Web Video / Petscop

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Alright, so, uh... this is just to, um, prove to you that I'm not lying about this game that I found...
Paul, in the first video

Petscop is a series of YouTube videos chronicling someone's bizarre experiences with a mysterious and unfinished Playstation game known as the titular "Petscop".

The series starts with the uploader of the videos, known as "Paul", saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of collecting "pets". However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered about the game...

Petscop can be categorized as an Alternate Reality Game of sorts; while presenting itself as real, and using more suspension of disbelief than a typical Web Horror, there has been no fan interactivity (besides Paul, and an unknown third party, acknowledging an audience in the video descriptions).

The series can be a bit confusing in that there's more than one "protagonist" being referred to. "Paul" is the human man who is playing the game and giving commentary (fans also refer to "Paul", in a meta sense, as the series creator). "Newmaker" refers to the protagonist within the Petscop game, a strange, puffy, yellow thing. "Naul" is a Fan Nickname, usually referring to Newmaker-being-played-by-Paul.

As of March 11th, 2018, there are 13 videos on the channel. The only confirmed source of information from Petscop is the YouTube channel itself.


Petscop shows examples of the following tropes:

  • Abusive Parents: Once things go dark, this appears to be a Central Theme.
  • Absentee Actor: Petscop 12 goes entirely without commentary from Paul, and it's implied that he's no longer playing the game at that point.
  • Aerith and Bob: Some of the pets have strange names like Pen, Wavey, Roneth, and Toneth... but then you have Amber and Randice.
  • Amazing Technicolor Population: Character colours in the game range from green, to blue, to purple, to red, to yellow, to pink.
  • Ambiguous Gender:
    • All of the Pets appear as this, but their gender seems to be clarified in their pause menu descriptions. The exceptions are Randice and Wavey, whose descriptions haven't been shown.
    • As well as the in-game protagonist "Newmaker", since neither Paul or the game ever refer to it directly.
  • Ambiguous Syntax: The game's title itself, it's not exactly clear what it means. Either "Pet's Cop" or "Pet Scop".
  • Arc Symbol: The Tool.
  • Armless Biped: Newmaker, Marvin, and the Quitter are all armless - they actually share an identical armless torso sprite. At one point it's mentioned (and later confirmed) that Newmaker doesn't know how to open doors due to this. A popular theory is that they're wearing straitjackets.
  • Art Shift: After Paul inputs the code written on the note and leaves the first level, the art style suddenly shifts from a cheery, bright and colorful world to a dark field with more realistic graphics and thick shadows obscuring the surroundings.
  • Brick Joke: Paul is unable to catch one of the pets (Toneth) in video 1 due to them not being in Even Care, otherwise capturing everything else available (except Roneth) before heading to the Newmaker Plane - where the rest of the series takes place, and any business about pets and catching them is long forgotten. In video 6, after a very tense moment, Toneth finally appears in the Newmaker plane, and Paul is able to catch it.
    • Roneth is an even longer example of this, as he is also left uncaught in Petscop 1 and is caught in Petscop 13, exactly a year later.
  • Cartoon Creature: Amber is a ball, Wavey is a cloud, Randice is a flower, Toneth is a bird (possibly a robin) and Roneth is an odd mixture of a head almost identical to Toneth's, a body that looks like a drillbit, and a green bean at the bottom. But what is Pen supposed to be? Her torso seems to be sort of an umbrella, but that's all you can really compare to real life besides the fact that she has a face.
    • Also the in-game Protagonist "Newmaker".
  • Censor Box: In the later videos, whoever is uploading to the channel is censoring objects and presumably cutting out footage. Right now, they "can't say why". In Petscop 7, it was an object on a table in a child's room - whatever it was confused Paul. The video ends with a message saying that, in the future, 'they' are planning to censor "a big present with a sticker on it", something on a wall in a black house, and something written on a chalkboard.
    • In Petscop 9, the big present appears. Instead of censoring the box itself, what's censored is a giant, red, upside-down, spinning pyramid that comes out of it.
    • In Petscop 10, Tool's answer to Paul's question ("Where was the windmill?") is censored.
  • Cerebus Syndrome: Petscop goes from a fun (albeit unfinished) game about collecting pets and finding their homes to a dark and twisted story (possibly) inspired by the real-life child killings that happened as a result of rebirthing therapy; and/or (possibly) inspired by a domestic struggle in which an ex-husband steals their own child back from his ex-wife.
  • Chekhov's Gun: In Petscop 1, Paul's note describes how to "walk downstairs and, in the bottom, turn right instead of proceeding" to become a "shadow monster man". Paul ignores this, instead repeating a cheat code to enter the Newmaker Plane. Eight videos later, Paul finally tries the original instructions and becomes a Living Shadow, allowing him to progress further.
  • Christmas Episode: Petscop 11 was uploaded on Christmas Day, 2017. Apart from a house with a Christmas tree in it, this episode is devoid of actually celebrating the holiday.
  • Colour-Coded for Your Convenience: To help identify certain characters, they are representend with color coded text:
    • Tool is red, unless it switches to Pink Tool, in which it is pink (quite obviously).
