These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Awesome Music: Every gamer has their favourite. Of honorable mention:
Burnout 2: Point of Impact:
"The Miracle Mile"
The credits theme, a remix of two other tracks in the game.
Even Better Sequel: Burnout 3: Takedown is considered to be this. Burnout 2 was a great game that touched on dangerous driving, but 3 brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.
Fridge Brilliance: In Burnout Paradise, a race is triggered by holding the brake and accelerator at the same time, also known as a burnout.
Game Breaker: The Carson GT Nighthawk. Let's see - One of the toughest cars to take down in a head-on collision? Check. Great speed and acceleration? Check. Easy to handle? Check. It's best just to avoid getting into a fight with the driver of one.
The Supercar in Burnout 2. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.
Hell Is That Noise: The countdown sounds in the 360 version of Revenge. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
Magnum Opus: Either 3: Takedown or Paradise. Discussions are continuing.
Most Wonderful Sound: The sound of the medals being awarded to you in 3 and Revenge made it feel more rewarding. Can double as an Awesome Moment if the medal is awarded during a takedown or a split-second finish.
The "bang!" that's made when your boost bar is increased. You know you're ready to destroy when that happens.
Porting Disaster: Zig-zagged with Burnout Paradise: The Ultimate Box release on PC. On one hand it is have a graphically-superior version of the game that contains a lot of content not found in the original release. On the other hand you have a version of the game whose majority of new content being stuff that have been released in free updates for the original gamenote Party Mode being the sole exception; it's still premium DLC for the standard console versions. while lacking in other content. Only the premium DLC car packs were released for download on PC, while neither the "Cops 'n Robbers" game mode nor the Big Surf Island expansion ever saw the light of day on the platform. Even worse, the PC servers were shut down about a year later, so the Burnout Store is no longer available on computer.
However, the premium car packs are still legally available for download on Amazon in the US and Green Man Gaming in the UK, and modders are aiming to bring Big Surf Island to the PC version with the Vanity Pack.
Burnout Legends on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this hard.
They Changed It, Now It Sucks: Burnout Paradise for taking the game out of its closed-circuit roots and thrusting it into an open world without a restart function (initially) or a useful compass. Very mixed, though.
What is truly getting this reaction all around is Burnout CRASH!, the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like UFOs really set the fanbase into a fervor of contempt when it was announced.
Jump the Shark: Burnout CRASH!, with its Totally Radical atmosphere, soundtrack consisting of random 90s one-hit-wonders, massively overhauled gameplay physics, and startlingly Denser and Wackier feel has been seen by most as the point where Burnout completely derailed itself into a trainwreck.