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* AnIcePerson: Her attacks and weapon are classified as part of the Ice element, so building up your defense towards that may help in surviving her onslaught.



* AnIcePerson: Her attacks and weapon are classified as part of the Ice element, so building up your defense towards that may help in surviving her onslaught.



* AnIcePerson: The Blade Bearer uses a variety of ice attacks, ranging from close ranged ice spikes that explodes and firing a long ranged singular spike of ice from her sword. You can use these attacks yourself by using her sword, Iceblood. In the rematch in the Depths, the Cannoneer will add ice attacks to his moveset if the Blade Bearer is defeated first.


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* AnIcePerson: The Blade Bearer uses a variety of ice attacks, ranging from close ranged ice spikes that explodes and firing a long ranged singular spike of ice from her sword. You can use these attacks yourself by using her sword, Iceblood. In the rematch in the Depths, the Cannoneer will add ice attacks to his moveset if the Blade Bearer is defeated first.


* ArmCannon: The Cannoneer's right arm is a massive cannon that can fire a long ranged blast of fire or a close ranged flamethrower. You can use these attacks yourself by using his gun, Burning Disaster.
* ArtificialBrilliance: Their boss fight together is designed around the concept of having two opposing combat styles complement each other and eliminate any possible shortcomings in either style. Blade Bearer, being the faster and more aggressive of the two, will likely be the first to engage with you while Cannoneer actively tries to stay away, giving him free reign to fire while you are distracted. Furthermore, he can shoot fireballs that stagger, making you open to slashes from Blade Bearer's rapier, or create an eruption under your feet, forcing you to break away from Blade Bearer in the middle of a DPS oppurtunity. Trying to aim for Cannoneer instead will make you blind to any ambushes by Blade Bearer, who will ''most definitely'' chase you down no matter how hard you try to disengage from her. The end result is a battle with minuscule windows for actually landing a hit on them until you finally manage to drop one or the other through sheer perseverance.

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* ArmCannon: The Cannoneer's right arm is a massive cannon that can fire a long ranged blast of fire fire, launch orbs of fire, or a close ranged flamethrower. You can use these attacks yourself by using his gun, Burning Disaster.
* ArtificialBrilliance: Their boss fight together is designed around the concept of having two opposing combat styles that perfectly complement each other and eliminate any possible shortcomings in either style. They both can recognize when they've separated a player and the A.I. partner or two players from each other, causing them to switch focus on the isolated target to kill them faster. The end result is a battle with minuscule windows for actually landing a hit on either opponent until you finally manage to drop one or the other through sheer perseverance.
**
Blade Bearer, being the faster and more aggressive of the two, will likely be the first to engage with you while Cannoneer actively tries to stay away, giving him free reign to fire while you are distracted. Furthermore, he can shoot fireballs that stagger, making you open to slashes from Blade Bearer's rapier, or create an eruption under your feet, forcing you to break away from Blade Bearer in the middle of a DPS oppurtunity. opportunity. He can heavily damage you with his flamethrower move, which distracts you from attacking Blade Bearer and can weaken you enough that she can kill you quickly.
**
Trying to aim for Cannoneer instead will make you blind to any ambushes by Blade Bearer, who will ''most definitely'' chase you down no matter how hard you try to disengage from her. The end result is a battle with minuscule windows for actually landing a She prioritizes whoever's trying to attack him (in melee or ranged), and her ice attacks will cause you to lose speed and stamina if you get hit on them until too much, opening you finally manage up to drop one or further attacks from Cannoneer. Attempting to use ranged Gifts on Cannoneer will lead her to focus on the other through sheer perseverance.caster, shutting their ranged support down while letting her own continue firing.



** Getting one of the pair down shows that they are only made great by the sum of their parts. The Blade Bearer is far more manageable without the Cannoner giving her openings, she relies on him to prevent opponents from freely whittling her smaller health bar down, and her attacks can be rather easily dodged once you're able to focus on her alone. The Cannoner is rendered a giant, slow target without the Blade Bearer to dissuade you from just wailing on him, and he can't keep players off of him without her to pressure them away.



* GagBoobs: The Blade Bearer is notable for her sizeable bust and the JigglePhysics that come with them.

