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* PlantPerson: Despite its name, the Butterfly is actually a hybrid of human and a poisonous plant; its "wings" are giant flower petals, the crownlike growths from its head resemble a flower's stamen, and its toothy tail is reminiscent of a Venus Flytrap.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.



* DropTheHammer: There is a single Stonecrusher that, unlike the rest of his brethren, carries a Huge Hammer as his primary weapon. It's a bizarre hunk of carapace-like metal followed by warped pipes reminiscent of exposed arteries, and boasts a unique moveset to match its unrefined aesthetic.



* DropTheHammer: They use the Sunset Hammer, which they drop in [[RandomlyDrops the other sense]] too.



* DropTheHammer: The Argent Wolf Warhammer, which can be dropped by certain soldiers patrolling throughout the Provisional Government Center.
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* SlasherSmile: Both the male and female versions of this enemy have one, although the male one is more pronounced. It's also [[PerpetualSmiler permanent]] in both cases.
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Boobs Of Steel is a disambiguation


* BoobsOfSteel: Blade Bearer is as tough as she is busty.

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Bonus Boss was disambiguated. Moved example to Optional Boss.


* BonusBoss: Most of them are designed to be confronted as extra bosses in the Depths. Even story-important characters from the game's main route can be encountered at the end of many Depth levels itching for a rematch.


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* OptionalBoss: Most of them are designed to be confronted as extra bosses in the Depths. Even story-important characters from the game's main route can be encountered at the end of many Depth levels itching for a rematch.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Bog Predators and Thirst Plunderers typically carry scaled-up Lost Halberds befitting of their size, though Thirst Slaughterers stand out by exclusively using the [[{{BFS}} Lost Zweihander]] instead.



* BladeOnAStick: Wields a halberd as her weapon. You get to use it for yourself once you defeated her, revealing its name as Assassin's Sickle.

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Bare Fisted Monk is for those who can fight with both fists and their feet. The Monk Mutated Lost only throw kicks, making them an Extremity Extremist.


* BareFistedMonk: The EliteMook variant can pull off some dangerous kickboxing techniques that come in without warning, so it is wise to mind any openings and save the trouble of healing for your mistakes.
* EliteMook: These are identifiable by their distinct white gas masks with red spikes and red pants. For some reason, they are excellent martial artists and will trip you up with lightning-fast kicks that pack a wallop.

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* BareFistedMonk: The EliteMook variant can pull off some dangerous kickboxing techniques that come in without warning, so it is wise to mind any openings and save the trouble of healing for your mistakes.
* EliteMook: These are identifiable by their distinct white gas masks with red spikes and red pants. For some reason, they are excellent martial artists kicking specialists and will trip you up with lightning-fast kicks that pack a wallop.wallop, so it is wise to mind any openings and save the trouble of healing for your mistakes.


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* NonIndicativeName: Despite being called "Monk", they are {{Extremity Extremist}}s who only attack with a series of kicks outside of tackles.

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Gag Boobs was renamed to Boob Based Gag. Removing or moving entries that don't fit the description.


* BuxomBeautyStandard: The Blade Bearer is notable for her sizeable bust and the JigglePhysics that come with them, even by the game's {{fanservice}} standards.



* FireIceDuo: Well, yeah.
* GagBoobs: The Blade Bearer is notable for her sizeable bust and the JigglePhysics that come with them, even by the game's fanservice standards.

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* %%* FireIceDuo: Well, yeah.
* GagBoobs: The Blade Bearer is notable for her sizeable bust and the JigglePhysics that come with them, even by the game's fanservice standards.
yeah.



* HugeGuyTinyGirl: [[StatuesqueStunner For a given definition of]] [[GagBoobs "tiny".]] The size difference is certainly distinct though.

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* HugeGuyTinyGirl: [[StatuesqueStunner For a given definition of]] [[GagBoobs of "tiny".]] The size difference is certainly distinct though.
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Bare Your Midriff is now a disambig


* BareYourMidriff: What little it has to cover itself with, it is not covering anywhere close to its stomach.



* BareYourMidriff: Due to not wearing clothing, it certainly does bare that.
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Minor correction. The Burst version of GE 1 still used the original/Heavenly Father version of Dyaus Pita. It's Resurrection that started using the newer, bladed iteration of it.


The FinalBoss of the eponymous DLC, heavily implied to be an ancient precursor to the Vajra species and its spin-offs. Interestingly enough, while the other Aragami bosses are based on the default variants of their species with some extra abilities, the Lord of Thunder is primarily based on the anime/God Eater Burst version of Dyaus Pita, having similarly bladed wings that it uses in combat.

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The FinalBoss of the eponymous DLC, heavily implied to be an ancient precursor to the Vajra species and its spin-offs. Interestingly enough, while the other Aragami bosses are based on the default variants of their species with some extra abilities, the Lord of Thunder is primarily based on the anime/God anime/''God Eater Burst Resurrection'' version of Dyaus Pita, having similarly bladed wings that it uses in combat.
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* {{BFS}}: The Stonecrushers' WeaponOfChoice is a Lost Zweihander. However, they are capable of diversifying towards warhammers in later levels.

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* {{BFS}}: The Stonecrushers' WeaponOfChoice weapon is a Lost Zweihander. However, they are capable of diversifying towards warhammers in later levels.
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* WeakToFire: It takes extra damage from fire. This makes [[PlayingWithFire Louis]] an ideal partner for the fight.

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* LegFocus: The camera during her intro places much of its focus onto her thighs. In gameplay, her long legs allow her to tower over the heroes, and she'll be more than happy to run them through with kicks and stomps.



* ShesGotLegs: The camera during her intro places much of its focus onto her thighs. In gameplay, her long legs allow her to tower over the heroes, and she'll be more than happy to run them through with kicks and stomps.


* AnAxToGrind: Some soldiers carry large poleaxes, though the weapon itself is classified as a [[BladeOnAStick halberd]].



* AnAxeToGrind: During its second phase, the strange object impaled in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller version by beating it, revealing it to be called the Tyrant's Labrys.
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Knife Nut is no longer a trope.


* KnifeNut: Sword-wielding soldiers may throw a knife at you, especially if you are too far away for them to hit in melee.
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Up To Eleven is a defunct trope


* LightningBruiser: He hits like a truck and is fast enough to keep you on your toes. On his second stage, this goes UpToEleven.

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* LightningBruiser: He hits like a truck and is fast enough to keep you on your toes. On his second stage, this goes UpToEleven.

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Example changed per TRS


* BonusBoss: They're only fought near the end of the game and are only fought as part of the DLC expansions.


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* {{Superboss}}: They're locked behind the DLC and thus completely optional, and they're all ''much'' harder than any of the endgame bosses, with each one having a health pool equal to both [[FinalBoss The Skull King]] and [[TrueFinalBoss The Virgin Born]] ''[[DamageSpongeBoss combined]]''.

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* MemoryJar: Contains the Vestige that once belonged to Cruz before she became the now-insane Queen.

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* LightningBruiser: Even moreso than the first time you fought it; its attacks are now ''phenomenally'' strong and even harder to avoid than before, meaning it can tear you to shreds in only 2-3 blows that you can barely see coming.
* MemoryJar: Contains the Vestige that once belonged to Cruz [[spoiler:Cruz before she became the now-insane Queen.Queen]].
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* MsFanservice: The Blade Bearer has a curvy body, huge shapely breasts, and is by far the ''least''-mutated female Lost in the game.

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* ZergRush: They attack in numbers and add to the frustration of an expected encounter.

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* ZergRush: They attack in numbers and add to the frustration of an expected encounter.encounter, but they don't take a lot of effort to fell.



!!Fallen Revenant

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!!Fallen !!Converted Revenant



* GlassCannon: They can't take a lot of punishment before they go down, but if you let yourself get caught in their Blood Veil attacks, they will do a number to you like how you have been doing the same to other Lost.



* RedRightHand: All these revenants wield Ogre-type Blood Veils and the claw that manifests from this Blood Veil is pretty much a permanent part of their body.



* MiniBoss: The Depths have a formula where fully exploring each floor requires slaying multiple Greater Lost in sequence. At least two will be designated as mini-bosses, whereas the locked room closest to the Mistle is the BonusBoss for that particular floor.

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* MiniBoss: The Depths have a formula where fully exploring each floor requires slaying multiple Greater Lost in sequence. At least two will be designated as mini-bosses, whereas the locked room closest to the Mistle is the BonusBoss OptionalBoss for that particular floor.



%%* BlackKnight:

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%%* BlackKnight:* BlackKnight: Decked out completely in black, and even their weapons are black. The Black weapons are unique drops from this type of Lost, though they are also fairly heavy versions of their weapon class.



* ShockAndAwe: Hunters in Black are fond of enchanting their weapons with lightning or firing lighting shots. Naturally that's the element they're most resistant too.



* DashAttack: One of her most infamous moves is a slide attack that comes in ''fast'', hits for an absurd amount of damage, and can combo into her next strike to finish you off. Similarly, her boss weapon features a special dash that can cover a decent amount of ground.

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* DashAttack: One of her most infamous moves is a slide attack that comes in ''fast'', hits for an absurd amount of damage, and can combo into her next strike to finish you off. In some cases, if the first dash misses, she can swivel around on her sickle and perform a ''second'' dash to catch you off-guard, or even take out both you and your partner in a one-two combo. Similarly, her boss weapon features a special dash that can cover a decent amount of ground.



* UnskilledButStrong: His moveset is noticeably clumsy and heavy-handed, with wild swings and obvious tells that rely more on semi-accidentally clipping the player thanks to the sheer range of his attacks. The Obliterater Axe he drops upon defeat reinforces the notion with its A-scaling in Strength, whereas most weapons belonging to the Halberd class tend to benefit more from high Dexterity.

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* UnskilledButStrong: His moveset is noticeably clumsy and heavy-handed, with wild swings and obvious tells that rely more on semi-accidentally clipping the player thanks to the sheer range of his attacks. The Obliterater Obliterator Axe he drops upon defeat reinforces the notion with its A-scaling in Strength, Strength and heavy weight, whereas most weapons belonging to the Halberd class tend to benefit more from high Dexterity.Dexterity and would be about one-third lighter.

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%%[[folder:Scorpion Monkey]]
%%!!Scorpion Monkey
%%----
%%[[/folder]]

[[folder:Blood-Soaked Demon / Forgotten Devil]]
!!Blood-Soaked Demon & Forgotten Devil

Giant Lost that are found starting from the Dried Trenches. They look like giant oni, with the main difference between them being [[RedOniBlueOni the demons are red and the devils are blue]]. The red ones can use heavy melee weapons while the blue ones use one handed swords and bayonet rifles to snipe at you.

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%%[[folder:Scorpion [[folder:Scorpion Monkey]]
%%!!Scorpion Monkey
%%----
%%[[/folder]]

[[folder:Blood-Soaked Demon / Forgotten Devil]]
!!Blood-Soaked Demon & Forgotten Devil

Giant
!!Scorpion Monkey

Monkey-like
Lost that are found starting from the Dried Trenches. They look like giant oni, with to lurk by clinging to cliffs or hiding in ceilings, ambushing the main difference between them being [[RedOniBlueOni the demons are red and the devils are blue]]. The red ones can use heavy melee weapons while the blue ones use one handed swords and bayonet rifles to snipe at you.player when they least expect it.



* {{BFS}}: Demons typically carry massive swords like the Lost Zweihander. Though the Lost Broadswords the Devils carry scale with their size and are much bigger than the ones you can use.
* GiantMook: Big, ugly, and pretty resilient compared to your standard fare, but even crowds of them are manageable with enough experience. Overall, they are still a far cry compared to some of the Greater Lost who can strike fear in players without needing a size advantage.
* LongRangeFighter: Devils retain enough faculties to aim and reload their Lost Bayonets. While they are capable of swinging them at the player, it doesn't take much to bring them down once cornered.
* {{Oni}}: The don't look like humans at all, instead resembling monsters from Japanese folklore with their lanky white hair, lean builds, and twisted skull-like faces.
* SpikesOfVillainy: These Lost have become especially spiny creatures, with random growths sprouting out from their backs and head. The more powerful specimens have intimidating spikes that glow a bright red.
* UnusableEnemyEquipment: You thought you could farm a Lost Zweihander from the Demons just because they use them? Too bad, you're out of luck until Crypt Spire, when Shamed Thralls start using them.

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* {{BFS}}: Demons typically carry massive swords like StealthyMook: They usually hide on cliffsides or in ceilings and drop in once the player is engaging other Lost Zweihander. Though in a room.
* ZergRush: They attack in numbers and add to
the Lost Broadswords the Devils carry scale with their size and are much bigger than the ones you can use.
* GiantMook: Big, ugly, and pretty resilient compared to your standard fare, but even crowds
frustration of them are manageable with enough experience. Overall, they are still a far cry compared to some of the Greater Lost who can strike fear in players without needing a size advantage.
* LongRangeFighter: Devils retain enough faculties to aim and reload their Lost Bayonets. While they are capable of swinging them at the player, it doesn't take much to bring them down once cornered.
* {{Oni}}: The don't look like humans at all, instead resembling monsters from Japanese folklore with their lanky white hair, lean builds, and twisted skull-like faces.
* SpikesOfVillainy: These Lost have become especially spiny creatures, with random growths sprouting out from their backs and head. The more powerful specimens have intimidating spikes that glow a bright red.
* UnusableEnemyEquipment: You thought you could farm a Lost Zweihander from the Demons just because they use them? Too bad, you're out of luck until Crypt Spire, when Shamed Thralls start using them.
an expected encounter.



[[folder:Buried Fool]]
!!Buried Fool
Former men who have have all but atrophied into mere stumps with deformed skulls. They are essentially glorified turrets for the Lost, firing away at anyone who enters their line of sight.

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[[folder:Buried Fool]]
!!Buried Fool
Former men who have have all but atrophied into mere stumps
[[folder:Blood-Soaked Demon / Forgotten Devil]]
!!Blood-Soaked Demon & Forgotten Devil

Giant Lost that are found starting from the Dried Trenches. They look like giant oni,
with deformed skulls. They the main difference between them being [[RedOniBlueOni the demons are essentially glorified turrets for red and the Lost, firing away devils are blue]]. The red ones can use heavy melee weapons while the blue ones use one handed swords and bayonet rifles to snipe at anyone who enters their line of sight.you.



* BreathWeapon: Their one means of attack. When alerted, they will slowly turn towards their target and belch a fireball at them.
* LongRangeFighter: They have literally nothing to defend themselves in a close-quarters situation, much like how a bobble-head can't do anything against an encroaching hammer. To make up for it, Buried Fools are usually located in blind spots and strong vantage points, and frequently come in groups of at least two so they can comfortably harass the player.

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* BreathWeapon: Their one means of attack. When alerted, they will slowly turn towards {{BFS}}: Demons typically carry massive swords like the Lost Zweihander. Though the Lost Broadswords the Devils carry scale with their target size and belch are much bigger than the ones you can use.
* GiantMook: Big, ugly, and pretty resilient compared to your standard fare, but even crowds of them are manageable with enough experience. Overall, they are still
a fireball at them.
far cry compared to some of the Greater Lost who can strike fear in players without needing a size advantage.
* LongRangeFighter: They Devils retain enough faculties to aim and reload their Lost Bayonets. While they are capable of swinging them at the player, it doesn't take much to bring them down once cornered.
* {{Oni}}: The don't look like humans at all, instead resembling monsters from Japanese folklore with their lanky white hair, lean builds, and twisted skull-like faces.
* SpikesOfVillainy: These Lost
have literally nothing to defend themselves in a close-quarters situation, much like how a bobble-head can't do anything against an encroaching hammer. To make up for it, Buried Fools are usually located in blind spots become especially spiny creatures, with random growths sprouting out from their backs and strong vantage points, and frequently come in groups of at least two so head. The more powerful specimens have intimidating spikes that glow a bright red.
* UnusableEnemyEquipment: You thought you could farm a Lost Zweihander from the Demons just because
they can comfortably harass the player.use them? Too bad, you're out of luck until Crypt Spire, when Shamed Thralls start using them.



