Video Game / Tales of the World

A Massive Multiplayer Crossover subseries of Namco's Tales of series. Two of them, actually, under different subtitles.

Narikiri Dungeon

The first subseries is the Narikiri Dungeon series, which itself is a spinoff from a sequel to Tales of Phantasia. The series' key feature is the ability of the Original Generation main characters to "dress up" as various character classes (Fighter, Thief, Mage, etc.) and gain new powers depending on which role they are portraying. Their wardrobe includes the outfits of various Tales Series heroes and villains, and even cameos from various Namco Bandai games.

Narikiri Dungeon 2 (2002) and Narikiri Dungeon 3 (2005), both developed by Alfa System, revolve around a pair of youngsters named Calo Olange and Frio Sven, who must wander the Tales pseudo-timeline and prevent it from being mucked up. Narikiri Dungeon 3 incorporated tactical elements, allowing you to recruit all the Tales heroes, arrange them into four teams of up to three each, and move them around the map to solve puzzles and administer a collective beatdown to the boss.

Narikiri Dungeon 2 includes characters from Tales of Phantasia, Tales of Destiny, and Tales of Eternia. Narikiri Dungeon 3 includes all those, plus Tales of Destiny 2 and Tales of Symphonia.

Narikiri Dungeon provides examples of:

Radiant Mythology

The second subseries is the Radiant Mythology series for the PSP. There are currently three games in the series, all developed by Alfa System, with the roster of available Tales characters increasing substantially with each new title.

The Radiant Mythology series takes place in a multiverse of worlds, each with their own World Tree. When a World Tree senses a threat to its world, it creates a warrior called a Descender as a defence mechanism. In each game you take the role of a Descender, and you must join up with the rest of the Tales Series characters to battle whatever is threatening the future of your home world. Joining you is an original character named Kanonno, appearing as a different incarnation in each game: Pasca Kanonno in the first (2006), Kanonno Earhart in the second (2009) and Kanonno Grassvalley in the third (2011).

Gameplay revolves around accepting quests from Ad Libitum, a Heroes "R" Us guild run by a multitude of Tales Series characters. The game uses a Class and Level System for your character, along with Elite/Advanced Classes. Really though, it's all a Rule of Fun excuse to team up with your favourite characters and watch them interact in skits.

Radiant Mythology provides example of:

  • Alternate Universe: The Tales characters in each world are from that world (or a similar parallel world), with alterations in back story to keep their personalities intact while integrating them into the larger scenario. This becomes complicated when they need to justify 15-year-old Kyle interacting with his 19-year-old father, or Suzu joining the guild alongside her 4000-years-hence ancestor, Sheena.
    • However, some of them are more welcome. Fans of Asch and Luke would be more pleased primarily because in this universe, the two are brothers, albeit still very vitriolic. This keeps them both alive, giving both of them a happy ending.
  • Amnesiac Dissonance: In RM1, Kanonno remembers that she was once on the same team as Widdershin and actually came to Terresia to help him assimilate it into Gilgulim.
  • An Adventurer Is You: Due to being able to change classes, the Descender can run the gamut from being a Squishy Wizard to a Mighty Glacier.
  • Apron Matron: RM2's mascot, Paneer.
  • Assimilation Plot: Widdershin intends to absorb every single world into Gilgulim, creating an eternal but solitary world.
  • Badass Army: Ad Libitum seemed like a Badass Crew in the first game, what with the small amount of named characters but they actually have an army behind them. The second and third games border on this, with SIGNIFICANTLY more members being added each game.
  • Battle Butler: RM3's mascot, Rocksprings, taught Kanonno to wield a sword. Plenty more where that came from.
  • Bi the Way: Due to a lack of differentiating dialogue in the first game, Pasca Kanonno can have an implied crush/romance with the male and female Descender. The second and third game altered dialogue, so that the game's Kanonno was implied to have fallen in love with the male Descender, but seeing the female Descender as a Cool Big Sis.
  • But Now I Must Go: Supposedly the ultimate fate of every Descender after completing his/her mission is to be re-assimilated into the World Tree... but that doesn't prevent him/her from coming back for a Playable Epilogue.
  • The Chosen One: The player steps into the shoes of the "Descender" who was created by the World Tree to protect the world from whatever threatens it. Deconstructed when other worlds also have their own Descenders with similar goals who happen to be in opposition to your own.
  • Cool Airship: From the second Radiant Mythology onwards, Chat's Van Eltia serves as the Ad Libitum guild's home base. It Took a Level in Badass here, as it now houses amenities for over eighty people and an onboard shop.
  • Crash-Into Hello: This is how the Descender of Radiant Mythology 2 makes his/her first appearance in the game: crashing into the deck of the Van Eltia just mere meters in front of Kanonno and Paneer.
  • Crossover
  • Dark Messiah: Lazaris in RM3 masquerades as the Descender of Luminasia. She's actually Jildia's equivalent of a Descender.
  • Deconstruction: This is often par for the course for the Tales series but Mythology still has a pretty horrible deconstruction of The Chosen One. Basically, Descenders are created to save their worlds, no matter what. In fact, it's implied that they don't have any true "free will" of their own - being eternally bound to their mission to protect their world: it's literally all they have. That alone is pretty bad but it gets worse as some of the Descenders get a bit too hardcore about saving their worlds.
  • Despair Event Horizon: Kanonno in RM1, after her homeworld of Pasca was consumed by war and all her efforts as its Descender failed miserably.
  • Discontinuity Nod: Subverted in RM3, where a puzzle element listing the main-series Tales games in order includes Tempest right behind Abyss.
  • Easily Forgiven: In RM1, you learn that Pasca Kanonno worked for the other side and has pretty much committed genocide. On multiple accounts if you count all the worlds she helped Widdershin feed to Gilgulim. But none of that matters apparently because you're friends. Oh, and don't forget that she tried to destroy the city right before her boss battle with you.
  • Enemy Without: In RM2, Chloe, Farah, and Anise ended up spawning Negative version of themselves as a result of their repressed depression being affected by Negative energy. The Descender teams up with either Senel and Kanonno (for Chloe), Reid and Keele (for Farah), or Jade (for Anise) to take care of them.
  • Exposition Fairy: Mormo in the first game, Niata Monad in the second and third. Paneer and Rocksprings, from RM2 and RM3 respectively, politely stay the hell out of the players way most of the time.
  • Expy: Two notable ones.
  • Failure Hero: Mormo definitely feels this way about himself, as he failed to save his own world from destruction even though he's his world's Descender.
  • Genius Loci: The worlds themselves border on this, what with a World Tree that can actively sense danger and conjure sentient defenses. Jildia in RM3 plays it more straight, bordering on Eldritch Location.
  • Gone Horribly Right: So if a world is on the brink of destruction, its World Tree creates a Descender whose entire purpose is to save the world no matter what. How could that possibly end badly? Oh hi there, Widdershin, Aurora and Pasca. Lazaris joins too.
  • Gratuitous Latin: Possibly spoofed by the Descender's guild's name, "Ad Libitum."
  • The Heartless: The second game's primary enemies and boss characters. They're all spawned by Goede, the second game's Big Bad.
  • Heroic Mime: The Descender himself/herself. In RM1, Mormo does all the talking.
  • Heroic R.R.O.D.: Kanonno Earhart gradually continues to weaken and fade throughout the game after a certain event that required her to give up loads of her mana. She gets better eventually.
