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YMMV: Burnout
  • Awesome Music: Every gamer has their favourite. Of honorable mention:
    • Burnout 2: Point of Impact:
      • "Destroyer Mix"
      • "Panic Attack"
      • "The Miracle Mile"
      • The credits theme, a remix of two other tracks in the game.
    • Burnout 3: Takedown:
      • "Make A Sound" by Autopilot Off
      • "Lazy Generation" by The F-Ups
      • "Fall Apart" by 1208
      • "Paper Wings" by Rise Against
    • Burnout Revenge:
      • "Beast And The Harlot" (shown in-game as Beast...) by Avenged Sevenfold
      • The BT remix of "Break On Through" by The Doors
    • Burnout Paradise:
      • "Paradise City" by Guns N' Roses
      • "Nothing To Lose" by Operator
      • "Come Clean" by Mexicolas
  • Big Lipped Alligator Moment: Showtime Mode in Paradise.
  • Even Better Sequel: Burnout 3: Takedown is considered to be this. Burnout 2 was a great game that touched on dangerous driving, but 3 brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.
  • Fridge Brilliance: In Burnout Paradise, a race is triggered by holding the brake and accelerator at the same time, also known as a burnout.
  • Game Breaker: The Carson GT Nighthawk. Let's see - One of the toughest cars to take down in a head-on collision? Check. Great speed and acceleration? Check. Easy to handle? Check. It's best just to avoid getting into a fight with the driver of one.
    • The Supercar in Burnout 2. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.
  • Goddamned Traffic
  • Grand Theft Auto Effect: Seems to be a theme with games made by EA. Of particular note is the Real Song Theme Tune in Paradise, which can be guessed just by looking at the name of the game and the city.
  • Hell Is That Noise: The countdown sounds in the 360 version of Revenge. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
  • Most Wonderful Sound: The sound of the medals being awarded to you in 3 and Revenge made it feel more rewarding. Can double as an Awesome Moment if the medal is awarded during a takedown or a split-second finish.
    • The sound that's made when your boost bar is increased. You know you're ready to destroy when that happens.
  • Replacement Scrappy: Showtime replacing Crash Mode in Paradise.
  • The Scrappy: DJ Atomika.
    • Atomika is a vast improvement over the truly execrable DJ Stryker from Takedown. How someone like Stryker can be an actual radio DJ in real life is beyond reason.
    • Also, compare Atomika's "performance" in SSX 3 to the one in Paradise. He had much better and funnier people writing his script in the former.
  • They Changed It, Now It Sucks: Burnout Paradise for taking the game out of its closed-circuit roots and thrusting it into an open world without a restart function or a useful compass. Very mixed, though.
    • What is truly getting this reaction all around is Burnout CRASH!, the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like UFOs really set the fanbase into a fervor of contempt when it was announced.

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