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Trope was cut/disambiguated due to cleanup


* DropTheHammer: His unique weapons are Hammers.

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* SecretArt: His Hero Ability is ''Dragoon's Pride'', a six-hit Lightning/Dark Jump attack.

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* SecretArt: His Hero Ability is Abilities are ''Dragoon's Pride'', a six-hit Lightning/Dark Jump attack.attack, and ''Gungnir'', basically a dark-and-lightning version of ''Cyclone Bolt'', allowing Kain's jump attacks to instantly land for three turns after using it.



* SecretArt: His Hero Ability is ''Ninjutsu''. It deals 4/5/6 Physical or Ninjutsu Fire, Water, or Lightning Attacks with 0/1/2 blink stacks. The attack type depends on Edge's Attack or Magic being higher.

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* SecretArt: His first Hero Ability is ''Ninjutsu''. It deals 4/5/6 Physical or Ninjutsu Fire, Water, or Lightning Attacks with 0/1/2 blink stacks. The attack type depends on Edge's Attack or Magic being higher. His second Hero Ability, ''Poison Caltrops'', is more or less the poison version.



* CombatMedic: In reference to his healing of the party before their fights in ''IV'', he not only has Black Magic 5 and Darkness 5, but White Magic 5 too, and his default Soul Breal revives and heals an ally.

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* CombatMedic: In reference to his healing of the party before their fights in ''IV'', he not only has Black Magic 5 and Darkness 5, but White Magic 5 too, and his default Soul Breal Break revives and heals an ally.



* SpamAttack: One of the spamiest in the game. He has a Legend Materia for dualcasting Spellblade abilities ''and'' one for triplecasting them, and they can stack, letting him get off four attacks with one ability usage. He also has many Soul Breaks that allow further multi-casting of Spellblade abilities or add chase abilities to his Spellblade attacks. While it takes time to build up and use several Soul Breaks, once he has momentum going Bartz can deal ''dozens'' of hits a turn.

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* SpamAttack: One of the spamiest spammiest in the game. He has a Legend Materia for dualcasting Spellblade abilities ''and'' one for triplecasting them, and they can stack, letting him get off four attacks with one ability usage. He also has many Soul Breaks that allow further multi-casting of Spellblade abilities or add chase abilities to his Spellblade attacks. While it takes time to build up and use several Soul Breaks, once he has momentum going going, Bartz can deal ''dozens'' of hits a turn.turn, along with hundreds of thousands of damage.



"The lord of Surgate Castle, and one of the four Warriors of Dawn. Xezat is not only a skilled swordsman, but also a clever tactician."

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"The lord of Surgate Castle, and one of the four Warriors of Dawn. Xezat is not only a skilled swordsman, but also a clever tactician."
tactician.



* SecretArt: Her Hero Ability is ''Healing Wind''. It restores a bit of HP to the entire party, and is a bit stronger than other Hero Abilities with the same effect in exchange for charging slower; intent is for players to combo it with her Awakening (which speeds up casting speed) and Sync (where linked ability casting speed is irrelevant).

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* SecretArt: Her first Hero Ability is ''Healing Wind''. It restores a bit of HP to the entire party, and is a bit stronger than other Hero Abilities with the same effect in exchange for charging slower; intent is for players to combo it with her Awakening (which speeds up casting speed) and Sync (where linked ability casting speed is irrelevant).

Her other Hero Ability is Breath of Breeze. It may only heal the party for a fixed 1500 HP, but it also gives Aerith a Salvation Star that buffs the party's attack power based on its rank, up to 3.
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: Among the other Warriors of Dawn, who specialize in Earth, Xezat specializes in Lightning and Ice. Actively averted by a 4th year event focusing on the group, where Xezat's Awakening gives him a damage boost to all three elements, letting him run Earth and fit in with the other three.

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misuse


* FourElementEnsemble: Starting with his third Ultra Soul Break ''Sage Unleashed'', his later Relics focus on the series' traditional Fire-Water-Wind-Earth theme.



* FourElementEnsemble: Downplayed among the other DS protagonists. While they each represent and specialize in one of the four elements, Arc's Water associations are weaker and he specializes more in Holy with Water as his secondary element, though he can be perfectly proficient with it too.



* FourElementEnsemble: He specializes in the Fire-Water-Earth-Wind theme, having a Burst Soul Break focused in one element each, as well as a fifth that grants him two Burst commands that are dual-elemental, covering two elements each. His higher-tier Soul Breaks deal quad-elemental damage and have support effects centering on these four elements.
* JackOfAllStats: Bartz has a FourElementEnsemble gimmick that specializes him in Spellblade attacks in these elements, and he has many higher-tier Relics that grant him elemental infusions to specialize him in one of these elements, or let him remain a generalist.

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* FourElementEnsemble: He specializes in the Fire-Water-Earth-Wind theme, having a Burst Soul Break focused in one element each, as well as a fifth that grants him two Burst commands that are dual-elemental, covering two elements each. His higher-tier Soul Breaks deal quad-elemental damage and have support effects centering on these four elements.
* JackOfAllStats: Bartz has a FourElementEnsemble four elements gimmick that specializes him in Spellblade attacks in these elements, and he has many higher-tier Relics that grant him elemental infusions to specialize him in one of these elements, or let him remain a generalist.



* FourElementEnsemble: An unusual variant -- his exclusive Hero Ability deals quad-elemental damage, but aside from the typical Fire, Wind, and Earth, the fourth element is Ice, not Water.
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Blade On A Stick is a disambig


* BladeOnAStick: As a Dragoon, it's natural that spears compose his main Soul Break weapons.



* BladeOnAStick: His signature Naginata is one of his relics, bearing his Overstrike Soul Break.



* BladeOnAStick: Coming from his game, Mog has spears among his unique weapons.
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Dewicking Whip It Good


* WhipItGood: As opposed to most mages with Rods and Staves, most of Rydia's unique weapons are Whips, and she has two Record Materia that boost her stats when equipped with a Whip.

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* WhipItGood: As opposed to most mages with Rods and Staves, most of Rydia's unique weapons are Whips, and she has two Record Materia that boost her stats when equipped with a Whip.
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Tier Induced Scrappy isn't longer a trope now.


* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks or ones that grant him elemental infusions. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.

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* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] useless due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks or ones that grant him elemental infusions. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.
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Typo Fix


* DeathDealer: He attacks by throwing playing cards and other gamlbing paraphernalia at enemies. In fact, some of his early relics were on a type of weapon as unique to him as Blitzballs are to Tidus and Wakka.

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* DeathDealer: He attacks by throwing playing cards and other gamlbing gambling paraphernalia at enemies. In fact, some of his early relics were on a type of weapon as unique to him as Blitzballs are to Tidus and Wakka.
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Typo Fix


* PoisonousPerson: Her initial element was Poison, before she shifted to have a dual-focus on Posion and Water with more emphasis on the latter.

