History VideoGame / TestDrive

27th Oct '15 9:47:19 PM RisefromYourGrave
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Minor edits.
A DrivingGame series, '''''Test Drive''''' has seen races across the globe, in almost anything with wheels. ''[[WideOpenSandbox Unlimited]]'' set players loose on the island of Oahu, ''Unlimited 2'' adds the Spanish island of Ibiza. ''Ferrari Racing Legends'' on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.
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A DrivingGame series, '''''Test Drive''''' has seen races across the globe, in almost anything with wheels. ''[[WideOpenSandbox Unlimited]]'' set players loose on the island of Oahu, [[UsefulNotes/{{Hawaii}} O'ahu]], ''Unlimited 2'' adds the Spanish island of Ibiza. ''Ferrari Racing Legends'' on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.
26th May '15 12:14:15 PM sonikkuruzu
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* Fiction500: You'll slowly become this.
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* Fiction500: FictionFiveHundred: You'll slowly become this.
1st May '15 5:19:51 PM MidnightMan
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* CopyProtection: The game used a wheel with car keys on it for answering a question. * CriticalExistenceFailure: contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine. * DiegeticInterface: The game does not use an HUD, instead using the cockpits and dashboards of the car(s). Naturally, some InterfaceScrew can occur with the windshield. * DoNotPassGo[=/=]NonstandardGameOver: If you attempted to outrun the police, they'd somehow get ahead of you and block the road with their car to force you to stop. If you decided to fight the power and ram the police car with your own, it was an instant game over. [[AllThereInTheManual The manual even explains that this lands you in jail]] and means "Game Over." * EnemyDetectingRadar, used by cops to catch speeders. You can detect its use, but it can also mean there's an incoming truck. * LevelGoal: Checkpoints. * TimedMission: Timer is not displayed, and going to slow causes a loss at the next checkpoint. * WraparoundBackground: The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.
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* CoolCar: ''Test Drive'' features the coolest sports cars of its time[[note]]Chevrolet Corvette, Porsche 930 Turbo, Ferrari Testarossa, Lamborghini Countach[[/note]] [[MyFriendsAndZoidberg and the Lotus Esprit Turbo]]. * CopyProtection: The game used a wheel with car keys on it for answering a question. question. * CriticalExistenceFailure: contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine. engine. ** Also, you actually have to stop at the gas stations at the end of each track, lest you run out of gas and lose a life. So there's no flying past the finish line like in all other racing games. * DiegeticInterface: The game does not use an HUD, instead using the cockpits and dashboards of the car(s). Naturally, some InterfaceScrew can occur with the windshield. * DoNotPassGo[=/=]NonstandardGameOver: If you attempted to outrun the police, they'd somehow get ahead of you and block the road with their car to force you to stop. If you decided to fight the power and ram the police car with your own, it was an instant game over. [[AllThereInTheManual The manual even explains that this lands you in jail]] and means "Game Over." * EnemyDetectingRadar, used by cops to catch speeders. You can detect its use, but it can also mean there's an incoming truck. * LevelGoal: Checkpoints. Checkpoints. * SpritePolygonMix: The track is made of vector graphics without textures, everything else from the interior of the player's car to all other cars on the road (non-scaling sprites at various fixed scales drawn from ahead and behind) to the non-race screens are pixel graphics. * TimedMission: Timer is not displayed, and going to slow causes a loss at the next checkpoint. checkpoint. ** In fact, the clock is the only opponent you have in the first game. Actual races weren't possible before ''Test Drive 2: The Duel''. * WraparoundBackground: The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.
24th Apr '15 7:00:44 PM RisefromYourGrave
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Minor edits.
* AllJustADream: Part of the intro to the second game starts out as your birthday, Tess has gotten you a Ferrari California as a gift. During your drive of it, you hear her voice telling you to wake up and... turns out you're ''her chauffeur'' who had fallen asleep in ''her'' California. That being the last straw as she was about to fire you but not before atleast giving you the chance to join the Solar Crown racing series.
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* AllJustADream: Part of the intro to the second game starts out as your birthday, Tess has gotten you a Ferrari California as a gift. During your drive of it, you hear her voice telling you to wake up and... turns out you're ''her chauffeur'' who had fallen asleep in ''her'' California. That being the last straw as she was about to fire you you, but not before atleast at least giving you the chance to join the Solar Crown racing series.
24th Apr '15 6:59:41 PM RisefromYourGrave
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Added a trope.
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* ArtisticLicenseGeography: The second game's version of Ibiza has a desert northwest of the island's main city. There is no such desert on the island in real life; Eden Games added in the desert because they didn't like how there is so much farmland on the real Ibiza, and they already had a lot of farmland in the game's Ibiza.
29th Dec '14 10:21:20 PM RisefromYourGrave
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Several edits.
A DrivingGame series, ''Test Drive'' has seen races across the globe, in almost anything with wheels. ''[[WideOpenSandbox Unlimited]]'' set players loose on the island of Oahu, ''Unlimited 2'' adds the island of Ibiza. Ferrari Racing Legends on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.
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A DrivingGame series, ''Test Drive'' '''''Test Drive''''' has seen races across the globe, in almost anything with wheels. ''[[WideOpenSandbox Unlimited]]'' set players loose on the island of Oahu, ''Unlimited 2'' adds the Spanish island of Ibiza. Ferrari ''Ferrari Racing Legends Legends'' on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.