    • Michael Hammond is a faded reddish pinkish colour.
    • Care is yellow.
    • The Husband is green.
    • The Wife is blue.
    • Tiara/Belle is purple.
    • The unknown character in Petscop 9-12, heavily implied to be Rainer or another developer, addresses the player(s) and appears to have a conversation with the Wife in the default white color of the text box, and might be the writer of at least a few of the short messages in black text in the pause menu.
  • Death of a Child: Michael Hammond, who lived from 1988 to 1995, which would make him six or seven years old at the time of death. His tombstone is found in video 2, along with the inscription "Mike was a gift".
  • Disappeared Dad: While Paul has mentioned his mother two times, he never refers to his father.
  • Does This Remind You of Anything?: In Even Care, there are signs about bringing pets home. Two of them say "When choosing pets, pick somebody that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." (emphasis ours)
    • There's a pet who's kept in a cage, and is awarded for staying there. Her description is "Amber is a young ball. She's afraid to leave home. If her home is good, this is not a problem. She is very heavy, and that makes her life a little harder, as well as yours. What's the safest place you can put her in? You should start thinking about that." In hindsight, the reactive attachment disorder themes were there from the beginning. And to bring it home, there are human children later available as "pets".
    • "The Child Library accepts people." (emphasis ours) Paul gives Care N.L.M.—a haggard-looking child—to the Child Library despite knowing that he can turn them into Child A, a happier version. It can easily be seen as an allegory for (adoptive) parents who "give up" on their child and "give them back" rather than raise and treat them properly. He immediately enters her room and “catches” her again, suggesting that he was simply testing the Child Library’s return slot.
    • It's worth mentioning that in Petscop 9 the sign changes from 'find somebody that you like' to 'find one that you like'.
  • The Ghost / Unknown Character: Quite a few actually:
    • On the Ghost side: Michael Hammond, on account of being actually dead. Later Rainer, a figure who is possibly Petscop's developer or at least responsible for the Newmaker Part of the game, joins them.
    • On the Unknown side: In-game notes refers to a wife, a husband, a sister... we don't know which names refer to who, or who's even writing the notes. Paul also spends a lot of time talking on the phone to an unknown person, and never explains or acknowledges this, though they seem to be a family member.
  • Haunted Technology: Many fans believe this is the source of the game's strangeness, but Paul himself subverts this trope, expressing his belief that it's not "ghosts", but that the happenings are pre-recorded. It was left ambiguous until Paul himself seems to be mentally affected by the game looping and resetting.
  • Hidden Villain: In video 5, a character named "Marvin" is revealed, described as hitting somebody (possibly a child) with a tool for having the PlayStation on. From this it can be assumed he is an evil person, but he later appears - as a Newmaker body with a strange, green blob for a head - to guide the player.
  • The Last of These Is Not Like the Others: The pause menu shows Resume Game, Options, Pets, and Book of Baby Names. So far, selecting it doesn't do anything.
  • Living Shadow: The "Shadow Monster Man", implied to be Marvin. Most of the time, he's seen as a pitch black figure roaming the Newmaker Plane. In Petscop 9, Paul glitches the game's lighting system to temporarily become one, gaining access to the Windmill.
  • Mercy Kill: Toneth's description has a story about a person whose dog gets hit by a car and survives, and they end up being the only person who still wants to put it down. This story ends up going off the text box because of how long it is.
    It makes me think about the dog actually. Because when the car hit him I thought "at least it will be over soon." He survived it, and I was the only one who still wanted to put him down.
  • Mirror Routine / The Mirror Shows Your True Self: Mirrors, and mirrored actions, are a repeating motif. The Quitter Room has a girl on one side and Paul on the other, their movements synced, most of the time. In Petscop 12, the Mirror Routine incident from Petscop 10 is repeated, only from the other person's perspective; they now sport Newmaker's face, while the original Newmaker sports a pyramid head.
    • As the series goes on, the player character in the “DEMO” recordings starts to precisely mimic Paul’s earlier actions. The first obvious example is in Petscop 9: in the first scene, the demo player lowers the number on the treadmill with the exact same timing that Paul pulled the petals off of the giant daisy in Petscop 2. The demo deviating by lowering the count to -1 gives Paul the hint he needs to catch Care NLM. Later, Paul realizes that mimicking what the green-headed man does helps him make progress, but he also starts falling into new loops that he doesn’t seem to recognize...
  • Mons: The game appears to have a focus on collecting strange creatures referred to as Pets.
  • Mood Whiplash:
    • When Paul catches Toneth in video 6, the same fun, colorful animation that played in video 1 whenever he caught a pet appears, clashing with the dark ambience that's been shown ever since Paul entered the Newmaker Plane.
    • The pause screen remains the same as it was from the beginning, bright and pink.
    • A small part of episode 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane. At least, it looks like Even Care. Pay attention, and you’ll notice that a few things are a bit off now...
