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1Playable characters in ''VideoGame/FinalFantasyRecordKeeper'' originating from games ''I'' through ''VII''.
2
3
4See also:
5* [[Characters/FinalFantasyRecordKeeperVIIIToXV Realms VIII to XV]]
6* [[Characters/FinalFantasyRecordKeeperSpinoffs Spinoff titles]]
7
8-----
9
10[[foldercontrol]]
11
12[[folder:''Final Fantasy'' / ''Mobius Final Fantasy'']]
13!! Warrior of Light
14
15->'''Role''': Warrior of Light
16
17"A warrior blessed by the crystals and chosen to stand against the powers of darkness. After rescuing Sarah, the princess of Cornelia, from the evil knight Garland, he sets out on a journey to save the world."
18
19----
20
21* HeroesPreferSwords: Naturally for him, most of his Relics are swords.
22* HolyHandGrenade: His element is Holy.
23* PrestigeClass: His default Soul Break ''Class Change'' boosts his ATK, DEF, MAG, and RES by 30% for 25 seconds.
24* RecursiveAdaptation: He's based on the ''Dissidia'' Warrior of Light in appearance, attacks, and skillset, where ''Dissidia'' had already used him as a stand-in for all four Warriors of Light from ''Final Fantasy''.
25* RedIsHeroic: His "Classic Red" Wardrobe Record recolors his armor and hair red, like the original ''Final Fantasy'' Fighter.
26* SecretArt: His Hero Abilities are ''Radiant Sword'' and ''Crossover''. ''Radiant Sword'' is a Knight ability that deals four physical Holy attacks and buffs the party's Holy damage every third use. ''Crossover'' is a knight ability that does 6 Holy physical attacks
27* ShieldBash: Several of his Soul Breaks involve him using his shield to attack.
28
29!! Garland
30
31->'''Role''': Warrior of Chaos
32
33"A former, proud knight of Cornelia, Garland kidnapped Sarah when she did not return his affections. Though the Warriors of Light defeated him, Garland escaped two thousand years back through time, becoming the source of an evil that threatened to envelop the world."
34
35----
36
37* CastingAShadow: His element is Dark.
38* MorphWeapon: He retains his shapeshifting sword from ''Dissidia'' for Soul Break animations and some of his Relics.
39* SecretArt: His Hero Ability is ''Chaos Bringer'', a Darkness move that does 5 single target Physical Dark attacks and briefly raises his attack by 30% and lowers his defense and resistance by 30%.
40* ThemeNaming: A lot of his attacks allude to his transformation into Chaos: ''Discord Incarnate'', ''Glimpse of Chaos'', ''Scion of Malice'', ''Dark Rebirth'', etc.
41
42!! Sarah
43
44->'''Role''': Princess
45
46"The princess of Cornelia, Sarah was kidnapped by Garland and hidden away in the Chaos Shrine until the Warriors of Light came to her rescue."
47
48----
49
50* HolyHandGrenade: What limited offensive Soul Breaks she has deal Holy damage.
51* MagicMusic: Several of her Soul Breaks allude to her gifting the Lute to the Warriors of Light via this trope; ''Ballad of Corneria'', ''Age-Old Hymn'', ''Ballad of Light'', and ''Ancient Lute''.
52* SecretArt: Her Hero Ability is ''Sacred Prayer''. Unlike most other party healing Hero Abilities, it restores a fixed amount of HP to the party, 1500, but also gives them a damage reduction barrier to even it out.
53* WhiteMagicianGirl: She's a healing and buffing character.
54
55!! Wol
56
57->'''Role''': Blank
58
59"Wol is a "Blank," one of the young men who wash ashore the strange land of Palamecia without any memory of their past. Through his travels, he learns a great deal about himself as much as the secrets behind the laws and the great prophecy that rule over Palamecia."
60
61----
62
63* DishingOutDirt: Initially with no fixed element, he settled up with Earth.
64* HolyHandGrenade: His secondary element is Holy.
65* JackOfAllStats[=/=]MasterOfNone: Wol has a ''massive'' ability pool; Combat 3, Support 5, Celerity 4, Dragoon 3, Monk 4, Thief 4, Samurai 4, Knight 5, Sharpshooter 5, and Heavy Physical 5. However, his inability to access the top-tier Rarity 5 and 6 abilities in most those schools severely limits him, and there's not many useful ways to combine these different ability schools anyway. He ended up being focused in Knight and Heavy Physical later.
66* SecretArt: His Hero Ability is ''Dancing Edge'', which deals five Holy/Earth hits and imperils those elements.
67* SupportPartyMember: The ''FFI'' event that came with its corresponding Neo Torment gave Wol his Legend Dive, which is a Haste + Instacast 3. Combined with his access to Support 5*, which he gained a few weeks prior, it makes Wol the third Entrust Bot in the game after Shelke and Morrow. Wol also gains in the same event a second Burst Soul Break that works like Ramza's Battle Cry on entry, but acts like a set of Heavy abilities on its commands.
68
69!! Echo
70
71->'''Role''': Spirit
72
73"A spirit fabled to haunt the mountains of Palamecia. Legends say that Echoes guide travelers who listen to them toward troves of fantastic treasure. Though traditionally only a disembodied voice, Wol is somehow able to see her physical form."
74
75----
76
77* SecretArt: Her Hero Ability is ''Echo's Prize'', a dancer ability that heals the party for a fixed amount of HP that increases with each use up to rank 4.
78* SupportPartyMember: Not as effective as Wol, but she has access to a varied pool of buffs and debuffs. She's also an efficient Party Starter with her Ultra and second LMR that allows her to perform her first action with no cast time.
79* TheRedMage: She has a mix of Soul Breaks to heal and buff the party, and damage and debuff enemies.
80* ThemeNaming: Many of her Soul Breaks bear the "Gift" suffix or have her own name in them.
81
82!! Master
83
84->'''Role''': Master
85
86"A warrior blessed by the Crystals to stand against the forces of darkness. The master was once an ordinary monk, a fighter who favors his bare fists above any weapon, until he was raised to the class of master after returning from the Citadel of Trials and presenting Bahamut with proof of his courage."
87
88----
89
90* BareFistedMonk: He's the evolution of the class.
91* CriticalHitClass: His Soul Breaks variably boost critical hit chance and damage, reflecting the Rarity 5 Monk skills that have innately higher critical hit rates.
92* ElementalPowers: He specializes in Earth, Fire, and Lightning damage, with his later relics being all three on their initial damage and granting him an Elemental Infusion for whichever element his next attack deals.
93* GlassCannon: His Awakening heavily lowers his Defense and Resistance, but in return he gets a large Attack boost and a high chance to dualcast his Monk abilities on top of the Awakening's innate dualcasting.
94* SecretArt: His Hero Ability is ''Fighting Frenzy'', a Monk ability that deals 5 physical Earth, Fire, or Lightning attacks with an increasing multiplier with each use and debuffs the enemie's Defense, Resistance, and Mind.
95
96!! Matoya
97
98->'''Role''': Witch
99
100"An eccentric witch who lives in a cave in the company of her talking brooms. Matoya can brew most any potion imaginable, but her eyes have failed her, and she relies on a crystal eye to see."
101
102----
103
104* BlackMage: An offensive spellcaster focused on Witch abilities.
105* FireIceLightning: Her Soul Breaks specialize in tri-elemental damage.
106* ObviousRulePatch: The event that added her Awakening to the game also added a Fire-elemental 6* Witch ability, so Matoya could make full use of all three of her elements. The ability was quite clearly only intended for this purpose, because at the time no one else who could use 6* Witch abilities wanted or needed a Fire-elemental one.
107* SecretArt: Her Hero Ability is ''Inner Eye'', a Witch ability that deals 6 magic Fire, Ice, or Lighting attacks with a long delay.
108* SquishyWizard: Being that she specializes in Witch abilities that deal many hits, Matoya can deal some impressive damage. But she takes hits as well as you'd expect from a half-blind old woman.
109
110!! Meia
111
112->'''Role''': Azure Witch
113
114"A heretic known as the Azure Witch. Meia uses her innate beauty and mystical powers to manipulate the Blanks, as she plots her revenge against the world of Palamecia."
115
116----
117
118* LadyOfBlackMagic: A beautiful, dangerous, powerful mage.
119* MakingASplash: Her element is Water.
120* SecretArt: Her Hero Ability is ''Pallida Mors'' which does six magical single target water attacks.
121* SummonMagic: While she's comforable using both Black Magic and Summon skills, her Soul Breaks reference the latter with Famfrit being invoked in several of them.
122
123!! Thief (I)
124
125->'''Role''': Thief
126
127"One of the jobs chosen by the Crystals to stand against the powers of darkness as a Warrior of Light. The thief employs natural dexterity and uncanny luck to battle his way to victory."
128
129----
130
131* BlowYouAway[=/=]PoisonousPerson: His elements are Wind and Poison.
132* SecretArt: His hero ability is ''Invisibreak'', a Thief ability which deals six Wind or Poison hits with a long casting time, but gets faster with each use.
133* SupportPartyMember: His second Awakening puts him into this role -- it gives the party very nice stat buffs, a damage-reduction barrier, and a boost to their weakness-hitting attacks. But it doesn't afford the Thief himself anything special beyond the standard Awakening benefits.
134
135[[/folder]]
136
137[[folder:''Final Fantasy II'']]
138!! Firion
139
140->'''Role''': Rebel Soldier
141
142"A young orphan taken in by Maria's parents along with his friend Guy. A natural leader, Firion rises quickly as a warrior for the Rebels."
143
144----
145
146* CharacterizationMarchesOn: He began as a dedicated Holy character, but being that he had no Holy commands to make use of his Holy Soul Breaks with, he later diversified into Fire/Ice/Holy Soul Breaks to go with his Samurai skillset, and his Brave Mode powers up on Samurai abilities. Then he got a BalanceBuff to have Knight 5 and started getting tri-elemental Soul Breaks, so he can run all three elements now.
147* HeroesPreferSwords: His main Soul Break weapons are swords.
148* HolyHandGrenade: His initial element was Holy before he diversified.
149* PlayingWithFire[=/=]AnIcePerson: His secondary elements besides Holy are Fire and Ice.
150* SecretArt: His Hero Abilities are ''Wild Rose'' and ''Lord of Arms''. ''Lord of Arms'' deals an additional hit than ''Wild Rose'', but ''Wild Rose'' heals the user and has slightly higher power on its individual hits.
151* SomethingAboutARose: Several of his Soul Breaks contain the word "Rose" in them in reference to the Wild Rose Rebellion.
152* SpamAttack: His ''Double Trouble'' Soul Break increases his attack speed more and more with each attack, while his Burst ''Weaponsmaster'' starts at one hit and increases with each use, up to eight.
153* ThemeNaming: Carrying over from ''Dissidia'', several of his Soul Breaks have the suffix "of Arms".
154* UselessUsefulSpell: His early Soul Breaks grant him Infused Holy, but Firion had no physical Holy attacks to make use of it. A fourth-year event gave him a long-overdue buff to have Knight 5, allowing him to get proper use of his Holy affinity.
155
156!! Maria
157
158->'''Role''': Rebel Warrior
159
160"A young woman who seems bold and independent, yet fears losing those around her. Maria and her brother Leon were separated when the Palamecian Empire attacked their hometown, and she worries after him constantly."
161
162----
163
164* BlackMage: Offensive spellcasting is her niche.
165* ColonyDrop: ''Meteor XVI'' and ''Meteor Swarm LXIV'' are exactly what they sound like; Maria conjuring meteors to attack enemies.
166* DishingOutDirt: Her element is Earth.
167* SecretArt: Her Hero Ability is ''Kerplode VIII'', an Earth Magic attack that deals six hits.
168* SerialEscalation: Reflecting that spells in ''Final Fantasy II'' maxed at level 16, Maria's Soul Breaks go up to that and then double in numeral as she gets better ones. She began with ''Thunder XVI'' and ''Meteor XVI''. Then came ''Kerplode XXXII'' and ''Magma XXXII'' (32). Then she got ''Meteor Shower LXIV'' and ''Sagittarius LXIV'' (64). She finally hit the "{{Cap}}" with ''Armageddon XCIX'' (99), her Synchro.
169
170!! Guy
171
172->'''Role''': Rebel Soldier
173
174"A young man taken in by Maria and Leon's family. Guy's imposing figure belies his gentle and somewhat naive nature. Before moving to his adopted home, Guy was raised by wolves, leaving him with only rudimentary speaking skills, but giving him the innate ability to communicate with beasts."
175
176----
177
178* DishingOutDirt: Earth-elemental fighter.
179* SecretArt: His Hero Ability is ''Gigantbreak'', which deals five Earth hits to a target and lowers their Earth resistance.
180
181!! Leon
182
183->'''Role''': Dark Knight
184
185"A young man separated from his family and friends during the Palamecian Empire's attack on his hometown. Seduced by the power of the empire, he becomes a dark knight in its service."
186
187----
188
189* BlackKnight: As a Dark Knight he wields the powers of darkness to fight.
190* CastingAShadow: Dark is his element.
191* SecretArt: His Hero Ability is ''Darkness Breaker'', a six-hit Darkness ability.
192* ThemeNaming: Many of his Soul Breaks have the suffix "of Darkness", paralleling Firion's "of Arms" naming.
193
194!! Minwu
195
196->'''Role''': Court White Wizard
197
198"A white wizard from the mystic land of Mysidia, Minwu faithfully served the royal family of Fynn. But after the kingdom of Fynn fell, he put his talents to use as a member of the rebels."
199
200----
201
202* CombatMedic: As with any White Mage, he has an array of healing Soul Breaks, but he also has offensive Soul Breaks that let him help out with attacking too.
203* HolyHandGrenade: His offensive Soul Breaks are Holy, including a Burst directly named ''Holy XVI''; he later upgraded to ''Holy XCIX''.