** Averted in Ferrari Racing Legends
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** Averted in Ferrari ''Ferrari Racing LegendsLegends''.

* CopyProtection - The game used a wheel with car keys on it for answering a question. * CriticalExistenceFailure - contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine.
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* CopyProtection - CopyProtection: The game used a wheel with car keys on it for answering a question. * CriticalExistenceFailure - CriticalExistenceFailure: contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine.

* LevelGoal - checkpoints.
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* LevelGoal - checkpoints.LevelGoal: Checkpoints.

* WraparoundBackground - The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.
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* WraparoundBackground - WraparoundBackground: The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.

* AndYourRewardIsClothes - You win vouchers from the Hitchhiking and [[{{Fanservice}} Top Model]] missions. * ArtificialBrilliance - The traffic on the roads realistically follows traffic laws, uses turn signals, and [[ZigZaggingTrope has fender-benders]].
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* AndYourRewardIsClothes - AndYourRewardIsClothes: You win vouchers from the Hitchhiking and [[{{Fanservice}} Top Model]] missions. * ArtificialBrilliance - ArtificialBrilliance: The traffic on the roads realistically follows traffic laws, uses turn signals, and [[ZigZaggingTrope has fender-benders]].

* BribingYourWayToVictory - Preordering the second game from Walmart gives you the most powerful car in the game, the Bugatti Veyron Super Sport, which blows all the other cars away in the majority of competitions (however, a patch not only buffed the Koenigsegg CCXR to make it compete with the Veyron, it also imposed multiplayer restrictions on cars). ** Pre-ordering from {{Steam}} gave you an exclusive Pagani Zonda Tricolore (that you had to unlock by getting the required A1 license through regular gameplay).
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* BribingYourWayToVictory - BribingYourWayToVictory: Preordering the second game from Walmart gives you the most powerful car in the game, the Bugatti Veyron Super Sport, which blows all the other cars away in the majority of competitions (however, a patch not only buffed the Koenigsegg CCXR to make it compete with the Veyron, it also imposed multiplayer restrictions on cars). ** Pre-ordering from {{Steam}} UsefulNotes/{{Steam}} gave you an exclusive Pagani Zonda Tricolore (that you had to unlock by getting the required A1 license through regular gameplay).

* CoolBike: The trope image is available in the second game, along with two Ducati's, you do need to unlock it with [[{{BribingYourWayToVictory}} AT]] though.
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* CoolBike: The trope image is available in the second game, along with two Ducati's, you do need to unlock it with [[{{BribingYourWayToVictory}} [[BribingYourWayToVictory AT]] though.

