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Trivia / The Legend of Zelda: Breath of the Wild

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General Trivia

  • This is the second game in the franchise (the first being Zelda II: The Adventure of Link) in which original music composer Koji Kondo wasn't involved at all, to the point that his name is nowhere to be seen in the credits. Over time he stopped composing Zelda music for the most part (in Twilight Princess and Skyward Sword he only made one track for each game), but he was always present at least as a music supervisor, and had final say on the music and sound design. In Breath of the Wild, however, Kondo's role was fulfilled by Hajime Wakainote , while the actual composers were Manaka Kataokanote  and Yasuaki Iwatanote .
  • Despite being the first of the Zelda games to have real Science Fiction elements with the hyper advanced Sheikah technology everywhere (other than a few one notes of aliens in Majora's Mask), it was originally intended to be much more futuristic based on concept art of things like UFOs. Link's ancient bike in the DLC was another product of this. This was likely due to Nintendo dividing their subsidiary Monolith Soft in half to assist work on this game, who are famous for their Science Fantasy and After the End stories.
  • While this is technically not the first main line Zelda game to feature fully voiced dialogue (that was The Legend of Zelda: Four Swords Adventures, even if only in the Japanese version), it is the first one to use it extensively, and in all the languages the game is localized into.
  • For the Latin American Spanish dub, this is the very first Nintendo game with a dub made in Mexico, as previous Nintendo games with Latin American voice acting were dubbed in Spanish-speaking voice acting studios in Los Angeles, CA (Star Fox 64 3D and Super Smash Bros. for Nintendo 3DS/Wii U, the latter only had a partial dub for specific characters) and Argentina (Kirby's Epic Yarn) and also, from a technical point of view, the very first The Legend of Zelda title with Mexican voice acting at all since the animated TV series.
  • This is the first 3D Zelda game to feature Ganon as the main antagonist without portraying his human form Ganondorf, barring a brief Continuity Nod to it.
  • This is the first 3D Zelda game to lack the Hookshot/Clawshot and Magic Music. The first instance is particularly significant, since it was a conscious decision by director Hidemaro Fujibayashi, and he had to explicitly use his directorial mandate to make it so, since many staff members begged him to include it.
  • This game is the first to include the Sheikah as an established tribe, as they were absent or reduced to a single individual in previous games.
  • Miyamoto would comment that the game needed to sell two million copies to recoup development costs and start making a profit. The sale total was far beyond this even a month after release.
  • The game's various generic NPCs all use an advanced version of Mii Maker in order to generate the characters, using a special designation called "UMii". Through modding, it has been made possible to import official Miis used in Wii Sports or Super Smash Bros. Ultimate. This also holds true for its sequel.

Trivia Tropes

  • Acting for Two: With the exception of Mipha, the English voice actors for each of the Champions also voice Link's allies in their respective villages. Sean Chiplock (who also plays the Great Deku Tree) voices both Revali and Teba, Joe Hernandez voices Daruk and Yunobo, and Elizabeth Maxwell voices Urbosa and Riju.
  • Approval of God: Apparently, Sidon's English voice actor Jamie Mortellaro has voiced his approval of this video, as stated by Sean Chiplock (Revali's English voice actor).
  • Ascended Fanon: Hero of Twilight and Hero of the Sky were originally fan nicknames in the same style of the Heroes of Time and Wind. As of this game, they're both canon.
  • Blooper: During the debut at E3 2016, the Nintendo staff initially playing it forgot to take the game off of Demo mode before showing off gameplay, so they had to restart the playthrough.
  • Creator's Favorite: According to this video, Mipha is Eiji Aonuma's favorite Champion while Fujibayashi's favorite is Urbosa.
  • Descended Creator: Jamie Mortellaro served as the director for the English dub of this game, while also voicing Sidon himself.
  • Dueling Works:
    • Both this game and Horizon Zero Dawn are open world games with the advertising focusing on an archer character fighting giant mechanical enemies, and their respective release dates were less than a week apart, leading to inevitable comparisons and arguments over whether one would eclipse the other. In the U.K., at least, Horizon had sold better but has not quite matched the high reviews of Breath of the Wild. In Japan, Breath of the Wild has beaten out sales of Horizon almost two to one, according to Famitsu. By 2020, Breath of the Wild had sold about twice as much as Horizon worldwide.
