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Fighter, Mage, Thief is suffering from two potential problems.

  1. Despite being a gameplay based according to the description, many examples are non gameplay-based, based around an idea of a Power Trio rather than a Three Approach System (the fact it is in the index of Power Trio does not help)
  2. Even if the Power Trio dynamic is valid (which according to the description, it isn't), there's attempt at shoehorning three or more characters to the trope despite not cleanly fitting into the categories of "Fighter", "Mage", "Thief".

Wicks Checked: 50/50


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    Correct use per trope page's description (1/50, 2%) 
  • TabletopGame.Ryuutama: The three character types, Attack, Technical, and Magic. Attack types have bonus HP, can use more weapons, and deal more damage in combat. Technicals have higher carrying capacity and bonuses to initiative and skill checks when concentrating, while Magic types can use magic. Character type is distinct from class, which defines one's professional career and what sorts of skills they can perform, whereas type is more oriented to how that character functions in combat. Three character types fits the gameplay roles correctly.
     Used on a "Power Trio" rather than "Three Approach System" front (4/50, 8%) 
  • Characters.Arknights Allies: Hung, Aak, and Waai Fu, respectively. All roles filled as a Power Trio but Arknights is not a Three Approach System,
    • Hung fills the role of the Fighter. As The Big Guy in their power trio, he is always at the frontline where he will take the brunt of the damage.
    • Aak is the Mage, a Support Party Member who provides a variety of buffs to his allies.
    • Waai Fu is a Fragile Speedster Thief who specializes in quick hit-and-run tactics, and she often operates independently of the other two.
  • Characters.Deltarune The Three Heroes: Susie is the Fighter of the party, having the most health and damage of the group. Ralsei is the Mage, specialising in healing and pacifying magic at the cost of his hitpoints and general damage output. Kris is the Thief, having more health than Ralsei, but less than Susie, while also having indirect methods of dealing with enemies through ACTing. While all three fit gameplay roles, there feels more emphasis on the Power Trio due to the lack of Three Approach System
  • Characters.Hyrule Warriors Age Of Calamity Hyrulean Forces: Clarifies a deliberate attempt for something similar trope (in Impa's section anyways), however the game does not fall into the Three Approach System.
    • (Link's entry): Link is a knight who specializes in melee weapons, in contrast to Zelda's magic and Impa's ninja techniques.
    • (Impa's entry): Enforced. Impa was given a ninja-like moveset to complement Link's traditional warrior style, and Zelda's magic.
    • (Zelda's entry): Link is a knight who specializes in melee weapons, in contrast to Zelda's magic and Impa's ninja techniques.
  • Characters.Tactics Ogre Main Characters: The very first battle foreshadows the trio's proficiencies with Vyce opting for straightforward violence (Fighter), Catiua providing magical support (Mage), and Denam tactically attacking from behind (Thief). Even their unique classes further emphasize these traits with the Warrior/Ranger class specializing in front-line combat, the Princess class offering spell versatility, and the Lord class enabling superior mobility in the original or skill flexibility in the remake. The protagonists are built on a Power Trio, as Tactics Ogre classes are not built on a Three Approach System
    Other examples that fits trope vibe (6/50, 12%) 
  • VideoGame.Absinthia: Sera and Freya are the tanks of the party, Thomas is the Red Mage who uses offense and healing spells, and Jake is the thief who is fast and can inflict ailments. Fills all the roles clarified by Fighter, Mage, Thief but the lack of in-game clarified classes/roles, along with two characters fitting one role make me unsure if this is a true example of this trope according to the current description.
  • VideoGame.Beyond Skyrim: The developers have stated that the player dialogue choices are generally written after this template. In most situations where the player is offered choice of dialogue response, there tend to be a pragmatic/brutish answer (Fighter), an intelligent/analytical answer (Mage), or a snarky/charming answer (Thief). This is an odd example, as it fills social choices rather than gameplay roles and yet is clearly based off the Fighter, Mage, Thief dynamic.
  • Series.Kamen Rider Drive: Drive's three basic forms fit into this. Type Speed is the thief, specializing in its high speed, Type Wild is the fighter, with heavier brute-force attacks, and Type Technic is the mage, with its technopathy and other more esoteric powers. While this is a TV show rather than a game, all three forms fill the abilities of the three roles.