* CosmeticAward - Averted: you actually have to earn {{XBox 360}} Achievement Points to [[CharacterLevel advance in the game]]. * DiscOneNuke: Most classes of vehicle have one, but none play this straighter than the Chevrolet C6 and [=Z06=] Corvette coupes. Due to their stable handling, they also can function as JackOfAllStats. [[spoiler: Some of the cars earned by finding all [[GottaCatchThemAll car wrecks]] in ''2'' can be this if you go get them at the very start of the game.]] * DownloadableContent: Certain cars, bikes and the ability to enter a casino in the second game requires Atari Tokens, bought with [[{{BribingYourWayToVictory}} real money]]. * DrivesLikeCrazy - The game partially encourages you to do this to earn money. While flat out crashing into things are still discouraged, zipping past oncoming traffic, drifting and ''jumping'' will fill up your [=FRIM=] gauge, which will give you money once it's full. * {{Fanservice}} - The only reason why having your cars washed by [[HoodOrnamentHottie Hood Ornament Hotties]] in skimpy clothing is so expensive.
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* CosmeticAward - CosmeticAward: Averted: you actually have to earn {{XBox 360}} Achievement Points achievements to [[CharacterLevel advance in the game]]. * DiscOneNuke: Most classes of vehicle have one, but none play this straighter than the Chevrolet C6 and [=Z06=] Corvette coupes. Due to their stable handling, they also can function as JackOfAllStats. [[spoiler: Some [[spoiler:Some of the cars earned by finding all [[GottaCatchThemAll car wrecks]] in ''2'' can be this if you go get them at the very start of the game.]] * DownloadableContent: Certain cars, bikes and the ability to enter a casino in the second game requires Atari Tokens, bought with [[{{BribingYourWayToVictory}} [[BribingYourWayToVictory real money]]. * DrivesLikeCrazy - DrivesLikeCrazy: The game partially encourages you to do this to earn money. While flat out crashing into things are still discouraged, zipping past oncoming traffic, drifting and ''jumping'' will fill up your [=FRIM=] gauge, which will give you money once it's full. * {{Fanservice}} - {{Fanservice}}: The only reason why having your cars washed by [[HoodOrnamentHottie Hood {{Hood Ornament Hotties]] Hottie}}s in skimpy clothing is so expensive.

* FirstPersonSnapshooter - You'll have to take photos of specific places of Ibiza and Oahu to complete certain missions. * [[{{DeathIsASlapOnTheWrist}} Getting Arrested Is A Slap On The Wrist]]: Much like the ''NeedForSpeed: World'' and ''Most Wanted (2012)'' examples on their page. Getting busted only results in a $1,000 or so fine, nothing that a little F.R.I.M. session can replace. It's sometimes even beneficial sometimes as it helps your Social level if several players had joined the chase to take you down. * GottaCatchThemAll - many of the [[HundredPercentCompletion final]] [[CharacterLevel Achievement Points]] you earn are of this type. Most notably, the points for "finding all roads". ([[GuideDangIt Hint]]: they mean ''all segments'' of all ''major'' roads. Except in ''2'', where you actually ''have'' to find every single segment.)
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* FirstPersonSnapshooter - FirstPersonSnapshooter: You'll have to take photos of specific places of Ibiza and Oahu to complete certain missions. * [[{{DeathIsASlapOnTheWrist}} Getting Arrested Is A is a Slap On The on the Wrist]]: Much like the ''NeedForSpeed: ''VideoGame/NeedForSpeed: World'' and ''Most Wanted (2012)'' ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) examples on their page.pages. Getting busted only results in a $1,000 or so fine, nothing that a little F.R.I.M. session can replace. It's sometimes even beneficial sometimes as it helps your Social level if several players had joined the chase to take you down. * GottaCatchThemAll - many GottaCatchThemAll: Many of the [[HundredPercentCompletion final]] [[CharacterLevel Achievement Points]] you earn are of this type. Most notably, the points for "finding all roads". ([[GuideDangIt Hint]]: they mean ''all segments'' of all ''major'' roads. Except in ''2'', where you actually ''have'' to find every single segment.)

