A DrivingGame series, ''Test Drive'' has seen races across the globe, in almost anything with wheels. ''Test Drive Overdrive: Brotherhood of Speed'' has the protagonist Dennis Black competing against opponents in order to reveal the kingpin behind the street racing scenes. ''[[WideOpenSandbox Unlimited]]'' set players loose on the island of [[UsefulNotes/{{Hawaii}} O'ahu]], ''Unlimited 2'' adds the Spanish island of Ibiza. ''Ferrari Racing Legends'' on the other hand is a track based racer with collections of classic layouts of famous racing tracks and only features, as the name suggests, Ferraris. It's a [[VideoGameLongRunners Long Runner]], as the series has been around since 1987, beginning under Creator/{{Accolade}} and continuing under Infogrames and Creator/{{Atari}}.

A third ''Test Drive Unlimited'' is currently in development by Bigben Interactive, who acquired the rights to develop it from Atari SA.

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!! Tropes in the series in general:
* AwesomeButImpractical: The TVR Speed 12 in the 2001 reboot is the most powerful car in the game next to the 2003 Viper Concept, but it handles like a greased pig.
* BiggerStick: The acquisition of new and better vehicles, or upgrades for vehicles you already possess, like in any other case, is an invocation of this trope.
* GenreShift: Not as exaggerated as ''VideoGame/NeedForSpeed'', but every ''Test Drive'' game is different. The early ones are classic arcade racers, ''Overdrive'' puts storyline into mix, ''Unlimited'' goes WideOpenSandbox, and ''Ferrari Racing Legends'' is a simulator.
* [[OneManArmy One Driver Army]]
* RubberBandAI: Especially flagrant in the 2001 game. If you stay in first place long enough, the opponents will either get a super speed boost or teleport to right behind you.
** Averted in ''Ferrari Racing Legends''.

!! Tropes in ''Test Drive'' (1987) and ''Test Drive 2: The Duel'' (1989):
* CoolCar: ''Test Drive'' features the coolest sports cars of its time[[note]]Chevrolet Corvette, Porsche 930 Turbo, Ferrari Testarossa, Lamborghini Countach[[/note]] [[MyFriendsAndZoidberg and the Lotus Esprit Turbo]].
* CopyProtection: The game used a wheel with car keys on it for answering a question.
** [[https://www.youtube.com/watch?v=ZVHconFnPfA As one of the earliest Anti-Piracy methods]] [[SensoryAbuse involving ear rape]], if you play a pirated copy of Test Drive 2 (1989), [[EarAche kiss your eardrums goodbye!]] [[MostAnnoyingSound Or you could survive the ear rape, but you'll end up having Tinnitus, though.]] [[TrollingCreator Oh, Accolade!]] Have you been watching too much loud [[WebAnimation/YouTubePoop YouTube Poops]], did you?
* CriticalExistenceFailure: contact with vehicles, cars, or anything else instantly causes the car to crash - as does redlining the engine.
** Also, you actually have to stop at the gas stations at the end of each track, lest you run out of gas and lose a life. So there's no flying past the finish line like in all other racing games.
* DiegeticInterface: The game does not use an HUD, instead using the cockpits and dashboards of the car(s). Naturally, some InterfaceScrew can occur with the windshield.
* EnemyDetectingRadar, used by cops to catch speeders. You can detect its use, but it can also mean there's an incoming truck.
* LevelGoal: Checkpoints.
* SpritePolygonMix: The track is made of vector graphics without textures, everything else from the interior of the player's car to all other cars on the road (non-scaling sprites at various fixed scales drawn from ahead and behind) to the non-race screens are pixel graphics.
* TimedMission: Timer is not displayed, and going to slow causes a loss at the next checkpoint.
** In fact, the clock is the only opponent you have in the first game. Actual races weren't possible before ''Test Drive 2: The Duel''.
* WraparoundBackground: The setting is a cliffside, but aside from turns, it's rather monotonous. It's similar to making the background go in a loop for a side-scrolling 2D game.

!! Tropes in ''Test Drive Overdrive: Brotherhood of Speed'' (2002)

* AceCustom: Reese's Camaro and Skeeter's Chevelle and GTO.
* ActionGirl: Several female opponents such as Marie Ling, Lisa Lux and Rei Ozawa.
* AntiFrustrationFeatures: Most races excluding DuelBoss races has the Practice mode where the players can test their skills before the actual race.
