YMMV / Pump It Up

Hey! Why don't you just put these tropes in the right place, man?


  • Awesome Music: Many songs out there.
    • Beethoven Virus which as the title says is inspirited by Beethoven's "Pathetique".
  • Best Boss Ever:
  • Broken Base:
    • The Pro series. Some players like it because it combines Pump gameplay with the more professional elements of In the Groove (such as a "higher than Perfect" judge rank, the removal of the "buffer hold steps" exploit, and the more extensive command menu) and welcome the addition of In The Groove musicians, but others don't like its deviation from the traditional formula or the limitations of the StepMania that are not present in mainline Pump (such as individual charts having separate tempos) and the removal of a large number of Korean songs.
    • The timing windows, known for being more lenient than DDR's. Some feel that they ruin the challenge of trying to get an all-Perfect run, others feel that since the charts basically make DDR charts look like baby charts, the looser windows are justified. The "Very Hard" judge option in later games exists to address this.
  • Complacent Gaming Syndrome: Many of the Mexican speed players love to play the hardest songs over and over. This backfired spectacularly during the World Pump Festival a few years ago, when the random songs chosen for the first two rounds were two of the easiest ones, and none of the Mexican players made it past the 2nd round due to lack of practice on said songs.
  • Ear Worm: Kara's Wanna from Fiesta. It is so much an Ear Worm that there is a dedicated course for just that song, five times in a row. The course is called Wanna's Train.
  • Ensemble Darkhorse: The girl and the robotic eye from the video for Canon-D are commonly depicted in fan art by fans of the game, to the extent that it was chosen to be the trope image for the game.
  • Fandom Rivalry: With Dance Dance Revolution, unsurprisingly. Layout differences aside, Pump fans feel that DDR charts are too afraid to try anything risky and end up being copy-and-paste charts, while DDR fans point out that DDR charts have standards and high level Pump charts easily resort to Fake Difficulty (such as "stretch your legs across the stage" jumps and "chords" of 3 or more arrows at once).
  • Friendly Fandoms:
    • That said, there are many players who play both DDR and Pump.
    • Pump's playerbase has had a longtime alliance with that of In the Groove, another panel-stepping game with notoriously difficult charts. In fact, the friendship between the two bases led to Andamiro designing the In The Groove 2 dedicated cabinets and the ITG team working on the Pump It Up Pro spinoff series.
  • Germans Love David Hasselhoff: Central and South Americans love Pump It Up to the point of surpassing DDR in popularity in some of those countries. Because of this, Andamiro not only continues to release international versions despite the decline of Western arcades leading to many East Asian-developed arcade games never getting exported, but even makes Spanish- and Portugese-language versions with region-exclusive songs.
  • Good Bad Bugs: The game will give out all Perfects for a hold step as long as you keep it held the entire time, even if you hold down the note in advance. A song where this exploit can be put to use is "Pumptris Quattro"'s S17 chart, which is composed entirely of hold notes, allowing a sufficiently-heavy player to sit down on the panels for the duration of the song to obtain the easiest SS ever.
  • Internet Backdraft: The Prime 1.19.0 trailer featured a preview of "Campanella", which features obvious Nazi and Hitler imagery, drawing the ire of many fans. Not surprisingly, the trailer was pulled 5 hours later.
  • It's Easy, so It Sucks: NX1 brought Chimera. Not many songs, if any at all, are harder than that one (going by Arcade Station).
  • Promoted Fanboy: The advent of Pro and Infinity got artists typically associated with In the Groove and general StepMania user-created content into Pump, including DM Ashura and Sanxion7.
  • Scrappy Level: Some World Max missions. While many of them can be skipped after failing enough times, the Boss Songs can't be.
  • "Stop Having Fun" Guys: Until recently, all official tournaments required players to not use the bar.
  • That One Attack: Starian's S07 chartnote  is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player has to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
  • They Changed It, Now It Sucks: Pump It Up Pro uses the StepMania engine instead of Andamiro's engine. While most of the basic features are in, including counting combos on holds (however, it doesn't do it the same way the main series does however, by counting every 8th note instead of using arbitrary "tickcounts"), one thing missing is Split BPM, or the ability to have two simultaneously playing charts for the same song have different BPM changes and stops. An example can be found with Phantom Hard and Crazy. The current StepMania 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts.
    • Fiesta changed many things related to how to select songs and options. The core gameplay is still the same, however.
  • They Copied It, So It Sucks: What some DDR fanboys say about this game.