses as a chanter and scholar also make him suited to Lore means he can cast spells from using scrolls. He [[MasterOfNone won't be the best at any of those things]], roles]], but he supplements them all well.his true strength comes from supporting the rest of the team with chants and invocations for any situation.



* MagicMusic: Sings songs which cause [[RiseFromYourGrave skeletons to erupt from the ground]], among other things.
* MakeMeWannaShout: Some of his invocations allow him to shout at his enemies, damaging or inflicting status debuffs on them.
* MassiveNumberedSiblings: He has five elder siblings. According to him, his house never knew a moment's peace.

to:

* MagicMusic: Sings He sings songs and verses which cause [[RiseFromYourGrave skeletons to erupt from the ground]], among other things.
things.
* MakeMeWannaShout: Some of his invocations allow him to shout at his His invocations, which range from stunning enemies, damaging or inflicting status debuffs on them.
knocking them back, invigorating his allies and more.
* MassiveNumberedSiblings: He has five elder siblings. According to him, his house never knew a moment's peace.



* MySpeciesDothProtestTooMuch: Downplayed. He's a self-described patriot, but he doesn't approve of Rauatai's expansionism and reputation as conquerors.

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* MySpeciesDothProtestTooMuch: Downplayed. He's a self-described patriot, but he doesn't approve of Rauatai's militant expansionism and or the aumaua's in-universe reputation as conquerors.warlike, conquering race.



* NiceGuy: Despite his large stature, he's very amiable, due in no small part to his friendliness. Only Edér is anywhere near him in niceness.
* NiceHat: Wears a turban that improves his Intelligence.

to:

* NiceGuy: Despite his large stature, he's very amiable, due in no small part to his friendliness.enthusiasm for learning new things from everyone he meets. Only Edér is anywhere near him in niceness.
* NiceHat: Wears Starts with a turban that improves his Intelligence.Intellect, as seen in his portrait.



* QuirkyBard: Downplayed. He's the BlackSheep of his family, and he's quite chipper and naive, but still relatively down to earth.

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* QuirkyBard: Downplayed. He's the BlackSheep of his family, and he's quite chipper and naive, naive but still relatively down to earth.down-to-earth.



* SoMuchForStealth: He's huge, brightly colored, and when combat breaks out he bursts out in song. Naturally he's not great at this. One of his quotes for entering stealth/scouting mode:
-->'''Kana:''' I shall be as quiet as a calm sea! Which is... [[{{Dissimile}} not very quiet.]]
** Alternatively:
--->'''Kana:''' ''[loudly]'' Hello? ''[even louder]'' ...Hello??
** His sister Maia, [[SiblingYinYang on the other hand]], is a ''sniper''.
* SummonMagic: Can summon monsters to aid him during fights thanks to his invocations, such as skeletons, ogres or a drake.

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* SoMuchForStealth: He's huge, brightly colored, huge and colorful, and when combat breaks out he bursts out in song. Naturally song and verse. Naturally, he's not great at this. One Two of his quotes for when entering stealth/scouting mode:
-->'''Kana:''' I shall be as quiet as a calm sea! Which is... [[{{Dissimile}} not not... very quiet.]]
** Alternatively:
--->'''Kana:'''
-->'''Kana:''' ''[loudly]'' Hello? ''[even louder]'' ...Hello??
** His sister Maia, [[SiblingYinYang on the other hand]], is a ''sniper''.
''Hello''?!
* SummonMagic: Can He starts out with an invocation that summons three skeletons. As with all chanters, higher level invocations allow him to summon monsters to aid him during fights thanks to his invocations, such as skeletons, ogres or a drake.various spirits, drakes, and even ''ogres'', among other things.



[[folder:Sagani]]
!!Sagani

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[[folder:Sagani]]
!!Sagani
[[folder:Sagani & Itumaak]]
!!Sagani & Itumaak



A boreal dwarf ranger, the Watcher encounters her, along with her companion Itumaak, on the crossroads into Defiance Bay. She is searching for the reincarnation of her Village Elder, Persoq, to tell his soul how the tribe is coming along. The journey has taken her five years, and she has grown despondent over time. When she the Watcher's abilities though, she finds herself tagging along so that she can finally finish her quest.