* JokeCharacter - [[http://jalopnik.com/5727675/the-cars-of-test-drive-unlimited-2 For some reason]], you can unlock the [[http://en.wikipedia.org/wiki/Citro%C3%ABn_2CV Citroen 2CV]] and a [[http://en.wikipedia.org/wiki/Volkswagen_Beetle Beetle Type 1]] in ''Unlimited 2''. [[spoiler: The Beetle is actually the [[LethalJokeCharacter best car]] for [[BraggingRightsReward F.R.I.M]] because the gauge filling speed is relative to the car's top speed. Since it is rather slow but incredibly easy to drive, driving at little over 60 MPH against the traffic in the freeways makes maxing F.R.I.M ''ridiculously'' easy.]] * LastLousyPoint - A lot of people seem to be unable to find the very last road segment in Ibiza Zone 2 for the second game. It's ''usually'' a tiny road leading to a windmill southeast of the airport. * LeftHanging[=/=]BigLippedAlligatorMoment - the opening cinematic in ''Unlimited'' is never explained, resolved, or even alluded to in the game. * LuckBasedMission - {{Timed Mission}}s with randomized traffic. * MaleGaze - your avatar will only and always flirt with the (female) Top Model hitchhikers, whichever gender you picked.
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* JokeCharacter - JokeCharacter: [[http://jalopnik.com/5727675/the-cars-of-test-drive-unlimited-2 For some reason]], you can unlock the [[http://en.wikipedia.org/wiki/Citro%C3%ABn_2CV Citroen 2CV]] and a [[http://en.wikipedia.org/wiki/Volkswagen_Beetle Beetle Type 1]] in ''Unlimited 2''. [[spoiler: The [[spoiler:The Beetle is actually the [[LethalJokeCharacter best car]] for [[BraggingRightsReward F.R.I.M]] M.]] because the gauge filling speed is relative to the car's top speed. Since it is rather slow but incredibly easy to drive, driving at little over 60 MPH against the traffic in the freeways makes maxing F.R.I.M ''ridiculously'' easy.]] * LastLousyPoint - LastLousyPoint: A lot of people seem to be unable to find the very last road segment in Ibiza Zone 2 for the second game. It's ''usually'' a tiny road leading to a windmill southeast of the airport. * LeftHanging[=/=]BigLippedAlligatorMoment - the LeftHanging[=/=]BigLippedAlligatorMoment: The opening cinematic in ''Unlimited'' is never explained, resolved, or even alluded to in the game. * LuckBasedMission - LuckBasedMission: {{Timed Mission}}s with randomized traffic. * MaleGaze - your MaleGaze: Your avatar will only and always flirt with the (female) Top Model hitchhikers, whichever gender you picked.

* MarathonLevel - Eliminator races tend to be much longer than normal ones. The Island Tour timed races put this UpToEleven. To give you an idea of how long they are, the Ibiza version, which is the shortest, has a par time of '''''54 minutes''''', and is around 71 miles long.
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* MarathonLevel - MarathonLevel: Eliminator races tend to be much longer than normal ones. The Island Tour timed races put this UpToEleven. To give you an idea of how long they are, the Ibiza version, which is the shortest, has a par time of '''''54 minutes''''', and is around 71 miles long.

* ObviousBeta - ''TDU 2'' suffered from a massive amount of bugs and server failures when it was released. The PC version of the game would often times flat out refuse to let players play due to server overload.
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* ObviousBeta - ObviousBeta: ''TDU 2'' suffered from a massive amount of bugs and server failures when it was released. The PC version of the game would often times flat out refuse to let players play due to server overload.