204* SecretArt: His Hero Ability is ''Holy VIII''. It deals six Holy attacks to one enemy.
205* WhiteMage: One of the iconic ones for the series, he specializes in healing Soul Breaks and holy-elemental damage.
206
207!! Gordon
208
209->'''Role''': Kashuan Prince
210
211"The younger prince of Kashuan. Long haunted by his abandonment of his realm and older brother, whom he left to die at the Empire's hands, he eventually gained the courage to fight and take on the mantle of his royal birth."
212
213----
214
215* CowardlyLion: Several of his Soul Breaks refer to the fact that he considers himself a coward, but has the potential to be a great leader.
216* MagicKnight: His Attack and Magic are equally decent, and he has Black Magic 3, White Magic 4, and Support 6. However, he is mostly a physical character on account of his poor offensive spellcasting pool.
217* PlayingWithFire: Fire-elemental character.
218* SecretArt: His Hero Ability is ''Show of Resolve''. Reinforcing his role as a supporter, it acts like Entrust and also gives the target one turn of faster actions.
219* SupportPartyMember: His niche is buffing the party and debuffing enemies.
220
221!! Leila
222
223->'''Role''': Pirate Captain
224
225"A pirate captain working out of the town of Paloom, Leila has a pirate's tongue, but her heart is true. Her natural protective instincts prevent her from standing by while others are beset by trouble."
226
227----
228
229* ElementalPowers: She has a truly impressive array of them thanks to her ''Pirate's Cloud'' Soul Break, which lets her dualcast Thief and Sharpshooter abilities. This lets Leila be effective with Wind, Poison, and Fire attacks through the Thief school; Water, Ice, and Fire via Sharpshooter; and she still has her innate Poison Soul Breaks.
230* MakingASplash: Her secondary element early in the game was Water, with Poison being her focus. Later Relics transitioned her to be pure Water, but her Hero Ability lets her run Poison still.
231* PoisonousPerson: Her initial element was Poison, before she shifted to have a dual-focus on Poison and Water with more emphasis on the latter.
232* SecretArt: Her Hero Ability is ''Pirate Anchor'', a five-hit Water/Poison Thief ability that debuffs the target's ATK/MAG.
233* ShockAndAwe: Her default Soul Break is ''Thunder II'', though she otherwise has no Lightning affinity.
234* ThemeNaming: "Pirate's" is used as a prefix for many of her Soul Breaks.
235
236!! Ricard Highwind
237
238->'''Role''': Dragoon
239
240"A proud dragoon who fights hand in glove with his trusted wyvern mount. Ricard travels in search of the fabled Ultima Tome, powerful magic he means to wield against the empire that destroyed his homeland of Deist."
241
242----
243
244* BlowYouAway: His primary element is Wind.
245* DragonKnight: The first Dragoon of the series.
246* InASingleBound: Naturally, he specializes in Jump attacks.
247* ThePowerOfFriendship: Ricard has an unusual thematic focus in that he synergizes best with a party of other Dragoons. His Super Soul Break ''Highwind Secrets'' gets stronger depending on how many party members are able to use Dragoon abilities, his Ultra Soul Break ''Winged Roar'' grants Dragoons in the same row as Ricard no air time on their next Jump attack and a boost to their Dragoon abilities after Ricard uses a Dragoon ability, and his Awakening Soul Break ''The Last Dragoon'' has a Brave Mode with a lv3 command that allows everyone in the party to cast their next Jump attack instantly, grants a boost to their Dragoon abilities and makes their next Jump attack trigger twice automatically. He later got a Sync Soul Break, ''Dragoon Tempest'', that gives him a quad-elemental focus in Wind, Lightning, Water, and Dark -- these are the elemental affinities of other Dragoons, allowing Ricard to join any Dragoon team and pull his weight.
248* SecretArt: His Hero Ability is ''Pride of Deist'', a six-hit quad-elemental Wind, Lightning, Water, and Dark Jump attack.
249* ShockAndAwe: Later Relics gave him Lightning as a secondary element. Fittingly for the franchise's first Dragoon, Ricard is the only Dragoon able to make full use of the Dragoon school's main elements.
250
251!! Josef
252
253->'''Role''': Rebel Agent
254
255"A rebel agent who lived in the cold northern village of Salamand. Firion and his party came to Josef's aid after imperial forces took his daughter hostage, and in gratitude he joined them."
256
257----
258
259* BareFistedMonk: His Weapons are claws and his main offense is Monk abilities.
260* AnIcePerson: His specialty is Ice.
261* HeroicSacrifice: Many of his Soul Breaks reference his famous one. Infamously, one of his Unique Soul Breaks ''Noble Sacrifice'' raises the party's Attack, but KO's Josef.
262* SecretArt: His Hero Abilities are ''Hero's Flurry'' and ''Hero's Smash''. ''Hero's Fury'' deals four hits of Ice damage and gives all allies a 10% damage reduction barrier, while ''Hero's Smash'' deals six hits of Ice damage with no other effect.
263* SupportPartyMember: Many of his Soul Breaks, even the offensive ones, grant some sort of benefit to allies, variably casting a status buff on them, raising their stats, or healing them. He's also the holder of the ''II'' Realm Chain.
264* ThemeNaming: Many of his Soul Breaks and his Hero Abilities bear the prefix "Hero's" or "Heroic".
265
266!! Scott
267
268->'''Role''': Kashuan Prince
269
270"First Prince of the Kingdom of Kashuan, and Gordon's older brother. Scott meets Firion at a pub in the town of Fynn, where he had taken refuge after suffering a grievous wound."
271
272----
273
274* BattleCouple: His relationship with Hilda is referenced with his ''Ring of Love'' and ''Undying Flames'' Soul Breaks; the latter grants him Infused Fire, but ''only'' is Hilda is in the party and alive.
275* MagicKnight: Invoked but defied. His profile directly calls him "Physical/Magic Hybrid", but his Magic stat is poor, on-par with most physical characters, and his spellcasting pool is limited to Black Magic 3 andd White Magic 4, making his magical proficiency an InformedAttribute. At least he can carry a support spell if you need it.
276* PlayingWithFire: His element is Fire.
277* ThePowerOfLove: Many of his Soul Breaks carry an additional benefit if either Hilda or Gordon, his wife and his brother, are in the party with him.
278* SecretArt: His Hero Ability is ''Ring of Love'', a Spellblade ability thar does 6 physical fire attacks and is more powerful either Gordon or Hilda are in the party and alive.
279* {{Spellblade}}: His best proficiency is the Spellblade school, enforced by his Fire affinity.
280
281!! Hilda
282
283->'''Role''': Princess of Fynn
284
285"Crown princess of the Kingdom of Fynn, which has fallen to the Palamecian Empire. In her wounded father's stead, Hilda leads a rebellion against the Empire from a base in Altair. "
286
287----
288
289* MagicMusic: She can use Bard abilities, and one of her Legend Materia has a chance to heal the party when using a Bard ability. All of her Record Materia in some way are based on the Bard school or the Instrument equipment type.
290* SecretArt: Her Hero Ability is ''Wild Rose Prayer'', it gives the party a small reduction barrier that reduces damage for one turn and heals the party for around 1500 HP.
291* WhiteMage: Dedicated healing character.
292
293!! The Emperor
294
295->'''Role''': Emperor of Palamecia
296
297"The leader of Palamecia, a militaristic empire bent on world domination. The Emperor has an insatiable lust for power, and he wields terrible magic to summon demons to do his bidding. The armies of Palamecia have brought countless kingdoms under his rule."
298
299----
300
301* BlowYouAway: His tertiary element is Wind.
302* CastingAShadow: He can use the Darkness ability school and he has Dark as his primary element.
303* ColonyDrop: His Hero Ability is his SignatureMove ''Starfall'', raining meteors on enemies.
304* DishingOutDirt: His secondary element is Earth.
305* ElementalPowers: For years he shifted between focuses -- his first Burst was Wind focused with an Infusion while the second is Earth and Dark with an Earth infusion, and along the way he got an Ultra that is Wind and Earth and lowers the enemy's Earth resistance. His later Relics after his Awakening boost his aptitude with all three, bringing solidarity to his myriad tools. However, he's still more focused on Dark by virtue of a handful of Relics that only work for that element.
306* SecretArt: His Hero Abilities are ''Starfall'' and ''Repetence Thorns''. The former does three Magic Dark, Earth, and Wind attacks and briefly imperils the target with all three elements for five seconds. Whille the latter is a Black Magic ability that does 5 Dark, Earth, or Wind attacks.
307* SomethingAboutARose: His Ultra Soul Break is called ''Repentence Thorns'' and lets him use the follow-up attack Anguished Rose, symbolically twisting the sigil of the Wild Rose Rebellion into something dark to serve him.
308* TookALevelInBadass: The Emperor's split elemental focus throughout the game's run made it difficult for him to put together an effective kit since they all pulled his build in different directions. His Awakening and later tools, including his Hero Abilities, his let him specialize in any of his three elements he likes, and his tools that only work for one of them can be used to focused him as needed.
309[[/folder]]
310
311[[folder:''Final Fantasy III'']]
312!! Onion Knight
313
314->'''Role''': Onion Knight
315
316"Chosen by the Wind Crystal to become a Warrior of Light when he wandered into the Altar Cave, whereupon he set out from his village on a quest to save the world. Though the Onion Knight's abilities were meager at the outset, he finally gained the power to stand against the source of the world's unrest itself."
317
318----
319
320* {{Foil}}: Eventually became one to Bartz. They both have a quad-elemental focus, but Bartz is a physical fighter using Spellblades, while the Onion Knight is a magical fighter using Black Magic. Downplayed once Onion rebounded with better physical aptitude.
321* GlassCannon: At Level 99 with his Legend Sphere complete, he has Attack, Magic, and Mind stats among the higher tiers of the game. His HP is mediocre, though, and his Defense and Resistance are pitiful.
322* JackOfAllStats: His Legend Materia give him a lot of versatility with dualcasting for Black Magic, Celerity, and Ninja abilities, and he has a lot of Soul Breaks that can valuable buffs to the party and increase his own damage output. However, he has few Soul Breaks with an elemental infusion built into them and his own stats are not outstanding, so while he can be a good chain builder and support fighter, he isn't the best option for a primary DPS character.
323* MagicKnight: His stats and ability pool let him function perfectly well as either physical fighter, offensive spellcaster, or supportive spellcaster. His small pool of elemental physical skills means he has more versatility in a spellcasting role, and later relics focus more heavily on his spellcasting potential, but he's still great in the physical elements he ''does'' have. He eventually got a second Arcane Overstrike and Awakening for Celerity and Ninja, and then later a second Hero Ability that deals physical damage, letting him pull his weight on physical teams.
324* MagikarpPower: In two ways.
325** Reflecting how the Onion Knight class worked in ''III'', his stats are pitiful until he hits Level 90, then they increase dramatically each level until he's a powerhouse at Level 99.
326** His ability pool access is limited to just Rarity 3, but his Record Spheres let him unlock access to Rank 5 of them.
327* MakingASplash: Though he mostly focuses on his quad-elemental theme, he occasionally gets tools that focus him specifically in Water. Unlike Bartz, Onion Knight has no way to focus in his other three elements other than his Glint.
328* MechanicallyUnusualFighter: Like Tyro, Onion Knight's dive has twelve jobs, with six of them unlocking his Legend Dive. To unlock each 4* sphere, however, you need Onion Knight Motes, which you must buy on the Gysahl Shop, and the upper ones give him access to 5* on many ability schools. His Legend Dive itself is also unusual; rather than a weak LM in the middle and a strong LM in the end, Onion Knight has his two Legend Materias at the end, giving Dualcast for both Black Magic and Celerity.
329* RetCanon: In a similar vein to the Warrior of Light: While Onion Knight's sprites are ambiguous, his soul breaks and certain associations make it clear that he's taking cues from his ''Dissidia'' interpretation.
330* SecretArt: His Hero Abilities are ''Onion Wizardry'' and ''Multi-Hit'', quad-elemental abilities that deal five hits; ''Onion Wizardry'' is Black Magic and ''Multi-Hit'' is Celerity.
331* SixthRanger: An interesting example: Onion Knight is a protagonist ''seperate'' of the remake quartet and it is thus very rare that both them and Onion Knight appear in the same game. Implications such as the Nemesis easter egg text and Onion Knight's Chain and Awakening Soul Breaks do suggest that they do work together, making him this.
332
333!! Luneth
334
335->'''Role''': Warrior of Light
336
337"A young man raised by Elder Topapa in the hinterlands village of Ur. The Wind Crystal chose him to be a Warrior of Light destined to save the world. He has a strong sense of justice, and he won't back down to anyone."
338
339----
340
341* BlowYouAway: His element is Wind.
342* CastingAShadow: He has Darkness 5, though [[UselessUsefulSpell actual use for it outside of niche moments is rare]].
343* CompositeCharacter: Luneth used to occasionally be used as a stand-in for Onion Knight prior to the latter joining the game. [[TheArtifact A remnant of this]] can be seen in two of Luneth's earliest Soul Breaks, ''Swordshower'' and ''Blade Torrent'', which are actually based on Onion Knight's moves from ''VideoGame/DissidiaFinalFantasy''.
344* DragonKnight: Played with. His Wind element and Dragoon Empowered Sphere nudge players to building him as a Dragoon, but only his Glint+ gives him any buffs that would focus him specifically in Dragoon skills. All of his Soul Breaks function with any Wind ability, which he can utilize through his Celerity and Spellblade skillsets as well as Dragoon.
345* SecretArt: His Hero Ability is ''Jump'', a six-hit Wind Jump that has zero airtime.
346
347!! Arc
348
349->'''Role''': Warrior of Light
350
351"A shy young man who grew up with Luneth, Arc is discerning and intelligent, and can often be found with his head buried in a book. Considerate and kind, he strives hard to live up to his destiny as a Warrior of Light."
