These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Call of Duty: Ghosts
8.8: The exact score from IGN, who is known for near-perfect scores for the franchise; Ghosts seems to be receiving lower reviews across the board than previous entries in the franchise.
However, the Trope itself is subverted - the fans are honestly as bummed as the critics, many citing that they were hoping for adaptations of ideas from Black Ops 2* This may be why the next entry, Call of Duty Advanced Warfare developed by Sledgehammer, seems to be following in the steps of Black Ops 2 more..
Best Level Ever: One thing that is generally agreed is that the levels taking place in space and underwater are the most creative in the campaign, and introduce a welcome change of pace from the linear corridors that make up the majority of the story mode.
The overall increased size of the multiplayer maps compared to the previous Infinity Ward developed games in the series. Either this is a welcome change from Modern Warfare 3's lazer-tag-esque corridors, or they went too far in opening up the maps, removing the fast pace newer-generation Call of Duty is known for.
Snoop Dogg inbound fo'shizzle note as Mission Control DLC in multiplayer. Some of the base have no problem in paying 3 bucks for the DLC voice pack to have Snoop be Mission Control in Ghosts. Others see this as another money grab and further evidence CoD and the video game industry are spiraling toward death due to Infinity Ward using gimmicks rather than fixing long-standing series flaws.
Complacent Gaming Syndrome: Assault Rifles are the dominant weapon type used in multiplayer. Their accuracy and high damage output mean just a few bullets can down a player, even in normal mode. In addition, all players take the grip attachment for their assault rifles. ARs are so effective that there is literally no reason to use any of the other weapon types.
In the realm of submachine guns, only the M-TAR and Vector are ever really used. However, a recent patch has made the Bizon a Game Breaker.
Critic Proof: Initially advertised, as at first it appeared that all the negativity surrounding it as well as the lessened expectations for this entry, as Activision announced that Ghosts managed to pull off 1 billion dollars in retail sales on its first day. However as various sources have pointed out the 1 billion figure is only how many copies retailers ordered, with the final day one figure being less than Call of Duty: Black Ops 2. The figure Activision gave also included PS 4 and Xbox One copies which weren't even available for sale at the time; the whole "1 billion" figure was a blatant lie for PR purposes so people would think they took back the sales record from Grand Theft Auto V.
For some context on how significant it is that Ghosts' Day One sales are less than Black Ops 2, consider this: the last time a Call of Duty game sold less than its predecessor was World At War in 2008, and that was largely because gamers were disappointed to get yet another World War II game instead of continuing Modern Warfare's story, which they would need to wait a year for* Remember that in the mid-2000s, the FPS genre was incredibly oversaturated with WWII shooters; it was not until 2009 when Modern Warfare 2 proved COD 4 wasn't a fluke that the "Modern Military Shooter" took over the genre. Until Ghosts, every COD game had broken sales records annually.
Designated Hero: The Ghosts do some... rather questionable actions throughout the campaign. Perhaps the most noteworthy is when they destroy an Federation oil rig, along with likely hundreds of unarmed workers and the entire local ecosystem.
Game Breaker: On par for the course for any COD game, Ghosts has its share of these:
Marksman rifles in general are seen as overpowered, particularly the MR-28. They're the equivalent of Black Ops 2's FAL or SMR.
The MSBS assault rifle was hated for being the best gun in the game with high damage, accuracy, and range. Worse yet the MSBS (with the right equipment) was able to be adapted into a variety of playstyles leaving little ways to counter it outside using your MSBS to fight off opposing MSBS users. Some competitive leagues banned this gun from being used in matches as a result which later led to the gun receiving a nerf in damage, range, and rate of fire.
Ballistic vests are generally hated because they nearly double a player's health, and being part of the support scorestreak package, you're almost guaranteed to get a few.
The Squadmate scorestreak gives you an AI-controlled squadmate with a riot shield and pistol, which essentially adds an extra player to your team. It's also part of the support package, making it relatively easy to unlock.
The Amplify perk, which amplifies the footsteps of enemies, even ones using the Dead Silence perk. If you have a good set of earphones, you'll literally never be caught off guard with this perk.
After getting a range buff in a previous patch, the Bizon has become the most powerful SMG in the game, if not the most powerful gun in general. Throw a muzzle brake on the Bizon and have the Steady Aim perk, and you have a gun that puts Black Ops 2's SMGs to shame.
Internet Backdraft: Quite a few people were not happy when Activision stated they were "annoyed that GTA V" had taken all their records for best sales. Because you can't at least wish your rival game companies luck...
Sadly, a few gamers have been negative in regards to female soldiers, and it's not just limited to having women in Delta or DEVGRU, which is fair enough. Outright sexism, misogyny and rampant Stay in the Kitchen attitudes from those who claim this one thing is what will kill the franchise.