* ArtificialStupidity: Some opponents can even ''understeer'' and bump into traffic cars or walls. Even bosses can do that to trick the player.
* BigBad: Vasily, the ''leader'' of underground street racing empire. [[spoiler:[[FaceHeelTurn Donald]] becomes this after Dennis defeated Vasily]].
* ButNotTooForeign: Miguel, a ''Latin-European''.
* DarkerAndEdgier: The storylines and the graphic styles are much grittier than the previous installments. To be fair, it is the darkest entry in the entire series.
* DefeatingTheUndefeatable: Dennis managed to defeat Vasily ''only'' because [[spoiler:[[NoodleIncident Donald was injured in attempt to race him]]]].
* FaceHeelTurn: [[spoiler:Donald, TheMole who manipulated Dennis all along.]]
* HeroWithBadPublicity: [[spoiler:Exploited. Not many people like Donald, which is the main cause of his FaceHeelTurn.]]
* GameplayAndStorySegregation: Donald's injury is explained by Nells saying that his Viper crashed into and wrapped itself around a tree during the race against Vasily. Yet if you try to replicate that accident with any car, Viper included, in-game it will harmlessly bounce off the tree without so much as a dent.
* MissionControl: Donald.
* PoliceAreUseless: Downplayed. Some police cars do notify of races but they won't catch if the racers got too far.
* TheGambler: Hamada.
* SequentialBoss: Vasily[[spoiler:, as well as Donald,]] races Dennis in [[DuelBoss a series of one-on-one races]] throughout four different cities.
* SeriousBusiness: The entire tone of this game. Lampshaded by Donald during Dennis' encounter against Vasily.
* TheStinger: After Dennis defeated Donald in the final race followed by the credits, [[spoiler:Donald tells Hail to steal back his car off-screen]].
* WeUsedToBeFriends: Dennis and Resse. Dennis and Donald.
* WhatTheHellHero: Some opponents are jealous of Dennis' victory.

!! Tropes in ''Test Drive Unlimited'' (2006/7) and ''Test Drive Unlimited 2'' (2011):
* ATasteOfPower: The dream at the beginning of the second game gives you a fairly high performance Ferrari California to try out. The Convoy missions in the Discovery DLC typically put you in many of the DLC or otherwise special cars you won't be seeing much of like the Police Viper. It also applies to any car as you can [[{{TitleDrop}} test drive]] one before buying or to know what it's like.
* AllJustADream: Part of the intro to the second game starts out as your birthday, Tess has gotten you a Ferrari California as a gift. During your drive of it, you hear her voice telling you to wake up and... turns out you're ''her chauffeur'' who had fallen asleep in ''her'' California. That being the last straw as she was about to fire you, but not before at least giving you the chance to join the Solar Crown racing series.
* AlohaHawaii: The first game is set in Oahu. It is joined by Ibiza in ''2''.
* AnInteriorDesignerIsYou: Close; you can recolor or choose different pieces of furniture in your house, but you can't re-arrange them.
* AntiFrustrationFeatures: Time penalties are disabled in off-road time trials since some of the tighter paths on Hawaii can have you constantly bumping into the fences (or Spanish ruins on Ibiza) and it's also hard to tell where the game would consider you off-track in that situation. Some time trials also disable it such as The Diamond Loop in the A1 High championship where you're expected to be going top speed around the course for two laps. The Ibiza and Oahu Tour time trials also disables the penalty, meaning you can slide off road or smash into a traffic car and still wind up several minutes ahead of the par time which in itself the high par time is an anti-frustration feature as Cup events require you to place 1st in order to continue or win the Cup.
* AndYourRewardIsClothes: You win vouchers from the Hitchhiking and [[{{Fanservice}} Top Model]] missions.
** The Fashion slot machine in the Casino, the winning combination awards you with a really neat suit jacket for males or a pretty and luxurious dress for females.
* ArtificialBrilliance: The traffic on the roads realistically follows traffic laws, uses turn signals, and [[ZigZaggingTrope has fender-benders]].
* ArtisticLicenseGeography: The second game's version of Ibiza has a desert northwest of the island's main city. There is no such desert on the island in real life; Eden Games added in the desert because they didn't like how there is so much farmland on the real Ibiza, and they already had a lot of farmland in the game's Ibiza.