352
353----
354
355* CombatMedic: His White Magic and Summon proficiencies make him capable in two offensive elements as well as a good healer.
356* HolyHandGrenade: His primary element is Holy.
357* JackOfAllTrades: He is mostly attuned to White and Summon magic, though he also has Black Magic 4. Could also count as a MythologyGag given that the Sage in ''III'' is also proficient in those same fields.
358* MakingASplash: His Soul Breaks have a Water theme, even when they're not offensive, and when they are it's his secondary element after Holy.
359* MechanicallyUnusualFighter: His Hero Ability is a Hybrid ability between Black Magic and White Magic damage types, while most Hybrid abilities are Black Magic and Physical. This is because Arc is both an offensive summoner and a healer. The only other character to have such a Hero Ability is Exdeath.
360* SecretArt: His Hero Ability is ''Altruist Leviathan'', a White Magic ability which deals five hits of Holy/Water damage to a single target.
361* WhiteMagicianGirl: Defies the convention; among the four DS orphans, Refia, the sole female party member, is a physical brawler, and Arc is the healer.
362
363!! Refia
364
365->'''Role''': Warrior of Light
366
367"A young woman raised by a blacksmith in Kazus. As she travels the land as a Warrior of Light, she seeks to find her true self. Her opposition to the powers of darkness is beyond question, and though she seldom lets it show, she has a caring heart."
368
369----
370
371* ActionGirl: She's a Monk archetype, beating enemies up with her bare hands.
372* BareFistedMonk: She has the stats and ability pool of a Monk.
373* CriticalHitClass: Her Soul Breaks and Legend Materia variably boost critical hit rate, critical hit damage, or trigger on a critical hit to buff her. This is aided by her Monk abilities, several of which come with an innate higher critical hit rate.
374* EarlyInstallmentWeirdness: In the game's early days her unique weapons were [[PrecisionGuidedBoomerang Throwing weapons]], extending to her Record Materia of which she has two that boost physical damage when the user has a Throwing weapon equipped. Her later unique weapons were Fists to better tie into her Monk theme.
375* {{Ninja}}: Her usage of throwing weapons and access to Ninja 4 suggest she was also meant to be this, at least partially, though it was dropped in favor of focusing on her Monk skills.
376* PlayingWithFire: Her element is Fire.
377* PrecisionGuidedBoomerang: As stated above, some of her unique relics are throwing stars and the like.
378* SecretArt: Her Hero Ability is ''Blazing Fists'', a Monk ability that deals six hits of Fire damage.
379
380!! Ingus
381
382->'''Role''': Warrior of Light
383
384"A noble warrior in service of the King of Sasune. Ingus joined Luneth and his party in hopes of finding Princess Sara, and eventually was chosen as one of the Warriors of Light. His faith in his companions is his greatest weapon in the struggle against the darkness."
385
386----
387
388* DishingOutDirt: His element is Earth.
389* KnightInShiningArmor: He's of the Knight archetype.
390* MagicKnight: He can bring support spells into battle thanks to having White Magic 4.
391* MechanicallyUnusualFighter: Downplayed, he's a Knight who uses Earth as his primary element, when most other Knights in ''Record Keeper'' have Holy as their primary element. He's not alone in this though.
392* SecretArt: His Hero Abilities are ''Titan's Blade'' and ''Oathsworn Espada''. ''Titan's Blade'' is a four-hit Earth ability that boosts the party's Earth damage every third use, while ''Oathsworn Espada'' deals six Earth hits that grow stronger depending on his DEF.
393* ThemeNaming: Many of his Soul Breaks bear the word "Titan" in them, as does his Hero Ability ''Titan's Blade''.
394
395!! Desch
396
397->'''Role''': Amnesiac
398
399"A mysterious man who appeared one day in the village of Canaan. Desch joined Luneth in hopes of discovering his forgotten destiny. His flamboyance and charm belie his wisdom."
400
401----
402
403* HeroicSacrifice: His invoking of the trope in ''III'' is referenced with his ''Selfless Spirit'' Soul Break, which damages Desch in exchange for buffing the party.
404* MagicKnight: Downplayed but still apt. His Soul Breaks are all magical and his Magic stat is very high, letting him get great usage out of his Black Magic 5 skillset. However, he also has Machinist 5 and his Attack isn't terrible, so he can function as a physical character too; he'll just be a subpar one.
405* SecretArt: His Hero Abilities are ''Bolt of the Ancients'' and ''Ancient Lightning''. ''Bolt of the Ancients'' deals four hits and boosts the party's lightning damage every third usage, ''Ancient Lightning'' deals six hits with no support effect.
406* ShockAndAwe: His element is Lightning.
407
408!! Aria Benett
409
410->'''Role''': Priestess
411
412"A Maiden of Water who serves the Water Crystal. Aria remained in a deep sleep until woken by the Warriors of Light, whom she accompanies to the Water Crystal to fulfill her calling."
413
414----
415
416* AntiMagic: Aria's Soul Breaks have a strong theme of shielding the party against Fire-elemental damage. Her Burst ''Maiden of Water'' raises the party's Fire resistance, and her Ultra ''Seaborne Encounter'' grants each party member a barrier that absorbs up to their max HP in Fire damage. Her Legend Materia gives her resistance to Fire attacks.
417* CripplingOverspecialization: Against enemies that use Fire, Aria is one of the best White Mages you could ask for. Against anything else, her focus on nullifying Fire means she's just another mediocre White Mage in a game with dozens of them.
418* SecretArt: Her Hero Abilites are ''Prismatic Light'' and ''Maiden of Water''. ''Prismatic Light'' is a Bard ability that gives the party Stock HP 1500 and every 2nd use grants the party High Magic Quickcast 1, ''Maiden of Water'' is a White Magic ability that heals the party.
419* WhiteMage: Focuses on healing the party.
420
421!! The Cloud of Darkness
422
423->'''Role''': Voidbringer
424
425"An entity that appears when the balance between light and darkness is broken. An incarnation of nihility, its only purpose is to return the worlds of light and darkness to the Void."
426
427----
428
429* CastingAShadow: Naturally, her element is Dark.
430* SecretArt: Her Hero Abilities are ''Wave Cannon'' and ''Insulating Appendages''. ''Wave Cannon'' deals a magic single target Dark attack that can break the damage cap, ''Insulating Appendages'' deals five hits in Dark and Lightning.
431* ShockAndAwe: She has Lightning as a secondary element.
432* ThemeNaming: As usual, most of her Soul Breaks are some variant of "Particle Beam".
433* WhyAmITicking: Her Burst Soul Break ''0-Form Particle Beam'' casts Doom on the party. [[CursedWithAwesome This is a good thing]], in the right party build -- there are many Darkness abilities that get a power boost when the user is under Doom status, the trick is getting them inflicted with it.
434* YinYangBomb: Her early Soul Breaks were Dark and Holy, but the latter was dropped later.
435
436[[/folder]]
437
438[[folder:''Final Fantasy IV'' / ''The After Years'']]
439!! Cecil Harvey (Dark Knight)
440
441->'''Role''': Dark Knight
442
443"Captain of the Red Wings, Cecil was an elite Dark Knight who suffered under King Baron's misguided rule until his sense of righteousness led him on the path to becoming a Paladin."
444
445----
446
447* BlackKnight: Obviously.
448* CastingAShadow: His element is Dark.
449* CastFromHitPoints: Several of his Soul Breaks damage Cecil. The zenith of this is his Ultra ''Endless Darkness'', which damages him for 99% of his current HP, but in return grants him a barrier that absorbs damage equal to 100% of his max HP.
450* DivergentCharacterEvolution: With his Dark Knight and Paladin forms treated as separate characters, they play entirely differently but are still viable.
451* SecretArt: His Hero ability is ''Darkness''. An AOE six hit physical dark attack that causes recoil damage every use and has a higher multiplier against fewer enemies.
452
453!! Cecil Harvey (Paladin)
454
455->'''Role''': Paladin
456
457"Captain of the Red Wings, Cecil was an elite Dark Knight who suffered under King Baron's misguided rule until his sense of righteousness led him on the path to becoming a Paladin."
458
459----
460
461* CombatMedic: He has several Soul Breaks to heal himself or allies while also supplementing his attacking efficiency. His second Ultra ''Paladin Wall'' heals 1,500 HP to party members in the same row as him whenever he uses a Knight ability, and his third Ultra's Brave command deals damage to an enemy and grants the party auto-healing, the two both increasing with his Brave level. He eventually got buffed to have White Magic 5, and given a Legend Materia to dualcast White Magic.
462* DivergentCharacterEvolution: As his Paladin form is treated as a separate version from his Dark Knight self, each has very different abilities and utility in battle.
463* EarlyInstallmentWeirdness: Cecil is one of the earliest characters added to the game, and is the only one who is treated as two characters. Other characters who represent multiple points in their story do so with a variety of soul breaks that change their options in combat, or with costumes that update their look.
464* HolyHandGrenade: His element is Holy.
465* KnightInShiningArmor: His main ability school is Knight, allowing him to do many functions of the job.
466* MagicKnight: In the game's fourth year he got buffed with White Magic 5 a White Magic dualcasting Materia, and his subsequent Soul Breaks shifted to dealing hybrid damage.
467* SecretArt: His Hero Ability is ''Paladin Force'', a five-hit Hybrid attack that will be either a physical or White Magic attack depending on if his ATK or MND is higher.
468* TakingTheBullet: His Soul Breaks have a theme of Cecil defending allies, either by healing them, buffing their Defense and/or Resistance, or redirecting damaging attacks to him.
469
470!! Kain Highwind
471
472->'''Role''': Dragoon
473
474"Kain is the gifted captain of an elite airship squad, the Baron Dragoons. He is also Cecil's friend and rival--a rivalry that turns real when Golbez manipulates Kain to stand against his old companions."
475
476----
477
478* BrainwashedAndCrazy: Referenced by his Record Materia ''Brainwash'', which boosts Attack and Defense but he starts each battle Confused.
479* CastingAShadow: In the game's sixth year he picked up Dark as a secondary element.
480* InASingleBound: As a Dragoon he specializes in Jump attacks. His second Legend Materia ''Soaring Dragoon'' goves him an increasing Attack boost as he uses more and more Jump attacks.
481* SecretArt: His Hero Abilities are ''Dragoon's Pride'', a six-hit Lightning/Dark Jump attack, and ''Gungnir'', basically a dark-and-lightning version of ''Cyclone Bolt'', allowing Kain's jump attacks to instantly land for three turns after using it.
482* ShockAndAwe: His primary element is Lightning.
483
484!! Rydia
485
486->'''Role''': Summoner
487
488"A girl from Mist, the village of the summoners, Rydia loses her mother when King Baron sets fire to her hometown. Though at first she mistrusts Cecil for his role in causing the disaster, she eventually warms to him."
489
490----
491
492* DemotedToExtra: Her Mist Dragon is typically identified as her iconic Eidolon in ''IV'' and other spin-off titles, but here she's more closely associated with Leviathan and Titan.
493* DishingOutDirt: Her second element is Earth, thanks to her association with Titan.
494* HolyHandGrenade: Her third element is Holy, meshing into the theme of the Mist Dragon and Asura.
495* MakingASplash: Her primary element is Water, because of her story connection to Leviathan.
496* PlotRelevantAgeup: She appears in her child form by default, and her adult form is available as a Wardrobe Record.
497* SecretArt: Her Hero ability is ''Summoner's Band'', a Summon ability which deals 4 AOE Earth/Water/Holy attacks.
498* SummonMagic: Her specialty, with a Legend Dive that gives her Dualcast for abilities of this type.
499
500!! Rosa Joanna Farrel
501
502->'''Role''': White Mage
503
504"The childhood friend of Cecil and Kain. Rosa harbors romantic feelings for Cecil, whom she endeavors to protect by becoming a white mage and fighting at his side."
505
506----
507
508* AntiMagic: Rosa's Soul Breaks have a theme of granting allies barriers that block magic attacks.
509* SecretArt: Her Hero Ability is ''Pray''. Reflecting how it worked in the 3DS version of ''IV'' where it restored MP as well as HP, ''Pray'' restores all HP to all allies and restores one of their ability charges every fourth use.
510* UselessUsefulSpell: In reference to her archery proficiency in ''IV'', Rosa can use Sharpshooter abilities, her unique weapons are Bows, and she has Record Materia that raise her Mind when she equips a Bow. The catch is that unlike ''IV'', Rosa's Attack is as good as you'd expect of a traditional White Mage (read: terrible), so she has no business attacking.
511* WhiteMagicianGirl: One of the ''IV'' realm's designated healers (and the other is also a female).
512
513!! Edward Chris Von Muir
514
515->'''Role''': Damcyan Prince
516
517"The Crown Prince of Damcyan, rulers of a desert kingdom that thrives on trade. Edward would rather sing about battle than take part in it, for which some name him a coward. In his travels with Cecil, the courage within him begins to shine through."
518
519----
520
521* HolyHandGrenade: His element is Holy. Solidified as he got the Magic-buffing second generation Chain Soul Break of that element.
522* MagicMusic: He's a Bard, so naturally he uses this as his gimmick.
523* SecretArt: His Hero ability is ''Fabled Song''. A bard ability that grants the party quickcast for one turn and Wanderer to Edward which increases the quickcast speed the higher the rank, up to rank 5.
524* SupportPartyMember: He's got Support 5 and Bard 5 as his only skills, cementing him in this role. He also has many Soul Breaks to buff the party.
525
526!! Yang Fang Leiden
527
528->'''Role''': Monk
529
530"The leader of the monks who defend the eastern kingdom of Fabul, Yang is a polite, humble warrior who lends his considerable strength to Cecil's party."
531
532----
533
534* BareFistedMonk: Another typical example in the franchise.
535* DishingOutDirt: His element is Earth.