[[folder:Bog Predator / Thirst Plunderer / Thirst Slaughterer]]
!!Bog Predator

Large, insect-like lost that can wield weapons and sometimes use lightning attacks. Bog Predators are found in the [[DownTheDrain Howling Pit]], and the Thirst Plunderer/Slaughterer are found in the [[ShiftingSandLand Crown of Sand]].

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[[folder:Bog Predator / Thirst Plunderer / Thirst Slaughterer]]
!!Bog Predator

Large, insect-like lost that can wield weapons and sometimes use lightning attacks. Bog Predators
[[folder:Buried Fool]]
!!Buried Fool
Former men who have have all but atrophied into mere stumps with deformed skulls. They
are found in essentially glorified turrets for the [[DownTheDrain Howling Pit]], and the Thirst Plunderer/Slaughterer are found in the [[ShiftingSandLand Crown Lost, firing away at anyone who enters their line of Sand]].sight.



* BladeOnAStick: Bog Predators and Thirst Plunderers typically carry scaled-up Lost Halberds befitting of their size, though Thirst Slaughterers stand out by exclusively using the [[{{BFS}} Lost Zweihander]] instead.
* BigCreepyCrawlies: These Lost have mutated into giant bipedal ants, minus the 3rd pair of appendages.
* ChainedByFashion: The Thirst variants carry manacles on their arms, though it is merely an aesthetic point of interest rather than serving any actual functions.
* EliteMook: Downplayed; Thirst Slaughterers have a unique pink-and-purple coloration, and sport tankier health bars and better damage output to come with it.
* GiantMook: Their size is intimidating, their range is wide, and the booming footsteps they make can be quite ominous when heard from a distance. However, they don't hit especially harder than your garden-variety Lost, and the game considers them manageable enough to liberally throw hordes of them at you.
* ManaBurn: The ones in the desert inflict [[StatusEffects Leak]] with every attack, which will slowly deplete your ichor once the buildup is maxed out. This includes when you block, so consider how important ichor is to you before you dive into the Crown of Sand.
* MuckingInTheMud: These Lost are only found in zones that can impede your movement to an agonizingly slow walk, whether that'll be waist-deep water or parched sand pits. While you struggle to fight against GeoEffects, they have the HomeFieldAdvantage and will casually run over to shove a halberd up where the sun doesn't shine. The Bog Predators get bonus points for being literal examples too, especially the antennae-less versions that usually hide under the surface and can only be identified by their tusks poking out of the mire.
* ShockAndAwe: They all have some form of lightning attack. Bog Predators have a lightning breath, while the desert bugs have an AOE lightning slam.
* StatusEffects: The Thirst variety that populate the Crown of Sand will always try to get rid of your ichor by inflicting Leak.
* StealthyMook: These Lost prefer to ambush their prey, and thus many hide behind corners, under water or sand, or hang off cliffs so they can get the jump on you.
* UniqueEnemy: There is a single Thirst Slaughterer that will summon a giant ball of sand before flinging it down a slope, repeating the process over and over until you can finally get close enough to kill it. No other enemy exhibits this behavior, and you don't even get the ability to cast such a gift yourself.

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* BladeOnAStick: Bog Predators and Thirst Plunderers typically carry scaled-up Lost Halberds befitting of their size, though Thirst Slaughterers stand out by exclusively using the [[{{BFS}} Lost Zweihander]] instead.
* BigCreepyCrawlies: These Lost have mutated into giant bipedal ants, minus the 3rd pair of appendages.
* ChainedByFashion: The Thirst variants carry manacles on their arms, though it is merely an aesthetic point of interest rather than serving any actual functions.
* EliteMook: Downplayed; Thirst Slaughterers have a unique pink-and-purple coloration, and sport tankier health bars and better damage output to come with it.
* GiantMook:
BreathWeapon: Their size is intimidating, their range is wide, and the booming footsteps one means of attack. When alerted, they make can be quite ominous when heard from a distance. However, they don't hit especially harder than your garden-variety Lost, and the game considers them manageable enough to liberally throw hordes of them at you.
* ManaBurn: The ones in the desert inflict [[StatusEffects Leak]] with every attack, which
will slowly deplete your ichor once the buildup is maxed out. This includes when you block, so consider turn towards their target and belch a fireball at them.
* LongRangeFighter: They have literally nothing to defend themselves in a close-quarters situation, much like
how important ichor is to you before you dive into the Crown of Sand.
* MuckingInTheMud: These Lost are only found in zones that can impede your movement to an agonizingly slow walk, whether that'll be waist-deep water or parched sand pits. While you struggle to fight
a bobble-head can't do anything against GeoEffects, they have the HomeFieldAdvantage and will casually run over to shove a halberd an encroaching hammer. To make up where the sun doesn't shine. The Bog Predators get bonus points for being literal examples too, especially the antennae-less versions that it, Buried Fools are usually hide under the surface located in blind spots and can only be identified by their tusks poking out of the mire.
* ShockAndAwe: They all have some form of lightning attack. Bog Predators have a lightning breath, while the desert bugs have an AOE lightning slam.
* StatusEffects: The Thirst variety that populate the Crown of Sand will always try to get rid of your ichor by inflicting Leak.
* StealthyMook: These Lost prefer to ambush their prey,
strong vantage points, and thus many hide behind corners, under water or sand, or hang off cliffs frequently come in groups of at least two so they can get comfortably harass the jump on you.
player.
* UniqueEnemy: There is a single Thirst Slaughterer that will summon a giant ball of sand before flinging it down a slope, repeating WolfpackBoss: One Depths room pits the process over and over until you player against ''five'' of these in a pit full of Ichor-sapping sand. The overlapping projectiles can finally get close enough knock one out in an instant, though you'll only need to kill it. No other enemy exhibits this behavior, and you don't even get defeat the ability centre one to cast such a gift yourself.finish the encounter.



[[folder:Queen's Vanguard]]
!!Queen's Vanguard

Powerful female Lost found throughout Vein, made infamous during Operation Queenslayer for their speed and strength. They are first encountered guarding various points of the Cathedral of Sacred Blood.

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[[folder:Queen's Vanguard]]
!!Queen's Vanguard

Powerful female Lost found throughout Vein, made infamous during Operation Queenslayer for
[[folder:Converted Revenant]]
!!Fallen Revenant

Fellow revenants who have lost themselves to the miasma but haven't finished
their speed and strength. They are first encountered guarding various points of transformation to Lost. This doesn't detract from their danger to the Cathedral of Sacred Blood.player.



* EstablishingCharacterMoment: You find a single Vanguard at the front of the Cathedral, and despite it not having the hulking size of Greater Lost in areas before, it deals comparable damage if you don't get out of the way. Then you realize that this ''isn't'' an EliteMook.
* WeaponizedTeleportation: They can quickly close the gap to you this way. There are two variants of teleport attacks with no clear distinguishing telegraph -- one's a lunge and another drops them on top of you. Hope you know where to dodge!

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* EstablishingCharacterMoment: You find a single Vanguard at the front of the Cathedral, and despite it not having the hulking size of Greater Lost in areas before, it deals comparable damage if you don't get out of the way. Then you realize HalfHumanHybrid: They're still noticeably human but have enough deformity for anyone to recognize that this ''isn't'' an EliteMook.
* WeaponizedTeleportation: They can quickly close
they are no longer the gap to you this way. There are two variants of teleport attacks with no clear distinguishing telegraph -- one's a lunge and another drops them on top of you. Hope you know where to dodge!people they once were.



[[folder:Boreal Savage]]
!!Boreal Savage

The Ridge of Frozen Souls is populated by Lost that have grown fur underneath carapace armor. They're quite numerous where they're found, and sooner or later you will be forced to bypass attack after attack as you make your way to the Ridge's core.

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[[folder:Boreal Savage]]
!!Boreal Savage

The Ridge of Frozen Souls is populated by Lost
[[folder:Bog Predator / Thirst Plunderer / Thirst Slaughterer]]
!!Bog Predator

Large, insect-like lost
that have grown fur underneath carapace armor. They're quite numerous where they're found, can wield weapons and sooner or later you will be forced to bypass attack after attack as you make your way to sometimes use lightning attacks. Bog Predators are found in the Ridge's core.[[DownTheDrain Howling Pit]], and the Thirst Plunderer/Slaughterer are found in the [[ShiftingSandLand Crown of Sand]].



* BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, and prefer to carry Lost Halberds and Lost Zweihanders instead of wailing at you with their bare fists.
* GiantMook: These guys are on the big side, which makes their silhouettes nerve-wracking against the billowing blizzard plaguing the first half of the Ridge. They have a greater amount of health compared to the Euphoric Soldiers that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain and then hacking away as they attempt to recover.
* StealthyMook: Boreal Savages are even better at it than the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and can be mistaken for lumpy texture placements even if the player is actively searching for them. Their ambushes are near-instantaneous too (with all their hulking body mass in tow), [[ClownCarBase begging the question as to how they manage to stuff themselves into the ground so deeply and still hop out]].

to:

* BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, BladeOnAStick: Bog Predators and prefer to Thirst Plunderers typically carry scaled-up Lost Halberds and Lost Zweihanders instead befitting of wailing at you with their bare fists.
size, though Thirst Slaughterers stand out by exclusively using the [[{{BFS}} Lost Zweihander]] instead.
* BigCreepyCrawlies: These Lost have mutated into giant bipedal ants, minus the 3rd pair of appendages.
* ChainedByFashion: The Thirst variants carry manacles on their arms, though it is merely an aesthetic point of interest rather than serving any actual functions.
* EliteMook: Downplayed; Thirst Slaughterers have a unique pink-and-purple coloration, and sport tankier health bars and better damage output to come with it.
* GiantMook: Their size is intimidating, their range is wide, and the booming footsteps they make can be quite ominous when heard from a distance. However, they don't hit especially harder than your garden-variety Lost, and the game considers them manageable enough to liberally throw hordes of them at you.
* ManaBurn: The ones in the desert inflict [[StatusEffects Leak]] with every attack, which will slowly deplete your ichor once the buildup is maxed out. This includes when you block, so consider how important ichor is to you before you dive into the Crown of Sand.
* MuckingInTheMud:
These guys Lost are on the big side, which makes their silhouettes nerve-wracking only found in zones that can impede your movement to an agonizingly slow walk, whether that'll be waist-deep water or parched sand pits. While you struggle to fight against the billowing blizzard plaguing the first half of the Ridge. They GeoEffects, they have a greater amount of health compared to the Euphoric Soldiers HomeFieldAdvantage and will casually run over to shove a halberd up where the sun doesn't shine. The Bog Predators get bonus points for being literal examples too, especially the antennae-less versions that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain hide under the surface and then hacking away as they attempt can only be identified by their tusks poking out of the mire.
* ShockAndAwe: They all have some form of lightning attack. Bog Predators have a lightning breath, while the desert bugs have an AOE lightning slam.
* StatusEffects: The Thirst variety that populate the Crown of Sand will always try
to recover.
get rid of your ichor by inflicting Leak.
* StealthyMook: Boreal Savages are even better at it than the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and can be mistaken for lumpy texture placements even if the player is actively searching for them. Their ambushes are near-instantaneous too (with all These Lost prefer to ambush their hulking body mass in tow), [[ClownCarBase begging the question as to how prey, and thus many hide behind corners, under water or sand, or hang off cliffs so they manage to stuff themselves into can get the ground so deeply jump on you.
* UniqueEnemy: There is a single Thirst Slaughterer that will summon a giant ball of sand before flinging it down a slope, repeating the process over
and still hop out]].over until you can finally get close enough to kill it. No other enemy exhibits this behavior, and you don't even get the ability to cast such a gift yourself.



[[folder:Blazing Radical]]
!!Blazing Radical

The City of the Falling Flame has been burning for so long, many Lost become scorched, perpetually red-hot monsters that have nevertheless adapted to their extreme environment.

to:

[[folder:Blazing Radical]]
!!Blazing Radical

The City
[[folder:Queen's Vanguard]]
!!Queen's Vanguard

Powerful female Lost found throughout Vein, made infamous during Operation Queenslayer for their speed and strength. They are first encountered guarding various points
of the Falling Flame has been burning Cathedral of Sacred Blood. Most carry halberds to give them amazing reach, but some wield a shield and sword to make for so long, many Lost become scorched, perpetually red-hot monsters that have nevertheless adapted tough opponents to their extreme environment.kill.



* CycleOfHurting: Blazing Radicals are frequently found patrolling tight corridors, more often than not filled with flame geysers and literal firewalls. Should a player be unlucky enough to get hit, they may stumble into the fire, recoil in the opposite direction, get hit again and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one can be a potentially hazardous prospect thanks to the many ways you end up losing precious health.
* HornedHumanoid: Blazing Radicals have somehow developed antlers on their heads, a unique feature among even the more grossly-mutated Lost. They are ornamental though, and won't be used for any ramming attacks.
* PlayingWithFire: Their attacks are imbued with the Fire element, and they will commonly drop Scathach Chrome upon death that can be fused to both weapons and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find your own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to a level appropriate for the area and also allows you to buy more of them from Murasame if you wish.

to:

* CycleOfHurting: Blazing Radicals are frequently found patrolling tight corridors, more often than not filled with flame geysers and literal firewalls. Should EstablishingCharacterMoment: You find a player be unlucky enough to get hit, they may stumble into single Vanguard at the fire, recoil in the opposite direction, get hit again and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor
front of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical
Cathedral, and despite it not having the hulking size of Greater Lost in areas before, it deals comparable damage if you don't get out of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one can be a potentially hazardous prospect thanks to the many ways way. Then you end up losing precious health.
realize that this ''isn't'' an EliteMook.
* HornedHumanoid: Blazing Radicals have somehow developed antlers on their heads, a unique feature among even the more grossly-mutated Lost. WeaponizedTeleportation: They can quickly close the gap to you this way. There are ornamental though, and won't be used for any ramming attacks.
* PlayingWithFire: Their
two variants of teleport attacks are imbued with the Fire element, no clear distinguishing telegraph -- one's a lunge and they will commonly drop Scathach Chrome upon death that can be fused to both weapons and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find your own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to a level appropriate for the area and also allows you to buy more of
another drops them from Murasame if on top of you. Hope you wish.know where to dodge!



[[folder:Converted Revenant]]
!!Fallen Revenant

Fellow revenants who have lost themselves to the miasma but haven't finished their transformation to Lost. This doesn't detract from their danger to the player.

to:

[[folder:Converted Revenant]]
!!Fallen Revenant

Fellow revenants who
[[folder:Boreal Savage]]
!!Boreal Savage

The Ridge of Frozen Souls is populated by Lost that
have lost themselves grown fur underneath carapace armor. They're quite numerous where they're found, and sooner or later you will be forced to bypass attack after attack as you make your way to the miasma but haven't finished their transformation to Lost. This doesn't detract from their danger to the player.Ridge's core.



* HalfHumanHybrid: They're still noticeably human but have enough deformity for anyone to recognize that they are no longer the people they once were.

to:

* HalfHumanHybrid: BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, and prefer to carry Lost Halberds and Lost Zweihanders instead of wailing at you with their bare fists.
* GiantMook: These guys are on the big side, which makes their silhouettes nerve-wracking against the billowing blizzard plaguing the first half of the Ridge. They have a greater amount of health compared to the Euphoric Soldiers that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain and then hacking away as they attempt to recover.
* StealthyMook: Boreal Savages are even better at it than the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and can be mistaken for lumpy texture placements even if the player is actively searching for them. Their ambushes are near-instantaneous too (with all their hulking body mass in tow), [[ClownCarBase begging the question as to how they manage to stuff themselves into the ground so deeply and
still noticeably human but have enough deformity for anyone to recognize that they are no longer the people they once were.hop out]].