* AwesomeButImpractical: Class C2, C1, B2, [=MA2=] and [=MA1=] in ''2'' if you don't play multiplayer events, they're not used in the single player Solar Crown series and they're either obtained from wrecked cars or DLC. Having them is more of a BraggingRightsReward.
* BadassBiker: You can become one yourself in the second game if you've purchased the DLC for a bike and you also get a selection of biking outfits. Either a leather biking suit jacket with an open-face [[CoolHelmet helmet]] or a full-body racing bike suit with closed helmet. Either set has three distinct, matching colors.
* BettingMiniGame: The casino, it all comes down to luck and, in the case of Texas-Hold-'Em Poker, finding player tells and psyching out your opponents.
* BribingYourWayToVictory: Preordering the second game from Walmart gives you the most powerful car in the game, the Bugatti Veyron EB 16.4 Super Sport, which blows all the other cars away in the majority of competitions (however, a patch not only buffed the Koenigsegg CCXR to make it compete with the Veyron, it also imposed multiplayer restrictions on cars).
** Pre-ordering from UsefulNotes/{{Steam}} gave you an exclusive Pagani Zonda Tricolore (that you had to unlock by getting the required A1 license through regular gameplay).
** Certain, high powered cars like a Corvette ZR-1 or Ferrari F40 also require AT (Atari Tokens) to purchase, it's also the only way to ride a bike.
** Averted in the unofficial fan patches with additional cars provided by the fanbase.
* ContinuityReboot: ''Unlimited'' could be a fresh reboot of the entire ''Test Drive'' series.
* CoolBike: The trope image, the Harley Davidson Fat Boy Lo, is available as DLC in the second game along with the Ducatti Diavel Carbon and Desmosedici RR. Unofficial Patch V0.4 adds the Kawasaki ZX-10R and does not require Atari Tokens to unlock.
* CoolBoat: A yacht can be purchased on either Ibiza for $5,000,000 or Hawaii for $7,000,000 Which features an elevator to park your car on and a ventral mounted six car garage which is actually less than the four-star mansions and is more of a BraggingRightsReward.
* CoolCar: Pick any one you like. From Ferrari's to any other brand you could think of. The unofficial patches to the second game are adding even more cars like the BAC Mono or bringing back other brands from the first ''Unlimited'' like Lamborghini. The [=AutoPack=] adds even ''more'' cars, particularly 90s classics like the Diablo SV, Ferrari F50 and brings back the [=McLaren=] F1 of the first game.
* CoolHat: Of course, you can buy various hats from the clothing stores to turn them into a signature hat for yourself. This crosses over into CoolHelmet for the biking helmets you can wear.
* CoolHouse: You start from a measly caravan with space for two cars to a house built into the side of a hill with waterfalls and an eight car garage, one of them, the Mineral House, is even close to the yacht on Hawaii. There's also a palace like home with another eight car garage such as The Orient.
* CosmeticAward: Averted: you actually have to earn achievements to [[CharacterLevel advance in the game]].
* DifficultButAwesome: The Ariel Atom 500 V8 in ''2'', even if it's only won after finishing the Solar Crown Championship. It's wheels spin out really easily even on Full Assistance but if you can master it then the car can out-accelerate almost every other A1 car in the game and has a lot of grip thanks to it's lightweight body and down force provided by the spoilers. The only other cars that rival it are in the Unofficial Patch V0.4 with the BAC Mono and the Ferrari [[UsefulNotes/FormulaOne F2012]] in the [=AutoPack=].
* DiscOneNuke: Most classes of vehicle have one, but none play this straighter than the Chevrolet C6 and [=Z06=] Corvette coupes. Due to their stable handling, they also can function as JackOfAllStats. [[spoiler:Some of the cars earned by finding all [[GottaCatchThemAll car wrecks]] in ''2'' can be this if you go get them at the very start of the game.]]
* DownloadableContent: Certain cars, bikes and the ability to enter a casino in the second game requires Atari Tokens, bought with [[BribingYourWayToVictory real money]]. Some DLC is added to the game for free such as the Discovery DLC that adds the special Timed and Extreme Convoy Missions, doing them reveals special wrecks that allow you to find the Lancia Stratos Group 4 rally car in Ibiza and the 1970 Dodge Charger R/T in Hawaii and there's even a [[AndYourRewardIsClothes safari outfit you can obtain through leveling up your Discovery rank]].
