Frontier
Locations
The western end of the top of the T is the "less reputable" area of town where may be found Black Eye Joe's and the "cat house". The eastern end is more up-market and is where The Washington may be found. The main street is the town's centre of commerce where one would find the bank, Sheriff's office, telegraph office, livery, hotel, The Tipsy Toad, General Store, "Doc" Carson's surgery, and numerous other useful stores. The narrower back streets echo the major streets- the houses on the east side of town get progressively better and more expensive the further east from Main Street while the houses on the west side get progressively more run down the further west.
Black Eye Joe's
One of three saloons present in the town, this saloon caters to the more dubious element among its visitors and residents. Poorly lit and with its paint flaking, it's a two-story building located at the far end of town from the train station and other more upscale establishments. Guests typically come more for the somewhat risque stage acts than for the watered-down and overpriced drinks that the surly bartender serves, though the food is surprisingly decent. A number of back rooms exist for sleeping and other purposes, but only the extremely poor or careless would want to spend the night here.The Washington
One of three saloons present in the town, this saloon is the most fancy of the lot. Its decor is somewhat old-fashioned, but pleasant, with a number of paintings on the walls and many glass windows scattered about that make it much better lit than the other two saloons. The food and drink is not overly high-class, but it is tasty and affordable, and the menu offers a wide selection. The staff are considerably more polite than at the other saloons as well. It does not offer places to stay, as most of the people who would stay at this type of establishment can generally be instead found at the hotel.The Tipsy Toad
One of three saloons present in the town, The Tipsy Toad is the popular favorite with the various rough-and-tough visitors and residents such as miners. Of all the saloons, it is perhaps the most like the stereotypical image of a Old Western saloon in its architecture and staff, with swinging wooden doors and a bustling atmosphere. Due to its crowded nature, visitors tend to take less notice here than at the other saloons, though they can still be singled out sometimes by drunk locals looking for a fight. Thanks to the general feel of the place and its cheap but strong drink, bar brawls are common here, though the staff takes care to prevent them from becoming too serious. A second floor features a number of small but affordable rooms that are somewhat nicer than those at Black Eye Joe's.Hotel
This towering building, the largest in town, is where most visitors choose to stay. Although it is somewhat costly, it is generally considered a preferential alternative to renting a room at one of the saloons or small boardinghouses that can be found scattered about. While visitors are not too common at this wilderness settlement, enough come by that the hotel is able to maintain a fine sense of decor heavy on chandeliers and a professional, if somewhat old-fashioned, staff. Stays include a complementary breakfast.General Store
Although a number of more specialized stores such as a gun shop and livery can be found nearby, the General Store is the place where most visitors planning to explore the wilderness do their shopping for supplies. It is surprisingly large and well-organized, and is run by a friendly and garrulous proprietor.Doc Carson's
The sole medical practitioner in the town, "Doc" Carson is a somewhat mysterious individual who manages to serve to the medical needs of both the townsfolk and visitors with surprising effectiveness. He seems familiar with treating even the strangest sort of ailments and can generally patch up his patients in a very short time. The doc's services cost very little, but come with the requirement that patients not ask him any personal questions.Train Station
Dominating the north end of town, the train station is a large red brick structure topped by a clock tower, and is where most (though not all) visitors originally arrive. The trains seem to come from and depart to just about anywhere on a schedule that is a complete mystery to most, but fortunately its employees are able- through equally mysterious means -to provide plenty of advance notice on a large mechanical arrivals and departures board inside the station's main hall. The train tracks themselves are found on the north side of the station, with a long waiting area that has plenty of benches below them.Sheriff's Office