!!Greater Lost
[[folder:In General]]

The term "Greater Lost" is a catch-all designation for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater Lost doesn't have a collection of powerful Gifts up its sleeve, it is boasting raw strength that can cleave careless challengers with a single swipe.

to:

!!Greater Lost
[[folder:In General]]

[[folder:Blazing Radical]]
!!Blazing Radical

The term "Greater Lost" is a catch-all designation City of the Falling Flame has been burning for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater so long, many Lost doesn't become scorched, perpetually red-hot monsters that have a collection of powerful Gifts up its sleeve, it is boasting raw strength that can cleave careless challengers with a single swipe.nevertheless adapted to their extreme environment.


Added DiffLines:

* CycleOfHurting: Blazing Radicals are frequently found patrolling tight corridors, more often than not filled with flame geysers and literal firewalls. Should a player be unlucky enough to get hit, they may stumble into the fire, recoil in the opposite direction, get hit again and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one can be a potentially hazardous prospect thanks to the many ways you end up losing precious health.
* HornedHumanoid: Blazing Radicals have somehow developed antlers on their heads, a unique feature among even the more grossly-mutated Lost. They are ornamental though, and won't be used for any ramming attacks.
* PlayingWithFire: Their attacks are imbued with the Fire element, and they will commonly drop Scathach Chrome upon death that can be fused to both weapons and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find your own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to a level appropriate for the area and also allows you to buy more of them from Murasame if you wish.
[[/folder]]

!!Greater Lost
[[folder:In General]]

The term "Greater Lost" is a catch-all designation for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater Lost doesn't have a collection of powerful Gifts up its sleeve, it is boasting raw strength that can cleave careless challengers with a single swipe.
----

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* StatusEffectss: Getting bit by these dogs too many times will paralyze you. You'll be paralyzed for the entire duration of the ailment unless you get hit (typically by another dog bite).

to:

* StatusEffectss: StatusEffects: Getting bit by these dogs too many times will paralyze you. You'll be paralyzed for the entire duration of the ailment unless you get hit (typically by another dog bite).



[[folder:Boreal Savage]]
!!Boreal Savage

The Ridge of Frozen Souls is populated by Lost that have grown fur underneath carapace armor. They're quite numerous where they're found, and sooner or later you will be forced to bypass attack after attack as you make your way to the Ridge's core.

to:

[[folder:Boreal Savage]]
!!Boreal Savage

The Ridge of Frozen Souls is populated by
[[folder:Queen's Vanguard]]
!!Queen's Vanguard

Powerful female
Lost that have grown fur underneath carapace armor. They're quite numerous where they're found, found throughout Vein, made infamous during Operation Queenslayer for their speed and sooner or later you will be forced to bypass attack after attack as you make your way to strength. They are first encountered guarding various points of the Ridge's core.Cathedral of Sacred Blood.



* BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, and prefer to carry Lost Halberds and Lost Zweihanders instead of wailing at you with their bare fists.
* GiantMook: These guys are on the big side, which makes their silhouettes nerve-wracking against the billowing blizzard plaguing the first half of the Ridge. They have a greater amount of health compared to the Euphoric Soldiers that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain and then hacking away as they attempt to recover.
* StealthyMook: Boreal Savages are even better at it than the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and can be mistaken for lumpy texture placements even if the player is actively searching for them. Their ambushes are near-instantaneous too (with all their hulking body mass in tow), [[ClownCarBase begging the question as to how they manage to stuff themselves into the ground so deeply and still hop out]].

to:

* BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on EstablishingCharacterMoment: You find a single Vanguard at the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, and prefer to carry Lost Halberds and Lost Zweihanders instead of wailing at you with their bare fists.
* GiantMook: These guys are on the big side, which makes their silhouettes nerve-wracking against the billowing blizzard plaguing the first half
front of the Ridge. They have a greater amount of health compared to Cathedral, and despite it not having the Euphoric Soldiers that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain and then hacking away as they attempt to recover.
* StealthyMook: Boreal Savages are even better at it than the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and can be mistaken for lumpy texture placements even if the player is actively searching for them. Their ambushes are near-instantaneous too (with all their
hulking body mass size of Greater Lost in tow), [[ClownCarBase begging areas before, it deals comparable damage if you don't get out of the question as to how they manage to stuff themselves into way. Then you realize that this ''isn't'' an EliteMook.
* WeaponizedTeleportation: They can quickly close
the ground so deeply gap to you this way. There are two variants of teleport attacks with no clear distinguishing telegraph -- one's a lunge and still hop out]].another drops them on top of you. Hope you know where to dodge!



[[folder:Blazing Radical]]
!!Blazing Radical

The City of the Falling Flame has been burning for so long, many Lost become scorched, perpetually red-hot monsters that have nevertheless adapted to their extreme environment.

to:

[[folder:Blazing Radical]]
!!Blazing Radical

[[folder:Boreal Savage]]
!!Boreal Savage

The City Ridge of the Falling Flame has been burning for so long, many Frozen Souls is populated by Lost become scorched, perpetually red-hot monsters that have nevertheless adapted grown fur underneath carapace armor. They're quite numerous where they're found, and sooner or later you will be forced to their extreme environment.bypass attack after attack as you make your way to the Ridge's core.



* CycleOfHurting: Blazing Radicals are frequently found patrolling tight corridors, more often than not filled with flame geysers and literal firewalls. Should a player be unlucky enough to get hit, they may stumble into the fire, recoil in the opposite direction, get hit again and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one can be a potentially hazardous prospect thanks to the many ways you end up losing precious health.
* HornedHumanoid: Blazing Radicals have somehow developed antlers on their heads, a unique feature among even the more grossly-mutated Lost. They are ornamental though, and won't be used for any ramming attacks.
* PlayingWithFire: Their attacks are imbued with the Fire element, and they will commonly drop Scathach Chrome upon death that can be fused to both weapons and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find your own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to a level appropriate for the area and also allows you to buy more of them from Murasame if you wish.

to:

* CycleOfHurting: Blazing Radicals BigfootSasquatchAndYeti: They're basically ''Code Vein'''s take on the Abominable Snowman, being apelike creatures covered in shaggy white fur. Unlike the typical examples, they have chitinous skulls for faces, and prefer to carry Lost Halberds and Lost Zweihanders instead of wailing at you with their bare fists.
* GiantMook: These guys
are frequently found patrolling tight corridors, more often on the big side, which makes their silhouettes nerve-wracking against the billowing blizzard plaguing the first half of the Ridge. They have a greater amount of health compared to the Euphoric Soldiers that also litter the stage too, though putting them down is usually a simple matter of engaging a Special Drain and then hacking away as they attempt to recover.
* StealthyMook: Boreal Savages are even better at it
than not filled with flame geysers the game's typical offenders. The small mounds of fresh snow they bury themselves in are very, ''very'' faint, and literal firewalls. Should a can be mistaken for lumpy texture placements even if the player be unlucky enough is actively searching for them. Their ambushes are near-instantaneous too (with all their hulking body mass in tow), [[ClownCarBase begging the question as to get hit, how they may stumble manage to stuff themselves into the fire, recoil in the opposite direction, get hit again ground so deeply and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one can be a potentially hazardous prospect thanks to the many ways you end up losing precious health.
* HornedHumanoid: Blazing Radicals have somehow developed antlers on their heads, a unique feature among even the more grossly-mutated Lost. They are ornamental though, and won't be used for any ramming attacks.
* PlayingWithFire: Their attacks are imbued with the Fire element, and they will commonly drop Scathach Chrome upon death that can be fused to both weapons and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find your own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to a level appropriate for the area and also allows you to buy more of them from Murasame if you wish.
still hop out]].



!!Greater Lost
[[folder:In General]]

The term "Greater Lost" is a catch-all designation for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater Lost doesn't have a collection of powerful Gifts up its sleeve, it is boasting raw strength that can cleave careless challengers with a single swipe.

to:

!!Greater Lost
[[folder:In General]]

[[folder:Blazing Radical]]
!!Blazing Radical

The term "Greater Lost" is a catch-all designation City of the Falling Flame has been burning for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater so long, many Lost doesn't become scorched, perpetually red-hot monsters that have a collection of powerful Gifts up its sleeve, it is boasting raw strength that can cleave careless challengers with a single swipe.nevertheless adapted to their extreme environment.



* BossInMookClothing: A few offenders on the list can be quite unreasonable to deal with if you don't have a working strategy and/or sheer dumb luck, but they don't come with a designated arena or an introduction to denote their actual danger level. On the other hand, the inverse can happen in the Depths where Lesser Lost may be promoted to MiniBoss status, even if they don't actually have any additional features or stat boosts attached.
* BonusBoss: Most of them are designed to be confronted as extra bosses in the Depths. Even story-important characters from the game's main route can be encountered at the end of many Depth levels itching for a rematch.
* CartographySidequest: A select few Greater Lost have Rotten Mistles sprouting from their heads. You can leave them alone if you like, but they must be defeated in order to complete missing portions of the map layout.
* EliteMook: They are much stronger than lowly Lost and pack special abilities, especially the bosses.
* EvilIsBigger: They easily tower over the Revenants they hunt, at least doubling the average man in height. Those who haven't experienced drastic mutations yet were already built like cargo trucks to begin with, so either way you're going to be batting above your weight class.
* MagicKnight: The majority of Greater Lost can cast Gifts in tandem with their massive weapons, with not a single SquishyWizard among them.
* MiniBoss: The Depths have a formula where fully exploring each floor requires slaying multiple Greater Lost in sequence. At least two will be designated as mini-bosses, whereas the locked room closest to the Mistle is the BonusBoss for that particular floor.
* MysteriousPast: Not that they are ever going to tell their life stories to you, but there's remarkably little information about the origins of some of the most powerful abominations plaguing Vein in present day - only ''one'' out of the entire crop will drop a Vestige upon dispersal that can give insight into their past life. It makes one wonder what are the qualifying factors for transforming into a Greater Lost, and just what kind of people they used to be before they frenzied and mutated beyond recognition.
* SortingAlgorithmOfWeaponEffectiveness: You want effective weapons for your arsenal? Get one to drop from these guys. Their tools tend to benefit from both high base raw damage and stat scaling, as well as built-in Gift properties that allow you to perform special moves through heavy attacks.

to:

* BossInMookClothing: A few offenders on CycleOfHurting: Blazing Radicals are frequently found patrolling tight corridors, more often than not filled with flame geysers and literal firewalls. Should a player be unlucky enough to get hit, they may stumble into the list fire, recoil in the opposite direction, get hit again and bounce back, rinse and repeat.
* DropTheHammer: The Burned Warhammer is a weapon unique to this enemy, being a Sunset Hammer partially cindered due to the Successor of the Claw's influence.
* HomeFieldAdvantage: Their attack patterns are typical of the Lesser Lost. To make up for it, they freely walk on scorched pavement and can hide within the inferno; approaching them even one-on-one
can be quite unreasonable a potentially hazardous prospect thanks to deal with if the many ways you don't end up losing precious health.
* HornedHumanoid: Blazing Radicals
have a working strategy and/or sheer dumb luck, but they don't come with a designated arena or an introduction to denote somehow developed antlers on their actual danger level. On the other hand, the inverse can happen in the Depths where Lesser Lost may be promoted to MiniBoss status, heads, a unique feature among even if they don't actually have any additional features or stat boosts attached.
* BonusBoss: Most of them are designed to be confronted as extra bosses in
the Depths. Even story-important characters from the game's main route can be encountered at the end of many Depth levels itching for a rematch.
* CartographySidequest: A select few Greater Lost have Rotten Mistles sprouting from their heads. You can leave them alone if you like, but they must be defeated in order to complete missing portions of the map layout.
* EliteMook:
more grossly-mutated Lost. They are much stronger than lowly Lost ornamental though, and pack special abilities, especially won't be used for any ramming attacks.
* PlayingWithFire: Their attacks are imbued with
the bosses.
* EvilIsBigger: They easily tower over the Revenants
Fire element, and they hunt, at least doubling the average man in height. Those who haven't experienced drastic mutations yet were already built like cargo trucks to begin with, so either way you're going to be batting above your weight class.
* MagicKnight: The majority of Greater Lost can cast Gifts in tandem with their massive weapons, with not a single SquishyWizard among them.
* MiniBoss: The Depths have a formula where fully exploring each floor requires slaying multiple Greater Lost in sequence. At least two
will be designated as mini-bosses, whereas the locked room closest to the Mistle is the BonusBoss for that particular floor.
* MysteriousPast: Not that they are ever going to tell their life stories to you, but there's remarkably little information about the origins of some of the most powerful abominations plaguing Vein in present day - only ''one'' out of the entire crop will
commonly drop a Vestige Scathach Chrome upon dispersal death that can give insight into their past life. It makes one wonder what are the qualifying factors for transforming into a Greater Lost, and just what kind of people they used be fused to be before they frenzied and mutated beyond recognition.
* SortingAlgorithmOfWeaponEffectiveness: You want effective
both weapons for and Blood Veils to grant the same.
* UnusableEnemyEquipment: While you can use the Burned Warhammer, you just can't use one of theirs. You have to find
your arsenal? Get one own in a treasure chest in the area. On the plus side, this means it comes pre-upgraded to drop from these guys. Their tools tend to benefit from both high base raw damage a level appropriate for the area and stat scaling, as well as built-in Gift properties that allow also allows you to perform special moves through heavy attacks.buy more of them from Murasame if you wish.



[[folder:Snout Wanderer]]
!!Snout Wanderer / Executioner Type Lost
Pale creatures that only barely resemble the humans they once were. This particular type of Lost have forgone almost all their clothing as they increased in stature, and can be found slurping off corpses in the vain hope that sustenance can be found.

to:

[[folder:Snout Wanderer]]
!!Snout Wanderer / Executioner Type Lost
Pale creatures that only barely resemble the humans they once were. This particular type of Lost
[[folder:Converted Revenant]]
!!Fallen Revenant

Fellow revenants who
have forgone almost all lost themselves to the miasma but haven't finished their clothing as they increased in stature, and can be found slurping off corpses in transformation to Lost. This doesn't detract from their danger to the vain hope that sustenance can be found.player.



* BeefGate: A few of them can be found nearby chests, necessitating that you must draw their attention and defeat them before grabbing the new equipment inside.
* BodyHorror: Snout Wanderers are named as such due to their elongated facial features, giving the impression of a cross between a pallid giant and an anteater. Closer inspection reveals that this is because the whole anterior portion of a Wanderer's face has ''melted'' downwards, drooping well below their jaws like hot mozzarella cheese.
* EliteMook: Certain Wanderers have a dark-grey skin tone instead of the usual sickly white. They hit harder, are more aggressive, and can produce shockwaves whenever they slam into the ground.
* GiantMook: The first type of Greater Lost you encounter, and consequently the archetype with the least amount of tools to play around with. That doesn't mean they can't knock you to the moon, but in time the game phases them out for far more substantial enemies.
* ShockwaveStomp: The dark-skinned variant can either kick or slam their weapon into the ground, kicking up a lot of dust over a wide area (and you along if you happen to be stuck in it).
* SmashMook: Their magical potency is pretty much nil, so as long as you don't get hit, you're golden. If you do, well... hopefully you weren't nearby any cliffs.

to:

* BeefGate: A few of them can be found nearby chests, necessitating HalfHumanHybrid: They're still noticeably human but have enough deformity for anyone to recognize that you must draw their attention and defeat them before grabbing the new equipment inside.
* BodyHorror: Snout Wanderers are named as such due to their elongated facial features, giving the impression of a cross between a pallid giant and an anteater. Closer inspection reveals that this is because the whole anterior portion of a Wanderer's face has ''melted'' downwards, drooping well below their jaws like hot mozzarella cheese.
* EliteMook: Certain Wanderers have a dark-grey skin tone instead of the usual sickly white. They hit harder, are more aggressive, and can produce shockwaves whenever
they slam into are no longer the ground.
* GiantMook: The first type of Greater Lost you encounter, and consequently the archetype with the least amount of tools to play around with. That doesn't mean
people they can't knock you to the moon, but in time the game phases them out for far more substantial enemies.
* ShockwaveStomp: The dark-skinned variant can either kick or slam their weapon into the ground, kicking up a lot of dust over a wide area (and you along if you happen to be stuck in it).
* SmashMook: Their magical potency is pretty much nil, so as long as you don't get hit, you're golden. If you do, well... hopefully you weren't nearby any cliffs.
once were.