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A boreal dwarf ranger, the Watcher encounters her, along with ranger and her arctic fox companion Itumaak, from the remote southern island of Naasitaq. The Watcher meets the duo on the crossroads into road at the Woodend Plains, between Defiance Bay. Bay and Dyrford Village. She is searching for the reincarnation of her Village Elder, village elder Persoq, to tell his soul how the tribe is coming along. The journey has taken her five years, and she has grown despondent over time. When she the Watcher's abilities though, time; she finds herself tagging along with the Watcher so that she can finally finish her quest.duty.



* AmazonianBeauty: Height notwithstanding, she is powerfully muscled and the concept art highlights it, and she does definitely have a certain charm.

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* AmazonianBeauty: Height notwithstanding, she is powerfully muscled and the concept art highlights it, and she does it. She definitely have has a certain charm.



* BareYourMidriff: Her default garb. One would think this would leave her ExposedToTheElements in her native land but it's possible she just altered her outfit for the warmer climes of the Eastern Reach.

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* BareYourMidriff: Her {{Downplayed}} with her default garb. One garb, as all generic, unupgraded sets of hide armor reveal the abdomen. In-universe, one would think this would leave her ExposedToTheElements in her native land land, but it's possible she just altered her outfit for the warmer climes of the Eastern Reach.



-->'''Edér:''' If I'm not supposed to pet him then why is he so soft!?

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-->'''Edér:''' If I'm not supposed to pet him him, then why is he so soft!?



* ExposedToTheElements: She says she finds the sub-freezing climate of the White March a lot more comfortable than the rest of the Dyrwood. In one possible banter, she suggests stripping down and going for a dip, and not necessarily in the hot springs.

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* ExposedToTheElements: She says she finds the sub-freezing climate of the White March a lot more comfortable than the rest of the Dyrwood. In one possible banter, she suggests stripping down and going for a dip, dip -- and not necessarily in the hot springs.



* MasculineGirlFeminineBoy: She's the masculine girl to her husband, Kallu's, feminine boy. At least, she's an ActionGirl who spends most of her time tracking and hunting while Kallu is a builder, meaning he stays at home with the kids while Sagani and the other women are out hunting.
* MissingMom: She's one to her children, as her quest has taken her away from home for 5 years. She pointedly dislikes this and misses her husband and three surviving children[[note]]She's had five, but two died of starvation over bad winters.[[/note]] intensely (commenting that her youngest probably won't even know her when she gets back). She and the other non-childless women of the tribe had to draw straws to decide who would be sent on the quest, and she drew the short straw.

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* MasculineGirlFeminineBoy: She's the masculine girl to her husband, Kallu's, Kallu's feminine boy. At least, she's an ActionGirl who spends most of her time tracking and hunting while Kallu is a builder, meaning he stays at home with the other men and kids while Sagani and the other women are out hunting.
* MissingMom: She's Because the Tarneq-Ilitsaak[[note]]soul-recovery[[/note]] tradition requires sending a huntress who has already had married and had children, she's been one to her children, as her quest has taken her away from home kids for 5 five years. She pointedly dislikes this and misses her husband and three surviving children[[note]]She's had five, but two died of starvation over bad winters.[[/note]] intensely (commenting intensely. She ruefully mentions that her youngest probably won't even know her when she gets back). She and the other non-childless women of the tribe had to draw straws to decide who would be sent on the quest, and she drew the short straw.back.



* OurDwarvesAreAllTheSame: Obsidian seems to be working overtime to avert dwarf stereotypes. Boreal dwarves ("Enutanik" in their own language) are an ethnic subtype that are [[FantasyCounterpartCulture equivalent to the Inuit]], living on the tundra and snowy forests of the southern island of Naasitaq. She is also a ranger, a class not normally associated with dwarves, and carries a bow, possibly the least stereotypically dwarven weapon imaginable in a fantasy setting.
* OutlivingOnesOffspring: By the time the game starts, two of Sagani's five children have died of illness during the harsh, lean winters. [[spoiler:If you never finish her quest, by the time she finishes it on her own, twenty years have passed and another one of her children died before she returns.]]

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* OurDwarvesAreAllTheSame: Obsidian seems to be working overtime to avert dwarf stereotypes. Boreal dwarves ("Enutanik" in their own language) are an ethnic subtype group that are [[FantasyCounterpartCulture equivalent to the Inuit]], Inuit people]], living on the tundra and snowy forests of the far southern island of Naasitaq. She is also a ranger, a class not normally associated with dwarves, and carries a bow, possibly the least stereotypically dwarven weapon imaginable in a fantasy setting.
* OutlivingOnesOffspring: By the time the game starts, two of Sagani's five children have died of illness during the harsh, lean winters. [[spoiler:If you never finish help her quest, find Persoq, by the time she finishes it on her own, twenty years have passed and another one of her children have died before she returns.]]