536* SecretArt: His Hero Ability is ''Fist Dance'', a Monk ability which deals 6 physical earth attacks witb a higher multiplier with Ursula in the party.
537
538!! Palom
539
540->'''Role''': Black Mage
541
542"One of the twin mages of Mysidia, hailed as a magical prodigy. The younger twin and black mage, Palom shows no restraint, indulging himself in his every whim."
543
544----
545
546* BlackMage: One of the best offensive mages in the game in terms of raw stats.
547* CripplingOverspecialization: Played with. His only ability school is Black Magic, so he has absolutely no use in parties that don't need a mage. However, his Ultra Soul Break gives him Ability Double for Black Magic, which lets him be decently effective even if he can't exploit his Lightning affinity.
548* FireIceLightning: He has a tri-elemental focus in these elements, though he has a few more options for Lightning than his other elements.
549* PlotRelevantAgeUp: His adult clothing from ''The After Years'' is available as a Wardrobe Record.
550* SecretArt: His Hero Ability is ''Magic Barrage'', a five-hit spell in Fire, Ice, and Lightning.
551* SquishyWizard: He has one of the best Magic stats in the game, but his HP and Defense are pathetic.
552
553!! Porom
554
555->'''Role''': White Mage
556
557"Though young, the fate of her village, Mysidia, rests on the shoulders of this prodigal twin. The white mage Porom is the elder twin, and she carries herself with much more maturity than her little brother Palom."
558
559----
560
561* PlotRelevantAgeUp: Her adult clothes from ''The After Years'' are available as a Wardrobe Record.
562* SecretArt: Her Hero Ability is ''Healing Tears''. It's much weaker than other healing Hero Abilities, but gives the party 1000 HP Stock, which helps make up the difference in direct healing lost.
563* WhiteMagicianGirl: The ''IV'' realm's secondary healer.
564* WhyWontYouDie: Her second Ultra ''Pure White Magic'' heals targets and grants them Last Stand and Reraise, effectively meaning they have to die ''three times'' before they stay dead.
565
566!! Tellah
567
568->'''Role''': Sage
569
570"A great magician known as Tellah the Sage for his mastery of the magic arts. In his old age, Tellah has forgotten many of the spells he once knew, but he is no less a sage now than ever he was."
571
572----
573
574* ColonyDrop: In reference to his character arc and iconic LastStand in his original game, several of his Soul Breaks invoke the imagery of Meteor.
575* DeadlyUpgrade: His ''Sage's Resolve'' USB does this in honor of his last moments against Golbez. It gives Tellah Earth Infusion, Magical Quickcast 2, and the Dire Meteor status, which causes him to automatically Dualcast Black Magic for 15 seconds, and has the Legendary Black Magic Finisher, which does Overflow damage and finally [[HeroicRRoD kills Tellah]].
576* DishingOutDirt: His main element is Earth.
577* {{Flanderization}}: In his original game, Tellah was a master of White ''and'' Black Magic; he only has White Magic 4 here and is firmly cemented as an offensive mage. Oddly he ''does'' have a great Mind stat on-par with the White Mages of the game, but he can't make much use of it.
578* SecretArt: His Hero Ability ''Dire Meteor''. A Black Magic ability that deals 5 earth attacks with the last one ignoring Resistance.
579* SquishyWizard: He ain't any more durable here than in ''IV'', with terrible HP and Defense and mediocre Resistance.
580
581!! Cid Pollendina (IV)
582
583->'''Role''': Engineer
584
585"Master engineer of the Kingdom of Baron. Cid has a protective nature that earns him the trust of those around him, and he takes special interest in watching over Cecil. Cid harbors a deep love for the airships he helped create, and it maddens him when the king of Baron begins to use them as weapons of war."
586
587----
588
589* OutOfFocus: He hasn't been seen in an event in years, and his tech goes no higher than his Ultra Soul Break, which is quite poor. Everyone else in the ''IV'' realm has at least a Glint and an Arcane Overstrike, and all but Yang and Ursula have Awakenings.
590* SecretArt: His Hero Abilities are ''Monkey Wrench'' and ''Thor's Mighty Hammer''. The first ability is a five-hit Lightning Machinist ability. While the second one does one hit that can break the damage cap.
591* ShockAndAwe: His element is Lightning.
592* SupportPartyMember: His Soul Breaks center on debuffing enemies, though unusually for the role he only has Support 4 instead of Support 5.
593
594!! Edward "Edge" Geraldine
595
596->'''Role''': Eblan Prince
597
598"Prince of Eblan, realm of the ninja. Edge always has a joke at the ready, but his lightheartedness does not diminish his iron will or ability to see any decision through to the end. Charismatic and regal, he's adored by his subjects."
599
600----
601
602* BoringYetPractical: Edge is famous for his ''Eblan Doppelganger'' Soul Break, which casts instantly to bestow Blink, Haste, and Last Stand on the party, all extremely useful buffs. The thing is, it's only a ''Super'' Soul Break, yet its effects are so useful even in top-level content that it's been called a ''Ultra'' Soul Break in disguise, or "[[RankInflation USB0]]" for short. Tellingly, when Edge did get an Ultra Soul Break, it was identical to ''Eblan Doppelganger'', just with the added effect of damaging the enemy too.
603* MakingASplash: Water is his main elemental field currently.
604* PlayingWithFire: His ''Inferno'' Super Soul Break uses Fire for its element.
605* SecretArt: His first Hero Ability is ''Ninjutsu''. It deals 4/5/6 Physical or Ninjutsu Fire, Water, or Lightning Attacks with 0/1/2 blink stacks. The attack type depends on Edge's Attack or Magic being higher. His second Hero Ability, ''Poison Caltrops'', is more or less the poison version.
606* ShockAndAwe: Some of his Soul Breaks can mix Lightning among its elements.
607
608!! Fusoya
609
610->'''Role''': Lunarian
611
612"A Lunarian tasked with watching over the Lunar Sleep. When Fusoya witnesses the tragedy unfolding on the world below, he joins Cecil and his allies in their struggle. He is a powerful mage who wields a variety of spells."
613
614----
615
616* HolyHandGrenade: His element is Holy.
617* NonIndicativeName: His Hero ability which deals damage to enemies is named after his ability in ''Final Fantasy IV'' that restored the party's HP.
618* SecretArt: His Hero Ability is ''Bless'', which deals five Holy attacks to a target and lowers their Holy resistance.
619* YinYangBomb: He can use both Black Magic 5 and White Magic 5.
620
621!! Golbez
622
623->'''Role''': Magus
624
625"A mysterious man clad in black armor who took command of the Red Wings after Cecil renounced the Kingdom of Baron. Golbez commands the four Archfiends, and is a powerful magus unto himself."
626
627----
628
629* BlackMage: He has both Black Magic 5 and Darkness 5.
630* CastingAShadow: Dark is his primary element.
631* MagicKnight: While they're not up to snuff with dedicated attackers, Golbez's HP, Attack, and Defense are decent, and he has Knight 5 too. His unique weapons are a mix of Axes and Rods, and he can equip Heavy Armor and Helmets.
632* Secret Art: His Hero Ability is ''Shadow Drake''. It deals 6 magic Dark Attacks.
633
634!! Rubicante
635
636->'''Role''': Elemental Archfiend
637
638"A man cloaked in crimson, leader of Golbez's four Archfiends. Rubicante is a noble foe who shuns deception, sincerely believing that the only good fight is a fair fight. A master of fire, his Inferno attack is particularly deadly."
639
640----
641
642* BlackMage: He's an offensive spellcaster.
643* CombatMedic: In reference to his healing of the party before their fights in ''IV'', he not only has Black Magic 5 and Darkness 5, but White Magic 5 too, and his default Soul Break revives and heals an ally.
644* PlayingWithFire: Befitting of the Archfiend of Fire, Rubicante is all about Fire damage. One of his Burst commands gives him a chance to counter attacks with a Fire spell, and his Ultra ''Point-Blank Flame Dragon'' is the only Soul Break in the game that Imperils, gives him Fire Infusion ''and'' gives the party a fire-elemental damage reflecting barrier.
645* SecretArt: His Hero Ability is ''Inferno'', a five-hit Fire spell that lowers Fire resistance.
646
647!! Barbariccia
648
649->'''Role''': Elemental Archfiend
650
651"It's not hard to see why this scantily clad adversary stands out amongst the Four Fiends. A haughty creature, she tends to look down on all others as beneath her concern."
652
653----
654
655* BestKnownForTheFanservice: [[invoked]] Lampshaded in her character description, which pokes fun that the reason she's the second-most popular Archfiend after Rubicante is because of her MsFanservice {{Stripperiffic}} design.
656* BlackMage: Notable as one of the game's few dedicated Wind mages.
657* BlowYouAway: As per being the Fiend of Wind.
658* SecretArt: Her Hero Ability is ''Whirlwind''. It deals one hit less than other Black Magic Hero Abilities, but has the advantage on them of casting instantly.
659
660!! Ceodore Harvey
661
662->'''Role''': Red Wing
663
664"Ceodore is the son of Cecil and Rosa, and prince of the kingdom of Baron. Though struggling with the enormous expectations placed upon him, he brushes Rosa's protests aside and states his desire to join the Red Wings airship squad."
665
666----
667
668* CombatMedic: Ceodore's Soul Breaks have a supportive slant to this trope. His Burst Soul Break heals allies on use, and then his two Burst commands each damage an enemy, and one heals an ally and the other casts Esuna on an ally. His Legend Materia gives him a chance to heal the party a bit when using Knight abilities.
669* HolyHandGrenade: Inherited from his father's abilities, indeed.
670* SecretArt: His Hero Ability is ''Vibra Slash'', which does 6 Physical Holy Attacks.
671
672!! Ursula
673
674->'''Role''': Fabul Princess
675
676"Yang's only daughter, sole princess of Fabul. Ursula is every bit her father's daughter, dexterous and powerful. Her father's reluctance to train her as a monk is a source of frequent friction between them."
677
678----
679
680* BareFistedMonk: Much like her father.
681* DishingOutDirt: Ursula has Earth as her main elemental basis.
682* PlayingWithFire: Fire is her secondary element.
683* SecretArt: Her Hero Ability is ''Five Star Crimson Palm'', a six-hit Monk ability with a faster cast time if Yang is in the party.
684[[/folder]]
685
686[[folder:''Final Fantasy V'']]
687!! Bartz Klauser
688
689->'''Role''': Wanderer
690
691"A young man who's short on words, but always ready to help a friend in need. His father's dying wish was for him to travel the world, and now Bartz is every bit the adventurer his father had hoped."
692
693----
694
695* BlowYouAway: Downplayed. His element in his home game is Wind, and he picks up a few more dedicated Wind tools than he does for his other three elements, but he's more about his quad-elemental damage than just the Wind part.
696* JackOfAllStats: Bartz has a four elements gimmick that specializes him in Spellblade attacks in these elements, and he has many higher-tier Relics that grant him elemental infusions to specialize him in one of these elements, or let him remain a generalist.
697* SecretArt: His Hero Ability is ''Crystal Shimmer''. A 5 hit Wind/Water/Fire/Earth Spellblade ability.
698* SpamAttack: One of the spammiest in the game. He has a Legend Materia for dualcasting Spellblade abilities ''and'' one for triplecasting them, and they can stack, letting him get off four attacks with one ability usage. He also has many Soul Breaks that allow further multi-casting of Spellblade abilities or add chase abilities to his Spellblade attacks. While it takes time to build up and use several Soul Breaks, once he has momentum going, Bartz can deal ''dozens'' of hits a turn, along with hundreds of thousands of damage.
699* SpellBlade: As he hails from the game that introduced the awesome SpellBlade, it's no wonder that Bartz is '''the''' SpellBlade user, able to deal outstanding damage in all of the four elements he specializes in, and can multi-cast them in a variety of ways. A full set of description for his tools can be found [[GameBreaker/FinalFantasyRecordKeeper at the Game Breaker page]].
700
701!! Lenna Charlotte Tycoon
702
703->'''Role''': Princess of Tycoon
704
705"The kind-hearted princess of Tycoon. After her father set out to learn why the winds had died, she grew worried and followed after him--a journey that would lead her to meet Bartz. She is a loyal companion, who would gladly sacrifice herself for others."
706
707----
708
709* MakingASplash: Downplayed heavily. While her elemental affinity in ''V'' was Water, it wasn't until the 4th year in the game that she got some Soul Break that references this, and it was only through a healing Soul Break that boosts the party's Water (and Ice, like her Burst Soul Break ''Tender Mercy'') resistance, which is her Ultra Soul Break ''Essence of Water''. Another Ultra Soul Break, ''Princesses' Prayer'', grants her the Bravery ability Aqua Heal.
710* SecretArt: Her Hero Ability is ''Tycoon Cure'', which heals the entire party a little. It's a bit weaker than Hero Abilities with similar effects, but charges faster.
711* WhiteMagicianGirl: The ''V'' realm's primary dedicated healer.
712
713!! Faris Scherwiz
714
715->'''Role''': Pirate Captain
716
717"A pirate captain beloved by the rank and file who serve under her command. Faris has a pirate's swagger, but she always has her friends' best interests at heart. She learns that she and Lenna both wear the same pendant, which leads her to discover her true origins."
718
719----
720
721* BlowYouAway: Her primary element is Wind.
722* KingOfThieves: Technically, no, but many of her Soul Breaks play how she's both a captain of pirates and a princess of a kingdom. Taken to its logical extreme with ''Pirate Princess'', where Faris commands pirates and royal guards to attack enemies together, switching between her pirate garb and her princess gown in the animation.
723* PlayingWithFire: Her secondary element is Fire.
724* SecretArt: Her Hero Abilities are ''Pirate Cannon'' and ''Serpent's Gale''. ''Pirate Cannon'' deals four Wind/Fire hits to a target, lowers their ATK/MAG, and buffs Faris' ATK/MAG, while ''Serpent's Gale'' deals five hits but has no support effect.