* SchmuckBait - The car delivery missions. These are well paid to begin with, and you can earn a 50% extra bonus if you deliver the car without a scratch, which you can easily do by driving slowly, safely, and responsibly, as there is no time limit. But since these missions invariably involve the fastest, most expensive cars in the game, are you really going to?
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* SchmuckBait - SchmuckBait: The car delivery missions. These are well paid well-paid to begin with, and you can earn a 50% extra bonus if you deliver the car without a scratch, which you can easily do by driving slowly, safely, and responsibly, as there is no time limit. But since these missions invariably involve the fastest, most expensive cars in the game, are you really going to?

* SuddenlyVoiced: Your avatar in ''Unlimited 2'' says hi to the TV cameras at the start of the game right out of the blue. S/he also thanks each of the instructors once you pass their licence tests. Other than that, they keep quiet for the rest of the game. * StalkingMission - A few. * VirtualPaperDoll - Your avatar is costumed in whatever clothes you bought as you play.
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* SuddenlyVoiced: Your avatar in ''Unlimited 2'' says hi to the TV cameras at the start of the game right out of the blue. S/he also thanks each of the instructors once you pass their licence license tests. Other than that, they keep quiet for the rest of the game. * StalkingMission - StalkingMission: A few. * VirtualPaperDoll - VirtualPaperDoll: Your avatar is costumed in whatever clothes you bought as you play.

* WideOpenSandbox - Once you've bought your first house and first car, (that is, about three minutes after starting), you are perfectly free to drive ([[UnlockableContent almost]]) all over the island. And there are no invisible walls hampering you. That's right. '''NO. INVISIBLE. WALLS.'''
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* WideOpenSandbox - WideOpenSandbox: Once you've bought your first house and first car, (that is, about three minutes after starting), you are perfectly free to drive ([[UnlockableContent almost]]) all over the island. And there are no invisible walls hampering you. That's right. '''NO.'''[[PunctuatedForEmphasis NO. INVISIBLE. WALLS.''']]'''

* ThatOneLevel: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[{{NintendoHard}} retry again and again]].
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* ThatOneLevel: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[{{NintendoHard}} [[NintendoHard retry again and again]].
10th Sep '14 9:04:24 PM 4444jdm
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Added DiffLines:
* [[OneManArmy One Driver Army]]
8th May '14 11:31:27 AM MaxWest
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Added DiffLines:
* DoNotPassGo[=/=]NonstandardGameOver: If you attempted to outrun the police, they'd somehow get ahead of you and block the road with their car to force you to stop. If you decided to fight the power and ram the police car with your own, it was an instant game over. [[AllThereInTheManual The manual even explains that this lands you in jail]] and means "Game Over."
13th Apr '14 6:11:26 AM Nick98
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Added DiffLines:
* AlohaHawaii: The first game is set in Oahu. It is joined by Ibiza in ''2''.
21st Jan '14 5:24:23 PM RisefromYourGrave
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Minor edits.
!! Ferrari Racing Legends (2012 and 2013): * ExecutiveMeddling It's said that Ferrari itself vetoed realistic damage and customization options beside the color of the cars . * GenreShift Breaks the tradition of the series test driving happening on public roads. Also it is much less arcade and more simulation. * RealityIsUnrealistic The realistic driving physics when all aids are turned off are often called unrealistic because the cars appear to drift and spin so quickly. * SavedFromDevelopmentHell Development started as early as 2007. * ThatOneLevel - As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[{{NintendoHard}}try retry again and again]].
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!! Ferrari ''Ferrari Racing Legends Legends'' (2012 and 2013): * ExecutiveMeddling ExecutiveMeddling: It's said that Ferrari itself vetoed realistic damage and customization options beside the color of the cars . cars. * GenreShift GenreShift: Breaks the tradition of the series test driving happening on public roads. Also it is much less arcade and more simulation. * RealityIsUnrealistic RealityIsUnrealistic: The realistic driving physics when all aids are turned off are often called unrealistic because the cars appear to drift and spin so quickly. * SavedFromDevelopmentHell SavedFromDevelopmentHell: Development started as early as 2007. * ThatOneLevel - ThatOneLevel: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[{{NintendoHard}}try [[{{NintendoHard}} retry again and again]].
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