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: Video game characters tend to carry much more stuff on themselves, than is realistically possible.
Straight: Player's character, Sgt. Bob, carries on his person: a knife, a chainsaw, two pistols, a revolver, an SMG, a shotgun, an assault rifle, a Sniper Rifle, a rocket launcher, twenty frag grenades...
Exaggerated: ... And also teargas grenades, smoke grenades, Molotov Cocktails, 5 kilograms of C4, a broadsword, a flamethrower, a minigun, a laser cannon, a Tesla coil, a black hole generator, a nuclear warhead, the obligatorical kitchen sink, a tank, a battleship, a plunger, and last but not least, his weasel sidekick.
Downplayed: Sgt. Bob carries a pistol, a sniper rifle, and way more ammo than he should be able to.
Sgt. Bob is a Space Marine, and uses Compression Storage Device running on Handwavium to haul his weaponry around.
All the weapons that ridiculously macho Sgt. Bob carries are actually visible on his back.
Sgt. Bob has the power of telekinesis. All the things he carries float around him and Bob grabs whatever necessary.
He's got an app that reverse-engineers enemy tech, then stores all his guns as data files on his PDA and can make them out of his Utility Cloud.
Instead of controlling one character with many weapons, you have entire squad of them, each with his own unique weapon.
Bob carries less than what his pockets could reasonably hold.
You can carry a weapon besides a knife, but if you do, your Endurance score quickly plummets whenever you walk.
Crossover with Exaggerated!: A single gun is so ludicrously huge it has to be carried by a whole squad (Like that autocannon from Saving Private Ryan).
Subverted: Sgt. Bob's inventory contains dozens of spaces; only two are usable.
Double Subverted: The remainder are unlockable later in the game.
Zig Zagged: Some characters are able to carry truckload of weapons, other are not. Some suffer from Critical Encumbrance Failure, others do not. There's no consistent rules about that.
Sgt. Bob can only carry one main gun, one sidearm, and four grenades.
Alternatively, Sgt. Bob carries two Swiss Army Weapons instead of twelve usual ones.
Enforced: "Our character is going to carry all weapon types available. Having a lot of firepower is fun, realism be damned!"
Lampshaded: "Say, Bob, how do you manage to carry all that stuff if it's not even visible?"
Invoked: "Hey, George! I'm gonna need hundreds of guns! All you've got! Just pile them in this backpack."
Defied: "You expect me to carry a small armory on my back?! And how did you think I was going to manage this? This is not some video game!"
Discussed: "Did you ever notice how Sgt. Bob is always carrying around no less than ten weapons?" "Well, I guess that 'cargo pants' get entirely new meaning in this context."
Conversed: "Wait, what? Your character can carry around fifteen weapons?! Talk about 'realism' in gaming..." "You're a Space Marine fighting mutant dinosaurs on A Planet Named Zok. We've more or less given 'realism' a swift kick in the arse by now."
Deconstructed: Everyone in the world wants to get their hands on the main character, because his ability to carry tons of stuff undetected could be used for smuggling or sabotage.
Reconstructed: Having a Hyperspace Arsenal is standard for the military Sgt. Bob is in. Those who want it join said group to acquire one.