* RidiculouslyCuteCritter: Itumaak is so white and fluffy Edér can't help but wanna pet it.

to:

* RidiculouslyCuteCritter: Itumaak is so white and fluffy Edér can't help but wanna want to pet it.him.



* ShaggyDogStory: Sensing a pattern? [[spoiler:The elder she's trying to find was reborn as a stag, which is why he's been wandering all over the damn place but never showing up in any of the actual settlements she's been through, and she gets there just in time for him to die of his wounds after being attacked by a wolf. You can convince her to tell him what he meant to Massuk regardless of whether or not he'll understand.]]
* StepfordSnarker[=/=]SadClown: Her sardonic demeanor is almost certainly a coping mechanism to hide how much she misses her family, and how much she just wants to end this quest and go home already.

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* ShaggyDogStory: Sensing a pattern? [[spoiler:The elder she's trying to find was reborn as a stag, which is why he's been wandering all over the damn place but never showing up in any of the actual settlements she's been through, and she gets there just in time for him to die of his wounds after being attacked hunted by a wolf.local Glanfathans. You can convince her to tell him what he meant to Massuk regardless of whether or not he'll understand.]]
* StepfordSnarker[=/=]SadClown: SadClown[=/=]StepfordSnarker: Her sardonic demeanor is almost certainly a coping mechanism to hide how much she misses her family, family and how much she just wants to end this get her quest over with and go home already.



* StrangerInAFamiliarLand: Several of her personal quest endings result in this. [[spoiler:If the Watcher encourages her disillusionment in her people's traditions, returning to said village where everyone still reveres their traditions results in her feeling emotionally isolated from everyone.]]

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* StrangerInAFamiliarLand: Several Two of her personal quest endings result in this. this.
**
[[spoiler:If the Watcher encourages is dismissive or apathetic towards her disillusionment in task and her people's traditions, returning to said village where everyone still reveres their traditions results in her feeling emotionally isolated from everyone.]]
** [[spoiler:If the Watcher never helps her finish her quest, she instead comes home after ''twenty years'' of more searching and finds herself in a Massuk that's greatly changed without her. She manages to find some comfort and reassurance in her surviving children and grandchildren, however.
]]



A construct rogue, the Devil of Caroc was once a villager in Cold Morn who sought revenge for her fellow villagers who were murdered during the Eothasian Purges. She was eventually caught and executed, but her soul was powerful enough not to pass on and now resides in a bronze golem.

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A bronze construct rogue, the Devil of Caroc was once a villager in of Cold Morn who sought revenge for found her fellow villagers who were murdered during hometown on the Eothasian Purges. bad end of the [[TorchesAndPitchforks anti-Eothasian purges]] that raged across the Dyrwood in the wake of the Saint's War. She spent years murdering the perpetrators until she was eventually caught in Stalwart and executed, but sentenced to death. Before her execution, the animancer Galvino arranges to have her transfered to him soul was powerful enough not to pass on a metallic body, and now resides in a bronze golem.when the Watcher comes knocking on Galvino's door for his help opening the gates of Durgan's Battery, she offers to join their party with an offer of helping each other on their respective searches...



* AffablyEvil: Mildly so. She's clearly dangerous and some of the things she says are unnerving, but if you stay out of her way and don't go getting all judgmental on her, she doesn't go out of her way to pick fights. As opposed to, say, [[TheFriendNobodyLikes Durance]].

to:

* AffablyEvil: Mildly so. She's clearly dangerous dangerous, shows no remorse over the innocents caught in her murders and some of the things she says are unnerving, but if you stay out of her way and don't go getting all judgmental on her, she doesn't go out of her way to pick fights. As opposed to, say, [[TheFriendNobodyLikes Durance]].



* DoomedHometown: She's from Cold Morn, known as the first town the Readceran army marched through -- and Cold Morn let them, and was burnt to the ground during the Purges in retaliation. [[spoiler:Given that the entire Readceran army was on top of them at the time, it wasn't like they had much choice about surrendering.]]

to:

* DoomedHometown: She's from Cold Morn, known as infamous after the first town the Saint's War for allowing Readceran army marched troops to march through -- and their town unopposed. Almost immediately after Dyrwood's victory, Cold Morn let them, and was burnt razed to the ground during in retaliation, with the Purges in retaliation. [[spoiler:Given that the entire Readceran army was on top of them at the time, it wasn't like they had much choice about surrendering.]]Devil barely surviving with horrific burns.



