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* DramaticIrony: Mr. Lochear writes in his diary (February 28th) about a strangely beautiful pinkish-red sunset with he and his wife toasting glasses of wine. [[spoiler:While Mr. Lochear and his wife treat this beautiful sunset as a happy occasion, that pinkish-red color is the blood red sky that accompanies hordes of Exmortis during their murderous rampage (which turns from pink to red as they get closer as Mr. Hannay sees for himself at the church earlier). That beautiful sunset is actually the first hint that the Exmortis are on their way and the Lochear Family's days are numbered.]]
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The reason is in the previous edit. Forgot to actually delete :)


** Played completely straight with Vlaew. Whatever choices you made previously in the game, [[Main/DirtyCoward he'll beg Mr. Hannay to spare him, saying that he'll lose his powers if he kills him]]. [[spoiler: Regardless of dialogue options, Mr. Hannay will coldly but rightly refuse.]]

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Trope was cut/disambiguated due to cleanup. And I've deleted the second example, because it's unclear in which way he's an asshole/SOB. Begging for mercy is not an evil act on its own.


* AssholeVictim: Killing the [[Main/ImAHumanitarian scavenger]] doubles as this and KickTheDog. On one hand, being a cannibal and a sadist, he completely deserves it, but on the other, his tragic backstory that lead to him forfeiting his humanity may earn him at least some sympathy points.
** Played completely straight with Vlaew. Whatever choices you made previously in the game, [[Main/DirtyCoward he'll beg Mr. Hannay to spare him, saying that he'll lose his powers if he kills him]]. [[spoiler: Regardless of dialogue options, Mr. Hannay will coldly but rightly refuse.]]



* KickTheSonOfABitch: Killing the [[Main/ImAHumanitarian scavenger]] doubles as this and KickTheDog. On one hand, being a cannibal and a sadist, he completely deserves it, but on the other, his tragic backstory that lead to him forfeiting his humanity may earn him at least some sympathy points.
** Played completely straight with Vlaew. Whatever choices you made previously in the game, [[Main/DirtyCoward he'll beg Mr. Hannay to spare him, saying that he'll lose his powers if he kills him]]. [[spoiler: Regardless of dialogue options, Mr. Hannay will coldly but rightly refuse.]]
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* GratuitousLatin: Graffiti in the subway, reading "Abandon all home, you who enter here."

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* GratuitousLatin: Graffiti in the subway, reading "Abandon all home, hope, you who enter here."
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* GratuitousLatin: Graffiti in the subway, reading "Abandon all home, you who enter here."
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* BloodBath: The house in the first game has a tub full of blood, with the window boarded up for good measure. Subverted in the second, where the bathtub in the Lochear ranch turns up empty, albeit with traces of blood still on it.


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* GetOut: The spirit of Xavier Rayahem shouts this at you when you first reach the second floor of the Lochear Fields Ranch, punctuated by him slamming every door in the hallway for good measure. He changes his mind and lets you into his room when the Exmortis start approaching.
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* GridPuzzle: There's a sudoku puzzle to solve. Three cells are marked, and they're a 3-digit combination.

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* FootprintsOfMuck: An invisible entity leavesbloody footprints leading to the confessional.
* GridPuzzle: There's a sudoku puzzle to solve. Three cells are marked, and they're a 3-digit combination.



* JumpScare: First is starting the game on the title screen. Other jump scares exist, such as going through the vent.



* OminousClouds: Early in the game, a fast-moving cloud bank tips you off that the Exmortis are closing in on you. You eat a NonStandardGameOver if it reaches you before you can escape.

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* OminousClouds: Early in the game, a fast-moving cloud bank tips you off that the Exmortis are closing in on you. You eat get a NonStandardGameOver if it reaches you before you can escape.escape, restarting at the scene just before leaving the church.
Tabs MOD