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* GagBoobs: The Blade Bearer is notable for her sizeable bust and the JigglePhysics that come with them.them, even by the game's fanservice standards.



* LongRangeFighter: The Cannoneer uses a large variety of extremely damaging ranged attacks, ranging from a blast of fire, a flamethrower, an explosion of fire from underneath you, and a floating ball of fire that explode into smaller fireballs. In contrast, his melee attacks are pathetic in the form of a overhead chop, a body tackle and a smack from his cannon arm. He is aware of this weakness however, and will always try to keep his distance away from you.

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* LongRangeFighter: The Cannoneer uses a large variety of extremely damaging ranged attacks, ranging from a blast of fire, a flamethrower, an explosion of fire from underneath you, and a floating ball of fire that explode into smaller fireballs. In contrast, his melee attacks are pathetic in the form of a overhead chop, a body tackle and a smack from his cannon arm. He is aware of this weakness however, and will always try to keep his distance away from you.you, and Blade Bearer covers for him in this regard.


* LightningBruiser: Anyone who's played [[VideoGame/GodEater]] probably saw this coming.

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* LightningBruiser: Anyone who's played [[VideoGame/GodEater]] VideoGame/GodEater probably saw this coming.


* PostMortemOneLiner: After you've defeated the FrozenEmpress, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''

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* PostMortemOneLiner: After you've defeated the FrozenEmpress, Frozen Empress, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''



* PostMortemOneLiner: After you've defeated the FrozenEmpress, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''

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* PostMortemOneLiner: After you've defeated the FrozenEmpress, Lord of Thunder, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''


The main boss of the eponymous DLC.

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The main boss FinalBoss of the eponymous DLC.DLC, heavily implied to be an ancient precursor to the Hannibal species and its spin-offs.


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*LightningBruiser: Anyone who's played [[VideoGame/GodEater]] probably saw this coming.


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The FinalBoss of the eponymous DLC, heavily implied to be an ancient precursor to the Garm species and its spin-offs.
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* AnIcePerson: Primarily uses ice attacks. Interestingly enough, this is quite a stark contrast to its relatives, who use fire.
* IntercontinuityCrossover: Heavily implied to be a Garm Aragami.
* LightIsNotGood: The Frozen Empress is predominantly colored in bright colors, mainly white red and blue, yet being an Aragami, it's quite vicious.
* MightyGlacier: ''Somewhat''. It's slower than the other DLC bosses, but still packs a punch.
* PostMortemOneLiner: After you've defeated the FrozenEmpress, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''


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The FinalBoss of the eponymous DLC, heavily implied to be an ancient precursor to the Vajra species and its spin-offs.
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* IntercontinuityCrossover: Heavily implied to be a Vajra Aragami. It also bears heavy similarities to the Deusphage Dyaus Pita in its moveset.
*LightIsNotGood: Colored in gold with bright blue eyes and uses lightning, yet is a vicious, highly aggressive beast.
*LightningBruiser: '''Good lord yes.''' Defeating this thing essentially requires mastery of stamina management, otherwise you'll constantly be slammed by combo after combo and taken apart faster than you can react.
* PostMortemOneLiner: After you've defeated the FrozenEmpress, your victory card screen reads: '''Grim Menace Obliterated''' instead of the typical '''Greater Lost Dispersed.'''
* ShockAndAwe: Being a Vajra, this was expected.


* BossInMookClothing: By far the most durable enemies yet, but they also [[LightningBruiser hit like a freight train while moving like one.]]
* BrightIsNotGood: The moment it puts on its bright ice armor, it means to now kill you quickly.

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* BossInMookClothing: By far the most durable enemies yet, in the game when you first encounter them, but they also [[LightningBruiser hit like a freight train while moving like one.]]
one]].
* BrightIsNotGood: The moment it puts on its bright ice armor, it now means to now kill you quickly.quickly.
* DualBoss: A particularly merciless fight in the Silent White Depths level involves having to fight two Brutes at the same time, and it's required in order to clear the level since the Brutes are guarding a key.
* AnIcePerson: All of a Brute's attacks inflict ice damage, it'll chuck giant ice spears at you if you stay at range, and it uses ice to heavily armor itself up once half of its health is gone.
* WeakToFire: Unlike most enemies you face, a Boreal Brute practically demands that the player comes equipped with some form of fire attack. They take more damage from fire, and fire is the only way (asides from hammers) to break its armor.