* EvenEvilHasLovedOnes: Even all these years later she still morns her parents and siblings. She also admits she's glad they never saw what she became.
* EvenEvilHasStandards: Similar to Duras above, [[spoiler: she sneers at Thaos for 'ripping the souls out of babies' with the Hollowborn curse. Though it makes sense considering she herself was a victim of her soul being tampered with against her will.]]
* EvilLaugh: In combat, often after killing an enemy.

to:

* EvenEvilHasLovedOnes: Even all these years later after at least a decade since the razing of Cold Morn, she still morns mourns her parents and siblings. She also admits she's glad they never saw lived to see what she she's became.
* EvenEvilHasStandards: Similar to Duras Durance above, [[spoiler: she sneers at Thaos for 'ripping the souls out of babies' with the Hollowborn curse. Though it makes sense considering Considering she herself was a victim of her soul being tampered with against her will.will...]]
* EvilLaugh: In combat, often after killing an enemy.enemy or landing a CriticalHit.
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* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation[[note]]Namely, she can . The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]

to:

* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation[[note]]Namely, she can .situation. The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]
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* DecompositeCharacter: In the original announcement, the party member Cadegund was to be a female, rifle-wielding priest of Magran. Durance got the "priest of Magran" half, Kana Rua got the gun.

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* DecompositeCharacter: In the original announcement, early development, the party member Cadegund was to be a female, heavily-armored rifle-wielding priest of Magran. The final release features the male Durance got as the "priest of Magran" half, Magranite priest while Kana Rua got the heavy armor and gun.



* GameBreakingBug: His quest was rather hard to trigger. Patches made it easier to unlock it.

to:

* GameBreakingBug: His quest was rather hard to trigger. Patches have since made it easier to unlock it.



* MeaningfulName: Durance is both an archaic form of "endurance" as well as a term meaning restraint or imprisonment, such as in the phrase ''durance vile'', meaning a very long prison sentence. Durance as a character both physically and especially mentally enduring (with his base 19 in Resolve), and [[spoiler:has also been in something of a self-inflicted prison for the last fifteen years, living as a wandering fanatic in a desperate attempt to regain the attentions of his goddess.]] Made even more meaningful [[spoiler:when it turns out that all his trials were never going to regain Magran's attentions in the first place.]]
* MightMakesRight: Firmly believes this, being a dedicated priest of Magran, the Goddess of War. He'll even tell an orlan Watcher to their face that their people ''deserved'' to get conquered and enslaved because they were too ''weak'' to fight off their attackers. He also criticizes Kana's attempt to bring peace to his people, since Durance thinks their conquering, warmongering ways are [[FantasticRacism the only worthwhile thing about their entire culture.]]

to:

* MeaningfulName: Durance is both an archaic form of "endurance" as well as a term meaning restraint or imprisonment, such as in the phrase ''durance vile'', meaning a very long prison sentence. Durance as a character both physically and especially mentally enduring (with his base 19 18 in Resolve), and [[spoiler:has also been in something of a self-inflicted prison for the last fifteen years, living as a wandering fanatic in a desperate attempt to regain the attentions of his goddess.]] Made even more meaningful [[spoiler:when it turns out that all his trials were never going to regain Magran's attentions in the first place.]]
* MightMakesRight: Firmly believes this, being a dedicated priest of Magran, the Goddess of War. He'll even tell an orlan Watcher to their face that their people ''deserved'' to get conquered and enslaved because they were too ''weak'' to fight off their attackers. He also criticizes Kana's attempt attempts to bring promote peace and diplomacy to his people, since Durance thinks their conquering, warmongering ways are considers Rauatai's militant conquests to be [[FantasticRacism the only worthwhile thing about their entire culture.]]



* OnlyKnownByTheirNickname: Durance is more of a self-applied title than a name. His real name is [[spoiler:never given.]]
* ThePigPen: He's worn the same burned robes for fifteen years, and has obvious pox-scars. Combine that with his general disdain for personal hygiene and most of the party can't bear to be around him.

to:

* OnlyKnownByTheirNickname: Durance is more of a self-applied title than a name. His real name is [[spoiler:never given.]]
* ThePigPen: He's worn the same burned robes for fifteen years, years and has obvious pox-scars. Combine that with his general disdain for personal hygiene and most of the party can't bear to be around him.

