Web Video / Petscop

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Alright, so, uh... this is just to, um, prove to you that I'm not lying about this game that I found...
Paul, in the first video

Petscop is a series of YouTube videos chronicling someone's bizarre experiences with a mysterious and unfinished PSX game known as the titular "Petscop".

The series starts with the uploader of the videos, known as "Paul", saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of collecting "pets". However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered than the surface of the game shows....

Petscop can be categorized as an Alternate Reality Game of sorts; however, there is little-to-no fan interaction (besides Paul addressing his audience in the description of Petscop 5) and there is no concrete proof that the events in the videos are fabricated, meaning Petscop could very well be a real (but obscure) game.

As of July 30, 2017, there are 10 videos on the channel. These ten were uploaded at the rate of about one per week, but things have slowed down since then. The only confirmed source of information from Petscop is the YouTube channel itself.


Petscop shows examples of the following tropes:

  • Abusive Parents: Once things go dark, this appears to be a Central Theme.
  • Aerith and Bob: Some of the pets have strange names like Pen, Wavey, Roneth, and Toneth...but then you have Amber and Randice.
  • Amazing Technicolor Population: Character colours in the game range from green, to white, to grey, to red, to yellow, to pink.
  • Arc Symbol: The Tool.
  • Armless Biped: The game protagonist, Marvin, and the Quitter are all armless. They even share the same armless torso sprite. At one point it's mentioned that the game protagonist can't open doors due to this.
  • Art Shift: After Paul inputs the code written on the note and steps outside the Even Care building, the art style suddenly shifts from a cheery, bright and colorful world to a dark forest with more realistic graphics and thick shadow obscuring the surroundings.
  • Brick Joke: Paul is unable to catch one of the pets in video 1, otherwise capturing all available pets there before heading to the area where most of the action takes place. In video 6, a similar pet (implied to be related to the uncaught pet) appears in the Newmaker plane, and Paul is actually able to catch it this time.
  • Censor Box: In Petscop 7, Paul (and possibly his friend too) covers up an object in a child's room with one of these. The video ends with a screen saying that they're also planning to censor a big present with a sticker on it (which eventually appears in Petscop 9), something on a wall in a black house, and something written on a chalkboard in the future.
    • In Petscop 9, instead of censoring the present with a sticker on it, Paul ends up censoring a giant, red, upside-down, spinning pyramid that comes out of the present.
    • In Petscop 10, what is presumbly Tool's answer to Paul's question(which was "Where was the windmill?") was censored.
  • Chekhov's Gun: In Petscop 1, Paul follows some introductions telling him to "walk downstairs and, in the bottom, turn right instead of proceeding to become a shadow monster man" (actually, access the menu and press Down several times, then Right). This allows him to enter the Newmaker Plane. Much later, in Petscop 9, Paul follows the same instructions, this time more literally, and becomes temporarily a Living Shadow, something that gives him access to the windmill.
  • Darker and Edgier: Petscop goes from a fun (albeit unfinished) game about collecting pets and finding their homes to a dark and twisted story (possibly) inspired by the real-life child killings that happened as a result of rebirthing therapy.
  • Death of a Child: The game has a child character named Michael Hammond, who died in 1995. His name can be seen on an in-game gravestone in video 2 along with the text "Mike was a gift".
  • Does This Remind You of Anything?: In Evencare, there are signs about bringing pets home. Two of them say "When choosing pets, pick somebody that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." There's a pet who's kept in a cage, and is awarded for staying there. Its description is "Amber is a young ball. She's afraid to leave home. If her home is good, this is not a problem. She is very heavy, and that makes her life a little harder, as well as yours. What's the safest place you can put her in? You should start thinking about that." In hindsight, the reactive attachment disorder themes were there from the beginning. And to bring it home, there are three different versions of Care available as pets.
  • Hidden Villain: In video 5, a character named "Marvin" is revealed, who is described as hitting a child, Mike, with a tool for having his PlayStation on. From this it can be assumed he is an evil person, but there is not much else known about Marvin. In video 8, however, a representation of Marvin seems to appear — and he looks the exact same as the player character's sprite, but with some sort of green object replacing/covering the head.
  • The Last of These Is Not Like the Others: The pause menu before the Art Shift shows Resume Game, Options, Pets (For Bios about pets caught) and Book of Baby Names.
  • Living Shadow: The "Shadow Monster Man", implied to be Marvin. Most of the time, he's seen as a pitch black figure that appears dark even when next to a light source, and is usually seen coming out of a windmill. During Petscop 9, Paul temporarily becomes one to gain access to said windmill.
  • Mercy Kill: Toneth's description has a story about a person whose dog gets hit by a car and survives, and they end up being the only person who still wants to put it down. This story ends up going off the text box because of how long it is.
    It makes me think about the dog actually. Because when the car hit him I thought "at least it will be over soon." He survived it, and I was the only one who still wanted to put him down.
  • The Mirror Shows Your True Self: The Quitter character appears to be a reflection of the game protagonist, although at one point they aren't synced and the Quitter must regain their spot.
  • Mood Whiplash:
    • When Paul catches Toneth in video 6, the same fun, colorful animation that played in video 1 whenever he caught a pet appears, clashing with the dark ambience that's been shown since Paul entered the Newmaker Plane.
    • The pause screen remains the same as it was from the beginning, bright and pink.
    • A small part of episode 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane.
  • No Name Given: This applies to both the uploader of the videos and the game's protagonist. There is no clear name given to either of them. At the beginning of the first video, the uploader names his save file "Paul", but it is unclear whether it is his own name or the name he wants to give to the protagonist. For the protagonist, in video 5, the strange artifact known as "TOOL" answers the question "Who am I?" with "Newmaker". This answer is vague, as TOOL is not clear who is named "Newmaker". Despite this, fans have just taken to referring to both the uploader of the videos and game protagonist as "Paul". In order to differentiate between the uploader of the videos and the game protagonist, a popular solution is to refer to the video uploader as "Paul" and the game protagonist as "Naul", a combination of "Newmaker" and "Paul".
  • Nothing Is Scarier:
    • As of now at least, nothing seen in a typical horror game or creepypasta is present, aside from darkness and text that seems to indicate child abuse. Most of the horror and uneasiness of the series comes from how bleak the game is, how silent the commentary can be sometimes and how little interactivity is seen in levels. Because of this, you're constantly waiting for something to pop out, which in turn is arguably the most scary part of the whole thing.
    • We don't know what the black boxes were covering in Episode 7 and 9. All we know is that it might be related to the children and it managed to shock Paul somewhat given how much time he spends on the screen and the noticeable shakiness in his voice afterwards (the one in Petscop 9 even causes him to give a Precision F-Strike.)
  • Precision F-Strike: Whatever Paul saw in episode 9 has him give this reaction.
    Paul: What the fuck?
  • The Stoic: Despite all the crazy stuff he sees, Paul manages to keep a calm attitude most of the time. Key word being most.
  • Wall Bonking: Marvin does this in episode 8: a good reminder that it's all happening inside a videogame.
  • Wall of Text: Toneth's description has 2 of these that go off the text box. One of them is about someone wanting to put down a dog after it's been hit by a car, and the other is a repeat of the word 'toneth' 17 times before ending with 'the end' and 'it's yucky outside'.
  • Weirdness Censor: In episode 6, a four hour long cutscene occurs, involving the windmill and a randomly generating environment, which includes ominous text. Paul's only comment is that it was neat that the windmill reversed directions.


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http://tvtropes.org/pmwiki/pmwiki.php/WebVideo/Petscop