This page details the various types of Lost, formerly Revenants who succumbed to their bloodthirst and transformed into monsters. ''Beware of spoilers''.



This page details the various types of Lost, formerly Revenants who succumbed to their bloodthirst and transformed into monsters. ''Beware of spoilers''.



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This page details the various types of Lost, formerly Revenants who succumbed to their bloodthirst and transformed into monsters. ''Beware of spoilers''.


* AnAxeToGrind: During its second phase, the strange impalement in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller version by beating it, revealing it to be called the Tyrant's Labrys.

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* AnAxeToGrind: During its second phase, the strange impalement object impaled in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller version by beating it, revealing it to be called the Tyrant's Labrys.



* FlunkyBoss: It is in your best interest to prevent him from becoming one; at times it will summon a totem that damages and can transform into a lesser Lost. Destroying it will stop that from happening, but it will constantly try to raise more as the fight goes on. It will stop using this attack in its second phase, opting to butcher you instead with raw damage.

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* FlunkyBoss: It is in your best interest to prevent him from becoming one; at times in the first phase of the fight, it will summon a totem that damages you and can transform into a lesser Lost. Destroying it will stop that from happening, but it will constantly try to raise more as the fight goes on. It will stop using this attack in its second phase, opting to butcher you instead with raw damage.



* TurnsRed: Once its health is depleted enough, it will pull out the strange impalement in its chest and form a massive axe with the dual blades it was using, serving as the axe head. It attacks become slower, but much more powerful and with greater range.

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* TurnsRed: Once its health is depleted enough, it will pull out the strange impalement in its chest and form a massive axe with the dual blades it was using, serving as the axe head. It Its attacks become slower, but much more powerful and with greater range.



* BareYourMidriff: Natch.

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* BareYourMidriff: Natch.Due to not wearing clothing, it certainly does bare that.



* DanceBattler: She is inspired primarily by exotic dancers according to the developers and several of her attacks are basically dance routines, albeit ones that can kill.

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* DanceBattler: She is inspired primarily by exotic dancers according to the developers and several of her attacks are basically dance routines, routines with or without a pole being involved, albeit ones that can kill.



* BloodyMurder: Will occasionally use a Blood explosion spell at range, and buffs himself in the second phase with blood aura.



* BloodyMurder: Will occasionally use a Blood explosion spell at range, and buffs himself in the second phase with blood aura.



* SwordBeam: He can use both variants, one is a swing that creates a sweeping wave and another is a thrust which fires a straight beam. You can do the first once you obtain a Black Halberd to use for yourself.



* SwordBeam: He can use both variants, one is a swing that creates a sweeping wave and another is a thrust which fires a straight beam. You can do the first once you obtain a Black Halberd to use for yourself.



* ArtificialBrilliance: Their boss fight together is designed around the concept of having two opposing combat styles complement each other and eliminate any possible shortcomings. Blade Bearer, being the faster and more aggressive of the two, will likely be the first to engage with you while Cannoneer actively tries to stay away, giving him free reign to fire while you are distracted. Furthermore, he can shoot fireballs that stagger, making you open to slashes from Blade Bearer's rapier, or create an eruption under your feet, forcing you to break away from Blade Bearer in the middle of a DPS oppurtunity. Trying to aim for Cannoneer instead will make you blind to any ambushes by Blade Bearer, who will ''most definitely'' chase you down no matter how hard you try to disengage from her. The end result is a battle with minuscule windows for actually landing a hit on them until you finally manage to drop one or the other through sheer perseverance.