The town's Sheriff's Department and small jail. Particularly problematic troublemakers will be thrown into a magically durable cell before being chucked back into their home dimension.Livery Stable
Main Street. Travelers may, for a fee, leave their horses here to be tended to and casual visitors may hire some of the stable's own horses for reasonable rates. Horsecarts are also available for a fee; horses paid separately, of course.Zeke's Hunting and Fishing Store
Main Street. Here the outdoorsy type may purchase fishing tackle, firearms, ammunition and all the things a fisherman or hunter of the mid- to late-eighteen hundreds might need. The store is spacious and well stocked but the items are eighteenth-century standards: firearms are bolt-action, pump-action, lever-action, revolvers etc. No modern semiautomatics or higher technologies.The Desert
An area of dry arid badlands with numerous gullies and ravines from long-dried rivers as well as mesas, buttes and hoodoos sculpted by the wind. The stratified layers of siltstone, mudstone and shale along with ancient layers of volcanic ash have produced a banded colourful terrain similar to the famous Painted Desert of Arizona.Towards and into the lower foothills, the desolate "Painted Desert" gives way to scrub-covered desert terrain similar to that of the Sonoran desert. Here may be found numerous plants of the agave, cactus, palm and legume families, sage, creosote bushes, indigo bushes and many others. Wildlife is also common in this part of the desert- numerous species of birds, lizards, snakes, small mammals (mice, bats, ground squirrels, gophers, kangaroo rats etc) and coyotes inhabit the area. Progressing up higher into the foothills, the desert starts giving way to taller trees of the forest.
The Forest
Mountainous region with wind and water-sculpted pinnacles and cliffs, numerous valleys and a few slot canyons. The streams and larger rivers converge to feed a large river that drains into the fertile plains to the East. The upper foothills and mountains are covered in temperate coniferous forest - primarily evergreen conifers with a mix of broadleaf deciduous trees and a wide variety of shrubs. Wildlife includes grey wolves, coyotes (not as common as in the scrubby desert lands), mountain lions, black bear, elk and deer. Features spectacular views and scenery.The Fort
Located in the Northwestern Desert next to the river and on the other side of a hill from the water tower, this nineteenth-century fort is similar to Fort Sam Houston, and it's currently occupied by only a single platoon to keep the fort maintained and the flag flying.The Ruined Temple
Located a mere hour's walk into the Southwestern Desert, this odd, dark stone temple gets very few visitors, or in fact people who have seen past its atrium thanks to its diligent guard, a flame-wreathed lion-beast. But is it really guarding just mere riches, or could there be more...?Hidden Cave
A sizable cave located in a shallow ravine just a little off the beaten path down one of the main southern roads. Innocuous at a glance, but home to untold depths.Characters
Town Outskirts
Railway Street
Bed and Breakfast (Railway St West/Main St North)
- Maya(Masterofchaos): A deaf and mute girl who speaks through ASL. She's snarky and travels with her friend, Amy.
- Amy(Masterofchaos): Maya's best friend. She's also her translator and is easily amazed by everything.
- Sir David "Davey" Harkness (Ryuhza): A twenty-nine year old white-furred bipedal otter-looking creature about the size of a child* . Dresses well. click for more info
- Constanza "Connie" Zavala (Ryuhza): A sixteen year old girl not entirely used to things beyond the frame of her old reality. click for more info
- Rodger "Rip" Wilkis (Ryuhza): A thirty-nine year old man seeking to summon the dead. click for more info
Railway St East:
- John (MasterofChaos): A gun store owner who somehow got lost in the desert. Mostly nice but a little ditzy.
- James (MasterofChaos): John's fiance. Does not trust most non human things and is more blunt about his feelings.
- Oswald (Ryuhza): A person with an unusual appearance that bears a loose resemblance to a Minotaur. Found half crazed and starving, now on the road to recovery. click for more info
- Mari Dojima (Will De Regio) A tall, mysterious, buxom, red-haired oni who speaks with a Cockney accent.
The Washington (Railway St East)
Railway St West
Train Station (Railway St Centre - Opposite Main Street)
Main Street
The Tipsy Toad
Hotel
Hotel Lobby
Dining Hall
Sagebrush Suite (Rooms 305-307)
The psychic college students had this suite mysteriously reserved for them.Northern Desert
Ritual Site
Wagon Trail
Northwestern Desert
Fort
The Mission
- The Order of Moth maintains a presence out here.