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* PoisonousPerson: Her initial element was Poison, before she shifted to have a dual-focus on Posion Poison and Water with more emphasis on the latter.
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Typo Fix


* SecretArt: His Hero Abilitys are ''Radiant Sword'' and ''Crossover''. ''Radiant Sword'' is a Knight ability that deals four physical Holy attacks and buffs the party's Holy damage every third use. ''Crossover'' is a knight ability that does 6 Holy physical attacks

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* SecretArt: His Hero Abilitys Abilities are ''Radiant Sword'' and ''Crossover''. ''Radiant Sword'' is a Knight ability that deals four physical Holy attacks and buffs the party's Holy damage every third use. ''Crossover'' is a knight ability that does 6 Holy physical attacks
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Some of his Soul Break weapons are huge axes he likes to use.



* AnAxeToGrind: His unique weapons are mostly axes.
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* ObviousRulePatch: The event that added her Awakening to the game also added a Fire-elemental Witch ability, so Matoya can make full use of all three of her elements. The ability has little use otherwise, as no one who specializes in Witch skills has much use for a Fire one.

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* ObviousRulePatch: The event that added her Awakening to the game also added a Fire-elemental 6* Witch ability, so Matoya can could make full use of all three of her elements. The ability has little use otherwise, as was quite clearly only intended for this purpose, because at the time no one else who specializes in could use 6* Witch skills has much use for abilities wanted or needed a Fire Fire-elemental one.
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Dewicked trope


* KnifeNut: Many of his unique weapons are Daggers.
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* YouGottaHaveBlueHair: Terra's iconic green locks are her default outfit; her Amano/''Dissidia'' design with the flowered cape and blonde hair is available as a Wardrobe Record.

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* YouGottaHaveBlueHair: Terra's iconic green locks are her default outfit; her Amano/''Dissidia'' design with the flowered cape and blonde hair is available as a Wardrobe Record.
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* TookALevelInBadass: The Emperor's split elemental focus throughout the game's run made it difficult for him to put together an effective kit since they all pulled his build in different directions. His Awakening which gives him a buff to all three elements he specializes in let him bring his different options together in an effective way at last, and his Relics since allow him to run all three of them as he likes.

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* TookALevelInBadass: The Emperor's split elemental focus throughout the game's run made it difficult for him to put together an effective kit since they all pulled his build in different directions. His Awakening which gives and later tools, including his Hero Abilities, his let him a buff to all specialize in any of his three elements he specializes in let him bring his different options together in an effective way at last, likes, and his Relics since allow him to run all three tools that only work for one of them can be used to focused him as he likes.needed.
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* SecretArt: His Hero Ability ''Magical Mimicry''. It deals five Fire/Ice/Wind/Earth elemental hits that will be either physical or magical, depending on if his ATK or DEF is higher.

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* SecretArt: His Hero Ability ''Magical Mimicry''. It deals five Fire/Ice/Wind/Earth elemental hits that will be either physical or magical, depending on if his ATK or DEF is higher.
Hybrid attacks.



* SecretArt: His Hero Ability is ''Beast Flare''. It does 6 Physical or Magic Fire Machinist attacks. Attack type depends on Vincent's Attack or Magic being higher.

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* SecretArt: His Hero Ability is ''Beast Flare''. It does 6 Physical or Magic Fire A Machinist attacks. Attack type depends on Vincent's Attack or Magic being higher.ability that deals 6 ranged Fire Hybrid attacks.



* SecretArt: His Hero ability is ''Grand Spark'' A Monk ability that deals 5 physical or magical attacks. Attack type depends on ATK or MAG stat being higher.

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* SecretArt: His Hero ability is ''Grand Spark'' A Monk ability that deals 5 physical or magical attacks. Attack type depends on ATK or MAG stat being higher.
hybrid Earth/Lightning attacks.
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* SecretArt: His Hero ability is ''Grand Spark'' A Monk ability that deals 5 physical or magical attacks. Attack type depends on ATK or MAG stat being higher.




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* SecretArt: Her Hero Ability is ''Elite Operator''. A Sharpshooter ability that deals 5 fire/Lightning attacks and imperils those elements for five seconds with a long cast time.
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* SecretArt: Her Hero Ability is ''Pirate Anchor'', a five-hit Water/Poison ability that debuffs the target's ATK/MAG.

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* SecretArt: Her Hero Ability is ''Pirate Anchor'', a five-hit Water/Poison Thief ability that debuffs the target's ATK/MAG.



* SecretArt: His Hero Ability is ''Ring of Love'', a six-hit Spellblade that is more powerful either Gordon or Hilda are in the party and alive.

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* SecretArt: His Hero Ability is ''Ring of Love'', a six-hit Spellblade that ability thar does 6 physical fire attacks and is more powerful either Gordon or Hilda are in the party and alive.



* SecretArt: His Hero Ability is ''Starfall''. It deals three Magic Dark, Earth, and Wind attacks and briefly imperils the target with all three elements for five seconds. Notable, the Emperor is one of the few characters able to imperil Earth and Wind, with his only competition among mages being Red XIII and Seraphie.

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* SecretArt: His Hero Ability is ''Starfall''. It deals Abilities are ''Starfall'' and ''Repetence Thorns''. The former does three Magic Dark, Earth, and Wind attacks and briefly imperils the target with all three elements for five seconds. Notable, Whille the Emperor latter is one of the few characters able to imperil Earth and Wind, with his only competition among mages being Red XIII and Seraphie.a Black Magic ability that does 5 Dark, Earth, or Wind attacks.



* SecretArt: His Hero Ability is ''Altruist Leviathan'', which deals five hits of Holy/Water damage to a single target.

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* SecretArt: His Hero Ability is ''Altruist Leviathan'', a White Magic ability which deals five hits of Holy/Water damage to a single target.



* SecretArt: Her Hero Ability is ''Blazing Fists'', a Monk abilityy that deals six hits of Fire damage.

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* SecretArt: Her Hero Ability is ''Blazing Fists'', a Monk abilityy ability that deals six hits of Fire damage.



* SecretArt: Her Hero ability is ''Summoner's Band'', a 4 hit tri-elemental summoning ability.

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* SecretArt: Her Hero ability is ''Summoner's Band'', a Summon ability which deals 4 hit tri-elemental summoning ability.AOE Earth/Water/Holy attacks.



* SecretArt: His Hero Ability is ''Fist Dance'', a six-hit Monk ability that grows stronger if Ursula is alive in the party.

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* SecretArt: His Hero Ability is ''Fist Dance'', a six-hit Monk ability that grows stronger if which deals 6 physical earth attacks witb a higher multiplier with Ursula is alive in the party.



* SecretArt: His Hero Ability ''Dire Meteor''. It deals four hits of Earth damage to a target, then one more powerful hit that can break the damage cap.