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* ArtificialBrilliance: Their boss fight together is designed around the concept of having two opposing combat styles complement each other and eliminate any possible shortcomings.shortcomings in either style. Blade Bearer, being the faster and more aggressive of the two, will likely be the first to engage with you while Cannoneer actively tries to stay away, giving him free reign to fire while you are distracted. Furthermore, he can shoot fireballs that stagger, making you open to slashes from Blade Bearer's rapier, or create an eruption under your feet, forcing you to break away from Blade Bearer in the middle of a DPS oppurtunity. Trying to aim for Cannoneer instead will make you blind to any ambushes by Blade Bearer, who will ''most definitely'' chase you down no matter how hard you try to disengage from her. The end result is a battle with minuscule windows for actually landing a hit on them until you finally manage to drop one or the other through sheer perseverance.



* CripplingOverspecialization: The two are hard-hitting, without a doubt, but almost all of their damage output is elemental. It is far easier to build towards fire and ice resistances compared to physical defense, so you only need the right equipment setup and Gifts to render their most dangerous attacks down to nothing more than a stiff breeze.



* CripplingOverspecialization: The two are hard-hitting, without a doubt, but almost all of their damage output is elemental. It is far easier to build towards fire and ice resistances compared to physical defense, so you only need the right equipment setup and Gifts to render their most dangerous attacks down to nothing more than a stiff breeze.



* LightIsNotGood: Its body developed a white color, and it will be more than happy to slaughter you if given the chance.



* LightIsNotGood: Its body developed a white color, and it will be more than happy to slaughter you if given the chance.


* EliteMook: These are identifiable by their distinct white gas masks with red spikes. For some reason, they are excellent martial artists and will trip you up with lightning-fast kicks that pack a wallop.

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* EliteMook: These are identifiable by their distinct white gas masks with red spikes.spikes and red pants. For some reason, they are excellent martial artists and will trip you up with lightning-fast kicks that pack a wallop.



* ScarredEquipment: The Lost carry around weaponry used in life that has been warped by the miasma.

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* ScarredEquipment: The Lost carry around weaponry used in life their former lives that has have been warped by the miasma.



* SeaHurtchin: Their spines can move on an individual basis, leading to a grotesque but surprisingly accurate impression of sea urchins when idle.



* SeaHurtchin: Their spines can move on an individual basis, leading to a grotesque but surprisingly accurate impression of sea urchins when idle.

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* SeaHurtchin: Their spines can move on an individual basis, leading to a grotesque but surprisingly accurate impression of sea urchins when idle.



* ActionBomb: Soldiers wearing bandoleers are to be treated with extra caution; if they sense that simply throwing dynamites won't be enough, they will pull a lit one out and charge towards the player to catch them in the explosion. Curiously for such an example, they always survive with a sliver of health remaining and can continue to attack afterwards.

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* ActionBomb: Soldiers wearing bandoleers are to be treated with extra caution; if they sense that simply throwing dynamites dynamite won't be enough, they will pull a lit one out and charge towards the player to catch them in the explosion. Curiously for such an example, example of the trope, they always survive with a sliver of health remaining and can continue to attack afterwards.



* EnemySummoner: Lone soldiers may in fact be baiting for an ambush, having surrounded themselves with multiple Lost lying in wait. Your options are to either kill them off before the soldier in question notices you, or take it down ''fast'' before it can signal its friends to attack.
* TheGoomba: Slightly stronger than the average thrall, and equally as numerous as you progress further through the game.
* KnifeNut: Sword-wielding soldiers may throw a knife at you, especially if you are too far for them to cut.
* FaceMonsterTurn: They mainly carry weapons like the Sunset Bayonet and Sunset Great Sword, establishing them as former soldiers during Operation Queenslayer until they frenzied and began fighting against their own side.

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* EnemySummoner: Lone soldiers Soldiers may in fact be baiting for an ambush, having surrounded themselves with multiple Lost lying in wait. Your options are to either kill them off before the soldier in question notices you, or take it down ''fast'' before it can signal its friends to attack.
* FaceMonsterTurn: They mainly carry weapons like the Sunset Bayonet and Sunset Great Sword, establishing them as former soldiers from Operation Queenslayer until they frenzied and began fighting against their own side.
* TheGoomba: Slightly stronger and better equipped than the average thrall, Thrall, and equally as numerous as you progress further through the game.
* KnifeNut: Sword-wielding soldiers may throw a knife at you, especially if you are too far away for them to cut.
* FaceMonsterTurn: They mainly carry weapons like the Sunset Bayonet and Sunset Great Sword, establishing them as former soldiers during Operation Queenslayer until they frenzied and began fighting against their own side.
hit in melee.