[[folder:Stonecrusher]]
!!Stonecrusher
Portly giants that can be considered the male counterpart to the Raging Noblewomen that also fill the Lost's elite ranks. The first one you meet was once Oliver Collins, now just another hulking monster like many before him.

to:

[[folder:Stonecrusher]]
!!Stonecrusher
Portly giants
!!Greater Lost
[[folder:In General]]

The term "Greater Lost" is a catch-all designation for any frenzied monster dangerous enough to strike fear into even the undying. The average Revenant runs at the mere sight of one lurking about, and even veterans hesitate at the prospect of engaging them in battle; if a Greater Lost doesn't have a collection of powerful Gifts up its sleeve, it is boasting raw strength
that can be considered the male counterpart to the Raging Noblewomen that also fill the Lost's elite ranks. The first one you meet was once Oliver Collins, now just another hulking monster like many before him.cleave careless challengers with a single swipe.



* {{BFS}}: The Stonecrushers' WeaponOfChoice is a Lost Zweihander. However, they are capable of diversifying towards warhammers in later levels.
* ContractualBossImmunity: Played straight during your first boss fight against one, but the immunity to Special Drain attacks is revoked in future encounters.
* DegradedBoss: After defeating Oliver Collins, who transforms into a Stonecrusher in the second half of his boss fight, this enemy archetype becomes a regular occurrence for the rest of the game.
* DropTheHammer: There is a single Stonecrusher that, unlike the rest of his brethren, carries a Huge Hammer as his primary weapon. It's a bizarre hunk of carapace-like metal followed by warped pipes reminiscent of exposed arteries, and boasts a unique moveset to match its unrefined aesthetic.
* FatBastard: Heavyset, and absolutely unfriendly to the core.
* MightyGlacier: They are among the biggest Lost found in the game, with a high health pool and heavy damage output that is only offset by the fact they most of their attacks have obvious tells and can easily be avoided with some practice.
* PigMan: The mutations triggered by graduating into a Greater Lost have somehow transformed the wearer's gas mask into a full-on boar head.
* SmashMook: At most, these guys may cast a spell that produces a short-ranged Blood explosion around themselves, knocking away opportunistic players fishing for backstabs or a sustained assault. Otherwise, they'll cast a buff to make them more effective at pounding bodies into powder.
* StoutStrength: While they have ballooned in size and gut, it is quite evident from their arms and legs that these monsters are built less like walking beanbags and more like sumo wrestlers. That is, a powerful muscular body underneath a protective layer of fat.
* UnusableEnemyEquipment: Again, the only enemies that can drop the Lost Zweihander are the Shamed Thralls using them in Crypt Spire. Trying to farm one from these guys will get you nowhere. The one with the Huge Hammer won't drop his weapon either, you have to find one in a chest.
* WildHair: Their hair beyond the confines of their warped gas masks has grown long and untamed.
* WasOnceAMan: As Oliver Collins' eventual fate proves, Stonecrushers retain nothing from their former appearances. Most if not all of them could very well have been handsome men once, now mutated into grotesque orc-like zombies.

to:

* {{BFS}}: The Stonecrushers' WeaponOfChoice is BossInMookClothing: A few offenders on the list can be quite unreasonable to deal with if you don't have a Lost Zweihander. However, working strategy and/or sheer dumb luck, but they are capable of diversifying towards warhammers in later levels.
* ContractualBossImmunity: Played straight during your first boss fight against one, but
don't come with a designated arena or an introduction to denote their actual danger level. On the immunity to Special Drain attacks is revoked in future encounters.
* DegradedBoss: After defeating Oliver Collins, who transforms into a Stonecrusher
other hand, the inverse can happen in the second half of his boss fight, this enemy archetype becomes a regular occurrence for the rest of the game.
* DropTheHammer: There is a single Stonecrusher that, unlike the rest of his brethren, carries a Huge Hammer as his primary weapon. It's a bizarre hunk of carapace-like metal followed by warped pipes reminiscent of exposed arteries, and boasts a unique moveset to match its unrefined aesthetic.
* FatBastard: Heavyset, and absolutely unfriendly to the core.
* MightyGlacier: They are among the biggest
Depths where Lesser Lost found may be promoted to MiniBoss status, even if they don't actually have any additional features or stat boosts attached.
* BonusBoss: Most of them are designed to be confronted as extra bosses
in the game, with a high health pool and heavy damage output that is only offset by Depths. Even story-important characters from the fact they most of their attacks have obvious tells and game's main route can easily be avoided with some practice.
encountered at the end of many Depth levels itching for a rematch.
* PigMan: The mutations triggered by graduating into a CartographySidequest: A select few Greater Lost have somehow transformed the wearer's gas mask into a full-on boar head.
* SmashMook: At most, these guys may cast a spell that produces a short-ranged Blood explosion around themselves, knocking away opportunistic players fishing for backstabs or a sustained assault. Otherwise, they'll cast a buff to make them more effective at pounding bodies into powder.
* StoutStrength: While they have ballooned in size and gut, it is quite evident
Rotten Mistles sprouting from their arms heads. You can leave them alone if you like, but they must be defeated in order to complete missing portions of the map layout.
* EliteMook: They are much stronger than lowly Lost
and legs that these monsters are pack special abilities, especially the bosses.
* EvilIsBigger: They easily tower over the Revenants they hunt, at least doubling the average man in height. Those who haven't experienced drastic mutations yet were already
built less like walking beanbags and more like sumo wrestlers. That is, cargo trucks to begin with, so either way you're going to be batting above your weight class.
* MagicKnight: The majority of Greater Lost can cast Gifts in tandem with their massive weapons, with not
a single SquishyWizard among them.
* MiniBoss: The Depths have a formula where fully exploring each floor requires slaying multiple Greater Lost in sequence. At least two will be designated as mini-bosses, whereas the locked room closest to the Mistle is the BonusBoss for that particular floor.
* MysteriousPast: Not that they are ever going to tell their life stories to you, but there's remarkably little information about the origins of some of the most
powerful muscular body underneath a protective layer of fat.
* UnusableEnemyEquipment: Again, the
abominations plaguing Vein in present day - only enemies ''one'' out of the entire crop will drop a Vestige upon dispersal that can drop the Lost Zweihander give insight into their past life. It makes one wonder what are the Shamed Thralls using them in Crypt Spire. Trying qualifying factors for transforming into a Greater Lost, and just what kind of people they used to farm be before they frenzied and mutated beyond recognition.
* SortingAlgorithmOfWeaponEffectiveness: You want effective weapons for your arsenal? Get
one to drop from these guys will get you nowhere. The one with the Huge Hammer won't drop his weapon either, you have to find one in a chest.
* WildHair:
guys. Their hair beyond the confines of their warped gas masks has grown long and untamed.
* WasOnceAMan: As Oliver Collins' eventual fate proves, Stonecrushers retain nothing
tools tend to benefit from their former appearances. Most if not all of them could very both high base raw damage and stat scaling, as well have been handsome men once, now mutated into grotesque orc-like zombies.as built-in Gift properties that allow you to perform special moves through heavy attacks.



[[folder:Raging Noblewoman]]
!!Raging Noblewoman

Formerly female revenants, bloodthirst transformed these Lost into hulking, bloated caricatures of their past selves ready to crush anything foolish enough to stand in their way.

to:

[[folder:Raging Noblewoman]]
!!Raging Noblewoman

Formerly female revenants, bloodthirst transformed these
[[folder:Snout Wanderer]]
!!Snout Wanderer / Executioner Type Lost
Pale creatures that only barely resemble the humans they once were. This particular type of
Lost into hulking, bloated caricatures of have forgone almost all their past selves ready to crush anything foolish enough to stand clothing as they increased in their way.stature, and can be found slurping off corpses in the vain hope that sustenance can be found.



* ContractualBossImmunity: Averted. Unlike the Queen's Knight and Blade Bearer, these lost can be parried, backstabbed or launched into the air for a critical hit with Blood Veil just like regular {{Mook}}s. Proper usage of critical attacks will quickly tear down their HP.
* DropTheHammer: They use the Sunset Hammer, which they drop in [[RandomlyDrops the other sense]] too.
* JigglePhysics: Yep. Every bit of her [[FanDisservice bloated, decaying, stretch-mark ridden body]] will move liberally as she confronts you.
* FatBastard: While not necessarily malicious, they are still very large, and obese-looking enemies you have to defeat at some point.
* MightyGlacier: They are massive compared to the other Lost and wield equally large weapons of their own. As a result, they hit hard and are durable but move rather slowly and their attacks take a while to execute.

to:

* ContractualBossImmunity: Averted. Unlike the Queen's Knight and Blade Bearer, these lost BeefGate: A few of them can be parried, backstabbed or launched found nearby chests, necessitating that you must draw their attention and defeat them before grabbing the new equipment inside.
* BodyHorror: Snout Wanderers are named as such due to their elongated facial features, giving the impression of a cross between a pallid giant and an anteater. Closer inspection reveals that this is because the whole anterior portion of a Wanderer's face has ''melted'' downwards, drooping well below their jaws like hot mozzarella cheese.
* EliteMook: Certain Wanderers have a dark-grey skin tone instead of the usual sickly white. They hit harder, are more aggressive, and can produce shockwaves whenever they slam
into the air for a critical hit ground.
* GiantMook: The first type of Greater Lost you encounter, and consequently the archetype
with Blood Veil just like regular {{Mook}}s. Proper usage of critical attacks will quickly tear down their HP.
* DropTheHammer: They use
the Sunset Hammer, which least amount of tools to play around with. That doesn't mean they drop in [[RandomlyDrops the other sense]] too.
* JigglePhysics: Yep. Every bit of her [[FanDisservice bloated, decaying, stretch-mark ridden body]] will move liberally as she confronts you.
* FatBastard: While not necessarily malicious, they are still very large, and obese-looking enemies
can't knock you have to defeat at some point.
* MightyGlacier: They are massive compared
to the other Lost and wield equally large weapons of moon, but in time the game phases them out for far more substantial enemies.
* ShockwaveStomp: The dark-skinned variant can either kick or slam
their own. As weapon into the ground, kicking up a result, they hit hard and are durable but move rather slowly and their attacks take lot of dust over a while wide area (and you along if you happen to execute.be stuck in it).
* SmashMook: Their magical potency is pretty much nil, so as long as you don't get hit, you're golden. If you do, well... hopefully you weren't nearby any cliffs.



%%[[folder:Queen's Vanguard]]
%%!!Queen's Vanguard
%%----
%%Powerful female Lost found throughout Vein, made infamous during Operation Queenslayer for their speed and strength.
%%[[/folder]]

[[folder:Mud Gorger / Dust Cloud Bandit]]
!!Mud Gorger / Dust Cloud Bandit

Weird, tentacled lost found in the Howling Pit and Crown of Sand that wouldn't look out of place in the Cthulhu Mythos.

to:

%%[[folder:Queen's Vanguard]]
%%!!Queen's Vanguard
%%----
%%Powerful female Lost found throughout Vein, made infamous during Operation Queenslayer for their speed and strength.
%%[[/folder]]

[[folder:Mud Gorger / Dust Cloud Bandit]]
!!Mud Gorger / Dust Cloud Bandit

Weird, tentacled lost found in the Howling Pit and Crown of Sand
[[folder:Stonecrusher]]
!!Stonecrusher
Portly giants
that wouldn't look out of place in can be considered the Cthulhu Mythos.male counterpart to the Raging Noblewomen that also fill the Lost's elite ranks. The first one you meet was once Oliver Collins, now just another hulking monster like many before him.



* StatusEffects: The bandit can inflict not only [[ManaDrain Leak]], but also stun.

to:

* StatusEffects: {{BFS}}: The bandit can inflict not Stonecrushers' WeaponOfChoice is a Lost Zweihander. However, they are capable of diversifying towards warhammers in later levels.
* ContractualBossImmunity: Played straight during your first boss fight against one, but the immunity to Special Drain attacks is revoked in future encounters.
* DegradedBoss: After defeating Oliver Collins, who transforms into a Stonecrusher in the second half of his boss fight, this enemy archetype becomes a regular occurrence for the rest of the game.
* DropTheHammer: There is a single Stonecrusher that, unlike the rest of his brethren, carries a Huge Hammer as his primary weapon. It's a bizarre hunk of carapace-like metal followed by warped pipes reminiscent of exposed arteries, and boasts a unique moveset to match its unrefined aesthetic.
* FatBastard: Heavyset, and absolutely unfriendly to the core.
* MightyGlacier: They are among the biggest Lost found in the game, with a high health pool and heavy damage output that is
only [[ManaDrain Leak]], but also stun.offset by the fact they most of their attacks have obvious tells and can easily be avoided with some practice.
* PigMan: The mutations triggered by graduating into a Greater Lost have somehow transformed the wearer's gas mask into a full-on boar head.
* SmashMook: At most, these guys may cast a spell that produces a short-ranged Blood explosion around themselves, knocking away opportunistic players fishing for backstabs or a sustained assault. Otherwise, they'll cast a buff to make them more effective at pounding bodies into powder.
* StoutStrength: While they have ballooned in size and gut, it is quite evident from their arms and legs that these monsters are built less like walking beanbags and more like sumo wrestlers. That is, a powerful muscular body underneath a protective layer of fat.
* UnusableEnemyEquipment: Again, the only enemies that can drop the Lost Zweihander are the Shamed Thralls using them in Crypt Spire. Trying to farm one from these guys will get you nowhere. The one with the Huge Hammer won't drop his weapon either, you have to find one in a chest.
* WildHair: Their hair beyond the confines of their warped gas masks has grown long and untamed.
* WasOnceAMan: As Oliver Collins' eventual fate proves, Stonecrushers retain nothing from their former appearances. Most if not all of them could very well have been handsome men once, now mutated into grotesque orc-like zombies.



[[folder:Boreal Brute]]
!!Boreal Brute

Colossal yeti-like lost in Ridge of Frozen Souls. They're incredibly tough to the point that when you first meet them, it's best to just run away or past them.

to:

[[folder:Boreal Brute]]
!!Boreal Brute

Colossal yeti-like lost in Ridge
[[folder:Raging Noblewoman]]
!!Raging Noblewoman

Formerly female revenants, bloodthirst transformed these Lost into hulking, bloated caricatures
of Frozen Souls. They're incredibly tough to the point that when you first meet them, it's best to just run away or their past them.selves ready to crush anything foolish enough to stand in their way.



* BossInMookClothing: By far the most durable enemies in the game when you first encounter them, but they also [[LightningBruiser hit like a freight train while moving like one]].
* BrightIsNotGood: The moment it puts on its bright ice armor, it now means to kill you quickly.
* DualBoss: A particularly merciless fight in the Silent White Depths level involves having to fight two Brutes at the same time, and it's required in order to clear the level since the Brutes are guarding a key.
* AnIcePerson: All of a Brute's attacks inflict ice damage, it'll chuck giant ice spears at you if you stay at range, and it uses ice to heavily armor itself up once half of its health is gone.
* LightningBruiser: They are as fast and agile as they are strong and durable.
* RollingAttack: They have a [[Franchise/SonicTheHedgehog Sonic]]-style spin dash that comes out instantly, travels an incredibly long distance, and will probably one-shot you.
* WeakToFire: Unlike most enemies you face, a Boreal Brute practically demands that the player comes equipped with some form of fire attack. They take more damage from fire, and fire is the only way (asides from hammers) to break its armor.

to:

* BossInMookClothing: By far ContractualBossImmunity: Averted. Unlike the most durable enemies in Queen's Knight and Blade Bearer, these lost can be parried, backstabbed or launched into the game when you first encounter them, but they also [[LightningBruiser air for a critical hit with Blood Veil just like a freight train while moving like one]].
* BrightIsNotGood: The moment it puts on its bright ice armor, it now means to kill you quickly.
* DualBoss: A particularly merciless fight in the Silent White Depths level involves having to fight two Brutes at the same time, and it's required in order to clear the level since the Brutes are guarding a key.
* AnIcePerson: All
regular {{Mook}}s. Proper usage of a Brute's critical attacks inflict ice damage, it'll chuck giant ice spears at you if you stay at range, and it uses ice to heavily armor itself up once half of its health is gone.
will quickly tear down their HP.
* LightningBruiser: DropTheHammer: They are use the Sunset Hammer, which they drop in [[RandomlyDrops the other sense]] too.
* JigglePhysics: Yep. Every bit of her [[FanDisservice bloated, decaying, stretch-mark ridden body]] will move liberally
as fast and agile as she confronts you.
* FatBastard: While not necessarily malicious,
they are strong still very large, and durable.
* RollingAttack: They have a [[Franchise/SonicTheHedgehog Sonic]]-style spin dash that comes out instantly, travels an incredibly long distance, and will probably one-shot you.
* WeakToFire: Unlike most
obese-looking enemies you face, a Boreal Brute practically demands that the player comes equipped with have to defeat at some form of fire attack. point.
* MightyGlacier:
They are massive compared to the other Lost and wield equally large weapons of their own. As a result, they hit hard and are durable but move rather slowly and their attacks take more damage from fire, and fire is the only way (asides from hammers) a while to break its armor.execute.