  • Characters.Pathfinder Classes Second Edition: An interesting case in that many of the Magus' subclasses — referred to as "Hybrid Studies" — fall into this dynamic. "Inexorable Iron" and "Sparkling Targe" both fall under the Fighter, specializing in using heavy two-handed weapons for Inexorable Iron while Sparkling Targe specializes in Knightly Sword and Shield. Inexorable Iron's features are specialized for sustaining itself while in the thick of battle while unleashing devastating strikes, whereas Sparkling Targe empowers its shield against magic and makes itself an unyielding wall. "Laughing Shadow" is the Thief; it specializes in moving fast and staying light on its feet, benefitting from wearing as little armor as possible and doing extra damage to flanked or distracted foes. It gains abilities to feint and obfuscate enemies and even teleport across the battlefield for quick hit-and-run tactics. "Twisting Tree" meanwhile fills the role of Mage; as the Hybrid Study that specializes in the use of staves it naturally has more spells available to it than other Magi and can make use of staves without interfering with its other features, something the other Hybrid Studies struggle with. Its features likewise make the most of staves, allowing them to strike from greater distances with the weapon and further empower their staff via runes and weapon traits. A solid case of how each subclass can fit into the Fighter, Mage, Thief roles however Pathfinder is not a Three Approach System
  • Characters.Plants Vs Zombies 2 Its About Time Zombies: The Knight Zombie, Wizard Zombie and Jester Zombie respectively. The Knight absorbs a lot of damage, the Wizard stays at the back lines using magic to turn plants into sheep, and the Jester moves quickly and "evades" projectiles via reflecting them while gaining a speed boost. The Chinese version of the game even includes a more traditional rogue in the Bandit zombie, who uses invisibility to avoid being attacked. While they fill all the TAS roles quite well, this applies to enemies rather than players, not to mention that this only applies in the Dark Ages levels.
  • VideoGame.Wizard Of Legend: The museum introduces you to the three types of enemies you could face: the sword-wielding Chaos Knight, the Chaos Mage that casts magic bolts in many directions, and Chaos Rogue that specializes in stealth such as through invisibility. Enemy niches cleanly established and correctly fit all three roles but these are enemy roles rather than a Three Approach System for players.
     Not cleanly fitting into Fighter, Mage, Thief gameplay roles (4/50, 8%) 
  • VideoGame.Bendy In Nightmare Run: None of the three fill the roles of Fighter, Mage, Thief
  • Characters.Final Fantasy XV Party Members: Noctis is a Jack of All Stats, but his crew consists of Gladiolus (the Fighter who specializes in close combat and brute strength), Ignis (the Mage who's very skilled in elemental attacks), and Prompto (the Thief who specializes in ranged, quick attacks). Interestingly, Ignis and Prompto can also switch the roles depending on their playstyle, as Ignis can also wield knives and focus on zippy, Flash Step-style knife attacks and Prompto has access to status-causing and elemental firearms. The fact that Ignis and Prompto can switch between the two roles of Mage and Thief means this trope does not cleanly fit.
  • VideoGame.Ghost In The Shell First Assault Online: The characters are organized into "Assault, Disturb, and Support" classes. While a Three Approach System is present, Support is not quite a mage class.
    • The Assault characters (Batou, Ishikawa, Borma, and Azuma) are the Fighters designed to tank. They have higher HP but a slower run speed, and are limited to Assault Rifles and Machine Guns— both of which have relatively high power but low accuracy. Fits Fighter
    • The Disturb characters (Motoko, Maven, Pazu, Kuro, and Reiko) are the Thief characters. They have low HP but high mobility, being able to slide around the map after sprinting. They're restricted to Submachine Guns and shotguns, as well as a smoke grenade for concealment. They're designed for quick kills and disorienting enemies. Fits Thief'
    • The Support characters (Saito, Togusa, and Sitara) are the Mage characters. They're restricted to sniper rifles and personal defense weapons, as well as a scrambler grenade for disrupting enemies. They're designed for picking targets off from a distance, locating them using Saito's heat sensor, flushing out enemies with Togusa's seeker drones, and controlling areas with Sitara's hover drone. This feels like a hybrid of the Ranger (for sniping) and Support (for the helpful drones) roles in Common Character Classes rather than a straight up Mage.
