A flash game
series originally released on Newgrounds
and created by Ben Leffler, who just loves to make creepy/scary-as-hell games, the Exmortis series A trilogy, the first game (found here
) in 2004 and the sequel two years later (found here
), with a closing chapter released as Shareware for Halloween 2009. The development blog is found here
. And just for future reference, the first screen you see says that you should play with the lights off and the volume turned up
The first Exmortis
tells the tale of a person lost, tired and amnesiac in the woods who suddenly finds an abandoned house and, with little left to choose, begins exploring it. Incredibly creepy events follow, including the discovery of a diary of a previous 'resident', a hunter who also stumbled upon the house. The hunter began to hear voices in the house, the voices of the Exmortis, which slowly brainwash him into releasing them into the human world again. To do this, he must first kill five hikers that the voices predict are coming towards the house.
In the second game, the Exmortis have invaded Earth and all hell has, literally, broken loose. As the game begins, you're one of the few last survivors of mankind, who's just come out of recent rout of the last human forces (who have learned to act as one to confuse the Exmortis). The church where all the human survivors of the battle were supposed to meet is empty, or so it seems. A spirit of sorts appears and explains to you that mankind still has one last chance, provided you follow his instructions. You end up in a house where the Exmortis have already passed through and encounter the grisly consequences of this. As you investigate, you discover more about the Exmortis and the history of the Earth. Apparently, eons ago, three sadistic and demonic brothers once ruled Earth and were in constant wars with one another, until one of them, Lord Vlaew, got the upper hand through a clever betrayal. He proceeded to create the Exmortis, but eventually they turned on their master (who lost his physical body), and the Exmortis ended up disappearing...
The third and final game in the trilogy features you as the protagonist from the second game, Mr. Hannay. Hannay finds himself in a spirit realm and is able to escape, gaining supernatural powers in the process.
Some of the tropes present in this game are:
- After the End: The second game.
- Apocalyptic Log: In both games, you find diaries.
- Better to Die Than Be Killed: At least one person prefers this than to face the Exmortis.
- Blood Bath: The first and second games both feature bathtubs filled with blood inside bathrooms.
- Confessional: In the second game, you first meet Lord Vlaew in one.
- Call Back: Likely unintentional. The first game has a screen with two doors, and it appears as if you must make a decision between the two, when in fact it's just an ordinary room that happens to have two exits. In the third game, the Reader offers Mr. Hannay a choice between two doors with a similar setup, but this time it's different: one door will lead to Hannay being able to be with his daughter again while the other leads to Hannay being able to be with his wife again.
- Cruel Twist Ending: In all three.
- In Exmortis, the PC finds out he is the Hand of Repose. He can either open the portal and allow the Exmortis to dominate the Earth, or refuse and escape. Just when he thinks he's safe, he is knocked unconscious and wakes up outside the house with no memory of what came before.
- In Exmortis II, Mr. Hannay defeats the Hand of Exmortis, destroying the scourge. He meets the person who set this up, only to discover it was Lord Vlaew all along. Vlaew thanks him, then kills him.
- In Exmortis III, Mr. Hannay kills Vlaew, but is forced to flee through a portal Vlaew opened to escape the Collapsing Lair. The portal leads eons into the past, long before humanity rose, dooming Hannay.
- Did You Just Punch Out Cthulhu?: In the third game, at the end, you face down Lord Vlaew. He brags about how only an Ancient can beat him, but out of respect, he'll let you have the first blow. You promptly blow the pretentious bastard out of his throne with a telekinetic blast. Later, the boss fight devolves into Hannay delivering a No-Holds-Barred Beatdown to Vlaew.
- Door Stopper: Several of the books, especially the diary in the second game.
- Failure Is the Only Option
- Ghost Butler: A few of them, usually indicating an advancement in the plot.
- Horrible Judge of Character: Exmortis II: so, this guy can turn invisible, leaves bloody footprints, doesn't show or name himself, has a completely inhuman voice, and leaves a 'vile stench' after he leaves. Sounds completely trustworthy!
- I'm a Humanitarian: The Scavenger in Exmortis III.
- Jump Scare: Littered throughout. In fact, there are several in the opening credits of the first game.
- Mind over Matter: Lord Vlaew and many of the other Exmortis have telekinetic powers- amongst other things. In the third game, the protagonist gains the same power due to time spent in the spirit world.
- Nice Job Breaking It, Hero: Happens, again, in both games.
- Nightmare Fuel Station Attendant: Lord Vlaew, anyone?
- No Pronunciation Guide: Lord...Vlaw? Vlay? Vleew? Vlay-oo? Vloo? Exmortis II confirmed it's pronounced 'Vlay'.
- Laser-Guided Amnesia: The protagonist of the first game starts as one.
- Mad Oracle: The Hand of Repose, a living gateway for the Exmortis to invade Earth and the player character of the first game.
- Pater Familicide
- Point-and-Click Game
- Shout-Out: To Sam Raimi, among others.
- One of the third game's achievements is the "Admiral Ackbar Award".
- "Simon Says" Mini-Game: In the third game, the final puzzle before meeting the Scavenger is the "colored buttons" version of this trope. Failing it too many times earns you a drop onto Spikes of Doom.
- Solve the Soup Cans: The Exmortis sure do love their irrelevant puzzles.
- Red Sky, Take Warning: Full stop.
- Tomato Surprise: In the first game, you become The Hand of Repose.
- You Have Outlived Your Usefulness: Lord Vlaew does this to everybody, even the Exmortis.