[[folder:Argent Wolf Soldier]]
!!Argent Wolf Soldier

Experienced warriors of the Security Enforcement Unit Cerberus, working as soldiers under the provisional government. Many of them were veterans of Operation Queenslayer and are thus deeply loyal to Silva, but even they aren't immune from being corrupted into Lost.

to:

[[folder:Argent Wolf Soldier]]
!!Argent Wolf Soldier

Experienced warriors of
[[folder:Mud Gorger / Dust Cloud Bandit]]
!!Mud Gorger / Dust Cloud Bandit

Weird, tentacled lost found in
the Security Enforcement Unit Cerberus, working as soldiers under Howling Pit and Crown of Sand that wouldn't look out of place in the provisional government. Many of them were veterans of Operation Queenslayer and are thus deeply loyal to Silva, but even they aren't immune from being corrupted into Lost.Cthulhu Mythos.



* AnAxToGrind: Some soldiers carry large poleaxes, though the weapon itself is classified as a [[BladeOnAStick halberd]].
* ArmorIsUseless: Averted. Their armor is highly resilient to Slash damage, potentially making battles against them longer than expected if you aren't using the right equipment or techniques.
* BadassCape: Their uniform comes with a cape that tapers off into two winglike tips. Some have extra fabric that can fold over headgear to form a [[InTheHood hood]].
* {{BFS}}: Argent Wolf Soldiers tend to pack heavy weaponry with a lot of punch, the most obvious being their take on the Two-Handed Sword, the Argent Wolf Brand.
* BlingBlingBang: Despite being noted as mass-produced, their weapons are clearly made of higher quality material, capped off with a gold and silver finish.
* DropTheHammer: The Argent Wolf Warhammer, which can be dropped by certain soldiers patrolling throughout the Provisional Government Center.
* EliteArmy: Any Lost noted to have been a member of the Cerberus unit are usually some of the toughest combatants in the game, and even the rank-and-file members can still exhibit technique and finesse in spite of their insanity.
* EliteMooks: They're a definite cut above most other Lost you have ever faced, though thankfully you'll usually fight only one at a time, two at most.
* EnemySummoner: Certain Cerberus soldiers will give out a signal when they spot you, triggering multiple Lost in the area to wake up and gather around for a ZergRush. These are typically identified by the odd piece of radio equipment attached to their mask.
* EvilLaugh: Will occasionally let out one either while they're fighting, or when idle.
* FaceMonsterTurn: Once soldiers who strive to keep the peace, most (if not all) the members who haven't already been killed have turned into Lost by the time Louis' crew makes it to the Provisional Government Outskirts.
* LightIsNotGood: They're dressed in white, which means that they're part of Cerberus. However, they're still Lost and have no qualms about ripping you apart when given the opportunity.
* MagicKnight: Some soldiers can cast Gifts, usually to buff themselves. Others can pull off [[BloodyMurder Blood element]] Gifts by using certain attacks.
* MightyGlacier: They are big and beefy opponents, and while they do have some agility to pull off rather acrobatic attacks, most of the time they require long windups and heavy swings in order to ruin your day.
* SimpleYetAwesome: Compared to most endgame equipment, the Argent Wolf line of weaponry have the least frills attached, maybe a Gift-generated charged heavy attack at most. Pure raw damage and high scaling is good enough for them, though it does come with the caveats of dealing with their weight and high stat requirements.
* TheWorfEffect: They are built up as powerful combatants, and the rare encounters with Lost members prove that these revenants can handle themselves in a fight. [[spoiler: Even so, the surviving soldiers are helpless against Silva frenzying under multiple Relics, and the likes of a [[VideoGame/GodEater Dyaus Pita]] rampaging through the streets]].

to:

* AnAxToGrind: Some soldiers carry large poleaxes, though the weapon itself is classified as a [[BladeOnAStick halberd]].
* ArmorIsUseless: Averted. Their armor is highly resilient to Slash damage, potentially making battles against them longer than expected if you aren't using the right equipment or techniques.
* BadassCape: Their uniform comes with a cape that tapers off into two winglike tips. Some have extra fabric that
StatusEffects: The bandit can fold over headgear to form a [[InTheHood hood]].
* {{BFS}}: Argent Wolf Soldiers tend to pack heavy weaponry with a lot of punch, the most obvious being their take on the Two-Handed Sword, the Argent Wolf Brand.
* BlingBlingBang: Despite being noted as mass-produced, their weapons are clearly made of higher quality material, capped off with a gold and silver finish.
* DropTheHammer: The Argent Wolf Warhammer, which can be dropped by certain soldiers patrolling throughout the Provisional Government Center.
* EliteArmy: Any Lost noted to have been a member of the Cerberus unit are usually some of the toughest combatants in the game, and even the rank-and-file members can still exhibit technique and finesse in spite of their insanity.
* EliteMooks: They're a definite cut above most other Lost you have ever faced, though thankfully you'll usually fight
inflict not only one at a time, two at most.
* EnemySummoner: Certain Cerberus soldiers will give out a signal when they spot you, triggering multiple Lost in the area to wake up and gather around for a ZergRush. These are typically identified by the odd piece of radio equipment attached to their mask.
* EvilLaugh: Will occasionally let out one either while they're fighting, or when idle.
* FaceMonsterTurn: Once soldiers who strive to keep the peace, most (if not all) the members who haven't already been killed have turned into Lost by the time Louis' crew makes it to the Provisional Government Outskirts.
* LightIsNotGood: They're dressed in white, which means that they're part of Cerberus. However, they're still Lost and have no qualms about ripping you apart when given the opportunity.
* MagicKnight: Some soldiers can cast Gifts, usually to buff themselves. Others can pull off [[BloodyMurder Blood element]] Gifts by using certain attacks.
* MightyGlacier: They are big and beefy opponents, and while they do have some agility to pull off rather acrobatic attacks, most of the time they require long windups and heavy swings in order to ruin your day.
* SimpleYetAwesome: Compared to most endgame equipment, the Argent Wolf line of weaponry have the least frills attached, maybe a Gift-generated charged heavy attack at most. Pure raw damage and high scaling is good enough for them, though it does come with the caveats of dealing with their weight and high stat requirements.
* TheWorfEffect: They are built up as powerful combatants, and the rare encounters with Lost members prove that these revenants can handle themselves in a fight. [[spoiler: Even so, the surviving soldiers are helpless against Silva frenzying under multiple Relics, and the likes of a [[VideoGame/GodEater Dyaus Pita]] rampaging through the streets]].
[[ManaDrain Leak]], but also stun.



[[folder:Hunter in Black]]
!!Hunter in Black

[[EliteMook More widespread]] version of the Gilded Hunter. They don't have his super buff, but are otherwise just as elegant and deadly as their gilded counterpart.

to:

[[folder:Hunter [[folder:Boreal Brute]]
!!Boreal Brute

Colossal yeti-like lost
in Black]]
!!Hunter in Black

[[EliteMook More widespread]] version
Ridge of Frozen Souls. They're incredibly tough to the Gilded Hunter. They don't have his super buff, but are otherwise point that when you first meet them, it's best to just as elegant and deadly as their gilded counterpart.run away or past them.



%%* BlackKnight:
* EliteMook: They're nearly as strong as the boss version you meet around the same time. [[spoiler:Mido even keeps several of them as his personal guard.]]
* WasOnceAMan: [[spoiler:According to Mido all of them were once children from the same orphanage Yakumo, Emily and Miguel came from.]]

to:

%%* BlackKnight:
* EliteMook: They're nearly as strong as BossInMookClothing: By far the boss version most durable enemies in the game when you meet around first encounter them, but they also [[LightningBruiser hit like a freight train while moving like one]].
* BrightIsNotGood: The moment it puts on its bright ice armor, it now means to kill you quickly.
* DualBoss: A particularly merciless fight in the Silent White Depths level involves having to fight two Brutes at
the same time. [[spoiler:Mido even keeps several time, and it's required in order to clear the level since the Brutes are guarding a key.
* AnIcePerson: All
of them as his personal guard.]]
* WasOnceAMan: [[spoiler:According
a Brute's attacks inflict ice damage, it'll chuck giant ice spears at you if you stay at range, and it uses ice to Mido all of them were heavily armor itself up once children half of its health is gone.
* LightningBruiser: They are as fast and agile as they are strong and durable.
* RollingAttack: They have a [[Franchise/SonicTheHedgehog Sonic]]-style spin dash that comes out instantly, travels an incredibly long distance, and will probably one-shot you.
* WeakToFire: Unlike most enemies you face, a Boreal Brute practically demands that the player comes equipped with some form of fire attack. They take more damage
from fire, and fire is the same orphanage Yakumo, Emily and Miguel came from.]]only way (asides from hammers) to break its armor.



!!!Bosses
[[folder:Butterfly of Delirium]]
!!Butterfly of Delirium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_07_00_42_36_06_0_46_screenshot_1.png]]

A powerful Lost that has made its nest in the Ruined City Centre. During a dispute between the protagonists and a revenant over the fate of a human woman, this creature wakes up and attacks.

to:

!!!Bosses
[[folder:Butterfly
[[folder:Argent Wolf Soldier]]
!!Argent Wolf Soldier

Experienced warriors
of Delirium]]
!!Butterfly of Delirium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_07_00_42_36_06_0_46_screenshot_1.png]]

A powerful Lost that has made its nest in
the Ruined City Centre. During a dispute between Security Enforcement Unit Cerberus, working as soldiers under the protagonists provisional government. Many of them were veterans of Operation Queenslayer and a revenant over the fate of a human woman, this creature wakes up and attacks.are thus deeply loyal to Silva, but even they aren't immune from being corrupted into Lost.



* AHeadAtEachEnd: Its body, minus its wings, is fairly human, but it sports a tail with a mouth lined with MoreTeethThanTheOsmondFamily.
* AmazingTechnicolorPopulation: Has magenta skin.
* ArmlessBiped: A flying humanoid Lost with no arms.
* BareYourMidriff: What little it has to cover itself with, it is not covering anywhere close to its stomach.
* BewareMyStingerTail: Or fanged tail, in this case. It attacks with its tail, and if you aren't careful, it can both rip you a new one and inflict poison.
* BreathWeapon: Uses the head on her second tail to exhale poison at her foes.
* CuteMonsterGirl: It has strange growths coming out of its head, no arms, and a literal sharp-toothed monster sprouting from its behind, and all of that still won't be enough of a deal-breaker for some.
* DashAttack: It will occasionally rear for a charging rush tail-first, crossing the arena while strafing and right to pick off any unfortunate stragglers.
* HomingProjectile: Starting from the Butterfly's second stage, it will occasionally belch out a toxic gas ball that will follow its target and explode for both damage and poison buildup. Its tracking ability is surprisingly good (continuing to pursue even after the player slips past its route), so it is not recommended to dodge through the attack.
* PoisonousPerson: In tandem with BreathWeapon above. Its various attacks will inflict poison and the mouth on its tail exhales the stuff, forcing you to avoid being near it while keeping an eye on the spheres of poison that linger in the arena.
* SpinAttack: It tends to spin around on itself while swinging its tail like a bludgeon. Given the bulky size of the thing, this is ''very dangerous'' for anyone trying to land a hit in.
* StatusEffects: This boss is a classic poisoner. Fighting while afflicted is no easy feat, however; the Poison status ''will'' eat through your health almost as fast as you can recover from it, meaning that a Regeneration charge will only buy you a few more seconds at best, and make you an easy target for the Butterfly at worst.
* {{Stripperific}}: The Butterfly may have carapace shells covering the important parts, but that doesn't stop the fact that its body is pretty much all exposed skin.
* TurnsRed: Dropping it to half its health will make it stockpile toxins before releasing a massive burst, making close proximity to it a dangerous prospect. It starts pulling out a variety of long-range attacks, and becomes aggressive enough to max the Poison ailment out to infliction with rapid, consecutive hits.
* WakeUpCallBoss: The Butterfly will test the player's knowledge about status alignments, especially since it has more than a few attacks that will inflict poison. The tick damage of the Poison debuff is not insignificant either, forcing the player to juggle recovery options and/or preventative measures.
* WingedHumanoid: Has six, butterfly-like wings.

to:

* AHeadAtEachEnd: Its body, minus its wings, is fairly human, but it sports a tail with a mouth lined with MoreTeethThanTheOsmondFamily.
* AmazingTechnicolorPopulation: Has magenta skin.
* ArmlessBiped: A flying humanoid Lost with no arms.
* BareYourMidriff: What little it has to cover
AnAxToGrind: Some soldiers carry large poleaxes, though the weapon itself with, it is not covering anywhere close classified as a [[BladeOnAStick halberd]].
* ArmorIsUseless: Averted. Their armor is highly resilient
to its stomach.
* BewareMyStingerTail: Or fanged tail, in this case. It attacks with its tail, and
Slash damage, potentially making battles against them longer than expected if you aren't careful, it can both rip you a new one and inflict poison.
* BreathWeapon: Uses
using the head on her second tail to exhale poison at her foes.
right equipment or techniques.
* CuteMonsterGirl: It has strange growths coming out of its head, no arms, and BadassCape: Their uniform comes with a literal sharp-toothed monster sprouting from its behind, and all of cape that tapers off into two winglike tips. Some have extra fabric that can fold over headgear to form a [[InTheHood hood]].
* {{BFS}}: Argent Wolf Soldiers tend to pack heavy weaponry with a lot of punch, the most obvious being their take on the Two-Handed Sword, the Argent Wolf Brand.
* BlingBlingBang: Despite being noted as mass-produced, their weapons are clearly made of higher quality material, capped off with a gold and silver finish.
* DropTheHammer: The Argent Wolf Warhammer, which can be dropped by certain soldiers patrolling throughout the Provisional Government Center.
* EliteArmy: Any Lost noted to have been a member of the Cerberus unit are usually some of the toughest combatants in the game, and even the rank-and-file members can
still won't be enough exhibit technique and finesse in spite of their insanity.
* EliteMooks: They're
a deal-breaker for some.
definite cut above most other Lost you have ever faced, though thankfully you'll usually fight only one at a time, two at most.
* DashAttack: It EnemySummoner: Certain Cerberus soldiers will give out a signal when they spot you, triggering multiple Lost in the area to wake up and gather around for a ZergRush. These are typically identified by the odd piece of radio equipment attached to their mask.
* EvilLaugh: Will
occasionally rear for a charging rush tail-first, crossing the arena let out one either while strafing and right they're fighting, or when idle.
* FaceMonsterTurn: Once soldiers who strive
to pick off any unfortunate stragglers.
* HomingProjectile: Starting from
keep the Butterfly's second stage, peace, most (if not all) the members who haven't already been killed have turned into Lost by the time Louis' crew makes it will occasionally belch out a toxic gas ball to the Provisional Government Outskirts.
* LightIsNotGood: They're dressed in white, which means
that will follow its target they're part of Cerberus. However, they're still Lost and explode for both have no qualms about ripping you apart when given the opportunity.
* MagicKnight: Some soldiers can cast Gifts, usually to buff themselves. Others can pull off [[BloodyMurder Blood element]] Gifts by using certain attacks.
* MightyGlacier: They are big and beefy opponents, and while they do have some agility to pull off rather acrobatic attacks, most of the time they require long windups and heavy swings in order to ruin your day.
* SimpleYetAwesome: Compared to most endgame equipment, the Argent Wolf line of weaponry have the least frills attached, maybe a Gift-generated charged heavy attack at most. Pure raw
damage and poison buildup. Its tracking ability high scaling is surprisingly good (continuing to pursue even after enough for them, though it does come with the player slips past its route), so it is not recommended to dodge caveats of dealing with their weight and high stat requirements.
* TheWorfEffect: They are built up as powerful combatants, and the rare encounters with Lost members prove that these revenants can handle themselves in a fight. [[spoiler: Even so, the surviving soldiers are helpless against Silva frenzying under multiple Relics, and the likes of a [[VideoGame/GodEater Dyaus Pita]] rampaging
through the attack.
* PoisonousPerson: In tandem with BreathWeapon above. Its various attacks will inflict poison and the mouth on its tail exhales the stuff, forcing you to avoid being near it while keeping an eye on the spheres of poison that linger in the arena.
* SpinAttack: It tends to spin around on itself while swinging its tail like a bludgeon. Given the bulky size of the thing, this is ''very dangerous'' for anyone trying to land a hit in.
* StatusEffects: This boss is a classic poisoner. Fighting while afflicted is no easy feat, however; the Poison status ''will'' eat through your health almost as fast as you can recover from it, meaning that a Regeneration charge will only buy you a few more seconds at best, and make you an easy target for the Butterfly at worst.
* {{Stripperific}}: The Butterfly may have carapace shells covering the important parts, but that doesn't stop the fact that its body is pretty much all exposed skin.
* TurnsRed: Dropping it to half its health will make it stockpile toxins before releasing a massive burst, making close proximity to it a dangerous prospect. It starts pulling out a variety of long-range attacks, and becomes aggressive enough to max the Poison ailment out to infliction with rapid, consecutive hits.
* WakeUpCallBoss: The Butterfly will test the player's knowledge about status alignments, especially since it has more than a few attacks that will inflict poison. The tick damage of the Poison debuff is not insignificant either, forcing the player to juggle recovery options and/or preventative measures.
* WingedHumanoid: Has six, butterfly-like wings.
streets]].