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* SecretArt: His Hero Ability ''Dire Meteor''. It A Black Magic ability that deals four hits of Earth damage to a target, then 5 earth attacks with the last one more powerful hit that can break the damage cap.ignoring Resistance.



* SecretArt: His Hero Ability is ''Monkey Wrench'', a five-hit Lightning Machinist ability.

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* SecretArt: His Hero Ability is Abilities are ''Monkey Wrench'', Wrench'' and ''Thor's Mighty Hammer''. The first ability is a five-hit Lightning Machinist ability.ability. While the second one does one hit that can break the damage cap.



* Secret Art: His Hero Abilit is ''Shadow Drake''. It deals 6 magic Dark Attacks.

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* Secret Art: His Hero Abilit Ability is ''Shadow Drake''. It deals 6 magic Dark Attacks.



* SecretArt: Her Hero Ability is ''Five Star Crimson Palm'', a six-hit Monk ability that executes faster if Yang is alive and in the party.

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* SecretArt: Her Hero Ability is ''Five Star Crimson Palm'', a six-hit Monk ability that executes with a faster cast time if Yang is alive and in the party.



* SecretArt: His Hero Ability is ''Crystal Shimmer''. Naturally, it's a quad-elemental 5 hit Spellblade ability.

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* SecretArt: His Hero Ability is ''Crystal Shimmer''. Naturally, it's a quad-elemental A 5 hit Wind/Water/Fire/Earth Spellblade ability.



* SecretArt: His Hero Ability is ''Lupine Fang'', a Ninja ability that deals more hits depending on how many Blink stacks he has, and grants him Blink.

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* SecretArt: His Hero Ability is ''Lupine Fang'', a Ninja ability that deals more hits depending on how many Blink 3/5/7 physical earth attacks with 0/1/2 blink stacks he has, and grants him Blink.blink.



* SecretArt: His Hero Ability is

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* SecretArt: His Hero Ability is Abilities are ''Withering Shot'' and ''Chainsaw''. The former does 3 physical Fire/Lighting/Poison attacks and imperils those three elements for five seconds. The latter just does 5 physical Fire/Lightning/Poison attacks.



* SecretArt: His Hero Ability is ''Red Card''. It is a Sharpshooter ability that deals only four Dark hits, but lowers the target's Dark resistance, and randomly either grants Setzer Quickcast 2 for Sharpshooter abilities, or heals 1000 HP to an ally and heals them of Poison, Blind, and Sleep.

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* SecretArt: His Hero Ability is ''Red Card''. It is a Sharpshooter ability that deals only four Dark hits, but lowers the target's Dark resistance, and randomly either grants Setzer Quickcast 2 for Sharpshooter abilities, or heals 1000 HP to an ally and heals them of Poison, Blind, and Sleep.



* SecretArt: His Hero Ability ''Magic Mimicry''. It deals five Fire/Ice/Wind/Earth elemental hits that will be either physical or magical, depending on if his ATK or DEF is higher.

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* SecretArt: His Hero Ability ''Magic ''Magical Mimicry''. It deals five Fire/Ice/Wind/Earth elemental hits that will be either physical or magical, depending on if his ATK or DEF is higher.



* SecretArt: Her Hero Abilities are ''Beat Rush'' and ''Somersault''. ''Beat Rush is a six-hit Earth attack, ''Somersault'' only does four hits but gives Tifa Quickcast 2 for Monk abilities.

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* SecretArt: Her Hero Abilities are ''Beat Rush'' and ''Somersault''. ''Beat Rush Rush'' is a six-hit Earth attack, ''Somersault'' only does four hits but gives Tifa Quickcast 2 for Monk abilities.



* SecretArt: His Hero Ability is ''Earth Rave'', a powerful 5 hit Earth-elemental spell that lowers the enemy's Earth resistance.

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* SecretArt: His Hero Ability is ''Earth Rave'', a powerful 5 hit Earth-elemental spell Black Magic ability that lowers the enemy's Earth resistance.
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* SupportPartyMember: Many of his Soul Breaks act to buff the party or reduce the enemy's Earth or Fire resistance. A few of his strongest Soul Breaks have abilities that are stronger if his fellow Warriors of Dawn Xezat, Dorgann and Kelger are in the party and alive.

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* SupportPartyMember: Many of his Soul Breaks act to buff the party or reduce the enemy's Earth or Fire resistance. A few of his strongest Soul Breaks have abilities that are stronger if his fellow Warriors of Dawn Xezat, Dorgann and Kelger are in the party and alive.
alive, and his presence also improves some abilities that Krile has in her Soul Breaks.



* CriticalStatusBuff: The ''Magitek Warrior'' Record Materia allows her to enter Trance when she reaches critical HP. This restores her health, boosts all her stats, and reduces the cast time of all her actions.

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* CriticalStatusBuff: The ''Magitek Warrior'' Record Legend Materia allows her to enter Trance when she reaches critical HP. This restores her health, boosts all her stats, and reduces the cast time of all her actions.



* CriticalStatusBuff: Some of his Soul Breaks rise in power the lower Locke's HP is. This is in reference to the Valiant Knife, which Locke plundered from the Phoenix Cave in ''FFVI''. The Valiant Knife itself is a relic used to learn one of these Soul Breaks: ''Valiant Strike''. Locke also has the ''Phoenix's Charge'' Record Materia, which allows him to enter Phoenix Mode once he reaches critical HP.

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* CriticalStatusBuff: Some of his Soul Breaks or abilities rise in power the lower Locke's HP is.is, including the follow-up to his Ultra Soul Break ''Burning Spirit'', Valiant Flame, which normally deals four hits, but gains an additional hit for every 20% less than Locke's max HP, with a cap of eight hits. This is in reference to the Valiant Knife, which Locke plundered from the Phoenix Cave in ''FFVI''. The Valiant Knife itself is a relic used to learn one of these Soul Breaks: ''Valiant Strike''. Locke also has the ''Phoenix's Charge'' Record Legend Materia, which allows him to enter Phoenix Mode once he reaches critical HP.



* BlowYouAway: Wind is worked into a couple of her Soul Breaks.

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* BlowYouAway: Wind is worked into a couple of her Soul Breaks.Breaks and later became her tertiary element.



* ThisLooksLikeAJobForAquaman: Edgar's Awakening grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. Until the sixth year gave Poison characters a boost via the introduction of 6* Poison abilities like Chain Bioga, for example, Edgar was the best Poison specialist by default because no one else had such good access to 6* Poison abilities and couldn't imperil it.

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* ThisLooksLikeAJobForAquaman: Edgar's Awakening Soul Break ''Bravo Drill!'' and his 6* Glint Soul Break ''King of Figaro'' grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and with the former, every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. Until the sixth year gave Poison characters a boost via the introduction of 6* Poison abilities like Chain Bioga, for example, Edgar was the best Poison specialist by default because no one else had such good access to 6* Poison abilities and couldn't imperil it.
it, and only in following year, although late, more 6* Poison abilities like Chain Bioga, were intruduced



* EvolvingAttack: His ''Perdition's Phoenix'' Burst deals between seven and ten hits, depending on his Attack stats, and his first Burst command boosts his Attack and Defense more and more the more Sabin uses it.