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Recruitable party members and sidekicks from ''VideoGame/PillarsOfEternity'' and ''VideoGame/PillarsOfEternityIIDeadfire''. For the Watcher and party members who can be recruited in both games, see [[Characters/PillarsOfEternityRecurringPartyMembers here]]. For the main index, see [[Characters/PillarsOfEternity here]].

to:

Recruitable party members and sidekicks from ''VideoGame/PillarsOfEternity'' and ''VideoGame/PillarsOfEternityIIDeadfire''.
For the Watcher and party members who can be recruited in both games, see [[Characters/PillarsOfEternityRecurringPartyMembers here]]. here]].
For the main index, see [[Characters/PillarsOfEternity here]].
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%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%




%%[[folder:In General]]
%%!! In General
%%
%%''Deadfire'' adds Sidekicks: optional party members met as {{Non Player Character}}s in various questlines throughout the game. They operate similarly to the companions from the first ''Pillars of Eternity'', lacking the character development, relationship mechanics, and story involvement of Deadfire's Companions.
%%----
%%
%%[[/folder]]
%%This strikes me as information that's better suited for the main entry than the character listing, no?



%%* LadyOfWar



%%* ReligionIsMagic
%%* WarriorMonk: Western version.
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Added: 1116

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A human priest of Magran, Durance preaches the word of Magran to any who pass by Magran's Fork, complete with a flaming statue. Upon meeting the Watcher, he takes a particular interest in them, and more or less dragoons himself into your party to follow you around and "test" you and your worthiness. Beneath his very embittered, gruff exterior, however, it seems he might have somewhat deeper reasons for following you...

to:

A human meadow folk priest of Magran, Durance preaches the word of Magran his goddess to any who pass by her flaming statue in Magran's Fork, complete with a flaming statue. Fork. Upon meeting the Watcher, he takes a particular interest in them, and more or less dragoons himself into your the party to follow you the Watcher around and "test" you and your worthiness. subject them to his trials. Beneath his very embittered, gruff exterior, however, it seems he might have somewhat deeper reasons for following you...the Watcher...



A human cipher. Formerly a midwife at the Birthing Bell, she's devoted her life and cipher powers to ending the Hollowborn curse by any means necessary.

to:

A human cipher. meadow folk cipher found standing alone in Dyrford Village. Formerly a midwife at the remote settlement of Birthing Bell, she's devoted her life and cipher powers to ending the Hollowborn curse by any means necessary.



* AdultFear: Embodies the gut-level horror of the Hollowborn plague: the fear of all parents, of any expectant mother of losing a child, realizing there is something wrong with their child, of losing someone you already love without having even been given the chance to love... Grieving Mother, a midwife, knows this pain entirely too well, as if each child and birth were her own.
* ArmorPiercingQuestion: Her dialogue will often have the Watcher asking these of her, and her intent is to use this particular talent of the Watcher's to ensure you both find the answers behind Waidwen's Legacy. In doing this, she sees herself as midwiving both question and answer alike.

to:

* AdultFear: Embodies the gut-level horror of the Hollowborn plague: the fear of all parents, parents and especially of any expectant mother of losing a child, realizing there is something wrong with their child, of losing someone you already love without having even been given the chance to love... Grieving Mother, a midwife, knows this pain entirely too well, as if each child and birth were her own.
* ArmorPiercingQuestion: Her dialogue will often have the Watcher asking these of her, and her intent is to use this particular talent of the Watcher's to ensure you they both find the answers behind Waidwen's Legacy. In doing this, she sees herself as midwiving both question and answer alike.



* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, arguing it well, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation. The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]
* CleanPrettyChildbirth: Averted. She's a midwife, with all the mess that means, and in sharing her memories, so are you, at least for a few moments.
* CreepyGood: She never reveals her name, uses her PsychicPowers questionably, is eerily pale, has a DarkAndTroubledPast, and never drops the PerceptionFilter she hides behind. She also takes very strong (if sometimes [[WellIntentionedExtremist messy]]) moral stances, and near the endgame, will outright leave the party in disgust if the Watcher [[spoiler:offers an infant as a sacrifice]].
* CrypticConversation: She talks in circles, weaving around the subject and arriving at deeper meanings in a portentous, roundabout manner. When she can muster a direct response, there's an almost childlike openness to it. A large part of this probably comes down to her PerceptionFilter keeping others from really seeing her, let alone speaking to her -- she presumably hasn't had many "real" conversations with others.

to:

* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, arguing it well, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation.situation[[note]]Namely, she can . The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]
* CleanPrettyChildbirth: Averted. She's a midwife, with all the mess that means, and in when sharing her memories, so are you, at least for a few moments.
memories the Watcher witnesses how messy childbirth gets.
* CreepyGood: She never reveals her name, uses her PsychicPowers questionably, is eerily pale, has a DarkAndTroubledPast, and never drops the PerceptionFilter she hides behind. She also Despite her eerie and mysterious demeanor, she takes very strong (if sometimes [[WellIntentionedExtremist messy]]) dubious]]) moral stances, and near the endgame, will ''will'' outright leave the party in disgust if the Watcher [[spoiler:offers an infant as a sacrifice]].
sacrifice in Twin Elms or tricks a little girl into being eaten by a dargul in Heritage Hill.]]
* CrypticConversation: She talks in circles, weaving around the subject and arriving at deeper meanings in a portentous, roundabout manner. When she can muster a direct response, there's an almost childlike openness to it. A large part of this probably comes down to her PerceptionFilter keeping others from really seeing her, let alone speaking to her -- she presumably hasn't had many "real" meaningful conversations with others.



* FriendToAllChildren: She loves children dearly, and if she is in your party when you interact with them or pregnant mothers, she will always advocate the kindest solution (and [[WhatTheHellHero call you out on the spot if you act Cruelly or Aggressively towards them]]). She'll flat-out [[spoiler:leave your party if you choose to sacrifice baby Vela in Twin Elms]].

to:

* TheEmpath: As a cipher whose PsychicPowers were never formally refined or trained, the Grieving Mother perceives
* FriendToAllChildren: She loves children dearly, and if she is in your party when you interact with them or pregnant mothers, she will always advocate the kindest solution dealing with them kindly (and ''will'' [[WhatTheHellHero call chew you out on the spot if you act Cruelly or Aggressively towards them]]). She'll flat-out [[spoiler:leave your leave the party if you choose [[spoiler:if the Watcher chooses to sacrifice baby Vela in Twin Elms]].Elms or trick Saeda into being devoured by a dargul in Heritage Hill]].



* IKnowYourTrueName: Inverted -- she believes giving names to people, professions, nations, you limit them, hemming in their potential. It's not the first time a Chris Avellone character has drawn power from being undefined, nameless.
-->'''Grieving Mother:''' Such things are... a threadbare blanket cast over the world where men and women seek more importance than simply being.
* LadyOfBlackMagic: A female cipher in a dark grey dress of dubious morality and potent PsychicPowers. She almost never breaks her eerie serenity.

to:

* IKnowYourTrueName: Inverted -- in that she believes giving names and titles applied to people, professions, nations, you limit roles and nations often limits them, hemming restricts them to an oversimplified caricature, and hems in their potential. It's not the first time a Chris Avellone character has drawn power from being undefined, nameless.
potential.
-->'''Grieving Mother:''' Those titles are markings on a map, and channel people's minds... in violent directions. Such things are... a threadbare blanket cast over the world where men and women seek more importance than simply being.
** If the Watcher tells her that there is a name for those with her abilities, she acknowledges the term "cipher" but refuses to let it define her, feeling it a title that others cast on her then judge her for.
-->'''Grieving Mother:''' I see the word cipher in your mind, and see its meaning. Although I did not train in such things, and the title feels more of a cloak the world casts on me and judges me for. It is curious how a title such as that can define one, and at times, be the source of such emotion that comes from no one, but the voices of others. It is... a curse of the world."
** It's definitely not the first time a Chris Avellone-written character has drawn power from being undefined and nameless.
* LadyOfBlackMagic: A female cipher in a dark grey dress of dubious morality and potent PsychicPowers. She almost never breaks her eerie serenity.serenity, save for when the Watcher hurts



---> '''Grieving Mother:''' ''[if Durance drops in combat]'' A voice falls silent, at last.

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---> '''Grieving Mother:''' ''[if Durance drops gets knocked out or killed in combat]'' A voice falls silent, at last.