Giant lost that are found starting from the Dried Trenches. They look like giant oni, with the main difference between them being [[RedOniBlueOni the demons are red and the devils are blue]]. The red ones can use heavy melee weapons while the blues ones use one handed swords and bayonet rifles to snipe at you.

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Giant lost Lost that are found starting from the Dried Trenches. They look like giant oni, with the main difference between them being [[RedOniBlueOni the demons are red and the devils are blue]]. The red ones can use heavy melee weapons while the blues blue ones use one handed swords and bayonet rifles to snipe at you.



* StealthyMook: These Lost prefer to ambush their prey, and thus many hide behind corners or hang off cliffs so they can get the jump on you.

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* StealthyMook: These Lost prefer to ambush their prey, and thus many hide behind corners corners, under water or sand, or hang off cliffs so they can get the jump on you.



* BeefGate: A few of them can be found nearby chests, necessitating that you must draw their attention before grabbing the new equipment inside.

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* BeefGate: A few of them can be found nearby chests, necessitating that you must draw their attention and defeat them before grabbing the new equipment inside.



* EliteMook: Certain Wanderers have a dark-grey skin tone instead of the usual sickly white. They hit harder, are more agressive, and can produce shockwaves whenever they slam into the ground.

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* EliteMook: Certain Wanderers have a dark-grey skin tone instead of the usual sickly white. They hit harder, are more agressive, aggressive, and can produce shockwaves whenever they slam into the ground.



Portly giants that can be considered the male counterpart to the Raging Noblewomen that also fill the Lost's elite rank. The first one you meet was once Oliver Collins, now just another hulking monster like many before him.

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Portly giants that can be considered the male counterpart to the Raging Noblewomen that also fill the Lost's elite rank.ranks. The first one you meet was once Oliver Collins, now just another hulking monster like many before him.



* DegradedBoss: After defeating Olliver Collins, who transforms into a Stonecrusher in the second half of his boss fight, this enemy archetype becomes a regular occurrence for the rest of the game.

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* DegradedBoss: After defeating Olliver Oliver Collins, who transforms into a Stonecrusher in the second half of his boss fight, this enemy archetype becomes a regular occurrence for the rest of the game.



* SmashMook: At most, these guys may cast a spell that produces a short-ranged Blood explosion around themselves, knocking away opportunistic players. Otherwise, they'll cast a buff to make them more effective at pounding bodies into powder.

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* SmashMook: At most, these guys may cast a spell that produces a short-ranged Blood explosion around themselves, knocking away opportunistic players.players fishing for backstabs or a sustained assault. Otherwise, they'll cast a buff to make them more effective at pounding bodies into powder.



* {{BFS}}: The Stonecrusher's WeaponOfChoice on the other hand is a gigantic greatsword.
* ContractualBossImmunity: Averted. Unlike the Queen's Knight and Blade Bearer, these two can be parried, backstabbed or launched into the air for a critical hit with Blood Veil just like regular {{Mook}}s. Proper usage of critical attacks will quickly tear down their HP.

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* {{BFS}}: The Stonecrusher's WeaponOfChoice on the other hand is a gigantic greatsword.
* ContractualBossImmunity: Averted. Unlike the Queen's Knight and Blade Bearer, these two lost can be parried, backstabbed or launched into the air for a critical hit with Blood Veil just like regular {{Mook}}s. Proper usage of critical attacks will quickly tear down their HP.



* JigglePhysics: Yep. Every bit of her [[FanDisservice bloated, stretch-mark ridden body]] will move liberally as she confronts you.

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* JigglePhysics: Yep. Every bit of her [[FanDisservice bloated, decaying, stretch-mark ridden body]] will move liberally as she confronts you.



* BlingBlingBang: Despite being noted as mass-produced, their weapons are clearly made of high quality material, capped off with a gold and silver finish.

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* BlingBlingBang: Despite being noted as mass-produced, their weapons are clearly made of high higher quality material, capped off with a gold and silver finish.