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* EvolvingAttack: His ''Perdition's Phoenix'' Burst deals between seven and ten hits, depending on his Attack stats, and his first Burst command boosts his Attack and Defense more and more the more Sabin uses it. The same goes with the follow-up of his Ultra Soul Break ''Explosive Fist'', Firebird Strick, which hits between three and six times.



* SecretArt: His Hero Ability is ''Raging Fists'', a Fire-elemental attack that deals six hits.

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* SecretArt: His Hero Ability is ''Raging Fists'', Fist'', a Fire-elemental attack that deals six hits.



* SecretArt: His Hero Ability is ''Bushido Tempest'', a seven-hit Samurai ability that deals Fire damage.

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* SecretArt: His Hero Ability is ''Bushido Tempest'', a seven-hit Samurai ability that deals Fire damage. To compensate for the high damage output it will have with its high number of hits, it requires more time to use it.



* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.

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* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks.Breaks or ones that grant him elemental infusions. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.
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* SpellBlade: He is '''the''' SpellBlade user, able to deal outstanding damage in all of the four elements he specializes in. A full set of description for his tools can be found [[GameBreaker/FinalFantasyRecordKeeper at the Game Breaker page]].

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* SpellBlade: He As he hails from the game that introduced the awesome SpellBlade, it's no wonder that Bartz is '''the''' SpellBlade user, able to deal outstanding damage in all of the four elements he specializes in.in, and can multi-cast them in a variety of ways. A full set of description for his tools can be found [[GameBreaker/FinalFantasyRecordKeeper at the Game Breaker page]].



* MakingASplash: Downplayed heavily. While her elemental affinity in ''V'' was Water, it wasn't until the 4th year in the game that she got some Soul Break that references this, and it was only through a healing Soul Break that boosts the party's Water resistance.

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* MakingASplash: Downplayed heavily. While her elemental affinity in ''V'' was Water, it wasn't until the 4th year in the game that she got some Soul Break that references this, and it was only through a healing Soul Break that boosts the party's Water resistance.(and Ice, like her Burst Soul Break ''Tender Mercy'') resistance, which is her Ultra Soul Break ''Essence of Water''. Another Ultra Soul Break, ''Princesses' Prayer'', grants her the Bravery ability Aqua Heal.



* SupportPartyMember: Many of his Soul Breaks act to buff the party.

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* SupportPartyMember: Many of his Soul Breaks act to buff the party.
party or reduce the enemy's Earth or Fire resistance. A few of his strongest Soul Breaks have abilities that are stronger if his fellow Warriors of Dawn Xezat, Dorgann and Kelger are in the party and alive.



* GameplayAndStoryIntegration: Initially her element was Fire and Galuf's was Earth. A fourth-year ''V'' event gave them each access to the other's element, a reference to the original game where Galuf passed all of his combat abilities to Krile.

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* GameplayAndStoryIntegration: Initially her element was Fire and Galuf's was Earth. A fourth-year ''V'' event gave them each access to the other's element, a reference to the original game where Galuf passed all of his combat abilities to Krile. Some of her abilities with her Soul Breaks also have more hits and thus deal more damage if he grandfather is in the party and alive.



* MechanicallyUnusualFighter: Downplayed but still applicable. Unlike other characters who specialize in multiple elements, most of Terra's Soul Breaks are either just Fire or just Wind, and she also has no Soul Break to give her a mechanic to change her infusion between the two. The probable reason is that for her entire lifespan Terra has had access to the Black Magic ability Meltdown, which deals tri-elemental Fire/Wind/Earth damage, thus she has great synergy between her Fire and Wind tools already. This was eventually averted in the game's seventh year, when she got a third Synchro ''Inferno Storm'' that gives her Twin Element mode.

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* MechanicallyUnusualFighter: Downplayed but still applicable. Unlike other characters who specialize in multiple elements, most of Terra's Soul Breaks are either just Fire or just Wind, and she also has no Soul Break to give her a mechanic to change her infusion between the two. The probable reason is that for her entire lifespan Terra has had access to the Black Magic ability Meltdown, which deals tri-elemental Fire/Wind/Earth damage, thus she has great synergy between her Fire and Wind tools already. This was eventually averted in the game's seventh year, when she got a third Synchro Synch Soul Break, ''Inferno Storm'' that Storm'', which gives her Twin Element mode.
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"A mischievous young boy raised by beasts. Though Gau has difficulty expressing himself with words, he has no trouble communicating his thoughts through wild gesticulations.."

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"A mischievous young boy raised by beasts. Though Gau has difficulty expressing himself with words, he has no trouble communicating his thoughts through wild gesticulations..gesticulations."

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* ThisLooksLikeAJobForAquaman: Edgar's Awakening grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. Until the sixth year gave Poison characters a boost, Edgar was the best Poison specialist by default because no one else had such good access to 6* Poison abilities and couldn't imperil it.

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* ThisLooksLikeAJobForAquaman: Edgar's Awakening grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. Until the sixth year gave Poison characters a boost, boost via the introduction of 6* Poison abilities like Chain Bioga, for example, Edgar was the best Poison specialist by default because no one else had such good access to 6* Poison abilities and couldn't imperil it.



* BlowYouAway: In the game's fourth year he picked up Wind as an elemental affinity, fitting with his Celerity skillset.

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* BlowYouAway: In the game's fourth year he picked up Wind as an a secondary elemental affinity, affinity alongside Lightning, fitting with his Celerity skillset.skillset, which often had both Wind and Lightning abilities.



* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks. Then he got his Ultra ''Savory Treat'', which gives him a 100% critical hit rate and lets him automatically dualcast Combat and Celerity abilities. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.

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* ShockandAwe: His primary element is Lightning.
* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was [[TierInducedScrappy considered useless]] due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities.abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.



* DishingOutDirt: He has a tertiary element, which is Earth.



* MythologyGag: One of her Soul Breaks sketches Ultros to blast enemies with ink, a reference to her introductory battle in ''VI'' where she does exactly that. Another of her Soul Breaks sketches Lakshmi, the Esper she was apparently trying to paint in ''VI'' when the Chadarnook attacked.

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* MythologyGag: One of her Soul Breaks sketches Ultros to blast enemies with ink, a reference to her introductory battle in ''VI'' where she does exactly that. Another of her Soul Breaks (her Super Soul Break) sketches Lakshmi, the Esper she was apparently trying to paint in ''VI'' when the Chadarnook attacked.

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* SecretArt: His Hero Abilitys are ''Radiant Sword'' and ''Crossover''. ''Radiant Sword'' deals fewer hits than ''Crossover'' in exchange for buffing the party's Holy damage every third use.