  • Toys.Rumblerobots: The three primary concentrations a bot can have. Because you have an extremely limited amount of upgrade slots for your bots (a mere three max level upgrades) you'll need to focus on making your bot good at one thing to win. Laser focused builds become the Mage, unable to shrug off much punishment and unlikely to be very fast or punch very often, Tanking focused builds become the Fighter, able to absorb laser shots while they close the distance to try and go for knockovers or hitting the opponent's weak spot, and speed and punch focused builds become the thief, able to move quickly and unleash Rapid-Fire Fisticuffs but not able to take much damage from lasers and still just as vulnerable to an overturn or getting hit in their weak spot. The three concentrations fill the Three Approach System along with Tanking and Speed/Punch bots filling the role of Fighter and Thief respectively, however lasers don't fit the vibe of magic or anything similar.
    Other types of misuse (8/50, 16%) 
  • WesternAnimation.How To Train Your Dragon 2010: The main human and draconic antagonists of the films all fit the archetypes. Stoick, who is arguably an antagonist to Hiccup of the first film, is an old-fashioned warrior who believes in brute strength and simple tactics and fits the Fighter mold, while the Red Death, a powerful and ferocious dragon who bullies smaller dragons and relies on its own force, also can be considered a Fighter. Drago, a vicious dragon tamer, and his mind-controlling Bewilderbeast are Mages, able to use non-physical abilities to pose a major threat to the heroes. Grimmel and his Deathgrippers can be classified as Thieves, with their reliance on swift attacks, venom and dishonest tactics, although Deathgrippers have the strength to be called Fighters. Beyond the issue that Examples Are Not Arguable, the three are not linked for any reason other than being antagonists for each movie in the trilogy.
  • Characters.Jujutsu Kaisen Tokyo Prefectural Jujutsu High School: Yuji fights near-entirely with his bare hands and only uses cursed energy to augment the strength of his blows, making him the Fighter. Megumi, who wields the most powerful cursed technique and factors it the most into combat, is the Mage, while Nobara's preference for hiding how her Straw Doll Technique works and fighting at range makes her the Thief. Yuji and Megami fill the role of Fighter and Mage respectively, but Nobara comes off as a different type of Mage.
  • Characters.Middle Earth Film The Fellowship: The Legolas-Gimli-Aragorn trio is a subversion: Legolas is the Thief, because he's a skilled archer and an expert in acrobatics; Gimli is the Fighter, as he's a bulky axe-wielding tank; and Aragorn, despite having Healing Hands and being able to heal victims of the Nazgul, not only completely lacks the typical characteristics of a White Mage, but does very little healing and is much more well-known for fighting in the front lines, having traits of a balanced Fighter-Thief hybrid that uses Bow and Sword in Accord. The only actual Mage of the Fellowship is Gandalf, but even he rarely uses magic as a weapon. Not a Subversion. Not only is this not a game, the characters were never set up for something resembling this dynamic to begin with.
  • Recap.The Owl House S 2 E 20 Clouds On The Horizon: Demonstrated by Hunter, Willow and Gus. Gus, the Thief, uses his illusions to detect and fool enemies and aid his friends in battle; Hunter, the Fighter, primarily attacks by slamming his opponents with his staff at close range and is trained in mundane combat; and Willow, the Mage, is a magical powerhouse who relies on her talent in plant magic to deal devastating damage. It’s nicely shown when they're trespassing into the Blight property. This is merely a moment of combat, the three we never established as a solid trio.
  • Characters.Spider Man Insomniac Villains: This is the Sinister Six, not the Sinister Three, so it fits neither on a Three Approach System nor Power Trio front
    • Rhino is the Fighter, owing to his brute force and close combat.
    • Electro is the Mage, who fights with his lightning abilities
    • Vulture is the Thief, being an airborne fighter with knives at his disposal.
