by indie developer DoubleBear Productions, Dead State
casts the player as the leader of a safehouse during a Zombie Apocalypse
. Although zombies will, of course, be a constant menace, the focus of the game is human interaction: other survivors will be both your greatest asset and your greatest threat.
Some of The Age Of Decadence
's development team is assisting with the game. Its precise release date is as yet uncertain, but its currently set to early 2014. The website can be found here.
DoubleBear also launched a successful Kickstarter campaign
to gather funding for the production.
Now has its own wiki here
All Tropes down below are valid as of the current Alpha build.
Tropes featured in Dead State include:
- 0% Approval Rating: According to Brian Mitsoda:
"The current design lets you pretty much piss off, kick out, kill everyone you meet, with the kind of response you would imagine you would get from being King Bastard of the Apocalypse."
- After the End: The game will begin two weeks after the Zombie Apocalypse caused society to collapse.
- Batter Up: Bats are good weapons for fighting the undead, not least because they're Unbreakable Weapons.
- Breakable Weapons: Many of them, particularly improvised ones. The kitchen knife even has a special attack that breaks the blade off in the wound, causing a guaranteed critical hit and bleeding.
- Burger Fool: The "Mmm, Bison!" restaurant chain.
- The Chains of Commanding: Being the leader means being the one who has to make the unpopular decisions.
- Closest Thing We Got: Renee isn't a doctor or even a medical student. She was training to be a veterinarian. However she's the only one with any medical training in the group. Unless of course you roll up a doctor.
- Elite Zombie: Almost entirely averted. The only variations on the zombie theme are the crippled, crawling ones, the ones who're on fire, and the ones with body armor.
- Hacking Minigame: You discover the game's "lore" by beating a letter substitution minigame.
- Handicapped Badass: Davis somewhat. He's able to climb stairs and make repairs while in his wheelchair but he can't fight.
- Ironic Name: The town of Splendid is anything but with all the zombies and looters walking around.
- Late to the Tragedy: The game opens with the Player Character waking up after having been bedridden and unconscious for two weeks in the basement of the High School the action centers around.
- Mike Nelson, Destroyer of Worlds: The Flight attendant for getting her pilot boyfriend to open the cockpit door and causing him to get bit. Which resulted in the plane crashing.
- Mission Control Is Off Its Meds: The person manning the Radio station has moments of this, either due to the heat in the radio station, or the stress of the Apocalypse. They get better the next day.
- Moral Dilemma: "Sorry, guy, but your sister was bitten and we're running low on antibiotics. Out she goes."
- No Communities Were Harmed: Welcome to scenic Splendid, Texas.
- Shout-Out: The Mmm, Bison mascot? It's a Buffalo wearing an M. Bison hat.
- Schedule Slip: Unavoidable as a fourth of the Dev Team is in the Ukraine which is currently under going political upheaval.
- Spiritual Successor: It's being developed and written by some of the people who worked on Fallout, Arcanum and Vampire: The Masquerade – Bloodlines, and has been all but explicitly declared to be a successor to the first two in terms of dialogue and gameplay style, albeit with zombies.
- Team Pet: The player has the option adopt a dog and put it on their team. Obviously; dogs do not have hands like humans and can't carry stuff or hold weapons, but they compensate for this by their better senses which can more effectively alert the player's team to threats. In combat they also have the perks of being unable to panic, and immunity to the zombie plague.
- Later updats should add Cats that raise morale and keep the rats away at the cost of more food. Also you can raise chickens for eggs, and meat in a pinch.
- We Need a Distraction: Zombies are drawn to sound. This can be used to your advantage.
- Tuckerization: The premade characters' last name is Doublebear, the developers.
- Zombie Apocalypse
- Zombie Gait: The game's zombies are strictly traditional, slow-moving lurchers.
- Zombie Infectee: Naturally. Due to the Rule of Fun, however, the player is immune to infection on normal difficulty. The dev team have hinted at a harder "survival mode", where this won't be the case.