* DrivesLikeCrazy: The game encourages you to do this to earn money. While flat out crashing into things are still discouraged, zipping past oncoming traffic, drifting and ''jumping'' will fill up your F.R.I.M ([[FunWithAcronyms Free Ride Instant Money]]) gauge, which will give you money once it's full and progresses through ten levels, giving you a brief chance to bank the money at each level or otherwise continue filling the meter but collisions with cars and walls will reset the meter and it will also drain/fill depending on the speed of your car in relation to it's top speed (meaning it'll fill just as fast in 1960 Volkswagen Beetle going 60 mph as a Bugatti Veyron 16.4 Super Sport going 265 mph). It becomes upgraded when your Competition level reaches 11, increasing the money you obtain for each level. On bikes, drifting is replaced by doing wheelies (leaning back and accelerating) and stoppies (leaning forward and braking) which you can fall off if you overdo it.
* EscortMission: In a way, Driving Convoy missions in the second game task you with taking someone's car to a shop to be serviced without it being damaged or dirtied. The payout for the mission decreases depending on how damaged or dirty the car becomes but there's no time limit in the missions. The Discovery DLC introduces Timed Convoys where you have to get the car to the location in question under a very tight time limit or Extreme Convoys, where any significant collision will fail the mission (going off-road or hitting objects like road signs will not count, sometimes you can scrape a wall or another vehicle at a low enough speed and it won't count). The Convoy missions, especially in the Discovery DLC, act as ATasteOfPower by putting you in many of the most expensive and/or DLC cars you won't be driving any time soon if at all.
* {{Fanservice}}: The only reason why having your cars washed by {{Hood Ornament Hottie}}s in skimpy clothing is so expensive.
* FictionFiveHundred: You'll slowly become this as you complete races and missions or otherwise gaining money through F.R.I.M. Multiple homes on both Oahu, Hawaii to Ibiza, Spain on the other side of the world with extremely expensive, rare, and/or vintage super cars stored in mansions, palaces and even a yacht or two.
* FirstPersonSnapshooter: You'll have to take photos of specific places of Ibiza and Oahu to complete a photography side-quest which contributes to your Discovery level and rewards a small sum of money for each one. Many photo spots can be done at any time, others require a specific time-frame, weather conditions and sometimes even a specific car along with having to find the right direction and zoom level. These pictures can even be used on your [=MyTDULife=] profile and in picture frames in your various homes. You're also able to take a picture at any time from a third-person perspective around your vehicle.
* [[{{DeathIsASlapOnTheWrist}} Getting Arrested is a Slap on the Wrist]]: Much like the ''VideoGame/NeedForSpeed: World'' and ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) examples on their pages. Getting busted only results in a $1,000 or so fine which a little F.R.I.M. session can replace. It's even beneficial as it helps your Social level if several players had joined the chase to stop you. The most painful part is the fact that it will reset your Outlaw rank and said fine increases with your outlaw rank.
* GottaCatchThemAll: Many of the [[HundredPercentCompletion final]] [[CharacterLevel Achievement Points]] you earn are of this type. Most notably, the points for "finding all roads". ([[GuideDangIt Hint]]: they mean ''all segments'' of all ''major'' roads. Except in ''2'', where you actually ''have'' to find every single segment.)
** The Collection leveling in ''2'' contributes to your player level and increases with the houses, furniture, clothes, cars, sticker packs and upgrades for them you buy.
* HummerDinger: SUV's, including the TropeNamer, can be purchased for the sake of off-road races, much like their "supposed" purpose of being off-road utility cars. Alternatively, you can find dedicated off-road cars from the wrecks in the second game, first being a brandless dune buggy (though the European Tuner labels it under Eden Games) and a Lancia Stratos rally car.
* InfinityPlusOneSword: The Chrysler ME Four-Twelve in the first Unlimited. It is the fastest, quickest and grippiest car in the game, and is able to make a whole lap of the Oahu island in an hour or less. However, for unlocking it, you have to win the Supercar Series, which is unlocked very, very, very late in the game, as it's the third-to-last championship in the game, before the [[ShoutOut King Of The Hill]] and the [[GratuitousItalian Viaggio Grande]]; this championship is only open to class A cars (such as the Lamborghini Murcielago and the Koenigsegg CCR), and is composed of 5 long, high-speed races which can take at minimum 3 minutes and at maximum 8-10 minutes with the final race. However, once you unlock it, [[GameBreaker the rest of the game is a walk in the park]].