[[folder:Insatiable Despot]]
!!Insatiable Despot
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_08_07_55_02_01_0_42_screenshot_1.png]]

A monstrous Lost lurking at the bottom of the Dried-Up Trenches. It blocks the path to a bloodspring.

to:

[[folder:Insatiable Despot]]
!!Insatiable Despot
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_08_07_55_02_01_0_42_screenshot_1.png]]

A monstrous Lost lurking at the bottom
[[folder:Hunter in Black]]
!!Hunter in Black

[[EliteMook More widespread]] version
of the Dried-Up Trenches. It blocks the path to a bloodspring.Gilded Hunter. They don't have his super buff, but are otherwise just as elegant and deadly as their gilded counterpart.



* AnAxeToGrind: During its second phase, the strange object impaled in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller version by beating it, revealing it to be called the Tyrant's Labrys.
* TheBerserker: Its attack-style focuses on ruthless attacks at the cost of leaving itself open to being attacked from behind and under its arms.
* BlingBlingBang: Downplayed. Its weapon is noted to glitter like dull gold, but the material is merely an imitation of the real metal.
* BloodyMurder: A lot of its Gift attacks run on the Blood element, including various explosions and snaking tremors that home in on targets. Its droppable boss weapon can also create Blood explosions with its charged heavy attack.
* DualWielding: At the start, it uses a pair of blades that would have been considered twin {{BFS}}'s to an average person, but the monster's size and manner of wielding makes them more reminiscent of steak knives.
* FlunkyBoss: It is in your best interest to prevent him from becoming one; in the first phase of the fight, it will summon a totem that damages you and can transform into a lesser Lost. Destroying it will stop that from happening, but it will constantly try to raise more as the fight goes on. It will stop using this attack in its second phase, opting to butcher you instead with raw damage.
* LeanAndMean: It's tall and slender, though it hits hard still.
* MookMaker: At the start, and at times during the fight, it will slam the ground with its weapon and create a crystal that damages and summons a lesser Lost. The crystal can fortunately be destroyed before the lesser Lost can be created.
* MoreTeethThanTheOsmondFamily: In addition to its obvious set of sharp chompers, there seems to be a slight NestedMouths effect with jagged toothlike edges located where its lips should be.
* ReverseGrip: Swings its blades in this manner, but forgoes the style entirely once it enters its second phase.
* SpinAttack: One of his attacks once he switches to an axe.
* TurnsRed: Once its health is depleted enough, it will pull out the strange impalement in its chest and form a massive axe with the dual blades it was using, serving as the axe head. Its attacks become slower, but much more powerful and with greater range.

to:

%%* BlackKnight:
* AnAxeToGrind: During its second phase, EliteMook: They're nearly as strong as the strange object impaled in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller boss version by beating it, revealing it to be called you meet around the Tyrant's Labrys.
* TheBerserker: Its attack-style focuses on ruthless attacks at the cost
same time. [[spoiler:Mido even keeps several of leaving itself open them as his personal guard.]]
* WasOnceAMan: [[spoiler:According
to being attacked Mido all of them were once children from behind the same orphanage Yakumo, Emily and under its arms.
* BlingBlingBang: Downplayed. Its weapon is noted to glitter like dull gold, but the material is merely an imitation of the real metal.
* BloodyMurder: A lot of its Gift attacks run on the Blood element, including various explosions and snaking tremors that home in on targets. Its droppable boss weapon can also create Blood explosions with its charged heavy attack.
* DualWielding: At the start, it uses a pair of blades that would have been considered twin {{BFS}}'s to an average person, but the monster's size and manner of wielding makes them more reminiscent of steak knives.
* FlunkyBoss: It is in your best interest to prevent him from becoming one; in the first phase of the fight, it will summon a totem that damages you and can transform into a lesser Lost. Destroying it will stop that from happening, but it will constantly try to raise more as the fight goes on. It will stop using this attack in its second phase, opting to butcher you instead with raw damage.
* LeanAndMean: It's tall and slender, though it hits hard still.
* MookMaker: At the start, and at times during the fight, it will slam the ground with its weapon and create a crystal that damages and summons a lesser Lost. The crystal can fortunately be destroyed before the lesser Lost can be created.
* MoreTeethThanTheOsmondFamily: In addition to its obvious set of sharp chompers, there seems to be a slight NestedMouths effect with jagged toothlike edges located where its lips should be.
* ReverseGrip: Swings its blades in this manner, but forgoes the style entirely once it enters its second phase.
* SpinAttack: One of his attacks once he switches to an axe.
* TurnsRed: Once its health is depleted enough, it will pull out the strange impalement in its chest and form a massive axe with the dual blades it was using, serving as the axe head. Its attacks become slower, but much more powerful and with greater range.
Miguel came from.]]



[[folder:Invading Executioner]]
!!Invading Executioner
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/invading_executioner.png]]

A powerful humanoid Lost that resides in Howling Pit. It suddenly shows up without warning and attacks the party when they run into Mia again.

to:

[[folder:Invading Executioner]]
!!Invading Executioner
!!!Bosses
[[folder:Butterfly of Delirium]]
!!Butterfly of Delirium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/invading_executioner.png]]

org/pmwiki/pub/images/code_vein_2019_10_07_00_42_36_06_0_46_screenshot_1.png]]

A powerful humanoid Lost that resides has made its nest in Howling Pit. It suddenly shows up without warning the Ruined City Centre. During a dispute between the protagonists and attacks a revenant over the party when they run into Mia again.fate of a human woman, this creature wakes up and attacks.



* BareYourMidriff: Due to not wearing clothing, it certainly does bare that.
* BladeOnAStick: Wields a halberd as her weapon. You get to use it for yourself once you defeated her, revealing its name as Assassin's Sickle.
* CuteMonsterGirl: Being a zombie that is out to either gouge you or cut you into ribbons with her sickle does little to detract from her attractive looks.
* DanceBattler: She is inspired primarily by exotic dancers according to the developers and several of her attacks are basically dance routines with or without a pole being involved, albeit ones that can kill.
* DashAttack: One of her most infamous moves is a slide attack that comes in ''fast'', hits for an absurd amount of damage, and can combo into her next strike to finish you off. Similarly, her boss weapon features a special dash that can cover a decent amount of ground.
* GigglingVillain: She's constantly laughing at you for the entirety of the boss fight. Even if you were to die against her and respawn, she will continue to mockingly snicker as you re-enter her arena.
* GirlishPigtails: Has two very long pigtails.
* AnIcePerson: Her attacks and weapon are classified as part of the Ice element, so building up your defense towards that may help in surviving her onslaught.
* KickChick: When she's not swinging her sickle at you, she's twirling on it to deliver fast jabbing kicks.
* MakingASplash: Uses various water-based attacks. Once you defeat her and obtain her boss weapon, Assassin's Sickle, you too can pull them off by using heavy attacks.
* MsFanservice: A leggy CuteMonsterGirl that is practically naked, can pole-dance, flashes the camera her crotch, and is perpetually wet. [[SarcasmMode No, it can't be.]]
* NinjaPirateZombieRobot: An undying, vampiric zombie ''stripper''.
* SeadogPegLeg: A variation; both her legs taper off into sharp edges instead of feet, making one wonder how she's able to maintain upright balance.
* SharkFinOfDoom: She pulls a variation of this trope for the introduction to her boss fight by having [[ShowSomeLeg her leg show up]] above the water as she circles the heroes in a similar fashion to a shark.
* ShesGotLegs: The camera during her intro places much of its focus onto her thighs. In gameplay, her long legs allow her to tower over the heroes, and she'll be more than happy to run them through with kicks and stomps.
* SpinAttack: She has a move where she plants her weapon in the ground and then pulls something resembling a pole-dancing move, spinning around rapidly, damaging those close to her and spreading frigid winds all around her. If someone is actually caught within the swirling vortex, it is as good as a OneHitKill and they ''will'' require a Restorative Offering to get up again.
* SinisterScythe: Her method of attack not only requires her to perform wide swings, but also for her pole-dance SpinAttack above.
* StatuesqueStunner: Very tall, and very erotically-charged with her design.
* StatusEffects: Beginning from the second stage of her bossfight, she starts to coat herself and her weapon with water that causes "Slow" buildup; getting hit too many times will render the player a sitting duck to her far-reaching attacks.
* {{Stripperiffic}}: Whatever is on her body that could be charitably considered "apparel" doesn't really cover much at all, and for crying out loud, she has a literal ''pole-dancing'' attack!
* SwordPlant: She makes her introduction by vaulting her sickle and making it land blade first. In battle, she will occasionally plant the hilt in front of her while striking a pose; it comes out fast and hurts a little, but the real danger is during the second phase when she follows through with a damaging pole maneuver.
* TurnsRed: She starts off the fight with some pretty damaging but slow attacks, typically hitting for one or two strikes and then stopping. Once enough of her health is depleted however, she will power up and becomes much more agile and aggressive in attacking, and will begin chaining multiple attacks at once to catch you off guard.
* {{Underboobs}}: Features one as part of her design.
* WakeUpCallBoss: Like the Butterfly of Delirium before her, the Invading Executioner is an early-game boss that teaches you the importance of learning and anticipating attack patterns, as getting hit will more likely than not put your health in the red while simultaneously inflicting a troublesome status debuff.

to:

* AHeadAtEachEnd: Its body, minus its wings, is fairly human, but it sports a tail with a mouth lined with MoreTeethThanTheOsmondFamily.
* AmazingTechnicolorPopulation: Has magenta skin.
* ArmlessBiped: A flying humanoid Lost with no arms.
* BareYourMidriff: Due What little it has to cover itself with, it is not wearing clothing, covering anywhere close to its stomach.
* BewareMyStingerTail: Or fanged tail, in this case. It attacks with its tail, and if you aren't careful,
it certainly does bare that.
can both rip you a new one and inflict poison.
* BladeOnAStick: Wields a halberd as BreathWeapon: Uses the head on her weapon. You get second tail to use it for yourself once you defeated her, revealing its name as Assassin's Sickle.
exhale poison at her foes.
* CuteMonsterGirl: Being It has strange growths coming out of its head, no arms, and a zombie literal sharp-toothed monster sprouting from its behind, and all of that is out to either gouge you or cut you into ribbons with her sickle does little to detract from her attractive looks.
* DanceBattler: She is inspired primarily by exotic dancers according to the developers and several
still won't be enough of her attacks are basically dance routines with or without a pole being involved, albeit ones that can kill.
deal-breaker for some.
* DashAttack: One of her most infamous moves is It will occasionally rear for a slide attack charging rush tail-first, crossing the arena while strafing and right to pick off any unfortunate stragglers.
* HomingProjectile: Starting from the Butterfly's second stage, it will occasionally belch out a toxic gas ball
that comes in ''fast'', hits for an absurd amount of damage, and can combo into her next strike to finish you off. Similarly, her boss weapon features a special dash that can cover a decent amount of ground.
* GigglingVillain: She's constantly laughing at you for the entirety of the boss fight. Even if you were to die against her and respawn, she
will continue follow its target and explode for both damage and poison buildup. Its tracking ability is surprisingly good (continuing to mockingly snicker as you re-enter her arena.
pursue even after the player slips past its route), so it is not recommended to dodge through the attack.
* GirlishPigtails: Has two very long pigtails.
* AnIcePerson: Her
PoisonousPerson: In tandem with BreathWeapon above. Its various attacks will inflict poison and weapon are classified as part of the Ice element, so building up your defense towards mouth on its tail exhales the stuff, forcing you to avoid being near it while keeping an eye on the spheres of poison that may help linger in surviving her onslaught.
* KickChick: When she's not swinging her sickle at you, she's twirling on it to deliver fast jabbing kicks.
* MakingASplash: Uses various water-based attacks. Once you defeat her and obtain her boss weapon, Assassin's Sickle, you too can pull them off by using heavy attacks.
* MsFanservice: A leggy CuteMonsterGirl that is practically naked, can pole-dance, flashes
the camera her crotch, and is perpetually wet. [[SarcasmMode No, it can't be.]]
* NinjaPirateZombieRobot: An undying, vampiric zombie ''stripper''.
* SeadogPegLeg: A variation; both her legs taper off into sharp edges instead of feet, making one wonder how she's able to maintain upright balance.
* SharkFinOfDoom: She pulls a variation of this trope for the introduction to her boss fight by having [[ShowSomeLeg her leg show up]] above the water as she circles the heroes in a similar fashion to a shark.
* ShesGotLegs: The camera during her intro places much of its focus onto her thighs. In gameplay, her long legs allow her to tower over the heroes, and she'll be more than happy to run them through with kicks and stomps.
arena.
* SpinAttack: She has a move where she plants her weapon in the ground and then pulls something resembling a pole-dancing move, spinning It tends to spin around rapidly, damaging those close to her and spreading frigid winds all around her. If someone is actually caught within on itself while swinging its tail like a bludgeon. Given the swirling vortex, it bulky size of the thing, this is as good as ''very dangerous'' for anyone trying to land a OneHitKill and they hit in.
* StatusEffects: This boss is a classic poisoner. Fighting while afflicted is no easy feat, however; the Poison status
''will'' require eat through your health almost as fast as you can recover from it, meaning that a Restorative Offering to get up again.
* SinisterScythe: Her method of attack not
Regeneration charge will only requires her to perform wide swings, buy you a few more seconds at best, and make you an easy target for the Butterfly at worst.
* {{Stripperific}}: The Butterfly may have carapace shells covering the important parts,
but also for her pole-dance SpinAttack above.
* StatuesqueStunner: Very tall, and very erotically-charged with her design.
* StatusEffects: Beginning from the second stage of her bossfight, she starts to coat herself and her weapon with water
that causes "Slow" buildup; getting hit too many times will render the player a sitting duck to her far-reaching attacks.
* {{Stripperiffic}}: Whatever is on her body that could be charitably considered "apparel"
doesn't really cover stop the fact that its body is pretty much at all, and for crying out loud, she has a literal ''pole-dancing'' attack!
* SwordPlant: She makes her introduction by vaulting her sickle and making it land blade first. In battle, she will occasionally plant the hilt in front of her while striking a pose; it comes out fast and hurts a little, but the real danger is during the second phase when she follows through with a damaging pole maneuver.
all exposed skin.
* TurnsRed: She Dropping it to half its health will make it stockpile toxins before releasing a massive burst, making close proximity to it a dangerous prospect. It starts off the fight with some pretty damaging but slow pulling out a variety of long-range attacks, typically hitting for one or two strikes and then stopping. Once enough of her health is depleted however, she will power up and becomes much more agile and aggressive in attacking, and will begin chaining multiple attacks at once enough to catch you off guard.
* {{Underboobs}}: Features one as part of her design.
max the Poison ailment out to infliction with rapid, consecutive hits.
* WakeUpCallBoss: Like the The Butterfly of Delirium before her, the Invading Executioner is an early-game boss that teaches you the importance of learning and anticipating attack patterns, as getting hit will more likely than not put your health in test the red while simultaneously inflicting a troublesome player's knowledge about status debuff.alignments, especially since it has more than a few attacks that will inflict poison. The tick damage of the Poison debuff is not insignificant either, forcing the player to juggle recovery options and/or preventative measures.
* WingedHumanoid: Has six, butterfly-like wings.