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* SecretArt: His Hero Abilitys are ''Radiant Sword'' and ''Crossover''. ''Radiant Sword'' is a Knight ability that deals fewer hits than ''Crossover'' in exchange for buffing four physical Holy attacks and buffs the party's Holy damage every third use.use. ''Crossover'' is a knight ability that does 6 Holy physical attacks



* SecretArt: Her Hero Ability is ''Echo's Prize'', a dancer ability that heals the party for a fixed amount of HP that increases with each use up to rank 4.




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* SecretArt: His Hero Ability is ''Fighting Frenzy'', a Monk ability that deals 5 physical Earth, Fire, or Lightning attacks with an increasing multiplier with each use and debuffs the enemie's Defense, Resistance, and Mind.



* SecretArt: Her Hero Ability is ''Inner Eye'', a Witch ability that deals 6 magic Fire, Ice, or Lighting attacks with a long delay.



* SecretArt: His hero ability is ''Invisibreak'', which deals six hits with a long casting time, but gets faster with each use.

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* SecretArt: His hero ability is ''Invisibreak'', a Thief ability which deals six Wind or Poison hits with a long casting time, but gets faster with each use.

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* SecretArt: His Hero Ability is ''Radiant Sword'' which does four physical single-target Holy attacks, and grants Holy boost +10% to the party every three uses.

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* SecretArt: His Hero Ability is Abilitys are ''Radiant Sword'' which does four physical single-target and ''Crossover''. ''Radiant Sword'' deals fewer hits than ''Crossover'' in exchange for buffing the party's Holy attacks, and grants Holy boost +10% to the party damage every three uses.third use.



* SecretArt: His Hero Ability is ''Chaos Bringer''. A darkness move that does 5 single target Physical Dark attacks and briefly raises his attack by 30% and lowers his defense and resistance by 30%.

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* SecretArt: His Hero Ability is ''Chaos Bringer''. A darkness Bringer'', a Darkness move that does 5 single target Physical Dark attacks and briefly raises his attack by 30% and lowers his defense and resistance by 30%.



* JackOfAllStats[=/=]MasterOfNone: Wol has a ''massive'' ability pool; Combat 3, Support 4, Celerity 4, Dragoon 3, Monk 4, Thief 4, Samurai 4, Sharpshooter 5, and Heavy Physical 5. However, his inability to access the top-tier Rarity 5 and 6 abilities in those schools severely limits him, and there's not many useful ways to combine these different ability schools anyway.

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* JackOfAllStats[=/=]MasterOfNone: Wol has a ''massive'' ability pool; Combat 3, Support 4, 5, Celerity 4, Dragoon 3, Monk 4, Thief 4, Samurai 4, Knight 5, Sharpshooter 5, and Heavy Physical 5. However, his inability to access the top-tier Rarity 5 and 6 abilities in most those schools severely limits him, and there's not many useful ways to combine these different ability schools anyway.anyway. He ended up being focused in Knight and Heavy Physical later.
* SecretArt: His Hero Ability is ''Dancing Edge'', which deals five Holy/Earth hits and imperils those elements.



* SecretArt: His hero ability is ''Invisibreak'', which deals six hits with a long casting time, but gets faster with each use.



* SecretArt: His Hero Ability is ''Wild Rose''. A Samurai move that deals 4 single target physical Holy, Fire, and Ice attacks that heals a portion of the damage done to him

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* SecretArt: His Hero Ability is Abilities are ''Wild Rose''. A Samurai move that Rose'' and ''Lord of Arms''. ''Lord of Arms'' deals 4 single target physical Holy, Fire, and Ice attacks that an additional hit than ''Wild Rose'', but ''Wild Rose'' heals a portion of the damage done to himuser and has slightly higher power on its individual hits.



* UselessUsefulSpell: His early Soul Breaks grant him Infused Holy, but Firion has no physical Holy attacks to make use of it. A fourth-year event gave him a long-overdue buff to have Knight 5, allowing him to get proper use of his Holy affinity.

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* UselessUsefulSpell: His early Soul Breaks grant him Infused Holy, but Firion has had no physical Holy attacks to make use of it. A fourth-year event gave him a long-overdue buff to have Knight 5, allowing him to get proper use of his Holy affinity.




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* SecretArt: His Hero Ability is ''Gigantbreak'', which deals five Earth hits to a target and lowers their Earth resistance.



* SecretArt: His Hero Ability is ''Darkness Breaker'', a six-hit Darkness ability.



* ThePowerOfFriendship: His Super Soul Break ''Highwind Secrets'' gets stronger depending on how many party members are able to use Dragoon abilities, his Ultra Soul Break ''Winged Roar'' grants Dragoons in the same row as Ricard no air time on their next Jump attack and a boost to their Dragoon abilities after Ricard uses a Dragoon ability, and his Awakening Soul Break ''The Last Dragoon'' unusually has a Brave Mode with a lv3 command that allows everyone in the party to cast their next Jump attack instantly, grants a boost to their Dragoon abilities and makes their next Jump attack trigger twice automatically.

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* ThePowerOfFriendship: Ricard has an unusual thematic focus in that he synergizes best with a party of other Dragoons. His Super Soul Break ''Highwind Secrets'' gets stronger depending on how many party members are able to use Dragoon abilities, his Ultra Soul Break ''Winged Roar'' grants Dragoons in the same row as Ricard no air time on their next Jump attack and a boost to their Dragoon abilities after Ricard uses a Dragoon ability, and his Awakening Soul Break ''The Last Dragoon'' unusually has a Brave Mode with a lv3 command that allows everyone in the party to cast their next Jump attack instantly, grants a boost to their Dragoon abilities and makes their next Jump attack trigger twice automatically.automatically. He later got a Sync Soul Break, ''Dragoon Tempest'', that gives him a quad-elemental focus in Wind, Lightning, Water, and Dark -- these are the elemental affinities of other Dragoons, allowing Ricard to join any Dragoon team and pull his weight.
* SecretArt: His Hero Ability is ''Pride of Deist'', a six-hit quad-elemental Wind, Lightning, Water, and Dark Jump attack.



* SecretArt: His Hero Ability is ''Hero's Flurry''. It deals four hits of Ice damage and gives all allies a 10% damage reduction barrier.

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* SecretArt: His Hero Ability is Abilities are ''Hero's Flurry''. It Flurry'' and ''Hero's Smash''. ''Hero's Fury'' deals four hits of Ice damage and gives all allies a 10% damage reduction barrier.barrier, while ''Hero's Smash'' deals six hits of Ice damage with no other effect.




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* ThemeNaming: Many of his Soul Breaks and his Hero Abilities bear the prefix "Hero's" or "Heroic".



* ThePowerOfLove: Many of his Soul Breaks carry an additional benefit if either Hilda or Gordon, his wife and his brother, are in the party with him.