* JokeCharacter: [[http://jalopnik.com/5727675/the-cars-of-test-drive-unlimited-2 For some reason]], you can unlock the [[http://en.wikipedia.org/wiki/Citro%C3%ABn_2CV Citroen 2CV]] and a [[http://en.wikipedia.org/wiki/Volkswagen_Beetle Beetle Type 1]] in ''Unlimited 2''. [[spoiler:The Beetle is actually the [[LethalJokeCharacter best car]] for F.R.I.M. because the gauge filling speed is relative to the car's top speed. Since it is rather slow but incredibly easy to drive, driving at little over 60 MPH against the traffic in the freeways makes maxing F.R.I.M ''ridiculously'' easy.]]
* LastLousyPoint: A lot of people seem to be unable to find the very last road segment in Ibiza Zone 2 for the second game. It's ''usually'' a tiny road leading to a windmill southeast of the airport.
* LeftHanging[=/=]BigLippedAlligatorMoment: The opening cinematic in ''Unlimited'' is never explained, resolved, or even alluded to in the game.
* LighterAndSofter: ''Unlimited'' uses bright colorful graphics and more soothing music, opposed to ''Overdrive'' which relies on dark tones, SeriousBusiness storyline and HeavyMetal music. The GenreShift WideOpenSandbox helped this trope.
* LuckBasedMission: {{Timed Mission}}s with randomized traffic.
** The Casino in ''2'', natch.
* MaleGaze: Your avatar will only and always flirt with the (female) Top Model hitchhikers, whichever gender you picked.
* MadeOfIron: The PlayerCharacter, not only can they survive a crash in a Veyron at speeds over 250 MPH, looking nothing worse for wear (and the car in question would have a few scratches and dents), they also survive falling off their [[{{CoolBike}} Harley]] or any other bike from a crash or a bad wheelie/stoppie and respawn a few split seconds later.
* MagicPlasticSurgery: Downplayed, you can change the shape of your head and face but you have to wear bandages for an hour in real time before they come off. There's even an achievement on UsefulNotes/{{Steam}} called "Mummy" which involves completing 20 multiplayer challenges while wearing the bandages.
* MarathonLevel: Eliminator races tend to be much longer than normal races, even with the laps themselves being short, they're typically made up of 30 or more checkpoints with a time around 10 minutes. The Island Tour timed races put this UpToEleven. To give you an idea of how long they are, the Ibiza version, which is the shortest, has a par time of '''''54 minutes''''', and is around 71 miles long.
** What helps is that the par time is really high and forgiving and it disables the penalties for collisions and driving off the road meaning even if you've smashed into a car at 150+ mph, you can still continue driving and wind up over five minutes ahead of the par time at the end of either challenge.
* NoFairCheating: Entering user-made events that promise players a huge payment for driving only a very short distance will get you banned from re-entering the community racing center, and you will not get paid anything. Yes, this still happens as recently as ''2017''.
** Using programs to unlock DLC content in official multiplayer servers will boot you back to the menu and all of your DLC vehicles will be replaced with Miami Harris' pink Mustang. This would be okay if the servers wouldn't falsely detect this and you lost, say, the $5,000,000 Ferrari 250 GTO.
* ObviousBeta: ''TDU 2'' suffered from a massive amount of bugs and server failures when it was released. The PC version of the game would often times flat out refuse to let players play due to server overload.
* OptionalTrafficLaws: The police won't mind if you drive in the oncoming lane, barrel down at over 200+ or lose control of your car and slide all over the road but they will only take notice of you if you hit them/other cars, hit signs, blow past a red light/stop sign or take a turn without indicating. Heck, a head-on against a cop will only fill the "Traffic Violation" meter halfway and the car you hit will simply continue on without a care for you. If you want to though, there's nothing stopping you from realistically following the traffic laws, the AI will (mostly) do the same.
* QuicksandBox: Due to the fact that players can do anything from completing side-quests, buying cars, customizing their houses, finding wrecks, finding picture locations, and [[LastLousyPoint finding all of the roads]] in a world that has no invisible walls, many players quickly put off completing the main races.
