An RPG by indie developer DoubleBear Productions, Dead State casts the player as the leader of a safehouse during a Zombie Apocalypse. Although zombies will, of course, be a constant menace, the focus of the game is human interaction: other survivors will be both your greatest asset and your greatest threat.Some of The Age Of Decadence's development team is assisting with the game. The game is currently available through Steam in a Beta version. The website can be found here. DoubleBear also launched a successful Kickstartercampaign to gather funding for the production.Now has its own wikihere.All Tropes down below are valid as of the current Beta build.
"The current design lets you pretty much piss off, kick out, kill everyone you meet, with the kind of response you would imagine you would get from being King Bastard of the Apocalypse."
Absurdly Ineffective Barricade: Some of the barricades you see on various maps were very hastily constructed, or clearly didn't do their job considering the amount of undead wandering around behind the barrier.
Closest Thing We Got: Renee isn't a doctor or even a medical student. She was training to be a veterinarian. However she's the only one with any medical training in the group. Unless of course you roll up a doctor.
Colour-Coded Emotions: In one of the menu screens, characters moods are displayed in different colored text.
Crazy Survivalist: Not only do you have to deal with Lone survivors that will shoot on sight, you also have groups of criminals who have decided that they are the new government.
Driven to Suicide: Elaine if you don't talk her down. Also numerous people in the background, you'll find people who killed themselves rather than face the zombies.
Drugs Are Good: Several characters request medical marijuana as a luxury item.
Dying Moment of Awesome: Bud's Wife. She went to the Clinic, knowing that they were being swarmed with Zombie Infectees. She went anyway as that was her job. Bud even says that's one of the things he loved about her.
Eaten Alive: Comes with the zombie apocalypse territory
Elite Zombie: Almost entirely averted. The only variations on the zombie theme are the crippled, crawling ones, the ones who're on fire, and the ones with body armor.
Ironic Name: The town of Splendid is anything but with all the zombies and looters walking around.
It's Up to You: The Player character must always be in the exploration team.
Know-Nothing Know-It-All: Doug. While he does have decent science stats, the man doesn't realize the difference between the military internet and civilian internet. (He goes on a rant about how the internet was designed for the end of the world so how can it be down.)
Late to the Tragedy: The game opens with the Player Character waking up after having been bedridden and unconscious for two weeks in the basement of the High School the action centers around.
Mêlée à Trois: Late game maps (or eariler if Sequence Breaking) has some of the enemy factions fighting each other. Of course the noise of the fight draws zombies to it becomes a Looter/Survivalist/Zombie battle. You can join in or pick off the survivors.
Schedule Slip: Unavoidable as a fourth of the Dev Team is in Ukraine which is currently under going political upheaval.
Another minor one as the Team is preparing to Showcase the game at PAX and since they are an Indie team they don't have a publisher to do that for them. Of course unlike most examples it just slows down the updates for a bit. The first pushed back their release date by a month. The second only for the three days they'll be there and a week to recover.
Take That: To Rick Perry's day of prayer. For non-US political followers, the Governor of Texas asked for everyone to pray for a drought in Texas to end. Not only did drought became a record-breaker after that, but several wildfire also razed Texas. In-Game he asked all of Texas to pray for the infection to end. One Genre Savvy ally knew it was time to get the hell out of dodge.
Team Pet: The player has the option adopt a dog and put it on their team. Obviously; dogs do not have hands like humans and can't carry stuff or hold weapons, but they compensate for this by their better senses which can more effectively alert the player's team to threats. In combat they also have the perks of being unable to panic, and immunity to the zombie plague.
Later updates should add Cats that raise morale and keep the rats away at the cost of more food. Also you can raise chickens for eggs, and meat in a pinch.
The Bechdel Test: Passes, easily if you make a female PC. Men and romance is the last thing on any one's mind right now.
Renee and Anita have a conversation about wanting the other to stay safe in the Shelter.
Mia and Sara debate the merits of joining the Shelter.
Video Game Cruelty Potential: You can also kill any of the people you recruit, either by letting them die in combat or taking them out of the Shelter for a "terrible accident."
On Serpent Street You can break into a house where you fight a survivor. Once he's dead and you loot his house, you discover a locked room where the mans terrified family is hiding from you.
Zombie Apocalypse: Why, of course! The game largely follows the classic Romero Rules after all.
Zombie Gait: The game's zombies are strictly traditional, slow-moving lurchers.
Zombie Infectee: Naturally. Though, in a slight departure from the classic Romero Rules, infectees can stop the turning process with a steady supply of antibiotics, but not entirely cure it; an infectee will eventually turn if they lose access to antibiotics.
The player is, due to the Rule of Fun, immune to the infection on normal difficulty. The dev team have hinted at a harder "survival mode", where this won't be the case.