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Lord...Vlaw? Vlay? Vleew? Vlay-oo? Vloo? ''Exmortis II'' confirmed it's pronounced 'Vlay'.
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* FleeingForTheFalloutShelter: Once it became clear that the war against the eponymous demons had turned apocalyptic, towns isolated enough to have avoided the Exmortis horde began building shelters in their basements, arranging for community-wide alarms via walkie-talkies and air horns in the event of an attack. Given the terrifying speed and power of the Exmortis, residents would usually have a minute to move from their homes to their shelters; the ApocalypticLog at Lochear Fields Ranch mentions at least one unlucky household was caught off-guard and slaughtered before they could get anywhere near the shelter. [[spoiler: Worse still, it turns out that the shelters only work against small bands of Exmortis; once the entire horde arrived, ''nothing'' could hide from them, hence why Mr Lochear opts to kill his family and himself rather than bother with the shelter once he hears air horns in the distance.]]
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* {{Foreshadowing}}: Upon inspecting the microwave, you receive a [[JumpScare sudden image of a terrified person's face]] moments before you see that same person's head stuffed inside it. [[spoiler: This is one of the protagonist's memories of him killing the campers that were unfortunate enough to stumble aross the house]].
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* FalloutShelterFail: A few isolated rural communities have managed to survive the apocalypse many of them making their basements into improvised shelters in which they can hide from prowling Exmortis, complete with stockpiled supplies and CB radios. According to the ApocalypticLog at Lochear Fields Ranch, this approach only worked for a little while: supplies ran low, forcing the inhabitants to go on extremely risky supply runs; shelters caught off-guard were easily overwhelmed even by lone Exmortis; finally, once the bulk of the Exmortis horde began sweeping the area, they easily sniffed out the shelters and butchered everyone inside. [[spoiler: It's for this reason that Mr Lochear opted to kill his family and then himself rather than even bother heading for their shelter.]]

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* OminousClouds: Unnatural cloud cover is one of the signs that the Exmortis are active in an area, which bodes ill for any human stuck there.



* RedSkyTakeWarning: [[ParanoiaFuel Full stop.]]

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* RedSkyTakeWarning: [[ParanoiaFuel Full stop.]]Red skies are a sign of Exmortis activity in the area. In ''Exmortis II'', an early ApocalypticLog mentions that people found the vivid sunsets quite pretty, right up until the demonic invasion began in earnest.


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* OminousClouds: Early in the game, a fast-moving cloud bank tips you off that the Exmortis are closing in on you. You eat a NonStandardGameOver if it reaches you before you can escape.

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Remember is in exmortis 3


* ArcWords: Throughout the series, the phrase "What was, what is, and what will be" makes an appearance, always referring to something different.

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* ArcWords: ArcWords:
**
Throughout the series, the phrase "What was, what is, and what will be" makes an appearance, always referring to something different.different.
** "Remember" shows up a couple times in the first game, painted in blood in the study, and spoken by a disembodied voice while trying to access the cellar door. It also reappears in the third game next to a [[SimonSaysMinigame Simon Says puzzle]].



* ArcWords:
** The ritual to charge the Hand of Repose, first seen in the Exmortis book, and repeated by Vlaew for the final puzzle of the game. [[spoiler: "Devour the crimson life of Five. Marks of Vlaew given to thee. Mirrored below the soul survive. What was, what is, and what will be."]]
** "Remember" shows up a couple times, painted in blood in the study, and spoken by a disembodied voice while trying to access the cellar door.

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* ArcWords:
**
ArcWords: The ritual to charge the Hand of Repose, first seen in the Exmortis book, and repeated by Vlaew for the final puzzle of the game. [[spoiler: "Devour the crimson life of Five. Marks of Vlaew given to thee. Mirrored below the soul survive. What was, what is, and what will be."]]
** "Remember" shows up a couple times, painted in blood in the study, and spoken by a disembodied voice while trying to access the cellar door.
"]]

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* YouHaveOutlivedYourUsefulness: Vlaew does this to everyone. Ironically, he was almost on the receiving end of it once himself.



* HeWhoFightsMonsters: Hannay shows a few signs of this. Understandably, having your wife and daughter ripped apart by a horde of demons and being trapped in a hellish world for six years would probably do this to you, and he only goes after AssholeVictims, but some of his behaviors, regardless of whether you shift toward "Good" or "Evil" on the KarmaMeter are downright cruel.

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* HeWhoFightsMonsters: Hannay shows a few signs of this. Understandably, having your wife and daughter ripped apart by a horde of demons and being trapped HumansAreTheRealMonsters: With the Exmortis long since banished, humans have found new ways to be cruel to each other under Vlaew's regime. The Shadow Army brutalize anyone in their path — especially LaResistance – in a hellish world for six years would probably do this manner all too similar to you, their demonic predecessors, while scavengers will remorselessly torture, kill, and he only goes after AssholeVictims, but some of his behaviors, regardless of whether you shift toward "Good" or "Evil" on eat people in the KarmaMeter are downright cruel.dozens.



* SealedGoodInACan: Although Azrael is more of an AntiVillain than a straight good guy, the part of the hell dimension that he's trapped in is a portal that is sealed by some three cubes, which itself is sealed by a force field of sorts.

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* SealedGoodInACan: Although Azrael is more of an AntiVillain than a straight good guy, the part of the hell dimension that he's trapped in is a portal that is sealed by some three cubes, which itself is sealed by a force field of sorts.