725* SupportPartyMember: She focuses on debuffing enemies and lowering their Wind and Fire resistance.
726
727!! Galuf Halm Baldesion
728
729->'''Role''': Amnesiac Warrior
730
731"A seasoned warrior who's lost almost all memory of the past. In fact, he was one of the four Warriors of Dawn who sealed away the dreaded Exdeath. Still animated by a drive to protect the Crystals, he joins Bartz's party on their journey."
732
733----
734
735* BareFistedMonk: His primary ability school is Monk.
736* CoolOldGuy: A sixty year-old man who beats enemies up with his bare hands and can make himself immune to damage.
737* DishingOutDirt: His primary element is Earth.
738* ImplacableMan: Two of his Soul Breaks grant him invulnerability to damage but they also remove all his positive and negative statuses other than the Attack buff granted by one of them and make him unable to be inflicted with any for their duration. His Awakening Soul Break references this in a more practical manner: among other effects, it grants him a bubble that nullifies all damage up to 100% of his HP, and once it's consumed, he gains Last Stand and all his actions execute instantly.
739* PlayingWithFire: His secondary element is Fire.
740* SecretArt: His Hero Ability is ''Fist of the Dawn''. It's a five-hit Earth Monk attack that gives Galuf a 40% damage reduction barrier.
741* SupportPartyMember: Many of his Soul Breaks act to buff the party or reduce the enemy's Earth or Fire resistance. A few of his strongest Soul Breaks have abilities that are stronger if his fellow Warriors of Dawn Xezat, Dorgann and Kelger are in the party and alive, and his presence also improves some abilities that Krile has in her Soul Breaks.
742
743!! Krile Mayer Baldesion
744
745->'''Role''': Princess of Bal
746
747"A young woman raised by her grandfather, Galuf, whom she holds in the highest of esteem. Krile is sensitive and kind, and she has an uncanny ability to speak with moogles, wind drakes, and all manner of creatures."
748
749----
750
751* DishingOutDirt: Her secondary element is Earth.
752* GameplayAndStoryIntegration: Initially her element was Fire and Galuf's was Earth. A fourth-year ''V'' event gave them each access to the other's element, a reference to the original game where Galuf passed all of his combat abilities to Krile. Some of her abilities with her Soul Breaks also have more hits and thus deal more damage if he grandfather is in the party and alive.
753* PlayingWithFire: Her primary element is Fire.
754* SecretArt: Her Hero Abilities are ''Cleansing'' and ''Kindred Flame''. ''Cleaning'' only deals four hits but casts instantly to make up for it, while ''Kindred Flame'' deals five hits.
755* SquishyWizard: Great magical prowess, terrible defenses and HP.
756
757!! Dorgann Klauser
758
759->'''Role''': Dawn Warrior
760
761"One of the four Warriors of Dawn who came from another world and imprisoned the sorcerer Exdeath. Remaining behind to ensure the sorcerer did not escape, he met a woman, Stella, and with her had a child, Bartz."
762
763----
764
765* BlowYouAway: His off-element is Wind.
766* DishingOutDirt: His main element is Earth.
767* SecretArt: His Hero Ability is ''Brotherhood of the Dawn'', a six-hit Earth Knight command.
768* SupportPartyMember: Several of his Soul Breaks boost the party's ATK and other stats.
769
770!! Xezat Matias Surgate
771
772->'''Role''': King of Surgate
773
774"The lord of Surgate Castle, and one of the four Warriors of Dawn. Xezat is not only a skilled swordsman, but also a clever tactician.
775
776----
777
778* AnIcePerson: His main element is Ice.
779* BashBrothers: If all 4 Warriors of Dawn (himself, Dorgann, Galuf and Kelger) are in the party and alive when he uses his Awakening Soul Break, the entire party gains 100% critical hit rate and 50% critical damage boost, with lesser bonuses if one of them is missing.
780* ManaPotion: His main gimmick is that his kit lets him restore ability charges. His Ultra restores an ability charge to all allies, and one of his Legend Materia gives him a chance to regain an ability charge when he uses an Ice-elemental attack.
781* SecretArt: His Hero Ability is ''Spellsword Iceshock'', a tri-elemental Earth, Ice, and Lightning Spellblade that deals five hits, with extra critical damage on the final hit.
782* ShockAndAwe: His secondary element is Lightning.
783* SpellBlade: His main ability school.
784
785!! Kelger Vlondett
786
787->'''Role''': Werewolf Tribe Leader
788
789"One of the four Warriors of Dawn, and leader of Quelb, a town inhabited by werewolves. Though Kelger's age finally takes its toll on him, his sense of justice and hatred of evil are undiminished."
790
791----
792
793* DishingOutDirt: His element is Earth.
794* {{Ninja}}: His main ability school.
795* SecretArt: His Hero Ability is ''Lupine Fang'', a Ninja ability that deals 3/5/7 physical earth attacks with 0/1/2 blink stacks and grants blink.
796* ThemeNaming: Most of his Soul Breaks have "Lupine" in their name.
797
798!! Gilgamesh
799
800->'''Role''': Guard Captain
801
802"The captain of Exdeath's guard. Gilgamesh is deeply loyal to his master, but even as a foe there is little animosity to be found in him. He feels a strong sense of rivalry with Bartz, whom he challenges again and again on his travels."
803
804----
805
806* MythologyGag:
807** His Burst ''Gilgamesh Morphing Time'' deals eight hits, a reference to his eight arms he gets in his transformed mode.
808** His Legend Materia boosts his stats and casts Protect, Shell, and Haste on him when he gets low on HP; a signature trait of his is feigning defeat while buffing himself and then making a comeback. His Level 99 Record Materia lets anyone begin the battle with Protect, Shell, and Haste.
809* PlayingWithFire: His element is Fire, of which he also has a Chain Soul Break.
810* SecretArt: His Hero Ability is ''Death Claw''. It deals 6 physical fire attacks that has a 100% critical hit if he has retaliate and removes retaliate when used.
811* ThemeNaming: His default Soul Break is ''Morphing Time!'' and his Burst is ''Gilgamesh Morphing Time!''. His second Burst, which is part of his Fire kit, is called ''Gilgamesh Scorching Time!''
812
813!! Exdeath
814
815->'''Role''': Dark Warlock
816
817"A dark warlock who gains control of the Void and plots to use its power to take over the world. Though he was sealed away by the four Warriors of Dawn, one by one he destroys the crystals that bind him."
818
819----
820
821* CastingAShadow: His main element is Dark, though as covered under YinYangBomb, he's not too shabby at Holy either.
822* EvilSorcerer: It's basically his title.
823* ManaPotion: He's one of the two main Runic characters in the game, letting him negate and absorb enemy magic attacks to restore his ability charges.
824* SecretArt: His Hero Ability is ''Double Hole''. It does 5 black or white magic Dark or Holy attacks. Attack type depends on whether his Magic or Mind is higher.
825* SquishyWizard: High Magic, pitiful HP and defenses. Ironic, considering in some [[VideoGame/DissidiaFinalFantasy previous appearances]] had him as a quintessential StoneWall.
826* ThemeNaming: Several of his Soul Breaks have the same name as an earlier Soul Break he had with the "Neo" prefix added, in reference to Neo Exdeath.
827* YinYangBomb: He has access to the full school of both Black and White Magic, and his Soul Breaks deal Holy and Dark damage. His Ultra ''Laws of Black and White'' boosts his Holy and Dark-elemental damage, and his Synchro has one Dark-elemental command that grants a boost to Dark damage, and the other command is the same for Holy.
828
829!! Famed Mimic Gogo (V)
830
831->'''Role''': Mimic
832
833"The self-styled "famed mimic" who dwells in the sunken Tower of Walse. He battles Bartz and his allies to keep them from gaining the Crystal shard that has fallen into his possession."
834
835----
836
837* AscendedExtra: He was a boss fought in a minor, optional sidequest; here he gets to be a playable character.
838* MakingASplash: His element is Water.
839* PowerCopying: His Mimic powers let him copy the attacks of allies.
840* SecretArt: His Hero Ability is ''Total Mastery'', a Black Magic spell that deals five hits and lowers Water resistance.
841
842[[/folder]]
843
844[[folder:''Final Fantasy VI'']]
845!! Terra Branford
846
847->'''Role''': Magitek Elite
848
849"A girl born with magical powers that were once thought lost to the world, Terra helps the Returners, acting as a bridge between the world of humans and espers."
850
851----
852
853* BlowYouAway: A 4th year ''Dissidia'' event gives her Wind as a secondary element.
854* CuteMonsterGirl: She assumes her Esper form when her Trance-type Materia is activated, and in the animations of several of her Soul Breaks.
855* CriticalStatusBuff: The ''Magitek Warrior'' Legend Materia allows her to enter Trance when she reaches critical HP. This restores her health, boosts all her stats, and reduces the cast time of all her actions.
856* HeroesPreferSwords: A curious example in that she's a mage, so her Soul Break swords are all wired to offer her high MAG rather than ATK.
857* MagicKnight: Downplayed compared to her original game, but more prominent than in other spin-offs. She has no physical abilities and her Attack and Defense are subpar, but she's able to equip the heavier gear like Heavy Armor, Helms, and Shields, that other Mages can't, and her unique weapons are Swords that boost Magic.
858* MagicStaff: She also has rods among her unique relics.
859* MechanicallyUnusualFighter: Downplayed but still applicable. Unlike other characters who specialize in multiple elements, most of Terra's Soul Breaks are either just Fire or just Wind, and she also has no Soul Break to give her a mechanic to change her infusion between the two. The probable reason is that for her entire lifespan Terra has had access to the Black Magic ability Meltdown, which deals tri-elemental Fire/Wind/Earth damage, thus she has great synergy between her Fire and Wind tools already. This was eventually averted in the game's seventh year, when she got a third Synch Soul Break, ''Inferno Storm'', which gives her Twin Element mode.
860* PlayingWithFire: Naturally, Terra's primary specialty is Fire.
861* SecretArt: Her Hero Ability is her recurring ''Riot Blade'', hitting enemies with five Fire/Wind {{Sword Beam}}s, the last of which ignores Resistance.
862
863!! Locke Cole
864
865->'''Role''': Adventurer
866
867"A young member of the Returners. Saving Terra started him down the path to overthrow the Empire, and ultimately Kefka himself."
868
869----
870
871* CriticalStatusBuff: Some of his Soul Breaks or abilities rise in power the lower Locke's HP is, including the follow-up to his Ultra Soul Break ''Burning Spirit'', Valiant Flame, which normally deals four hits, but gains an additional hit for every 20% less than Locke's max HP, with a cap of eight hits. This is in reference to the Valiant Knife, which Locke plundered from the Phoenix Cave in ''FFVI''. The Valiant Knife itself is a relic used to learn one of these Soul Breaks: ''Valiant Strike''. Locke also has the ''Phoenix's Charge'' Legend Materia, which allows him to enter Phoenix Mode once he reaches critical HP.
872* {{Foil}}: To Terra. The two form the primary fire-elemental fighters of the ''VI'' realm, but Terra is a mage who focuses on raw power by stacking buffs and boosting her stats, while Locke is a fighter who focuses on maximizing DPS with attacks that trigger follow-up attacks or lower the enemy's Fire resistance.
873* ThePhoenix: A visual motif used for many of his Soul Breaks, mirroring his connection to the Esper in his game.
874* PrecisionGuidedBoomerang: Locke has some Thrown weapons among his Unique relics, including his Awakening.
875* PlayingWithFire: Fire is his main element.
876* SecretArt: His Hero Abilities are ''Mirage Raid'' and ''Burning Spirit''. ''Mirage Raid'' deals four Fire attacks to the enemy and steals an ATK/DEF buff from them, ''Burning Spirit'' is a straightforward six-hit attack.
877* SpeedEchoes: His ''Mirage Dive'' desperation attack is one of his early Soul Breaks, and is part of quite a few others. The animation for Mirage Dive involves him leaving after-images in many colors. It doesn't grant him Mirror Image, however.
878
879!! Celes Chere
880
881->'''Role''': Rune Knight
882
883"An imperial Magitek Knight who was once one of the Empire's top generals. She objected to the barbaric methods the Empire had adopted, for which she was branded a traitor and sentenced to death, before being saved by Locke."
884
885----
886
887* AnIcePerson: She has Ice as a secondary element.
888* AntiMagic: With Exdeath, she's the other "Runic" user of the game, which lets her negate enemy magic to restore her ability charges.
889* TheArtifact: Her default Soul Break ''Spinning Edge'' was made Wind-elemental for some reason; for it, a few of Celes' Soul Break have Wind in them, even though she doesn't use Wind in her kit outside of these instances.
890* BlowYouAway: Wind is worked into a couple of her Soul Breaks and later became her tertiary element.
891* EarlyInstallmentWeirdness: Celes spent the first few years of the game struggling to find a character build to fit into. Her ability pool and a Holy-infusing Soul Break nudged her to a Knight build, but all of her Materia nudged her into being a generalist Spellblade user. While she eventually got an Ultra Soul Break that boosts her Spellblade abilites, she still lacked for an element to use them with. It wasn't until the game's 4th Anniversary event came that she got an Infused Ice Soul Break, as well as an Ice Chain, which begs the question of why she didn't get it sooner because Ice has always been Celes' elemental affinity in most other appearances. When she got her Awakening, her Awoken General mode it grants works for Holy and Ice abilities, bringing solidarity to her skillset by letting her play as either a Holy Knight or an Ice Spellblade.
892* HeroesPreferSwords: Naturally for her as a Rune Knight.
893* HolyHandGrenade: Her primary element is Holy.