  • Fake Brit:
    • Canadian-American Patricia Summersett voices Zelda with a British accent.
    • Amelia Gotham, who is American, also puts on a British accent when portraying Mipha.
  • Fandom Nod: An Alternative Character Interpretation for this Link is that he's an Ax-Crazy pyromanic. One of the dialogue options you can tell the Old Man upon swiping his torch is that you'll burn stuff with it.
  • Follow the Leader:
    • Pine, a game for the Nintendo Switch, is an open-world action adventure simulation that feels very much like Breath of the Wild in its visuals and gameplay.
    • Genshin Impact is notoriously similar to the game, to the point that one fan notoriously destroyed his PlayStation 4 in outrage over the game. From the graphics to the gameplay to the enemy designs, a lot of things feel like a Captain Ersatz of BOTW's key elements. Interviews with miHoYo do confirm that BOTW served as an inspiration for creating Genshin Impact. However, it does attempt to add a lot of its own flavor to the mix, such as focusing more on the magic side of the story, or making a different combat system. Ironically, Genshin Impact was announced for the Nintendo Switch later on, meaning that Nintendo themselves didn't have much of a problem with it, if at all.
    • The makers of Conan Exiles said that they added a climbing mechanic in tribute to the one in Breath of the Wild.
    • Immortals Fenyx Rising is cited as Breath of the Wild with Greek mythology.
    • FromSoftware went on record as saying that Breath of the Wild was one game from which Elden Ring took inspiration from.
  • God Never Said That:
    • Quite a few gaming news publications reported either that Eiji Aonuma and Nintendo planned for "The Champions' Ballad" to take place in the post-story period and would deal with Hyrule being rebuilt, or that it would take place in the past before the Great Calamity; in both cases, the publications assumed that this would require the DLC having its own separate save file from the main game. The DLC actually meshes with the main game, takes place in the present, only revisits the past through extra flashbacks, and leaves the ending of the main game the way it is. But while the Zelda team were pretty tight-lipped about the DLC up until its release, they never said anything about it being separate from the main game. Crucially, many of the news stories claiming that Aonuma/Nintendo said it would be post-Ganon story don't provide any direct quotes along those lines.
    • Fans sometimes claim that Breath of the Wild takes place in a period where the split timelines of the previous games have remerged based on official materials that show it in a broad box below all three timelines. What the Zelda team actually intended was for the game's timeline placement to be deliberately vague so that fans could draw their own conclusions.
  • In Memoriam:
    • Satori Mountain is named after late Nintendo president Satoru Iwata. It's a peaceful place, full of useful plants, with very few (and very weak) enemies. Near the mountain's peak is a pond of clear water shaded by a cherry tree in full bloom - the only flowering tree in the game besides the Deku Tree - where a mysterious horse-shaped spirit called the Lord of the Mountain manifests when the mountain peak glows green. The Lord of the Mountain is said to be the reincarnation of a dead sage, and is also called Satori. The NPC who tells you about this, Botrick, bears a strong resemblance to Iwata. He's a traveling merchant who advises you to carry a weapon if you go alone.
    • There is an NPC in the game called Dayto who hangs around the Foothill Stable at the base of Death Mountain. He spouts some rather unhelpful quotes that he repeats endlessly, but what makes him special is that he is a dead ringer for Robin Williams, as Botrick is to Iwata. Williams was one of the most famous fans of the series, naming his own daughter Zelda in honor of it. Then there's a Sheikah NPC whose name doesn't fit with the other Sheikah names: Doctor Robbie.
  • Killer App: Breath of the Wild was released as a launch title for the Nintendo Switch to kickstart the system's life. It led to the Switch selling over 906,000 units in the US alone after just a month (making it one of the fastest-selling consoles Nintendo has ever made), and even had an attach rate of over 100% (with the assumption that some players either bought it in advance of finding a Switch for themselves, especially with Amazon discounts and other promotions, or picking up the Limited and/or Master editions). By April 2018, the game had become the best-selling Zelda game of all time, with combined Switch and Wii U sales putting it over 10 million units sold (over half the total install base for the Switch itself up to that point). And by 2020, the game had sold 20 million units, and the game retained a spot in weekly Top 20 best-sellers and occasionally Top 10 even that late, a trend previously only seen with super-popular Nintendo franchises such as Super Mario Bros. and Pokémon.