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* VideoGameCrueltyPotential: Several dialogue options give Mr. Hannay a chance to act uncharacteristically cruel for someone who wants to liberate humanity from Vlaew's tyrannical grip. [[DownplayedTrope However]], with the exception of [[KickTheDog leaving Azrael to be tortured]] to keep the Ancient powers for himself, at the very worst, he'd become an UnscrupulousHero, since most cruel options are of the PayEvilUntoEvil variety and the KarmaMeter does nothing to affect the ending.

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It's "mortals", not "forms". Added additional lines.


* ArcWords: The ritual to charge the Hand of Repose, first seen in the Exmortis book, and repeated by Vlaew for the final puzzle of the game. [[spoiler: "Devour the crimson life of Five. Marks of Vlaew given to thee. Mirrored below the soul survive. What was, what is, and what will be."]]
* ButThouMust: [[spoiler: If you refuse to be the Hand of Repose, the game just, effectively, restarts. The only way to win the game is to accept your destiny]].

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* ArcWords: ArcWords:
**
The ritual to charge the Hand of Repose, first seen in the Exmortis book, and repeated by Vlaew for the final puzzle of the game. [[spoiler: "Devour the crimson life of Five. Marks of Vlaew given to thee. Mirrored below the soul survive. What was, what is, and what will be."]]
** "Remember" shows up a couple times, painted in blood in the study, and spoken by a disembodied voice while trying to access the cellar door.
* ButThouMust: [[spoiler: If you refuse to be become the Hand of Repose, the game just, effectively, restarts. The only way to win the game is to accept your destiny]].



* SubliminalSeduction: One of the active channels on a CB radio has a voice speaking backwards. [[spoiler: It's actually Vlaew broadcasting an ultimatum to humanity: "Pitiful forms of the earth realm, you have been chosen for extinction. Your destruction at the hands of Exmortis is inevitable."]]

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* SubliminalSeduction: One of the active channels on a CB radio has a voice speaking backwards. [[spoiler: It's actually Vlaew broadcasting an ultimatum to humanity: "Pitiful forms mortals of the earth realm, you have been chosen for extinction.extinction. Step in line. Resistance is futile. Your destruction at the hands of Exmortis is inevitable. Destruction. Death."]]

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* CallBack: Likely unintentional. The first game has a screen with two doors, and it appears as if you must make a decision between the two, when in fact it's just an ordinary room that happens to have two exits. In the third game, the Reader offers Mr. Hannay a choice between two doors with a similar setup, and both lead to [[spoiler: a Bad Ending where Hannay lives with his wife or daughter in Limbo, condemning mankind]]

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* CallBack: ArcWords: Throughout the series, the phrase "What was, what is, and what will be" makes an appearance, always referring to something different.
* CallBack:
**
Likely unintentional. The first game has a screen with two doors, and it appears as if you must make a decision between the two, when in fact it's just an ordinary room that happens to have two exits. In the third game, the Reader offers Mr. Hannay a choice between two doors with a similar setup, and both lead to [[spoiler: a Bad Ending where Hannay lives with his wife or daughter in Limbo, condemning mankind]]
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* ShoutOut: The whole setting of the game seems to be inspired by ''Film/TheEvilDead1981''. The credits confirm this, with other other films like ''Film/{{Hellraiser}}'' and ''Film/{{Poltergeist}}'' along with it.

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* ShoutOut: The whole setting of the game seems to be inspired by ''Film/TheEvilDead1981''. The credits confirm this, with other other films like ''Film/{{Hellraiser}}'' and ''Film/{{Poltergeist}}'' ''Film/{{Poltergeist|1982}}'' along with it.
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The Exmortis were long gone by the third game. Vlaew was the only real threat left.


The third and final game in the trilogy features you as the protagonist from the second game, Mr. Hannay. Hannay finds himself in a spirit realm and is able to escape, gaining supernatural powers in the process. He must now find a way to defeat the Exmortis once for all and save mankind.

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The third and final game in the trilogy features you as the protagonist from the second game, Mr. Hannay. Hannay finds himself in a spirit realm and is able to escape, gaining supernatural powers in the process. He must now find a way to defeat the Exmortis Vlaew once for all and save mankind.
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Added the names of all three brothers.