[[folder:Argent Wolf Berserker]]
!!Argent Wolf Berserker

A transformed Provisional Government Knight residing in the Cathedral of Sacred Blood. As his name suggests, he will crush any ill-prepared foe who provokes him with all his might.

to:

[[folder:Argent Wolf Berserker]]
!!Argent Wolf Berserker

[[folder:Insatiable Despot]]
!!Insatiable Despot
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_08_07_55_02_01_0_42_screenshot_1.png]]

A transformed Provisional Government Knight residing in monstrous Lost lurking at the Cathedral bottom of Sacred Blood. As his name suggests, he will crush any ill-prepared foe who provokes him with all his might.the Dried-Up Trenches. It blocks the path to a bloodspring.



* BloodyMurder: Will occasionally use a Blood explosion spell at range, and buffs himself in the second phase with blood aura.
* CarryABigStick: Wields a gigantic mace, easily three times the Protagonist's size. Interestingly enough, the version the player gets as loot when he dies is classified as a halberd.
* ContractualBossImmunity: Averted; he is one of the few bosses you can backstab and perform special drain attacks on.
* DegradedBoss: Deep within the Provisional Government Center lurks another Argent Wolf Berserker. He doesn't get a boss introduction, though his health is roughly the same as the one encountered at the Catherdral of the Sacred Blood. He's also carrying a Regen Activation Factor, so it's in your best interest to take him down for the upgrade item.
* EliteArmy: Was a member of the Cerberus unit until he turned Lost. It is unknown what he or his weapon looked like before they were mutated by the miasma.
* TurnsRed: At half health he buffs his attack speed while his melee damage goes through the roof, enough to one-shot a player if they aren't careful.
* UnskilledButStrong: His moveset is noticeably clumsy and heavy-handed, with wild swings and obvious tells that rely more on semi-accidentally clipping the player thanks to the sheer range of his attacks. The Obliterater Axe he drops upon defeat reinforces the notion with its A-scaling in Strength, whereas most weapons belonging to the Halberd class tend to benefit more from high Dexterity.
* WeaksauceWeakness: One of the few bosses that can be backstabbed, and he will get knocked down for a time if you ever manage to pull that off.

to:

* AnAxeToGrind: During its second phase, the strange object impaled in its chest is revealed to be the shaft of a massive gilded axe, with his dual blades serving as its edges. You can earn a much smaller version by beating it, revealing it to be called the Tyrant's Labrys.
* TheBerserker: Its attack-style focuses on ruthless attacks at the cost of leaving itself open to being attacked from behind and under its arms.
* BlingBlingBang: Downplayed. Its weapon is noted to glitter like dull gold, but the material is merely an imitation of the real metal.
* BloodyMurder: Will occasionally use a Blood explosion spell at range, and buffs himself in the second phase with blood aura.
* CarryABigStick: Wields a gigantic mace, easily three times the Protagonist's size. Interestingly enough, the version the player gets as loot when he dies is classified as a halberd.
* ContractualBossImmunity: Averted; he is one
A lot of the few bosses you can backstab and perform special drain its Gift attacks on.
* DegradedBoss: Deep within
run on the Provisional Government Center lurks another Argent Wolf Berserker. He doesn't get a Blood element, including various explosions and snaking tremors that home in on targets. Its droppable boss introduction, though his health is roughly the same as the one encountered at the Catherdral of the Sacred Blood. He's weapon can also carrying create Blood explosions with its charged heavy attack.
* DualWielding: At the start, it uses
a Regen Activation Factor, so it's pair of blades that would have been considered twin {{BFS}}'s to an average person, but the monster's size and manner of wielding makes them more reminiscent of steak knives.
* FlunkyBoss: It is
in your best interest to take prevent him down for from becoming one; in the upgrade item.
* EliteArmy: Was a member
first phase of the Cerberus unit until he turned fight, it will summon a totem that damages you and can transform into a lesser Lost. Destroying it will stop that from happening, but it will constantly try to raise more as the fight goes on. It is unknown what he or his will stop using this attack in its second phase, opting to butcher you instead with raw damage.
* LeanAndMean: It's tall and slender, though it hits hard still.
* MookMaker: At the start, and at times during the fight, it will slam the ground with its
weapon looked like and create a crystal that damages and summons a lesser Lost. The crystal can fortunately be destroyed before they were mutated by the miasma.
lesser Lost can be created.
* MoreTeethThanTheOsmondFamily: In addition to its obvious set of sharp chompers, there seems to be a slight NestedMouths effect with jagged toothlike edges located where its lips should be.
* ReverseGrip: Swings its blades in this manner, but forgoes the style entirely once it enters its second phase.
* SpinAttack: One of his attacks once he switches to an axe.
* TurnsRed: At half Once its health he buffs his attack speed while his melee damage goes through is depleted enough, it will pull out the roof, enough to one-shot a player if they aren't careful.
* UnskilledButStrong: His moveset is noticeably clumsy
strange impalement in its chest and heavy-handed, form a massive axe with wild swings and obvious tells that rely the dual blades it was using, serving as the axe head. Its attacks become slower, but much more on semi-accidentally clipping the player thanks to the sheer range of his attacks. The Obliterater Axe he drops upon defeat reinforces the notion powerful and with its A-scaling in Strength, whereas most weapons belonging to the Halberd class tend to benefit more from high Dexterity.
* WeaksauceWeakness: One of the few bosses that can be backstabbed, and he will get knocked down for a time if you ever manage to pull that off.
greater range.



[[folder:Queen's Knight]]
!!Queen's Knight
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_19_00_32_51_01_0_39_screenshot_1.png]]

A powerful humanoid Lost that wields a giant, spear-like sword in its right hand, a shield in its left hand, and two wing-like huge blades on its back.

to:

[[folder:Queen's Knight]]
!!Queen's Knight
[[folder:Invading Executioner]]
!!Invading Executioner
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_2019_10_19_00_32_51_01_0_39_screenshot_1.png]]

org/pmwiki/pub/images/invading_executioner.png]]

A powerful humanoid Lost that wields a giant, spear-like sword resides in its right hand, a shield in its left hand, Howling Pit. It suddenly shows up without warning and two wing-like huge blades on its back.attacks the party when they run into Mia again.



* {{BFS}}: It wields a massive spear-like sword to slice and pierce you with.
* BloodyMurder: One of its most distinctive moves is a cross-shaped Blood explosion that spans across the entire arena. It will always perform this as the finisher of a three-hit, TeleportSpam combo.
* CounterAttack: It will occasionally take a defensive posture with its shield lowered. If attacked, it will parry your attack and counter back with a powerful thrust attack.
* DarkIsEvil: Its color scheme is RedAndBlackAndEvilAllOver, has several attacks that leave behind black SwordLines, and will wait for the player in the midst of a dark haze with red-tinctured lightning crackling about in the event of a rematch. Suffice to say, this creature is not exactly friendly, even for a Lost.
* LightningBruiser: It hits hard, has lots of health, and is quick on its feet. It becomes even faster once it TurnsRed.
* MonsterKnight: [[ExactlyWhatItSaysOnTheTin It's in the name.]]
* RazorWings: It has a pair of wings on its back that are more like blades to slice at any threats around it.
* RedAndBlackAndEvilAllOver: Its armor, sword, and shield look almost exactly like Daedric equipment from ''Franchise/TheElderScrolls''.
* ShieldBash: Ocasionally incorporates this at the end of its combo string. It has a KungFuSonicBoom effect and can't be blocked against, so the smarter option is to dodge out of the way.
* SpinAttack: It will rear its shield backwards, tricking less-observant players into charging forward until everything within a 360-degree range is sent flying.
* SpikesOfVillainy: Features them prominently on its design, most particularly its equipment, its wings, and the crown of its head.
* SwordLines: Leaves behind inky aftereffects with every swing of its sword, highlighting the absurd length of the thing.
* TeleportSpam: It employs teleportation liberally during its fight, and during its final phase it will start to chain them together to make it even more slippery.
* TurnsRed: Once its HP is depleted, it will power up and begin to use TeleportSpam to dash around the area and hit much faster and attack unpredictably.

to:

* {{BFS}}: It wields a massive spear-like sword BareYourMidriff: Due to slice not wearing clothing, it certainly does bare that.
* BladeOnAStick: Wields a halberd as her weapon. You get to use it for yourself once you defeated her, revealing its name as Assassin's Sickle.
* CuteMonsterGirl: Being a zombie that is out to either gouge you or cut you into ribbons with her sickle does little to detract from her attractive looks.
* DanceBattler: She is inspired primarily by exotic dancers according to the developers
and pierce you with.
several of her attacks are basically dance routines with or without a pole being involved, albeit ones that can kill.
* BloodyMurder: DashAttack: One of its her most distinctive infamous moves is a cross-shaped Blood explosion that spans across the entire arena. It will always perform this as the finisher of a three-hit, TeleportSpam combo.
* CounterAttack: It will occasionally take a defensive posture with its shield lowered. If attacked, it will parry your
slide attack that comes in ''fast'', hits for an absurd amount of damage, and counter back with can combo into her next strike to finish you off. Similarly, her boss weapon features a powerful thrust attack.
special dash that can cover a decent amount of ground.
* DarkIsEvil: Its color scheme is RedAndBlackAndEvilAllOver, has several GigglingVillain: She's constantly laughing at you for the entirety of the boss fight. Even if you were to die against her and respawn, she will continue to mockingly snicker as you re-enter her arena.
* GirlishPigtails: Has two very long pigtails.
* AnIcePerson: Her
attacks and weapon are classified as part of the Ice element, so building up your defense towards that leave behind black SwordLines, may help in surviving her onslaught.
* KickChick: When she's not swinging her sickle at you, she's twirling on it to deliver fast jabbing kicks.
* MakingASplash: Uses various water-based attacks. Once you defeat her
and will wait for obtain her boss weapon, Assassin's Sickle, you too can pull them off by using heavy attacks.
* MsFanservice: A leggy CuteMonsterGirl that is practically naked, can pole-dance, flashes
the player in the midst of a dark haze with red-tinctured lightning crackling about in the event of a rematch. Suffice to say, this creature is not exactly friendly, even for a Lost.
* LightningBruiser: It hits hard, has lots of health,
camera her crotch, and is quick on its feet. It becomes even faster once perpetually wet. [[SarcasmMode No, it TurnsRed.
* MonsterKnight: [[ExactlyWhatItSaysOnTheTin It's in the name.
can't be.]]
* RazorWings: It has a pair of wings on its back that are more like blades to slice at any threats around it.
* RedAndBlackAndEvilAllOver: Its armor, sword, and shield look almost exactly like Daedric equipment from ''Franchise/TheElderScrolls''.
* ShieldBash: Ocasionally incorporates this at the end of its combo string. It has a KungFuSonicBoom effect and can't be blocked against, so the smarter option is to dodge out of the way.
* SpinAttack: It will rear its shield backwards, tricking less-observant players into charging forward until everything within a 360-degree range is sent flying.
* SpikesOfVillainy: Features them prominently on its design, most particularly its equipment, its wings, and the crown of its head.
* SwordLines: Leaves behind inky aftereffects with every swing of its sword, highlighting the absurd length of the thing.
* TeleportSpam: It employs teleportation liberally during its fight, and during its final phase it will start to chain them together to make it even more slippery.
NinjaPirateZombieRobot: An undying, vampiric zombie ''stripper''.
* SeadogPegLeg: A variation; both her legs taper off into sharp edges instead of feet, making one wonder how she's able to maintain upright balance.
* SharkFinOfDoom: She pulls a variation of this trope for the introduction to her boss fight by having [[ShowSomeLeg her leg show up]] above the water as she circles the heroes in a similar fashion to a shark.
* ShesGotLegs: The camera during her intro places much of its focus onto her thighs. In gameplay, her long legs allow her to tower over the heroes, and she'll be more than happy to run them through with kicks and stomps.
* SpinAttack: She has a move where she plants her weapon in the ground and then pulls something resembling a pole-dancing move, spinning around rapidly, damaging those close to her and spreading frigid winds all around her. If someone is actually caught within the swirling vortex, it is as good as a OneHitKill and they ''will'' require a Restorative Offering to get up again.
* SinisterScythe: Her method of attack not only requires her to perform wide swings, but also for her pole-dance SpinAttack above.
* StatuesqueStunner: Very tall, and very erotically-charged with her design.
* StatusEffects: Beginning from the second stage of her bossfight, she starts to coat herself and her weapon with water that causes "Slow" buildup; getting hit too many times will render the player a sitting duck to her far-reaching attacks.
* {{Stripperiffic}}: Whatever is on her body that could be charitably considered "apparel" doesn't really cover much at all, and for crying out loud, she has a literal ''pole-dancing'' attack!
* SwordPlant: She makes her introduction by vaulting her sickle and making it land blade first. In battle, she will occasionally plant the hilt in front of her while striking a pose; it comes out fast and hurts a little, but the real danger is during the second phase when she follows through with a damaging pole maneuver.
* TurnsRed: She starts off the fight with some pretty damaging but slow attacks, typically hitting for one or two strikes and then stopping. Once its HP enough of her health is depleted, it depleted however, she will power up and becomes much more agile and aggressive in attacking, and will begin chaining multiple attacks at once to use TeleportSpam to dash around catch you off guard.
* {{Underboobs}}: Features one as part of her design.
* WakeUpCallBoss: Like
the area Butterfly of Delirium before her, the Invading Executioner is an early-game boss that teaches you the importance of learning and hit much faster and anticipating attack unpredictably. patterns, as getting hit will more likely than not put your health in the red while simultaneously inflicting a troublesome status debuff.



[[folder:Gilded Hunter]]
!!Gilded Hunter

A humanoid Lost in a gilded suit of armor that wields an elegant halberd with exceptional grace.

to:

[[folder:Gilded Hunter]]
!!Gilded Hunter

[[folder:Argent Wolf Berserker]]
!!Argent Wolf Berserker

A humanoid Lost transformed Provisional Government Knight residing in a gilded suit the Cathedral of armor that wields an elegant halberd Sacred Blood. As his name suggests, he will crush any ill-prepared foe who provokes him with exceptional grace.all his might.