  • Characters.Steven Universe Crystal Gems: The three older Gems all fit: Garnet (Fighter) depends primarily on her absurd physical strength and durability, Pearl (Mage) uses her mental talents and projections, while Amethyst (Thief) is most likely to use unusual abilities like shapeshifting. Unusual abilities do not equal finesse
  • VideoGame.Vain Glory: Prior to Update 2.0, there used to be several classes in Vainglory. Fits Common Character Classes better
    • Sniper: Heroes of this category mainly focus on dealing damage from afar with weapon power, although some Sniper-class heroes do surprisingly well and also unlock new play styles using crystal power - like Baron and Vox, to name a few. More often than not, they are squishy and thus are vulnerable to a well-placed gank. Here's the Ranger
    • Mage: Similar with Sniper-class heroes, Mage-class heroes focus on dealing damage from afar (Reim being the only subversion) with spells and accumulating crystal power, which increases the damage and effects their spells can cause. They are also squishy and thus are vulnerable to a well-placed gank. Here's the Nuker
    • Warrior: Heroes of this category are built for taking the fight to the enemy, able to dish out damage as well as they take it. Most have defensive abilities that allow them to stay longer in the fight. Warrior-class heroes work best with weapon power items, but some heroes - Joule and Alpha, for one - work surprisingly well with crystal power items. Here's the offensive Warrior
    • Assassin: Heroes of this category specialize in darting into frays to kill an enemy hero and, when the going gets too tough, darting out of it towards safety. Depending on one's play style, they can be played with either weapon or crystal power. When caught out of position, they tend to be squishy and can be taken down with ease. Here's the Rogue
    • Protector: Heroes of this category are an interesting mix. They can be lumbering masses of steel and flesh (Lance and Phinn, respectively), sturdy warriors such as Catherine or Ardan, or fragile mages like Lyra and Adagio. What sets them apart from the other four classes is that their abilities work best when used in tandem with other heroes. Phinn is probably the quintessential Protector-class hero of all: although he has a laughably slow attack speed and movement speed, as well as a skill set that makes it difficult for him to kill heroes by himself, his heroic perk, Unstoppable, gives him innate tankiness (he shrugs off stuns and silences, and gains bonus health from items he buys); his first ability, Quibble, causes a stun that has a decent area of effect; his second ability, Polite Company, allows his team to gain fortified health; and his ultimate, Forced Accord, allows him to drag enemy heroes towards him, either to set them up for a gank or to allow his teammates to escape. Here's the defensive Warrior
    • Breaking Pointnote , and its crystal counterpart Broken Mythnote  gain more power over time as long as you are in battle. This, isn't linked to any of the classes.
  • VideoGame.The World Called Hollow - There are actually several varieties of each class to choose from. Warriors, Knights, Paladins, Death Knights, Mages, Illusionists, Necromancers, Druids, Thieves, and Assassins, among others. Actually Fantasy Character Classes
    Zero Context Examples but used for Games (6/50, 12%) 
  • Characters.Eternal Darkness: Chattur'gha, Ulyaoth, and Xel'lotath, respectively. Potholes do not make up for lack of explanation (among with other issues of potholes)
  • LetsPlay.PBG Hardcore: Mostly applies to the final Power Trios in Terraria #2, with Jeff as the fighter, McJones as the mage, and Jon as the thief, and Terraria #3, with Lucah as the fighter, Luke as the mage, and McJones as the thief. Zero Context Example plus Zero Context Example
  • TheRunawayGuys.Non Nintendo: Albeit an unintentional example early on in story mode with the guys' chosen classes; Tim as the fighter, Chugga as the mage, and Jon as the thief. They eventually switch to other classes, however. No explanation of classes, just how the LPers picked these classes.
  • VideoGame.Starbound: In the late game, this develops. Ferozium-based armor and staves from the Manipulator Table focus on energy, Violium weapons and armor from the Separator Table focus on health, while Aegisalt weapons and armor from the Accelerator Table form a middle ground, focusing on ranged attacks and energy regeneration. Only Accelerator is clarified why it fits Thief, with Manipulator and Seperator's descriptions too vague.
  • WebVideo.Steam Train: Danny, Ross and Arin respectively in Trine 2. Does not specify which role they played, let alone how the characters fill this role.
  • Characters.Warframe Syndicates: Of the three new playable characters introduced in "The War Within", he's the Fighter - Teshin is a Lightning Bruiser who primarily attacks with a pair of swords. He is the only one of the trio capable of blocking attacks, and whereas the other two have an Emergency Weapon for melee, Teshin has a Ranged Emergency Weapon that also improves his maneuverability. Tellingly, Teshin plays the closest to a normal Warframe. While given a clear explanation why Teshin is the Fighter, suffers from being a partial-context example, as it does not who the other two new character are and why they fill the role of "Mage" and "Thief", not to mention violating the policy of Examples Are Not Recent.
    Zero Context Examples & Not Games (10/50, 20%) 
  • Characters.Akane No Mai The Phantom Thieves: As part of the trio with Hifumi and Sion, Joker is obviously the Thief. Not as obvious as it seems since this is a ZCE
  • VideoGame.Astalon Tears Of The Earth: Arias is the fighter, Algus is the mage, and Kyuli is the thief. No explanation why the characters fit these roles.