* OnlyKnownByTheirNickname: No name is ever given for her other than the one the Watcher gives her, Grieving Mother. Given how her [[PerceptionFilter ability]] works, it's possible she doesn't even have a name, or has [[LossOfIdentity forgotten it]].

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* OnlyKnownByTheirNickname: No name is ever given for her other than the one the Watcher gives subconsciously applies to her, Grieving Mother. Given how her [[PerceptionFilter ability]] works, it's possible she doesn't even have a name, or has [[LossOfIdentity forgotten it]].



** She appears to all who see her, save the Watcher and certain other powerful individuals, to be nothing more than a forgettable peasant woman. She refers to it as her caul, the word for to the amniotic membrane which surrounds a child in the womb -- as well as a kind of headdress or bonnet such as a peasant woman might wear.
** It even applies to other party members. When they notice her at all, it's as "that strange old peasant woman", and when she participates in dialogue and banters, characters continue on as if she hadn't spoken. [[spoiler: Even Thaos outright ''ignores'' her when all your other companions get a HannibalLecture from him, and it would be hard to imagine he'd ''choose'' not to give her one too if he knew who she was. Iovara is the only one other than the Watcher who seems to actually see her as herself.]]
** [[GameplayAndStorySegregation This doesn't carry over to combat or stealth]], however, and she will draw aggro at about the same rate as other party members of comparable power.

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** She appears to all who see her, save the Watcher and certain other powerful perceptive individuals, to be nothing more than a forgettable peasant woman. She refers to it as her caul, the a word for to that can mean both the amniotic membrane which surrounds a child in the womb -- as well as and a kind of headdress or bonnet such as a cloth cap often worn by peasant woman might wear.
women.
** It even applies to other Her caul also affects party members. When they notice her at all, it's as "that strange old peasant woman", and when she participates in dialogue and banters, characters continue on as if she hadn't spoken. [[spoiler: Even Thaos outright ''ignores'' her when all your other companions get a HannibalLecture from him, and it would be hard to imagine he'd ''choose'' not to give her one too if he knew did know who she was. Iovara is the only one other than the Watcher who seems to actually see her as herself.]]
** [[GameplayAndStorySegregation This doesn't carry over to combat or stealth]], however, however. She can still be spotted and she will draw aggro at about the same rate as other targeted by both allied party members of comparable power. and enemies like other companions, high Stealth skill aside.



* ScrewThisImOuttaHere: [[spoiler:If you try to sacrifice a child at any point during your quest]], she'll leave. Really, what's more surprising is that the others don't.
* SpellMyNameWithAThe: The narration sometimes does this, referring to her as the Grieving Mother.
* StealthExpert: Her dialogue and PerceptionFilter tend to lead most players in this direction, and she does start out with several points put into Stealth. Obvious thematic connections aside, however, this there isn't really any mechanical benefit to building her this, other than that before the Devil of Caroc in ''The White March'', Grieving Mother was the closest thing the game had to a recruitable rogue outside of Heodan in the prologue.

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* ScrewThisImOuttaHere: [[spoiler:If you try the Watcher's actions lead to the death of a child, such as offering infant Vela as a sacrifice in the quest "Sacrificial Bloodlines" or sending a child at any point little girl to be eaten by Aldhelm during your quest]], "Undying Heritage"]], she'll leave. Really, what's leave the party. It's more surprising is that the others don't.
''don't''.
* SpellMyNameWithAThe: The narration sometimes does this, referring to her as the ''the'' Grieving Mother.
* StealthExpert: Her dialogue and PerceptionFilter tend tends to lead most players in this direction, imply this, and as a cipher she does start starts out with several points put into Stealth. Obvious thematic connections aside, however, this there isn't really any mechanical benefit to building her this, other than a point each in the Stealth and Mechanics skills. She's commonly tasked with the sneak-and-disarm-traps duty that before rogues usually take until or unless the Watcher manages to recruit an ''actual'' rogue companion -- the somewhat difficult-to-reach expansion, the Devil of Caroc in ''The White March'', Grieving Mother was the closest thing the game had to a recruitable rogue outside of Heodan in the prologue.Caroc.



-->'''Edér:''' Look, I appreciate you taking the initiative, but I don't think there's much chance that this nice stranger lady happens to be a cipher.

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-->'''Edér:''' Look, I appreciate you taking the initiative, but [[{{Irony}} I don't think there's much chance chance]] that this nice stranger lady happens to be a cipher.



