YMMV: Street Fighter X Tekken

See also:
  • Broken Base: If you think fans were bitchy with Street Fighter IV and Marvel vs. Capcom 3, that's nothing compared to the flak this game has gotten.
    • Mere days after the Comic Con conference, there were already those who bemoaned the game because it wasn't a straight up Namco vs. Capcom and/or uses the same graphical engine as Street Fighter IV. The first is somewhat understandable for those who missed out on the Japan-only Namco x Capcom. This also has a remarkable parallel to complaints over Capcom vs. SNK, due to it being basically "Street Fighter vs. The King of Fighters."
    • The graphics of Street Fighter and Tekken are vastly different. Some Tekken fans do not like the Tekken characters' being rendered in the Street Fighter style, and the same is sure to be heard in reverse when Tekken X Street Fighter is finally released.
    • On the Namco side of things, fans were cautious about whether on not the game will be released everywhere, based on Namco's tendency to invoke No Export for You on their involvement with games, such as said Namco x Capcom and most games in the Tales series.
    • On the subject of the guest fighters themselves, they attracted a lot of bile:
    • The 360 version does not have pair play, despite being described as having it in the manual, and Capcom has no plans on patching it. This is also true for PC owners.
    • Mega Man. When he was teased, people were at once excited and weary, as his silhouette was far more humanoid than usual. Then they revealed that it was basically the Mega Man from the infamous cover of the NES original, with a description disturbingly similar to MegaMan Volnutt. Fans were either amused or insulted.
    • With the DLC characters, lack of features, and many other things, rumors have started going down that when Microsoft failed to capitalize on things like pair play and having Master Chief or Marcus Fenix as potential exclusives, Sony decided to take advantage and screwed not only 360 owners, but their own PS3 base as well out of the aforementioned features just so they could promote the Vita.
    • Capcom Europe posted some heinous info regarding the game: it was released at basically 70% completion. That's right, Capcom rushed the game out just so they could make their fiscal year. The post, unsurprisingly, was taken down a while later.
      • It just keeps on going... As of Patch 1.04, when they fixed all the infinites and bugs from before, they added in a new glitch involving Rolento that freezes the game whenever his Stinger knives collide with another projectile. The obvious jokes have already been made.
    • Street Fighter X Tekken returning for EVO 2013. And it was the patched version coming out at the end of January. Needless to say, a lot of people who felt that there were more "worthy" games to choose from were pissed.
    • In short, the fandom is now split between those who believe that people aren't giving the game a fair chance, even after the patch, and those who believe it will always be a steaming pile of crap no matter what Capcom does to it, and that even if it's fixed it will still be a DLC scam and never be a good game compared to Super Street Fighter IV and Ultimate Marvel vs. Capcom 3.
  • Critical Dissonance: The game was critically acclaimed by mainstream reviewers upon release with 9s and 8s across the board, but fan reception... well, the above section about sums it up. Even after the initial release has passed and there's been time for fans to cool off, Street Fighter X Tekken is generally considered the black sheep of the Capcom crossover fighters.
  • Designated Villain: Jin serves as the penultimate boss for Street Fighter characters and his counterpart is none other than M. Bison. However, he has a much more noble reason to go after Pandora than both Bison and Kazuya. Not to mention the fact that he has served as the main representative for Tekken in other crossovers.
    • Jin's partner, Xiaoyu, teamed up with him because she cares about him and wants to make sure his journey to cure his Devil Gene ends with him safe and sound; Capcom takes it to the next level considering that Xiaoyu becomes a Violently Protective Girlfriend, but still. Nina teams up with Kazuya because she's a mercenary, and despite knowing how horrible Kazuya's intentions are, business is business. Kazuya and Nina are considered the protagonists of the Tekken side. She does attempt to stop Kazuya in the ending, which makes up for it a bit, but still.
  • Ensemble Darkhorse: King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even Ken) during the Captivate 2011 play-testing, and is seemingly popular enough to account for his buddy Marduk as well.
    • Poison as well, seeing as how this is the first time she's been in a bona-fide fighting game since Final Fight Revenge, as well as the reaction from fans from her announcement.
  • "Funny Aneurysm" Moment: Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer has become one as Dan's been confirmed to have died at Kazuya's hands from said beating.