* AHeadAtEachEnd: It's body, minus its wings, is fairly human, but it sports a tail with a mouth lined with MoreTeethThanTheOsmondFamily.

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* AHeadAtEachEnd: It's Its body, minus its wings, is fairly human, but it sports a tail with a mouth lined with MoreTeethThanTheOsmondFamily.



* ArmlessBiped: A humanoid Lost with no arms.

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* ArmlessBiped: A flying humanoid Lost with no arms.



* CuteMonsterGirl: It has strange growths coming out of its head, no arms, and a literal sharp-toothed monster sprouting from its behind, and it still won't be enough of a deal-breaker for some.

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* CuteMonsterGirl: It has strange growths coming out of its head, no arms, and a literal sharp-toothed monster sprouting from its behind, and it all of that still won't be enough of a deal-breaker for some.



* HomingProjectile: Starting from the Butterfly's second stage, it will occasionally belch out a toxic gas ball that will follow its target and explode for both damage and poison buildup. It's tracking ability is surprisingly good (continuing to pursue even after the player slips past its route), so it is not recommended to dodge through the attack.
* PoisonousPerson: In tandem with BreathWeapon above. Its attack will inflict poison and the mouth on its tail exhales the stuff, forcing you to avoid being near it while keeping an eye on the spheres of poison that linger in the arena.

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* HomingProjectile: Starting from the Butterfly's second stage, it will occasionally belch out a toxic gas ball that will follow its target and explode for both damage and poison buildup. It's Its tracking ability is surprisingly good (continuing to pursue even after the player slips past its route), so it is not recommended to dodge through the attack.
* PoisonousPerson: In tandem with BreathWeapon above. Its attack various attacks will inflict poison and the mouth on its tail exhales the stuff, forcing you to avoid being near it while keeping an eye on the spheres of poison that linger in the arena.


[[Mook More widespread]] version of the Gilded Hunter. They don't have his super buff, but are otherwise just as elegant and deadly as their gilded counterpart.

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[[Mook [[EliteMook More widespread]] version of the Gilded Hunter. They don't have his super buff, but are otherwise just as elegant and deadly as their gilded counterpart.


Mook version of the Gilded Hunter. They don't have his super buff, but are otherwise the same.

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Mook [[Mook More widespread]] version of the Gilded Hunter. They don't have his super buff, but are otherwise the same.just as elegant and deadly as their gilded counterpart.



A transformed Provisional Government Knight residing in the Cathedral of Sacred Blood.

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A transformed Provisional Government Knight residing in the Cathedral of Sacred Blood. As his name suggests, he will crush any ill-prepared foe who provokes him with all his might.



* IntercontinuityCrossover: If its appearance and move set haven't given it away, this thing is heavily implied to be a[[VideoGame/GodEater Hannibal Aragami]].

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* IntercontinuityCrossover: If its appearance and move set haven't given it away, this thing is heavily implied to be a[[VideoGame/GodEater a [[VideoGame/GodEater Hannibal Aragami]].


* DistaffCounterpart: If its appearance and move set haven't given it away, this thing is the Lost's equivalent to the [[VideoGame/GodEater Hannibal Aragami]].

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* DistaffCounterpart: IntercontinuityCrossover: If its appearance and move set haven't given it away, this thing is the Lost's equivalent heavily implied to the [[VideoGame/GodEater be a[[VideoGame/GodEater Hannibal Aragami]].


A pair of bosses faced in the Town of Sacrifice.

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A pair Formerly female revenants, bloodthirst transformed these Lost into hulking, bloated caricatures of bosses faced their past selves ready to crush anything foolish enough to stand in the Town of Sacrifice.their way.



The main boss of the epitomes DLC.

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The main boss of the epitomes eponymous DLC.

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* AcquiredPoisonImmunity: Many of the Lost that remain within certain environments gain resistences to certain temperatures, such as the Ridge of Frozen Souls possessing many that resist the frost.


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* TransformationHorror: Many of the Lost turn into grotesque beings with absurd proportions [[spoiler: as with Oliver Collins]], or sometimes into something that is just barely humanoid in anatomy.
* WasOnceAMan: The Lost were once Revenants themselves, but the thirst eventually degraded them into mindless creatures.

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