894* ReimaginingTheArtifact: In the era of Awakening Soul Breaks, which grant the user infinite ability charges for certain types of attacks, Celes' Runic gimmick would be useless in its previous functionality, negating magic attacks to restore her ability charges. The tweak to this mechanic for Celes' Awakening was that its Awoken Runic Blade effect grants Celes Magic Blink to negate spells cast against her, preserving the spirit of Runic as a spell-negating mechanic.
895* SecretArt: Her Hero ability is ''Spinning Edge'', which deals 5 Ice and Holy attacks to all enemies. It has a higher multiplier with fewer enemies.
896* SpellBlade: Her main ability school.
897
898!! Edgar Roni Figaro
899
900->'''Role''': Machinist
901
902"The King of Figaro. Edgar breaks his alliance with the Gestahlian Empire and joins the Returners in their fight for freedom."
903
904----
905
906* AutomaticCrossbow: His iconic TropeNamer Tool appears as his default Soul Break, dealing ranged damage to all enemies.
907* GadgeteerGenius: Many of his Tools from ''VI'' feature as either equipment pieces or in his Soul Break animations.
908* ImprobableWeaponUser: Becomes a champion of it with his Arcane Overstrike, where he weaponizes his ''castle'', having it burrow underground and emerge from beneath enemies to deal Overflow damage.
909* LightningFireJuxtaposition: As Poison was phased out of the metagame, Edgar shifted to have a three-way focus on Poison, Lightning, and Fire. His ''Trifecta Drill'' Burst deals tri-elemental damage and has two Burst commands; one is Poison/Fire and lowers the target's Fire resistance, the other is the same for Poison/Lightning. His ''Royal Brotherhood'' Ultra meanwhile triggers the follow-up ''Enfeeble'' on usage of Poison, Lightning, or Fire-elemental abilities, and deals additional damage in whichever of those elements he used and lowers the enemy's resistance to the same.
910* MechanicallyUnusualFighter: A minor instance. His Overstrike ''Armageddon Blast'' is the only Overstrike Soul Break in the game to hit all enemies.
911* PoisonousPerson: His main element is Poison.
912* SecretArt: His Hero Abilities are ''Withering Shot'' and ''Chainsaw''. The former does 3 physical Fire/Lighting/Poison attacks and imperils those three elements for five seconds. The latter just does 5 physical Fire/Lightning/Poison attacks.
913* ThisLooksLikeAJobForAquaman: Edgar's Awakening Soul Break ''Bravo Drill!'' and his 6* Glint Soul Break ''King of Figaro'' grants him "Change Machinery Mode", which variably grants him an Infusion for Fire, Lightning, or Poison, when using an attack in those elements, and with the former, every second attack in those elements lowers the enemy's elemental resistance to it. Edgar is also the only character able to get a Poison infusion who can use the Machinist skillset, where the 6* Penalty Snipe was eventually buffed to be Poison-elemental. Until the sixth year gave Poison characters a boost Edgar was the best Poison specialist by default because no one else had such good access to 6* Poison abilities and couldn't imperil it, and only in following year, although late, more 6* Poison abilities like Chain Bioga, were intruduced
914
915!! Sabin Rene Figaro
916
917->'''Role''': Monk
918
919"Edgar's twin brother. When Sabin learns that Figaro has broken its alliance with the Gestahlian Empire, he goes to fight at his brother's side."
920
921----
922
923* BareFistedMonk: Monk specialist.
924* EvolvingAttack: His ''Perdition's Phoenix'' Burst deals between seven and ten hits, depending on his Attack stats, and his first Burst command boosts his Attack and Defense more and more the more Sabin uses it. The same goes with the follow-up of his Ultra Soul Break ''Explosive Fist'', Firebird Strick, which hits between three and six times.
925* ThePhoenix: He keeps his ''Rising Phoenix'' Blitz from ''VI'' as a Soul Break, and it's why his element is Fire and the Phoenix is used in several of his other Soul Breaks.
926* PlayingWithFire: His main element is Fire.
927* SecretArt: His Hero Ability is ''Raging Fist'', a Fire-elemental attack that deals six hits.
928
929!! Cyan Garamonde
930
931->'''Role''': Samurai
932
933"A samurai sworn to defend Doma, an eastern land whose royal castle was decimated by Kefka's treachery. Cyan joined the Returners to avenge the deaths of his liege and his beloved wife and child."
934
935----
936
937* CripplingOverspecialization: Cyan can only do Combat and Samurai, but he can do those very efficiently, having an Ultra with Ability Double and a dualcast [=LM2=].
938* CriticalHitClass: His Ultra boosts his critical hit damage while his Burst boosts the party's critical hit rate.
939* KatanasAreJustBetter: As a Samurai, he obviously has katanas in his Soul Break arsenal.
940* PlayingWithFire: His element is Fire.
941* SecretArt: His Hero Ability is ''Bushido Tempest'', a seven-hit Samurai ability that deals Fire damage. To compensate for the high damage output it will have with its high number of hits, it requires more time to use it.
942* ThemeNaming: His Soul Breaks almost universally are named "Bushido <attack>", his unique skill in ''VI''.
943
944!! Shadow
945
946->'''Role''': Assassin
947
948"A cold and calculating assassin whose loyalties are for sale to the highest bidder. Shadow wanders the darkness, secretly longing for his own death."
949
950----
951
952* BoringYetPractical: His Burst ''Shuriken Storm'' has fallen victim to PowerCreep, but retains utility for being an instant-casting group attack that also has two quick-hitting Burst commands, making it great for Power-Up dungeons.
953* CastingAShadow: His element is Dark.
954* DarkAndTroubledPast: Referenced with his first Ultra, ''Abandoned Past''.
955* KatanasAreJustBetter: Many of his Soul Breaks come from katanas.
956* SecretArt: His Hero Ability is ''Shadow Fang''. It deals 5 Physical Ninja Dark attacks, with the last one ignoring defense with 100% accuracy.
957
958!! Gau
959
960->'''Role''': Feral Boy
961
962"A mischievous young boy raised by beasts. Though Gau has difficulty expressing himself with words, he has no trouble communicating his thoughts through wild gesticulations."
963
964----
965
966* TheBerserker: Keeping with his Rage mechanics from ''VI'', several of his Soul Breaks send him into an uncontrollable state where he'll use a random attack each turn.
967* BlowYouAway: In the game's fourth year he picked up Wind as a secondary elemental affinity alongside Lightning, fitting with his Celerity skillset, which often had both Wind and Lightning abilities.
968* BoringYetPractical: He only has two ability schools, Combat and Celerity. But backed by his Ultra, it's all he needs to be effective.
969* FandomNod: In ''VI'', three of the more popular Rages for Gau among fans were the Stray Cat, Aspiran, and Behemoth, who gave him Cat Scratch, Gigavolt, and Meteor, all good attacks. Here, the Stray Cat is Gau's basic ''Rage'' Soul Break and his Record Materia gives his Attack a chance to become Cat Scratch, ''Gigavolt Rage'' is his Unique, and ''Meteor Rage'' is his Super.
970* SecretArt: His Hero Ability is ''Rage''. It deals six hits of Wind/Lightning damage, but damages Gau when he uses it.
971* ShockandAwe: His primary element is Lightning.
972* TookALevelInBadass: For most of his run in ''Record Keeper'' Gau was considered useless due to his Rage mechanics that made him uncontrollable [[labelnote:Just how bad, you ask?]]It came to a point that he was dead last on character rankings and was on a tier ''of his own, the Gau Tier''[[/labelnote]], and he lacked the ability pool to be useful without Soul Breaks or ones that grant him elemental infusions. Then he got his Ultra ''Savory Treat'', which hits twelve times, gives him a 100% critical hit rate for the next 25 seconds and lets him automatically dualcast Combat and Celerity abilities for the next 15 seconds. While it didn't make him top-tier, it eliminated his JokeCharacter status by making him a competent non-elemental DPS. Later Relics since worked him into a more conventional skillset that was more reliable than his past Soul Breaks while retaining the spirit behind his Rage gimmick.
973
974!! Mog
975
976->'''Role''': Moogle
977
978"A moogle warrior who dwells deep in the Narshe Mines. Moogles are good-natured creatures with a fondness for dance, but that doesn't stop Mog from fiercely defending Terra from her pursuers."
979
980----
981
982* DanceBattler: As always. His Soul Breaks are themed after his ''VI'' Dances, and his Materia focus on Dance abilities.
983* FandomNod: Mog was popular to use as a makeshift Dragoon in ''VI'', as only he and Edgar can use Spears, and the Jump command dealt more damage when the user had a Spear equipped. Here, Mog naturally has Dragoon 2 and gets Dragoon 5 through his Record Spheres.
984* {{Foil}}: To Cait Sith. The two are widely-used support characters with a high degree of overlap, but their different skillsets and Soul Breaks mean either may be more viable than the other for different content. Two key examples are Mog's Awakening ''Dance as One'' and Cait Sith's Glint+ ''Planetary Protector'': the former buffs the party's ATK/DEF/RES/MND, giving Mog a way to counter the Full Break mechanics of Cardia bosses; the latter lowers the enemy's DEF/RES/MND, giving Cait Sith a way to counter the defensive buffs used by Magicite bosses.
985* SecretArt: His Hero Ability is ''Heroic Harmony''. It is a Dance ability that restores about 1500 HP to all party members, and increases their Magic stat. The boost to Magic increases in potency every time he uses the ability, reaching a 30% boost after 3 uses. It also features an avalanche of moogles falling onto the party.
986* SupportPartyMember: His skillset and Soul Breaks cement him as a buffing/debuffing character, including being the holder of the ''VI'' Realm Chain, and he has White Magic 4 and a healing command on his Burst to help out with healing.
987* UmbrellaDrink: When using his ''Sunbath'' soul break, Mog pulls out a beach chair, sunglasses, and a fancy drink, to really get into the spirit of things.
988
989!! Setzer Gabbiani
990
991->'''Role''': Gambler
992
993"Proud owner of the airship Blackjack. After the death of his friend and long-time rival Darill he abandoned his dream of possessing the fastest airship in the world. Instead, he built a casino aboard the Blackjack, where he wiles away the hours gambling."
994
995----
996
997* CastingAShadow: His element is Dark.
998* DeathDealer: He attacks by throwing playing cards and other gambling paraphernalia at enemies. In fact, some of his early relics were on a type of weapon as unique to him as Blitzballs are to Tidus and Wakka.
999* EarlyInstallmentWeirdness: One of his first Soul Breaks was attached to the Darts weapon, classified as Gambling Gear. This is the ''only'' Gambling weapon in the game; all of Setzer's other weapons since have been classified as Throwing.
1000* ObviousRulePatch: Once he began to be built as a Dark character, Setzer ran into a problem -- none of his ability schools have any Dark-elemental abilities. When a later event gave him more Dark relics, it also added Dark-elemental Sharpshooter abilities to the game, so he can actually fill his designated role properly. Downplayed in that several other characters can make use of Dark Sharpshooter skills, but they were definitely added to help Setzer more than them.
1001* SecretArt: His Hero Ability is ''Red Card''. It is a Sharpshooter ability that deals only four Dark hits, but lowers the target's Dark resistance, and randomly grants Setzer Quickcast 2 for Sharpshooter abilities, or heals 1000 HP to an ally and heals them of Poison, Blind, and Sleep.
1002* SupportPartyMember: He's a dedicated debuffing character, and the way debuffs work in this game combined with his array of debuffing Soul Breaks allows Setzer to stack debuffs very effectively.
1003
1004!! Strago Magus
1005
1006->'''Role''': Blue Mage
1007
1008"An old mage who raised the orphan Relm as though she were his own granddaughter. After encountering Terra and Locke, Strago learns of the dire threat to the world and throws himself into the fight to save it. Though age has left his body frail, the magic he wields is as potent as ever."
1009
1010----
1011
1012* BlowYouAway: Wind is his secondary element.
1013* DishingOutDirt: He has a tertiary element, which is Earth.
1014* MakingASplash: Water is his main element.
1015* MythologyGag: Strago's starting Lores in ''VI'' were the Water/Wind elemental Aqua Breath, Revenge, and Stone (which was actually non-elemental). Here Water is his main element with Wind as a secondary element and Earth as a tertiary element that was later phased out.
1016* SecretArt: His Hero Abilities are ''Aqua Breath'' and ''Aero'', which deal six hits of magic damage; ''Aqua Breath'' is Water and ''Aero'' is Wind.
1017* SquishyWizard: His magical power is great, but he has the physical durability you'd expect from a seventy year-old man.
1018* ThemeNaming: "Blue" is used in several of his Soul Breaks, to tie into both his Blue Mage skillset and his Water affinity.
1019
1020!! Relm Arrowny
1021
1022->'''Role''': Pictomancer
1023
1024"A young girl with artistic ability far surpassing her years. Relm has a surprisingly sharp tongue, but at times her inner warmth breaks through. She and Strago, whom she loves like a grandfather, set out on a journey to defeat Kefka."
1025
1026----
1027
1028* MythologyGag: One of her Soul Breaks sketches Ultros to blast enemies with ink, a reference to her introductory battle in ''VI'' where she does exactly that. Another of her Soul Breaks (her Super Soul Break) sketches Lakshmi, the Esper she was apparently trying to paint in ''VI'' when the Chadarnook attacked.
1029* SecretArt: Her Hero Ability is ''Starlight''. Using it is a LuckBasedMission -- there's a 33% chance each of it having 17.5, 20, or 22.5 power (which puts it on about the same level as other party healing Hero Abilities), but there's a 1% chance it'll have ''80'' power, making it as strong as a Soul Break.
1030* WhiteMagicianGirl: The ''VI'' realm's only dedicated healer.
1031
1032!! Gogo (VI)
1033
1034->'''Role''': Mimic
1035
1036"A mimic shrouded in mystery whose age, gender, and origin are unknown. A practiced practitioner of the mimic arts, Gogo joins Celes and the others on their quest to save the world, and mimics those in the party."