    • Bad Box Art Mega Man was apparently suggested by Inafune himself, but his unveiling came right off the heels of Inafune leaving, two cancelled Mega Man games, and Mega Man getting shafted twice in Marvel vs. Capcom 3 (he did make an appearance in the form of a cameo, however).
  • Harsher in Hindsight: The use of Rise Against's "From Heads Unworthy" for the final trailer, where Jin finally receives Kazuya's message about Ryu from the first cinematic trailer. The song was released in 2008, and the first lines sound like a summary of the very, very strained relationship between Kazuya and his son:
    We are the children you reject and disregard.
    These aching cries come from the bottom of our hearts.
    You can't shoot us down, we are your own flesh and blood.
    And we don't disappear just because your eyes are shut.
  • Hilarious in Hindsight:
  • I Knew It: Asuka was teased back in a cinematic shot where she was obscured, so it was simply a matter of when they would announce her.
  • Internet Backdraft: Whilst fans were pleased when it was revealed that Elena, Sakura, Blanka, Dudley, Cody, Guy, Lars, Alisa, Lei, Jack, Bryan and Christie made it into the game, this reaction died down once it was learnt that they would be DLC on the home consoles. And then the fandom exploded in outrage after early copies of the Xbox 360 version of the game were hacked and it was learnt that all 12 characters were already fully completed and on the disc for release (with Mega Man and Pac-Man also being on the 360 disc) and Capcom had locked them out to charge for them once the Vita port (which has all 12 unlocked out of the box as a selling point) was released in the fall.
    • Don't even get to the backdraft that 360 owners have been doing, with having no exclusive characters to begin with (despite the fact that both Mega Man and Pac-Man are on the 360 disc), and a lack of local four-player support.
      • Or worse still, the reveal of Mega Man in his "Bad Box Art" form, especially after the back-to-back cancellation of several Mega Man games.
  • Mondegreen: Many of the defeat quotes. Balrog still wants his bike money. Dhalsim seems to want Hugo to help him. Rolento recommends Dinotopia.
  • Nightmare Fuel:
    • The Pandora's Box stage, more specifically the "2nd round" version. The corpses of Mishima Zaibatsu soldiers flying around and glowing? A Pandora-infused Tyrannosaurus Rex, accompanied with the Pandora-infused wooly mammoth from the "Antarctica" stage? The fact that you're fighting Akuma or Ogre on this stage in arcade mode, and you're probably going to have to use a lot of continues and see this creepy stage again? Oh, sweet Jesus.
    • The Antarctica stage. You are facing a pair of Pandora-infused characters while the aformentioned Pandora-infused wooly mammoth is chasing the hovercraft you are fighting inside. To add on top of that, some of the dialogue from the opposing team is downright disturbing, like Xiaoyu willingly giving in to Pandora to help Jin. (of a 2 minute intro) dedicated to him acting goofy amidst the more serious fights did not help.
    • Everything about Pac-Man. His intro makes him sound like an embodiment of Horror Hunger, his confrontation with rival Mega Man has him giving the latter a rather creepy stare, giggling when his ally sacrifices themself to power Pandora Mode and his ending has him almost mindlessly devouring trees in a city after growing several feet tall!
    • Bryan Fury's Super move involves him slamming his opponent into the ground, and then the camera switching to the opponent's POV as Bryan repeatedly stomps their face in. And the whole time, Bryan is maniacally laughing in a way that sounds a little too familiar...It doesn't help that one of Bryan's alternate costumes is, basically, a Monster Clown.
    • The Slasher Smile Bison makes in his trailer appearance.
  • The Scrappy:
    • Rufus. When he was revealed at the 2011 New York Comic Con, he was outright booed by part of the audience. They also booed him because he was confirmed as Zangief's tag partner, which upset a lot of people, particularly the R. Mika camp.
      • The fact he got a full 15 seconds in the intro. Not much until you note how short the intro was in the first place.
    • Bad Box Art Mega Man for not being the "real" Mega Man..
    • The game itself could be considered this for the Vs. series due to all the flak it's gotten.
  • Song Association: Plenty of examples:
  • They Wasted a Perfectly Good Plot: The trailers provided more nonsensical stories than the actual game which suffered from Excuse Plot and Idiot Plot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover. There we learn that Jin wishes to capture Ryu who is instead being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended fighting the cops.