History YMMV / PumpItUp

22nd Oct '16 1:04:32 AM LucaEarlgrey
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* FriendlyFandoms: That said, there are many players who play both series.

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* FriendlyFandoms: FriendlyFandoms:
**
That said, there are many players who play both ''DDR'' and ''Pump''.
** ''Pump''[='=]s playerbase has had a longtime alliance with that of ''VideoGame/InTheGroove'', another panel-stepping game with [[NintendoHard notoriously difficult]] charts. In fact, the friendship between the two bases led to Andamiro designing the ''In The Groove 2'' dedicated cabinets and the ''ITG'' team working on the ''Pump It Up Pro'' spinoff
series.
17th Oct '16 11:48:36 AM ElfinGib
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*EnsembleDarkhorse: The girl and the robotic eye from the video for Canon-D are commonly depicted in fan art by fans of the game, to the extent that it was chosen to be the trope image for the game.
28th Jul '16 10:13:29 PM xxxplizit
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%% ** ''Yog Sothoth D25'', ''1950 D27'', and their fusioned song ''PARADOXX D28'' on Prime
28th Jul '16 1:07:21 AM LucaEarlgrey
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* InternetBackdraft: The ''Prime'' 1.19.0 trailer featured a preview of "Campanella", which features '''obvious Nazi and Hitler imagery''', drawing the ire of many fans. Not surprisingly, the trailer was pulled 5 hours later.
10th Jul '16 11:50:07 PM LucaEarlgrey
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* ThatOneAttack: Starian's S7 chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.

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* ThatOneAttack: Starian's S7 [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
10th Jul '16 11:49:54 PM LucaEarlgrey
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* ThatOneAttack: Starian's S7 chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
%% Please do not un-comment these examples without providing context; they are all Zero Context Examples.
10th Jul '16 11:44:58 PM LucaEarlgrey
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* FandomRivalry: With ''VideoGame/DanceDanceRevolution'', unsurprisingly. Layout differences aside, ''Pump'' fans feel that ''DDR'' charts are too afraid to try anything risky and end up being [[CopyAndPasteEnvironments copy-and-paste charts]], while ''DDR'' fans point out that ''DDR'' charts have standards and avert various forums of dancing game FakeDifficulty.

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* FandomRivalry: With ''VideoGame/DanceDanceRevolution'', unsurprisingly. Layout differences aside, ''Pump'' fans feel that ''DDR'' charts are too afraid to try anything risky and end up being [[CopyAndPasteEnvironments copy-and-paste charts]], while ''DDR'' fans point out that ''DDR'' charts have standards and avert various forums high level ''Pump'' charts easily resort to FakeDifficulty (such as "stretch your legs across the stage" jumps and "chords" of dancing game FakeDifficulty.3 or more arrows at once).
10th Jul '16 11:43:37 PM LucaEarlgrey
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* FandomRivalry: With ''VideoGame/DanceDanceRevolution'', unsurprisingly.
** FriendlyFandoms: That said, there are many players who play both series.

to:

* FandomRivalry: With ''VideoGame/DanceDanceRevolution'', unsurprisingly.
**
unsurprisingly. Layout differences aside, ''Pump'' fans feel that ''DDR'' charts are too afraid to try anything risky and end up being [[CopyAndPasteEnvironments copy-and-paste charts]], while ''DDR'' fans point out that ''DDR'' charts have standards and avert various forums of dancing game FakeDifficulty.
*
FriendlyFandoms: That said, there are many players who play both series.
30th Apr '16 1:16:03 PM Lirodon
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* TheyChangedItNowItSucks: Pump It Up Pro uses the VideoGame/StepMania engine instead of Andamiro's engine. While most of the basic features are in, including counting combos on holds (however, it doesn't do it the same way the main series does however, by counting every 8th note instead of using arbitrary "tickcounts"), one thing missing is Split [=BPM=], or the ability to have two simultaneously playing charts for the same song have different BPM changes and stops. An example can be found with [[http://www.youtube.com/watch?v=zYoD_GexgyE Phantom Hard and Crazy]].
** The current main series, [=PIU=] Fiesta, changes many things related to how to select songs and options. The core gameplay is still the same, however.
** The recent fork-turned-official [=StepMania 5=] (Pro 2 was based off what was then [=StepMania 4=]) finally adds support for split BPM's in its extended ".ssc" file format. Yay.

to:

* TheyChangedItNowItSucks: Pump It Up Pro uses the VideoGame/StepMania engine instead of Andamiro's engine. While most of the basic features are in, including counting combos on holds (however, it doesn't do it the same way the main series does however, by counting every 8th note instead of using arbitrary "tickcounts"), one thing missing is Split [=BPM=], or the ability to have two simultaneously playing charts for the same song have different BPM changes and stops. An example can be found with [[http://www.youtube.com/watch?v=zYoD_GexgyE Phantom Hard and Crazy]].
**
Crazy]]. The current main series, [=PIU=] Fiesta, changes [=StepMania=] 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts.
** Fiesta changed
many things related to how to select songs and options. The core gameplay is still the same, however.
** The recent fork-turned-official [=StepMania 5=] (Pro 2 was based off what was then [=StepMania 4=]) finally adds support for split BPM's in its extended ".ssc" file format. Yay.
however.
30th Apr '16 1:11:47 PM Lirodon
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* PromotedFanboy: The advent of Pro and Infinity got artists typically associated with ''In the Groove'' and general ''[=StepMania=]'' user-created content into ''Pump'', including DM Ashura and [=Sanxion7=].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PumpItUp