* CastingAShadow: He can use the Darkness ability school and he has Dark as a secondary element on most of his Soul Breaks.

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* CastingAShadow: He can use the Darkness ability school and he has Dark as a secondary element on most of his Soul Breaks.primary element.



* DishingOutDirt: His primary element is Earth.
* ElementalPowers: For years he shifted between focuses -- his first Burst was Wind focused with an Infusion while the second is Earth and Dark with an Earth infusion, and along the way he got an Ultra that is Wind and Earth and lowers the enemy's Earth resistance. His later Relics after his Awakening boost his aptitude with all three, bringing solidarity to his myriad tools.
* SecretArt: His Hero Ability is ''Starfall''. It deals three Magic Dark, Earth, and Wind attacks and briefly imperils the target with all three elements for five seconds.

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* DishingOutDirt: His primary secondary element is Earth.
* ElementalPowers: For years he shifted between focuses -- his first Burst was Wind focused with an Infusion while the second is Earth and Dark with an Earth infusion, and along the way he got an Ultra that is Wind and Earth and lowers the enemy's Earth resistance. His later Relics after his Awakening boost his aptitude with all three, bringing solidarity to his myriad tools.
tools. However, he's still more focused on Dark by virtue of a handful of Relics that only work for that element.
* SecretArt: His Hero Ability is ''Starfall''. It deals three Magic Dark, Earth, and Wind attacks and briefly imperils the target with all three elements for five seconds. Notable, the Emperor is one of the few characters able to imperil Earth and Wind, with his only competition among mages being Red XIII and Seraphie.



* MagicKnight: His stats and ability pool let him function perfectly well as either physical fighter, offensive spellcaster, or supportive spellcaster. His small pool of elemental physical skills means he has more versatility in a spellcasting role, and later relics focus more heavily on his spellcasting potential, but he's still great in the physical elements he ''does'' have. He eventually got a second Arcane Overstrike and Awakening for Celerity and Ninja, letting him pull his weight on physical teams with Wind, Water, and Earth attacks (sadly Celerity and Ninja don't have any Fire skills for him).

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* MagicKnight: His stats and ability pool let him function perfectly well as either physical fighter, offensive spellcaster, or supportive spellcaster. His small pool of elemental physical skills means he has more versatility in a spellcasting role, and later relics focus more heavily on his spellcasting potential, but he's still great in the physical elements he ''does'' have. He eventually got a second Arcane Overstrike and Awakening for Celerity and Ninja, and then later a second Hero Ability that deals physical damage, letting him pull his weight on physical teams with Wind, Water, and Earth attacks (sadly Celerity and Ninja don't have any Fire skills for him).teams.



* SecretArt: His Hero Ability is ''Onion Wizardry'', a quad-elemental Black Magic spell that deals five hits.

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* SecretArt: His Hero Ability is Abilities are ''Onion Wizardry'', a Wizardry'' and ''Multi-Hit'', quad-elemental abilities that deal five hits; ''Onion Wizardry'' is Black Magic spell that deals five hits.and ''Multi-Hit'' is Celerity.



* DragonKnight: Played with. His Wind element and Dragoon Empowered Sphere nudge players to building him as a Dragoon, but only his Glint+ gives him any buffs that would focus him specifically in Dragoon skills. All of his Soul Breaks function with any Wind ability, so he can also utilize them through his Celerity and Spellblade skillsets.

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* DragonKnight: Played with. His Wind element and Dragoon Empowered Sphere nudge players to building him as a Dragoon, but only his Glint+ gives him any buffs that would focus him specifically in Dragoon skills. All of his Soul Breaks function with any Wind ability, so which he can also utilize them through his Celerity and Spellblade skillsets.skillsets as well as Dragoon.



* SecretArt: His Hero Ability is ''Titan's Blade'', a four-hit Earth ability that boosts the party's Earth damage every third use.

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* SecretArt: His Hero Ability is Abilities are ''Titan's Blade'', Blade'' and ''Oathsworn Espada''. ''Titan's Blade'' is a four-hit Earth ability that boosts the party's Earth damage every third use.use, while ''Oathsworn Espada'' deals six Earth hits that grow stronger depending on his DEF.



* SecretArt: His Hero Ability ''Bolt of the Ancients''. It only deals four hits where most Hero abilities deal five or six, but it boosts the party's lightning damage every third usage.

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* SecretArt: His Hero Ability Abilities are ''Bolt of the Ancients''. It only Ancients'' and ''Ancient Lightning''. ''Bolt of the Ancients'' deals four hits where most Hero abilities deal five or six, but it and boosts the party's lightning damage every third usage.usage, ''Ancient Lightning'' deals six hits with no support effect.



* SecretArt: Her Hero Ability is ''Prismatic Light''. It's a bard ability that gives the party Stock HP 1500 and every 2nd use grants the party High Magic Quickcast 1.

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* SecretArt: Her Hero Ability is Abilites are ''Prismatic Light''. It's Light'' and ''Maiden of Water''. ''Prismatic Light'' is a bard Bard ability that gives the party Stock HP 1500 and every 2nd use grants the party High Magic Quickcast 1.1, ''Maiden of Water'' is a White Magic ability that heals the party.



* SecretArt: Her Hero Ability is ''Wave Cannon''. A Darkness move that deals a magic single target Dark attack that can break the damage cap.
* ShockAndAwe: She has Lightning as an off-element, but sometimes drops it and has never had an Infusion to truly specialize in it.

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* SecretArt: Her Hero Ability is Abilities are ''Wave Cannon''. A Darkness move that Cannon'' and ''Insulating Appendages''. ''Wave Cannon'' deals a magic single target Dark attack that can break the damage cap.
cap, ''Insulating Appendages'' deals five hits in Dark and Lightning.
* ShockAndAwe: She has Lightning as an off-element, but sometimes drops it and has never had an Infusion to truly specialize in it.a secondary element.



* DivergentCharacterEvolution: As his Paladin form is treated as a separate version from his Dark Knight self.

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* DivergentCharacterEvolution: As his Paladin form is treated as a separate version from his Dark Knight self.self, each has very different abilities and utility in battle.




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* SecretArt: His Hero Ability is ''Fist Dance'', a six-hit Monk ability that grows stronger if Ursula is alive in the party.



* FireIceLightning: He has a tri-elemental focus in these elements, though he has a few more options for Lightning than his other elements.



* ShockAndAwe: His element is Lightning.

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* ShockAndAwe: SecretArt: His element Hero Ability is ''Magic Barrage'', a five-hit spell in Fire, Ice, and Lightning.



* SecretArt: His Hero Ability is ''Monkey Wrench'', a five-hit Lightning Machinist ability.



* NonIndicativeName: His Hero ability which deals damage to enemies is named after his ability in ''Final Fantasy IV'' that restored the party's HP.
* SecretArt: His Hero Ability is ''Bless'', which deals five Holy attacks to a target and lowers their Holy resistance.