* UnskilledButStrong: Her cipher abilities are quite powerful even though she never received formal training. In fact, before meeting the Watcher, she didn't even know what a cipher ''was''.

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* UnskilledButStrong: Her Despite never receiving formal cipher abilities are quite powerful training, or even though she never received formal training. In fact, before meeting the Watcher, she didn't even know knowing what a cipher ''was''.''was'' before she met the Watcher, her high Intellect and Perception make her a potent crowd control caster.



* VagueAge: Even more so than your other companions. While her portrait shows her as relatively young (maybe in her thirties), she's already got gray hairs and the events of her backstory have broke her to the point that even the description of her when you meet her says "she simply feels old, like a crumbling watchtower".
* WellIntentionedExtremist: Her backstory. [[spoiler: Upon experiencing the first Hollowborn in her village, she psychically forced the mother to believe it was a healthy baby and care for it as such. And she did that for all births since. It went well until one day her psychic suggestion was too powerful, and the mother died because she prioritized caring for the child over eating, sleeping, or even drinking.]]

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* VagueAge: Even more so than your the other companions. While her portrait shows her as relatively young (maybe in her thirties), young, she's already got gray hairs hairs[[note\\ and the events of her backstory have broke traumatic past has broken her to the point that even in her first meeting with the description of her when you meet her says "she Watcher, she's described as simply feels feeling old, like "like a crumbling watchtower".
* WellIntentionedExtremist: Her backstory. [[spoiler: Upon experiencing delivering the first Hollowborn in her village, she psychically forced the mother to believe it was a healthy baby and care for it as such. And she did that for all births since. It She went well on to do the same with every Hollowborn infant born afterwards up until one day her psychic suggestion was too powerful, and of the mother mothers died because she prioritized caring for the child over eating, sleeping, or even drinking.]]
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* {{Adorkable}}: Despite his intimidating appearance, he's incredibly endearing because of his affable demeanor, constant curiosity about the world around him, and boundless enthusiasm in the face of darkness and hardship.
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-> '''Voiced by:''' Creator/DaveBMitchell




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-> '''Voiced by:''' Creator/TaraPlatt




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-> '''Voiced by:''' Creator/JamiesonPrice




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-> '''Voiced by:''' Creator/CindyRobinson




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-> '''Voiced by:''' Creator/SamRiegel

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* EnragedByIdiocy: She can barely keep herself composed when listening to the mad ramblings of the people from Harbinger's Watch.



* TeethClenchedTeamwork: With Vatnir. While he never says anything much about her it's clear that she despises him, considering him a coward and a hypocrite who [[spoiler: pretends to be a flock leader when in reality he just wanted to escape his life and is now trapped in his role.]] She even points out that [[spoiler: he could have simply saved up enough coins to charter a ship like she did rather than doing his religious leader charade.]] If the player lets him join at the DLC's end she sighs and makes it clear she's not a fan.



* WaistcoatOfStyle: She starts out wearing a frock coat with a waistcoat underneath. She basically looks like a female version of [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard]] with shorter hair.

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* WaistcoatOfStyle: She starts out wearing a frock coat with a waistcoat underneath. She basically looks like a female version of [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard]] with shorter hair. Sadly it's not unique armor so it'll be quickly tossed aside.


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* FakeUltimateHero: The rest of his flock adore him and think that he's Rymrand's chosen to lead them to their FinalDeath.[[spoiler: In reality he just wanted to get away and they followed along without his want or consent.]]


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* GrumpyBear: Not that you can blame him. He's one of the few party members to not get along with [[CheerfulChild Vela]] and tells her that if he was Captain then anyone who complained would be thrown to the sea.


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* NoSympathy: Due to his experiences and horrible life he tends not to be all too sympathetic when seeing the suffering of others. When he sees the horrors in the Forgotten Sanctum he, unlike other party members, just urges the Watcher to leave and/or ignore what's happening while the rest express varying degrees of horror or fear.
* OnlySaneMan: [[spoiler: Literally the only Harbinger who doesn't actually want to die and thinks the rest of his flock are idiots for committing suicide by dragon whenever the Messenger shows up.]]


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* UnderratedAndOverleveled: While all companions can fall into this or [[OverratedAndUnderleveled the opposite]] Vatnir gets this the most. The suggested level for tackling the DLC is level 14-16 and if he joins your party he'll go up to an equal level. Meaning that the cowardly, hypocritical guy who constantly shies away from danger will very well be the one with the highest level when he shows up.

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