  • Limited Special Collector's Ultimate Edition: There are Limited and Master Editions of the game. The Limited Edition includes the game, a cloth map, soundtrack CD, collectible coin, and a Switch carrying case designed like the Sheikah Slate. The Master Edition includes all that and a statue of the Master Sword.
  • Milestone Celebration: The game was intended to be out in commemoration of the 30th anniversary of the The Legend of Zelda series (1986-2016), but Schedule Slip pushed it out of that timeframe. However, it does line up with the series' 30th anniversary in western countries (1987-2017).
  • Newbie Boom: The previous best-selling Zelda game, Twilight Princess, sold around 8-9 million copies for its original Nintendo GameCube and Wii release. By mid-2020, Breath of the Wild sold a combined 20 million copies for Wii U and Nintendo Switch, well over twice as much as Twilight Princess.
  • The Other Darrin: Kengo Takanashi voices Link instead of Takashi Ohara.
  • Promoted Fanboy: Fans noticed one non-Japanese name in the staff credits (outside of localization roles): Corey Bunnell (under Wildlife Programming), and found a 2007 post where he asked for advice on moving to Japan, and talked about his dream of working at Nintendo.
  • Referenced by...:
    • In making Turning Red, director Domee Shi has stated that the look of her film was inspired by this game and others like it.
    • In the Ted Lasso episode "Smells Like Mean Spirit", an unnamed flight attendant tells Ted that she once delayed a flight to Sydney because she was too engrossed in playing Breath of the Wild.
  • Role Reprise: In the Japanese version, Yu Shimamura reprises her role of Zelda from the previous console game, Skyward Sword. And this time, she speaks fully instead of grunting sounds.
  • Schedule Slip: Like many other home console installments of the series, the game was delayed multiple times. Development started shortly after the completion of The Legend of Zelda: Skyward Sword and was eventually announced for a 2015 release during E3 2014. Then in early 2015, series producer Eiji Aonuma stated that they were pushing the release date to 2016 because the development team had come up with so many ideas that they needed more time to capitalize on them. A month before E3 2016, the game was pushed to 2017, with part of the reasoning being so that it could be released both for the Wii U and the Nintendo Switch. This was proven to be the case on January 12, 2017, with the release date for both the Switch and the game being March 3, 2017.
  • Shrug of God: Eiji Aonuma states in the art book The Legend of Zelda: Breath of the Wild — Creating a Champion that they won't state which of the series timelines it falls under, as it was designed so it could fall under any of them. This would later get reflected in a 2019 update to the official Zelda timeline, in which all three of the series timelines end with Breath of the Wild. As a result, the game ends up acting as a Soft Reboot, so as to allow later entries in the series to start with a relatively blank slate.
    We realized that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun

    We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way.
  • Throw It In!: A lot of debate went into the sound of the horn that enemies blow to alert others of Link's presence. In the end, they simply recorded the sound of a horn one of the developers happened to have at home.
  • Trolling Creator:
    • The day the first trailer was revealed, Eiji Aonuma alluded that the character shown wasn't Link when he said "no one ever explicitly said that was [him]." This launched hours of speculation, from the character being a girl and/or somebody who idolized Link, or even a hero who stepped up when Link didn't appear in The Legend of Zelda: The Wind Waker's backstory. The next day, Aonuma admitted that he was just joking and the person in the trailer really is Link.
    • For the longest time, Nintendo did not reveal the exact release date of the game. Come the January 12, 2017, Nintendo Switch event livestream, Nintendo ended the stream with a section on Zelda. It featured Reggie Fils-Aime in New York asking Shigeru Miyamoto about the game's release date, who then referred Reggie to Eiji Aonuma, who then referred him to Tatsumi Kimishima, Nintendo's president and the host of the Switch livestream. When the livestream switched back to the main event in Tokyo, it featured Kimishima behind a giant screen with "March 3, 2017", the release date for the Nintendo Switch. Yet even then, Kimishima made no mention of the release date. It was only after a new Zelda trailer was shown that the release date was revealed.