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* SecretArt: His Hero Ability is ''Inferno'', a five-hit Fire spell that lowers Fire resistance.



* SecretArt: His Hero Ability is ''Vibra slash''. Which does 6 Physical Holy Attacks.

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* SecretArt: His Hero Ability is ''Vibra slash''. Which Slash'', which does 6 Physical Holy Attacks.



* SecretArt: Her Hero Ability is ''Five Star Crimson Palm'', a six-hit Monk ability that executes faster if Yang is alive and in the party.



* JackOfAllStats: Bartz's FourElementEnsemble gimmick comes with the catch that, for much of the game's lifetime, he had no access to an elemental infusion outside of his mediocre Burst Soul Breaks, limiting how powerful he could be against Rank 6 Magicite bosses who are severely resistant to attacks not backed up by an infusion. He eventually got dedicated Wind tools, but combining them with his quad-elemental Soul Breaks takes additional time and Soul Break gauge to set up. In the game's fifth year, he got elemental Awakenings and associated Glints that let him gain infusions much more reliably, but without them his damage potential suffers and it still means he needs more gauge built up to get momentum going than others do.

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* JackOfAllStats: Bartz's Bartz has a FourElementEnsemble gimmick comes with the catch that, for much of the game's lifetime, that specializes him in Spellblade attacks in these elements, and he had no access to an has many higher-tier Relics that grant him elemental infusion outside of his mediocre Burst Soul Breaks, limiting how powerful he could be against Rank 6 Magicite bosses who are severely resistant to attacks not backed up by an infusion. He eventually got dedicated Wind tools, but combining them with his quad-elemental Soul Breaks takes additional time and Soul Break gauge to set up. In the game's fifth year, he got elemental Awakenings and associated Glints that let him gain infusions much more reliably, but without them his damage potential suffers and it still means he needs more gauge built up to get momentum going than others do.specialize him in one of these elements, or let him remain a generalist.



* SpamAttack: One of the spamiest in the game. He has a Legend Materia for dualcasting Spellblade abilities ''and'' one for triplecasting them, and they can stack, letting him get off four attacks with one ability usage. His Ultra ''Chosen Traveller'' randomly follows up Spellblade abilities in his four elements with two or eight extra hits of the same, and his third Ultra ''Essence of Wind'' follows up every other Wind ability with five, ten, and fifteen hits. Then of course he has his five Awakenings, four of which grant him automatic dualcasting for Spellblades, among those four one of them adds an additional 50% chance to dualcast them again, and the fifth Awakening has him follow up Spellblades with a four-hit attack. And all of those Awakening dualcast effects will stack with his dualcasting and triplecasting Materia. While it takes him a lot of gauge to stack so many Soul Break effects, when he can pull it off it's possible for Bartz to deal ''dozens'' of hits with one attack.

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* SpamAttack: One of the spamiest in the game. He has a Legend Materia for dualcasting Spellblade abilities ''and'' one for triplecasting them, and they can stack, letting him get off four attacks with one ability usage. His Ultra ''Chosen Traveller'' randomly follows up He also has many Soul Breaks that allow further multi-casting of Spellblade abilities in or add chase abilities to his four elements with two or eight extra hits of the same, and his third Ultra ''Essence of Wind'' follows up every other Wind ability with five, ten, and fifteen hits. Then of course he has his five Awakenings, four of which grant him automatic dualcasting for Spellblades, among those four one of them adds an additional 50% chance to dualcast them again, and the fifth Awakening has him follow up Spellblades with a four-hit attack. And all of those Awakening dualcast effects will stack with his dualcasting and triplecasting Materia. Spellblade attacks. While it takes him a lot of gauge time to stack so many build up and use several Soul Break effects, when Breaks, once he can pull it off it's possible for has momentum going Bartz to can deal ''dozens'' of hits with one attack.a turn.



* SecretArt: Her Hero Ability is ''Piratre Cannon''. It deals four Wind/Fire hits to a target, lowers their ATK/MAG, and buffs Faris' ATK/MAG.
* SupportPartyMember: She focuses on debuffing enemies and lowering their Wind resistance.

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* SecretArt: Her Hero Ability is ''Piratre Cannon''. It Abilities are ''Pirate Cannon'' and ''Serpent's Gale''. ''Pirate Cannon'' deals four Wind/Fire hits to a target, lowers their ATK/MAG, and buffs Faris' ATK/MAG.
ATK/MAG, while ''Serpent's Gale'' deals five hits but has no support effect.
* SupportPartyMember: She focuses on debuffing enemies and lowering their Wind and Fire resistance.



* SecretArt: Her Hero Ability is ''Cleansing''. It only deals 4 hits while more Black Magic Hero Abilities deal 5 or 6, but Krile's casts instantly to make up for it.

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* SecretArt: Her Hero Ability is ''Cleansing''. It Abilities are ''Cleansing'' and ''Kindred Flame''. ''Cleaning'' only deals 4 four hits while more Black Magic Hero Abilities deal 5 or 6, but Krile's casts instantly to make up for it.it, while ''Kindred Flame'' deals five hits.



* SecretArt: His Hero Ability is ''Brotherhood of the Dawn'', a six-hit Earth Knight command.



* SecretArt: His Hero Ability is ''Spellsword Iceshock'', a tri-elemental Earth, Ice, and Lightning Spellblade that deals five hits, with extra critical damage on the final hit.



* SecretArt: His Hero Ability is ''Lupine Fang'', a Ninja ability that deals more hits depending on how many Blink stacks he has, and grants him Blink.




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* SecretArt: His Hero Ability is ''Total Mastery'', a Black Magic spell that deals five hits and lowers Water resistance.



* MechanicallyUnusualFighter: Downplayed but still applicable. Unlike most other characters who specialize in multiple elements, Terra's Soul Breaks are either just Fire or just Wind, and she also has no Soul Break to give her a mechanic to change her infusion between the two. The probable reason is that for her entire lifespan Terra has had access to the Black Magic ability Meltdown, which deals tri-elemental Fire/Wind/Earth damage, thus she has great synergy between her Fire and Wind tools already. The one exception is her Limit Break Overstrike, ''Half-Esper Might'', which deals dual Fire/Wind damage.

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* MechanicallyUnusualFighter: Downplayed but still applicable. Unlike most other characters who specialize in multiple elements, most of Terra's Soul Breaks are either just Fire or just Wind, and she also has no Soul Break to give her a mechanic to change her infusion between the two. The probable reason is that for her entire lifespan Terra has had access to the Black Magic ability Meltdown, which deals tri-elemental Fire/Wind/Earth damage, thus she has great synergy between her Fire and Wind tools already. The one exception is This was eventually averted in the game's seventh year, when she got a third Synchro ''Inferno Storm'' that gives her Limit Break Overstrike, ''Half-Esper Might'', which deals dual Fire/Wind damage.Twin Element mode.