Valley of the Dead God and Small Valley
Southern Desert
Hidden Cave
- Rin (Blackfire667) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Devoted to the cause, very much takes after Hana in her beliefs.
- Omar Pringle(Ryuhza): A mysterious man with the means and intent to get Joseph back home. click for more info
- Cynthia (Will De Regio): A young magic using swordfighter of the Azure Knights.
Southwestern Desert
Temple
- Boris (madprophet)
- Julia (madprophet)
- Mary (madprophet)
- Simon (madprophet)
- Chisa (Sphinxyness) An android designed to look like a human girl child. On the run from someone, she found herself in Frontier. Programmed to hack into anything with wireless capabilities and can scan and gather data about the world around her. Seems to come from a very highly advanced world.
- Trinity (Sphinxyness)
- Kaito (Gold Paladin)
- Recon (Gameknight102xx)
- LCpl Hazel Yoon, USMC (Tehpillowstar): An US Marine deployed to Iraq who's found herself lost and alone in the Frontier desert. Has taken the chance to indulge her own dark talents. click for gearlist
- Danny (electronic-tragedy): A lonesome, standoffish American soldier. Has a bleak past before he entered the Vietnam war.
- Henry A. Safon the Second (Mrship21) An interdimensional traveller from 1977.
- Christopher Wallace (Tro Partner)
- Tana Norman (Tro Partner)
- A.P.O. (TroPartner): Stands for Automoton Police Officer.
- Brin (Killer Clowns): A policewoman, escorting Suela in hopes that secrets of the Dead God can bring her home.
- Suela (Killer Clowns): A philosopher, seeking the mysterious technologies that can only be found within the corpse of a being like the Dead God.
- Cloudsplitter (Killer Clowns): A mundane but hardened Graveyarder camel who has survived far more than any camel should have to.
- The Dead God (Killer Clowns): The broken remnants of an Eldritch Starship. Not technically a god, and not technically dead.
- Acting Commissar Zekarim (Killer Clowns): De facto leader of the military force guarding the Dead God, having fragged his predecessor. Amenable to diplomacy, mostly just wants to get home.
- Enkar Ziven: (Killer Clowns):
- Cyrus Fenrir (Snowy Foxes): A socially awkward but cheerful young engineer looking to put his latest creations to the test.
- Kito the Wolfram (Snowy Foxes): Cyrus's sardonic companion who appears to be a very large wolf. Their souls are bonded and they communicate telepathically.
- Blair Winters (savlamar): A powerful Fae with a hidden motive. Tall, slender, pale, dark-hared and light-eyed, and dangerous with magic.
- Roscoe Williams (savlamar): Not human, but temporarily stuck as one after being depowered in the dimensional travel. Short, well-shaped, cappuccino-colored, brown-haired and dark-eyed, and utterly overprotective of Blair despite suspecting him of knowing more than he’s telling her.
- Katya (Slysheen): A serious, well-armed bounty hunter apparently from Russia. Seems to know Chisa.
- Garganteum (electronic-tragedy): A 2-story tall, four-legged black monster of sandstorms, created from the god of darkness Tenebraeum. It's not sentient, though is driven by hunger of living beings.
- Creature (spacealien): Chelsea's indentured servant, a bipedal, deer-like man (ostensibly).
- Chelsea (spacealien): A 15-year-old assassin who specializes in the quiet execution of non-human dissidents.
- Hana Matoi (Blackfire667) : Brilliant geneticist, cyberneticist. Capable strategist. Devoted fascist, Social Darwinist, eugenics advocate. Hakoda Empire politician. Here for an exotic vacation.
- Maya (Blackfire667) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A quiet, bookish girl. Just here as a bodyguard.
- Miyuki Satoi (Blackfire667) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A serious girl who hides her feelings well. Here for Hana's protection, among other things. Hoshi's best friend.