  • Inexplicably Identical Individuals: Each entry features its own new Kanonno, not entirely unlike the old Kanonno. This is Hand Waved in RM2 but becomes a plot point in RM3, where all three appear. Each has a season theme, and even the same Mystic Arte. They all differ , however, in their focus.
  • I Will Wait for You: Kanonno Earhart to the Descender at the end of Radiant Mythology 2. S/he comes back in the game's epilogue however, much to Kanonno's and Ad Libitum's joy.
  • Killed Mid-Sentence: Niata Monad appears for all of two minutes in RM3 before being sniped from off-screen by Lazaris.
    • He gets better though upon returning to the site where he was shot down, and soon joins Kanonno on the bridge of the Van Eltia.
  • The Heartless / Humanoid Abomination: Goede, Big Bad of RM2, is a personification of the negative emotions of the people of Granide. As is the Negative monsters he spawns.
  • Heroes "R" Us: Ad Libitum, a heroic organization. The first game had only nineteen main Tales characters, with the rest of the organization being nameless Red Shirts and the occasional Desk Jockey, with quests being taken up by groups of four. The later games combine this with elements of organization of heroes, with EVERY member being a bonafide badass, except for the shopkeepers, who decided that supplying weapons and equipment for a large group like that will be a profitable adventure.
  • Legacy of the Chosen: The Descenders. Radiant Mythology 2 extends it, since the legend in that world talks of one who ended a war and that is how the legend came to be in that world (Granide). This proves that there were others beside our Player Character not just in the second Radiant Mythology but the first and the third.
  • Linear Warriors, Quadratic Wizards: From Radiant Mythology 2 onwards, magic is nerfed significantly... but Iria is still quite the powerhouse.
  • Massive Multiplayer Crossover
  • Mythology Gag: A puzzle in the Almanac Ruins in RM3 involves tracing out a word on a series of alphabet panels (RADIANT), in a direct homage to Destiny 2. The original solution can also be spelled out.
  • O.C. Stand-in: In Radiant Mythology 2 & 3 a male Descender is set up as this in the opening FMV; they stand in for the game's player characters.
  • Official Couple: The Descender (named Roa Nashion) and Kanonno Earhart in the Radiant Mythology 2 manga. In the game, if your Descender is male, Kanonno falls for your main character as the game progresses.
  • One Steve Limit: Each game has its own version of Kanonno: Pasca Kanonno for RM1, Kanonno Earhart for RM2, and Kanonno Grassvalley for RM3. In RM3, however, all three of them can be in your party!
  • Original Generation: A few, most prominent of which are three pink-haired 15-year-old girls sharing the name "Kanonno". There are also the Big Bads: Widdershin for RM1, Goede for RM2 and Lazaris for RM3.
  • Parental Abandonment: Kanonno Earhart's parents died long before the start of Radiant Mythology 2.
  • Parental Substitute: Paneer for Kanonno Earhart in Radiant Mythology 2 after Kanonno's parents were killed according to her backstory. She's been Kanonno's nanny ever since Kanonno was still an infant.
  • Pelts of the Barbarian: The Radiant Berserker armor has a tiger skin worn as a Showgirl Skirt.
  • Purely Aesthetic Gender: The Descender from the first game. Averted with the Descenders of the 2nd and 3rd Radiant Mythology games where certain dialogues and relationships are tweaked in favor of the gender of your choosing.
  • Second Coming: The Descenders in general, but as far as we are aware, the Protagonists of the first, second and third Radiant Mythology. Though in Radiant Mythology 2, it is more specific as in that world (Granide) even though it is considered as a fairy tale, legends have been passed down through history, of the guardian of the world tree, the "Descender" that led a war to an end a long time ago and since then it was handed down as a legend, as warriors who would come in times of need and protect the world. Of course none of our characters nor the Guilds, (except in radiant mythology 1) know you are the prophesied Descender.
  • Side Quest: Loads of them!
  • Spin-Offspring: As revealed in RM2, Granide is the world born at the end of RM1.
  • Star-Crossed Lovers: Kanonno Earhart and the (male) Descender in RM 2. Averted if you play the playable epilogue.
  • Trilogy: So far there are only 3 games.
  • The Time Traveler's Dilemma: The Pasca Kanonno making an appearance in RM3, has not yet gone Axe-Crazy and killed everyone in Pasca. Ultimately an Inverted Trope, as Niata is a refugee from the world P. Kanonno has yet to destroy and tries very hard not to let in on this.
  • Villain Override: Lazaris suffers this fate in RM3 when the Document of Jildia forcefully takes over her body in a last-ditch effort to stop the heroes. It's almost enough to push her into Alas, Poor Villain status, given how hard she tried for the sake of Jildia, only for Jildia to hideously mutate her and strip her will.
  • Virtual Paper Doll: Armor is visible when worn.
  • Well-Intentioned Extremist:
    • Widdershin and Pasca Kanonno in the first game. Aurora is implied to have been one herself, but by the time the game begins she's a full-fledged villain.
    • Lazaris in the third game just wants her world (Jildia) to be born, even though that involves destroying Luminasia. She even acknowledges that her wish is a selfish one, but justifies it as Luminasia essentially denied Jildia the opportunity to be born as a world.
  • The World Tree: It's what ushers the Descender into existence.

Alternative Title(s): Tales Of The World