1037
1038----
1039
1040* MagicKnight: He's got equally good Attack and Magic, his Mind is also pretty high, and he can use Rank 5 Combat, Black Magic, and White Magic skills. His Soul Breaks deal hybrid damage (variably physical or magical depending on which stat is higher), and his Brave Soul Break powers up from Combat and Black Magic commands.
1041* PowerCopying: He specializes in copying the attacks of other party members.
1042* SecretArt: His Hero Ability ''Magical Mimicry''. It deals five Fire/Ice/Wind/Earth Hybrid attacks.
1043
1044!! Umaro
1045
1046->'''Role''': Yeti
1047
1048"A yeti who lived a quiet life in a mountain cave near the coal mining town of Narshe. Though prone to violent outbursts, Umaro has a soft spot for bone carvings, and for some reason he obeys Mog's every command."
1049
1050----
1051
1052* AnIcePerson: His element is Ice, naturally.
1053* TheBerserker: His ''Green Cherry'' Soul Break makes him uncontrollable and he automatically attacks for three turns.
1054* MythologyGag: His ''Green Cherry'' Soul Break is named for the item he eats when fought as a boss in ''VI'' that grants him stat buffs, and the four attacks he uses in Green Cherry mode reference the four attacks he has as a party member in ''VI''.
1055* SecretArt: His Hero Ability is ''Icestorm'', a single hit of Ice damage that can break the damage cap.
1056
1057!! Leo Christophe
1058
1059->'''Role''': Gestahlian General
1060
1061"A soldier of the Gestahlian Empire, Leo was one of the few to refuse a Magitek infusion, rising to the rank of general on his own. Not just a military man, Leo proves to be a kind soul, helping Terra understand her humanity. Respected by his soldiers and enemies alike."
1062
1063----
1064
1065* CharacterizationMarchesOn: His initial Soul Breaks built him as a Holy character, then later Relics transitioned him to focus more heavily on Earth with Holy as an off-element.
1066* DishingOutDirt: His primary element is Earth.
1067* HolyHandGrenade: His secondary element is Holy.
1068* SecretArt: His Hero Ability is ''Shock''. It deals one Physical Earth or Holy attack that can break the damage cap.
1069* SupportPartyMember: His Soul Breaks include themes of him buffing and defending allies while attacking.
1070* WeaponTwirling: Done gratuitously with his sword whenever he uses some variation of "Shock" in his Soul Breaks.
1071
1072!! Kefka Palazzo
1073
1074->'''Role''': Mage
1075
1076"A mage of the Gestahlian Empire. Kefka sets out to capture Terra and the espers, nearly destroying the entire world in the process."
1077
1078----
1079
1080* CastingAShadow: His second received element was Dark, though it's become his primary element.
1081* CharacterizationMarchesOn: Began as a Poison-elemental mage, but as Poison was phased out of the metagame he shifted to Dark. His Synchro gave him a Tri-Element mode for both, letting him run Poison ''or'' Dark as he likes.
1082* MadGod: His insanity and godhood are referenced in many of his Soul Break and Materia names, most directly his third Record Materia ''God of Ruin''.
1083* MusicalAssassin: He has Bard 5 and Dancer 4, and his first Burst is called ''Symphony of Madness''.
1084* PoisonousPerson: His initial element was Poison, but it's been downplayed in favor of Dark.
1085* SecretArt: His Hero Ability is ''Havoc Wing''. It does 6 magic Dark or Poison Attacks and lowers his Mind. But with his very low mind, it doesn't mean much.
1086* WingedHumanoid: Several of his Soul Breaks and his Hero Ability all have him temporarily sprout wings in-reference to his appearance as the final boss in [=FF6=].
1087
1088[[/folder]]
1089
1090[[folder:''Compilation of Final Fantasy VII'']]
1091!! Cloud Strife
1092
1093->'''Role''': SOLDIER
1094
1095"An ex-SOLDIER whose true memories have been lost, Cloud joins the rebel group AVALANCHE's fight against the Shinra Company in an attempt to save the planet, and discover more about his own identity."
1096
1097----
1098
1099* BlowYouAway: His primary dedicated element is Wind.
1100* BoringYetPractical: His second Record Materia ''Mako Might'' lets the user begin a battle with two Soul Break charges. Straightforward, yes. Used in countless party builds for all types of battles? Very much yes.
1101* CastingAShadow: His secondary element is Darkness.
1102* MechanicallyUnusualFighter: The ''Kingdom Hearts'' event gave him his bandaged Buster Sword and tattered cloak from that series, and from ''Tactics'' he gets his Materia Blade. This makes Cloud the only character to have unique equipment from realms outside his own.
1103* SecretArt: His Hero Ability is ''Braver''. Which does 5 Physical Wind or Dark Spellblade attacks.
1104* SpellBlade: The main way he uses his Wind element is via Spellblade abilities.
1105* SuperStrength: Cloud has, bar none, the highest damage output of ''any'' character in the game, thanks solely to his ''Ultra Cross Slash'' that uncaps his damage for all physical attacks and gives him a 100% critical hit rate. With the right party to support him, Cloud can deal tens of thousands of damage every turn with normal abilities, and his Soul Breaks will deal ''hundreds'' of thousands. It wasn't until the game's fourth year when Awakened Arcane Soul Breaks came out that other characters began to be able to rival Cloud's damage output.
1106* TookALevelInBadass: In the era of Awakenings, Cloud's notoriety suffered a bit -- now many characters could casually break the damage cap with their normal attacks, and Cloud's lack of 6* Spellblades really hurt his Wind damage by forcing him to rely on 5* Spellblades that had lower power and generated less Soul Break gauge. Then Hero Abilities were added to the game and Cloud got his unique skill Braver, a 5-hit Wind/Dark Spellblade that is ''stronger'' than other 6* Spellblade abilities and generates just as much Soul Break gauge as them. With this, Cloud's biggest weakness was eliminated and he became a better Wind DPS than ever, while also getting an alternative to Dark kits than Heavy Combat skills.
1107* UnskilledButStrong: Before he expanded his Wind options, Cloud strategies could be summed up as "Fire off ''Ultra Cross Slash'' and use Omega Drive over and over"[[labelnote:Explanation]]Omega Drive is a 6* Combat ability that gets a damage boost according to the user's ATK and can easily hit the damage cap, thus ''Ultra Cross Slash'' made Cloud the best user of it for the damage buffs and uncapped damage it granted.[[/labelnote]]. Simple and dull, but the buffs from ''Ultra Cross Slash'' were so effective that it was all Cloud needed to pull his weight. This strategy eventually fell off due to PowerCreep, but by that time Cloud had his new Wind toys and was able to stay relevant with their help, though ''Ultra Cross Slash'' is still key to accessing his full potential.
1108
1109!! Barret Wallace
1110
1111->'''Role''': AVALANCHE
1112
1113"Leader of the anti-Shinra resistance group AVALANCHE. He lost his right arm, his hometown, and even his wife to Shinra's deception, and he wanted nothing more than revenge. But as time passed, he broke free of his blind hatred."
1114
1115----
1116
1117* ArtificialLimbs: His unique weapons are Gun Arms, and he's the only character who can use them (except for Tyro, who can equip everything).
1118* MoreDakka: Several of his Soul Breaks have a high hit count, and his Legend Materia ''Vermin Exterminator'' gives him a chance to follow up Machinist abilities with another seven hits of damage.
1119* PlayingWithFire: His main element.
1120* SecretArt: His Hero Ability is ''Ungarmax'', a seven-hit Fire Machinist ability.
1121* SupportPartyMember: He's a dedicated debuffing/buffing character.
1122
1123!! Tifa Lockheart
1124
1125->'''Role''': AVALANCHE
1126
1127"A member of AVALANCHE and Cloud's childhood friend, Tifa is a skilled martial artist. Though shy, she harbors feelings for Cloud."
1128
1129----
1130
1131* BareFistedMonk: Another Monk fighter.
1132* DishingOutDirt: Her element is Earth.
1133* SecretArt: Her Hero Abilities are ''Beat Rush'' and ''Somersault''. ''Beat Rush'' is a six-hit Earth attack, ''Somersault'' only does four hits but gives Tifa Quickcast 2 for Monk abilities.
1134* ThemeNaming: Several of her Soul Breaks have "Meteor" in their names; ''Meteor Crusher'', ''Meteor Strike'', ''Meteodrive'', and ''Meteor Combo''. This is thanks to ''VII'' where Meteor Strike and Meteodrive were two of her Limit techniques.
1135
1136!! Aerith Gainsborough
1137
1138->'''Role''': Flower Girl
1139
1140"Descendant of the ancient Cetra, a race of beings possessing the ability to speak with and nurture the planet, Aerith is a determined optimist who embarks on a journey to discover her own destiny."
1141
1142----
1143
1144* TheChosenOne: Several of her Soul Breaks reference her Cetra heritage.
1145* SecretArt: Her first Hero Ability is ''Healing Wind''. It restores a bit of HP to the entire party, and is a bit stronger than other Hero Abilities with the same effect in exchange for charging slower; intent is for players to combo it with her Awakening (which speeds up casting speed) and Sync (where linked ability casting speed is irrelevant).
1146
1147Her other Hero Ability is Breath of Breeze. It may only heal the party for a fixed 1500 HP, but it also gives Aerith a Salvation Star that buffs the party's attack power based on its rank, up to 3.
1148* SpamAttack: A healing version. Her Legend Materia ''Motherly Protector'' gives her a chance to cast a healing spell on the party whenever she uses a White Magic command, but unlike most effects that have such a chance to trigger, Aerith's can trigger on dualcasts, follow-up attacks, and linked Sync commands. In tandem with her dualcast Legend Materia, Aerith can potentially cast multiple healing spells on the party off of one ability use, and heal far more damage than would be expected.
1149* SummonMagic: She has Summon 5, so she has a bit of offensive utility.
1150* SupportPartyMember: Her second Ultra Soul Break ''Innocent Cure'' gives the party three turns of Quickcast for physical attacks, and her Awakening and Synchro also bestow this buff to them, making Aerith very effective at speeding up the party's DPS while she heals them.
1151* WhiteMagicianGirl: The ''VII'' realm's only dedicated healer, and one of the best in the whole game with her ''Innocent Cure'' USB.
1152
1153!! Red XIII
1154
1155->'''Role''': Specimen
1156
1157"One of the last members of his race, Red XIII was used as a guinea pig in Shinra experiments. His fierce appearance is at odds with his caring, and at times cowardly, nature. His desire to protect the planet helps him overcome his fears."
1158
1159----
1160
1161* CharacterizationMarchesOn: He began as a physical support character, but later got buffed to have higher Magic and full access to Black Magic, and received relics to make him an Earth-elemental mage.
1162* DishingOutDirt: His element is Earth.
1163* JackOfAllStats: He has decent Attack and Defense with his good Magic and HP, he can use Black Magic 4 (5 through his Record Spheres) and Support 5, as well as Combat 3, and has both offensive magic Soul Breaks and supportive buffing and debuffing ones.
1164* SecretArt: His Hero Ability is ''Earth Rave'', a powerful 5 hit Earth-elemental Black Magic ability that lowers the enemy's Earth resistance.
1165* UselessUsefulSpell: He has access to White Magic 1, which gives him access to [[SarcasmMode a wide variety of useful spells]] like Vox, Poisona, Blindna, and Slow. His Combat 3 access at least lets him use Break skills; his White Magic affinity is entirely useless.
1166
1167!! Yuffie Kisaragi
1168
1169->'''Role''': Materia Hunter
1170
1171"A young ninja who thinks highly of herself and isn't shy about letting everyone know it. Yuffie seeks to restore her hometown of Wutai to its glory days before it fell to Shinra, and she always has her eye out for a new piece of materia."
1172
1173----
1174
1175* BreakoutCharacter: She's become one of the ''VII'' realm's most supported characters comparable to Cloud and Sephiroth, and hits hard in Earth and Water.
1176* DishingOutDirt: The second ''Kingdom Hearts'' event gave her Earth as a second element.
1177* {{Flanderization}}: Wutai's guardian deity is Leviathan in ''VII'', so Yuffie is made a dedicated Water character here, despite access to a variety of Limit commands in her home game.
1178* MakingASplash: Her main element is Water.
1179* SecretArt: Her Hero Ability is ''Gauntlet''. Which deals 4 Physical Water or Earth Attacks with a long delay and doesn't add a blink stack which is unusual for a Ninja ability. It does 8 hits with 2 blink stacks.
1180* SpamAttack: ''Freewheeling Gauntlet'' lets her follow up Water commands with another four, six, or eight attacks, depending on her stacks of Image. Along with the associated Ninja commands that deal more hits depending on Image, and at max potential Yuffie can deal fifteen attacks a turn. She's also one of the characters with the twenty-one hit versions of Arcane Soul Breaks.
1181* ThemeNaming: "Freewheeling" is used in her later relics, such as ''Freewheeling Reflection'', ''Freewheeling Gauntlet'', and ''Freewheeling Bloodfest''.
1182
1183!! Vincent Valentine
1184
1185->'''Role''': Former Turk
1186
1187"A gunslinger who slept in a coffin in the Shinra Mansion for many years, Vincent is one of the few who knows Sephiroth's true origin. Vincent has been surgically altered, giving him eternal youth and the ability to change into a variety of beasts."
1188
1189----
1190
1191* AnimalMotifs: Dogs and wolves. Cerberus is one of his unique weapons, the name is used in several of his Soul Breaks, and the wolf-like Galian Beast is his SuperMode used for his Trance and in some of his Soul Break animations.
1192* EarlyInstallmentWeirdness: He has Darkness 5 access and his first Burst has Burst commands that grow stronger if he has Doom status, a schtick associated with the Darkness skill and its users. His later Relics never brought up Doom again and he's been consistently built as a dedicated Fire character, leaving his Darkness skillset useless and looking out of place.