* BlackKnight: Looks like a Samurai version of some VideoGame/DarkSouls bosses and [[spoiler: you get the Dark Knight blood code after defeating him]].
* BloodyMurder: Apart from the melee attacks, many of his attacks are Blood based.
* KingMook: The Gilded Hunter is essentially a souped-up version of the Hunters in Black, though your only experiences with the latter at this point in the game will be a single member tucked out of sight within the Cathedral of the Sacred Blood, and another guarding the door to the City of Falling Flame. [[spoiler: And like the rest of them, he was once just another hapless victim of Mido's experimentation.]]
* {{Leitmotif}}: ''Towards the Eternal Glory''. However, a snippet of this theme can be heard during one of Yakumo's expositions about his missing comrades, [[spoiler: which should be an indication that the Gilded Hunter was once someone he knew]].
* LightningBruiser: He hits like a truck and is fast enough to keep you on your toes. On his second stage, this goes UpToEleven.
* MemoryJar: One of the few Lost who will drop a Vestige Core upon defeat, revealing him to be [[spoiler: the young man occasionally seen within Yakumo's and Riki's memory echoes]].
* SwordBeam: He can use both variants, one is a swing that creates a sweeping wave and another is a thrust which fires a straight beam. You can do the first once you obtain a Black Halberd to use for yourself.
* TurnsRed: Probably the most extreme example in the game. Once he buffs he becomes insanely fast, extremely aggressive and almost impossible to damage. Simply retreating is not an option, as he quicksteps faster and further than you can run before stabbing you in the face again. Defeating him relies on dodging an onslaught of attacks until he burns out and becomes vulnerable again.
* {{Samurai}}: He and his fellow Hunters in Black highly resemble tall Samurai, complete with ''menpō'' masks that obscure their faces.
* WasOnceAMan: [[spoiler:His true identity is Miguel Garcia, Yakumo's friend who became a Lost.]]

to:

* BlackKnight: Looks like a Samurai version of some VideoGame/DarkSouls bosses and [[spoiler: you get the Dark Knight blood code after defeating him]].
* BloodyMurder: Apart from Will occasionally use a Blood explosion spell at range, and buffs himself in the melee attacks, many second phase with blood aura.
* CarryABigStick: Wields a gigantic mace, easily three times the Protagonist's size. Interestingly enough, the version the player gets as loot when he dies is classified as a halberd.
* ContractualBossImmunity: Averted; he is one
of his the few bosses you can backstab and perform special drain attacks are Blood based.
on.
* KingMook: The Gilded Hunter is essentially a souped-up version of the Hunters in Black, though your only experiences with the latter at this point in the game will be a single member tucked out of sight DegradedBoss: Deep within the Cathedral Provisional Government Center lurks another Argent Wolf Berserker. He doesn't get a boss introduction, though his health is roughly the same as the one encountered at the Catherdral of the Sacred Blood, and another guarding Blood. He's also carrying a Regen Activation Factor, so it's in your best interest to take him down for the door to upgrade item.
* EliteArmy: Was a member of
the City of Falling Flame. [[spoiler: And Cerberus unit until he turned Lost. It is unknown what he or his weapon looked like before they were mutated by the rest of them, miasma.
* TurnsRed: At half health
he was once just another hapless victim of Mido's experimentation.]]
* {{Leitmotif}}: ''Towards
buffs his attack speed while his melee damage goes through the Eternal Glory''. However, a snippet of this theme can be heard during one of Yakumo's expositions about his missing comrades, [[spoiler: which should be an indication that the Gilded Hunter was once someone he knew]].
* LightningBruiser: He hits like a truck and is fast
roof, enough to keep you one-shot a player if they aren't careful.
* UnskilledButStrong: His moveset is noticeably clumsy and heavy-handed, with wild swings and obvious tells that rely more
on your toes. On semi-accidentally clipping the player thanks to the sheer range of his second stage, this goes UpToEleven.
attacks. The Obliterater Axe he drops upon defeat reinforces the notion with its A-scaling in Strength, whereas most weapons belonging to the Halberd class tend to benefit more from high Dexterity.
* MemoryJar: WeaksauceWeakness: One of the few Lost who bosses that can be backstabbed, and he will drop get knocked down for a Vestige Core upon defeat, revealing him time if you ever manage to be [[spoiler: the young man occasionally seen within Yakumo's and Riki's memory echoes]].
* SwordBeam: He can use both variants, one is a swing
pull that creates a sweeping wave and another is a thrust which fires a straight beam. You can do the first once you obtain a Black Halberd to use for yourself.
* TurnsRed: Probably the most extreme example in the game. Once he buffs he becomes insanely fast, extremely aggressive and almost impossible to damage. Simply retreating is not an option, as he quicksteps faster and further than you can run before stabbing you in the face again. Defeating him relies on dodging an onslaught of attacks until he burns out and becomes vulnerable again.
* {{Samurai}}: He and his fellow Hunters in Black highly resemble tall Samurai, complete with ''menpō'' masks that obscure their faces.
* WasOnceAMan: [[spoiler:His true identity is Miguel Garcia, Yakumo's friend who became a Lost.]]
off.



[[folder:Cannoneer & Blade Bearer]]
!!Cannoneer & Blade Bearer
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_tgs_2017_trailer___x1_ps4_pc_2_6_screenshot.png]]
[[caption-width-right:350:The Cannoneer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blade_bearer.png]]
[[caption-width-right:350:The Blade Bearer]]

A pair of powerful Lost created by Juzo Mido. They are activated and pitted against the the party when they confront Mido at the Crypt Spire.

to:

[[folder:Cannoneer & Blade Bearer]]
!!Cannoneer & Blade Bearer
[[folder:Queen's Knight]]
!!Queen's Knight
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_tgs_2017_trailer___x1_ps4_pc_2_6_screenshot.png]]
[[caption-width-right:350:The Cannoneer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blade_bearer.png]]
[[caption-width-right:350:The Blade Bearer]]

org/pmwiki/pub/images/code_vein_2019_10_19_00_32_51_01_0_39_screenshot_1.png]]

A pair of powerful humanoid Lost created by Juzo Mido. They are activated that wields a giant, spear-like sword in its right hand, a shield in its left hand, and pitted against the the party when they confront Mido at the Crypt Spire.two wing-like huge blades on its back.


Added DiffLines:

* {{BFS}}: It wields a massive spear-like sword to slice and pierce you with.
* BloodyMurder: One of its most distinctive moves is a cross-shaped Blood explosion that spans across the entire arena. It will always perform this as the finisher of a three-hit, TeleportSpam combo.
* CounterAttack: It will occasionally take a defensive posture with its shield lowered. If attacked, it will parry your attack and counter back with a powerful thrust attack.
* DarkIsEvil: Its color scheme is RedAndBlackAndEvilAllOver, has several attacks that leave behind black SwordLines, and will wait for the player in the midst of a dark haze with red-tinctured lightning crackling about in the event of a rematch. Suffice to say, this creature is not exactly friendly, even for a Lost.
* LightningBruiser: It hits hard, has lots of health, and is quick on its feet. It becomes even faster once it TurnsRed.
* MonsterKnight: [[ExactlyWhatItSaysOnTheTin It's in the name.]]
* RazorWings: It has a pair of wings on its back that are more like blades to slice at any threats around it.
* RedAndBlackAndEvilAllOver: Its armor, sword, and shield look almost exactly like Daedric equipment from ''Franchise/TheElderScrolls''.
* ShieldBash: Ocasionally incorporates this at the end of its combo string. It has a KungFuSonicBoom effect and can't be blocked against, so the smarter option is to dodge out of the way.
* SpinAttack: It will rear its shield backwards, tricking less-observant players into charging forward until everything within a 360-degree range is sent flying.
* SpikesOfVillainy: Features them prominently on its design, most particularly its equipment, its wings, and the crown of its head.
* SwordLines: Leaves behind inky aftereffects with every swing of its sword, highlighting the absurd length of the thing.
* TeleportSpam: It employs teleportation liberally during its fight, and during its final phase it will start to chain them together to make it even more slippery.
* TurnsRed: Once its HP is depleted, it will power up and begin to use TeleportSpam to dash around the area and hit much faster and attack unpredictably.
[[/folder]]

[[folder:Gilded Hunter]]
!!Gilded Hunter

A humanoid Lost in a gilded suit of armor that wields an elegant halberd with exceptional grace.
----
* BlackKnight: Looks like a Samurai version of some VideoGame/DarkSouls bosses and [[spoiler: you get the Dark Knight blood code after defeating him]].
* BloodyMurder: Apart from the melee attacks, many of his attacks are Blood based.
* KingMook: The Gilded Hunter is essentially a souped-up version of the Hunters in Black, though your only experiences with the latter at this point in the game will be a single member tucked out of sight within the Cathedral of the Sacred Blood, and another guarding the door to the City of Falling Flame. [[spoiler: And like the rest of them, he was once just another hapless victim of Mido's experimentation.]]
* {{Leitmotif}}: ''Towards the Eternal Glory''. However, a snippet of this theme can be heard during one of Yakumo's expositions about his missing comrades, [[spoiler: which should be an indication that the Gilded Hunter was once someone he knew]].
* LightningBruiser: He hits like a truck and is fast enough to keep you on your toes. On his second stage, this goes UpToEleven.
* MemoryJar: One of the few Lost who will drop a Vestige Core upon defeat, revealing him to be [[spoiler: the young man occasionally seen within Yakumo's and Riki's memory echoes]].
* SwordBeam: He can use both variants, one is a swing that creates a sweeping wave and another is a thrust which fires a straight beam. You can do the first once you obtain a Black Halberd to use for yourself.
* TurnsRed: Probably the most extreme example in the game. Once he buffs he becomes insanely fast, extremely aggressive and almost impossible to damage. Simply retreating is not an option, as he quicksteps faster and further than you can run before stabbing you in the face again. Defeating him relies on dodging an onslaught of attacks until he burns out and becomes vulnerable again.
* {{Samurai}}: He and his fellow Hunters in Black highly resemble tall Samurai, complete with ''menpō'' masks that obscure their faces.
* WasOnceAMan: [[spoiler:His true identity is Miguel Garcia, Yakumo's friend who became a Lost.]]
[[/folder]]

[[folder:Cannoneer & Blade Bearer]]
!!Cannoneer & Blade Bearer
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/code_vein_tgs_2017_trailer___x1_ps4_pc_2_6_screenshot.png]]
[[caption-width-right:350:The Cannoneer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blade_bearer.png]]
[[caption-width-right:350:The Blade Bearer]]

A pair of powerful Lost created by Juzo Mido. They are activated and pitted against the the party when they confront Mido at the Crypt Spire.
----


* StandardStatusEffect: The purple ones inflict Poison buildup, whereas the ones made of sand inflict [[ManaBurn Leak]] instead.

to:

* StandardStatusEffect: StatusEffects: The purple ones inflict Poison buildup, whereas the ones made of sand inflict [[ManaBurn Leak]] instead.



* StandardStatusEffects: Getting bit by these dogs too many times will paralyze you. You'll be paralyzed for the entire duration of the ailment unless you get hit (typically by another dog bite).

to:

* StandardStatusEffects: StatusEffectss: Getting bit by these dogs too many times will paralyze you. You'll be paralyzed for the entire duration of the ailment unless you get hit (typically by another dog bite).



* ManaBurn: The ones in the desert inflict [[StandardStatusEffects Leak]] with every attack, which will slowly deplete your ichor once the buildup is maxed out. This includes when you block, so consider how important ichor is to you before you dive into the Crown of Sand.

to:

* ManaBurn: The ones in the desert inflict [[StandardStatusEffects [[StatusEffects Leak]] with every attack, which will slowly deplete your ichor once the buildup is maxed out. This includes when you block, so consider how important ichor is to you before you dive into the Crown of Sand.



* StandardStatusEffects: The Thirst variety that populate the Crown of Sand will always try to get rid of your ichor by inflicting Leak.

to:

* StandardStatusEffects: StatusEffects: The Thirst variety that populate the Crown of Sand will always try to get rid of your ichor by inflicting Leak.



* StandardStatusEffects: The bandit can inflict not only [[ManaDrain Leak]], but also stun.

to:

* StandardStatusEffects: StatusEffects: The bandit can inflict not only [[ManaDrain Leak]], but also stun.



* StandardStatusEffects: This boss is a classic poisoner. Fighting while afflicted is no easy feat, however; the Poison status ''will'' eat through your health almost as fast as you can recover from it, meaning that a Regeneration charge will only buy you a few more seconds at best, and make you an easy target for the Butterfly at worst.

to:

* StandardStatusEffects: StatusEffects: This boss is a classic poisoner. Fighting while afflicted is no easy feat, however; the Poison status ''will'' eat through your health almost as fast as you can recover from it, meaning that a Regeneration charge will only buy you a few more seconds at best, and make you an easy target for the Butterfly at worst.



* StandardStatusEffects: Beginning from the second stage of her bossfight, she starts to coat herself and her weapon with water that causes "Slow" buildup; getting hit too many times will render the player a sitting duck to her far-reaching attacks.

to:

* StandardStatusEffects: StatusEffects: Beginning from the second stage of her bossfight, she starts to coat herself and her weapon with water that causes "Slow" buildup; getting hit too many times will render the player a sitting duck to her far-reaching attacks.



* StandardStatusEffects: Unlike the original, the Queen's Knight Reborn can inflict a status effect. After its health has been reduced below 50%, it will cast a SicklyGreenGlow that will slowly inflict Leak, forcing players to either risk losing ichor in exchange for damage or attack from long range.

to:

* StandardStatusEffects: StatusEffects: Unlike the original, the Queen's Knight Reborn can inflict a status effect. After its health has been reduced below 50%, it will cast a SicklyGreenGlow that will slowly inflict Leak, forcing players to either risk losing ichor in exchange for damage or attack from long range.

Added: 171

Changed: 13

Removed: 177

Is there an issue? Send a MessageReason:
Renamed some tropes.


* AxeCrazy: Bonus points for those wielding actual axes. Every waking Lost will unhesitatingly try to kill you, regardless of whether or not you actually have fresh blood available for them to take.

to:

* AxeCrazy: AxCrazy: Bonus points for those wielding actual axes. Every waking Lost will unhesitatingly try to kill you, regardless of whether or not you actually have fresh blood available for them to take.



* MsFanservice: A leggy CuteMonsterGirl that is practically naked, can pole-dance, flashes the camera her crotch, and is perpetually wet. [[SarcasmMode No, it can't be]].

to:

* MsFanservice: A leggy CuteMonsterGirl that is practically naked, can pole-dance, flashes the camera her crotch, and is perpetually wet. [[SarcasmMode No, it can't be]].be.]]



* MemoryJar: One of the few Lost who will drop a Vestige Core upon defeat, revealing him to be [[spoiler: the young man occasionally seen within Yakumo's and Riki's memory echoes.]]

to:

* MemoryJar: One of the few Lost who will drop a Vestige Core upon defeat, revealing him to be [[spoiler: the young man occasionally seen within Yakumo's and Riki's memory echoes.]]echoes]].



* HugeGuyTinyGirl: [[StatuesqueStunner For a given definition of]] [[GagBoobs "tiny"]]. The size difference is certainly distinct though.

to:

* HugeGuyTinyGirl: [[StatuesqueStunner For a given definition of]] [[GagBoobs "tiny"]]. "tiny".]] The size difference is certainly distinct though.



* RecurringBoss: {{Downplayed}}. While the Queen's Knight and Queen's Knight Reborn can be fought again in the Depths, its name all but states that this is the same Lost that Jack and the protagonist defeated before engaging the Queen. In a technical sense, this is the only boss that players must defeat twice in order to progress the story.

to:

* RecurringBoss: {{Downplayed}}.{{Downplayed|Trope}}. While the Queen's Knight and Queen's Knight Reborn can be fought again in the Depths, its name all but states that this is the same Lost that Jack and the protagonist defeated before engaging the Queen. In a technical sense, this is the only boss that players must defeat twice in order to progress the story.



* BondOneLiner: After slaying these beasts, the victory card screen reads '''Grim Menace Obliterated''' rather than the '''Greater Lost Dispersed''' you're used to seeing.



* PostMortemOneLiner: After slaying these beasts, the victory card screen reads '''Grim Menace Obliterated''' rather than the '''Greater Lost Dispersed''' you're used to seeing.


Added DiffLines:

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