Video Game / Test Drive

A Driving Game series, Test Drive has seen races across the globe, in almost anything with wheels. Test Drive Overdrive: Brotherhood of Speed has the protagonist Dennis Black competing against opponents in order to reveal the kingpin behind the street racing scenes. Test Drive Unlimited set players loose on the island of O'ahu, Unlimited 2 adds the Spanish island of Ibiza. Ferrari Racing Legends on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a Long Runner, as the series has been around since 1987, beginning under Accolade and continuing under Infogrames and Atari.

A third Test Drive Unlimited is currently in development by Bigben Interactive, who acquired the rights to develop it from Atari SA in 2016.

Tropes in the series in general:

  • Awesome, but Impractical: The TVR Speed 12 in the 2001 reboot is the most powerful car in the game next to the 2003 Viper Concept, but it handles like a greased pig.
  • Bigger Stick: The acquisition of new and better vehicles, or upgrades for vehicles you already possess, like in any other case, is an invocation of this trope.
  • Genre Shift: Not as exaggerated as Need for Speed, but every Test Drive game is different. The early ones are classic arcade racers, Overdrive puts storyline into mix, Unlimited goes Wide Open Sandbox, and Ferrari Racing Legends is a simulator.
  • One Driver Army
  • Rubber Band AI: Especially flagrant in the 2001 game. If you stay in first place long enough, the opponents will either get a super speed boost or teleport to right behind you.
    • Averted in Ferrari Racing Legends.

Tropes in Test Drive (1987) and Test Drive 2: The Duel (1989):

Tropes in Test Drive Overdrive: Brotherhood of Speed (2002)

Tropes in Test Drive Unlimited (2006/7) and Test Drive Unlimited 2 (2011):

See Test Drive Unlimited.

Ferrari Racing Legends (2012 and 2013):

  • Executive Meddling: It's said that Ferrari itself vetoed realistic damage and customization options beside the color of the cars.
  • Genre Shift: Breaks the tradition of the series test driving happening on public roads. Also it is much less arcade and more simulation.
  • Reality Is Unrealistic: The realistic driving physics when all aids are turned off are often called unrealistic because the cars appear to drift and spin so quickly.
  • Saved from Development Hell: Development started as early as 2007.
  • That One Level: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to retry again and again.