  • Characters.Backstabbed In A Backwater Dungeon: Two [ZCEs]
    • (Gold's Entry): He plays the fighter to Nemumu's thief and Dark's mage.
    • (Nemumu's Entry): As an assassin, she plays the thief to Gold's fighter and Dark's mage.
  • Characters.Chained Soldier: Three ZCEs. Saying what roles the characters are but not saying why!
    • (Aoba Wakura's entry): The mage to Koko's fighter and Naon's thief.
    • (Naon Yuno's entry): The thief to Koko's fighter and Aoba's mage.
    • (Koko Zenibako's entry): The fighter to Aoba's mage and Naon's thief.
  • Characters.The Death Mage Who Doesnt Want A Fourth Time Adventurers: Not only are there only ZCEs, but one character is not listed as their role.
    • (Edgar's entry): He's the Scout to Heinz's Fighter and Diana's mage.
    • (Diana's entry): While actually a priestess, she's technically the mage to Edgar's thief and Heinz's fighter.
  • Literature.Drassil: Reed is the knight, being resistant but slow and unimaginative for combat. Reaper the thief, as his style relies more on agility, while Arksinad is the obvious mage. Arksinad knocks this to Partial Context Example as it is not obvious WHY they're a mage.
  • Characters.Goblin Slayer Traveling Companions And Loved Ones: All three entries suffer from being Partial Context Examples, having to look at each character section to see why they fill the three niches.
    • (High Elf Archer's entry): The thief to Dwarf Shaman's mage and Lizard Priest's fighter, being the Fragile Speedster of the trio.
    • (Dwarf Shaman's entry): The mage to Lizard Priest's fighter and High Elf Archer's thief, since he can cast the most spells in his party.
    • (Lizard Priest's entry): The fighter to High Elf Archer's thief and Dwarf Shaman's mage, being physically the strongest of the trio and the best at close combat.
  • Characters.MCU Peter Parker: He's the Mage alongside Peter-2's Fighter and Peter-3's Thief in No Way Home, utilizing his scientific mind and technology much more than them, as well as being more in tune with his Spider-Sense. Partial Context Example due to not explaining why Peter-2 and Peter-3 are their respective roles.
  • Fanfic.Sagittarius Destiny: The titular fireteam consisted of Ikharos as the Warlock (mage), Jaxson as the Titan (fighter), and Lennox-2 as the Hunter (thief). Need knowledge of Destiny why the characters fit into these roles.
  • Characters.Sugar Plums: Chojuro is the fighter, Mitsuki is the Mage, Minami is the thief. Zero Context Example
    Game-based examples with multiple issues (7/50, 14%) 
  • Characters.Baldurs Gate IIINP Cs And Factions: They're an adventuring trio compromised of the classic Fighter, Mage, Thief archetypes, with Rolan being the Wizard, Cal the Fighter, and Lia a Rogue. ZCE plus D&D is not a Three Approach System
  • Characters.Fire Emblem Three Houses Holy Kingdom Of Faerghus: Fighter. The kingdom's military is disciplined and has a sense of chivalry instilled in them. Partial Context Example and Fire Emblem classes do not follow the Three Approach System
  • Characters.Granblue Fantasy Humans F To N: In their Levin Sisters version, Mina is the Thief, having the skill that debuffs the enemy and boosts their power, Mona is the Mage, having the skill which heals and cleanses allies, and Mena is the Fighter, having the skill that deals the highest base damage. Granblue Fantasy is not built on a Three Approach System nor does Mina fit the role of Thief
  • VideoGame.Recettear An Item Shops Tale: Louie, Caillou and Charme respectively. Misuse and ZCE. Not only does not explain why the characters fit these roles but the game is not a Three Approach System, as the other characters have classes outside the Fighter, Mage, Thief niche.