In the second game, the Exmortis have invaded Earth and all hell has, literally, broken loose. As the game begins, you're one of the few last survivors of mankind, who's just come out of recent rout of the last human forces (who have learned to act as one to confuse the Exmortis). The church where all the human survivors of the battle were supposed to meet is empty, or so it seems. A spirit of sorts appears and explains to you that mankind still has one last chance, provided you follow his instructions. You end up in a house where the Exmortis have already passed through and encounter the grisly consequences of this. As you investigate, you discover more about the Exmortis and the history of the Earth. Apparently, eons ago, three sadistic and demonic brothers once ruled Earth and were in constant wars with one another, until one of them, Lord Vlaew, got the upper hand through a clever betrayal. He proceeded to create the Exmortis, but eventually they turned on their master (who lost his physical body), and the Exmortis ended up disappearing...

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In the second game, the Exmortis have invaded Earth and all hell has, literally, broken loose. As the game begins, you're one of the few last survivors of mankind, who's just come out of recent rout of the last human forces (who have learned to act as one to confuse the Exmortis). The church where all the human survivors of the battle were supposed to meet is empty, or so it seems. A spirit of sorts appears and explains to you that mankind still has one last chance, provided you follow his instructions. You end up in a house where the Exmortis have already passed through and encounter the grisly consequences of this. As you investigate, you discover more about the Exmortis and the history of the Earth. Apparently, eons ago, three sadistic and demonic brothers named Vlaew, Kfafta and Azrael once ruled Earth and were in constant wars with one another, until one of them, Lord Vlaew, got the upper hand through a clever betrayal. He proceeded to create the Exmortis, but eventually they turned on their master (who lost his physical body), and the Exmortis ended up disappearing...
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Added spoiler cover.


* NoHoldsBarredBeatdown: You kill Vlaew by, essentially, throwing him around like a ragdoll with telekinesis.

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* NoHoldsBarredBeatdown: You kill Vlaew [[spoiler: Vlaew]] by, essentially, [[spoiler: throwing him around like a ragdoll with telekinesis.telekinesis]].
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Added spoiler cover.


** Played completely straight with Vlaew. Whatever choices you made previously in the game, [[Main/DirtyCoward he'll beg Mr. Hannay to spare him, saying that he'll lose his powers if he kills him]]. Regardless of dialogue options, Mr. Hannay will coldly but rightly refuse.

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** Played completely straight with Vlaew. Whatever choices you made previously in the game, [[Main/DirtyCoward he'll beg Mr. Hannay to spare him, saying that he'll lose his powers if he kills him]]. [[spoiler: Regardless of dialogue options, Mr. Hannay will coldly but rightly refuse.]]
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Added spoiler cover.


* DidYouJustPunchOutCthulhu: Vlaew gloats at you for a good minute, believing himself to be invincible to anyone but an Ancient. Hannay is quick to prove him otherwise.

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* DidYouJustPunchOutCthulhu: Vlaew gloats at you for a good minute, believing himself to be invincible to anyone but an Ancient. [[spoiler: Hannay is quick to prove him otherwise.]]
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** In ''Exmortis III'', [[spoiler:Mr. Hannay kills Vlaew, but is forced to flee through a portal Vlaew opened to escape the CollapsingLair. The portal leads eons into the past, long before humanity rose, dooming Hannay]].

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** In ''Exmortis III'', [[spoiler:Mr. Hannay kills Vlaew, but is forced to flee through a portal Vlaew opened to escape the CollapsingLair. The portal leads eons into the past, long before humanity rose, dooming Hannay]].Hannay, although humanity is given a chance to finally survive now that Vlaew is dead]].
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--> '''Vlaew:''' Petulant fool! You dare challenge me? You are nothing more than an insignificant distraction! I am your lord! [[Main/AGodAmI I am your god!]] [[RuleOfThree I AM FOREVER!]] You know as well as anyone else that only another Ancient can bring harm to me. Your efforts will be without reward and your death will be exquisite!

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--> '''Vlaew:''' Petulant fool! You dare challenge me? You are nothing more than an insignificant distraction! I am your lord! [[Main/AGodAmI [[AGodAmI I am your god!]] [[RuleOfThree I AM FOREVER!]] You know as well as anyone else that only another Ancient can bring harm to me. Your efforts will be without reward and your death will be exquisite!
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* DevelopersForesight: The first game has Flash's common cheat method by revealing hotspots via the Tab key. If Tab is pushed in ''Exmortis 2'', however, a message pops up saying, "Now why would you want to ruin a good game with the TAB cheat?"

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* DevelopersForesight: The first game has Flash's common cheat method by revealing hotspots via the Tab key. If Tab is pushed in ''Exmortis 2'', however, a message pops up saying, "Now "[[HintsAreForLosers Now why would you want to ruin a good game with the TAB cheat?"cheat?]]"
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* BookSafe: A bible in the Lochear residence hides [[spoiler: a Kriss blade to defeat the Hand of Repose]]. Hannay ignores it entirely until he reads a related journal first, though.

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