* SchmuckBait: The car delivery missions. These are well-paid to begin with, and you can earn a 50% extra bonus if you deliver the car without a scratch, which you can easily do by driving slowly, safely, and responsibly, as there is no time limit. But since these missions invariably involve the fastest, most expensive cars in the game, are you really going to? Extreme Convoys in the Discovery DLC take this further, a collision with a wall or car will fail the mission (off-road slides and hitting objects like street signs don't count), this wouldn't be so bad if you weren't put in some of the most insanely fast cars in the game like the Ariel Atom 500 V8 which you'll only obtain after winning the entire Solar Crown series in single player (and said Extreme Convoy starts you in an inconvenient position with the GPS telling you to turn onto and go the wrong way on a highway).
* ShowsDamage: On a cosmetic level in both games. Your vehicle can get scratched, dented, dirtied and sometimes the front and/or rear bumpers may come a bit loose but damage does not affect performance and it's repaired and/or cleaned when switching to a different vehicle or entering and event.
* SimpleYetAwesome: The Subaru Impreza WRX STI in ''2'', easily one of the best cars in the A6 class as it's 4x4 drive train makes it incredibly stable and actually ''hard'' to lose control, even on the Hardcore assistance setting. Said 4x4 drive and high ride height also makes it surprisingly fast and adept when off-road as well.
** The road legal track cars also count such as the Caterhams and Ariels (and in UP V0.4, the BAC Mono). They have low top speeds and pitiful engines but they out-accelerate the rest of the cars in their respective classes and typically have superb cornering.
* SocializationBonus: Literally, of the four main ways to increase your player level is being social with other players and that means inviting to instant challenges, giving a player a ride/riding with a player, playing multiplayer events, inviting them to your house, uploading/playing CRC events, etc. increases the Social Rank. The casino also has its own separate Social Rank to contribute to a separate casino rank as well.
* SuddenlyVoiced: Your avatar in ''Unlimited 2'' says hi to the TV cameras at the start of the game right out of the blue. S/he also thanks each of the instructors once you pass their license tests. Other than that, they keep quiet for the rest of the game.
* StalkingMission: A few.
* TauntButton: As per usual for a DrivingGame, you can honk the horn of your car which varies, some of the more unique ones include an old-time klaxon on the V8 Buggy that's tied to your engine speed. Other horns include the [[Series/TheDukesOfHazzard General Lee jingle]] on, what else but, the 1970 Dodge Charger R/T, it's also present on the Ferrari Dino 246 GTS. You also have a gesture wheel when in homes or other on-foot areas. Playing Poker in the Casino also has it's own four sets of gestures and taunts you can perform (Positive, Negative and two Trick sets) like doing tricks with your chips, greeting, laughing, getting angry or facepalming and even ordering cocktails for yourself or another player either as a friendly gesture, an insult (there's a reason you can order the "What a Pity Smoothie") or even as a means of flirting. While the on-foot gestures are all available, you slowly unlock Poker gestures as time goes on in the Casino.
* VirtualPaperDoll: Your avatar is costumed in whatever clothes you bought as you play.
* WantedMeter: A neat variation. The "Traffic Violation" meter only goes up when you hit another car, signs, turn without indicating or blow past a stop sign when you're actually in the line-of-sight of a cop unlike other games where they magically know you're doing something wrong. It also goes up when you hit a government vehicle such as a firetruck or ambulance but will not witness you committing other violations. It's disabled completely when riding a [[{{CoolBike}} bike]] since, because the player is easily knocked off the bike by collisions, a chase on one would be one sided against the bike rider. On a different level, you have an Outlaw ranking that increases with each time you escape but each chase after which makes it more likely for other players to be called in to stop you.
* WideOpenSandbox: Once you've bought your first house and first car, (that is, about three minutes after starting), you are perfectly free to drive ([[UnlockableContent almost]]) all over the island. And there are no invisible walls hampering you. That's right. '''[[PunctuatedForEmphasis NO. INVISIBLE. WALLS.]]'''
!! ''Ferrari Racing Legends'' (2012 and 2013):
* ExecutiveMeddling: It's said that Ferrari itself vetoed realistic damage and customization options beside the color of the cars.
* GenreShift: Breaks the tradition of the series test driving happening on public roads. Also it is much less arcade and more simulation.
* RealityIsUnrealistic: The realistic driving physics when all aids are turned off are often called unrealistic because the cars appear to drift and spin so quickly.
* SavedFromDevelopmentHell: Development started as early as 2007.
* ThatOneLevel: As the three campaigns each are strictly sequential, necessary to unlock cars and tracks and each mission varying widely in difficulty, players who flew through a campaign can suddenly hit a (metaphorical) wall and have to [[NintendoHard retry again and again]].

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