Some fans have also criticized the game for not including any of the gameplay advancements from Black Ops 2 such as multiple-choice situations, optional missions and objectives, a voiced protagonist, and multiple endings. The single player mode is just as linear as a Modern Warfare gamenote If you're familiar with CoD's effects on other shooters, this isn't that surprising - most gameplay gimmicks and innovations in Treyarch's games are completely ignored, both by IW's games and the legion of copycats, not because they're necessarily terrible or badly-implemented ideas, but simply because they came from Treyarch's games.
"Into The Deep" has sharks in the level. And they're not there for underwater Scenery Porn. They can and willOne-Hit Kill you if you get too close to them, which can easily happen before you even notice.
Player Punch: At the end of the level "Legends Never Die," the game forces the player to drop Rorke in the rushing waters so the rest of the team will be spared. And unlike most Call of Duty games, where the alleged victim is telling you to sacrifice them so you'll live, Rorke is begging you not to let him die.
Porting Disaster: Possibly one of the worst optimized games to come out on the PC in all of 2013, Ghosts has a seemingly limitless amount of frame rate issues, including in menus, a narrow field of view with no way to adjust it (with a fanmade utility having a cease-and-desist order placed against it), and uses far more CPU power than it has any right to. It's almost borderline They Just Didn't Care. This is made even more insulting when you remember that Call of Duty's roots are on the PC; although if you've been following the series for a while, it's not surprising either.
Even more unforgivable when you remember that the game also came out on the next-gen consoles, both of which use very PC-like hardware, so porting should have been very easy. They Just Didn't Care, indeed.
Older Than They Think: The developers had been hyping certain new features as "innovative", ignoring that other engines did them long before. For instance, "dual-render" scopes (only the scope's view is zoomed in, while your peripheral vision stays the same - Unreal Engine 2 and Source can do it) and "advanced fish AI" that moves out of the way when you swim towards them (Super Mario 64, and for that matter every other 3D game ever with fish that don't actively try to kill you, has this).
Saved by the Fans: Apparently, Infinity Ward was considering whether or not to kill Riley during the course of the game. The Memetic Mutation he received from the internet was one factor in their decision to just wound him.
Scrappy Mechanic: Competitive players absolutely despise the Domination game type since Domination games usually devolve into flag camping.
Many players were not amused when they discovered it was possible to get a KEM Strike off a Care Package.
The spawn system in Ghosts is by far the worst of the series so far, with players being spawned in seemingly random locations, and all too often right in front of an enemy's gun. For example, one player managed to figure out how to kill the same player four times in just as many seconds.
So Okay, It's Average: Ghosts so far is one of the lowest scoring games after Callof Duty Black Ops and Call of Duty Black Ops: Declassified in the franchise, with most reviewers giving the game middling review scores, mainly because it sticks to the same Modern Warfare formula.
That One Level: During the first real mission, no less. There's a point where you must use a laser-guided missile to shoot down a chopper. Unfortunately this isn't "set-and-forget" like a Stinger. Rather you must track the chopper until the rocket knows where to go, meaning you have to expose yourself and run around, trying to avoid getting blown up by the chopper's Vulcan cannons, all while carefully pointing at it with a laser (and it takes more than two shots to down, meaning you need to reload the rockets at least once to finally get rid of it, and those things don't reload quick). Even hanging out behind the armored vehicle near the steel doors doesn't provide nearly as much cover as you would really require to pull this off. Your squadmates aren't that helpful in shooting the foot soldiers on the bridge while you're busy with the chopper either.
They Changed It, Now It Sucks: Many did not like how IW increased the map sizes but kept the player limit the same, which resulted in the pace of the game getting slowed.
Likewise, Ghosts did not include either the traditional CTF game mode or the rather popular Hardpoint from Black Ops 2.
The idea of female soldiers, specifically that women can be in special forces, has some of the more backwards fans quite upset.
Tough Act to Follow: Activision themselves admitted that they're not expecting Ghosts to beat Call of Duty: Black Ops 2's sale records. Alongside that, BO2 had one of the best campaigns in the COD franchise, which worried people waiting for Ghosts.
And sure enough, party since the game refused to adapt any of the changes Black Ops 2 introduced, the game received lower scores.
The Untwist: Finding out that Elias was the leader of the Ghosts wasn't very shocking, in large part due to the trailers, and the fact that he knew so much about the Federation the moment they attacked.
Villain Sue: Rorke comes off heavily as this, considering he's always magically two steps ahead of the protagonists, and somehow getting shot in the chest with a .44 magnum, left to drown in a sinking train, and somehow coming out of that only mildly inconvenienced. He then proceeds to capture Logan for his own nefarious purposes.