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YMMV: Burnout
  • Awesome Music: Every gamer has their favourite. Of honorable mention:
    • Burnout 2: Point of Impact:
      • "Destroyer Mix"
      • "Panic Attack"
      • "The Miracle Mile"
      • The credits theme, a remix of two other tracks in the game.
    • Burnout 3: Takedown:
    • Burnout Revenge:
    • Burnout Paradise:
      • "Paradise City" by Guns N' Roses
      • "Girlfriend" by Avril Lavignenote 
      • "Friction" by B'z
      • "Nothing To Lose" by Operator
      • "Come Clean" by Mexicolas
      • Junkie XL and Lauren Rocket's Covered Up version of "Cities In Dust"
      • "Epic" by Faith No More
      • "Too Much, Too Young, Too Fast" by Airbourne
    • Burnout CRASH!:
      • Penny Arcade at least has a disturbing reverence for Gloria Estefan's "Dr. Beat".
  • Base Breaker: Paradise; loved by critics and arcade racing game fans, hated by core Burnout fans.
  • Big Lipped Alligator Moment: Showtime Mode in Paradise.
  • Catharsis Factor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road.
  • Even Better Sequel: Burnout 3: Takedown is considered to be this. Burnout 2 was a great game that touched on dangerous driving, but 3 brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.
  • Fridge Brilliance: In Burnout Paradise, a race is triggered by holding the brake and accelerator at the same time, also known as a burnout.
  • Game Breaker: The Carson GT Nighthawk. Let's see - One of the toughest cars to take down in a head-on collision? Check. Great speed and acceleration? Check. Easy to handle? Check. It's best just to avoid getting into a fight with the driver of one.
    • The Supercar in Burnout 2. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.
  • Goddamned Traffic
  • Hell Is That Noise: The countdown sounds in the 360 version of Revenge. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
  • Magnum Opus: Either 3: Takedown or Paradise. Discussions are continuing.
  • Most Wonderful Sound: The sound of the medals being awarded to you in 3 and Revenge made it feel more rewarding. Can double as an Awesome Moment if the medal is awarded during a takedown or a split-second finish.
    • The "bang!" that's made when your boost bar is increased. You know you're ready to destroy when that happens.
  • Porting Disaster: Zig-zagged with Burnout Paradise: The Ultimate Box release on PC. On one hand it is a graphically-superior version of the game that contains a lot of content not found in the original release. On the other hand you have a version of the game whose majority of new content being stuff that have been released in free updates for the original gamenote  while lacking in other content. Only the premium DLC car packs were released for download on PC, while neither the "Cops 'n Robbers" game mode nor the Big Surf Island expansion ever saw the light of day on the platform. Even worse, the PC servers were shut down about a year later, so the Burnout Store is no longer available on computer.
    • However, the premium car packs are still legally available for download on Amazon in the US and Green Man Gaming in the UK, and modders are aiming to bring Big Surf Island to the PC version with the Vanity Pack. "Cops 'n Robbers" mode remains unavailable, however.
    • Burnout Legends on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this hard.
  • Replacement Scrappy: Showtime replacing Crash Mode in Paradise.
  • The Scrappy: DJ Atomika.
    • Atomika is a vast improvement over the truly execrable DJ Stryker from Takedown. How someone like Stryker can be an actual radio DJ in real life is beyond reason.
    • Also, compare Atomika's "performance" in SSX 3 to the one in Paradise. He had much better and funnier people writing his script in the former.
  • Song Association: Seems to be a theme with games made by EA. Of particular note is the Real Song Theme Tune in Paradise, which can be guessed just by looking at the name of the game and the city.
  • Sequelitis: Although Burnout CRASH! is only a spinoff, it's pretty much widely hated by everyone due to its gameplay, which shares nothing in common with the main series Crash Mode besides the basic game idea, the Denser and Wackier tone, and the Totally Radical announcer.
  • They Changed It, Now It Sucks: Burnout Paradise for taking the game out of its closed-circuit roots and thrusting it into an open world without a restart function (initially) or a useful compass. Very mixed, though.
    • What is truly getting this reaction all around is Burnout CRASH!, the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like UFOs really set the fanbase into a fervor of contempt when it was announced.

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