  • Unspecified Role Credit: The game’s credits list the voice actors for all the available voiced languages but doesn’t state which character they voiced.
  • Urban Legend of Zelda: Not surprising, considering the size of the game.
    • Many websites claim it is possible to fuse the Ceremonial and Lightscale trident together to create the Zora Trident, an unbreakable spear. While both the Ceremonial and Lightscale tridents can be repaired after breaking, and both require a Zora Spear to forge (which is probably where the confusion came from), the Zora Trident does not exist in the game.
    • A common claim is that the Hylian Shield is unbreakable. It's extremely durable, but it can break, though a replacement can be bought from Granté in Tarrey Town if that happens. It's also not immune to being dropped like the Master Sword is, and just like any item it will despawn if dropped and the player moves far enough away.
    • If you finish all 120 Shrines and pick up the four Heart Containers from defeating the Blight Ganons, you'll be three upgrades short of maxing both Hearts and Stamina. There have, therefore, been several claims about extra heart containers and stamina vessels at different places in the game, but those, too, have been debunked. "The Champions' Ballad" DLC does add four more shrines so players can get one more extension to their health or stamina, but it's not enough to get both stats maxed out at the same time.note 
    • Before Master Mode was released it was rumored that the mode would add Moldugas to snowy areas in addition to adding Lynels to the Great Plateau. While Master Mode does indeed have Lynels appear much earlier than in the normal mode, Moldugas are still only found in the desert.
    • It is very common among fans to assume that the technical reason for the Blood Moon's inclusion is to let the game reset its memory flags to prevent the game from running out of memory. This is only a half-truth at best; the "Panic Blood Moon" phenomenon is indeed triggered by the game running out of memory, but this is an emergency measure to prevent the game from crashing. Memory flags are always loaded at the start of each play session, and so the amount of memory they use does not change during gameplay, even when a Blood Moon strikes. In Layman's Terms, if this rumor was true then the game would be unloading and reloading memory flags constantly during gameplay, which is far less efficient than the actual system of loading all the flags in at the start and changing those while you play.
  • What Could Have Been:
    • A female Link option was considered, but ultimately dropped since the team felt that it would make much more sense if Zelda was the female protagonist option. However, that idea was also dropped both because they wanted to keep the focus on Link and couldn't think up a good story reason for his absence if Zelda was the PC.
    • Because the game was originally planned as a Wii U exclusive, it was designed for heavy dual-screen integration with the system's GamePad controller. (The Sheikah Slate was meant as a stand-in for the GamePad.) This was later removed, once the decision was made to have the game as a dual-release on both the Wii U and Nintendo Switch, with the developers noting that they felt the change actually improved the gameplay.
    • As shown at the 2014 Game Awards, early versions of the game featured the Sailcloth from Skyward Sword as an item that Link could use to glide across the air. In later versions, the Sailcloth was replaced with the Paraglider.
    • In the same footage as above, HUD screen shows a green bar below the life gauge, which appears to be a magic meter.
    • The Sheikah Slate used by Link was originally intended to speak like a traditional sidekick via the GamePad, similar to Navi, but the idea was scrapped when they created the Nintendo Switch version of the game.
    • Several strange pitches and ideas for the game were shown off by Nintendo at the 2017 Game Developer's Conference.
      • One was called "Hyrule Wars from The Legend of Zelda". It depicted Link traveling in the middle of a battlefield during explosions. From the name, this suggests a war would have been present and Link would have entered areas where ongoing battles were occurring.
      • The other is "The Legend of Zelda: Invasion", which featured an alien invasion of Hyrule (unlike the sidequest from Majora's Mask, this would have formed the main premise of the game), a modern-day version of Link wearing a tracksuit and riding a motorcycle styled after Epona, or wearing a spacesuit and hanging out with a Metroid. Possibly the most surreal one is Ganondorf in a Metallica T-shirt. Funnily, Nintendo did add in an optional t-shirt with the Nintendo Switch logo on it that Link can wear in the game, but only if you bought the season pass, and as of the Champion's Ballad DLC Link has access to a Magitek motorcycle called the Master Cycle Zero. A short manga was featured showing what one of the aliens would look like.