* SecretArt: His Hero Ability is ''Mirage Raid''. It deals 4 Fire attacks to the enemy and steals an ATK/DEF buff from them.

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* SecretArt: His Hero Ability is Abilities are ''Mirage Raid''. It Raid'' and ''Burning Spirit''. ''Mirage Raid'' deals 4 four Fire attacks to the enemy and steals an ATK/DEF buff from them.them, ''Burning Spirit'' is a straightforward six-hit attack.



* ThisLooksLikeAJobForAquaman: Edgar's Awakening grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. This makes Edgar the best Poison specialist in the game largely by default, because most characters who specialize in Poison can't Imperil it or don't have as good access to higher-rank Poison-elemental abilities.

to:

* SecretArt: His Hero Ability is
* ThisLooksLikeAJobForAquaman: Edgar's Awakening grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. This makes Until the sixth year gave Poison characters a boost, Edgar was the best Poison specialist in the game largely by default, default because most characters who specialize in Poison can't Imperil it or don't have as no one else had such good access to higher-rank Poison-elemental abilities.
6* Poison abilities and couldn't imperil it.



* SecretArt: His Hero Ability is ''Bushido Tempest'', a seven-hit Samurai ability that deals Fire damage.



* SecretArt: His Hero Ability is ''Red Card''. It is a Sharpshooter ability that deals only four Dark hits, but lowers the target's Dark resistance, and randomly either grants Setzer Quickcast 2 for Sharpshooter abilities, or heals 1000 HP to an ally and heals them of Poison, Blind, and Sleep.



* SecretArt: His Hero Ability is ''Aqua Breath'', his first offensive Lore in ''VI''.

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* SecretArt: His Hero Ability is Abilities are ''Aqua Breath'', his first offensive Lore in ''VI''.Breath'' and ''Aero'', which deal six hits of magic damage; ''Aqua Breath'' is Water and ''Aero'' is Wind.




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* SecretArt: His Hero Ability is ''Icestorm'', a single hit of Ice damage that can break the damage cap.



* SupportPartyMember: He's a dedicated debuffing character.

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* SecretArt: His Hero Ability is ''Ungarmax'', a seven-hit Fire Machinist ability.
* SupportPartyMember: He's a dedicated debuffing debuffing/buffing character.



* SecretArt: Her Hero Ability is ''Beat Rush'', a six-hit Earth attack.

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* SecretArt: Her Hero Ability is Abilities are ''Beat Rush'', Rush'' and ''Somersault''. ''Beat Rush is a six-hit Earth attack.attack, ''Somersault'' only does four hits but gives Tifa Quickcast 2 for Monk abilities.



* SecretArt: His Hero Ability is ''Boost Jump'', a six-hit Jump attack that deals Wind damage.



* SecretArt: His Hero Abilities are ''Wings of Pride'' and ''Unleashed Wrath''. ''Wings of Pride'' deals three hits of Holy and Wind damage and grants the user a damage reduction barrier, and deals two extra hits if they already have such a barrier, and ''Unleashed Wrath'' is a five-hit Holy and Wind attack that deals extra critical hit damage on the final hit.



* SecretArt: Her Hero Ability is ''Synaptic Net Dive''. It deals 4 Physical Lightning attacks and gives her High Quickcast for one turn.

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* SecretArt: Her Hero Ability is Abilities are ''Synaptic Net Dive''. It Dive'' and ''The Transparent''. ''Synpatic Net Drive'' deals 4 Physical four Lightning attacks and gives her High Quickcast for one turn, ''The Transparent'' transfers 500 Soul Break gauge points to a target and gives them Quickcast for one turn.




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* SecretArt: His Hero Ability is ''Mako Barrage'', a five-hit Dark attack that imperils Dark.



* MagicKnight: His Attack and Magic are both high and he has Black Magic 5, Celerity 5, and Machinist 5 for Lightning attacks in both physical and magical varieties. His first few Soul Breaks were magical, but then his Burst was physical, and then he got his two Ultras which were hybrid attacks.

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* MagicKnight: His Attack and Magic are both high and he has Black Magic 5, Celerity 5, and Machinist 5 for Lightning attacks in both physical and magical varieties. His first few Soul Breaks were magical, but then his Burst was physical, and then he got his two Ultras which later Soul Breaks were hybrid attacks.attacks.
* SecretArt: His Hero Ability is ''Pyramid'', a six-hit hybrid Lightning attack that removes Haste on every second use.


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* SecretArt: His Hero Abilities are ''Heartless Angel'' and ''Scintilla''. ''Heartless Angel'' deals six Dark hits with a 100% hit rate, and ''Scintilla'' deals six Fire hits.
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* {{Foil}}: To Cait Sith. The two are widely-used support characters with a high degree of overlap, but their different skillsets and Soul Breaks mean either may be more viable than the other for different content. Two key examples are Mog's Awakening ''Dance as One'' and Cait Sith's Glint+ ''Planetary Protector'': the former buffs the party's ATK/DEF/RES/MND, giving Mog a way to counter the Full Break mechanics of Cardia bosses; the latter lowers the enemy's DEF/RES/MND, giving Cait Sith a way to counter the defensive buffs used by Magicite bosses.


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* {{Foil}}: To Mog. The two are widely-used support characters with a high degree of overlap, but their different skillsets and Soul Breaks mean either may be more viable than the other for different content. Two key examples are Mog's Awakening ''Dance as One'' and Cait Sith's Glint+ ''Planetary Protector'': the former buffs the party's ATK/DEF/RES/MND, giving Mog a way to counter the Full Break mechanics of Cardia bosses; the latter lowers the enemy's DEF/RES/MND, giving Cait Sith a way to counter the defensive buffs used by Magicite bosses.
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->'''Role''': Materia Hunter

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->'''Role''': Materia Hunter
Former Turk
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* WingedHumanoid: Several of his Soul Breaks and his Hero Ability all have him temporarily sprout wings in-reference to his appearance as the final boss in [=FF6=].
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* SpamAttack: A healing version. Her Legend Materia ''Motherly Protector'' gives her a chance to cast a healing spell on the party whenever she uses a White Magic command, but unlike most effects that have such a chance to trigger, Aerith's can trigger on dualcasts, follow-up attacks, and linked Sync commands. This means Aerith can potentially cast multiple healing spells on the party off of one ability use, and heal far more damage than would be expected.

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* SpamAttack: A healing version. Her Legend Materia ''Motherly Protector'' gives her a chance to cast a healing spell on the party whenever she uses a White Magic command, but unlike most effects that have such a chance to trigger, Aerith's can trigger on dualcasts, follow-up attacks, and linked Sync commands. This means In tandem with her dualcast Legend Materia, Aerith can potentially cast multiple healing spells on the party off of one ability use, and heal far more damage than would be expected.

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