Basic Trope: Video game characters tend to carry much more stuff on themselves than should be realistically possible.
- Straight: The player's character, Colonel Bob, can carry on his person: an entrenching tool (which can be replaced by a pair of Japanese swords), a pair of supressed .45 pistols, a massive .500-caliber magnum revolver, a pump-action shotgun, a full-auto assault shotgun, a pair of Sawed-Off Shotguns, an belt-fed light machine gun with an underslung Grenade Launcher, a gatling gun, an bolt-action anti-materiel rifle, a quad-barreled rocket launcher, 99 frag grenades...
- Exaggerated: ... And also 99 gas grenades, 99 Molotov Cocktails, 50 Attack Drones, 50 turrets, a flamethrower, 99 Claymore mines, 99 blocks of C4, an Automatic Crossbow, a Zweihander, a chainsaw, a tesla coil, a portal gun, a Laser Blade, a jetpack, a motorcycle, a Plasma Cannon, a Ray Gun, a Wave-Motion Gun, an anti-tank gun, a man-portable nuclear missile launcher, an ungodly combination of all of the above in the form of some freakish rotary cannon that uses every weapon mentioned so far (including multiple gatling guns), enough ammo for a million years of continuous shooting, a plunger, and last but not least, his weasel sidekick.
- Downplayed: Colonel Bob carries a machete, a Desert Eagle, an AK-47 and way more ammo than he could realistically carry.
- Justified:
- Colonel Bob is a Space Marine, and uses Compression Storage Device running on Applied Phlebotinum to haul his weaponry around.
- All the weapons that ridiculously macho Colonel Bob carries are actually visible on his back.
- Colonel Bob is wielding smaller, more easily stored weapons, like a Micro Uzi instead of an M16, for example.
- Colonel Bob has the power of telekinesis. All the things he carries float around him and Bob grabs whatever necessary.
- Colonel Bob stores his weapons in a Pocket Dimension. If he needs to fight, his weapon of choice materializes in his hands.
- He's got an app that reverse-engineers enemy tech, then stores all his guns as data files on his PDA and can make them out of his Utility Cloud.
- Bob is fighting in a VR Cyberspace. The "weapons" are actually graphical representatives of the hacking programs that are used by Bob, and aren't actually physical weapons.
- Inverted:
- Instead of controlling one character with many weapons, you have entire squad of them, each with his own unique weapon.
- Bob carries less than what his pockets could reasonably hold.
- You can carry a weapon besides a knife, but if you do, your Endurance score quickly plummets whenever you walk.
- Instead of carrying multiple guns, Bob carries a single gun that has multiple fire modes.
- Crossover with Exaggerated!: A single gun is so ludicrously huge it has to be carried by a whole squad (like that 20mm anti-aircraft gun from Saving Private Ryan).
- PFC Clay T. Finnigan uses his fists and his fists only, completely and utterly eschewing weapons and equipment. Possibly going for Full-Frontal Assault if he's that haughty towards the concept of weaponry.
- Subverted: Colonel Bob's inventory contains dozens of spaces; only two are usable.
- Double Subverted: The remainder are unlockable later in the game.
- Parodied:
- Alternatively: see Extended Disarming.
- Bob only has one weapon; he uses the rest of his pockets to carry around random crap such as sandwiches, porn magazines, and an entire couch.
- The last "weapon" Bob picks up over the course of the campaign is an actual kitchen sink.
- Zig Zagged: Some characters are able to carry truckload of weapons, other are not. Some suffer from Critical Encumbrance Failure, others do not. There's no consistent rules about that.
- Averted:
- Colonel Bob has a Limited Loadout and can only carry one main gun, one sidearm, and four grenades.
- Alternatively, Colonel Bob carries Swiss-Army Weapon instead of twelve usual ones.
- Enforced: "Our character is going to carry all weapon types available. Having a lot of firepower is cool, realism be damned!"
- Lampshaded: "Say, Bob, how do you manage to carry all that stuff if it's not even visible?"
- A random mook yells after witnessing Bob switch through 8 weapons in a single firefight, "Holy shit, how many weapons does he have!?"
- Invoked: "Hey, George! I'm gonna need hundreds of guns! All you've got! Just pile them in this backpack."
- Exploited: During an rescue mission, Colonel Bob, not wanting to escort Alice through the facility she was held in, just stuffs her into his inventory to sneak her out. Alice isn't happy about it.
- Defied: "You expect me to carry a small armory on my back?! And how did you think I was going to manage this? This is not some video game!"
- Discussed: "Did you ever notice how Colonel Bob is always carrying around no less than ten weapons?" "Well, I guess that 'cargo pants' get entirely new meaning in this context."
- Conversed: "Wait, what? Your character can carry around fifteen weapons?! Talk about 'realism' in gaming..." "You're a Space Marine fighting mutant dinosaurs on A Planet Named Zok. We've more or less given 'realism' a swift kick in the arse by now."
- Implied: Bob uses several different weapons over the course of the game, and he never seems to drop any nor pay a visit to the armoury.
- Deconstructed: Everyone in the world wants to get their hands on the main character, because his ability to carry tons of stuff undetected could be used for smuggling or sabotage.
- Reconstructed: Having a Hyperspace Arsenal is standard for the military Colonel Bob is in. Those who want it join said group to acquire one.
- After the hyperspace technology is replicated, it's put to many uses... even peaceful ones. Bob is remembered not for his military achievements, but for the immense benefit his limitless storage brought to humanity.
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