Video Game: Exmortis

A flash game series originally released on Newgrounds and created by Ben Leffler, who just loves to make creepy/scary-as-hell games, the Exmortis series A trilogy, the first game (found here) in 2004 and the sequel two years later (found here), with a closing chapter released as Shareware for Halloween 2009. The development blog is found here. And just for future reference, the first screen you see says that you should play with the lights off and the volume turned up. Don't.

The first Exmortis tells the tale of a person lost, tired and amnesiac in the woods who suddenly finds an abandoned house and, with little left to choose, begins exploring it. Incredibly creepy events follow, including the discovery of a diary of a previous 'resident', a hunter who also stumbled upon the house. The hunter began to hear voices in the house, the voices of the Exmortis, which slowly brainwash him into releasing them into the human world again. To do this, he must first kill five hikers that the voices predict are coming towards the house.

In the second game, the Exmortis have invaded Earth and all hell has, literally, broken loose. As the game begins, you're one of the few last survivors of mankind, who's just come out of recent rout of the last human forces (who have learned to act as one to confuse the Exmortis). The church where all the human survivors of the battle were supposed to meet is empty, or so it seems. A spirit of sorts appears and explains to you that mankind still has one last chance, provided you follow his instructions. You end up in a house where the Exmortis have already passed through and encounter the grisly consequences of this. As you investigate, you discover more about the Exmortis and the history of the Earth. Apparently, eons ago, three sadistic and demonic brothers once ruled Earth and were in constant wars with one another, until one of them, Lord Vlaew, got the upper hand through a clever betrayal. He proceeded to create the Exmortis, but eventually they turned on their master (who lost his physical body), and the Exmortis ended up disappearing...

The third and final game in the trilogy features you as the protagonist from the second game, Mr. Hannay. Hannay finds himself in a spirit realm and is able to escape, gaining supernatural powers in the process. He must now find a way to defeat the Exmortis once for all and save mankind.

Some of the tropes present in this game are:

  • After the End: The second game.
  • Apocalyptic Log: In both games, you find diaries.
  • Better to Die Than Be Killed: At least one person prefers this than to face the Exmortis.
  • Confessional: In the second game, you first meet Lord Vlaew in one.
  • Call Back: Likely unintentional. The first game has a screen with two doors, and it appears as if you must make a decision between the two, when in fact it's just an ordinary room that happens to have two exits. In the third game, the Reader offers Mr. Hannay a choice between two doors with a similar setup, but this time it's different: one door will lead to Hannay being able to be with his daughter again while the other leads to Hannay being able to be with his wife again.
    • After escaping the spirit world, the second game lets you revisit the tunnel that connected the underground Temple of Exmortis with the house and outside. But the passage to the temple collapsed behind you, and an incredibly brutal slaughter of people happened over time between both games.
  • Cruel Twist Ending: In all three.
    • In Exmortis, the PC finds out he is the Hand of Repose. He can either open the portal and allow the Exmortis to dominate the Earth, or refuse and escape. Just when he thinks he's safe, he is knocked unconscious and wakes up outside the house with no memory of what came before.
    • In Exmortis II, Mr. Hannay defeats the Hand of Repose, destroying the scourge. He meets the person who set this up, only to discover it was Lord Vlaew all along. Vlaew thanks him, then kills him.
    • In Exmortis III, Mr. Hannay kills Vlaew, but is forced to flee through a portal Vlaew opened to escape the Collapsing Lair. The portal leads eons into the past, long before humanity rose, dooming Hannay.
  • Did You Just Punch Out Cthulhu?: In the third game, at the end, you face down Lord Vlaew. He brags about how only an Ancient can beat him, but out of respect, he'll let you have the first blow. You promptly blow the pretentious bastard out of his throne with a telekinetic blast. Later, the boss fight devolves into Hannay delivering a No-Holds-Barred Beatdown to Vlaew.
  • Door Stopper: Several of the books, especially the diary in the second game.
  • The End of the World as We Know It: In the second game, the Exmortis ravage the world, and return it all to the way it was during the times of darkness and chaos.
  • Failure Is the Only Option: So it would appear.
  • Ghost Butler: A few of them, usually indicating an advancement in the plot.
  • Hearing Voices: When entering the old Rehayem house in the first game, the player can hear whispers in the hallway. When you try to enter the basement before a certain point in the game, a bunch of voices respond, "You must first remember, only then shall you pass."
  • Horrible Judge of Character: Exmortis II: so, this guy can turn invisible, leaves bloody footprints, doesn't show or name himself, has a completely inhuman voice, and leaves a 'vile stench' after he leaves. Sounds completely trustworthy!
  • I'm a Humanitarian: The Scavenger in Exmortis III.
  • Impaled with Extreme Prejudice: How to get past the Reader.
  • Jump Scare: Littered throughout. In fact, there are several in the opening credits of the first game.
  • Laser-Guided Amnesia: The protagonist of the first game starts as one.
  • Mad Oracle: The Hand of Repose, a living gateway for the Exmortis to invade Earth and the player character of the first game.
  • Mind over Matter: Lord Vlaew and many of the other Exmortis have telekinetic powers — amongst other things. In the third game, the protagonist gains the same power due to time spent in the spirit world.
  • Nice Job Breaking It, Hero: Happens, again, in the first two games.
  • Nightmare Fuel Station Attendant: Lord Vlaew, anyone?
  • No Pronunciation Guide: Lord...Vlaw? Vlay? Vleew? Vlay-oo? Vloo? Exmortis II confirmed it's pronounced 'Vlay'.
  • Noisy Nature: The Cult of Exmortis. When these unearthly creatures zero in on their targets, the first thing the victims hear is whispering, which slowly gets louder, until it sounds like a dull roar.
  • Non Standard Game Over: If you choose either of the doors the Reader offers you in Exmortis III.
  • Pater Familicide
  • Point-and-Click Game
  • Previous Player-Character Cameo: Mr. Hannay gets to fight the unnamed player character from Ex Mortis.
  • Red Sky, Take Warning: Full stop.
  • Shout-Out: To Sam Raimi, among others.
    • One of the third game's achievements is the "Admiral Ackbar Award".
  • "Simon Says" Mini-Game: In the third game, the final puzzle before meeting the Scavenger is the "colored buttons" version of this trope. Failing it too many times earns you a drop onto Spikes of Doom.
  • Solve the Soup Cans: The Exmortis sure do love their irrelevant puzzles.
  • Take a Third Option: In ''Exmortis III", the Reader tells Mr. Hannay to choose between two doors. While either door will allow you to be with a deceased family member, entering one dooms the earth to extinction. The correct decision is to use a nearby curtain rod to skewer the Reader.
  • Tomato Surprise: In the first game, you become The Hand of Repose.
  • Ultimate Sacrifice: As it turns out, Mr. Hannay discovers that he's innocent number five, and has to take his own life with a gun to open the portal to the Spirit Realm. He does so.
  • Villain Protagonist: The protagonist of the first game is one.
  • You Have Outlived Your Usefulness: Lord Vlaew does this to everybody, even the Exmortis.