1193* {{Flanderization}}: As noted in his character description, Vincent is able to transform into different monsters in ''VII'', and had four total. But Galian Beast was his default one and the only one he could use in his ''Dirge of Cerberus'' spinoff (aside from Chaos as an EleventhHourSuperpower), so it's his sole transformation here, and the fact that Galian Beast's main attack was Beast Flare is why Vincent is a Fire-focused character. He eventually got Chaos as his True Awakening Soul Break, but it too is treated as Fire-elemental despite having no Fire associations at all in ''VII''.
1194* GlassCannon: Good Attack and Magic and offensive potential in both, mediocre HP and sub-par Defense and Resistance.
1195* MagicKnight: His Attack and Magic are both high, he has Black Magic 5, Sharpshooter 5, and Machinist 5 for a good array of Fire skills both physical and magical, and many of his Soul Breaks deal hybrid damage where they count as physical or magical depending on which of his stats is higher. He's overall better as a mage, but works just fine as a physical character.
1196* PlayingWithFire: His main element is Fire.
1197* SecretArt: His Hero Ability is ''Beast Flare''. A Machinist ability that deals 6 ranged Fire Hybrid attacks.
1198* TurnsRed: He's one of the characters with a "Trance" Legend Materia, which triggers at critical HP to transform him into the Galian Beast, healing him and lowering the casting time of his actions.
1199
1200!! Cid Highwind (VII)
1201
1202->'''Role''': Pilot
1203
1204"A legendary pilot in Shinra's space program. Cid was chosen to be their first astronaut, but the program was canceled. He chose to remain in Rocket Town, biding his time, and still harboring his dreams of space."
1205
1206----
1207
1208* BlowYouAway: His element is Wind.
1209* InASingleBound: Dragoon specialist.
1210* OutOfFocus: Out of all the core cast of ''VII'', Cid gets by far the least exposure and utility. For years the highest-level tech he received is an Ultra Soul Break that is subpar. He eventually got thrown a bone in the form of the ''VII'' Realm Chain, but little else. It wasn't until a 5th year event that he finally got an Awakening, Arcane Overstrike, and Glint, in a time when Synchro Soul Breaks and Glint+ are standard issue for many characters.
1211* SecretArt: His Hero Ability is ''Boost Jump'', a six-hit Jump attack that deals Wind damage.
1212* UselessUsefulSpell: He has access to Machinist 5, but nothing in his kit gives him any amount of utility to gain from it.
1213
1214!! Cait Sith
1215
1216->'''Role''': Fortuneteller
1217
1218"A mechanical black cat with a penchant for fortune telling, Cait Sith joins Cloud under the pretext of seeing what his predictions for the party mean."
1219
1220----
1221
1222* {{Foil}}: To Mog. The two are widely-used support characters with a high degree of overlap, but their different skillsets and Soul Breaks mean either may be more viable than the other for different content. Two key examples are Mog's Awakening ''Dance as One'' and Cait Sith's Glint+ ''Planetary Protector'': the former buffs the party's ATK/DEF/RES/MND, giving Mog a way to counter the Full Break mechanics of Cardia bosses; the latter lowers the enemy's DEF/RES/MND, giving Cait Sith a way to counter the defensive buffs used by Magicite bosses.
1223* SecretArt: His Hero Ability is ''Joyful Dance''. A Dancer ability that debuffs the enemies's Defense and Resistance by 50% for 10 seconds and heals the party for around 1000 HP.
1224* SupportPartyMember: He specializes in buffing the party and debuffing enemies. This is highlighted by his Ultra ''Danger Dice'', which casts Protect, Shell, and Haste on the party, and lowers the ATK, DEF, MAG, and RES of enemies. He also has a couple of healing options to help out the party's White Mage.
1225
1226!! Zack Fair
1227
1228->'''Role''': SOLDIER
1229
1230"A loyal and kind-hearted SOLDIER 1st Class, Zack was Aerith's first love and a close friend of Cloud. Zack comes to Cloud's aid when he succumbs to intense Mako poisoning."
1231
1232----
1233
1234* BashBrothers: With Cloud. While Cloud supplies the pure power, Zack provides the support needed to maximize his potential, and together the two can make short work of anything weak to Wind. Zack's Wind Chain boosts the party's critical hit damage (which Cloud can make great use of with ''Ultra Cross Slash'' giving him a 100% critical hit rate), and his Soul Breaks and skillset lend him to lowering the enemy's Wind resistance and dealing multiple hits of Wind damage to build up the Chain bonus, both boosting Cloud's damage potential even further.
1235* BlowYouAway: His element is Wind.
1236* SecretArt: His Hero Ability is ''Rush Assault''. It starts off charging slowly and deals six hits of Wind damage, but it gets faster and faster the more Zack uses it.
1237* SuperSpeed: His Legend Materia lets him begin battles with Haste and removes the charge time from his first three actions, his specialized ability pool is in Celerity (which execute quickly), his Burst commands have reduced charge time, and his Ultra ''Climhazzard Xeno'' reduces the charge time of his next action when he uses a Wind attack. When his Ultra is combined with Wind-elemental Celerity abilities, Zack will execute attacks ridiculously fast.
1238* SupportPartyMember: By virtue of the BashBrothers trope with Cloud. Zack's damage output alone is fine but isn't anything spectacular, but he's ''really'' good at increasing Cloud's damage output to more than make up his own deficiency.
1239* ThemeNaming: Save for his third Record Materia, all of his Materia, both Record and Legend, bear the name "SOLDIER" in them.
1240
1241!! Angeal Hewley
1242
1243->'''Role''': SOLDIER
1244
1245"A SOLDIER 1st Class, widely liked for his generous personality. Angeal is able to befriend people like Sephiroth, who consciously push others away, and impresses Zack with his straight-shooting nature and pride in his work. The Buster Sword given him by his parents is a symbol to him of that pride."
1246
1247----
1248
1249* BashBrothers: Downplayed but apt to a degree; his Wind affinity lets him join Cloud and Zack in beating on enemies, contributing in his own way with defensive buffs for the party.
1250* BlowYouAway: Wind specialist.
1251* HolyHandGrenade: His secondary element is Holy.
1252* SecretArt: His Hero Abilities are ''Wings of Pride'' and ''Unleashed Wrath''. ''Wings of Pride'' deals three hits of Holy and Wind damage and grants the user a damage reduction barrier, and deals two extra hits if they already have such a barrier, and ''Unleashed Wrath'' is a five-hit Holy and Wind attack that deals extra critical hit damage on the final hit.
1253* SupportPartyMember: He focuses in defending the party by boosting their Defense and Resistance and granting them damage-negating barriers.
1254* ThemeNaming: "Pride" is used in several of his tools, and he otherwise has tools themed after the Seven Deadly Sins, as he did in ''Crisis Core'' as Angeal Penance.
1255
1256!! Shelke Rui
1257
1258->'''Role''': Tsviet
1259
1260"A member of the Tsviets, the elite of the elite warriors of Deepground, Shinra's "dark secret." In addition to her considerable prowess in battle, she can dive into the Worldwide Network to extract critical information."
1261
1262----
1263
1264* BoringYetPractical: She's one of a few characters to have access to Support 5* along with one of the "Haste + Instant Cast 3" Legend Materias, which makes her one of the best Entrust users in the game, because she can rapidly charge up Soul Break gauge in the first few turns of battle, then either Entrust it to an ally or use it to cast one of her Soul Breaks. Shelke is one of the few characters to be viable in high-level battles even if the player has no Relics for her; she's just that good at what she does.
1265* BreakoutCharacter: She's the only ''Dirge of Cerberus'' representative and virtually unheard of outside her original game, especially compared to the core ''VII'' cast which have reappeared all over the place for years. However, Shelke's great utility in this game as a support character lead to her becoming a very well supported character, even moreso than some characters who are part of the playable cast.
1266* ShockAndAwe: Her damaging Soul Breaks are focused on Lightning.
1267* SecretArt: Her Hero Abilities are ''Synaptic Net Dive'' and ''The Transparent''. ''Synpatic Net Drive'' deals four Lightning attacks and gives her High Quickcast for one turn, ''The Transparent'' transfers 500 Soul Break gauge points to a target and gives them Quickcast for one turn.
1268* SupportPartyMember: Her Support access makes her focused on debuffing enemies, though as described above, she's most famous for using Wrath and Entrust to charge the party's Soul Break gauges.
1269
1270!! Rufus Shinra
1271
1272->'''Role''': President of Shinra
1273
1274"The ambitious son of the president of the Shinra Company, who follows in his father's footsteps to lead the organization. Rufus seeks to gain control of the Promised Land, while Cloud and his friends do their best to stop him."
1275
1276----
1277
1278* CastingAShadow: His element is Dark.
1279* {{Foil}}: Similar to Cloud and Zack being BashBrothers where Zack can support Cloud in battle, Rufus is built to have a similar relationship with Sephiroth, specializing in lowering the enemy's Dark resistance to boost Sephiroth's damage output.
1280* JackOfAllStats: He has White Magic 4, Support 4, Combat 4, Sharpshooter 6, and Darkness 5, which gives him a wide variety of offensive and supportive skills.
1281* SecretArt: His Hero Ability is ''Mako Barrage'', a five-hit Dark attack that imperils Dark.
1282
1283!! Reno
1284
1285->'''Role''': Turk
1286
1287"A young man with fiery red hair. Reno comes across as irresponsible, and even lazy, but in fact he takes his work with the Turks more seriously than most. He makes a point of never mixing business with pleasure."
1288
1289----
1290
1291* MagicKnight: His Attack and Magic are both high and he has Black Magic 5, Celerity 5, and Machinist 5 for Lightning attacks in both physical and magical varieties. His first few Soul Breaks were magical, but then his Burst was physical, and then later Soul Breaks were hybrid attacks.
1292* SecretArt: His Hero Ability is ''Pyramid'', a six-hit hybrid Lightning attack that removes Haste on every second use.
1293* ShockAndAwe: His element is Lightning.
1294* SpamAttack: His first Burst command in his Burst ''Turk Triad'' starts at one hit and deals an additional hit with every usage, climbing to eight hits.
1295
1296!! Rude
1297
1298->'''Role''': Turk
1299
1300"The inseparable ally of Reno, his fellow Turk. Rude is the quiet one of the pair, and he doesn't like talking in front of others. A consummate professional, his position with Shinra means he often finds himself at odds with Cloud."
1301
1302----
1303
1304* CombatMedic: He has White Magic 4, which gives him access to some critical supportive White Magic abilities and lower-tier curative spells. His Burst includes a healing command.
1305* DishingOutDirt: His element is Earth.
1306* MagicKnight: Just like his associate Reno, Rude's Attack and Magic are both high, and his access to Black Magic 5 and Monk 5 let him use Earth attacks from either magical or physical ability pools. His Burst Soul Break deals hybrid damage and its damaging Burst ability deals the same.
1307* SecretArt: His Hero ability is ''Grand Spark'' A Monk ability that deals 5 hybrid Earth/Lightning attacks.
1308
1309!! Elena
1310
1311->'''Role''': Turk
1312
1313"The newest member of the Turks, appointed after Reno was injured fighting AVALANCHE in Midgar. Elena has a bad habit of spilling important secrets, but she makes up for it with unrivaled dedication to her task, often in stark contrast to her less disciplined "superiors." "
1314
1315----
1316
1317* ActionGirl: A female physical brawler, using Sharpshooter as her main ability pool.
1318* PlayingWithFire: Her element is Fire.
1319* SecretArt: Her Hero Ability is ''Elite Operator''. A Sharpshooter ability that deals 5 fire/Lightning attacks and imperils those elements for five seconds with a long cast time.
1320
1321!! Sephiroth
1322
1323->'''Role''': SOLDIER
1324
1325"Once a member of SOLDIER and well-respected hero of Shinra, Sephiroth changed when he learned he was himself an experimental construct. He plots to destroy the planet out of his deep hatred for humanity."
1326
1327----
1328
1329* CastingAShadow: His main element is Darkness.
1330* DepartmentOfRedundancyDepartment: His coat, gloves, and pants all appear as separate relics for him, and his belt is a separate accessory. The "Genji Glove (VII)" is ''not'' part of his outfit, but is styled to look like it is.
1331* PlayingWithFire: His secondary element is Fire.
1332* SecretArt: His Hero Abilities are ''Heartless Angel'' and ''Scintilla''. ''Heartless Angel'' deals six Dark hits with a 100% hit rate, and ''Scintilla'' deals six Fire hits.
1333* UnskilledButStrong: As a Dark-focused character. None of his Dark-aligned Soul Breaks grant him any form of follow-up attack or dualcasting effect, so he's reliant on his dualcasting Legend Materia and the innate dualcast/chase properties of his Awakening and Sync Soul Breaks to be able to attack multiple times a turn. However, he has many powerful Soul Breaks that deal multiple hits and grant him valuable status buffs, including raising his damage cap higher than normal. While Sephiroth can't deal as many attacks as other characters, he makes up for it with how hard he hits.
1334
1335!! Genesis Rhapsodos
1336
1337->'''Role''': SOLDIER
1338
1339"SOLDIER 1st Class Genesis is a close friend on Angeal, with whom he shares a hometown. Though Genesis considers a fellow SOLDIER Sephiroth a friend, he also has strong feelings of rivalry towards him. He often quotes from the epic poem LOVELESS."
1340
1341----
1342
1343* MechanicallyUnusualFighter: Genesis breaks some trends for how Soul Breaks work. His Awakening grants him a ''Brave'' command, when previously Braves were a subset of Ultra Soul Breaks and only found on them. His Brave command has the effect of granting him a boost to his Fire-elemental damage, the first Brave command to do so.
1344* PlayingWithFire: His element is Fire.
1345* SecretArt: His Hero Ability is ''Genesis Slash'', a six-hit Fire spellblade.

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