  • Mr. Exposition: The strange artifact "Tool" is the closest thing to an expositor we have, providing a text box to ask questions - though it rarely returns a helpful answer.
  • No Name Given: The game's protagonist was unnamed for several episodes, and its name is still a bit ambiguous. "Tool" answers the question "Who am I?" with "Newmaker". This is still vague, as Tool isn't clear who or what "Newmaker" is - Paul, the in-game protagonist, or whoever is intended to be playing the game? "Newmaker" also seems to be used as a title, as Rainer refers to himself as one. Nevertheless, fans have taken to referring to the game protagonist as either "Newmaker" or "Naul", a combination of "Newmaker" and "Paul".
  • Nothing Is Scarier:
    • As of Petscop 13, nothing seen in a typical horror game or creepypasta is present, aside from darkness and disturbing text. Usually, the only source of light emanates from the player character, making every room unusually disturbing. Even when the room is lit, there's always something very off about how the room looks; especially, the school.
    • We don't know what the black boxes were censoring in Episode 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a Precision F-Strike. The later videos strongly imply that the censored objects tie Paul to the game in some way.
  • O.O.C. Is Serious Business: Paul appears to be swearing far more in Petscop 11 than in previous episodes. Conveniently, this is just after it is revealed that Paul "passed ownership of the channel" to an enigmatic "us", and it is strongly implied that Paul is being forced against his will to continue making videos.
  • Precision F-Strike:
    • Whatever Paul saw in episode 9 has him give this reaction:
    Paul: What the fuck?
    • Rainer gets one in episode 11:
    Fuck you all, and fuck me as well. Merry Christmas.
  • Red Herring: The real-life Candice Newmaker case is referenced a few times early in the series. While it originally led many to view the game as re-exploring the child abuse involved in that case, as of Petscop 10, it seems that the series was actually using the incident allegorically, to give in-game people and places an inferred context; and, as of Petscop 11, that the series is looking more like an exploration of the damage done to children by adoptive parents who treat them more like objects than people.
  • The Stoic: Despite all the crazy stuff he sees, Paul manages to keep a calm attitude most of the time. Key word being most.
  • Timey-Wimey Ball:
    • A windmill disappeared in 1977, along with a girl. There is a hovering, translucent disc in the Newmaker plane, and "becoming a shadow monster man" allows one to visit the windmill in the same spot.
    • The channel’s description during the hiatus between episodes 10 and 11 persistently referred to events that somehow took place on Christmas Day in 1997 and 2000, “the longest day of our lives.”
    • The house is "frozen three times" and may be stuck between 1977, 1997 and 2000, showing significant events that occured during those years.
    • Marvin is seen wandering the Newmaker Plane in the exact same way in Petscop 11 and 12; in 11, Newmaker interacts with him, while in 12, it's Belle.
  • Video Game Cruelty Potential: Paul does some morally ambiguous actions with the pets:
    • Paul deceives Amber to catch her.
    • He plays "Love Me, Love Me Not" with a daisy, affecting Care in a different room. It lands on "Love Me Not", leaving her a crying, disfigured mess.
    • Later, it's revealed he has to "lie" by manipulating the flower to have another petal. He is able to catch her, and the text box explains that while it may be a lie that someone loves her, "it may not be a lie forever". He later abandons her in the children's library for 6 months.
    • He's eventually able to catch Care A. However, the process involves bursting into her bedroom window in the middle of the night and running away, which is disturbingly similar to a kidnapping.
  • Wall Bonking: Marvin does this in episode 8 before glitching out of bounds
  • Wall of Text: Toneth's description has 2 of these that go off the text box. One of them is about someone wanting to put down a dog after it's been hit by a car, and the other is a repeat of the word 'toneth' 17 times before ending with 'the end' and 'it's yucky outside'.
  • Weirdness Censor: In episode 6, a four hour long cutscene occurs, involving a long, creepy message from Marvin and the Windmill changing directions. Paul, reviewing the footage, only seems to notice the windmill.
  • Wham Line: Petscop 12 seems to hint the player is Tiara, and/or the presence of someone other than Paul playing the demo.
    Note Writer: I'm calling you Belle because that's who you are. You might be confused as to what happened. I was overeager before, and started calling you Tiara prematurely.
    • Paul's first spoken lines in Petscop 11 reveal that he's quite possibly connected to the game and its creation.
    Paul: ...When I found my room...I was shocked at first, but it made sense. Especially considering where I found the game in the first place...that it'd be tied in some way to me through you.
    • Also in Petscop 11, the line "I met him at a birthday party once." That is, Paul had met Rainer well before his playthrough of Petscop.
    • In Petscop 13, we get the reveal that Roneth is Toneth's baby half brother. We also get the even more shocking reveal that Toneth was hit by a car in one of the most chilling lines in the series during Roneth's description.
    Roneth's description: Because he's younger, he gets to learn from all of Toneth's mistakes. That's why he always looks both ways.
  • Windmill Scenery: One of the main mysteries is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to get censored.


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