- Hoshi Tanaka (Blackfire667) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Always cheerful, upbeat, energetic. Here for Hana's protection, but is also looking forward to just goofing off. Miyuki's best friend.
- Updated look - leather belt, two Smith & Wesson Model 1's.
- S-679 (Blackfire667): Formerly known as "Yuto." An exceedingly tall, muscular, heavyset man from the Kagos Republic. A series of unfortunate life-choices led him to be empowered, yet disfigured. A genetically-modified, cybernetically-enhanced supersoldier from a country with a limited understanding of genetics and cybernetics.
- Ammolite (Darkblood Carnagefang): A Gem who fled to Earth after being sick of their life on the Homeworld. Uses singular they pronouns.
- Anne (daird)
- Lucky (daird)
- Azuhl (Darkblood Carnagefang): A wondering Redguard swordsman/Ash'abah. Uses masculine 'he' pronouns.
- Irina (electronic-tragedy): A young woman in desert travel garb and black headscarf, and is looking for Samuel and Todd for her own reasons.
- Samuel Kahler (electronic-tragedy): A bald, 40-year-old ex-Colonel. He wears a tan jacket and has a similarly-colored backpack.
- Todd Kimball (electronic-tragedy): A blond, 37-year-old man, and Commander of the Royal Guard in his and Samuel's home country, Serenica. He has romantic history with Samuel.
- Vic (electronic-tragedy): Only surviving member of a troop of dark magic occultists.
- Prof. Alba (Flowing Cotton): Senior independent magic researcher that suggested the journey. Has many aims he shared only with himself.
- Lia Astell Lucentail (Flowing Cotton): The youngest daughter of the Lucentail family. Nobility. A Songbird with excellent potential. A bit airheaded, but can be oddly reliable at times.
- Krul Diode (Flowing Cotton): A member of the Kingdom's royal guard and a war veteran. Tasked with guarding Lia, whom he had a father-like presence towards.
- Jun (Gault)
- Cynthia (In An Odder Way)
- Francis (In An Odder Way)
- Unknown agent (Killer Clowns): A condescending British agent.
- The Black and Teal (Killer Clowns): A five-person bandit clan made of unremarkable cast-offs from various universes.
- The Queen of Diamonds: The leader. A ork shadowrunner and veteran Street Samurai. More interested in wealth than violence than violence.
- Maud: The Dragon. A human rogue, survivor of the Dungeons of Doom, carrying and wearing a small museum's worth of powerful magical items.
- Maridel: The Evil Genius. An altmeri necromancer who picked up some cybernetic enhancements courtesy of the Queen of Diamonds.
- Battlemaster Urdnot Moreg: The Brute. A massive krogan battlemaster, eager for combat. Fortunately not at full strength, but still a force to be reckoned with.
- Nemaforte (Ladytanuki): A Sunestre, dressed like a witch, from the dark side of Tidally Locked Planet Orenya. Very aloof and eccentric, and adept at magic. Sells medicinal and psychotropic herbs unlike anything on Earth, and often uses the latter herself.
- The psychic college students (Ladytanuki): A group of college students from Boston who took a class on parapsychology and obtained Psychic Powers as part of a research project. (group picture)
- Merlin Caparelli: (picture) 26 years old, has Aura Vision. A short and effeminate guy with an enthusiasm about paranormal phenomena. Best friend of Lupin.
- Zuri Watkinson: (picture) 20 years old, had Astral Projection. The ghost of a distant and mysterious-looking albino woman. Her soul is in her athame (ritual dagger), and she's struggling to animate her body.
- Vicky Greystone: (picture) 18 years old, has telekinesis. A quirky and bubbly yet naive young lady who is very proud and excited about her powers.
- Amanda Tibbett: (picture) 17 years old, has psychic torture. A passionately sadomasochistic Emo Teen with a Magic Wand, who once possessed Yamiko.
- Hiroshi "Gon" Tsukimaru: (picture) 20 years old, has pyrokinesis. A comical Japanese computer nerd who enjoys swearing.