    • One piece of concept art shows that the Master Cycle Zero was originally going to look like a wolf.
    • One making-of video reveals that they at one point planned for a race of Lilliputians in the game, with Link even being able to shrink down to interact with them. Sound familiar? While the video does not say they planned on using the Minish specifically, footage from The Minish Cap plays while talking about this scrapped idea.
    • According to an interview with the director, a Hookshot and a Beetle from Skyward Sword were planned to be the runes for the game, along with the other four runes. In a later interview with Aonuma, he said the Hookshot specifically was cut due to the new climbing and paragliding mechanics making it largely superfluous.
    • The developers toyed with the idea of having treasure chests already opened and their contents looted for no reason other than for flavor to the game. It was scrapped due to concerns of confusing players into thinking the treasure was located somewhere else.
    • The developers considered letting players pet the Hylian Retrievers, something that was commonly requested after the game first came out. They figured that it would be an Underused Game Mechanic in a game that had the overarching design philosophy of "use a small number of mechanics for a large variety of tasks."
    • The Kokiri tribe would have made an appearance in the game along with having their own Champion (who would have used a whip as their main weapon), but they were eventually replaced by the Rito.
    • The Zora race, at one point in development, resembled the classic enemy River Zoras more than the Sea Zoras introduced in Ocarina of Time. While the Zora in the final version of this game do have some more bestial attributes (the Shark Man motif, the Scary Teeth, Gill-man-esque claws on their fingers and toes), they still more closely resemble the Sea Zoras. Mipha in particular at one point had a strong resemblance to a lionfish and wore a dress.
    • The Guardian Stalker was intended from the beginning to be a Suspiciously Similar Substitute to the Octoroks as they appeared in the first game, with the Graphics-Induced Super-Deformed designs the Octoroks had being extrapolated to a monster that really was as massive as those appeared in that game. Early designs for the Guardians depicted them as organic creatures like the Octoroks, ranging from massive cephalopods and arthropods to various kinds of gruesome-looking Starfish Aliens. The team eventually decided that having enormous and alien-looking organisms wandering all across Hyrule would have been a bit too gross, so they instead went with the intimidating but less gross Magitek Starfish Robots of the final game.
    • The Bulbos from Twilight Princess were originally going to reappear in the game as a concept design for the Boars.
    • The Japanese version of the "Creating a Champion" artbook depicts concept art of Link with two people who are presumably his father and little sister (both are unnamed so it isn't known if the little girl is supposed to be a reimagining of Aryll), and another piece of concept art shows Link and the girl wearing cloaks and the former wielding a spear. It's possible they were meant to appear in the game, though whether in flashbacks, or if it was before the game's premise was final, isn't known. In the final game, Link's father is very briefly mentioned but never shown. This art is also absent from the English release of the book.
    • Originally, Kakariko Village and Korok Forest were each located where the other was but were eventually swapped around.
    • By the developers' own admission, they actually had a lot of ideas for downloadable content, but the sheer amount of ideas led them to decide it was better to make a new game using the ideas instead. The sequel is at least partially made of these ideas as a result.
    • During the Tarrey Town side quest, the player would've originally been able to design and build the houses of new residents after inviting them to move to the burgeoning village. The box-like architecture of Tarry Town's buildings is a holdover from this.
    • At one point, there were going to be toxic bodies of water as well as the regular and cold ones; they would have sapped Link's health at a rate of half a heart for each half-second spent in them, and damaged enemies at a rate of 1.25 hearts per second (except for Ganon and the Blights, which would have been immune). The code and textures can still be found within the game. The fact that they're mechanically different from normal water pools in that they can't be frozen by Cryonis suggests that they were added in very late in development, then taken out before they were finalized.
    • Prince Sidon was originally going to be grey instead of red. In fact, according to Creating a Champion, his final design was grey, but he didn't stand out enough from the rainy atmosphere of Zora's Domain, nor did he have enough of a resemblance to Mipha. To rectify both of these problems, he was made red instead.

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