YMMV / God Hand

  • Awesome Music: Pretty much all of it. Masafumi Takada knows his business.
  • Big Lipped Alligator Moment: Every mini boss you fight (with the exception of The Three Evil Stooges and Azel) comes out of nowhere, has nothing to do with the "plot", and are never mentioned ever again after you beat them.
  • Breather Boss:
    • Dr. Ion, coming after Azel and before Demon Elvis, doesn't block and has very telegraphed attacks. He also can't be juggled, knocked down, and launch moves only disassemble him temporarily, so there isn't a lot of interesting things to do with him; he's a completely straightforward beatdown. When he returns the only new thing he brings to the table is a claw he can grapple you with. And that encounter comes right before The Flying Pyramid.
    • Ravel is a Dreadful Musician with a very damaging long range combo, but with the lowest health of any boss and an exceedingly easy to dodge knockback move, the fight is pretty much over the second you manage to get in melee range. The rematch is only slightly harder because you have to learn the moves of Debussy, an equally long-ranged fighter, but a God Hand release and adequate pressure can knock them down without even letting them fight back.
    • After the titanic fight against Azel that puts to the test everything you know about the game, The fight against Angra is more just a cathartic beatdown of a giant monster using the unfathomable power of two Godhands.
  • Breather Level:
    • Several sub-stages like the second pass through Shannon's Dance Party (which has only two mooks), and the immediately following Puppy Kingdom (which has literally no enemies and a ton of crates to smash for items) in Stage 3, while Stage 4 has Kissing a Hot Chick, which is little more than a puzzle where you have to chuck crates at four enemies who die in one hit that are tormenting a villager you can't get to directly. Other than that, there are only two enemies you fight head on (one of which can be baited from the other with a thrown object) and plenty of stuff to break if you're hurting for health or Orbs. The titular hot chick is also a guaranteed Tension boost, making it a tempting room to Save Scum for items to recover if you need to. Generally any short area without a lot of enemies to fight you and a decent supply of boxes and barrels to smash.
  • Ear Worm: Even the terrible IGN review had enough sense to note that the soundtrack kicked ass. Particular favorites include Smoking Roll, Top of the Humans, Be Ready For It, and of course, the hilarious credits music.
  • Evil Is Cool: Azel.
  • Evil Is Sexy: Azel and Shannon. The latter... Just look at the flyer she leaves for Gene while he's out:
    "Join us for Masochysteria! Take part in the world's most famous S&M show! Beginners more than welcome!"
  • 8.8: The infamous IGN review that gave the game a 3.0 score is generally regarded as the worst piece of writing to ever be posted up and part of the reason the game flopped despite having such a cult following. Problems include complaining about things that aren't in the game and saying it's bad because it's too hard, finding the sense of humor to be weak, and other issues that make it seem like they hadn't played the game for more than a few hours. The review itself was also poorly written with multiple spelling errors that have gone unfixed to this day.
  • Good Bad Bug: It's possible to get the Great Sensei into a stun loop.
  • Lethal Joke Characters: The Mad Midget five have a really goofy introduction and are quite silly in general, but keeping track of five fast enemies that can stun you almost instantly can be really difficult if you haven't gotten used to crowd control.
  • Luck-Based Mission: The entire game. Specifically, demons can come out of nowhere, sometimes even basically two in a row, and ruin the pace. That, plus the shop never sells consumables, meaning that the only way to bring yourself to a full stock of Orbs is to get lucky with cards, and the only way to increase your TP is to waste time taunting or using Yes Man Kablaam. End up with low health after a breakpoint? Either let yourself get killed or get lucky with item drops. Hmmmmm.
    • The same could be said about the Trident Demon. All you have to do is use the default sweep kick after doing your Square combo. Do note that he has to be carrying his trident in order for this to work. So it is actually better to not "pummel" him when he's dizzy, because if he drops the trident his attack pattern changes entirely (plus it's even more aggressive than before). See it in action
  • Memetic Mutation: The God Hand comic, quoted above, created by an imageboard regular based on his own experiences with the game, which spawned numerous imitations based on other games. God Hand itself also qualifies to an extent.
    • Also, a quote from a review: "It's a game about punching people."
    • There are a few photoshops of characters from other games pulling out a God Reel.
    • The Bragging Theme Tune played during the credits reel, particularly lines such as "Dragon Kick your ass into the Milky Way!" and "God power keeps my pimp hand strong!"
  • Moral Event Horizon: For Azel, killing his entire clan for the Left God Hand and using his fiancé, Olivia, as a sacrifice for resurrecting Angra.
  • Rated M for Money / Rated M for Manly: The game was rated M by the ESRB, but those who've actually played the game will certainly be puzzled as to why. The back of the box states the reasons to be blood & gore, language, suggestive themes, and violence. The only instance of any blood or dismemberment in the game is when Gene gets his arm cut off, and even then, it's blocked by a Gory Discretion Shot. The game has minimal swearing, and nothing too bad in terms of language. The violence and suggestive themes are definitely there, but nothing in the game couldn't have easily been in a T rated game.
  • Spiritual Licensee: It's no exaggeration to say that God Hand looks like one of the best Fist of the North Star games ever made, considering that we didn't get any good ones at all until Fist of the North Star: Ken's Rage. It also doubles as a better 3D version of Final Fight than either of the actual 3D Final Fight games (one which was a competitive fighting game, and other a GTA-clone).
  • So Bad, It's Good: The voice acting, filled with Narm Charm and ridiculously bad lines at point. However, it fits the game's wacky premise perfectly and just works so well.
  • That One Boss: All of them can be, but Demon Elvis and the Mad Midget Five are especially painful.
    • And the Great Sensei. Even in this game, this fight is typically a HUGE speed-bump.
  • That One Level: Level Five makes many players want to cry. Get past that and Level Seven's "The Flying Pyramid" will make you wish for Level Five again.
    • Level Eight is absolutely brutal, and the area just before the tower is one of the most soul-crushingly difficult levels in existence.
  • What an Idiot: Gene's first encounter with Bruce; after hitting the big lug several times with no effect, Bruce responds with this:
    Bruce: "What do the five fingers... uhhh... say... to the face?"
    Gene's reaction? Look confused.
    Bruce: "SLAM!!!" And then Gene gets his arm cut off.
  • What Do You Mean, It's Not Symbolic?: Asuras? Devas?
  • Woolseyism: As ridiculous as the ending theme is, it is very accurate to the original Japanese.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/GodHand