- Mariko "Ari" Tsukimaru: (picturenote ) 18 years old, has technomancy. A quiet Japanese computer nerd. Little sister of Gon and roommate of Vicky and Zuri.
- Lupin Merrimac: (picture) 28 years old, has cloaking. This scrawny long-haired British guy is the serious and quiet bespectacled type with a melancholy air about him, dressing all in black. Apparently moonlights as a police consultant.
- Yamiko Murakage: (picture) 23 years old, has telepathy. A very emotional half-Asian woman, who loves Elegant Gothic Lolita fashion. Girlfriend of Lupin, and just got over a telepathic reaction to the Dead God.
- Annie Bratton (LordGreyjoy): A mysterious jumpsuit-clad lady who just lost her powers of energy manipulation and has a missing sister. She's on the run from a dangerous reality-warper named Jericho and looking for Elizabeth, the only person who can stop him.
- Gregory Grey (LordGreyjoy): A scientist who looks a bit older than he really is. Has a good sense of humor and adventure. Rescued from Jericho's realm by Annie via a portal.
- Brother Xenophenes (MachinistComplex) A cleric-priest/psion from the old mission.
- Brother Arbutus (MachinistComplex) An elder priest from the old mission.
- Brother Quorin (MachinistComplex) A younger priest from the old mission.
- Jeannette (Night): Jeannette Montange; 24, blonde pixy cut, sunglasses, 5'8", brevet major/actual captain, tank commander. "Cap" to her crew.
- Ritchie (Night): Ritchie Smith; 20, wearing a red beret, 6', brevet sergeant/actual corporal, tank gunner; was a teen genius before he enlisted, has degree in high-energy physics. Jeannette calls him "Rich".
- Michael (Night): Michael Miller; 22, brown hair cut short and parted right, 5'10", PFC, tank driver; worked construction before he enlisted. Jeannette calls him "Mikey".
- Margaret Wiegand (Ryuhza): An elderly woman who is the proprietor of a small bed & breakfast in town.
- Joseph T. Weller (Ryuhza): A bedraggled lizard-person who found himself washed upon the muddy bank of a frontier river. Thought to have vanished to another time and another place in the middle of the night, but later resurfaced in a cave a few miles south of town. click for more info
- Chloe Thaleia (Sphinxyness) A young aspiring treasure hunter/thief who reigns from a family of thief/treasure hunters. Her first treasure is a large broadsword with strange runes that glow when the sword uses magic. She is looking for rare artifacts as well as her missing brother.
- Father Kiyoshi (Tempest Knight): A priest of the Tarsian Empire who has been sent to warn of a great danger approaching the town.
- Noshakruuptchè (Tempest Knight): The Lord of War.
- Kyle Norton: (Tera Chimera): A drunkard claiming to be the god of order.
- Kate Albright: (Tera Chimera): Kyle's traveling companion. Kyle claims she's the god of chaos.
- Colonel Abraham von Strauss (Will De Regio): A senior officer of the Balamar Empire, who highly values honor and courage.
- Captain Malcolm Greer (Will De Regio): An officer of the Balamar Empire, leader of an armor platoon.
- Jim McGee (Will De Regio): Djan mercenary hired by the Azure Knights to rescue Minerva. Dressed like a cowboy.
- Minerva (Will De Regio): A strange, amnesiac girl who was held prisoner by the Balamarian soldiers. Wears a blue dress and a dark blue camo jacket.
- Lieutenant Madeline Ross (Will De Regio): Insubordinate officer serving under von Strauss. Hates the Azure Knights with a passion.
- Saya (Yomegami): A girl with an odd song following her around.
- Lilith "Lily" Blackheart: (daird): Self-described Crown Princess of Hell.
- Lucy: (daird): Lily's pet hellhound. Not as intimidating as you'd expect.
- Prinem (Eterna Memoria): Athletic tan-skinned human in his early thirties, wearing a sleeveless vest that shows his muscles and scars, walking barefoot and carrying a rifle. He is technically Baron Verez' hired help, but treats him as an equal, to the latter's disapproval.