  • ComicBook.Roleplayers: This are Ben, Elliot and Mordecai's roles. Later Cassie and Sallie join as a Cleric and a Druid, respectively. ZCE and it seems they're not playing a Three Approach System
  • Skyrim.Tropes D To G: The examples given have a mixture of issues
    • The three archetypal builds are present even without classes, as each skill is one of six in each purview. In the astrological lore of the series, these three are the names of three "Guardian" constellations in the zodiac which "watch over" lesser constellations devoted to these three builds. The new skill tree system's visible appearance and overall set-up is a direct Call-Back to this, with the three "Guardians" as huge nebulae over the warrior, mage and thief skill trees that appear as constellations in the night sky. The old constellations like "The Atronach" and "The Shadow" have been moved to the standing stones dotting Skyrim. As such, each of the three nebulae represent one of the three aforementioned archetypes, with the respective skill trees branching off from "beneath" them. ZCE as it does not explain HOW the stones affect one on a gameplay front
    • The four main guilds of Skyrim that are not involved in the Civil War also broadly fall into this set-up, with the Companions as the Fighters, the College of Winterhold as the Mages, and both the Thieves' Guild and Dark Brotherhood as the Thieves. ZCE example as well, not explaining why the guilds follow this setup
    • Many of the Jarls have one of each archetype (though "thief" may be a bit of a stretch, as it is here just the nebula containing the Speech skill tree constellation) for advisors: The Housecarl for the more strength-at-arms-tinted advice, the Steward for the voice of discretion, and the Court Mage for advice on any arcane matters. Even this example acknowledges it's a stretch, plus fits Power Trio better.
    • The three heroes of ancient Skyrim also fit into this trichotomy, with the Barbarian Hero Hakon One-Eye as the Fighter, the wily Dual Wielding Blood Knight Gormlaith Golden-Hilt as the Thief, and the powerful wizard Felldir the Old as the Mage. Again, fits Power Trio better.
    • The three patricidal sons of Archmage Gauldur. Mikrul is a Warrior Flunky Boss with a life-draining sword, Sigdis is an archer with Doppelgänger Spin, and Jyrik is a mage and also Barrier Change Boss. Third time for the Power Trio!
  • Characters.Valis The Fantasm Soldier: This is actually Fighter, Mage, Balance, not to mention suffering from PCE as one needs to look at each entry to see why each character has each role
    • (Yuko Asou's entry): The Fighter of the main trio in Valis III. She has the most balanced skillset of the three playable characters. Not Fighter, Balance
    • (Valna Asou's entry): The Mage of the main trio in Valis III. She exchanges physical damage in return for massive spell damage.
    • (Cham's entry): The Thief of the main trio in Valis III. Cham has the highest physical damage output of the three playable characters, and slings out magic attacks very rapidly. Not Thief, Fighter
    Other non-game examples with multiple issues (4/50, 8%) 
  • Fanfic.Children Of The Atom: The player characters - Albert Cole is the diplomat build from the original Fallout, Narg is a straight-up guns-blazing fighter, and Jason is a stealth expert. Actually Combat, Diplomacy, Stealth and while based off a game series, not a game.
  • Webcomic.Survival Story Of A Sword King In A Fantasy World: Han-bin's companions by the end of Season 2, with Kivye as the Fighter, Atisse as the Mage, and Ephyr as the Thief. Aside from the annoying use of Potholes (in a spoiler no less), it still is a NCE due to not explaning why they are these tropes along with this doesn't even fit Power Trio as these are three companions not a group of three.
    • Later Leonhart joins as the Healer or more specifically, the Paladin, with his support buffs, heals, and barriers.. ...and then comes this example, which destroys the slightest (mis)justification to be Fighter, Mage, Thief
  • Characters.Tales Of Arcadia The Trollhunters: Jim, Toby, and Claire respectively. Misuse and unclear use. Not a game, not explaining who is what role, nor Toby cleanly fitting the role of Mage or Thief.
    • Jim has the most experience in combat with armor and swords evocative of knight imagery. Clear Fighter
    • Toby wields an unpredictable magical weapon (his warhammer) that can hit hard, but he himself is less able to endure hits himself. Combined with his armor and the flying powers of his hammer and he makes an effective Magic Knight. Unclear which of the three niches he fits
    • Claire's staff allows her to move around the battlefield with portals and redirect attacks. She's also associated with darkness, making her perfect for stealth and the transportation of important things like the Bridge. Thief with Mage vibes
  • Characters.Vampires Dont Belong In Fairytales: Night (sword; protection and worldliness) Day (staff; guidance and wisdom) Nature (pendant; however she sees fit). Not a game and Nature not clearly fitting into thief niche.

  • Number of examples that fit the description: 1/50 (2%)
  • Number of examples that don't fit the description but fit the vibe: 10/50 (20%)
  • Number of problematic examples: 39/50 (78%)

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