- Hailstorm (Eterna Memoria): A large grey-feathered talking bird that looks like something between a crow and an eagle. She is loyal to Baron Verez above all.
- Baron 'Vev' Verez Teberes (Eterna Memoria): a grey skinned, green haired, red eyed humanoid wearing an eyepatch, a white suit that has seem better days and carrying a side-sword that is everything but ordinary. Has an interest in artifacts from spacefaring beings.
- Tsadro Oriyand (Crystal Glacia): One of the Servant Race known as the Rivari, a dour, terse man from the Tefuri Islands. Haunted by his past and still unsure about life, he works for Vinicio Acquati, providing the services of his cybernetic implants as head of staff.
- Unit Psi (Snowy Foxes): A specially created unit in the World Alliance military. They pilot the Camelot, an experimental craft designed for an Earth mission. Everyone goes by a codename.
- Arthur: The team's captain, and the only member physically present in the thread. He's tired out by the seemingly thankless task of keeping the team together, but tries his best to look reasonably cheerful.
- Gwen (Guinevere): Arthur's calm, collected, but sometimes callous co-captain, despite her good intentions.
- Lancelot: A nervous individual who lacks the confidence to pitch his usually sound ideas.
- Nymue: A fiery young woman who's not afraid to let everyone know she has an opinion.
- Merlin: Dour and mostly silent, he usually has to be prodded into taking action.
- Galahad: The most enthusiastic member of the team, and eager to distinguish himself. Frequently clashes with Nymue.
- Iraal voSotin: (nrjxll): An female alien doctor of xenoarchaeology, from a species called the orl (humanoid, green skin, no hair, large eyes).
- Follows-Many-Scents: (nrjxll): Iraal's "physical assistant" (bodyguard); a female member of an alien species called the vayen (furry, hunched, long snout, three eyes). Goes by Scents for short.
- Aubrey Branscombe (Wolf1066): A cultured British man who had recently been abducted and locked in a tiny room in the mine, later rescued and brought into town by Connie, Joseph, Amy and one of the Mayas. Updated Description: dark pinstriped 1890's three-piece suit (pants, waistcoat and sack coat), white club-collared shirt, black bow tie, black oxfords and black felt bowler hat. The circumstances and motives surrounding his abduction - and the identities of his abductors - are still unknown. Image◊
- Peggy (Wolf1066): A young English woman formerly from Liverpool, UK. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- Karl (Wolf1066): A young German from Freiburg, formerly a conscript. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- James (Wolf1066): An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- Kris (Wolf1066): A young woman formerly from New Zealand with an unusually pale left arm. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- Teri (Wolf1066): A young woman of African descent, born and raised in London's East End. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- "Wolfe" (Wolf1066): A not-so-young man formerly from New Zealand. One of "The Mad Bastards", a group of friends from Terra Nova Picture◊
- Finn Ó Brádaigh (Wolf1066): a modern Warrior Bard with a rich County Kildare accent. Member of the Warrior Rockers of Cú Chulainn, a gang from Hamilton, New Zealand - late twenty-first century. Picture◊
- Alpha/Sophia (Wolf1066): Gwion's "co-worker" and "room mate". Natural-looking artificial eyes with automatic Digital Night Vision System and optional Thermographic Imaging. Picture 1◊ Picture 2◊
- Updated Description: Black broad-brimmed hat with telescope crease and black band with silver studs
- Kaitlyn Reid (Wolf1066): a woman with a "Kiwi" (New Zealand) accent, unnaturally green eyesnote , "elfin" features and pointed earsnote . Picture◊.
- Updated Description: Tan broad-brimmed hat with dark brown band fitted with silver conchos
- Gwion (Wolf1066): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obvious mechanical arm and red-irised artificial eye. Picture◊
- Updated Description: Black broad-brimmed hat with "Cattleman" crease and black hat band